Unit-5 Using Pictures in Synfig
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Supporting Candidates Learning from Home to Prepare for Computer-Based Practical Tests
Supporting candidates learning from home to prepare for computer-based practical tests Supporting candidates learning from home to prepare for the practical tests in Cambridge IGCSE ICT (0417), Cambridge IGCSE (9–1) ICT (0983) and Cambridge International A Level IT (9626) We understand that many centres and candidates are facing challenging times, and that some centres are having to teach practical IT skills remotely. Practical IT skills are a vital part of our IT syllabuses. We assess these skills through formal tests under controlled conditions. To maintain the integrity of the tests, and the value of our qualifications for students, we encourage centres to teach the full syllabus content, whether remotely or face to face. There are currently no adaptations to the practical skills requirements for March or June 2021. However, we understand that candidates do not always have access to proprietary (non-free) software that is licensed through their centre. This may be a significant barrier to candidates practising practical IT skills at home. Using the centre’s licensed software Where candidates are learning remotely, we recommend that you first check your software licences to see if they If your school currently uses proprietary software, you allow candidates to use the software on their home may find that one of the free/open source alternatives computers. Some centres have academic licences that allow listed in the tables on this factsheet allows candidates to this. Other centres are setting up remote access to their practise their skills at home. If they become more familiar school systems for candidates or loaning out school laptops with this software than the software being used at the to candidates to continue their studies. -
Tvorba Interaktivního Animovaného Příběhu
Středoškolská technika 2014 Setkání a prezentace prací středoškolských studentů na ČVUT Tvorba interaktivního animovaného příběhu Sami Salama Střední průmyslová škola na Proseku Novoborská 2, 190 00 Praha 9 1 Obsah 1 Obsah .................................................................................................................. 1 2 2D grafika (základní pojmy) ................................................................................. 3 2.1 Základní vysvětlení pojmu (počítačová) 2D grafika ....................................... 3 2.2 Rozdíl - 2D vs. 3D grafika .............................................................................. 3 2.3 Vektorová grafika ........................................................................................... 4 2.4 Rastrová grafika ............................................................................................ 6 2.5 Výhody a nevýhody rastrové grafiky .............................................................. 7 2.6 Rozlišení ........................................................................................................ 7 2.7 Barevná hloubka............................................................................................ 8 2.8 Základní grafické formáty .............................................................................. 8 2.9 Druhy komprese dat ...................................................................................... 9 2.10 Barevný model .......................................................................................... -
Installation of Apache Openmeetings 3.3.2 on Macos Sierra 10.12.6 It Is
Installation of Apache OpenMeetings 3.3.2 on macOS Sierra 10.12.6 It is tested with positive result. We will use the Apache's binary version OpenMeetings 3.3.2 stable, that is to say will suppress his compilation. It is done step by step. 22-9-2017 Starting.… 1) ------ Installation of Command line developer tools ------ We´ll install in first place the developer tools, that will help us to compile the sources. Run the shell as administrator, not as root, and install: xcode-select --install ...will open a window informing: Pag 1 clic Install button only, and will open other window. clic Agree button Pag 2 ...and will download and install the software ...telling when it finished ...clic Done. 2) ------ Installation of Homebrew ------ Homebrew install software. It is on Mac the same that apt-get on Debian or Ubuntu, yum on Centos or dnf on Fedora, for example. Install it: ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)" Pag 3 brew doctor ...and update: brew update 3) ------ Installation of need it paquets ------ Will install wget to download files, and ghostscript. After the installation, will ask to run a commands. Attention!: brew install wget ghostscript nmap 4) ------ Installation of Oracle Java 1.8 ------ Java 1.8 is need it to work OpenMeetings 3.3.2. Will install Oracle Java 1.8. Please, visit: http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133251.html ...clic on: Agree and proceed ...check: Accept License Agreement ...and download the file called: jdk-8u144-macosx-x64.dmg Once unloaded the file, do clic on it and follow the installation process by default. -
Cross Site Scripting Attacks Xss Exploits and Defense.Pdf
436_XSS_FM.qxd 4/20/07 1:18 PM Page ii 436_XSS_FM.qxd 4/20/07 1:18 PM Page i Visit us at www.syngress.com Syngress is committed to publishing high-quality books for IT Professionals and deliv- ering those books in media and formats that fit the demands of our customers. We are also committed to extending the utility of the book you purchase via additional mate- rials available from our Web site. SOLUTIONS WEB SITE To register your book, visit www.syngress.com/solutions. Once registered, you can access our [email protected] Web pages. There you may find an assortment of value- added features such as free e-books related to the topic of this book, URLs of related Web sites, FAQs from the book, corrections, and any updates from the author(s). ULTIMATE CDs Our Ultimate CD product line offers our readers budget-conscious compilations of some of our best-selling backlist titles in Adobe PDF form. These CDs are the perfect way to extend your reference library on key topics pertaining to your area of expertise, including Cisco Engineering, Microsoft Windows System Administration, CyberCrime Investigation, Open Source Security, and Firewall Configuration, to name a few. DOWNLOADABLE E-BOOKS For readers who can’t wait for hard copy, we offer most of our titles in downloadable Adobe PDF form. These e-books are often available weeks before hard copies, and are priced affordably. SYNGRESS OUTLET Our outlet store at syngress.com features overstocked, out-of-print, or slightly hurt books at significant savings. SITE LICENSING Syngress has a well-established program for site licensing our e-books onto servers in corporations, educational institutions, and large organizations. -
3D Animation)
ΤΕΙ ΗΠΕΙΡΟΥ ΣΧΟΛΗ ΤΕΧΝΟΛΟΓΙΚΩΝ ΕΦΑΡΜΟΓΩΝ ΤΜΗΜΑ ΜΗΧΑΝΙΚΩΝ ΠΛΗΡΟΦΟΡΙΚΗΣ Τ.Ε. ΠΤΥΧΙΑΚΗ ΕΡΓΑΣΙΑ ΘΕΜΑ: ΔΗΜΙΟΥΡΓΙΑ 3D ΕΚΠΑΙΔΕΥΤΙΚΟΥ ANIMATION VIDEO ΜΕ ΤΗ ΧΡΗΣΗ ΤΗΣ ΕΦΑΡΜΟΓΗΣ MUVIZU Φοιτητής: Μπεκρής Γεώργιος 13619 Εισηγητής: Στεργίου Ελευθέριος ΑΡΤΑ 2015 Περιεχόμενα Περίληψη........................................................................................................................................... 6 Abstract ............................................................................................................................................. 6 Εισαγωγή ........................................................................................................................................... 7 Κεφάλαιο 1: Animation - Τύποι Animation ...................................................................................... 8 1.1. Animation ................................................................................................................................... 8 1.2. Τύποι animation ......................................................................................................................... 8 1.2.1. Animation δύο διαστάσεων ................................................................................................. 8 1.2.2. Προγράμματα 2D animation ............................................................................................... 9 1.2.3. Animation τριών διαστάσεων (3D animation) .................................................................. 12 1.2.4. Προγράμματα 3D animation ............................................................................................ -
Free Software Beyond Radical Politics: Negotiations of Creative and Craft Autonomy in Digital Visual Media Production
Free software beyond radical politics: negotiations of creative and craft autonomy in digital visual media production Draft of article under revision. Not to be cited without permission. Version: 15 Jan 2016 Author: Julia Velkova Abstract Free and open source software development, and the technological practices of hackers have been broadly recognized as fundamental for the formation of political cultures and fostering democracy in the digital mediascape. This article seeks to broaden the scope of knowledge about the role of free software for political engagement by discussing its relevance in the practices of other actors, beyond activists and hackers. The study explores its role and uses in the practices of media creators such as free-lancing digital artists, animators and technicians who work in various roles for the contemporary digital visual media industries. Drawing on ethnographically collected material about the media uses of three popular free software tools, Blender for 3D animation and sculpting, Synfig for 2D vector animation and Krita for digital painting, the study shows that free software in the context of media work contexts enables creators to notably extend their sense of creative autonomy, skills and creative expressivity, yet paradoxically this sense does not lead to resistence or critical engagement, but strengthens even more some of the imaginaries and allure that the creative industries have while not responding to some of its major flows such as precarity of labor. Keywords digital visual media, free and open source software, material politics, craft autonomy, media industries 1. Introduction Media practices, such as free and open source software development, and the technological experiments of hackers have been broadly recognized as fundamental for the formation of political cultures and fostering democracy in the digital mediascape. -
Flash E Software Libero Stefano Sabatini
Flash e software libero Stefano Sabatini GULCh Cagliari, 2009-10-24 GULCh - Gruppo Utenti Linux Cagliari - www.gulch.it Stefano Sabatini, Flash e software libero 1 La tecnologia alla base di Flash ● Un file flash / SWF (Small Web Format / ShockWave Format) è interpretato da una macchina virtuale Flash ● I file SWF possono essere interpretati sia da un interprete standalone sia da un plugin inserito all'interno del browser. ● Il linguaggio della VM è orientato alla renderizzazione di animazioni ● Motore di rendering basato su grafica scalare ● Il linguaggio solitamente utilizzato per la programmazione degli SWF è un file Action Script (2 / 3), gli ambiente di sviluppo visuale generano automaticamente il codice (programmazione “visuale”). ● Esistono vari formati del linguaggio della VM (SWF 1– SWF 10). ● L'esecuzione di uno swiff è soggetto a delle restrizioni di sicurezza ● Con la tecnologia AIR (Adobe Integrate Realtime) è possibile utilizzare la stessa teconologia di sviluppo e renderizzazione per applicazioni desktop native (senza le limitazioni di sicurezza di Flash) ● A partire da Flash 10, supporto a un motore 3D Cagliari, 2009-10-24 GULCh - Gruppo Utenti Linux Cagliari - www.gulch.it Stefano Sabatini, Flash e software libero 2 La tecnologia alla base di Flash ● Supporto a stream multimediali: ● Video: On2 VP6 (Flash 8), Sorenson Spark (Flash 6/7), H.264 (Flash 10) ● Audio: MP3, Nellymoser, Speex (Flash 10), ADPCM ● Tecnologia di comunicazione e streaming multimediale (RTMP, RTMPT, RTMPS, RTMPE) Cagliari, 2009-10-24 GULCh - Gruppo Utenti Linux Cagliari - www.gulch.it Stefano Sabatini, Flash e software libero 3 Ambiti di utilizzo di Flash ● Presentazione di elementi multimediali all'interno di pagine web (youtube / vimeo / facebook) ● Inclusione di animazioni all'interno di pagine web (e.g. -
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Op E N So U R C E Yea R B O O K 2 0
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Pose-Driven Tween Animation
PoseTween: Pose-driven Tween Animation Jingyuan Liu Hongbo Fu∗ Chiew-Lan Tai Hong Kong University of City University of Hong Kong Hong Kong University of Science and Technology [email protected] Science and Technology Figure 1. We present PoseTween, a system for allowing novice users to easily create pose-driven tween animation of virtual objects. ABSTRACT CCS Concepts Augmenting human action videos with visual effects often •Human-centered computing → Human computer inter requires professional tools and skills. To make this more ac action (HCI); Graphics input devices; User studies; cessible by novice users, existing attempts have focused on automatically adding visual effects to faces and hands, or let INTRODUCTION virtual objects strictly track certain body parts, resulting in Adding visual effects to enhance videos has become popular rigid-looking effects. We present PoseTween, an interactive among ordinary mobile users nowadays. Professional tools for system that allows novice users to easily add vivid virtual adding visual effects, such as Adobe Premiere and Foundry objects with their movement interacting with a moving subject Nuke, typically require trained skills. The advancement of in an input video. Our key idea is to leverage the motion of real-time face detection and tracking technologies has recently the subject to create pose-driven tween animations of virtual enabled various camera mobile apps that support live face objects. With our tool, a user only needs to edit the proper stickers (e.g., Sweet Snap app supports 2800 live stickers and ties of a virtual object with respect to the subject’s movement are being used by over 100 million users). -
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