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World of Warcraft Online Manual
Game Experience May Change During Online Play WOWz 9/11/04 4:02 PM Page 2 Copyright ©2004 by Blizzard Entertainment. All rights reserved. The use of this software product is subject to the terms of the enclosed End User License Agreement. You must accept the End User License Agreement before you can use the product. Use of World of Warcraft, is subject to your acceptance of the World of Warcraft® Terms of Use Agreement. World of Warcraft, Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment in the U.S. and/or other countries.Windows and DirectX are trademarks or registered trademarks of Microsoft Corporation in the U.S. and/or other countries. Pentium is a registered trademark of Intel Corporation. Power Macintosh is a registered trademark of Apple Computer, Inc. Dolby and the double-D symbol are trademarks of Dolby Laboratory. Monotype is a trademark of Agfa Monotype Limited registered in the U.S. Patent and Trademark ® Office and certain other jurisdictions. Arial is a trademark of The Monotype Corporation registered in the U.S. Patent and Trademark Office and certain other jurisdictions. ITC Friz Quadrata is a trademark of The International Typeface Corporation which may be registered in certain jurisdictions. All other trademarks are the property of their respective owners. Uses high-quality DivX® Video. DivX® and the DivX® Video logo are trademarks of DivXNetworks, Inc. and are used under license. All rights reserved. AMD, the AMD logo, and combinations thereof are trademarks of Advanced Micro Devices, Inc All ATI product and product feature names and logos, including ATI, the ATI Logo, and RADEON are trademarks and / or registered trademarks of ATI Technologies Inc. -
Fumito Ueda Och Samtalet Mellan Maskin Och Människa
INSTITUTIONEN FÖR KULTURVETENSKAPER Fumito Ueda och samtalet mellan maskin och människa Filip Ekström Kandidatuppsats: 15 hp Program: Kultur, kandidatprogrammet (KP1125) Nivå: Kandidat Termin/år: VT18 Handledare: Ola Stockfelt Examinator: Viveka Kjellmer ABSTRACT University of Gothenburg Department of Cultural Sciences Gothenburg, Sweden Bachelor of Arts – Program in Cultural Sciences, 15.0 higher education credits Graduating Thesis, spring 2018 Author: Filip Ekström Mentor: Ola Stockfelt Examinator: Title: Fumito Ueda – And the Conversation Between Human and Machine This thesis approaches videogame-designer Fumito Uedas three major works, ICO, Shadow of the Colossus and The Last Guardian, through the theories of cybernetics. Mostly those of the philosopher and mathematician Norbert Wiener. With the focus on the relation and communication between the player/human and the videogame/machine/computer. How the a.i-characters through Uedas games develop more and more liberties of being their own individuals, free from the player-characters full control, and how this effects the gameplay and players relation to the machine and his/hers interaction with them. It shows that through the evolution of Uedas a.i-characters, players learn to adapt more to the demands of a computer, and the digitally generated world. And using the communication made available by videogames, is able to adjust to these artificial creatures requirements, just as if they were real beings. Keywords: Cybernetics, videogames, intergration, machine/human interaction 1 INNEHÅLLSFÖRTECKNING -
Dvds DVDS 277
DVDs DVDS 277 CONCERTS & MUSIC Eric Clapton & Steve Winwood B.B. King Live from Madison Square Garden B.B. King Live AC/DC 2 DVDs ..................................................$27.99 17-WEA517585____ DVD ......................................................$14.99 40-7130HJDVD____ Blu-Ray Disc .........................................$17.99 40-7131HJBD____ Plug Me In Neil Diamond 2 DVDs ..................................................$29.99 40-10417____ Diana Krall Hot August Night/NYC Adele Live from Madison Square Garden Live in Rio DVD ......................................................$13.99 40-62711____ DVD ......................................................$14.99 40-EV302739____ Live at the Royal Albert Hall DVD & CD .............................................$18.99 40-90446____ Eagles Led Zeppelin The Band Farewell I Tour — Live from Melbourne Celebration Day 2 DVDs ..................................................$29.99 17-WEA970423____ DVD & 2 CDs .........................................$29.95 17-WEA532625____ The Last Waltz Hell Freezes Over Blu-Ray Disc & 2 CDs ...........................$34.95 17-WEA532628____ DVD ......................................................$14.99 40-M102021____ DVD ......................................................$24.99 40-B000437709____ Led Zeppelin History of The Eagles DVD 2-Pack ..........................................$29.99 17-WEA970198____ The Beatles The Story of an American Band Mothership ✸ 3 DVDs ............................................$34.99 40-347919____ The -
Godsmack – Godsmack IV (2006)
Godsmack – Godsmack IV (2006) Written by bluesever Tuesday, 12 April 2011 19:06 - Last Updated Wednesday, 21 March 2018 22:06 Godsmack – Godsmack IV (2006) 1. Live In Sin 2. Speak 3. The Enemy 4. Shine Down 5. Hollow 6. No Rest For The Wicked 7. Bleeding Me play 8. Voodoo Too 9. Temptation play 10. Mama 11. One Rainy Day 12. I Thought 13. Safe And Sound Musicians: Sully Erna: lead vocals, rhythm guitar, keyboards, drums, percussion, Tony Rombola: lead guitar, backing vocals Robbie Merrill: bass, Shannon Larkin: drums, percussion Godsmack may never garner the kind of praise that's bestowed upon its obvious influences (Metallica, Alice in Chains, Tool), but the hard-working Boston quartet has managed to stay at the top of the alternative metal heap for nearly eight years. IV, produced by frontman Sully Erna, doesn't stray too far from the formula, relying on big midtempo brooders and heavy, drop-D riffs to work in the usual themes of loneliness, betrayal, and the overuse of the word "bleeding." For the most part it's cliché done well -- the record opens with an audio collage of children saying their prayers before bed -- and the band can turn it up to 11 with the best of them. Stadium-sized cuts like "Speak," "Enemy," and "Temptation" are sure to please the masses -- 1 / 2 Godsmack – Godsmack IV (2006) Written by bluesever Tuesday, 12 April 2011 19:06 - Last Updated Wednesday, 21 March 2018 22:06 they even bring out the vocoder for "No Rest for the Wicked" -- and fans brought into the fold with 2004's acoustic Other Side EP will eat up the pensive, mandolin-led "Hallow," but there's little growth to be found, resulting in a textbook-executed slice of commercial aggression. -
Drummer Bracket Template
First Round Second Round Sweet 16 Elite 8 Final Four Championship Final Four Elite 8 Sweet 16 Second Round First Round Peter Criss-Kiss Robert Bourbon-Linkin Park Neal Sanderson-Three Days Grace Neal Sanderson-Three Days Grace Morgan Rose-Sevendust Morgan Rose-Sevendust Matt Sorem-GNR Paul Bostaph-Slayer Clown-Slipknot Charlie Benante-Anthrax Paul Bostaph-Slayer Paul Bostaph-Slayer Morgan Rose-Sevendust Clown-Slipknot Ray Luzier-KoRn Matt McDonough-Mudvayne Neal Peart-Rush Matt Cameron-Pearl Jam Ginger Fish-Manson Ray Luzier-KoRn Winner Matt Cameron-Pearl Jam Joey Kramer-Aerosmith Matt McDonough-Mudvayne Matt McDonough-Mudvayne Neal Peart-Rush Neal Peart-Rush Chad Gracey-Live Matt McDonough-Mudvayne Vinnie Paul-Pantera Neal Peart-Rush Sam Loeffler-Chevelle Lars Ulrich-Metallica Tommy Lee-Motley Crue Shannon Larkin-Godsmack Taylor Hawkins-Foo Roy Mayogra-Stone Sour Lars Ulrich-Metallica Taylor Hawkins-Foo Fighters Ben Anderson-Nothing More Jay Weinberg-Slipknot Jay Weinberg-Slipknot Ron Welty-Offspring Ron Welty-Offspring Alex Shelnett-ADTR Jay Weinberg-Slipknot Taylor Hawkins-Foo Fighters Butch Vig-Garbage Vinnie Paul-Pantera Tre Cool-Green Day Tommy Lee-Motley Crue Shannon Larkin-Godsmack Eric Carr-Kiss John Alfredsson-Avatar Tre Cool-Green Day Neal Peart-Rush Robb Rivera-Nonpoint Robb Rivera-Nonpoint Bill Ward-Black Sabbath Tommy Lee-Motley Crue Shannon Larkin-Godsmack Shannon Larkin-Godsmack Tommy Lee-Motley Crue Chris Adler-Lamb of God Tommy Lee-Motley Crue Neal Peart-Rush Vinnie Paul-Pantera Joey Jordison-Slipknot Sean Kinney-Alice -
Games for Self-Reflection
Kandidatarbete i medieteknik, Institutionen för teknik och estetik, vårtermin 2017 Social Insecurity & Games: Games for self-reflection Douglas Gidlöf | Sebastian Hansson Aneer Pirjo Elovaara Peter Giger Abstract This is a study of how games can be used to encourage self-reflection. The study uses Everyday-Social Anxiety to establish a base point from which to make a game. During the study a game was developed using the research found. The game uses mechanics in order to link the player to the games protagonist. This link is then used in an attempt to encourage the player to self-reflect. Known design methods are used as guidelines of how the study and game is made. These methods originate from both game design and design of informative systems (such as servers). Some psychology sources are used in order to gather an understanding of what Social Anxiety is and how it affects people, the focus however, lies on the subject of Media technology and game development. The study concludes with results and a discussion. In the discussion the entirety of the study is motivate and reflected over by the authors. The results are specifically presented in a conclusion, presenting what was done, and what the study led to. Keywords: Social Anxiety, Design, Game, Mechanics, Link. Abstrakt Detta är en studie på hur spel kan användas för att uppmuntra själv-reflektion. Studien använder vardags-social ångest för att etablera en utgångspunkt utifrån vilken ett spel skapas. Under studien utvecklades ett spel utifrån utforskningen som hittats. Spelet använder mekanier för att skapa en länk mellan spelaren och spelets protagonist. -
Skazka: Empathy Through Cooperation and Discovery
Skazka: Empathy through Cooperation and Discovery Elevator Pitch Skazka is a two-player cooperative and exploration-based game about a girl, Katya, and a wolf, Volk, who navigate the Siberian landscape to find the girl's brother. Over the course of their journey, they must work together to overcome the beautiful but treacherous terrain and survive encounters with the animal-like lords of the land. The game draws from the mythology and folktales of the Siberian peoples including the Russians, the Buryat, and the Tyuvan clans. The primary goals of Skazka's design are to explore mechanics and narrative that: 1. Encourage cooperative problem-solving skills in players 2. Reward group discovery 3. Foster empathy between players The game is intended to be a compelling and emotive game, and it draws on design and scope aspects from games in related genres such as Journey, The Last Guardian, Trine, and Never Alone. Skazka educates by encouraging prosocial behaviors between players and depicting the unique biomes and cultures of the remote Siberian region. To reach a wider audience, Akula Games, LLC presents this experience using familiar and well-loved play mechanics that both young people and adults can enjoy. Few games explore cooperative mechanics and empathy-building in a commercial setting, but Skazka reaches both “core" and “mid-core" game players by connecting the fundamentally social nature of games with cooperation-based challenges. Core game players are defined as people who play games more than five hours a day, while the mid-core audience plays less but often desires the complexity of play associated with core gaming. -
Toto's Shannon Forrest
WORTH WIN A TAMA/MEINL PACKAGE MORE THAN $6,000 THE WORLD’S #1 DRUM MAGAZINE 25 GR E AT ’80s DRUM TRACKS Toto’s Shannon ForrestThe Quest For Excellence NEW GEAR REVIEWED! BOSPHORUS • ROLAND • TURKISH OCTOBER 2016 + PLUS + STEVEN WOLF • CHARLES HAYNES • NAVENE KOPERWEIS WILL KENNEDY • BUN E. CARLOS • TERENCE HIGGINS PURE PURPLEHEARTTM 12 Modern Drummer June 2014 CALIFORNIA CUSTOM SHOP Purpleheart Snare Ad - 6-2016 (MD).indd 1 7/22/16 2:33 PM ILL SURPRISE YOU & ILITY W THE F SAT UN VER WIL HE L IN T SP IR E Y OU 18" AA SICK HATS New Big & Ugly Big & Ugly is all about sonic Thin and very dry overall, 18" AA Sick Hats are 18" AA Sick Hats versatility, tonal complexity − surprisingly controllable. 28 holes allow them 14" XSR Monarch Hats and huge fun. Learn more. to breathe in ways other Hats simply cannot. 18" XSR Monarch With virtually no airlock, you’ll hear everything. 20" XSR Monarch 14" AA Apollo Hats Want more body, less air in your face, and 16" AA Apollo Hats the ability to play patterns without the holes 18" AA Apollo getting in your way? Just flip ‘em over! 20" AA Apollo SABIAN.COM/BIGUGLY Advertisement: New Big & Ugly Ad · Publication: Modern Drummer · Trim Size: 7.875" x 10.75" · Date: 2015 Contact: Luis Cardoso · Tel: (506) 272.1238 · Fax: (506) 272.1265 · Email: [email protected] SABIAN Ltd., 219 Main St., Meductic, NB, CANADA, E6H 2L5 YOUR BEST PERFORMANCE STARTS AT THE CORE At the core of every great performance is Carl Palmer's confidence—Confidence in your ability, your SIGNATURE 20" DUO RIDE preparation & your equipment. -
Godsmack | Primary Wave Music
GODSMACK facebook.com/Godsmack instagram.com/godsmack twitter.com/godsmack Imageyoutube.com/channel/UCe9rl8k6yymUeVzzXfFGWwA not found or type unknown godsmack.com en.wikipedia.org/wiki/Godsmack open.spotify.com/artist/6gZq1Q6bdOxsUPUG1TaFbF According to Greek mythology, the phoenix absorbs new life through rising from the ashes of its predecessor. By the same token, we tear down the relics of the past in order to make way for the innovations of the future. As every rebirth requires reinvention, GODSMACK— Sully Erna [vocals, guitar], Tony Rombola [guitar], Robbie Merrill [bass], and Shannon Larkin [drums]–continue a similar cycle on their seventh full-length and debut for BMG, When Legends Rise. The multiplatinum four-time GRAMMY® Award-nominated Boston bastion of hard rock raises its voice louder than ever on their first album in four years. “You’ve got to burn it down to build it up,” affirms Erna. “When Legends Rise is a metaphor. Life can get challenging at times. It can knock you onto the ground. However, if you reach inside of yourself, find that inner strength, and rise up again, you’ll flourish. Over the past few years, I went through a really tough time, but I learned this firsthand. Coming out on the other side, we’re going to do this bigger and better than we ever have. We’re ready to work.” Truth is, the members of GODSMACK have never been afraid to put in the work… Like the city they call home, these musicians speak louder, fight harder, and grow stronger each day. Through an uncompromising attitude and uncanny knack for a hummable hook, they quietly became one of modern rock’s most reliable and resonant institutions. -
A Compact Drum Kit That's Great for Kids
Shells ABD1520T ABD1522T ATT1510U ATT1512U ATT1513U AFT1516 AFT1518 ASD0545 Additional TB1030AA TB1230AA RMGW RMCW Hardware TH945A x2 HS1100 CS845 SS940 DFP9410 FP9410 CH745 x4 CH740 x3 TH904 WHS860S WS865 x2 AC910 CWH930 HSAT930 1 Lug Nut Lug Nut Holding Plate Bolt on Shell (Patent Pend) In taking an entirely fresh approach to lug design, our craftsmen have come up with an ideal design Air hole, YESS and that delivers greater sound performance and bolts on the shell side are all positioned convenience. These new lugs hook onto bolts that at the shell’s nodal are attached to the shell, which allows the lug point. casings themselves to "float" eliminating any direct contact between the lug and the shell. As this design reduces the amount of hardware actually attached to the drum shell, the shell is allowed to vibrate freely. On an 11-inch shell the lug bolts, as well as the YESS mounting system, are all attached to the shell at its nodal point to greatly minimize influence on shell resonance to deliver maximum tone. Another benefit these lugs provide is when it comes time to change the head, it is no longer necessary to remove the tuning bolts from the lugs to remove the hoop. Just loosen the bolts enough to slide the lugs off of the bolts and the hoop comes right off. No more lost washers, etc. and head changes can be done quicker and easier than before. * Nodal point mounting is patented by the Nobel & Cooley Drum Company. Nylon Ring * Beside the Absolute Nouveau Lugs, the Absolute lugs that were offered on O Ring earlier models are also available. -
Black Sabbath the Complete Guide
Black Sabbath The Complete Guide PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Mon, 17 May 2010 12:17:46 UTC Contents Articles Overview 1 Black Sabbath 1 The members 23 List of Black Sabbath band members 23 Vinny Appice 29 Don Arden 32 Bev Bevan 37 Mike Bordin 39 Jo Burt 43 Geezer Butler 44 Terry Chimes 47 Gordon Copley 49 Bob Daisley 50 Ronnie James Dio 54 Jeff Fenholt 59 Ian Gillan 62 Ray Gillen 70 Glenn Hughes 72 Tony Iommi 78 Tony Martin 87 Neil Murray 90 Geoff Nicholls 97 Ozzy Osbourne 99 Cozy Powell 111 Bobby Rondinelli 118 Eric Singer 120 Dave Spitz 124 Adam Wakeman 125 Dave Walker 127 Bill Ward 132 Related bands 135 Heaven & Hell 135 Mythology 140 Discography 141 Black Sabbath discography 141 Studio albums 149 Black Sabbath 149 Paranoid 153 Master of Reality 157 Black Sabbath Vol. 4 162 Sabbath Bloody Sabbath 167 Sabotage 171 Technical Ecstasy 175 Never Say Die! 178 Heaven and Hell 181 Mob Rules 186 Born Again 190 Seventh Star 194 The Eternal Idol 197 Headless Cross 200 Tyr 203 Dehumanizer 206 Cross Purposes 210 Forbidden 212 Live Albums 214 Live Evil 214 Cross Purposes Live 218 Reunion 220 Past Lives 223 Live at Hammersmith Odeon 225 Compilations and re-releases 227 We Sold Our Soul for Rock 'n' Roll 227 The Sabbath Stones 230 Symptom of the Universe: The Original Black Sabbath 1970–1978 232 Black Box: The Complete Original Black Sabbath 235 Greatest Hits 1970–1978 237 Black Sabbath: The Dio Years 239 The Rules of Hell 243 Other related albums 245 Live at Last 245 The Sabbath Collection 247 The Ozzy Osbourne Years 249 Nativity in Black 251 Under Wheels of Confusion 254 In These Black Days 256 The Best of Black Sabbath 258 Club Sonderauflage 262 Songs 263 Black Sabbath 263 Changes 265 Children of the Grave 267 Die Young 270 Dirty Women 272 Disturbing the Priest 273 Electric Funeral 274 Evil Woman 275 Fairies Wear Boots 276 Hand of Doom 277 Heaven and Hell 278 Into the Void 280 Iron Man 282 The Mob Rules 284 N. -
Mukokuseki and the Narrative Mechanics in Japanese Games
Mukokuseki and the Narrative Mechanics in Japanese Games Hiloko Kato and René Bauer “In fact the whole of Japan is a pure invention. There is no such country, there are no such peo- ple.”1 “I do realize there’s a cultural difference be- tween what Japanese people think and what the rest of the world thinks.”2 “I just want the same damn game Japan gets to play, translated into English!”3 Space Invaders, Frogger, Pac-Man, Super Mario Bros., Final Fantasy, Street Fighter, Sonic The Hedgehog, Pokémon, Harvest Moon, Resident Evil, Silent Hill, Metal Gear Solid, Zelda, Katamari, Okami, Hatoful Boyfriend, Dark Souls, The Last Guardian, Sekiro. As this very small collection shows, Japanese arcade and video games cover the whole range of possible design and gameplay styles and define a unique way of narrating stories. Many titles are very successful and renowned, but even though they are an integral part of Western gaming culture, they still retain a certain otherness. This article explores the uniqueness of video games made in Japan in terms of their narrative mechanics. For this purpose, we will draw on a strategy which defines Japanese culture: mukokuseki (borderless, without a nation) is a concept that can be interpreted either as Japanese commod- ities erasing all cultural characteristics (“Mario does not invoke the image of Ja- 1 Wilde (2007 [1891]: 493). 2 Takahashi Tetsuya (Monolith Soft CEO) in Schreier (2017). 3 Funtime Happysnacks in Brian (@NE_Brian) (2017), our emphasis. 114 | Hiloko Kato and René Bauer pan” [Iwabuchi 2002: 94])4, or as a special way of mixing together elements of cultural origins, creating something that is new, but also hybrid and even ambig- uous.