A Series of Encounters for 5Th Edition Dungeons and Dragons*
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Dungeon Module B4
Dungeon Module B4 T h e Lost City by Tom Moldvay AN ADVENTURE FOR CHARACTER LEVELS 1-3 Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings. This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the DUNGEON & DRAGONS® Basic game. It also includes enough information to continue the adventure beyond level 3, using the DUNGEONS & DRAGONS® Expert game rules. DUNGEONS & DRAGONS and D&D are registered trademarks of TSR Hobbies, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR Hobbies (UK) Ltd. © 1982 TSR Hobbies, Inc. All Rights Reserved. © 1 980 TSR Hobbies. Inc All Rights Reserved IS B N 0-93 56 96 -55-5 P R I N TED IN U.S.A. 9049 Dungeons & Dragons® Basic Set Before beginning the adventure, please read the module thoroughly to become familiar with the Lost City. The DM's Background explains the Lost City's history. The Players' Background is to be Dungeon Module B4 read to the players before the adventure begins. In the Encounter Keys, the encounter number matches the location of the encounter on the maps. The boxed encounter information can be THE LOST CITY read aloud to the players at the right time. -
Divine Ranks and Powers………………………………………………..…Pg: 3 3
THE BOOK OF ASCENTION The Heroes Rise To The Final Level A Dungeons & Dragons 3.0 Supplement Sample (This book is only a supplement and requires the core rules of Dungeons & Dragons 3.0 or file3.5 to use) Contents 1. Foreword……………………………………………………………………………………………………………..…..Pg: 1 2. Becoming A God………………………………………….……………………………………………………...Pg: 2 a. Standard Divine Ranks and Powers………………………………………………..…Pg: 3 3. Devine Abilities And Feats………………………………………………………………….……………..Pg: 10 a. Table: Divine Spell Casting…………………………………………………..………..….…Pg: 24 b. Feats……………………………………………….………………………………………………….…...…Pg: 39 c. Additional Domains……………………………………………………………....…….…….…Pg: 43 d. Divine Spells........................................................................................................................................Pg: 46 4. Divine Minions……………………………………………………………………………………………………....Pg: 51 5. Epic Appendices……………………………………………………………………….………………….……….Pg: 54 a. Epic Level Basics…………………………………………………………………….………….…....Pg: 54 b. Class features………………………………………………………………………..….……………...Pg: 54 c. Adding a Second Class……………………………………………………………...…………Pg: 55 6. Epic Feats…………………………………………………………………………………………….……………..…….Pg: 56 a. Feats………………………………………………………………………………………….……….……….Pg: 56 b. Table: Epic Leadership……………………………………………………………….….………Pg: 61 c. Table: Example Special Epic Cohorts……………………………………….……….Pg: 62 d. Table: Expanded Ability Modifiers and Bonus Spells………………..…Pg: 68 7. Epic Skills……………………………………………………………………………………………………...…………Pg: 79 a. Skill Synergy………………………………………………………………………………..…………....Pg: -
4Th Edition Manual of Monsters
JJeesstteerr’’ss 44EE RRaavveennlloofftt MMaannuuaall ooff MMoonnsstteerrss For use with the Ravenloft Campaign Setting Introduction Legal DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK, PLAYER’S HANDBOOK Welcome to Jester’s 4E Ravenloft Manual 2, DUNGEON MASTER’S GUIDE, MONSTER of Monsters for the RAVENLOFT MANUAL, MONSTER MANUAL 2, and ADVENTURER’S VAULT are trademarks of Campaign Setting. Wizards of the Coast in the USA and other countries and are used with permission. What this Document is Certain materials, including 4E References in Updated Beasties: This booklet this publication, D&D core rules mechanics, contains updated monsters from the and all D&D characters and their distinctive world of Ravenloft, using the 4e D&D likenesses, are property of Wizards of the rules. Coast, and are used with permission under the Dungeons & Dragons 4th Edition Game New Rules: This booklet also contains System License. All 4E References are listed new rules for monster weaknesses and in the 4E System Reference Document, new variants for monsters. available at www.wizards.com/d20. Modular: Much of this document is designed to be flexible. GMs should allow DUNGEONS & DRAGONS 4th Edition PLAYER’S HANDBOOK, written by Rob what they want and ignore what they Heinsoo, Andy Collins, and James Wyatt; don’t. DUNGEON MASTER’S GUIDE, written by James Wyatt; and MONSTER MANUAL, What it is Not written by Mike Mearls, Stephen Schubert Replacement: This is in no way a and James Wyatt; PLAYER’S HANDBOOK 2, replacement for any of the previous written by Jeremy Crawford, Mike Mearls, Ravenloft products. -
OK PASSOVER PRODUCTS FOOD GUIDE 2020 ALCOHOLIC BEVERAGES Aluminum 10" Round Pan Multipeel (O) Barkan Wine Cellars Ltd
OK PASSOVER PRODUCTS FOOD GUIDE 2020 ALCOHOLIC BEVERAGES Aluminum 10" Round Pan Multipeel (O) Barkan Wine Cellars Ltd. Aluminum 3lb Large Oval Bakin Nalo Faser / Fibrous- cellulose Givon Vodka Aluminum 4 4/5" Round Pan casings with paper (O) Courvoisier SAS Aluminum 5lb X-large Oval Bak Nalo Ferm (O) XO Cognac Courvoisier Size: Aluminum 8" Angel Tube Pan Nalo Kranz-pure cellulose casings 700ml Lot: L9162JCG01, Aluminum 8" Round Pan (O) L6202JCG05 Aluminum Medium Oval Baking Nalo ML-pure cellulose casings Le Cognac de Napoleon P (O) XO Cognac Courvoisier Size: Nicole Home Collection Nalo M-pure cellulose casings 700ml Lot: L9162JCG01, (O) 8" Square Cake Pan Aluminum L6202JCG05 Nalo Net-fibrous casing with net 9" Square Deep Cake Pan- Matar Winery (O) alumin Arak Nalo Schmal / Cellulose- pure Aluminum 10" Angel Tube Royal Wine Corporation cellulose casings (O) Pan Alfasi - Mistico (MV) Nalo Top - cellulose casings with Aluminum 10" Round Pan ALUMINUM WRAP PRODUCTS paper (O) Aluminum 3lb Large Oval Bakin Betty Crocker NaloFashion (O) Aluminum 4 4/5" Round Pan 25Sq ft Aluminum Foil (O) OSKUDA 2101 (O) Aluminum 5lb X-large Oval Bak 37.5Sq ft Aluminum Foil (O) Pergament (O) Aluminum 8" Angel Tube Pan 75Sq ft Aluminum Foil (O) Rona (O) Aluminum 8" Round Pan Formula Brands Inc. Ronet (O) Aluminum Medium Oval Baking 25Sq ft Aluminum Foil (O) Rotex (O) P 37.5Sq ft Aluminum Foil (O) Texdalon (O) AROMATIC CHEMICALS 75Sq ft Aluminum Foil (O) Texdalon KSB - Semi Finished Crown Chemicals Pvt. Ltd. Guangzhou Huafeng Aluminum (O) Piperonal Foil Technologies Co Ltd. -
Watches and Wristwatches Montpelier Street, London I 21 July 2020
Montpelier Street, London I 21 July 2020 Montpelier Street, Watches and Wristwatches Watches Watches and Wristwatches I Montpelier Street, London I 21 July 2020 25955 Watches and Wristwatches Montpelier Street, London | Tuesday 21 July 2020, at 1pm BONHAMS BIDS ENQUIRIES ILLUSTRATIONS Montpelier Street +44 (0) 20 7447 7447 Penelope Morris Front cover illustration: Lot 154 Knightsbridge +44 (0) 20 7447 7401 fax +44 (0) 20 7393 3869 Inside front cover: Lot 135 London SW7 1HH [email protected] [email protected] Divider: Lot 65 www.bonhams.com To bid via the internet Inside back cover: Lot 123 please visit www.bonhams.com Charles Dower Back cover illustration: Lots 17 & 18 VIEWING +44 (0) 20 7393 3868 Please provide details of the lots [email protected] Viewing is by timed IMPORTANT INFORMATION on which you wish to place bids appointment only, please at least 24 hours prior to the sale. Bryony Bedingham The United States Government contact Penny Morris to +44 (0) 20 7393 3818 has banned the import of ivory confirm date, time and [email protected] into the USA. Lots containing duration. LIVE ONLINE BIDDING IS ivory are indicated by the symbol AVAILABLE FOR THIS SALE Ф printed beside the lot number PRESS ENQUIRIES Bonhams Oxford, Kidlington Please email [email protected] in this catalogue. [email protected] Monday 13 July 9am to 4.30pm with “Live bidding” in the subject Tuesday 14 July 9am to 4.30pm line 48 hours before the auction to register for this service. Wednesday 15 July 9am to 4.30pm IMPORTANT SHIPPING REGISTRATION NOTICES IMPORTANT NOTICE Bonhams London, Knightsbridge Please see back of catalogue for Please note that all customers, Notice to Bidders Bonhams cannot arrange for Sunday 19 July 11am to 3pm the delivery of lots containing irrespective of any previous activity Monday 20 July 9am to 4.30pm mother of pearl into the with Bonhams, are required to Tuesday 21 July 9am to 11am New bidders must also provide complete the Bidder Registration proof of identity when submitting United States due to import restrictions. -
The Lost Kenku
THE LOST KENKU Illustrated and Written By Shawn Wood Note from the Author o say this is a loosely constructed adventure may be an exaggeration of some degree. However, some patron saint of children requested a pdf of my adventure notes. So, here we are. I’ve use one version or another of this adventure to introduce people to the D&D experi- ence as it has all the elements of a good game with very little ramp up time needed. The adventure structure is created in such a way to allow for as much or as little combat is desired. Encounters can be changed to suit a lvl1 cam- paign, and with a little imagination I imagine one could have fun altering it for a party in the high teens. Some nice paintings of Ancient Dragons and Neoliths may be in order. Have fun with it. Change, add, or remove monsters, items, and characters as you see fit. A special thanks to the wonderful donors of the Extra Life Charity and the Dungeons and Dragons Team. Together we can manage to do a little bit of good in this mind-flayer-run world. 2 | THE LOST KENKU | A 2017 EXTRA LIFE ADVENTURE Wizard of Weirding Mind Flayer Alhoon The Wizard Weirding is a mind flayer alhoon in dis- guise. It uses disguise self to appear as a male human wizard named Weirding. Long ago, it left the hive in search of power and immortality through magic. To blend in with the general population of Faerun, the alhoon mar- ried a human woman and adopted her child as his own. -
Bride of Portable Hole: the Book of Neurotic Fantasy
BrideBride ofof PorPortabletable HoleHole TThhee BBooookk ooff NNeeuurroottiicc FFaannttaassyy ChainmailChainmail Bikinis!Bikinis! PrestigelessPrestigeless Classes!Classes! WeaPuns!WeaPuns! BeaverBeaver hunting!hunting! and the return of the Flumphinomicon,Flumphinomicon, Poodlemancy,Poodlemancy, BEER,BEER, Orcs,Orcs, andand PIE!PIE! this page intentionally left blank TheThe BookBook ofof NeuroticNeurotic FantasyFantasy CREDITS TABLE OF CONTENTS Written by M Jason Parent & Denise Robinson with d200 Result Chad Barr, Arthur Borko, Leonard “Half-Mad” Briden, Cameron “Fitz” Burns, Matt B Carter, Mike Chapin, Michael 00 Cover Dallaire, Mike “Ralts” Downs, Danny S Dyche, Horacio 01 Credits & Table of Contents Gonzales, Gareth Hanrahan, Brannon Hollingsworth, Neal 02-003 Introductions Levin, Peter Lustig, Joe Mucchiello, Shawn “Zanatose” 04-005 Eric and the Dread Gazebo Muder, Ryan Nock, Hong Ooi, M Jason Parent, Darren 06-442 Prestigeless Classes Pearce, Stefan Pietraszak, Charles Plemons III, Johnathan M. 44-552 Feats Richards, Chris Richardson, Chrystine Robinson, Geneviève 54-778 Encounters Robinson, W. Shade, John Henry Stam, Samuel Terry, Beau 54-60 Return to the Orc & the Pastry Yarbrough, Zjelani 61-66 Revenge of the Orc & the Pastry 67-68 Lost Penguin Colony 69-71 Himover, Poodlemancer 72-75 Elemental Plane of Candy Illustrations by 76-77 Deus Ex Machina Tony ìSquidheadî Monorchio 78-1101 Monsters 78-85 Flumphonomicon with 86-94 Monsters of the Metagame Matthew Cuenca, Johnathan Fuller, J.L.Jones, Kayvan Koie, 95-101 Templates Frank -
Drow of the Underdark
™ 95726720_Ch00.indd 1 2/22/07 3:03:16 PM Shadowborn Warrior . .52 Clothing . .98 Spider Companion . .52 Tools . .101 Contents Spiderfriend Magic . .52 Artifacts . .103 Introduction . 4 Staggering Critical . .52 Surprising Riposte . .52 Chapter 5: Chapter 1: Umbral Spell . .52 Monsters of the Underdark . 105 All About the Drow . 7 Vermin Trainer . .53 Adamantine Spider . 106 A Day in the Life . .7 Verminfriend . .53 Chwidencha . 108 Society and Culture . .9 Versatile Combatant . .53 Draegloth . .110 Law, Tradition, and Government . .10 Ambush Feats . .53 Dragon, Deep . .114 Drow Psychology . .13 Gloom Strike . .54 Elf, Albino Drow (Szarkai) . .118 Religion . .15 Sickening Strike . .54 Goblinoid . 120 Rites and Rituals of Lolth . .15 Terrifying Strike . .54 Husk Vermin . 126 CONTENTS TABLE OF Servants of Lolth . .17 Venomous Strike . .54 Kuo-Toa . 129 Lolth . .19 Divine Feats . .54 Lizard, Giant . .133 Houses of the Drow . .20 Divine Intercession . .54 Quaggoth . 136 Structure and Composition . .20 Lolth’s Boon . .54 Shunned . .140 House Authority . .21 Lolth’s Caress . .54 Spider, Monstrous . .141 House Interaction . .21 Profane Agony . .54 Troll . .145 Duties and Benefi ts . .22 Vile Feats . .55 Venom Ooze . .148 Family Units . .24 Unspeakable Vow . .55 Drow Life . .26 Vow of Decadence . .55 Chapter 6: Leisure . .27 Vow of the Spider Queen . .55 Campaigns and Adventures . 150 Arts and Crafts . .27 Vow of Vengeance . .56 Drow Campaigns . 150 Technology and Magic. .28 Weapon Style Feats . .56 Drow Cities and Environs . 153 Love . 29 Despana School . .56 Sample Drow . 160 War . 30 Eilservs School . .56 Anybys Velifane . 160 Death . .31 Inlindl School . .56 Keveras Lorakythe . -
The Grand Duchy of Karameikos Players Guide V1.0
The Grand Duchy of Karameikos Players Guide v1.0 Overview This player guide is intended to give you, the player, an overview of the new world you will be exploring – Mystara and more specifically the Grand Duchy of Karameikos, the country that will be your starting area. It will give you some background for your characters and some modifications and limitations to the choices you can make at character creation based upon this campaign starting in the Grand Duchy of Karameikos. As you explore the lands of Karameikos & the rest of Mystara, discover its secrets and meet new races and cultures more options will open for you as players. History This is the land's history as known to the peoples of Karameikos. The first part of the history is recorded in an epic work of poetry of the Traldar (Traladara) people, "The Song of King Halav." This is an ancient work maintained by generations of bards before finally being committed to writing about six centuries ago. The Song of King Halav In ancient times, the land now called Karameikos was the forest homeland of the Traldar, men and women so favoured by the Immortals and allowed to live in these beautiful lands. The Immortals let the Traldar live happy, simple lives. The Traldar fished and hunted; the men spent most of their time sporting with one another and offering praise to the Immortals. But the Immortals knew that the happiness of the Traldar was to end. Far to the west, a race of evil beast-men was preparing to march through the easterly lands in search of booty, prisoners and more hospitable homelands. -
Dragon Magazine #100
D RAGON 1 22 45 SPECIAL ATTRACTIONS In the center: SAGA OF OLD CITY Poster Art by Clyde Caldwell, soon to be the cover of an exciting new novel 4 5 THE CITY BEYOND THE GATE Robert Schroeck The longest, and perhaps strongest, AD&D® adventure weve ever done 2 2 At Moonset Blackcat Comes Gary Gygax 34 Gary gives us a glimpse of Gord, with lots more to come Publisher Mike Cook 3 4 DRAGONCHESS Gary Gygax Rules for a fantastic new version of an old game Editor-in-Chief Kim Mohan Editorial staff OTHER FEATURES Patrick Lucien Price Roger Moore 6 Score one for Sabratact Forest Baker Graphics and production Role-playing moves onto the battlefield Roger Raupp Colleen OMalley David C. Sutherland III 9 All about the druid/ranger Frank Mentzer Heres how to get around the alignment problem Subscriptions Georgia Moore 12 Pages from the Mages V Ed Greenwood Advertising Another excursion into Elminsters memory Patricia Campbell Contributing editors 86 The chance of a lifetime Doug Niles Ed Greenwood Reminiscences from the BATTLESYSTEM Supplement designer . Katharine Kerr 96 From first draft to last gasp Michael Dobson This issues contributing artists . followed by the recollections of an out-of-breath editor Dennis Kauth Roger Raupp Jim Roslof 100 Compressor Michael Selinker Marvel Bullpen An appropriate crossword puzzle for our centennial issue Dave Trampier Jeff Marsh Tony Moseley DEPARTMENTS Larry Elmore 3 Letters 101 World Gamers Guide 109 Dragonmirth 10 The forum 102 Convention calendar 110 Snarfquest 69 The ARES Section 107 Wormy COVER Its fitting that an issue filled with things weve never done before should start off with a cover thats unlike any of the ninety-nine that preceded it. -
Advanced Dungeons & Dragons 5Th Edition (AD&D5E) the Kenku
Advanced Dungeons & Dragons 5th edition (AD&D5E) The Kenku This product contains optional variant rules for the Kenku race in the Dungeons & Dragons 5th Edition game, and is considered official for use in the Advanced Dungeons and Dragons 5th Edition game. Sample file AD&D5E Game Terms The following are some terms and acronyms used and what they mean. Ability Score Adjustment (ASA). Raises the maximum an ability score can be increased to. Ability Score Improvement (ASI). Increases an ability score by the stated amount, but does not raise the maximum the ability score can be increased to. Ability Score Maximum (ASM). The maximum an ability score can be increased naturally. All player character's ability scores have a natural maximum of 20. Racial Ability Score Adjustment (RASA). The ability score adjustment your character receives for being a member of a certain race, subrace, and/or variant options. Racial Ability Score Improvement (RASI). Increases the chosen ability score by the amount given, but does not raise the maximum the ability score can be increased to. Racial Ability Score Maximum (RASM). The maximum an ability score can be increased naturally beyond 20 as a result of your race, subrace, and/or variant options. Customizing Your Race You can use your RASI's to customize your ability scores outside of your race's norm, but your RASM does not deviate from your RASA. Alternative Game Terms While some players may have particular sensitivities or triggers in regards to the term "race" and "subrace", the following alternatives can be used to mean the same thing: Origin = Race, and Lineage = Subrace. -
Encounters Reference
Classic Dungeon Designer’s Netbook #4 OLD SCHOOL ENCOUNTERS REFERENCE This unauthorized reference sourcebook contains everything the Dungeon Master needs for designing encounters for 1st edition Advanced Dungeons & Dragons™ adventures conveniently organized for online and tabletop use. Also compatible with OSRIC. Written & Edited by B. Scot Hoover [email protected] Version 3 Revised (7.28.08) - 0 - TABLE of CONTENTS Prologue 2 Abbreviation Codes 3 Chapter I: Men 4 Chapter II: Demi-humans & Humanoids 50 Chapter III: The Underworld 66 Chapter IV: The Wilderness 81 Chapter V: Settlements & Civilization 103 Chapter VI: Treasures 113 Chapter VII: The Campaign 135 Chapter VIII: Forms & Appendices 144 Index 156 - 1 - PROLOGUE: On Designing Your Own Game Non-player character generation will generally follow the method(s) used to create PCs. However, there are necessary shortcuts and parcels of information included in a carefully done game, or else the poor GM will be forever immersed in the morass of finding out the precise nature of who his players meet, who opposes them, and the like. It should not be necessary for the GM to roll dice to determine all the attribute scores of every non-player character, for instance. The game must include provisions for defining NPCs so that they can be generated quickly, but without causing every such character to be a mirror image of every other one. Although it is a relatively short and minor part of any game, this area is still interesting, for it will show just how well thought out the design is. Opponents are the creatures and things that will generally be adverse, at best non- hostile, to the PCs.