Rogues of the Borderlands, the Hobbit, and the Lord of the Rings, and All Characters and Places Therein, Are Trademark Properties of TOLKIEN ENTERPRISES
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ROGUES OF THE TM BORDERLANDS 1.0 Guidelines............................................................................2 10.0 The Celeglin Barrows......................................... 28 1.1 ABBREVIATIONS ...................................................................2 10.1 THE TALE OF THE BURIAL MOUNDS ................................. 28 1.2 A DAPTING THIS MODULE TO YOUR CAMPAIGN..................2 10.2 THE NPCs ...................................................................... 29 10.3 THE SETTING.................................................................. 30 2.0 Introduction...................................................................3 10.4 THE TASK ...................................................................... 33 3.0 The Lands of Numeriador........................................4 10.5 ENCOUNTERS.................................................................... 34 3.1 T HE GEOGRAPHY...............................................................4 11.0 Other Suggested Adventures ......................... 34 3.2 T HE CLIMATE...................................................................4 11.1 THE STOLEN SWORD ........................................................34 11.2 THE EAGLE'S NEST........................................................ 35 ............................................................5 4.0 Flora and Fauna 11.3 THE MINES OF BELEGOST.................................................35 4.1 FLORA ...............................................................................5 4.2 FAUNA ...............................................................................6 12.0 Tables ........................................................................... 36 4.3 MONSTERS..........................................................................8 12.1 NPC TABLE .................................................................... 36 12.2 BEAST TABLE ................................................................. 38 5.0 People and Cultures.....................................................9 12.3 ENCOUNTER TABLE.......................................................... 39 5.1 THE RIVERMEN....................................................................9 12.4 WEATHER TABLE ............................................................ 39 5.2 THE DÚNEDAIN.................................................................... 9 12.5 WIND TABLE .................................................................. 39 5.3 THE DWARVES OF THE NAN-I-NAUGRIM ...........................9 5.4 THE ELVES ....................................................................... 10 5.5 THE OTHER RACES.......................................................... 10 CREDITS 6.0 Politics and Power...................................................... 10 Author/ Designer: John Crowdis 6.1 T HE KINGDOM OF ARTHEDAIN ........................................ 10 6.2 LINDON AND THE ELVES..........................................……10 The Stolen Sword: Jessica M. Ney 6.3 THE DWARVES ................................................................ 11 Editor/Developer: Jessica Ney 6.4 PEOPLE OF NOTE .............................................................. 11 Cover Illustration: Angus McBride 7.0 Towns and Villages of Numeriador ................... 13 Interior Illustration: Paul Jermy 7.1 T HE MANNISH SETTLEMENTS .......................................... 13 Layouts: David and Elissa Martin, William Hyde 7.2 T HE DWARVEN VALE ............................................................. 14 7.3 THE ELVISH HAVENS ...................................................... 14 Color Maps: Pete Fenlon Project Specific Contributions: Series Editor: Jessica M. 8.0 The Legend of the Ice Caves.................................. 15 8.1 O LD BAIR'S TALE ..........................................................15 Ney; Content Editor: Peter C. Fenlon; Page Design: 8.2 THE NPCs ........................................................................15 Jennifer Kleine; Layout: Andrew Christensen, Edward 8.3 THE SETTING.................................................................... 17 Dinwiddie; Cover Graphics: I. Haines Sprunt; Editorial 8.4 THE TASK ....................................................................... 21 Contributions: S. Coleman Charlton. 8.5 ENCOUNTERS...................................................................... 21 ICE MANAGEMENT — Art Director/Production Manager: Terry K. 9.0 No Sense of Humor ....................................................22 Amthor; Sales: Manager: Deane Begiebing; Editing & Development Manager: Coleman Charlton; President: Peter Fenlon; CEO: Bruce 9.1 U RBUTH, GRUD, AND WUMAG ......................................... 22 Neidlinger, Controller: Kurt Rasmussen. 9.2 THE NPCs ........................................................................ 22 ICE STAFF — Marketing Consultant: John Morgan; Print Buyer: Bill 9.3 THE SETTING..................................................................... 25 Downs; Production Supervisor: Suzanne Young; Editing & Development 9.4 THE TASK......................................................................... 27 Staff: Kevin Barrett. Rob Bell. Pete Fenlon, Jessica Ney. John 9.5 ENCOUNTERS .................................................................... 27 Ruemmler; Graphics & Production Staff: Andrew Christensen, Edward Dinwiddie, William Hyde, Jennifer Kleine, I. Haines Sprunt, Kevin Williams; Sales & Customer Service Staff: John Brunkhart; Finance Staff: Heidi Heffner, Shipping Staff: John Breckenridge, Kurt Fischer, David Johnson. Leo LaDell. Copyright 1990 © TOLKIEN ENTERPRISES, a division of ELAN MERCHANDISING, Inc., Berkeley, CA. Rogues of the Borderlands, The Hobbit, and The Lord of the Rings, and all characters and places therein, are trademark properties of TOLKIEN ENTERPRISES. Produced and distributed by IRON CROWN ENTERPRISES, Inc., P.O. Box 1605, Charlottesville, VA 22902. Stock # 8014 First U.S. Printing, January, 1990. ISBN 1-55806-083-9 2 Guidelines Ehlissa ducked suddenly behind the standing stone overlooking the burial mounds. Was that a cloak fluttering in the cool night breeze? She CHARACTER STATS pulled her own garment closer, knotting its hem to prevent a gust of wind Ag ..... Agility (RM/MERP) Me ....Memory (RM) from carrying the cape's folds outside her hiding place. Kneeling on the Co ..... Constitution (RM/MERP) Ig ...... Intelligence (MERP) damp soil in the stone's shadow, she peered around the monolith's bulk. St ....... Strength (RM/MERP) Re .... Reasoning (RM) Starlight, glimmering faintly on the distant, snow-capped peaks of the Pr ...... Presence (RM/MERP) Em .... Empathy (RM) Ered Luin, illuminated the scene before her. It(In) Intuition (RM/MERP) Qu ..... Quickness (RM) A ring of hills cupped the grassy vale where the Celeglin Barrows SD ..... Self Discipline (RM) marked the tombs of long dead Dúnadan warriors. The crouching woman let out a careful breath. The stone portal of the nearest mound gaped open, GAME TERMS and from its dank maw a shadow drifted across the threshold. As the stars' AT ...... Armor Type Lvl ............. Level (exp. or spell pale rays probed his looming silhouette, the shadow became a man bp ....... bronze piece(s) MA ............ Martial Arts cloaked in blood-red. The wind caught his garb, spreading the heavy cp ....... copper piece(s) Mod ........... Modifier or fabric to show merely shivering air within the billowing cape. This was no Crit ....Critical strike mp .............. mithril piece(s) man! Ehlissa shuddered as the wraith turned in her direction. D ........ Die or Dice NPC ........... Non-player Character D100.. Percentile Dice Result OB ............. Offensive bonus DB ...... Defensive Bonus PC .............. Player Character 1.0 GUIDELINES FRP ... Fantasy Role Playing PP .............. Power Points Fantasy role playing is akin to a living novel where the players are the GM ....Gamemaster R or Rad ....Radius main characters. Everyone combines to write a story which is never short gp ...... gold pieces(s) Rnd or Rd ..Round of adventure. They help create a new land and strange new tales. ip ........ iron piece(s) RR ............. Resistance Roll This series is designed as a tool for Gamemasters (GMs) who wish to jp ....... jade piece(s) Stat ............ Statistic or run scenarios or campaigns set in J.R.R. Tolkien's Middle-earth. The tp ........ tinpiece(s) adventure modules are complete and ready-to- run studies of very specific areas, and are intended to be used with a minimum of additional work. 1.2 ADAPTING THIS MODULE Each has statistical information based on the Middle-earth Role Playing Like the rest of this series, this module is designed for use with the (MERP) and Rolemaster (RM) fantasy systems. The modules are, how- Middle-earth Role Playing game (MERP) or the more advanced Rolemas- ever, adaptable for use with most major role playing games. Creative ter (RM) system, but is adaptable to most other major FRP games. guidelines, not absolutes, are emphasized. Statistics are expressed on a closed or open-ended scale, using a 1-100 PROFESSOR TOLKIEN'S LEGACY base and percentile dice (D100). No other dice are required. Each module is based on extensive research and attempts to meet the high standards associated with the Tolkien legacy. Rational linguistic, 1.21 CONVERTING STATS AND BONUSES cultural, and geological data are employed. Interpretive material has been Bonuses: When converting percentile values to a 1-20 system a simple included with great