219164-Sample.Pdf
Total Page:16
File Type:pdf, Size:1020Kb
Sample file 2 | P a g e Sample file CASTLE OLDSKULL ~ GWG2 KENT DAVID KELLY P a g e | 3 CASTLE OLDSKULL FANTASY ROLE-PLAYING SUPPLEMENT GWG2 OLDSKULL ADVENTURE GENERATOR By KENT DAVID KELLY (DARKSERAPHIM) ILLUSTRATED BY IVAN KONSTANTINOVICH AIVAZOVSKY, HEINRICH ALDEGREVER, KNUD BAADE, JOHN BAUER, AUBREY BEARDSLEY, LEON BENETT, IVAN BILIBIN, WILLIAM BLAKE, SampleHIERONYMUS BOSCH, PIETER BRUEGEL THEfile ELDER, CASTLE OLDSKULL ~ GWG2 KENT DAVID KELLY 4 | P a g e CLARA MILLER BURD, FREDERIC EDWIN CHURCH, PIETER CLAESZ, HARRY CLARKE, THOMAS COLE, EDWAERT COLLIER, WALTER CRANE, GUSTAVE DORE, ALBRECHT DURER, JOHN ELLIOTT, JULES FERAT, HENRY J. FORD, EDWARD REGINALD FRAMPTON, CASPAR DAVID FRIEDRICH, GEORG GEYER, JOHN GILBERT, WARWICK GOBLE, ABEL GRIMMER, JOHN ATKINSON GRIMSHAW, JAN DAVIDSZ DE HEEM, ADOLF HIREMY HIRSCHL, DANIEL HOPFER, EDWARD ROBERT HUGHES, PAUL JAMIN, THEODOR KITTELSEN, FERDINAND KNAB, CARL LARSSON, ADELAIDE HANSCOM LEESON, JOHN MARTIN, PEDER MONSTED, ALPHONSE MUCHA, ALPHONSE DE NEUVILLE, IDA OUTHWAITE, ABRAHAM PETHER, HOWARD PYLE, ARTHUR RACKHAM, BRITON RIVIERE, DAVID ROBERTS, ANDREAS ROLLER, PETER PAUL RUBENS, ANTON SEDER, CARL SPITZWEG, CLARKSTON STANFIELD, SampleGEORGE FREDERIC WATTS, ERIK WERENSKIOLD, file CASTLE OLDSKULL ~ GWG2 KENT DAVID KELLY P a g e | 5 ANTOINE WIERTZ, ET ALII WONDERLAND IMPRINTS 2017 ONLY THE FINEST WORKS OF FANTASY ~ O s r Copyright © 2017 Kent David Kelly. All rights reserved. No part of this book may be used or reproduced without the written permission of the copyright holder, Kent David Kelly. (Document Version 1.0) Please feel welcome to contact the author at [email protected] with comments, questions, requests, recommendations and greetings. And thank you for reading! “Only the Finest Works of Fantasy” Sample file CASTLE OLDSKULL ~ GWG2 KENT DAVID KELLY 6 | P a g e HIC SVNT DRACONES HERE THERE BE DRAGONS CASTLE OLDSKULL (“Old School”) is a well-regarded, system neutral line of supplements designed for use in Fantasy Role-Playing Games (FRPGs). Available formats include PDF, paperback, and Kindle e-book. Ideas are presented in such a way that they can be used or customized for any edition game, from the 1970s to the present day. These volumes exemplify the iconic “sandbox,” do-it-yourself, and free-form ideals established by the original Lake Geneva campaigns, c. 1972-1979. Respected sources of inspiration include Arneson, Barker, Bledsaw, Burroughs, Dunsany, Gygax, Holmes, Howard, Kask, Kuntz, Leiber, Lovecraft, Merritt, Moldvay, Moorcock, Sutherland, Tolkien, Trampier, Vance and Ward. You can contact the author, Kent David Kelly, at shadowed (underscore) sky (at) hotmail (dot) com. Sample file CASTLE OLDSKULL ~ GWG2 KENT DAVID KELLY P a g e | 7 DEDICATION This work is dedicated to the memory of the great classic dungeon and fantasy milieu designers who are no longer with us: David Lance Arneson, M.A.R. Barker, Bob Bledsaw, E. Gary Gygax, Dr. John Eric Holmes, Tom Moldvay, and David Trampier. It is also dedicated to the great fantasists who inspired them, some of whom are fortunately still with us today: Poul William Anderson, Edgar Rice Burroughs, L. Sprague de Camp, Robert E. Howard, Fritz Leiber, Howard Phillips Lovecraft, Michael Moorcock, J.R.R. Tolkien, and Jack Vance. SampleIn the spirit of creating wonders with which to inspire others to write their ownfile unique works of enchantment, the author salutes you. CASTLE OLDSKULL ~ GWG2 KENT DAVID KELLY 8 | P a g e EMPOWERING YOUR IMAGINATION: WHAT THIS BOOK IS, AND WHAT IT IS NOT Attention e-reader, video and computer gamers! This book is not a game in and of itself. If you bought this book thinking it was a complete game you could read and play, you should probably return this book now. This is a book to help you create your own adventures for Fantasy Role-Playing Games. This is a fantasy adventure toolbox, an imagination engine. If you enjoy creating stories with your friends, envisioning netherworlds filled with dragons and treasure and designing fantasy worlds all your own, then you will find that this book is an ideal Game Master (GM) tool. This book will help you to create and improve dungeon adventures, featuring more intriguing locales, more mysterious histories, and more surprising twists and turns than ever before. This is not a complete game. Your dedication and creativity are required. Sample file CASTLE OLDSKULL ~ GWG2 KENT DAVID KELLY P a g e | 9 DESCRIPTION The world’s ultimate adventure creation tool. Infinite possibilities await you in dungeons, the wilderness, the seas, skies, netherworld, and the planes of existence. Whither are you bound? Years in the making, mega-supplement GWG2: OLDSKULL ADVENTURE GENERATOR is the “Rosetta Stone” of the Castle Oldskull system, the one master system which binds all of the present and future supplements of the Castle Oldskull OSR gaming universe together into a massive unified imagination engine. Harness the power of over 30,000 data elements to create dungeons, villains, quests, and more. Your worlds of adventure will never be the same! Using this 700+ page supplement, you can create millions of unique adventures for your players. There are so many options, that in a lifetime of play no two adventures will ever be the same. I believe (but would be happy to be proven wrong) that this is the most ambitious and extensive adventure creation tool available on the market. Using this volume, you can create an entire campaign of multiple adventures, entailing wilderness journeys, dungeons, monster lairs, traps, tricks, treasure, and unforgettable tales. When coupled with the GAME WORLD GENERATOR, you can create your own world of endless adventure and allow the Players Characters to journey anywhere. And you will be creating new realms of wonder every step of the way. Do you need a new island, temple, tomb, forest, swamp, mountain range, netherworld, or sea? This book will show you how to build them all, each uniquely detailed with their own locales and opportunities for play. Another old school gaming experience from Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy. (702 pages, 134,100 words.) Sample file CASTLE OLDSKULL ~ GWG2 KENT DAVID KELLY 10 | P a g e CONTENTS Page 1 ~ Cover Page 3 ~ Title Page Page 5 ~ Introitus Page 6 ~ Hic Svnt Dracones Page 7 ~ Dedication Page 8 ~ Empowering Your Imagination Page 9 ~ Description Page 10 ~ Contents Page 16 ~ Chapter 1: Introduction Page 20 ~ 1-1: The Advantages of Sandboxing a Campaign Page 23 ~ 1-2: Overview Page 29 ~ 1-3: Recommended Adventure Scenario Planning Format Page 37 ~ Chapter 2: Conceiving the Adventure Page 38 ~ 2-1: Concocting the Adventure Title Page 54 ~ 2-2: Setting the Scene Page 61 ~ Chapter 3: Envisioning the Benefactor Page 62 ~ 3-1: The Benefactor Descriptor SamplePage 72 ~ 3-2: The Benefactor Archetype file CASTLE OLDSKULL ~ GWG2 KENT DAVID KELLY P a g e | 11 Page 109 ~ 3-3: Character Class and Calling of the Benefactor Page 120 ~ 3-4: Experience Level of the Benefactor Page 123 ~ 3-5: Level Title of the Benefactor Page 171 ~ 3-6: The Benefactor’s Promised Reward Page 184 ~ Chapter 4: The World of Adventure Page 185 ~ 4-1: Envisaging the Adventure Journey and Region Page 189 ~ 4-2: Dimensional Journeys and Locales Page 197 ~ 4-3: Cold Climate Journeys and Locales Page 199 ~ 4-4: Sub-Arctic Journeys and Locales Page 202 ~ 4-5: Sub-Tropical Journeys and Locales Page 205 ~ 4-6: Temperate Journeys and Locales Page 208 ~ 4-7: Tropical Journeys and Locales Page 211 ~ 4-8: Netherworld Journeys and Locales Page 214 ~ 4-9: Planar Journeys and Locales Page 218 ~ 4-10: Underwater Journeys and Locales Page 231 ~ 4-11: Envisaging the Adventure Dungeon or Destination Page 233 ~ 4-12: A Brief Glimpse of the Castle Oldskull Multiverse Cosmogony Page 249 ~ 4-13: Dungeon Archetypes and Destinations Page 259 ~ Chapter 5: Locales of the Journey Region Page 260 ~ 5-1: The Locale and Region Designation System Page 268 ~ 5-2: Regional Locales: Cold Depressions Page 270 ~ 5-3: Regional Locales: Cold Forests SamplePage 273 ~ 5-4: Regional Locales: Cold Freshwater file CASTLE OLDSKULL ~ GWG2 KENT DAVID KELLY 12 | P a g e Page 275 ~ 5-5: Regional Locales: Cold Hills Page 278 ~ 5-6: Regional Locales: Cold Mountains Page 280 ~ 5-7: Regional Locales: Cold Plains Page 282 ~ 5-8: Regional Locales: Cold Saltwater Page 285 ~ 5-9: Regional Locales: Cold Swamps Page 287 ~ 5-10: Regional Locales: Cold Wastelands Page 290 ~ 5-11: Regional Locales: The Netherworld Page 293 ~ 5-12: Regional Locales: The Elemental Planes of Air Page 297 ~ 5-13: Regional Locales: The Planes of Chaos Page 300 ~ 5-14: Regional Locales: The Elemental Planes of Earth Page 303 ~ 5-15: Regional Locales: The Planes of Evil Page 308 ~ 5-16: Regional Locales: The Elemental Planes of Fire Page 312 ~ 5-17: Regional Locales: The Planes of Good Page 315 ~ 5-18: Regional Locales: The Planes of Law Page 319 ~ 5-19: Regional Locales: The Planes of Neutrality Page 322 ~ 5-20: Regional Locales: The Elemental Planes of Water Page 325 ~ 5-21: Regional Locales: Temperate Depressions Page 327 ~ 5-22: Regional Locales: Temperate Forests Page 330 ~ 5-23: Regional Locales: Temperate Freshwater Page 332 ~ 5-24: Regional Locales: Temperate Hills Page 334 ~ 5-25: Regional Locales: Temperate Mountains Page 336 ~ 5-26: Regional Locales: Temperate Plains Page 337 ~ 5-27: Regional Locales: Temperate Saltwater Page 340 ~ 5-28: Regional Locales: Temperate Swamps SamplePage 342 ~ 5-29: Regional Locales: Temperate Wastelands file CASTLE OLDSKULL ~ GWG2 KENT DAVID KELLY P