When the Horizontal Goes Vertical Or How Skateboarding Redefines the Urban Environment
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Number of Helmets Distributed by the Tony Hawk
THF_newsletter_back.pdf 1 5/14/12 5:17 PM From The Founder The past year has been great for THF, for public skateparks, and for skateboarding in general. We reached a few foundation milestones, including supporting over 500 public skateparks (505 to be exact) in all 50 States, totaling more than $4-million in funding. Our 2011 Stand Up For Skateparks events were the best yet, with The Black Keys rocking in Beverly Hills and Ben Harper killing it in Vegas. Our staff is more efficient than ever in providing resources and information to communities starting their skatepark projects. And the parks that have opened recently are the best we’ve seen. But despite our successes and the achievements of the groups we work with across the country, we can see that there is so much more to do to help communities address the needs of their youth. In 2011, we saw 22 skateparks that received THF grants open. That means of the 505 skateparks that we’ve helped fund over the past decade, 418 are open—or 82%! With approximately 3,500 skateparks in the U.S., we have contributed to 12% of them. The process of getting a skatepark teaches kids in the community valuable lessons about perse- verance and that working with their city leaders can be a positive experience. The most common lesson that skaters cite is that with persistence and hard work, their dreams can be realized. The leaders cite that the youth develop a level of ownership and pride in the skatepark that they hadn’t anticipated. -
Enhancing Skateboarding Experience
MusiSkate: Enhancing Skateboarding Experience Part 4: Interface Evaluation & Design Team Name: The Crowdsourcerers Xiaowei (Ivy) Chen 903 143688 Sarthak Ghosh 903 048253 Lorina Navarro 903 145502 Pratik Shah 903 038262 Table of Contents Introduction Methodology Heuristic Evaluation Usability Testing Results and Analysis Freestyle Tricks for Tracks Overall comparison Rationale for Analysis methods Quantitative Analysis Qualitative analysis Design Changes Tricks for Tracks Freestyle Appendix 1 - Usability Study Script Appendix 2 - Evaluation Forms for Usability Study Appendix 3 - Screener Questions for the Usability Study Bibliography Introduction In this project, we wish to explore ways to encourage intermediate skaters to gain more skills by enhancing the skateboarding experience through rich audio feedback. Our target demographic are intermediate skaters, who have at least 1-5 years of skating experience. During our user research, we found out that learning how to skate can be significantly challenging for beginners. There are two aspects of learning that we uncovered that is relevant for skating: (a) learning by doing and (b) play. “Learning by doing” refers to the practice of trial-and-error, repetition and “feel” (e.g., experiencing the equipment) and watching others. “Play” refers to the feelings of “adrenaline rush”, control, “intrinsic interest” [1] and the creative process of performing tricks and exploiting affordances in their immediate environments. After weighing three design alternatives, our group decided to proceed with the concept “MusiSkate”, a skateboard that provides real-time musical feedback to pre-defined skating movements. This solution has the advantage of enhancing the user experience of skating through rich audio feedback, something that is demonstrated in other research [2]. -
Masaryk University Brno
MASARYK UNIVERSITY BRNO FACULTY OF EDUCATION Department of English language and literature The origin and development of skateboarding subculture Bachelor thesis Brno 2017 Supervisor: Mgr. Zdeněk Janík, M.A., Ph.D. author: Jakub Mahdal Bibliography Mahdal, Jakub. The origin and development of skateboarding subculture; bachelor thesis. Brno; Masaryk University, Faculty of Education, Department of English Language and Literature, 2017. NUMBER OF PAGES. The supervisor of the Bachelor thesis: Mgr. Zdeněk Janík, M.A., Ph.D. Bibliografický záznam Mahdal, Jakub. The origin and development of skateboarding subculture; bakalářská práce. Brno; Masarykova univerzita, Pedagogická fakulta, Katedra anglického jazyka a literatury, 2017. POČET STRAN. Vedoucí bakalářské práce: Mgr. Zdeněk Janík, M.A., Ph.D. Abstract This thesis analyzes the origin and development of skateboarding subculture which emerged in California in the fifties. The thesis is divided into two parts – a theoretical part and a practical part. The theoretical part introduces the definition of a subculture, its features and functions. This part further describes American society in the fifties which provided preconditions for the emergence of new subcultures. The practical part analyzes the origin and development of skateboarding subculture which was influenced by changes in American mass culture. The end of the practical part includes an interconnection between the values of American society and skateboarders. Anotace Tato práce analyzuje vznik a vývoj skateboardové subkultury, která vznikla v padesátých letech v Kalifornii. Práce je rozdělena do dvou částí – teoretické a praktické. Teoretická část představuje pojem subkultura, její rysy a funkce. Tato část také popisuje Americkou společnost v 50. letech, jež poskytla podmínky pro vznik nových subkultur. -
Jackson Allen Matt Maunder Anne-Flore Marxer Mark Meddows Ryan Wilson Tristan Still Nathan Gamble King of the Rail James Catto Lukas Huffman Jess Gibson
Jackson Allen Matt Maunder Anne-Flore Marxer Mark Meddows Ryan Wilson Tristan Still Nathan Gamble King of the Rail James Catto Lukas Huffman Jess Gibson FREE enquiries (02) 9935-9090 POP4 Burton.indd 1-2 23/10/06 1:48:09 PM People 34 Tristan Still Tristan is quite the resourceful photographer. Besides tracking down one of only a handful of large format Polaroid cameras and bringing it to Sydney, he’s also got plans to modify a 20”x24” home built pin-hole camera to shoot skateboarding. 54 Anne-Flore Marxer & 50 Jackson Allen Transworld Rookie of The Year, Ms. Superpark and a bangin’ part in Ro Sham Bo; Anne-Flore seems to have it pretty figured out. She gives us the low-down on being a female rider in a male dominated sport and her love of American food. Meanwhile, Mark Catsburg catches up with Jackson Allen and asks him a load of questions about what its like to be a ’Jackson.’ 60 Ryan Wilson & 64 Mark Meddows After last chair. Mt Hotham, Victoria. Ryan Wilson is living the dream. We caught up with him between New York, Sydney and his Photo: Sam Chisholm. hometown in New Zealand to get all the deets on hanging out with the DC Team and skating in Australia. Mark Meddows is on the other end of the skateboarding scale, he’s about to get married and prefers to keep it pretty low key. 48 James Catto Not your average surfer, Catto has got an attitude and style all of his own. We catch up with him to find out what its like to be a Free Surfer. -
Univerzita Pardubice Fakulta Filozofická Skateboarding Jako Sport
Univerzita Pardubice Fakulta filozofická Skateboarding jako sport a životní styl z pohledu insidera Dominik Mudruňka Bakalářská práce 2017 Prohlašuji: Tuto práci jsem vypracoval samostatně. Veškeré literární prameny a informace, které jsem v práci využil, jsou uvedeny v seznamu použité literatury. Byl jsem seznámen s tím, že se na moji práci vztahují práva a povinnosti vyplývající ze zákona č. 121/2000 Sb., autorský zákon, zejména se skutečností, že Univerzita Pardubice má právo na uzavření licenční smlouvy o užití této práce jako školního díla podle § 60 odst. 1 autorského zákona, a s tím, že pokud dojde k užití této práce mnou nebo bude poskytnuta licence o užití jinému subjektu, je Univerzita Pardubice oprávněna ode mne požadovat přiměřený příspěvek na úhradu nákladů, které na vytvoření díla vynaložila, a to podle okolností až do jejich skutečné výše. Souhlasím s prezenčním zpřístupněním své práce v Univerzitní knihovně. V Pardubicích dne 30. 8. 2017 Dominik Mudruňka Poděkování: Především bych rád věnoval poděkování PhDr. Adamu Horálkovi, PhD. za cenné rady a čas, který mi věnoval. Dále poděkování patří všem respondentům za poskytnuté informace a možný sběr audiovizuálního materiálu. Děkuji. Název: Skateboarding jako sport a životní styl z pohledu insidera Anotace: Tato bakalářská práce se zabývá skateboardingem skrze oblast společenských věd. Obsahem je též představení skateboardingu a jeho historie od vzniku až po současnost. Hlavním cílem je zjistit, co může pro člověka znamenat skateboarding. Práce tak prostřednictvím perspektivy subkultur, sportu a životního stylu zachycuje určité znaky, které jsou příznačné pro lidi, co se skateboardingu věnují. Zjištění se nedotýkají jen čistě vizuálních znaků, ale také názorů, hodnot a motivací, které jsou mimo samotný text obsažené i v audiovizuálním díle, jež je součástí této práce. -
Annual Report
2006 ANNUAL REPORT PAVING THE WAY TO HEALTHY COMMUNITIES Mission Statement Letter From The Founder The Tony Hawk Foundation seeks to foster lasting improvements in society, with an emphasis on supporting and Nothing slowed down in 2006. Interest in public skateparks is still empowering youth. Through special events, grants, and technical assistance, the Foundation supports recreational on the rise, and more cities than ever are stepping up to the chal- programs with a focus on the creation of public skateboard parks in low-income communities. The Foundation favors lenge of providing facilities for their youth. However, our work is far programs that clearly demonstrate that funds received will produce tangible, ongoing, positive results. from over. Unfortunately, the cities that most desperately need public skateparks are the ones that don’t have sufficient budgets. Part of Programs our job is to augment those funds, but it is more important that we provide information and ensure that parks are built right. Knowledge The primary focus of the Tony Hawk Foundation is to help facilitate the development of free, high-quality public skateparks in low-income areas by providing information is power … but funding goes a long way. and guidance on the skatepark-development process, and through financial grants. While not all skatepark projects meet our grant criteria, the Tony Hawk Foundation Over the past year, we have awarded over $340,000 to 41 communities. strives to help communities in other ways to achieve the best possible skateparks— All told, that brings us to $1.5-million and 316 grants to help build parks that will satisfy the needs of local skaters and provide them a safe, enjoyable skateparks since our inception in 2002. -
Tommy Guerrero Discipline: Music
EDUCATOR GUIDE Story Theme: Up from the Street Subject: Tommy Guerrero Discipline: Music SECTION I - OVERVIEW ......................................................................................................................2 EPISODE THEME SUBJECT CURRICULUM CONNECTIONS OBJECTIVE STORY SYNOPSIS INSTRUCTIONAL STRATEGIES INSTRUCTIONAL OBJECTIVES EQUIPMENT NEEDED MATERIALS NEEDED INTELLIGENCES ADDRESSED SECTION II – CONTENT/CONTEXT ..................................................................................................3 CONTENT OVERVIEW THE BIG PICTURE RESOURCES – TEXTS RESOURCES – WEB SITES VIDEO RESOURCES BAY AREA FIELD TRIPS SECTION III – VOCABULARY.............................................................................................................7 SECTION IV – ENGAGING WITH SPARK .........................................................................................8 Tommy Guerrero. Still image from SPARK story, February 2004. SECTION I - OVERVIEW EPISODE THEME INSTRUCTIONAL OBJECTIVES Up from the Street To introduce and contextualize contemporary skate culture SUBJECT To provide context for the understanding of skate Tommy Guerrero culture and contemporary music To inspire students to approach contemporary GRADE RANGES culture critically K‐12 & Post‐secondary CURRICULUM CONNECTIONS EQUIPMENT NEEDED Music & Physical Education SPARK story “Tommy Guerrero” about skateboarder and musician Tommy Guerrero on OBJECTIVES VHS or DVD and related equipment To help students ‐ Computer with Internet access, navigation software, -
Jeff Ho Surfboards and Zephyr Productions Opened in 1973 and Closed in 1976
Sharp Sans Display No.2 Designed By Lucas Sharp In 2015 Available In 20 Styles, Licenses For Web, Desktop & App 1 All Caps Roman POWELLPERALTA Black — 50pt BANZAI PIPELINE Extrabold — 50pt BALI INDONESIA Bold — 50pt MICKEY MUÑOZ Semibold — 50pt TSUNAMI WAVE Medium — 50pt MALIA MANUEL Book — 50pt MIKE STEWART Light — 50pt WESTWAYS CA Thin — 50pt TYLER WRIGHT Ultrathin — 50pt FREIDA ZAMBA Hairline — 50pt Sharp Sans Display No.2 2 All Caps Oblique ROBERT WEAVER Black oblique — 50pt DENNIS HARNEY Extrabold oblique — 50pt PAUL HOFFMAN Bold oblique — 50pt NATHAN PRATT Semibold oblique — 50pt BOB SIMMONS Medium oblique — 50pt MIKE PARSONS Book oblique — 50pt JAMIE O'BRIEN Light oblique — 50pt JACK LONDON Thin oblique — 50pt KAVE KALAMA Ultrathin oblique — 50pt CRAIG STECYK Hairline oblique — 50pt Sharp Sans Display No.2 3 All Caps Roman Lubalin Ligatures JOYCE HOFFMAN Black (Lubalin Ligatures) — 50pt FRED HEMMINGS Extrabold (Lubalin Ligatures) — 50pt MATADOR BEACH Bold (Lubalin Ligatures) — 50pt OAHU WAVE INT. Semibold (Lubalin Ligatures) — 50pt DREW KAMPION Medium (Lubalin Ligatures) — 50pt ROB MACHADO Book (Lubalin Ligatures) — 50pt HEATHER CLARK Light (Lubalin Ligatures) — 50pt PAPAKOLEA BAY Thin (Lubalin Ligatures) — 50pt MIKE PARSONS Ultrathin (Lubalin Ligatures ) — 50pt LAIRD HAMILTON Hairline (Lubalin Ligatures) — 50pt Sharp Sans Display No.2 4 Title Case Roman Hawaii Five-O Black — 50pt Playa Del Rey Extrabold — 50pt Fuerteventura Bold oblique — 50pt Sunny Garcia Semibold — 50pt Zephyr Team Medium — 50pt The Dogbowl Book — 50pt Pismo -
Tony Hawkʼs Pro Skater 3 Game Design Suggestions Created
Tony Hawkʼs Pro Skater 3 Game Design Suggestions Created: October 2, 2000 Updated: October 3, 2000 Updated: November 7, 2000 Non-Confi dential: Written by Noe Valladolid Friends: Here is an unadulterated look at the Tony Hawkʼs Pro Skater suggestions submitted to Neversoft. Below in three sections are the pages as submitted in chronological order. The fi rst section is the feedback form all of the THPS2 World Finalists were asked to submit after playing through the game. The second section is the follow-up for suggestions I submitted to Neversoft after asking permission to do so. The third section contains the ideas that I missed or wanted to elaborate on. Enjoy, Noe Valladolid SECTION 1 Questionnaire: September, 2000 Thank you for taking the time to fi ll out this questionnaire regarding Tony Hawkʼs Pro Skater 2 and the Big Score Competition. Please fi ll out this questionnaire after you have thoroughly played all the levels in the game and email it back to me or send a hard copy. [email protected] Thanks! Name: Noe Valladolid Age: 25 What other console systems do you own besides PlayStation (highlight appropriate systems): Sega Dreamcast √ Nintendo 64 √ Nintendo Game Boy √ Which console systems do you intend to buy in the upcoming year (highlight desired systems): Sony PlayStation 2 √ Nintendo Game Cube (FKA “Dolphin”) Nintendo Game Boy Advance √ Microsoft X-Box What video games do you like to play (besides THPS 1 & 2)? Grind Session Sonic Adventure Tenchu 1&2 (not just because your Activision) Chrono Cross Crazy Taxi Gran Turismo Grandia Driver Soul Calibur Final Fantasy Tactics Pokémon Gold and Silver Pokémon Stadium Lunar 2 Lunar: Silver Star Parasite Eve Tactics Ogre Twisted Metal 2 Metal Gear Solid THE BIG SCORE COMPETITION This section discusses the THPS 2 Big Score Competition. -
Skate Parks: a Guide for Landscape Architects and Planners
SKATE PARKS: A GUIDE FOR LANDSCAPE ARCHITECTS AND PLANNERS by DESMOND POIRIER B.F.A., Rhode Island School of Design, Providence, Rhode Island, 1999. A THESIS submitted in partial fulfillment of the requirements for the degree MASTER OF LANDSCAPE ARCHITECTURE Department of Landscape Architecture College of Regional and Community Planning KANSAS STATE UNIVERSITY Manhattan, Kansas 2008 Approved by: Major Professor Stephanie A. Rolley, FASLA, AICP Copyright DESMOND POIRIER 2008 Abstract Much like designing golf courses, designing and building skateboard parks requires very specific knowledge. This knowledge is difficult to obtain without firsthand experience of the sport in question. An understanding of how design details such as alignment, layout, surface, proportion, and radii of the curved surfaces impact the skateboarder’s experience is essential and, without it, a poor park will result. Skateboarding is the fastest growing sport in the US, and new skate parks are being fin- ished at a rate of about three per day. Cities and even small towns all across North America are committing themselves to embracing this sport and giving both younger and older participants a positive environment in which to enjoy it. In the interest of both the skateboarders who use them and the people that pay to have them built, it is imperative that these skate parks are built cor- rectly. Landscape architects will increasingly be called upon to help build these public parks in conjunction with skate park design/builders. At present, the relationship between landscape architects and skate park design/builders is often strained due to the gaps in knowledge between the two professions. -
Return to Form: Analyzing the Role of Media in Self-Documenting Subcultures
RETURN TO FORM: ANALYZING THE ROLE OF MEDIA IN SELF-DOCUMENTING SUBCULTURES GLEN WOOD A DISSERTATION SUBMITTED TO THE FACULTY OF GRADUATE STUDIES IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY GRADUATE PROGRAM IN CINEMA AND MEDIA STUDIES YORK UNIVERSITY TORONTO, ONTARIO August 2020 © Glen Wood, 2020 Abstract This dissertation examines self-documenting subcultures and the role of media within three case studies: hardcore punk, skateboarding, and urban dirt-bike riding. The production and distribution of subcultural media is largely governed by intracultural industries. Elite practitioners and media-makers are incentivized to document performances that are deemed essential to the preservation of the status quo. This constructed dependency reflects and reproduces an ethos of conformity that pervades both social interactions and subcultural representations. Within each self-documenting subculture, media is the primary mode of socialization and representation. The production of media and meaning is constrained by the presence of prescriptive formal conventions propagated by elite producers. These conditions, in part, result in the institutionalization of conformity. The three case studies illustrate the theoretical and methodological framework that classifies these formations under a new typology. Accordingly, this dissertation introduces an alternative approach to the study of subcultures. ii Acknowledgments My academic career is based upon the support of numerous individuals, organizations, and institutions. I would like to thank John McCullough for his inspiring words and utter confidence in my work. Moreover, Markus Reisenleitner and Steve Bailey were integral throughout the dissertation process, encouraging my progress and providing their thoughtful commentary along the way. I am also greatly appreciative of the external reviewers for their time and evaluations. -
Skate Life: Re-Imagining White Masculinity by Emily Chivers Yochim
/A7J;(?<; technologies of the imagination new media in everyday life Ellen Seiter and Mimi Ito, Series Editors This book series showcases the best ethnographic research today on engagement with digital and convergent media. Taking up in-depth portraits of different aspects of living and growing up in a media-saturated era, the series takes an innovative approach to the genre of the ethnographic monograph. Through detailed case studies, the books explore practices at the forefront of media change through vivid description analyzed in relation to social, cultural, and historical context. New media practice is embedded in the routines, rituals, and institutions—both public and domestic—of everyday life. The books portray both average and exceptional practices but all grounded in a descriptive frame that ren- ders even exotic practices understandable. Rather than taking media content or technol- ogy as determining, the books focus on the productive dimensions of everyday media practice, particularly of children and youth. The emphasis is on how specific communities make meanings in their engagement with convergent media in the context of everyday life, focusing on how media is a site of agency rather than passivity. This ethnographic approach means that the subject matter is accessible and engaging for a curious layperson, as well as providing rich empirical material for an interdisciplinary scholarly community examining new media. Ellen Seiter is Professor of Critical Studies and Stephen K. Nenno Chair in Television Studies, School of Cinematic Arts, University of Southern California. Her many publi- cations include The Internet Playground: Children’s Access, Entertainment, and Mis- Education; Television and New Media Audiences; and Sold Separately: Children and Parents in Consumer Culture.