<<

▲0 Mailbox ▲0 Broken Doll ▲+1 Flame ◄0 1 ►-1 Attribute: None ◄-1 2 ►0 Attribute: Salamander ◄0 1 ►0 Attribute: Salamander ▼+1 ▼0 ▼-1

Land Home Land Junkyard Land Gato Grottoes The opponent's monsters may not move to this land. This card may only be played as a land if you have 5 or more When battling on this land, monsters with attribute get cards in your discard pile, including characters. STR -2.

Artifact Artifact Artifact

Mailbox Broken Doll Flame

Return the cards in your hand and discard pile (excluding character Select one of your opponent's characters with DEF 3 or less and Trash all items, including your own. 6 cards) to your main deck and shuffle it. Then draw 4 cards. 6 trash it. Ignore any synchro effect. 6

A doll that worked as a servant of humans when artifacts were used as tools of war.

© 1999 Square No. 001 Common © 1999 Square No. 002 Uncommon © 1999 Square No. 003 Common

▲-1 Tome of Magic ▲-1 The Flames ▲+1 Jade Egg ◄+1 1 ►-1 Attribute: Salamander ◄-1 2 ►0 Attribute: Salamander ◄-1 1 ►+1 Attribute: ▼0 ▼-1 ▼-1

Land Geo Land The Flames Land Mekiv Caverns --- Each time a monster trashes a character in battle on this land, --- the monster's owner increases their available mana by 1.

Artifact Artifact Artifact

Tome of Magic --- Jade Egg

Open all monsters, including your own. You may open them in any --- Look at your opponent's hand. If there are any artifact cards, trash 5 order. --- 6 them.

© 1999 Square No. 004 Uncommon © 1999 Square No. 005 Rare © 1999 Square No. 006 Common

▲-1 Torch of Coral ▲0 Rusty Anchor ▲0 Pirate's Hook ◄-1 1 ►+1 Attribute: Undine ◄+1 1 ►0 Attribute: Undine ◄0 1 ►-1 Attribute: Undine ▼+1 ▼0 ▼0

Land Madora Beach Land Polpota Harbor Land SS Buccaneer --- When battling on this land, monsters with Salamander attribute During the main phase, you can move this land 1 space get STR -2. horizontally or vertically. You cannot leave your 3x3 field or move next to a land with your opponent's monster on it.

Artifact Artifact Artifact

Torch of Coral Rusty Anchor Pirate's Hook

Select 1 character from your discard pile and return it to your Select 1 land and return it to its owner's hand. You may not select a Select 1 of your opponent's characters and trash it. 6 character deck. Then shuffle the character deck. 4 land with a monster placed on it. 8

© 1999 Square No. 007 Common © 1999 Square No. 008 Common © 1999 Square No. 009 Rare ▲0 Skull Lantern ▲+1 Bottled Spirit ▲+1 Ancient Tablet ◄-1 1 ►0 Attribute: Gnome ◄-1 1 ►+1 Attribute: Gnome ◄+1 1 ►-1 Attribute: Gnome ▼+1 ▼-1 ▼-1

Land Norn Peaks Land Ulkan Mines Land Mindas Ruins --- When battling on this land, monsters with Jinn attribute get STR --- -2.

Artifact Artifact Artifact

Skull Lantern Bottled Spirit Ancient Tablet

Select 1 of your opponent's face-down monsters and trash it. Select 1 support card from your main deck, show it to your opponent Select your main deck or your opponent's main deck and turn it face- 5 6 and add it to your hand. Then shuffle the main deck. 5 up.

© 1999 Square No. 010 Uncommon © 1999 Square No. 011 Common © 1999 Square No. 012 Uncommon

▲0 Medallion ▲0 Wheel ▲+1 Sand Rose ◄0 1 ►0 Attribute: Gnome ◄0 1 ►+1 Attribute: Jinn ◄0 1 ►-1 Attribute: Jinn ▼-1 ▼0 ▼0

Land Jungle Land Luon Highway Land Duma Desert Monsters battling on this land gain DEF +1 in addition to the When battling on this land, monsters with Undine attribute get --- attribute bonus. STR -2.

Artifact Artifact Artifact

Medallion Wheel Sand Rose

Until the end of the next turn, monsters cannot attack a party. This Trash all items equipped to one of your opponent's characters. Select 1 of your opponent's characters with DEF 2 or less and trash 4 applies to both players. 4 5 it. Ignore any synchro effects.

© 1999 Square No. 013 Common © 1999 Square No. 014 Common © 1999 Square No. 015 Common

▲0 Moon's Mirror ▲0 Frozen Heart ▲-1 Firefly Lamp ◄0 1 ►0 Attribute: Jinn ◄0 1 ►-1 Attribute: Jinn ◄0 1 ►+1 Attribute: Wisp ▼+1 ▼0 ▼0

Land Tower of Leires Land Fieg Snowfields Land Lumina ------When battling on this land, monsters with Shade attribute get STR -2.

Artifact Artifact Artifact

Moon's Mirror Frozen Heart Firefly Lamp

Until the end of the next turn, characters cannot block a monster that Until the end of the next turn, draw 1 card from your main deck each Select 1 artifact from your main deck and add it to your hand. Then 6 is moving. This applies to both players. 5 time one of your characters or monsters is trashed. 5 shuffle the main deck.

© 1999 Square No. 016 Uncommon © 1999 Square No. 017 Uncommon © 1999 Square No. 018 Common ▲0 Stone Eye ▲-1 Trembling Spoon ▲-1 Dragon Bone ◄+1 1 ►0 Attribute: Wisp ◄-1 1 ►-1 Attribute: Shade ◄0 1 ►-1 Attribute: Shade ▼-1 ▼0 ▼0

Land Lake Kilma Land Underworld Land Bone Fortress --- When your monster is trashed in battle on this land, you may pay When battling on this land, monsters with Wisp attribute get STR 1 mana to return it to your hand. -2.

Artifact Artifact Artifact

Stone Eye Trembling Spoon Dragon Bone

Until the end of the next turn, your monster open costs will be 0. Every time you trash one of your characters from play, select one of Until the end of the next turn, each time a monster trashes a 7 4 your opponent's monsters and trash it. 5 character in battle, the monster's owner increases their available mana by 1.

© 1999 Square No. 019 Common © 1999 Square No. 020 Rare © 1999 Square No. 021 Uncommon

▲+1 Brooch of Love ▲+1 Green Cane ▲-1 Colorblocks ◄+1 0 ►+1 Attribute: Dryad ◄-1 1 ►-1 Attribute: Dryad ◄+1 1 ►+1 Attribute: Aura ▼+1 ▼+1 ▼-1

Land Lucemia Land White Forest Land Domina Monsters battling on this land gain STR +1. When battling on this land, monsters with Aura attribute get STR --- -2.

Artifact Artifact Artifact

Brooch of Love Green Cane Colorblocks

Until the end of the next turn, your your characters will return to the Expend up to 4 of your opponent's available mana. Draw 1 card from your main deck. 7 bottom of the character deck instead of being trashed. 5 2

© 1999 Square No. 022 Rare © 1999 Square No. 023 Uncommon © 1999 Square No. 024 Common

▲0 Jumi's Staff ▲0 Golden Seed ▲-1 Sword of Mana ◄-1 2 ►-1 Attribute: Aura ◄0 0 ►0 Attribute: Special ◄0 1 ►-1 Attribute: Special ▼-1 ▼0 ▼-1

Land Bejeweled City Land Orchard Land Tree of Mana When battling on this land, monsters with Dryad attribute get When determining the attribute condition of a card, Orchard When determining the attribute condition of a card, Tree of Mana STR -2. counts as any 1 of the following attributes: Wisp / Shade / Aura / counts as any 1 of the 8 attributes. Dryad.

Artifact Artifact Artifact

Jumi's Staff Golden Seed Sword of Mana

Return your spent Mana to your available mana at the end of this Both players draw 2 cards from their main deck. Trash all open monsters on opponent's lands that do not share that 4 turn. 1 7 land's attribute (including your own).

© 1999 Square No. 025 Rare © 1999 Square No. 026 Uncommon © 1999 Square No. 027 Holographic Hitodama Drakonis Beholder 3 5 2 Attribute: Salamander Attribute: Salamander Attribute: Salamander

Monster STR * / DEF 3 Monster STR 6 / DEF 5 Monster STR 4 / DEF 2

Hellkeeper Disaster Gaze

Hitodama's STR equals 2x the number of lands in play with Salamander When Drakonis is opened, its owner must choose and trash 1 card from Beholder gains STR +1 and DEF +1 on an opponent's land. attribute. This includes both players' lands. their hand.

[!: Attribute Condition: Salamander]

© 1999 Square No. 028 Rare © 1999 Square No. 029 Rare © 1999 Square No. 030 Common

Fierce Face Tomato Man Kid Dragon 1 1 0 Attribute: Salamander Attribute: Salamander Attribute: Salamander

Monster STR 3 / DEF 4 Monster STR 0 / DEF 4 Monster STR * / DEF 1

Scary Face Curse Kid Breath

When opened on your own land, Fierce Face is Trashed. When Tomato Man is trashed, its owner's opponent chooses and Kid Dragon's STR is equal to the number of characters in battle with it. discards 1 card from their hand.

© 1999 Square No. 031 Uncommon © 1999 Square No. 032 Common © 1999 Square No. 033 Common

Du'Cate Boreal Hound Narcissos 3 4 2 Attribute: Gnome Attribute: Gnome Attribute: Gnome

Monster STR 4 / DEF 6 Monster STR 4 / DEF 4 Monster STR 3 / DEF 4

Pure Weight Howling ---

In battle when moving, Du'Cate gets STR -1 and DEF -1. When Boreal Hound is opened, select and tap 1 of your opponent's --- characters who is not in battle. [!: Attribute Condition: Gnome] [!: Du'Cate cannot attack the opponent's Party.]

© 1999 Square No. 034 Rare © 1999 Square No. 035 Uncommon © 1999 Square No. 036 Uncommon Malboro Molebear 1 1 0 Attribute: Gnome Attribute: Gnome Attribute: Gnome

Monster STR 1 / DEF 3 Monster STR 2 / DEF 2 Monster STR 0 / DEF 3

Bad Breath Call Companion Bear Hiding

Each of your opponent's characters participating in battle gets STR -2. In battle, you may trash monsters from your hand if you have any. Goblin Molebear gains DEF +1 on your own land. gains STR +2 and DEF +2 for each monster trashed. [!: Malboro cannot attack the opponent's Party.] [!: Goblin cannot attack the opponent's Party.]

© 1999 Square No. 037 Common © 1999 Square No. 038 Common © 1999 Square No. 039 Common

Akravator Iron Centaur Sky Dragon 4 3 3 Attribute: Jinn Attribute: Jinn Attribute: Jinn

Monster STR 5 / DEF 3 Monster STR 4 / DEF 3 Monster STR * / DEF 3

First Strike Devastation Gliding Attack

Akravator's damage is resolved before the opponent's. Any other When Iron Centaur is on an opponent's land in open position, trash that Sky Dragon deals 3 damage to each character participating in battle. participants in battle with this ability resolve their damage at the same land and Iron Centaur. This effect does not occur if Iron Centaur is time. opened by the opponent's attack and trashed in combat.

[!: Attribute Condition: Jinn] [!: Akravator cannot attack the opponent's Party.]

© 1999 Square No. 040 Rare © 1999 Square No. 041 Rare © 1999 Square No. 042 Uncommon

Punkster Basilisk Teedie 1 3 1 Attribute: Jinn Attribute: Jinn Attribute: Jinn

Monster STR 4 / DEF 1 Monster STR 2 / DEF 2 Monster STR 2 / DEF 2

Tornado Evil Eye of Petrifying Floating

When battling on a land, trash that land and Punskter after the end of When Basilisk makes a party attack, all the opponent's characters are In battle when moving, Teedie gains STR +2 and DEF +2. battle. tapped after battle, even if they did not participate.

© 1999 Square No. 043 Uncommon © 1999 Square No. 044 Common © 1999 Square No. 045 Common Fullmetal Haggar Gorgon Eye Big Baby 4 3 2 Attribute: Undine Attribute: Undine Attribute: Undine

Monster STR 4 / DEF 4 Monster STR 0 / DEF 5 Monster STR 3 / DEF *

Iron Shell Evil Eye of Death Guardian of Water

Disable feats with in battle timing, special techniques and spells. If both If Gorgon Eye survives in battle, at the end of battle, trash 1 character Big Baby's DEF is equal to 2x the number of lands in your field with players have this ability, both are negated. who participated. Undine attribute.

[!: Attribute Condition: Undine] [!: Big Baby cannot attack the opponent's Party.] [!: Gorgon Eye cannot attack the opponent's Party.]

© 1999 Square No. 046 Uncommon © 1999 Square No. 047 Uncommon © 1999 Square No. 048 Uncommon

Lizardon Sahagin Tonpole 1 0 1 Attribute: Undine Attribute: Undine Attribute: Undine

Monster STR 2 / DEF 1 Monster STR 2 / DEF 2 Monster STR 2 / DEF 3

Gluttony --- Transformation

When a character is trashed in battle, its owner increases their available --- Tonpole's basic stats become STR 3 / DEF 2 when battling on a land mana by 1. whose attribute is not undine.

© 1999 Square No. 049 Common © 1999 Square No. 050 Common © 1999 Square No. 051 Common

Vadise Eye Spy Chocobo 4 2 1 Attribute: Wisp Attribute: Wisp Attribute: Wisp

Monster STR 3 / DEF 4 Monster STR 3 / DEF 3 Monster STR 3 / DEF 2

Song of Resurrection Good Luck Haste

When Vadise is trashed, select 1 character from your discard pile and When Eye Spy is trashed, draw 1 card from your main deck. Chocobo does not take damage in battle when moving. return it to your character deck, then shuffle the character deck.

© 1999 Square No. 052 Rare © 1999 Square No. 053 Uncommon © 1999 Square No. 054 Holographic Mad Mallard Jajara Deathbringer 2 2 5 Attribute: Wisp Attribute: Shade Attribute: Shade

Monster STR 2 / DEF 2 Monster STR 5 / DEF 5 Monster STR 5 / DEF 4

Helmet Sacrifice Curse of Darkness

When opened by a character's attack, Mad Mallard's owner chooses and When Jajara is opened, you must choose and trash one of your When Deathbringer is trashed in battle, trash the top card of your trashes 1 of that character's equipped items. That item's effect is characters. opponent's character deck. You may not trash the last character in their negated. deck.

© 1999 Square No. 055 Common © 1999 Square No. 056 Rare © 1999 Square No. 057 Rare

Succubus Shadow Zero Lord of Jewels 999 2 1 3 Attribute: Shade Attribute: Shade Attribute: Aura

Monster STR 4 / DEF 1 Monster STR 0 / DEF 0 Monster STR 4 / DEF 3

Immortality Companion Mana Stone

When Succubus is trashed, place it on top of your main deck instead. Shadow Zero is trashed when opened. When opened in battle, the If Lord of Jewels 999 survives in battle, increase its owner's available attacking character's owner chooses and trashes 1 character who mana by 1. participated in the battle. [!: Lord of Jewels 999 cannot attack the opponent's Party.] [!: Attribute Condition: Shade]

© 1999 Square No. 058 Uncommon © 1999 Square No. 059 Uncommon © 1999 Square No. 060 Rare

Jewel Beast Springball Polter Box 3 0 1 Attribute: Aura Attribute: Aura Attribute: Aura

Monster STR * / DEF 3 Monster STR 4 / DEF 4 Monster STR 1 / DEF 4

Mana Power Bounty Treasure Chest

Jewel Beast's STR is equal to your opponent's available mana. When Springball is trashed in battle, its owner's opponent increases their When Polter Box is trashed, both players draw 1 card from their main available mana by 1. deck. [!: Attribute Condition: Aura] [!: Springball cannot attack the opponent's Party.] [!: Polter Box cannot attack the opponent's Party.]

© 1999 Square No. 061 Rare © 1999 Square No. 062 Uncommon © 1999 Square No. 063 Uncommon Labanne Kima Chobin Hood 4 3 1 Attribute: Dryad Attribute: Dryad Attribute: Dryad

Monster STR * / DEF * Monster STR 2 / DEF 5 Monster STR 2 / DEF 3

Earth Power Regeneration Hidden in the Leaves

Labanne's STR and DEF are equal to number of lands in your When Kima is trashed, you may pay 2 mana to return it to your hand. Chobin Hood's attribute bonus from lands with Dryad attribute becomes opponent's field. STR +2 and DEF +2.

[!: Attribute Condition: Dryad] [!: Chobin Hood cannot attack the opponent's Party.] [!: Labanne cannot attack the opponent's Party.]

© 1999 Square No. 064 Rare © 1999 Square No. 065 Rare © 1999 Square No. 066 Common

Lullabud Useless Putty Miss Kathinja's Temper 1 2 3 Attribute: Dryad 火 --- Attribute: Salamander 火 火 Attribute: Salamander

Monster STR 0 / DEF 4

Regeneration Support Support When Lullabud is trashed, you may pay 1 mana to return it to your hand. Main Phase Main Phase Stack Useless Putty on top of your character deck or your opponent's Select one of your opponent's characters and trash it. character deck. When drawn, Useless Putty is treated as a character with STR 1 / DEF 1 who cannot equip items. When trashed, this card is put in its owner's discard pile.

© 1999 Square No. 067 Common © 1999 Square No. 068 Rare © 1999 Square No. 069 Uncommon

Golem Craftsman Professor Bomb Magnolia's Core Mr. Mephianse's Dangerous Experiment 1 2 4 火 --- Attribute: Salamander 火 --- Attribute: Salamander 火 火 Attribute: Salamander

Support Support Support Main Phase In Battle Main Phase Select one of your opponent's golems and trash it. A character or monster participating in battle gains STR +3. Select one of your opponent's lands and trash it. If a monster is on that land, trash both.

© 1999 Square No. 070 Common © 1999 Square No. 071 Uncommon © 1999 Square No. 072 Rare Louie's Garbage Mountain Teachings of Rosiotti Lilipea Illusion 1 2 2 火 --- Attribute: Salamander 土 土 Attribute: Gnome 土 土 Attribute: Gnome

Support Support Support In Battle Main Phase Main Phase Trash one of your opponent's item cards. Its effect is negated. Choose an artifact from your discard pile and put it into play as a land. Lilipea Illusion may be placed on your land instead of a monster if there New mana is generated. This does not count toward the limit of 1 land are no monsters already there. After being placed, this card is treated as per turn. a monster. Lilipea Illusion cannot move or attack the opponent's party. Your opponent's characters cannot attack this card.

© 1999 Square No. 073 Uncommon © 1999 Square No. 074 Rare © 1999 Square No. 075 Holographic

Stubborn Craftsman Watts Meimei's Fruit Fortune-Telling Gaeus' Heartbeat 2 2 6 土 --- Attribute: Gnome 土 --- Attribute: Gnome 土 --- Attribute: Gnome

Support Support Support In Battle Main Phase Main Phase A character or monster participating in battle gains DEF +3. Rearrange your character deck in any order you like. Gaeus' Heartbeat may be put into play as a land. You may play as many copies as you like in this way.

© 1999 Square No. 076 Common © 1999 Square No. 077 Common © 1999 Square No. 078 Rare

Dudbear Digger Duelle's Battle Arena Storyteller Pokiehl 1 3 3 土 --- Attribute: Gnome 風 --- Attribute: Jinn 風 風 Attribute: Jinn

Support Support Support Main Phase Main Phase In Battle Select one of your opponent's lands (you may select a land with a Untap all characters in both parties. Each player chooses 1 character to If target monster survives this battle, trash both the monster and the land monster on it). Pick it up and replace it according to the normal rules. No battle. The active player chooses first, and may also play a support or it was on. mana is generated at this time. use a special technique first. The winner of the battle (by trashing the opponent's character) increases their available mana by 1. If there is a draw, neither player gains mana. Tap the characters who battled if they were not trashed.

© 1999 Square No. 079 Common © 1999 Square No. 080 Uncommon © 1999 Square No. 081 Rare Capella's Explanation Wind King Selva Inspector Boyd's Interrogation 4 2 X 風 --- Attribute: Jinn 風 風 Attribute: Jinn 風 --- Attribute: Jinn

Support Support Support Cancel Main Phase Main Phase Trash target artifact card being played as a land. Select one of your opponent's tapped characters, untap it and have it You may open X monsters owned by your opponent. X equals the cost attack one of your monsters (the character is then tapped again). paid. You may open them in any order you choose. Resolve combat normally.

© 1999 Square No. 082 Common © 1999 Square No. 083 Rare © 1999 Square No. 084 Common

Windcaller's Wrath Crystalle's Frozen Sigh Tote's Arbitration 3 3 3 風 風 Attribute: Jinn 水 --- Attribute: Undine 水 水 Attribute: Undine

Support Support Support Main Phase In Battle In Battle Trash 1 of your opponent's opened monsters. Return target monster to its owner's hand after battle. Do not apply In battle, this card can only be used on one of your characters. After damage, feats, special techniques or spells. This applies to both players. opening a monster, you may choose to end the battle in a draw. After the battle, untap that character.

© 1999 Square No. 085 Common © 1999 Square No. 086 Uncommon © 1999 Square No. 087 Rare

Flameshe's Singing Voice Manager's Dandyism Precocious Basket Fish X 4 1 水 --- Attribute: Undine 水 --- Attribute: Undine 水 --- Attribute: Undine

Support Support Support Cancel Main Phase Cancel You may trash target artifact or support card. X equals the cost of target Draw from your main deck until you have 7 cards in your hand. Return target support or item card to your opponent's hand. card.

© 1999 Square No. 088 Uncommon © 1999 Square No. 089 Uncommon © 1999 Square No. 090 Uncommon Pirate Penguin Invasion Diana's Sleep Florina's Teardrop Crystal 3 3 3 水 水 Attribute: Undine 光 --- Attribute: Wisp 光 --- Attribute: Wisp

Support Support Support Main Phase Main Phase Main Phase Select up to 2 cards from your opponent's hand and trash them. Tap or untap target character. This does not trigger tap effects. Select a monster or character from your discard pile and return it to the top of its deck.

© 1999 Square No. 091 Common © 1999 Square No. 092 Rare © 1999 Square No. 093 Rare

Miss Yuka's Retort Nouvelle's Prayer Olbohn's Judgement 1 1 3 光 --- Attribute: Wisp 光 --- Attribute: Wisp 闇 --- Attribute: Shade

Support Support Support Main Phase In Battle Main Phase You may ask your opponent to reveal the STR and DEF of a face-down If target monster is trashed in this battle, return it to your hand instead. You lose 1 available mana. Your opponent loses 2 available mana. monster. In addition, draw 1 card from your main deck.

© 1999 Square No. 094 Common © 1999 Square No. 095 Uncommon © 1999 Square No. 096 Rare

Miss Thesenis' Elusive Movement Selfish Dream Spirit Belle Shadole's Underworld Invitation 3 4 1 闇 --- Attribute: Shade 闇 --- Attribute: Shade 闇 --- Attribute: Shade

Support Support Support In Battle Cancel In Battle This card participates in battle in place of your monster. The monster Double the cost of target support or artifact card. If the cost can't be Trash the monster participating in battle. One of the characters card remains face-down. Treat this card as a monster with Shade paid, all available mana is still spent and the card is trashed without participating in battle, chosen by its owner, is also trashed. attribute and STR 4 / DEF 4 and trash it at the end of battle. effect.

© 1999 Square No. 097 Uncommon © 1999 Square No. 098 Rare © 1999 Square No. 099 Uncommon Teapo's Afternoon Tea Alex's Jewelry Appraisal Summoner Nunuzac 2 1 3 金 --- Attribute: Aura 金 --- Attribute: Aura 金 --- Attribute: Aura

Support Support Support Main Phase Main Phase Main Phase Choose a card from your discard pile and return it to your hand. Draw 4 cards from your main deck. Then discard 2 cards from your Select a monster from your main deck and place it on one of your lands, hand. then shuffle the main deck. This monster cannot attack until your next turn.

© 1999 Square No. 100 Common © 1999 Square No. 101 Common © 1999 Square No. 102 Uncommon

Kristie's Auction Time Li'l Cactus Diary Sproutling's Home 2 2 4 金 --- Attribute: Aura 木 --- Attribute: Dryad 木 --- Attribute: Dryad

Support Support Support In Battle Main Phase Main Phase This card may only be used in battle with a face-down monster. If the Look at the top 3 cards of your opponent's main deck. Trash 1 of them Increase your available mana by 1. monster's open cost is 4 or higher, increase your available mana by 2. and place the other 2 back on top of the deck in any order.

© 1999 Square No. 103 Uncommon © 1999 Square No. 104 Common © 1999 Square No. 105 Common

Boink Trent's Fruit Hero 1 3 木 --- Attribute: Dryad 木 --- Attribute: Dryad

Character STR 4 / DEF 2 Support Support Fateful Encounter Character Replenishment Main Phase Main Phase Tap: Choose a character from your deck and exchange it with an untapped character in your party, then shuffle your character deck. You meet the attribute condition of any support cards you play this turn. Discard your hand and draw cards from your main deck equal to the You must still pay their cost. number of lands in your opponent's field.

Synchro: ---

Equipment Notes: ---

Boink

© 1999 Square No. 106 Uncommon © 1999 Square No. 107 Holographic © 1999 Square No. 108 Holographic Heroine Niccolo Escad

Character STR 3 / DEF 3 Character STR 1 / DEF 4 Character STR 4 / DEF 4 Fateful Encounter Character Replenishment Business Unusual End of Battle Paladin's Will In Battle Tap: Choose a character from your deck and exchange it with an If Niccolo survies a battle that requires tapping, draw 1 card from your Damage from monsters must always be applied to Escad before any untapped character in your party, then shuffle your character deck. main deck. other character in the party.

Synchro: --- Synchro: Niccolo gains STR +1 if Hero or Heroine is in play. Synchro: Escad gains STR +1 if Matilda is in play.

Equipment Notes: --- Equipment Notes: May not equip magical instruments. Equipment Notes: ---

© 1999 Square No. 109 Holographic © 1999 Square No. 110 Common © 1999 Square No. 111 Uncommon

Daena Larc Sierra

Character STR 3 / DEF 3 Character STR 4 / DEF 2 Character STR 4 / DEF 3 Shield of Kindness In Battle Abyss End of Battle Lonely Warrior In Battle Other characters participating in battle alongside Daena gain DEF +1. When Larc trashes a monster in battle, if the battle took place on a land, When attacking alone, Sierra gains STR +1 and DEF +1. destroy that land at the end of battle.

Synchro: Daena gains STR +1 if Escad is in play. Synchro: --- Synchro: ---

Equipment Notes: --- Equipment Notes: --- Equipment Notes: ---

© 1999 Square No. 112 Common © 1999 Square No. 113 Uncommon © 1999 Square No. 114 Uncommon

Pearl Lady Blackpearl Elazul

Character STR 2 / DEF 2 Character STR 3 / DEF 3 Character STR 3 / DEF 2 Stone Imitation In Battle Mana Stone Always First Strike In Battle Disable the feat of your opponent's monster. Reduce the cost to use your support cards by 1. A cost of 1 cannot be Elazul's damage is resolved before the opponent's monster. If the reduced to 0. monster also has this ability, damage is applied at the same time.

Synchro: Pearl gains DEF +1 if Hero is in play. Synchro: --- Synchro: Elazul gains STR +1 if Pearl is in play.

Equipment Notes: May not equip 2H swords, 2H axes or hammers. Equipment Notes: --- Equipment Notes: May not equip magical instruments.

© 1999 Square No. 115 Common © 1999 Square No. 116 Holographic © 1999 Square No. 117 Holographic Elle Bud Lisa

Character STR 3 / DEF 1 Character STR 2 / DEF 1 Character STR 1 / DEF 2 Forbidden Song Main Phase Mom's Frying Pan Always Daddy's Broom Always Tap: Tap 1 of your opponent's characters. When determining the attribute condition of a card, Bud counts as any 1 When determining the attribute condition of a card, Lisa counts as any 1 of the following attributes: Salamander / Gnome / Jinn / Undine of the following attributes: Wisp / Shade / Aura / Dryad.

Synchro: --- Synchro: Bud gains DEF +1 if Lisa is in play. Synchro: Lisa gains STR +1 if Bud is in play.

Equipment Notes: May not equip 2H swords, 2H axes or hammers. Equipment Notes: May only equip magical instruments. Equipment Notes: May only equip magical instruments.

© 1999 Square No. 118 Holographic © 1999 Square No. 119 Uncommon © 1999 Square No. 120 Uncommon

Matilda Sandra Rabite

Character STR 2 / DEF 2 Character STR 4 / DEF 1 Character STR 2 / DEF 3 Spirit User Always Mana Thief End of Battle Round Eyes Main Phase Reduce the cost to open your monster cards by 1. A cost of 1 cannot be If Sandra survives a battle that requires tapping, move up to 2 of your Tap: Untap another character. reduced to 0. opponent's available mana to their spent mana.

Synchro: --- Synchro: --- Synchro: Rabite gains STR +1 and DEF +1 if Hero or Heroine is in play.

Equipment Notes: May not equip 2H swords, 2H axes or hammers. Equipment Notes: May not equip 2H swords, 2H axes or hammers. Equipment Notes:

© 1999 Square No. 121 Rare © 1999 Square No. 122 Holographic © 1999 Square No. 123 Common

Gilbert Mr. Rubens Roger

Character STR 0 / DEF 4 Character STR 3 / DEF 3 Character STR 3 / DEF 4 Poetry Reading Cancel Rubens' Special Charm In Battle Digging Business Main Phase Tap: Trash an artifact or support card with a cost of 2 or less. Reduce the cost of special techniques by 1. A cost of 1 cannot be Select one of your lands (you may select a land with your monster on it). reduced to 0. Pick it up and replace it according to the normal rules. No mana is generated at this time.

Synchro: --- Synchro: --- Synchro: Roger gains STR +2 if Putty is in play.

Equipment Notes: --- Equipment Notes: --- Equipment Notes: May only equip hammers and gloves.

© 1999 Square No. 124 Uncommon © 1999 Square No. 125 Rare © 1999 Square No. 126 Rare Cap'n Tusk Skippie Hamson

Character STR 4 / DEF 3 Character STR 2 / DEF 3 Character STR 6 / DEF 2 Pirate Business End of Battle Reconnaissance Main Phase ------If Cap'n Tusk survives a battle that requires tapping, take a card from Tap: Open one of your opponent's monster cards. --- your opponent's hand and trash it.

Synchro: --- Synchro: Skippie gains DEF +1 if Hamson is in play. Synchro: Hamson gains STR +1 if Skippie is in play.

Equipment Notes: May only equip knives and 1H swords. Equipment Notes: May not equip items. Equipment Notes: May not equip items.

© 1999 Square No. 127 Rare © 1999 Square No. 128 Uncommon © 1999 Square No. 129 Uncommon

Machine Golem No. 1 Machine Golem No. 44 Lorant Knife Knife 1

Item Character STR 3 / DEF 3 Character STR 1 / DEF 5 1 Body Strengthening In Battle Body Strengthening In Battle Gain STR +1

Golem No.1 cannot use special techniques or spells. In a battle that Golem No.44 cannot use special techniques or spells. In a battle that Admonition requires tapping, Golem No.1 gains STR +1 and DEF +1 for each item requires tapping, Golem No.44 gains STR +1 and DEF +1 for each item card equipped. card equipped. 2 Gain STR +3 vs. monsters on your land

Synchro: --- Synchro: --- Sonic Wave

Equipment Notes: May equip any number of items. Equipment Notes: May equip any number of items. 3 Gain STR +2 and DEF +1

Crescent Moon

© 1999 Square No. 130 Common © 1999 Square No. 131 Rare © 1999 Square No. 132 Common

Orihalcon Sword 1H Sword Jacobini Axe 1H Axe Dragon 2H Sword 2H Sword 3 2 3

Item Item Item

1 3 2 Gain STR +2 vs. open monsters Untap after battle. Untap after battle.

Triple Tiger Deep Slice Splashblade

2 3 2 Monster gets STR -2 Gain STR +1 and DEF +2 Gain STR +3

Bird of Prey Electronic Yo-Yo Marble Stream

3 3 Gain STR equal to the cost of the opponent's 2 Trash both monsters / characters used in this Gain First Strike ability. monster. battle.

Tiger Claw Retribution Deep Swing

© 1999 Square No. 133 Uncommon © 1999 Square No. 134 Common © 1999 Square No. 135 Rare Vinek 2H Axe 2H Axe Bone Hammer Hammer Full Metal Spear Spear 1 1 2

Item Item Item

1 Damage is not resolved in this battle. Monster 2 1 Gain STR +2 Gain STR +1 feats still take effect.

Flying Sawblades Super Slugger Lancenator

2 2 2 Gain STR +1 and DEF +1 Gain DEF +2 Monsters do not gain attribute bonuses.

Blurred Axe Ground Zero Fool's Play

3 3 3 If the opponent's monster survives battle, return it Gain STR +3 Gain STR +3 to its owner's hand after the end of battle.

Divine Right Blammo Lo and Behold

© 1999 Square No. 136 Uncommon © 1999 Square No. 137 Common © 1999 Square No. 138 Rare

Ishe Staff Staff Swifte Gloves Glove Wendel Flail Flail 1 4 2

Item Item Item

1 1 1 Gain DEF +1 If the monster's cost is 3 or higher, gain STR +3 Gain STR +1

Gust Tiger Driver 91 Dragon Teeth

2 2 2 Gain DEF +2 Disable monster feats. Gain STR +1 and DEF +1

Aftershock Fist of the Norse Star Drunken Monkey

3 4 If your character is trashed in this battle, it is put 3 Disable monster feats. Gain STR +2 and DEF +2 back into the party tapped.

Flower of Gold Earthquake Twilight

© 1999 Square No. 139 Uncommon © 1999 Square No. 140 Rare © 1999 Square No. 141 Common

Obsidian Bow Bow Dragon Flute Magical Instrument Vizel Harp Magical Instrument 1 2 2 Attribute: Salamander Attribute: Wisp

Item Item Item

1 Gain STR +2 and an additional Gain STR +2 and an additional Gain STR +1 Fireball STR +2 vs. monsters with Gnome 火 Twinkle Star STR +2 vs. monsters with Shade 光 attribute. attribute. Forward Artillery

Gain STR +3 and an additional Gain STR +3 and an additional 1 Blaze Celestial Gain STR +2 vs. monsters on opponent's lands. STR +2 vs. monsters with Gnome STR +2 vs. monsters with Shade Cannon 火 火 Blast 光 光 attribute. attribute. Needle Shower

Gain STR +4 and an additional Gain STR +4 and an additional 1 Trash the top card of your main deck. If it was an Burning STR +2 vs. monsters with Gnome Holy Flare STR +2 vs. monsters with Shade artifact, gain STR +4. Needle 火 火 火 光 光 光 attribute. attribute. Trickshot

© 1999 Square No. 142 Common © 1999 Square No. 143 Uncommon © 1999 Square No. 144 Rare Ivory Flute Magical Instrument Dior Harp Magical Instrument Lizard Marimba Magical Instrument 2 2 2 Attribute: Gnome Attribute: Shade Attribute: Jinn

Item Item Item

Gain STR +2 and an additional Gain STR +2 and an additional Gain STR +2 and an additional Infernal Boulders STR +2 vs. monsters with Jinn STR +2 vs. monsters with Wisp Blast STR +2 vs. monsters with Undine 土 Wave 闇 風 attribute. attribute. attribute.

Gain STR +3 and an additional Gain STR +3 and an additional Gain STR +3 and an additional Granite Cyclone STR +2 vs. monsters with Jinn Black Stinger STR +2 vs. monsters with Wisp STR +2 vs. monsters with Undine Shots 土 土 闇 闇 Needle 風 風 attribute. attribute. attribute.

Gain STR +4 and an additional Gain STR +4 and an additional Gain STR +4 and an additional Earthquake STR +2 vs. monsters with Jinn 土 土 土 Dark Force STR +2 vs. monsters with Wisp 闇 闇 闇 Storm Zone STR +2 vs. monsters with Undine 風 風 風 attribute. attribute. attribute.

© 1999 Square No. 145 Uncommon © 1999 Square No. 146 Rare © 1999 Square No. 147 Uncommon

Vizel Drum Magical Instrument Tear Marimba Magical Instrument Fossil Drum Magical Instrument 2 2 2 Attribute: Dryad Attribute: Undine Attribute: Aura

Item Item Item

Gain STR +2 and an additional Gain STR +4 and an additional Gain STR +2 and an additional Golden Wood Spikes STR +2 vs. monsters with Aura Bubble Bomb STR +2 vs. monsters with STR +2 vs. monsters with Dryad 木 水 Hurricane 金 attribute. Salamander attribute. attribute.

Gain STR +3 and an additional Gain STR +3 and an additional Gain STR +3 and an additional Emerald Aqua Platinum STR +2 vs. monsters with Aura STR +2 vs. monsters with STR +2 vs. monsters with Dryad Lancer 木 木 Launcher 水 水 Arrows 金 金 attribute. Salamander attribute. attribute.

Gain STR +4 and an additional Gain STR +4 and an additional Gain STR +4 and an additional Rosen- Golden STR +2 vs. monsters with Aura Tsunami STR +2 vs. monsters with STR +2 vs. monsters with Dryad cavalier 木 木 木 水 水 水 Sphere 金 金 金 attribute. Salamander attribute. attribute.

© 1999 Square No. 148 Rare © 1999 Square No. 149 Uncommon © 1999 Square No. 150 Rare Table of Contents Pages ●

1 & 2 Introduction ------1 LEGEND OF MANA WORLD ------3 O Game Overview ------5 = What You Need to Play ------7 - Before Playing ------8 - Field Composition ------9 - Play Rules ------11 - Card Introduction Type 1: Artifact Cards ------12 - Card Introduction Type 2: Monster Cards ------13 LEGEND OF MANA CARD DUEL - Card Introduction Type 3: Support Cards ------14 - Card Introduction Type 4: Character Cards ------15 Introduction - Card Introduction Type 5: Item Cards ------16 - Turn Composition ------17 Thank you for purchasing Square's "Legend of Mana Card Duel". Please read this official rule book so you - Land Make Rules ------19 can have a deeper understanding of the game world and have fun playing it. Please keep this book in a safe - How to Vount Mana ------22 place and read it again if you have any doubts or questions. If you are new to trading card games, please - Main Phase ------24 read the basic card game glossary on page 41 first. - Main Phase: Using Cards ------25 - Main Phase: Attack by Character ------27 - Main Phase: Monster Movement ------29 - Main Phase: Party Attack ------31 - Monster Placement Phase ------33 - Monster Open Rules ------34 - How to Resolve Battle ------35 - Q&A ------37 - Card Game Basic Glossary ------41 - Legend of Mana Card Duel Glossary ------42 O Deck Making Technique ------45 Legend of Mana Card Duel Strategy ------46

Pages

3 & 4

O - = - - What is Legend of Mana Card Duel? LEGEND OF MANA WORLD - This competitive card game was created based on the Playstation game Legend of Mana. The player The world of the Playstation game "Legend of Mana" - becomes and artifact user guided by the "will of the mana tree", the creator of the world. The purpose of the - game is to use characters, monsters and magic to advance your land creation and bring together the power of By placing an item called an artifact in the world of mana on an empty map, the hero will be able to visit a new - mana to regenerate the burnt mana tree. land. Towns, forests, people, monsters and stories are contained within these items. The people will begin -

talking and the monsters will come to life. With this "land make" system, players create the world and go on - Creating a 3x3 area of lands is a victory condition, and at the same time it generates the necessary mana to adventures. - summon monsters and cast powerful magic. Land creation that generatees this mana is the basis of the game - as well as the Playstation game. If someone different is playing the game, a completely different world can be created. It's up to you to decide -

what kind of world will be created and what kind of story will be told. This is the Playstation game “Legend of - In addition to the main characters who appear in the Playstation game, sub-characters, lands, weapons, etc. Mana”. - - are also made into cards. Can you collect all 150 cards, including beautifil holographic cards that are even - rarer than rare cards? ------O

Pages

5 & 6

Game Overview O The general flow of the game - - 6) Land Make is the road to victory! 1) First, find an opponent! = If you have an artifact card in your hand, put it into play as a land and increase your mana. It may be a This is a game for two-player duels. Find a friend to play with and invite them to play. - problem later if you don't plan ahead, but it's more fun to just play at first. -

2) Prepare your deck! - 7) Place a monster face-down! There are 2 main types of cards in this game, with different backs that are easy to distinguish. Prepare for a - Place a monster face-down on your land. The monster will protect your land or occupy your opponent's land. duel by building a character deck with 8 cards (such as Niccolo and Pearl) and a main deck of 40 to 60 other - A monster is flipped face-up when attacked by the opponent's character. Strategy with face-down monsters is cards. - the real thrill of this game. -

3) The flow of the game is like this! - 8) Big turnaround with support cards! Each player takes alternating turns until one of them reaches a victory condition. What you can do during - Support cards cannot be used without lands of the matching attribute, but they have a powerful one-shot each turn is described in this rulebook. Please read briefly before you start. - effect. If you master characters such as Sproutling and Teapo, victory is just around the corner! -

4) Inside the deck is the world of the holy sword! - 9) There are countless paths to victory! Let's introduce the main elements of the game. First, draw 7 cards from the main deck and put them in your - You win if you meet any victory condition such as collecting 12 mana, eliminating the opponent's characters hand. A good starting hand has a balance of artifacts and monsters. - and completing your field. Find your own path to victory. - 5) Form a party from the character deck! - Draw 3 cards from the character deck and put them into play. This is your first party. If all 8 of your characters - are trashed, you lose. Please take good care of them. - - - O Pages

7 & 8

O - Before Playing - Deck preparation What You Need to Play - The general flow of the game = ● Build a Main Deck! - Build a main deck using 40-60 cards. The key to winning is to consider the compatibility of your cards and Starter Set - build around your favorites. A total of 60 random cards are included. At least one starter set is recommended, but you can also build a - deck from many booster sets. - ● Build a Character Deck! - Next, build a character deck centered on the main characters who appear the Playstation game. The back of Booster Set - a character card looks different, so you can easily tell them apart. Choose 8 characters, considering their A card set containing 10 cards per pack, sold separately. This is ideal for making your existing deck stronger - compatibilty with your main deck and your strategy. Also consider the compatibility between characters. or finding missing cards. - - Number Limit Counting - The number of cards in the main deck is 40-60. You may include up to 4 copies of a given card. The character In this game you will need to count mana which is used for various actions. Therefore you will need counters - deck must contain 8 characters with no duplicates. to track your available and spent mana. Coins or ohajiki (flat marbles) are recommended. You will need 12 - counters per player. It is also helpful to use a small plate or piece of paper to place your counters. - The Importance of Shuffing - In card games, the development of the game varies greatly depending on the order of cards. You may flexibly - deal with your opponent by drawing a balanced mixture of cards. To do this, be sure to shuffle the deck well. - - - - O

Pages

9 & 10 Name and Descriptions of Field Diagram

O 1) Land Placement Area - This is the area where you can place your artifact cards as lands. When placing a monster, it is placed on one Field Composition - of the lands in this area. This area must fit within a 3x3 square (the arrangement may change during Diagram of the field - gameplay) and there must be some space left between lands. -

[[[diagram of field with labels]]] = 2) Party Area - This is where character cards are placed. You can only place 3 at one time. -

- 3) Mana Generation Area - This is where counters are placed to count the mana generated by lands. It will be easier to understand if you - keep your available mana on a plate or piece of paper and take it from there when you spend it (※ see page - 22). -

- 4) Main Deck - Each player has a deck of 40-60 cards. -

- 5) Character Deck - This deck consists of 8 character cards. -

- 6) Discard Pile - This is the area where trashed cards are placed. Keep the character cards separate from the others (both - groups of cards are considered your discard area). - - O

Pages Play Rules Card Introduction 1 Game victory conditions 11 & 12 Artifact Cards

1) Mana Generation O Your total mana is the sum of your available mana and your spent mana. You win if this number is at least 12 - when declaring your total mana during your end phase. - - 2) Party Defeat - You win if you trash all 8 of your opponent's character cards. (No cards left in character deck or party) - = 3) Land Completion - [[[diagram of card 001 with labels]]] You win if you are able to place 9 lands in a 3x3 area in your own field. Lands occupied by the opponent's - monsters are still counted. - - 4) Deck Out - You win if your opponent cannot replenish their hand during the start phase of their turn. (No cards left in main - deck) - - How to start the game: - 1) Decide who plays first by rock-paper-scissors. The first player skips hand replenishment on their first turn. - These cards represent the lands and artifacts in the Playstation game, and can be used in two ways. 2) Both players draw 7 cards from their main deck. You may shuffle and draw again if your hand contains no - artifacts or only artifacts. - ● Use as an Artifact 3) Both players form a party by playing the top 3 cards from their character deck. - You may use any number of cards from your hand for their artifact effect during your main phase. 4) The first player starts their turn. - - ● Use as a Land Rules for your hand: - You may play 1 card per turn as a land during your main phase. Artifacts placed on the field become lands If you have 8 or more cards in your hand at the end of your turn, trash cards until you have 7. - and generate mana. Only one copy of a land can be played. O Pages

Card Introduction 2 13 & 14 Card Introduction 3 Monster Cards Support Cards O

[[[diagram of card 032 with labels]]] - [[[diagram of card 070 with labels]]] -

-

-

-

-

=

-

-

-

-

-

-

-

-

These cards represent the monsters that appear in the Playstation game. You can place them face-down on - These cards represent side characters from the Playstation game, like Sproutlings and Dudbears. your land during the monster placement phase. On your next turn, you will be able to move them to your - Pay the cost to play them from your hand. However, you must also meet the attribute conditions shown (※ opponent's land or attack their party. - see page 21). The appropriate time to play a support card is shown above its effect description. -

[POINT] Feats - [POINT] Cancellation For monsters with feats, the effect and name are written on the card. Be aware that most feats are effective in - Cards with a timing of "cancel" will describe the cards which they can target. battle or when flipping a monster card. - - O

Pages Card Introduction 4 15 & 16 Card Introduction 5 Item Cards Character Cards

O [[[picture of card 132 with labels]]] - [[[picture of card 110 with labels]]]

-

-

-

-

-

-

=

-

-

-

-

-

-

- These cards represent weapons and magical instruments from the Playstation game. Use them by equipping - them to a character card. Item cards remain in play unless the equipped character is trashed, so they can be - used as many times as you like. - These cards represent the main characters, NPCs, golems and other characters from the Playstation game.

- [POINT] How to use item cards - A deck of 8 characters is built separately from the main deck, and 3 will be played in the party area when you When using a weapon, choose a special technique and pay its cost to use it. When using a magical - start the game. Characters trashed in battle with monsters will be replaced during your start phase. Your party instrument, the effect depends on how many lands of the matching attribute are in your field. Lands occupied - cannot be replenished if there are no cards in your character deck. by the opponent's monsters do not count. - O

Pages Turn Flow

17 & 18 1) Start Phase

Perform the following steps in any order: Turn Composition O ● Untap: Untap your tapped characters. Turn Order Diagram - ● Recover Mana: Return all of your spent mana to your available mana. - ● Replenish Characters: If your party has less than 3 characters, draw and play cards from the character deck 1) Start Phase - until there are 3 (if possible). ● Untap - ● Replenish Hand: Draw 1 card from your main deck. ● Recover Mana -

● Replenish Characters - 2) Main Phase ● Replenish Hand - Perform the following steps in any order and as many times as you like: ↓ - ● Land Make (※ see page 19): Place an artifact card on your field to create a new land. You may only do this 2) Main Phase = once per turn. ● Land Make - ● Use Cards (※ see page 25): Use cards with usage timing of “Main Phase” ● Use Cards - ● Attack Monsters (※ see page 27): Use the characters in your party to attack your opponent's monster ● Attack Monsters - cards. You may attack a monster in either player's field. ● Move Monsters - ● Move Monsters (※ see page 29): Move your monster from your field to the opponent's field. They may ● Attack Party - choose to block your movement with their party. ● Flip Monsters - ● Attack Party (※ see page 31): Attack the opponent's party with your monster. ↓ -

3) Monster Placement Phase - 3) Monster Placement Phase ↓ - Place as many monsters as you like on your own lands. 4) End Phase -

● Hand Limit - 4) End Phase ● Mana Total - Perform the following steps: - ● Hand Limit: If you have more than 7 cards in your hand, trash cards from your hand until you have 7. - ● Mana Total: Declare your total mana and end your turn. O Pages

19 & 20 Land Make Rules You may only play 1 card per turn as a land. Clever land placement is a shortcut to victory! O - Basic Rules - ● You may only play lands into your own Field. - Mana Generation ● You may only play one land per turn. - ● Your field may only contain 1 copy of any particular land. - When an artifact card is played as a land, mana is generated. The amount generated by the newly placed ● After the 1st land, you may only play new lands adjacent to existing ones. - land is the sum of its basic mana and the influence of each adjacent land that points to it. A negative number ● You may not place a land outside of an established 3x3 area of your field. The alignment may shift during - is treated as 0. the game. - ● If an opponent's monster is on your land, you may not play a new land adjacent to it. - = ------O

Pages Counting Mana 21 & 22 When you play an artifact card as a land, your total mana will increase. When mana is used, it becomes spent

mana. Spent mana is returned to available mana during your start phase. O

Pay attention to the attribute of lands! - ● Available Mana - Mana that can be used to pay a mana cost. Place it in the available mana area so you can see it at a glance. Some cards have no effect without a land of a specific attribute. When using the following cards, pay attention - ● Spent Mana to the attributes of lands in your field. - Mana that has been used to pay a cost. Mana that goes out of the storage area will be used. ● Attribute Condition of Support Cards -

You cannot use a support unless you have the required number of matching lands in your field. This is - The sum of spent mana and available mana is called total mana. separate from the cost required to play the card. -

● Attribute Condition of Monster Cards - Basic Rules A monster with an attribute condition is trashed if you do not have a matching land in your field. - ● Increases and decreases in mana are counted using countable items such as ohajiki. ● Attribute Condition of Item Cards (Magical Instruments) - ● When mana is lost, it is always taken from spent mana before available mana. If you have no mana, you The effect is dependent on how many matching lands you have in your field. = cannot lose mana. - ● When mana is gained or stolen, it is always added to available mana. Attribute Bonus -

If the attribute of a monster matches the land it occupies, it gains STR +1 and DEF +1 in battle. - Mana Increase/Decrease - ● Start Phase (Mana Increase) What happens to the land where monsters are placed? - Spent mana is returned to available mana. When your monster is placed on an opponent's land, you gain that land's attribute, land effect and basic -

mana. This can be used to meet the attribute conditions of support, monster or item cards. When an -

opponent's monster is placed on your land, they gain the same benefits. -

-

-

-

- O

Pages ● Paying Costs (Mana Decrease) When paying the cost listed on each card, mana is transferred from available mana to spent mana. 23 & 24

O Main Phase - What you can do during the main phase -

- You can do the following actions as many times as you want in any order. For example, you can play a card, - make a land and then play another card. Land make can only be done once per turn. ● Land Make (Mana Increase) -

Playing an artifact card as a land will increase your total mana. Add the specified amount of counters to your - ● Land Make (Once per turn) available mana. - ● Use cards - ● Attack monsters with your characters ● Monster Movement (Mana Increase) - ● Move your monsters When your monster occupies an opponent's land, move that land's basic mana from their spent mana to your - ● Attack the opponent's party with your monters available mana. - ● Open monsters =

● Monster Trash (Mana Decrease) - Monsters Only Act Once When your monster is trashed from an opponent's land, move that land's basic mana from your spent mana to - Monsters may only take 1 action per turn. A monster that moves cannot attack, and a monster that attacks their available mana. - cannot move. A monster cannot take the same action twice. - ※ This action does not include opening monsters. ● Monster Through (Mana Increase) -

When you attack the opponent's party and they let your monster pass (see page 31), move 1 mana from their - spent mana to your available mana. - Main Phase: Land Make - Only one artifact from your hand may be played as a land each turn. Refer to page 19 for details. ● Land Trash (Mana Decrease) - When a land is trashed, remove counters equal to its basic mana. - - O Pages

25 & 26

O Main Phase: Use Cards - - Card Usage Procedure Use of cards during the main phase - You can do the following as many times as you like.

- ● Artifact Cards - 1) Use a Card You can use its artifact effect by releasing the power contained in the artifact. You can use any number of - Declare "I am using [card name]" and place the card into the field. If the card is a character card, tap that artifacts as long as you pay the costs. The used card will be trashed. - character.

- ↓ ● Support Cards - 2) Cost Payment Only cards whose timing is "main phase" can be used. You must pay the cost and meet the attribute - Spend the amount of mana indicated on the card. For support cards, be sure you meet their attribute condition. The used card will be trashed. - conditions.

- ↓ ● Item Cards = 3) Cancellation Items can be used by paying the equip cost and placing them under the equipped character. Only one item - The opponent can play a card whose timing is "cancel" against the card you played. They pay their card's cost can be equipped to each character. Newly equipped items will replace the previous item, which will be - and apply its effect immediately. The targeted card is negated and has no effect. trashed. - ↓

- 4) Effect Application ● Character Abilities - Apply the effect of the card played. Only character abilities whose timing is "main phase" can be used. - - - - - O

Pages

27 & 28

Main Phase: Character Attack O - An untapped character can attack your opponent's monsters on either player's lands. It is possible to attack - Procedure of Character Attack with multiple characters. When attacking a monster, it will gain STR +1 and DEF +1 if its attribute matches the - You can do the following until all your characters are tapped. land it occupies. -

- 1) Select a Character - Select the character you want to attack with and tap it. You cannot select a character who is already tapped. - You may also select multiple characters to attack one monster. - ↓ - 2) Select a Target Monster - Select the monster you want to attack. - ↓ - 3) Combat Resolution - Resolve combat. Support cards and special techniques can be used here. See page 35 for details. = ↓ - 4) Post-Battle Resolution - By trashing an opponent's monster from your land, you can regain that land's basic mana. See page 23 for - more information. - - - [[[diagram]]] - - - O

Pages

29 & 30

O Monster Movement Procedure Main Phase: Monster Movement -

- 1) Select a Monster You can move monsters from your land to your opponent's land. You cannot move a monster that has - Select a monster to move and place it in the center of the field. attacked the opponent's party this turn. The opponent may choose to block your movement and attack the - ↓ monster. Moving monsters do not receive an attribute bonus as they are moving between lands. - 2) Select a Land - Select the land you want to move to. You can only target a land that is not occupied. - ↓ - 3) Block Movement - Your opponent can choose to block your movement. Characters that block monster movement are tapped. - Tapped characters cannot be used to block. - ↓ - 4) Battle Resolution - If a character blocks your monster's movement, battle is resolved. Support cards and Special Techniques can - be used here. See page 35 for details. = ↓ - 5) Post-Battle Resolution - Monsters that are not trashed during movement will be placed on their target land. Place it so that it appears - upside-down to your opponent, to easily distinguish ownership of monsters. Next, steal the basic mana from - that land. See page 23 for details. [[[diagram]]] - - - - O Pages

31 & 32

Main Phase: Party Attack O - Party Attack Procedure

- You can attack the opponent's party with an open monster in you or your opponent's land. Monsters that have - 1) Select a Mosnter already attacked or moved cannot take this action, and some monsters are unable to attack, as stated on their - Choose a monster to attack with and place it in front of the opponent's party. cards. Monsters that attack the opponent's party will not receive an attribute bonus, as they have moved away - ↓ from the land to perform their attack. - 2) Through Selection

- The opponent may choose to fight the monster or allow it through. When choosing "through", you must pay 1

- mana to the attacking player (※ see page 23). A player cannot select "through" if they have 0 available mana.

- ↓

- 3) Select Characters

- The defending player chooses characters to participate in battle. Tapped characters can also participate (※

- see page 36). Defending characters are not tapped.

- ↓

- 4) Battle Resolution

- If the defending player does not select "through", battle will be resolved. Support cards and special techniques

= can be used here. See page 35 for details.

- ↓

- 5) Post-Battle Resolution

- If the monster was not trashed, return it to the land it was previously on. [[[diagram]]] - - - - O

Pages Monster Placement Phase 33 & 34

You can play any number of monsters from your hand to your lands. You cannot place a monster in a land O Monster Open Rules that is already occupied. You will usually place a monster face-down, but you may also choose to place it - face-up. - Flipping a monster face-up is called opening, and the cost paid when opening a monster is called the open

- cost. There is no cost when placing a monster face-down. However, you must pay the cost when the monster

- is opened for any reason, so it is good to end your turn with enough mana to pay.

-

- Basic Rules

- ● If a monster is opened by the opponents attack or by a card effect, you must then forcibly pay its cost.

-

- ● If you cannot pay the open cost, pay as much as you can afford and then trash the monster card. The

- monster's feat is not applied and is treated as if there is no feat.

-

- ● You may play a monster in face-up position. You must immediately pay its cost at this time. This is called

- "open out".

-

- ● You can open your monster at any time during your main phase by paying its open cost.

-

= ● Once opened, a monster cannot be turned face-down again. [[[diagram]]] -

- ● Cards with an attribute condition listed in the text box will be trashed if you don't meet the condition when ● How to place monsters - opening them. Place the monster slightly off-center so that you can still see the value of the land underneath. If you can't - distinguish your monster from the opponent's, it will be confusing. Make sure your cards are readable from - your point of view. - O

How to Resolve Battle Pages

The active player is the player currently taking a turn. 35 & 36

1) Active Player Special Technique O The active player may select one of the special techniques of a character's equipped item and use it. - Monsters do not take this step. - ↓ How to Apply Damage - 2) Opponent Special Technique - The opposing player may use special techniques in the same way as in step 1. The sum of each player's STR is dealt as damage to the other player. A character or monster who is reduced - ↓ to 0 DEF after subtracting the damage taken is trashed. If there are multiple characters in battle, follow the - 3) Active Player Support steps below. There is no concept of cumulative damage in this game. Damage is not kept between battles. - The active player may use any number of support cards with “in-battle” timing. The opposing player may - respond to each with a “cancel” card. 1) Decide the order in which the characters will be damaged. - ↓ - 4) Opponent Support 2) If the first character is trashed, the remaining damage is applied to the second character. If the second - The opposing player may use support cards in the same way as in step 3. character is trashed, the remaining damage is applied to the third character. - ↓ - 5) Open Monster ※ If all characters or monsters are trashed, the remaining damage is not used. - If a face-down monster is attacked, its owner opens it and pays its open cost (※ see page 34). - ↓ What about party attacks? - 6) Monster Attribute Bonus Tapped characters can participate. However, their STR is treated as 0 and they are unable to use any - If a monster occupies a land with the same attribute, it gains STR +1 and DEF +1 in battle. equipped items, feats or synchros, = ↓ - 7) Damage Calculation - Calculate the total STR values of each player and apply them at the same time. If there are multiple - characters, damage is applied in order. - ↓ - 8) Damage Application O Pages

37 & 38 Q&A (Intermediate) Q&A (Beginner) O

- Q: I selected a special technique when attacking a face-down monster, but it was too strong after opening and Q: How many Attributes are there in total? - I want to use a stronger special technique. Can I do this? A: There are 8 in total: Salamander (Fire), Gnome (Earth), Jinn (Wind), Undine (Water), Wisp (Light), Shade - A: No. You may only choose your special technique before opening the monster. The same applies to support (Darkness), Dryad (Wood) and Aura (Gold). Each Attribute has its own characteristics, such as offensive - cards. Salamander cards and defensive Gnome cards. -

- Q: I tapped my opponent's character by using a support card. Are they able to trigger an effect that requires Q: Can I play an artifact card as a land and later use its artifact effect? - tapping this character? A: No. A card played as a land is treated as a land as long as it remains in play. - A: No. Tap effects are only activated when they are tapped by their owner for that reason. -

Q: When my opponent moved their monster, I tried to block it with my character, but I could not trash the - Q: I placed a new land adjacent to an existing land in my field. Does the influence of the new land affect the monster. Where should the monster be placed? - existing land's mana generation? A: The monster is successfully moved to the target land if you cannot trash it when you attempt to block its - A: No. Mana generation is determined only when you initially place the land. movement. -

- Q: How do magical instruments work? Q: Can a Character use multiple special techniques simultaneously? - A: A magical instrument is an item that has no cost other than that to equip it. Its effect depends on how many A: No You may only use 1 special technique per character per battle. - lands of the same attribute you control, and is applied automatically in battle. -

Q: It is my main phase and I have 10 cards in my hand. Do I need to discard now? - [POINT] Speak Up! A: You do not need to discard during your main phase. The correct time to discard to 7 cards in hand is during = Be sure to clearly declare your actions (such as reporting your total mana) when taking them. In particular, your end phase. - - when playing an artifact card as a land, declare “land make” before doing so. - - O

Pages

39 & 40

O Q&A (Advanced) - - Q: When a character is trashed, is the equipped item also trashed? - A: Yes, a character's equipped items are trashed along with the character. This applies even when using the - Q&A (Card Effects) “Earthquake” special technique of “Swifte Gloves”. - - Q: How does “Duelle's Battle Arena” work? Q: Can I use “Selfish Dream Spirit Belle” or “Flameshe's Singing Voice” when an artifact comes into play as a - A: This card makes two characters battle. The active player selects a character to battle, then the opposing land? - player selects a character to battle. The active player may also use a special technique or support card first. If A: No. These cards do not target an artifact that is being played as a land. Only “Capella's Explanation” can - either character is trashed in battle by damage, the remaining character's owner is declared the winner and be used to target a land in this way. - increases their available mana by 1. If both or neither are trashed, it is a draw and nobody gains mana. - Q: What do the effects of “Bud”, “Lisa” and “Golden Seed” refer to when using the phrase “When determining - Q: What is the meaning of the phrase “replace the land” on the cards “Dudbear Digger” and “Roger”? the attribute condition of a card, treat it as one of the following: __”? - A: You may remove the target land (even if occupied by a monster) and place it again. No mana is generated A: When determining the attribute condition for using a support, opening a monster, using a magical - at this time. The rules for placing this land are the same as stated on Page 19. instrument, etc., you can select one of the listed attributes and apply it. You may not use this to gain attribute - bonus. - Q: Does Big Baby's effect include lands in your field occupied by the opponent's monsters? - A: Yes. Monster placement is not important when a card effect refers to lands in play. Q: What happens when both players have the “First Strike” effect? - A: First, damage dealt by First Strike is resolved against all participants in battle. Second, any remaining - participants in the battle calculate and resolve their damage normally. = - - - O

Basic Card Game Glossary Pages Legend of Mana Card Duel Glossary

Whole Game ● Tap 41 & 42

The act of turning a card sideways, indicating that it has been used. ● Cost O The amount of mana that must be spent to use a card or Special Technique. ● Untap -

The act of returning a tapped card to its normal position, making it available for use. - ● Discard Pile - The place to put trashed cards. Keep characters in a separate pile. ● Deck -

A player's configured set of cards. Each player will have a main deck and a character deck. - ● Available Mana - Mana that can be spent to pay for costs. Recovered at the beginning of each turn. ● Duel -

To play the game against another player. - ● Mana Storage - Available mana should be stored in a clearly distinguishable area from spent mana. ● Trash -

To discard a card or otherwise remove it from active play. - ● Spent Mana - Mana that has already been spent. ● Turn -

The period of time when a given player takes their chosen actions. You and the opponent take alternating - ● Total Mana turns. - The total sum of your available mana and spent mana. You win if your declared mana is 12 or more at the - end of your turn. ● Phase -

Components of a player's turn, separating different actions into ordered groups. - ● Counter Case - The container for storing counters that are not being used in the game yet. Ohajiki bags are common. ● Shuffle -

The act of randomizing the cards in your deck by mixing them up. = ● Land Make-Up - The 3x3 area containing your played lands. You win if you fill this area with 9 cards. When you're done, shout ● Owner - "Land Make!" The player who a given card belongs to. The player whose deck a given card comes from. O Legend of Mana Card Duel Glossary Pages Monster Related Character Related

43 & 44 ● Open ● Party

Turning a face-down monster face-up. You must pay its cost at this time. Refers to a group of up to 3 characters placed in your party area. O

- ● Open Cost ● Through - This is the cost required to open the monster. This is listed in the upper-left corner. The choice of allowing the opponent's monster to attack your party without a battle. You must pay 1 mana to - your opponent when selecting this, and you must have mana available to pay. - ● Open Out - Placing a monster face-up on the field. You must pay its cost at this time. ● Movement Prevention - The choice to block a monster from moving to your land by attacking it with your character. - ● Face-Down Monster - A monster placed face-down on a land. Pay attention to its orientation. ● Timing of Use - The timing of when you can use a character's feat. Feats will be applied automatically unless they require - ● Attribute Bonus tapping the character. - If a monster's attribute matches the attribute of the land it occupies, it gains a bonus of STR +1 and DEF +1 - when attacked by a character. ● "End of Battle" Timing - A feat that has an effect when battle ends (after damage is applied). - ● Open Condition - A monster with an attribute condition is trashed if you do not meet that condition at the time of opening. ● "Always" Timing - A feat that is always in effect, even when the character is tapped. - Support Related - ● Synchro - ● "In Battle" Timing An effect that takes place when a specific character is in your field. Still effective even when the named - A support card that can only be used in battle. Each card describes which cards it can be used with. character is tapped. -

= ● "Cancel" Timing ● Equipment Notes - A card that can be used against your opponent's cards. Each card describes which cards it can be used with. Some characters have restrictions or abilities for equipping items. Note that you cannot cancel another card with cancel timing. O

Pages

45 & 46

Deck making technique O Card Duel Strategy Guide - The composition of the deck greatly affects the outcome of the game. If you collect a lot of cards, try creating - ● Land make bonuses a unique deck with your own ingenuity. - The trick to land make is to use the influence values as much as possible. Try to optimize by directing - negative values to already placed lands or to the outside of your 3x3 square. How the build the main deck - ● This is an explanation using a 50 card deck as a guide. The first thing you need is an artifact that produces - ● Bluff with a face-down monster mana. Try to focus on only a few attributes. About 20 artifact cards are recommended. - Bluffing is an important element of the game. Confuse the opponent by mixing up strong and weak monsters, - or intentionally by placing them on lands that do not share their attribute. ● Next, add about 15 monster cards. It can be helpful to choose the same attributes as your artifacts, but this - is not necessary. - ● Place many monsters at once - If you place your monsters one at a time, they will each be destroyed, so be sure to place many at one time ● Insert about 10 support cards. Beware that you must have the matching attributes to use a support card. Try - when you can afford it. The opponent will not be able to respond to everything at once. not to be stuck with unusable cards. - - ● See through the opponent's strategy ● Use a few item cards, around 5. Items are very good for strengthening characters, but too many can clog - Once you know the victory conditions your opponent is pursuing, it will be easier to form a strategy against your deck. - them. Even if you seem to be at a stalemate, changing the way you use artifacts may open a surprising path. - How to build a character deck - ● Always be aware of your opponent's mana count ● There are various elements to consider, such as combining synchro effects and compatibility with the main - The game ends if a player reaches 12 total mana. If your opponent's mana exceeds 9, pay attention to their deck. Beware that it can be difficult to defeat the opponent's monsters if you only choose characters with low - lands with positive influence and don't hesitate to fight. This victory condition is easy to achieve, so always be STR and an emphasis on feats. - vigilant. - = O