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Sail Plans His Supplement Expands on the Sailing Rig Component Described in the Vehicle Construction Kit

Plans his supplement expands on the rig component described in the Construction Kit. Presented below are a variety of rigs and sailing plans common to the and industrial eras. T Through the eras, incremental improvements in a rig's performance is achieved through new materials (from and to or carbon fibre) and strength. While the differences in performance across the different sail plans are small – fractions of 1 mph – it can make a difference over oceanic distances, particularly for larger .

Medieval Sailing Rigs The , rig and rig are described in VCK under the sailing rig component entry. You can also use the lateen rig statistics to represent a claw sail or rig.

Fore-and- Rig (Renaissance+) Fore-and-aft rigs includes a number of sail plans in which the are set along the line of the , rather than perpendicular to it. The lateen rig is a fore-and-aft rig, but from the renaissance era onwards new types of sail are easier to control and can sail closer to the . In game terms, a fore-and-aft rig does not have the mass limitation of the lateen rig. Common types of fore-and-aft rig are the and the rig. A gaff rig is a fore-and-aft rig with a four-cornered main sail. The of the sail is controlled by a pole called a gaff. The has a very tall triangular sail set on a raked (angled aftward) mast, and usually attached to a . Fore-and-aft rigs often include a headsail to increase Sail Actions stability and performance. It takes time to perform the following tasks: Ships: (1 mast), (2 or more masts), , Reef the sails (in preparation for a gale or , . storm); or to conversely "shake them out". Fold away or put up the sail in a spinnaker rig. Extend or retract the studding sails in a full rig. Realistically, this takes a number of minutes equal to the crew requirement of the sailing rig, given a full crew. The DM may allow heroic Player Characters to instead use their actions to perform these tasks. The task takes a number of actions equal to the Samplenumber of minutes it wouldfile normally take.

SAILING PLANS 2 Full Rig (Renaissance+) A full rig is a development of the prototypical "ship rig", adding additional and headsails. All the masts are square-rigged, except the the mizzen mast, which is fore-and- aft rigged. Most fully-rigged ships have three masts. You can also use the full rig to represent a square-rigged two-masted ship that also carries a small fore-and-aft sail, such as a . From the industrial era onwards, a full rig also includes "studding sails" that can be extended from the square-rigged masts using a system of booms and braces.

Studding Sails If the vehicle has studding sails extended, the sailing rig's acceleration is multiplied by 1.2 – if using sails alone, this is a base speed increase of ×1.1. However, sail checks are made with disadvantage while studding sails are extended. Ships: , ship-of-the-line, , , , , or brig.

Barquentine (Renaissance) A is similar to a fully-rigged ship, but only the foremast is square-rigged. All other masts have fore-and-aft rigs. While a barquentine has three masts, this rig can be used to represent a two-masted ship ship with one square-rigged and one fore-and-aft masts, such as a .

Ships: Barquentine, brigantine, .

Spinnaker (Industrial) A spinnaker is a sail designed to fill with wind like a , optimizing the ship's downwind speed. A spinnaker can represent any other rigs (such as gaff or bermuda) that uses a spinnaker as a headsail instead of a jib.

Downwind Only The vehicle cannot sail close-hauled using a spinnaker sail plan. However, the crew can fold the spinnaker away and use only the : use the statistics for a fore-and-aft rig with half the normal acceleration.

Sample file

SAILING PLANS 3