De La Conception D'applications SWF À Base D'outils Libres I. Outils Pour Concevoir Des Animations Graphiques
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Flex and Object-Oriented Programming
06_287644-ch01.qxp 6/23/08 11:28 PM Page 3 About Flex 3 lex 3 is the most recent version of a platform for developing and deploying software applications that run on top of the Adobe Flash IN THIS CHAPTER FPlayer. While such tools have existed for many years, the most recent Understanding the fundamentals toolkit from Adobe Systems allows programmers with object-oriented back- of Flex grounds to become productive very quickly using the skills they already have learned in other programming languages and platforms. Getting to know Flex applications Since the release of Flex 2, the Flex development environment has encour- aged a development workflow similar to that used in other desktop develop- Developing in Flex versus Flash ment environments such as Visual Studio, Delphi, and JBuilder. The Using Flex with object-oriented developer writes source code and compiles an application locally and then programming uploads the finished application to a Web server for access by the user. That isn’t how Flex started, however. Understanding the Flash Player Flex was originally released by Macromedia as a server-based application Learning the history of the Flash deployment and hosting platform. In the early versions of the Flex product Player line, an MXML/ActionScript compiler was included in a Java-based Web Making the most of Flex 3 application hosted on a Java 2 Enterprise Edition (J2EE) server. Application development tools source code was stored on the server. When a user made a request to the server, the application was compiled “on request” and delivered to the user’s Getting help browser, and hosted by the FlashCOPYRIGHTED Player. -
Tvorba Interaktivního Animovaného Příběhu
Středoškolská technika 2014 Setkání a prezentace prací středoškolských studentů na ČVUT Tvorba interaktivního animovaného příběhu Sami Salama Střední průmyslová škola na Proseku Novoborská 2, 190 00 Praha 9 1 Obsah 1 Obsah .................................................................................................................. 1 2 2D grafika (základní pojmy) ................................................................................. 3 2.1 Základní vysvětlení pojmu (počítačová) 2D grafika ....................................... 3 2.2 Rozdíl - 2D vs. 3D grafika .............................................................................. 3 2.3 Vektorová grafika ........................................................................................... 4 2.4 Rastrová grafika ............................................................................................ 6 2.5 Výhody a nevýhody rastrové grafiky .............................................................. 7 2.6 Rozlišení ........................................................................................................ 7 2.7 Barevná hloubka............................................................................................ 8 2.8 Základní grafické formáty .............................................................................. 8 2.9 Druhy komprese dat ...................................................................................... 9 2.10 Barevný model .......................................................................................... -
Flash®, Flex®, and Air® Development for Mobile Devices
ffirs.indd ii 12/09/11 7:52 PM BEGINNING FLASH®, FLEX®, AND AIR® DEVELOPMENT FOR MOBILE DEVICES INTRODUCTION . xxi CHAPTER 1 An Introduction to Flash, Flex, and AIR . .1 CHAPTER 2 Getting Started . 35 CHAPTER 3 Building AIR Applications for Android, BlackBerry, and iOS Devices . 67 CHAPTER 4 Touch, Multitouch, and Gestures . .101 CHAPTER 5 Developing for Multiple Screen Sizes . 131 CHAPTER 6 Debugging Applications . .177 CHAPTER 7 Working with the Filesystem . 199 CHAPTER 8 Working with Data . 239 CHAPTER 9 Working with Audio and Video . 289 CHAPTER 10 Utilizing Device Features . 315 INDEX . 359 ffirs.indd i 12/09/11 7:52 PM ffirs.indd ii 12/09/11 7:52 PM BEGINNING Flash®, Flex®, and AIR® Development for Mobile Devices ffirs.indd iii 12/09/11 7:52 PM ffirs.indd iv 12/09/11 7:52 PM BEGINNING Flash®, Flex®, and AIR® Development for Mobile Devices Jermaine G. Anderson John Wiley & Sons, Inc. ffirs.indd v 12/09/11 7:52 PM Beginning Flash®, Flex®, and AIR® Development for Mobile Devices Published by John Wiley & Sons, Inc. 10475 Crosspoint Boulevard Indianapolis, IN 46256 www.wiley.com Copyright © 2012 by John Wiley & Sons, Inc., Indianapolis, Indiana Published simultaneously in Canada ISBN: 978-0-470-94815-6 ISBN: 978-1-118-19334-1 (ebk) ISBN: 978-1-118-19335-8 (ebk) ISBN: 978-1-118-19336-5 (ebk) Manufactured in the United States of America 10 9 8 7 6 5 4 3 2 1 No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. -
Flex Resources*
OpenStax-CNX module: m34542 1 Flex Resources* R.G. (Dick) Baldwin This work is produced by OpenStax-CNX and licensed under the Creative Commons Attribution License 3.0 Abstract The purpose of this document is to provide a list of links to online Flex and ActionScript resources to supplement the other lessons in the series. 1 Table of Contents • Preface (p. 1) • Resources (p. 1) • Miscellaneous (p. 3) 2 Preface This tutorial lesson is part of a series of lessons dedicated to programming using Adobe Flex. The purpose of this document is to provide a list of links to online Flex and ActionScript resources to supplement the other lessons in the series. note: The material in these lessons is based on Flex version 3 and Flex version 4. 3 Resources • Baldwin's Flex programming website 1 • Baldwin's ActionScript programming website 2 • Adobe Flex Home 3 • Download free open-source Adobe Flex 3.5 SDK 4 · Adobe Flex SDK Installation and Release Notes 5 · Application Deployment 6 • Download free open-source Adobe Flex 4 SDK 7 *Version 1.2: Jun 8, 2010 3:07 pm -0500 http://creativecommons.org/licenses/by/3.0/ 1http://www.dickbaldwin.com/tocFlex.htm 2http://www.dickbaldwin.com/tocActionScript.htm 3http://www.adobe.com/products/ex/?promoid=BPDEQ 4http://www.adobe.com/cfusion/entitlement/index.cfm?e=ex3sdk 5http://www.adobe.com/support/documentation/en/ex/3/releasenotes_ex3_sdk.html#installation 6http://livedocs.adobe.com/ex/3/html/help.html?content=Part3_deploy_1.html 7http://opensource.adobe.com/wiki/display/exsdk/Download+Flex+4 http://cnx.org/content/m34542/1.2/ -
Installation of Apache Openmeetings 3.3.2 on Macos Sierra 10.12.6 It Is
Installation of Apache OpenMeetings 3.3.2 on macOS Sierra 10.12.6 It is tested with positive result. We will use the Apache's binary version OpenMeetings 3.3.2 stable, that is to say will suppress his compilation. It is done step by step. 22-9-2017 Starting.… 1) ------ Installation of Command line developer tools ------ We´ll install in first place the developer tools, that will help us to compile the sources. Run the shell as administrator, not as root, and install: xcode-select --install ...will open a window informing: Pag 1 clic Install button only, and will open other window. clic Agree button Pag 2 ...and will download and install the software ...telling when it finished ...clic Done. 2) ------ Installation of Homebrew ------ Homebrew install software. It is on Mac the same that apt-get on Debian or Ubuntu, yum on Centos or dnf on Fedora, for example. Install it: ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)" Pag 3 brew doctor ...and update: brew update 3) ------ Installation of need it paquets ------ Will install wget to download files, and ghostscript. After the installation, will ask to run a commands. Attention!: brew install wget ghostscript nmap 4) ------ Installation of Oracle Java 1.8 ------ Java 1.8 is need it to work OpenMeetings 3.3.2. Will install Oracle Java 1.8. Please, visit: http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133251.html ...clic on: Agree and proceed ...check: Accept License Agreement ...and download the file called: jdk-8u144-macosx-x64.dmg Once unloaded the file, do clic on it and follow the installation process by default. -
Cross Site Scripting Attacks Xss Exploits and Defense.Pdf
436_XSS_FM.qxd 4/20/07 1:18 PM Page ii 436_XSS_FM.qxd 4/20/07 1:18 PM Page i Visit us at www.syngress.com Syngress is committed to publishing high-quality books for IT Professionals and deliv- ering those books in media and formats that fit the demands of our customers. We are also committed to extending the utility of the book you purchase via additional mate- rials available from our Web site. SOLUTIONS WEB SITE To register your book, visit www.syngress.com/solutions. Once registered, you can access our [email protected] Web pages. There you may find an assortment of value- added features such as free e-books related to the topic of this book, URLs of related Web sites, FAQs from the book, corrections, and any updates from the author(s). ULTIMATE CDs Our Ultimate CD product line offers our readers budget-conscious compilations of some of our best-selling backlist titles in Adobe PDF form. These CDs are the perfect way to extend your reference library on key topics pertaining to your area of expertise, including Cisco Engineering, Microsoft Windows System Administration, CyberCrime Investigation, Open Source Security, and Firewall Configuration, to name a few. DOWNLOADABLE E-BOOKS For readers who can’t wait for hard copy, we offer most of our titles in downloadable Adobe PDF form. These e-books are often available weeks before hard copies, and are priced affordably. SYNGRESS OUTLET Our outlet store at syngress.com features overstocked, out-of-print, or slightly hurt books at significant savings. SITE LICENSING Syngress has a well-established program for site licensing our e-books onto servers in corporations, educational institutions, and large organizations. -
Free Banners Swf
Free banners swf Create Free Animated Banners and Sliders. Responsive, mobile friendly. AdWords and DoubleClick compatible. + Free Templates and Image gallery. Online tool, no software installation. Creator for free flash banners. Animate own pictures in the banner. Create flashbanners in 60 seconds without flash skills.Picture *60 · Headers · Slide Shows · Graphic * Try for Free our online banner creator, choose from over + banner designs and build your advertising campaigns. Make banner ads with stunning designs.The most advanced yet simple · Banner Generator · Templates · Case Studies. SWF Banner is a software for creating custom flash banners for websites. It is provided with various features designed for this purpose. Free online tool to create Flash banners, menus, buttons and more. Energizing and dynamic animated Flash banner for your website. Size: x Download the latest version of SWF Banner free. Software to make Flash animated intro and banner with multiple scenes. Each flash banner is customizable through a text file. These flash banners are ready to on your website, you don't any flash programming knowledge to use. Insert your Flash SWF movies to the Flash banner. You may download and install the free Adobe Flash Player at Flash Banner Maker is a free and easy-to- use flash banner generator for When you have completed, just publish it in SWF and HTML format and add it to your. Export to SWF, GIF or AVI. SWF Easy - Flash Banner Maker Offer 80+ free and remarkable banner templates, which comply with general industry specs. Step 1: Download the banner SWF file. Please make sure that you understand how to use the free demo banner prior to your purchase. -
Introduction to Flex and Air
Introduction to Flex and Air CS174 Chris Pollett Nov. 24, 2008. Outline • Flash, Flex, and Adobe Air • Installation • Simple Program • Components Flash • Flash was originally a product to make it easy to produce vector based animations on the web created around 1996 based on technology purchased by Macromedia (now Adobe) from Futurewave. • Flash programs are typically executed by the Flash player plug-in which is (Sep 2008) available in some browser on 99% of desktops (Flash >7, for Flash 9 is 98%). • It is used to create Rich Internet Applications (RIA) and competes against AJAX, Silverlight (Windows), Applets (Java), etc. • It can also be used to do tracking (PIE -- Persistent Identification Elements -- not turned off as often as cookies) • It has the advantage over AJAX that as the plug-in is produced by one source, it runs the same in any browser. It also supports richer kinds of media like Video. (YouTube). Flex • The main authoring tool for Flash is Flash Professional, which is GUI IDE designed to make it easy to create Flash. • Flex is an Adobe product which gives a more programmatic way to create Flash files. • There is a Flex IDE, Flex Builder, which can also be used, however, the basic SDK is open sourced under the Mozilla License (can mix proprietary and open source code). • We will only look at the basic SDK which we will access mainly from the command line. • There are other open-source tool chains which can be used to create .swf files, notably, OpenLaszlo. Adobe Air • Air is a product released by Adobe in Feb, 2008 to make it easy to convert Flash programs into stand- alone applications. -
Sample Chapter
Sample Chapter Hello Flex 4 Peter Armstrong MANNING Hello! Flex 4 by Peter Armstrong Chapter 3 Copyright 2010 Manning Publications Brief contents 1GETTING STARTED 1 2ACTIONSCRIPT 3, XML, AND E4X 25 3HELLO SPARK: PRIMITIVES, COMPONENTS, FXG AND MXML GRAPHICS, AND EVEN VIDEO 50 4SPARK CONTAINERS, VIEW STATES, EFFECTS, AND STYLING 89 5HALO FLEX 4: USING DATAGRID, NAVIGATOR CONTAINERS, AND POPUPS 121 6BUILDING USER-FRIENDLY FORMS USING FLEX FORMATTERS AND VALIDATORS 136 7CAIRNGORM IN ACTION: SOCIALSTALKR (TWITTER + YAHOO! MAPS)157 3 Hello Spark: primitives, components, FXG and MXML graphics, and even video n this chapter, you’ll start learning Spark, which is the new set of components, containers, and I graphics primitives in Flex 4. This will be a “how- to” chapter: we’ll save diving into the Spark component model until the next chapter (which discusses view states, containers, CSS styling, and skinning). This chapter provides enough examples of using Spark that when it comes time to tackle the theory you’ll have plenty of examples in your head. In four of the five workshop sessions in this chap- ter, we’ll build a fairly small, self-contained Tes- ter.mxml app that has all the code in the example. In session 14, however, I’ll mix things up a little: we’ll build an “Only Connect” game (that bears strong resemblance to a certain trademarked game). We’ll start with a game board that I drew in Adobe Illustrator and saved as FXG. (I’m pro- viding the FXG file I created, so you don’t need to have Adobe Illustra- tor.) We’ll then build a fully functioning game based on this FXG, before 50 SESSION 11 Spark primitives 51 refactoring it and then adding logic for detecting victory. -
Flash E Software Libero Stefano Sabatini
Flash e software libero Stefano Sabatini GULCh Cagliari, 2009-10-24 GULCh - Gruppo Utenti Linux Cagliari - www.gulch.it Stefano Sabatini, Flash e software libero 1 La tecnologia alla base di Flash ● Un file flash / SWF (Small Web Format / ShockWave Format) è interpretato da una macchina virtuale Flash ● I file SWF possono essere interpretati sia da un interprete standalone sia da un plugin inserito all'interno del browser. ● Il linguaggio della VM è orientato alla renderizzazione di animazioni ● Motore di rendering basato su grafica scalare ● Il linguaggio solitamente utilizzato per la programmazione degli SWF è un file Action Script (2 / 3), gli ambiente di sviluppo visuale generano automaticamente il codice (programmazione “visuale”). ● Esistono vari formati del linguaggio della VM (SWF 1– SWF 10). ● L'esecuzione di uno swiff è soggetto a delle restrizioni di sicurezza ● Con la tecnologia AIR (Adobe Integrate Realtime) è possibile utilizzare la stessa teconologia di sviluppo e renderizzazione per applicazioni desktop native (senza le limitazioni di sicurezza di Flash) ● A partire da Flash 10, supporto a un motore 3D Cagliari, 2009-10-24 GULCh - Gruppo Utenti Linux Cagliari - www.gulch.it Stefano Sabatini, Flash e software libero 2 La tecnologia alla base di Flash ● Supporto a stream multimediali: ● Video: On2 VP6 (Flash 8), Sorenson Spark (Flash 6/7), H.264 (Flash 10) ● Audio: MP3, Nellymoser, Speex (Flash 10), ADPCM ● Tecnologia di comunicazione e streaming multimediale (RTMP, RTMPT, RTMPS, RTMPE) Cagliari, 2009-10-24 GULCh - Gruppo Utenti Linux Cagliari - www.gulch.it Stefano Sabatini, Flash e software libero 3 Ambiti di utilizzo di Flash ● Presentazione di elementi multimediali all'interno di pagine web (youtube / vimeo / facebook) ● Inclusione di animazioni all'interno di pagine web (e.g. -
Tvpaint Animation 9 Pro Crack
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Entwicklung Interaktiver Quizzes Mit Hilfe Von Adobe Flash, MTASC Und XML
Institut für Wissensmedien Studienarbeit Entwicklung interaktiver Quizzes mit Hilfe von Adobe Flash, MTASC und XML Thomas Lempa Koblenz, den 27. Juli 2006 Prüfer: Dr. Ingo Dahn Betreuer: Dipl.-Inf., Dipl.-Ing.(FH) Marc Santos STUDIENARBEIT -THOMAS LEMPA Selbstständigkeitserklärung Hiermit erkläre ich, daß ich die vorliegende Arbeit selbstständig angefertigt, nicht ander- weitig zu Prüfungszwecken vorgelegt und keine anderen als die angegebenen Hilfsmittel verwendet habe. Sämtliche wissentlich verwendete Textausschnitte, Zitate oder Inhalte anderer Verfasser wurden ausdrücklich als solche gekennzeichnet. Ja Nein Mit der Einstellung der Arbeit in die Bibliothek bin ich einverstanden. Der Veröffentlichung dieser Arbeit im Internet stimme ich zu. Koblenz, den 27. Juli 2006 Lempa Thomas 2 2 Abstract Zielsetzung: Für die Feuerwehr- und Katastrophenschutzschule Rheinland - Pfalz (LFKS) sollen auf der Basis von Flash und XML interaktive Quizzes realisiert werden, die im Rahmen des Gruppenführerlehrgangs als Lernerfolgskontrolle dienen sollen. Als Grundlage wird ein selbstentwickeltes MVC Framework und Adobe (ehemals Macro- media) Flash herangezogen. Entwicklung: Bei der Entwicklung der Quizzes wurde sehr viel Wert auf eine sys- temunabhängige, bestmöglich standardisierte Datenhaltung gelegt. Hier war die Verbin- dung von Flash und XML eine optimale Lösung. Technik: Mit der Kombination aus ActionScript2, XML und Flash ist es möglich, in- nerhalb kürzester Zeit unterschiedliche Quizzes zu erstellen. Der Grundgedanke bei die- ser Technik ist es, Daten und ihre Repräsentation zu trennen. Die Flash Entwicklungs- umgebung wird für die Erstellung der Views (Darstellungselemente) verwendet. Die Views werden anhand von dynamischen Textfeldern, interaktiven Animationen und wei- teren Darstellungselementen definiert. Diese Views werden über das MVC-Framework mit Actionscript2 angesprochen und mit Inhalten aus einer externen XML Datei gefüllt.