The Last Guardian

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The Last Guardian Presura XXV / Team ICO. Presura XXV / Team ICO. Imágenes: Las imágenes que ilustran los artículos o bien son imá- EDITORIAL: genes promocionales de los juegos mentados y por lo tanto todos sus derechos son de sus legales propietarios o son de los autores citados al final de cada artículo. Portada: The Last Guardian. Por François Coutu. https:// www.artstation.com/artwor- Alberto Venegas Ramos nació en Badajoz en 1988. Vivió en k/939Zo Nogales, Extremadura y se licenció en Historia por la Uni- Textos: versidad de Extremadura. Después, cursó diferentes máster sobre investigación histórica y práctica docente. Ha impar- Todos los textos son propie- tido la docencia en Geografía, Historia e Historia del Arte en dad exclusiva de sus auto- la Comunidad de Madrid durante tres años. Estudiante de res. La dirección de la revis- Antropología Social y Cultural por la UNED e investigador ta no se hace responsable de doctoral en los usos públicos de la Historia por la Universi- su contenido. dad de Murcia. Director de la revista Presura y colaborador Lugar de edición: en diferentes medios de prensa y crítica de videojuegos. Nogales, Badajoz. Número ISSN: Antes que nada debo tante de todo esto es que pedir disculpas por la tar- hemos llegado. Team ICO, I2444 - 3859. danza en la publicación con tan solo tres años a Coordinación y edición del de un nuevo número de sus espaldas, ha conse- número: Presura. Cómo habréis ob- guido erigirse como uno Alberto Venegas Ramos. servado la página web ha de los hitos y referencias crecido y reformado por del medio del videojuego Encargado de diseño y completo. Esto ha pro- contemporáneo. A lo lar- maquetación: vocado que el esfuerzo go de las páginas de este Alberto Venegas Ramos. principal del proyecto se número recorreremos al- haya invertido en la nueva gunos de los recovecos de Diseño de portada: página. También, si seguís sus obras con especial in- Alberto Venegas Ramos. a Presura en las redes so- cidencia a su último lanza- Créditos: ciales, estaréis al tanto de miento, The Last Guardian. la publicación de nuestro Espero que os resulte in- 2017. Presura. Todos los primer número en papel teresante. Gracias por es- derechos reservados. Para gracias a la colaboración tar ahí. reproducción del conteni- con Sello ArsGames. Todos do o parte de él debe tener estos condicionantes, más nuestro explícito consenti- la propia vida, ha provoca- miento. Los productos nom- do que el ritmo de publi- brados en estas páginas son cación de la revista digital propiedad de sus respecti- se haya visto ralentizado. vos propietarios. Aunque la parte impor- Página 2 Página 3 arte interior nicholas roerich Presura XXV / Team ICO. Presura XXV / Team ICO. índice andrés paredes. 12 SHADOW OF THE COLOSSUS. EL ROMANTICISMO Y LO SUBLIME. HÉCTOR LAGO PÉREZ. 26 THE LAST GUARDIAN. LAS TRES IDENTIDADES. PRESURA FERNANDO PALACIOS DUESO. 38 THE LAST GUARDIAN. UN PROCESO IMPERFECTO. MARCOS FERNÁNDEZ BERRUEZO. 46 EL CUENTO Y SUS CONSTRUCTOS Y METÁFORAS EN LA OBRA DE TEAM ICO. Página 6 Página 7 Presura XXV / Team ICO. Presura XXV / Team ICO. AUTores fernando Héctor palacios lagos andrés R. dueso. pérez. paredes. Fernando Palacios Fundador de Lu- Licenciado en Be- Dueso se dedica a es- dum Post y La Quinta llas Artes y con un cribir sobre arte en Pared. Defensor del máster en Investiga- sus diversas formas. videojuego como ción y creación artís- Acaba de terminar el medio artístico y tica. En 2016 publico grado en Periodismo, cultural, interesado mi primer libro sobre cuyo TFG lo ha enfo- en la construcción la figura del Diablo cado a la Introduc- de una nueva crítica. en el cine. Defensor ción a la Crítica Artís- Aspirante en muchas acérrimo de El gran tica del Videojuego cosas, con más ganas halcón. como Medio. En el que títulos. ensayo habla de las @Mr_huistastico. ocho vías a través de las que, (considera), Una persona aventurera, decidida, exploradora y valerosa siempre y cuando sea más se puede y/o se debe allá de las fronteras del pixel. Tras la pantalla es un tipo corriente que dedica demasia- tratar un videojuego das horas a no hacer nada útil para la sociedad, perdido entre pensamientos, reflexio- como obra puramen- nes, videojuegos, novelas, películas, series y cómics. Se graduó en Educación Social y te artística. durante la carrera utilizó los videojuegos académicamente siempre que pudo. Dedica sus domingos a un programa de radio sobre videojuegos y colabora con frecuencia en una web que nunca adivinaríais de qué trata. Vaya, lo habéis sabido, de videojuegos. A marcos veces escribe cosas en forma de artículos o historias. Matrix y Metal Gear le han ense- fernández ñado más sobre el ser humano de lo que lo han hecho varios profesores de filosofía.No berruezo. hay cuchara y pero, ¿qué coño? son frases esenciales en su día a día. Página 8 Página 9 Presura XXV / Team ICO. Presura XXV / Team ICO. PRESURA Página 10 Página 11 Presura XXV / Team ICO. Presura XXV / Team ICO. shadow of the colossus el romanticismo y lo sublime. andrés r. paredes. El Coloso está de espaldas. Sentado nuestro satélite en el cielo nos da una con el rostro girado hacia nosotros, pero cierta idea de su estatura, pero, al estar no nos mira. Parece como si lo hubiése- prácticamente de cuclillas nos es difí- mos interrumpido en medio de una me- cil de imaginar hasta dónde puede lle- ditación. Tiene el pelo y la barba negros. gar. Es un ser gigantesco. La visión del Está desnudo. Da la impresión de que su mismo resulta increíble e impresionan- espalda está hecha del mismo material te. No resulta terrorífico como Saturno, que las nubes. Que es apenas una figu- ni amenazador como el Gigante de la ra etérea que va a desaparecer en cual- tormenta. Éste es un Coloso melancóli- quier momento. Sin embargo, la luz de co, sentado, cansado. Está agotado. Sus la luna menguante lo ilumina, creando ojos no nos miran, está contemplando el brillos y sombras casi hipnóticas y ase- cielo. Es un monstruo inocente y enor- gurándonos que es real. Apenas se atis- me. No hay otro como él. ¿Quién querría ba, sobre el campo en el que está senta- hacerle daño?. do, un pequeño pueblo. La posición de Página 12 Página 13 Presura XXV / Team ICO. Presura XXV / Team ICO. Shadow of the Colossus comienza al fi- versal, por primera vez en en el Siglo XVI- nal del viaje del héroe. Nuestro protago- II con un significado bastante diferente nista, Wander, ya ha conseguido su Espada al que estamos acostumbrados: como en Antigua, rescatado el cadáver de la don- las novelas. De acuerdo al lingüista «(ro- cella a la que desea resucitar, realizado manticismo)... se convierte en símbolo el viaje hasta el Templo y está preparado de inverosimilitud, de lo ficticio y lo qui- para su última Prueba. Nos encontramos mérico, de una fantasía enloquecida». Lo en el último capítulo de su historia, en romántico es, ante todo, lo imposible que los últimos suspiros de una era, al borde tan sólo puede darse en la ficción. Y no de lo desconocido. Así nos lo cuentan las se refiere sólo a acciones o seres impo- ruinas en las que se encuentra el gigan- sibles. Un ejemplo: A principios del XIX tesco Templo en el que comienza la odi- una mujer viajaba en diligencia a través sea, las formas primitivas de los ídolos de Gran Bretaña. Le acompañaba un viejo que representan a los Colosos, e incluso de aspecto desgarbado, que parecía casi el ritmo de los primeros 20 minutos del un vagabundo. A mitad de la travesía, es- juego, las pocas escenas a través de las talló una tormenta terrible. La diligencia cuales la historia se plantea. Wander, en se zarandeaba de un lado a otro, la lluvia un acto excesivamente dramático coloca golpeaba con fuerza el techo y el sonido a su amada en el altar y la descubre. Dor- Existe un de los truenos era ensordecedor. La se- min , el Dios encerrado al que tenemos ñora bajó rápidamente la persiana de su que ayudar, habla alto, claro y despacio. ventana, temerosa del exterior, el gra- Todo el juego transmite la lentitud y la nizo y los rayos. El vagabundo, por parsimonia de una ceremonia en la que esfuerzo su parte, se disculpó cortés- nada se hace con prisa. Como si supieran mente, y procedió a aso- que es la última vez que va a ocurrir, los mar la cabeza primero personajes, e incluso el propio juego tra- y después medio ta de alargar cada segundo, cada acción, cuerpo por la activo por cada conversación. Existe un esfuerzo ventana, activo por convertir esta experiencia en con la algo más que bello, en un suceso impor- di- tante. Hay un aspecto romántico en Sha- convertir dow of the Colossus que resulta difícil de encontrar en ningún otro videojuego de la época, y aquí lo romántico nos viene como anillo al dedo. esta experiencia El término «romántico» aparece, de acuerdo a Antonio Marí en Lecciones de en algo más que Literatura Uni- bello, en un suceso importante Página 14 Página 15 Presura XXV / Team ICO. Presura XXV / Team ICO. ligencia todavía en marcha, en medio El propio autor llama a esta actividad de la tempestad. Así se mantuvo duran- deconstructiva «naturaleza Jupiterina». te cinco, quince minutos, media hora. El Para cuando la naturaleza (las montañas, viento y la lluvia azotaban sin piedad, y las vistas, las cascadas, las ruinas, el sol, finalmente el viejo volvió a deslizarse las nubes) ya no nos sorprendan más, o LOS COLOSOS SON al interior.
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