The Four Elemental Races, They Are Influenced by the 4 Temperaments Almost Completely
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The Four Elemental Races, they are influenced by the 4 temperaments almost completely. The Sylph, they're blessed by the wind and have features that are windswept, dwelling primarily in valleys and plains they are a nomadic bunch of folk that love stories and meeting new people. A bit flighty at times they hate being tied down to one location for an extended period of time. The Sylphs themselves cannot fly but are very agile and can move quickly and do impressive athletic and acrobatic stunts. They have a working relationship with Rocs and use them as beasts of burden and mounts. Gnomes, these moody and unsociable small folk are masters of rock and earth. Not beholden to any form of wealth they create expertly crafted statues or other items from various stone for little in the way of payment. Often for the Undine they give them golden or platinum statues or trinkets that won’t corrode in the water, for the Sylph they create giant markers as waypoints to be seen during flight Undine, also known as Merfolk. These unrivaled diplomats live primarily in large bodies of water or when on land in places that are humid and wet. Living in giant reef cities to a matriarchal society they enjoy an often quiet life. Merfolk for most of their life are able to form a pair of legs when the need to traverse on land arises. The Undine offer their services in trying to negotiate peace with the other races. The female are your atypical Mermaid, the men have more shark like features. (WIP) Salamander. Lava lizards which a penchant for great armies and expertly forged weapons, they are in a constant battle with the Red Saurians Fungaloids, Mushroom people that live in the mushroom marshes and swamps of the world. They don't speak but instead give off spores that convey complex emotions. They also propagate their species by releasing spores into animals or onto the wind to carry it to a new location. A subset of them began a war of attrition with the humans, who eventually called upon the Salamanders who are immune to the Spores. (WIP) Saurians, Chosen of the Dragon gods. Another Warlike race of reptilian folk who believe they have the divine right to rule the world. Each created by 4 of the 6 dragon gods. The Earth (Yellow) Saurians have the ability to last long lengths without water, and are the more gentle of the race. Water (Blue) Saurians are amphibious, with webbed feet and the ability to sprint short distances across water. Fire (Red)Saurians, some claim are the progenitors of the Salamanders can live in and around fire, they are at war with Salamanders. The Forest (Green) Saurians have the ability to change scale color, and have skilled lengthy tongues. (WIP) Humans. Not natively born to the world, humans first settled the world thousands of years ago in a pair of giant seedships. Using the ships as building materials the humans quickly set up cities and began creating colonies often coming into conflict with the other races. In the time since they have been on the planet their technology has slowly declined in poor training and the trading of goods for other needed supplies. While they see themselves as peacekeepers the other races view the humans as warmongers. Magic Magic in the world is utilized by Humans, Fungaloids, and the Saurian. Each have the ability to learn how to bend the aether to their will to create impressive displays of power. Occasionally while in the development stages of life be it an embryo, spore, or egg, a bit of pure aether will be captured in the growing being creating a Native Magic user. These sorcerers have the inherit ability to use powerful magic but at the cost of their own essence, often causing premature aging and other effects. Sorcerers are able to form pacts with other people, imbuing a portion of their power into a chosen champion. Known as a Sorcerers Knight, these folks are bound to protect the sorcerer with their life. Most Sorcerers utilize a knight for when they cast to much and are drained they might need someone to help fend off those who would do one harm. Necromancers or Shadeborne use souls to create Skeletons or Zombies, these constructs require a constant stream of souls to work, often times they can consume the souls of whatever they are fighting without the need for the necromancer to physically be there. The necromancer can use these souls to power their spells without using their own power. I'm currently trying to come up with a name for an order of knights and monks who follow the sun as inspiration and their divine powers. Early on in the orders long history a group set off to chase after the setting sun. When someone couldn't continue due to old age or just unable to go on they would set up a small town and live happily, this usually attracted other folk who used them for protection and small towns began popping up everywhere. The road is now used for a pilgrimage of the orders acolytes. It's magical in nature in that its pristine and upkept through no human means and sunlight is never blocked from it by trees or other such things. .