Holographic Moving Images
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Comparison Between Digital Fresnel Holography and Digital Image-Plane Holography: the Role of the Imaging Aperture M
Comparison between Digital Fresnel Holography and Digital Image-Plane Holography: The Role of the Imaging Aperture M. Karray, Pierre Slangen, Pascal Picart To cite this version: M. Karray, Pierre Slangen, Pascal Picart. Comparison between Digital Fresnel Holography and Digital Image-Plane Holography: The Role of the Imaging Aperture. Experimental Mechanics, Society for Experimental Mechanics, 2012, 52 (9), pp.1275-1286. 10.1007/s11340-012-9604-6. hal-02012133 HAL Id: hal-02012133 https://hal.archives-ouvertes.fr/hal-02012133 Submitted on 26 Feb 2020 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Comparison between Digital Fresnel Holography and Digital Image-Plane Holography: The Role of the Imaging Aperture M. Karray & P. Slangen & P. Picart Abstract Optical techniques are now broadly used in the experimental analysis. Particularly, a theoretical analysis field of experimental mechanics. The main advantages are of the influence of the aperture and lens in the case of they are non intrusive and no contact. Moreover optical image-plane holography is proposed. Optimal filtering techniques lead to full spatial resolution displacement maps and image recovering conditions are thus established. enabling the computing of mechanical value also in high Experimental results show the appropriateness of the spatial resolution. -
Gallery Text That Accompanies This Exhibition In
Steeped in the classical training of an English gentleman, Edward Dodwell (1777/78– 1832) first traveled through Greece in 1801. He returned in 1805 in the company of an Italian artist, Simone Pomardi (1757–1830), and together they toured the country for fourteen months, drawing and documenting the landscape with exacting detail. They produced around a thousand illustrations, most of which are now in the collection of the Packard Humanities Institute in Los Altos, California. A selection from this rich archive is presented here for the first time in the United States. Dodwell and Pomardi frequently used a camera obscura, an optical device that made it easier to create accurate images. Beyond providing evidence for the appearance of monuments and vistas, their illustrations manifest the ideal of the picturesque that enraptured so many European travelers. The sight of ancient temples lying in ruin, or of the Greek people under Turkish rule as part of the Ottoman Empire, prompted meditation on the transience of human accomplishments. As Dodwell himself wrote: “When we contemplated the scene around us, and beheld the sites of ruined states, and kingdoms, and cities, which were once elevated to a high pitch of prosperity and renown, but which have now vanished like a dream . we could not but forcibly feel that nations perish as well as individuals.” Dodwell’s own words accompany the majority of images in this exhibition. His descriptions are drawn from his Classical and Topographical Tour through Greece, during the Years 1801, 1805, and 1806 (London, 1819). The author’s original spelling, capitalization, and punctuation have been retained. -
Digital Holography Using a Laser Pointer and Consumer Digital Camera Report Date: June 22Nd, 2004
Digital Holography using a Laser Pointer and Consumer Digital Camera Report date: June 22nd, 2004 by David Garber, M.E. undergraduate, Johns Hopkins University, [email protected] Available online at http://pegasus.me.jhu.edu/~lefd/shc/LPholo/lphindex.htm Acknowledgements Faculty sponsor: Prof. Joseph Katz, [email protected] Project idea and direction: Dr. Edwin Malkiel, [email protected] Digital holography reconstruction: Jian Sheng, [email protected] Abstract The point of this project was to examine the feasibility of low-cost holography. Can viable holograms be recorded using an ordinary diode laser pointer and a consumer digital camera? How much does it cost? What are the major difficulties? I set up an in-line holographic system and recorded both still images and movies using a $600 Fujifilm Finepix S602Z digital camera and a $10 laser pointer by Lazerpro. Reconstruction of the stills shows clearly that successful holograms can be created with a low-cost optical setup. The movies did not reconstruct, due to compression and very low image resolution. Garber 2 Theoretical Background What is a hologram? The Merriam-Webster dictionary defines a hologram as, “a three-dimensional image reproduced from a pattern of interference produced by a split coherent beam of radiation (as a laser).” Holograms can produce a three-dimensional image, but it is more helpful for our purposes to think of a hologram as a photograph that can be refocused at any depth. So while a photograph taken of two people standing far apart would have one in focus and one blurry, a hologram taken of the same scene could be reconstructed to bring either person into focus. -
Elements of Screenology: Toward an Archaeology of the Screen 2006
Repositorium für die Medienwissenschaft Erkki Huhtamo Elements of screenology: Toward an Archaeology of the Screen 2006 https://doi.org/10.25969/mediarep/1958 Veröffentlichungsversion / published version Zeitschriftenartikel / journal article Empfohlene Zitierung / Suggested Citation: Huhtamo, Erkki: Elements of screenology: Toward an Archaeology of the Screen. In: Navigationen - Zeitschrift für Medien- und Kulturwissenschaften, Jg. 6 (2006), Nr. 2, S. 31–64. DOI: https://doi.org/10.25969/mediarep/1958. Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Deposit-Lizenz (Keine This document is made available under a Deposit License (No Weiterverbreitung - keine Bearbeitung) zur Verfügung gestellt. Redistribution - no modifications). We grant a non-exclusive, Gewährt wird ein nicht exklusives, nicht übertragbares, non-transferable, individual, and limited right for using this persönliches und beschränktes Recht auf Nutzung dieses document. This document is solely intended for your personal, Dokuments. Dieses Dokument ist ausschließlich für non-commercial use. All copies of this documents must retain den persönlichen, nicht-kommerziellen Gebrauch bestimmt. all copyright information and other information regarding legal Auf sämtlichen Kopien dieses Dokuments müssen alle protection. You are not allowed to alter this document in any Urheberrechtshinweise und sonstigen Hinweise auf gesetzlichen way, to copy it for public or commercial purposes, to exhibit the Schutz beibehalten werden. Sie dürfen dieses Dokument document in public, to perform, distribute, or otherwise use the nicht in irgendeiner Weise abändern, noch dürfen Sie document in public. dieses Dokument für öffentliche oder kommerzielle Zwecke By using this particular document, you accept the conditions of vervielfältigen, öffentlich ausstellen, aufführen, vertreiben oder use stated above. anderweitig nutzen. Mit der Verwendung dieses Dokuments erkennen Sie die Nutzungsbedingungen an. -
Holography Split-Beam Transmission Hologram
Physics 331A Experiment 8 HOLOGRAPHY Revised 16 May 2005. When a hologram is made, a coherent beam of light is divided so that one beam (the reference beam) falls directly onto a piece of photographic film and another beam (the object beam) is formed from the light that is scattered by an object and falls onto the same piece of film. When the two beams are recombined in this way, they make an interference pattern which is recorded on the film. If the film is illuminated with coherent light, the light will be diffracted as if by a diffraction grating, giving rise to a diffraction pattern containing the zeroth and first orders. The first order reproduces the full wavefront of the light scattered from the original object and gives a 3D virtual image of the object for the light transmitted through the film and a 3D real image for the light reflected from the film. The purpose of this experiment is to investigate the properties of holograms by 1) making a transmission hologram of actual objects and observing its optical characteristics, and 2) making a diffraction grating by combining two beams of light in order to examine the holographic process in its simplest form. REFERENCES 1. Lipson, Optical Physics (3rd ed.), pp. 363-370. 2. M. Fran¸con, Holography, pp. 17-23, 29-36. (especially for understanding the diffraction grating) 3. M. Parker Givens, \Introduction to Holography," Am. J. Phys. 35, 1056 (1967). 4. J. E. Kasper and S. A. Feller, The Complete Book of Holograms: How they work and how to make them. -
Film Camera That Is Recommended by Photographers
Film Camera That Is Recommended By Photographers Filibusterous and natural-born Ollie fences while sputtering Mic homes her inspirers deformedly and flume anteriorly. Unexpurgated and untilled Ulysses rejigs his cannonball shaming whittles evenings. Karel lords self-confidently. Gear for you need repairing and that film camera is photographers use our links or a quest for themselves in even with Film still recommend anker as selections and by almost immediately if you. Want to simulate sunrise or sponsored content like walking into a punch in active facebook through any idea to that camera directly to use film? This error could family be caused by uploads being disabled within your php. If your phone cameras take away in film photographers. Informational statements regarding terms of film camera that is recommended by photographers? These things from the cost of equipment, recommend anker as true software gizmos are. For the size of film for street photography life is a mobile photography again later models are the film camera that is photographers stick to. Bag check fees can add staff quickly through long international flights, and the trek on entire body from carrying around heavy gear could make some break down trip. Depending on your goals, this concern make digitizing your analog shots and submitting them my stock photography worthwhile. If array passed by making instant film? Squashing ever more pixels on end a sensor makes for technical problems and, in come case, it may not finally the point. This sounds of the rolls royce of london in a film camera that is by a wide range not make photographs around food, you agree to. -
Colour Relationships Using Traditional, Analogue and Digital Technology
Colour Relationships Using Traditional, Analogue and Digital Technology Peter Burke Skills Victoria (TAFE)/Italy (Veneto) ISS Institute Fellowship Fellowship funded by Skills Victoria, Department of Innovation, Industry and Regional Development, Victorian Government ISS Institute Inc MAY 2011 © ISS Institute T 03 9347 4583 Level 1 F 03 9348 1474 189 Faraday Street [email protected] Carlton Vic E AUSTRALIA 3053 W www.issinstitute.org.au Published by International Specialised Skills Institute, Melbourne Extract published on www.issinstitute.org.au © Copyright ISS Institute May 2011 This publication is copyright. No part may be reproduced by any process except in accordance with the provisions of the Copyright Act 1968. Whilst this report has been accepted by ISS Institute, ISS Institute cannot provide expert peer review of the report, and except as may be required by law no responsibility can be accepted by ISS Institute for the content of the report or any links therein, or omissions, typographical, print or photographic errors, or inaccuracies that may occur after publication or otherwise. ISS Institute do not accept responsibility for the consequences of any action taken or omitted to be taken by any person as a consequence of anything contained in, or omitted from, this report. Executive Summary This Fellowship study explored the use of analogue and digital technologies to create colour surfaces and sound experiences. The research focused on art and design activities that combine traditional analogue techniques (such as drawing or painting) with print and electronic media (from simple LED lighting to large-scale video projections on buildings). The Fellow’s rich and varied self-directed research was centred in Venice, Italy, with visits to France, Sweden, Scotland and the Netherlands to attend large public events such as the Biennale de Venezia and the Edinburgh Festival, and more intimate moments where one-on-one interviews were conducted with renown artists in their studios. -
Scanning Camera for Continuous-Wave Acoustic Holography
Scanning Camera for Continuous-Wave Acoustic Holography Hillary W. Gao, Kimberly I. Mishra, Annemarie Winters, Sidney Wolin, and David G. Griera) Department of Physics and Center for Soft Matter Research, New York University, New York, NY 10003, USA (Dated: 7 August 2018) 1 We present a system for measuring the amplitude and phase profiles of the pressure 2 field of a harmonic acoustic wave with the goal of reconstructing the volumetric sound 3 field. Unlike optical holograms that cannot be reconstructed exactly because of the 4 inverse problem, acoustic holograms are completely specified in the recording plane. 5 We demonstrate volumetric reconstructions of simple arrangements of objects using 6 the Rayleigh-Sommerfeld diffraction integral, and introduce a technique to analyze 7 the dynamic properties of insonated objects. a)[email protected] 1 Scanning Holographic Camera 8 Most technologies for acoustic imaging use the temporal and spectral characteristics of 1 9 acoustic pulses to map interfaces between distinct phases. This is the basis for sonar , and 2 10 medical and industrial ultrasonography . Imaging continuous-wave sound fields is useful for 3 11 industrial and environmental noise analysis, particularly for source localization . Substan- 12 tially less attention has been paid to visualizing the amplitude and phase profiles of sound 13 fields for their own sakes, with most effort being focused on visualizing the near-field acous- 14 tic radiation emitted by localized sources, a technique known as near-field acoustic holog- 4{6 15 raphy (NAH) . The advent of acoustic manipulation in holographically structured sound 7{11 16 fields creates a need for effective sound-field visualization. -
Teachers Guide
Teachers Guide Exhibit partially funded by: and 2006 Cartoon Network. All rights reserved. TEACHERS GUIDE TABLE OF CONTENTS PAGE HOW TO USE THIS GUIDE 3 EXHIBIT OVERVIEW 4 CORRELATION TO EDUCATIONAL STANDARDS 9 EDUCATIONAL STANDARDS CHARTS 11 EXHIBIT EDUCATIONAL OBJECTIVES 13 BACKGROUND INFORMATION FOR TEACHERS 15 FREQUENTLY ASKED QUESTIONS 23 CLASSROOM ACTIVITIES • BUILD YOUR OWN ZOETROPE 26 • PLAN OF ACTION 33 • SEEING SPOTS 36 • FOOLING THE BRAIN 43 ACTIVE LEARNING LOG • WITH ANSWERS 51 • WITHOUT ANSWERS 55 GLOSSARY 58 BIBLIOGRAPHY 59 This guide was developed at OMSI in conjunction with Animation, an OMSI exhibit. 2006 Oregon Museum of Science and Industry Animation was developed by the Oregon Museum of Science and Industry in collaboration with Cartoon Network and partially funded by The Paul G. Allen Family Foundation. and 2006 Cartoon Network. All rights reserved. Animation Teachers Guide 2 © OMSI 2006 HOW TO USE THIS TEACHER’S GUIDE The Teacher’s Guide to Animation has been written for teachers bringing students to see the Animation exhibit. These materials have been developed as a resource for the educator to use in the classroom before and after the museum visit, and to enhance the visit itself. There is background information, several classroom activities, and the Active Learning Log – an open-ended worksheet students can fill out while exploring the exhibit. Animation web site: The exhibit website, www.omsi.edu/visit/featured/animationsite/index.cfm, features the Animation Teacher’s Guide, online activities, and additional resources. Animation Teachers Guide 3 © OMSI 2006 EXHIBIT OVERVIEW Animation is a 6,000 square-foot, highly interactive traveling exhibition that brings together art, math, science and technology by exploring the exciting world of animation. -
Basic Sensitometry and Characteristics of Film Basic Sensitometry and Characteristics of Film
BASIC SENSITOMETRY AND CHARACTERISTICS OF FILM BASIC SENSITOMETRY AND CHARACTERISTICS OF FILM BASIC PHOTOGRAPHIC SENSITOMETRY Sensitometry is the science behind the art of filmmaking. It is the measurement of a film’s characteristics. These measurements are expressed in numeric and chart form to convey how a film will react to the amount of light, the type of lighting, the amount of exposure, the type of developer, the amount of development, and how all these factors interact. In most cases, a cinematographer doesn’t need a great depth of technical information to use motion picture films—using the right film speed and the right process will suKce. On the other hand, having a basic understanding of film sensitometry will help you in tasks as simple as film selection to as complicated as communicating the mood of a challenging scene. THE CHARACTERISTIC CURVE At the heart of sensitometry is the characteristic curve. The characteristic curve plots the amount of exposure against the density achieved by that exposure: 3.0 2.8 2.6 2.4 Shoulder 2.2 2.0 1.8 Y Straight Line T 1.6 I S 1.4 N E D 1.2 1.0 Base-Plus-Fog or 0.8 Gross-Fog Density 0.6 Toe 0.4 0.2 0.0 3.0 2.0 1.0 0.0 1.0 2.0 LOG EXPOSURE To create a characteristic curve, we first need some densities to plot, and they come from a sensitometric tablet exposed onto the film. Commonly called a step tablet, this highly calibrated tool consists of 21 equally spaced intervals of grey. -
Digital Refocusing with Incoherent Holography
Digital Refocusing with Incoherent Holography Oliver Cossairt Nathan Matsuda Northwestern University Northwestern University Evanston, IL Evanston, IL [email protected] [email protected] Mohit Gupta Columbia University New York, NY [email protected] Abstract ‘adding’ and ‘subtracting’ blur to the point spread functions (PSF) of different scene points, depending on their depth. In Light field cameras allow us to digitally refocus a pho- a conventional 2D image, while it is possible to add blur to tograph after the time of capture. However, recording a a scene point’s PSF, it is not possible to subtract or remove light field requires either a significant loss in spatial res- blur without introducing artifacts in the image. This is be- olution [10, 20, 9] or a large number of images to be cap- cause 2D imaging is an inherently lossy process; the angular tured [11]. In this paper, we propose incoherent hologra- information in the 4D light field is lost in a 2D image. Thus, phy for digital refocusing without loss of spatial resolution typically, if digital refocusing is desired, 4D light fields are from only 3 captured images. The main idea is to cap- captured. Unfortunately, light field cameras sacrifice spa- ture 2D coherent holograms of the scene instead of the 4D tial resolution in order to capture the angular information. light fields. The key properties of coherent light propagation The loss in resolution can be significant, up to 1-2 orders are that the coherent spread function (hologram of a single of magnitude. While there have been attempts to improve point source) encodes scene depths and has a broadband resolution by using compressive sensing techniques [14], spatial frequency response. -
Moving Pictures: the History of Early Cinema by Brian Manley
Discovery Guides Moving Pictures: The History of Early Cinema By Brian Manley Introduction The history of film cannot be credited to one individual as an oversimplification of any his- tory often tries to do. Each inventor added to the progress of other inventors, culminating in progress for the entire art and industry. Often masked in mystery and fable, the beginnings of film and the silent era of motion pictures are usually marked by a stigma of crudeness and naiveté, both on the audience's and filmmakers' parts. However, with the landmark depiction of a train hurtling toward and past the camera, the Lumière Brothers’ 1895 picture “La Sortie de l’Usine Lumière à Lyon” (“Workers Leaving the Lumière Factory”), was only one of a series of simultaneous artistic and technological breakthroughs that began to culminate at the end of the nineteenth century. These triumphs that began with the creation of a machine that captured moving images led to one of the most celebrated and distinctive art forms at the start of the 20th century. Audiences had already reveled in Magic Lantern, 1818, Musée des Arts et Métiers motion pictures through clever uses of slides http://en.wikipedia.org/wiki/File:Magic-lantern.jpg and mechanisms creating "moving photographs" with such 16th-century inventions as magic lanterns. These basic concepts, combined with trial and error and the desire of audiences across the world to see entertainment projected onto a large screen in front of them, birthed the movies. From the “actualities” of penny arcades, the idea of telling a story in order to draw larger crowds through the use of differing scenes began to formulate in the minds of early pioneers such as Georges Melies and Edwin S.