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L O O S E

MY WORK 2002 • Present DIGITAL ARTIST DUANE L O O S E Concept design, 3D animation, motion Duane Loose graphics, design visualization, Design , UX/UI design, : 2012 - present Portfolio Email IMDB Contract UX Designer, motion graphics, Stratasys Direct compositing, of Manufacturing Photography: 2014 - 2015 Google + LinkedIn BLOG Contract 3D Artist: 2007 – 2012 iOs AlphaZED Studios Apps, AAA Games BIO SUMMARY 3DS MAX / Combustion Application Autodesk Engineer: 2002 - 2003 Veteran content designer/art director for web, film, mobile apps, AAA Games, design visualization and 1994 • Present ART DIRECTOR digital media education. Blind Squirrel Studio Art Director: April 2016 – January Entertainment 2017. AAA Games. Known for world class concept and product ARTIFACT Contract Art Director / UX Designer: development, dynamic leadership, innovative user Technologies 2011 - 2012 experience design, collaborative creative process, Connect Studios Director 3D / Animation: 2011 - 2012 inspired teaching and mentoring. GameCloud Studio Art Director / UX Director: 2010 – Studios 2011, 2014 SKILLS TOOLBOX Electric Farm Senior Art Director/ Entertainment Sony/NBC web series: 2008 - 2009 3ds MAX After Effects Adobe CC Electronic Arts Los Senior Art Director / Preproduction Art VUE LumenRT UX/UI Angeles Director: 2004 - 2007

OFFICE 365 WordPress Agile Tools Creative Capers CCE Supervising Art Director / Entertainment Production Designer: 1994 - 2004 LCMS Unity3D / UNREAL Google Docs NOTABLE PROJECTS 1982 • Present DESIGN FACULTY Armored vehicles. tanks and aircraft Mount San Jacinto College | Associate concept design for Hairbrained MSJC Faculty, Digital Media: 2016 - present BATTLETECH Schemes Tactical Mech Combat PC Game CSU San Marcos After Effects Instructor: 2015 - 2016 VFX + Motion Graphics, Ai Orange Art Director: “Command Conquer Art Institute EA Games TIBERIUM”, “Medal of Honor- Adjunct Faculty County. 2017. San Diego, Inland Empire European Assault” and AI Online: 2010 - 2016 Art Director / VFX Supervisor. Winner Woodbury Game Art + Design Participating Faculty: LEGO 2003 + 2004 Best Visual Effects for: University 2012 - 2014 Bionicle “Bionicle: Mask of Light” & CCE Southern New Hampshire University | “Bionicle: Legends of Metru Nui” SNHU Game Development Online Adjunct Faculty: 2014 Titles production design for Final Image Full and part-time faculty @ Cal State Film (uncredited) - Paramount’s 2009 “Star University Long Beach, Rhode Island Trek” Industrial Design School of Design, MIT, Mass ART. 1982 - 1994 Online 2011 Silver Telly Award for: “F5: The Media Dynamic Data Center”. 1979 • 1994 Art Director - award winning cross media INDUSTRIAL DESIGNER WebTV web series: “Afterworld” + “Gemini Co-founder / Principal Industrial A L T I T U D E Designer: 1993 Division” for SONY and NBC Digital Team member - Visual Development for HLB / Boston Executive Vice President: 1989 - 1993 Mobile Artifact Technologies iOS Principal Industrial Designer: 1987 - DATA General 1989 games/apps: “Ghost Patrol”, “DIG” WANG Labs Senior Industrial Designer: 1983 - 1986 EDUCATION DEC Jr. Industrial Designer: 1981 - 1983 Computer Animation: AI Miami MFA International University of Art and Associate Creative Designer EPCOT Design General Motors Project: 1979 - 1981 Industrial Design: Brigham Young MORE DATA BFA University Cantonese: limited working proficiency AUTHOR Languages + Mandarin: elementary proficiency Citizenship English: Native Speaker Articles on being an artist including: USA + Canada: Dual Citizen InformIT “The Death of Imagination” REFERENCES Amazon’s “Grampa’s War” 2008 Create Space ONLINE Professional, academic and personal REFERENCES references are available upon request. QUE “3D Studio Max 4 Workshop” Please click “Online References” to Hayden “3D Studio Max 3 Workshop” access my LinkedIn Recommendations.