Breathing Life Into 3D Images

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Breathing Life Into 3D Images Featured Games MXGP Platforms: PlayStation®4 Publisher: Milestone S.r.l Genre: Racing Game Bloodborne Platforms: PlayStation®4 Publisher: Sony Computer Entertainment Inc. Genre: Action Role-Playing ■ RISE OF THE INCARNATES ■ FIGHTER WITHIN Platforms: Steam Platforms: Xbox One ■ Gunslinger Stratos 2 ■ 3D Dot Game Heroes Platforms: Arcade Platforms: PlayStation®3 ■ THE WITCH AND THE HUNDRED KNIGHT ■ FINAL FANTASY XV 2013 YEBIS ON Platforms: PlayStation®3 E3 TRAILER Tech demo ■ SAINT SEIYA: BRAVE SOLDIERS Platforms: PlayStation®3 YEBIS OFF YEBIS ON Allegorithmic Integrates Silicon Studio’s YEBIS Tech into All Substance Products. Supported Platforms Licensing PlayStation®4 Windows We have various licensing models for the games and YEBIS OFF PlayStation®Vita iOS video production industries. Please contact us if you PlayStation®3 Android require more info or have any questions. Xbox One Linux [email protected] Xbox 360 Other Embedded Devices Breathing Life into 3D Images Download the YEBIS 3 trial version here A Pioneering Advanced Optical Effects Middleware www.siliconstudio.co.jp/middleware/yebis/en YEBIS is the only commercial post-effect middleware in the world that accurately delivers the effects of camera lenses to real-time computer graphics. With a simple design for easy use, it can be incorporated into any project in very little time using just a few lines of code. YEBIS 3 supports a wide range of platforms including PC, PlayStation®4 and Xbox ONE. MXGP - The Official Motocross Videogame 2014 Published and Developed by Milestone S.r.l. All rights reserved. Copyright © 2014 Youthstream - All rights reserved. © 2014 Milestone Srl – All rights reserved . Milestone is a registered trademark of Milestone Srl. © Sony Computer Entertainment Inc. Developed by FromSoftware, Inc. © Copyright 2014 Allegorithmic. RISE OF INCARNATES TM & © 2015 BANDAI NAMCO Games Inc. © 2012, 2014 SQUARE ENIX CO., LTD. All Rights Reserved. ©2013 Nippon Ichi Software, Inc. ©2013-2014 NIS America, Inc. All rights reserved. ©Masami Kurumada / SHUEISHA - TOEI ANIMATION Silicon Studio Corporation ©2013 NBGI ©2013 Ubisoft Entertainment. All Rights Reserved. © 2009, 2010 FromSoftware, Inc. ©SQUARE ENIX CO., LTD. All Rights Reserved. CHARACTER DESIGN:TETSUYA NOMURA / Roberto Ferrari 1-21-3 Ebisu Shibuya-ku,Tokyo 150-0013 Japan "PlayStation" is a registered trademark of Sony Computer Entertainment Inc. "YEBIS 3" is a trademark of Silicon Studio Corporation. All other listed trademarks are the properties of the corresponding companies.All products or brand names mentioned are trademarks or registered trademarks of their respective holders. www.siliconstudio.co.jp/en © Silicon Studio Corp., all rights reserved. YEBIS Features Easy Integration Lens Structure Simulations Diaphragm Simulations YEBIS is extremely easy to integrate into any project. It can be coupled with any type of rendering engine and rendering pipeline. YEBIS plugs into the final stage of rendering, just before the rendered color buffer is presented to the visible Achromatic lens Apochromatic lens 6-blade iris 7-blade iris screen. At input, YEBIS takes a color buffer, a depth buffer, and optionally a velocity map buffer and renders the output into a destination buffer. YEBIS supports a wide range of formats for the input and output buffers, making it a very flexible library that can fulfill any post processing need. Example engine pipeline without post process Non-corrective spherical lens STF lens f/1.4 (fully opened) f/2.8 (2 stops closed) Final Extra Presentation to screen Processing Rendering Color Image Rendering Input Data Step Step Rendering such as UI Step YEBIS Integration in that pipeline Simulation of optical aberration and correction produces bokeh The shape, number, and open / close motion of the diaphragm Presentation Final Extra Rendering to screen Input Data Processing Rendering Color Image YEBIS such as UI with distinctive edges and varying color fringe based on focus blades are reflected in the bokeh, including the Step Step Rendering Step that will not be Step post-procesed settings like in real photographs. rounded-diaphragm effect and subtle curve distortions. No Change Insert No Change Glare Anamorphic Lens Simulations YEBIS API calls Pseudo code example File Edit Find View Help // Set the final image buffer from your rendering pipeline (the source for YEBIS) OFF ON Standard Lens SetSource( texture, // 3D API texture handle width, height, format // Resource dimensions and format The above is a simplified example for ); // Set the final image depth buffer from your rendering pipeline (the depth source for YEBIS) SetDepthSource( illustration purposes only. The actual API depthTexture, // 3D API depth texture handle width, height, format // Resource dimensions and format ); may have more parameters for differing // Set the destination buffer YEBIS will render to SetDestination( settings and usages. Please refer to the renderTarget, // 3D API render target handle RISE OF INCARNATES TM & © 2015 BANDAI NAMCO Games Inc. width, height, format // Resource dimensions and format ); // Run YEBIS YEBIS has a wide range of Glare effects, including the most documentation in the package for details. ApplyEffects(); commonly used HDR effect. All the featured effects are highly customizable with ease. Anamorphic Lens God Rays Performance OFF ON YEBIS makes it possible to target desired GPU from mobile to high-end by selecting the balance between performance and quality. 9 * Image shown has been partially expanded RISE OF INCARNATES TM & © 2015 BANDAI NAMCO Games Inc. 8 God Rays is an effect in which celestial streams of light radiate from a light source, often used to give a heavenly feel. 7 Anamorphic Lens Simulations, often used in movies, allow the creation of extraordinary effects like Horizontal Flare, Oval 6 Bokeh, Distortion and Astigmatism. 5 Processing time (ms) 4 Glare Lens Effect (Optical Simulation) Film / Photogalvanic Effect ■ Bloom (Soft Round Glare) ■ Depth-of-Field (Defocusing) ■ Tone Mapping 3 ■ Star - Aperture (Bokeh with lense aberrations simulation) - Auto-Exposure - Radiating Lights and Cross Filters - Autofocus - Photosensitive Simulation 2 - CCD Smear - Focus Breathing (Inner / Rear / All-group Focusing, etc.) - White Balance - Anamorphic Lens Flare - Airy Disk Simulation (Small Aperture Blur) ■ Motion Blur 1 ■ Ghost ■ Lens Distortion - Camera Motion Blur ■ Afterimage - Barrel / Pincushion - Object (Velocity Map-Based) Motion Blur ■ low-end mid-range Soft Focus - Fisheye Lens Effect Target spec high-end extremely high ■ Light Shafts (Godrays) ■ Chromatic Aberration Others PS3/Xbox 360 Xbox One/PS4 ■ Vignetting ■ Various Color Grading Resolution 1280x720 1920x1080 (Full HD) - Natural Vignetting ■ Gamma Correction and Color Space Transformation YEBIS setting - Optical Vignetting ■ HDR Representation in Various Levels D:8 / G:3 D:11 / G:4 D:13 / G:4 D:16 / G:5 D:19 / G:5 DOF / Glare D:3 / G:2 D:6 / G:3 - Image Circle (Representing Scope) ■ Anti-Aliasing Etc. Comparison of GPU time for YEBIS processing (Above times achieved using NVIDIA GeForce GTX 780 Ti).
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