Anexoii Ventas Realizadas Por
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Video Game Archive: Nintendo 64
Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 Table of Contents…………………………………………………………………………………………. 3 Table of Figures……………………………………………………………………………………………5 Acknowledgements……………………………………………………………………………………….. 7 Executive Summary………………………………………………………………………………………. 8 1-Introduction…………………………………………………………………………………………….. 9 2-Background………………………………………………………………………………………… . 11 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 2.2 - The Console and its Competitors:………………………………………………………………. 16 Development of the Console……………………………………………………………………...16 -
Dell Mobile Clinical Computing Vmware View Solution
Dell Mobile Clinical Computing ® VMware View Solution Technisches White Paper von Dell 2 Dieses White Paper dient ausschließlich zu Informationszwecken und enthält möglicherweise Druckfehler und technische Ungenauigkeiten. Der Inhalt wird in der vorliegenden Form ohne jegliche Gewährleistung (ausdrücklich oder implizit) bereitgestellt. © 2012 Dell Inc. Alle Rechte vorbehalten. Eine Vervielfältigung dieses Materials ist ohne die ausdrückliche schriftliche Zustimmung von Dell Inc. in jeder Form verboten. Wenn Sie weitere Informationen benötigen, nehmen Sie Kontakt mit Dell auf. Dell, das Dell Logo, Dell Wyse und PowerEdge sind Marken von Dell Inc. VMware, vSphere und VMware vCenter sind eingetragene Marken oder Marken von VMware, Inc. in den USA und/oder anderen Ländern. Andere unter Umständen in diesem Dokument genannte Marken und Handelsnamen verweisen auf die Inhaber dieser Marken und Namen oder auf deren Produkte. Dell Inc. beansprucht keinerlei Eigentumsrechte an den Marken und Handelsnamen Dritter. Imprivata, OneSign und Secure Walk-Away sind Marken von Imprivata Inc. November 2012 3 Inhalt Zielgruppe .............................................................................................................................. 4 Einleitung ............................................................................................................................... 4 Dell Mobile Clinical Computing (MCC) ........................................................................................... 5 Referenzarchitektur .................................................................................................................. -
20 Years of Opengl
20 Years of OpenGL Kurt Akeley © Copyright Khronos Group, 2010 - Page 1 So many deprecations! • Application-generated object names • Depth texture mode • Color index mode • Texture wrap mode • SL versions 1.10 and 1.20 • Texture borders • Begin / End primitive specification • Automatic mipmap generation • Edge flags • Fixed-function fragment processing • Client vertex arrays • Alpha test • Rectangles • Accumulation buffers • Current raster position • Pixel copying • Two-sided color selection • Auxiliary color buffers • Non-sprite points • Context framebuffer size queries • Wide lines and line stipple • Evaluators • Quad and polygon primitives • Selection and feedback modes • Separate polygon draw mode • Display lists • Polygon stipple • Hints • Pixel transfer modes and operation • Attribute stacks • Pixel drawing • Unified text string • Bitmaps • Token names and queries • Legacy pixel formats © Copyright Khronos Group, 2010 - Page 2 Technology and culture © Copyright Khronos Group, 2010 - Page 3 Technology © Copyright Khronos Group, 2010 - Page 4 OpenGL is an architecture Blaauw/Brooks OpenGL SGI Indy/Indigo/InfiniteReality Different IBM 360 30/40/50/65/75 NVIDIA GeForce, ATI implementations Amdahl Radeon, … Code runs equivalently on Top-level goal Compatibility all implementations Conformance tests, … It’s an architecture, whether Carefully planned, though Intentional design it was planned or not . mistakes were made Can vary amount of No feature subsetting Configuration resource (e.g., memory) Config attributes (e.g., FB) Not a formal -
3Dfx Oral History Panel Gordon Campbell, Scott Sellers, Ross Q. Smith, and Gary M. Tarolli
3dfx Oral History Panel Gordon Campbell, Scott Sellers, Ross Q. Smith, and Gary M. Tarolli Interviewed by: Shayne Hodge Recorded: July 29, 2013 Mountain View, California CHM Reference number: X6887.2013 © 2013 Computer History Museum 3dfx Oral History Panel Shayne Hodge: OK. My name is Shayne Hodge. This is July 29, 2013 at the afternoon in the Computer History Museum. We have with us today the founders of 3dfx, a graphics company from the 1990s of considerable influence. From left to right on the camera-- I'll let you guys introduce yourselves. Gary Tarolli: I'm Gary Tarolli. Scott Sellers: I'm Scott Sellers. Ross Smith: Ross Smith. Gordon Campbell: And Gordon Campbell. Hodge: And so why don't each of you take about a minute or two and describe your lives roughly up to the point where you need to say 3dfx to continue describing them. Tarolli: All right. Where do you want us to start? Hodge: Birth. Tarolli: Birth. Oh, born in New York, grew up in rural New York. Had a pretty uneventful childhood, but excelled at math and science. So I went to school for math at RPI [Rensselaer Polytechnic Institute] in Troy, New York. And there is where I met my first computer, a good old IBM mainframe that we were just talking about before [this taping], with punch cards. So I wrote my first computer program there and sort of fell in love with computer. So I became a computer scientist really. So I took all their computer science courses, went on to Caltech for VLSI engineering, which is where I met some people that influenced my career life afterwards. -
Dell FX100 Zero Client
Windows®. Life without Walls™. Dell consiglia Windows 7. Dell FX100 Zero Client Dell FX100 è una vera e propria soluzione di comunicazione senza client che, avvalendosi della tecnologia PC-over-IP®, è utile in diverse situazioni, dalle ordinarie attività di ufficio agli impieghi più impegnativi in termini di funzionalità e visualizzazione. Dell FX100 rappresenta la piattaforma ideale per soluzioni di desktop remoto virtuale e workstation remota dedicata. Nessun PC e ingombro quasi inesistente Desktop remoto virtuale Dell FX100 è anche un componente fondamentale della soluzione Dell Precision FX100 è di dimensioni molto ridotte e consuma desktop remoto virtuale di Dell, progettata per le aziende che pochissima energia. È senza ventole, senza driver e senza stato: hanno l'esigenza di centralizzare i desktop client fornendo al il massimo della semplicità per i dispositivi situati nelle aree contempo ai dipendenti le prestazioni e la flessibilità dei PC periferiche della rete, accanto agli utenti. La semplicità di questo tradizionali. Dotato di ingresso e uscita audio, più porte USB approccio avanzato elimina la necessità di fornire all'utente e due connessioni DVI, Dell FX100 offre opzioni di configurazione remoto un dispositivo client complesso (con un intero sistema flessibili, anche con il supporto di fino a due display digitali. operativo, driver specializzati, sottosistema grafico, ecc.). La gestione dei dispositivi client non è più un problema. Workstation remota dedicata Dell FX100 non include immagini da gestire. Al contrario, questo innovativo dispositivo di decompressione basato su La combinazione del dispositivo Dell FX100 e della workstation firmware fornisce comunicazioni bidirezionali con i PC virtuali rack Dell Precision™ R5500 offre tecnologie avanzate, innovative basati2 su VMware View. -
Dell™ Mobile Clinical Computing Vmware® View Solution
1 Dell™ Mobile Clinical Computing VMware® View Solution A Dell Technical White Paper 2 THIS WHITE PAPER IS FOR INFORMATIONAL PURPOSES ONLY, AND MAY CONTAIN TYPOGRAPHICAL ERRORS AND TECHNICAL INACCURACIES. THE CONTENT IS PROVIDED AS IS, WITHOUT EXPRESS OR IMPLIED WARRANTIES OF ANY KIND. © 2012 Dell Inc. All rights reserved. Reproduction of this material in any manner whatsoever without the express written permission of Dell Inc. is strictly forbidden. For more information, contact Dell. Dell, the DELL logo, Dell Wyse and PowerEdge are trademarks of Dell Inc. VMware, vSphere, and VMware vCenter are registered trademarks or trademarks (“the marks”) of VMware, Inc. in the United States and/or other jurisdictions. Other trademarks and trade names may be used in this document to refer to either the entities claiming the marks and names or their products. Dell Inc. disclaims any proprietary interest in trademarks and trade names other than its own. Imprivata, OneSign, and Secure Walk-Away are trademarks of Imprivata Inc. August 2012 3 Contents Audience ................................................................................................................................ 4 Introduction ............................................................................................................................ 4 Dell Mobile Clinical Computing (MCC) ............................................................................................. 5 Reference Architecture ............................................................................................................. -
Indy™ Workstation Owner's Guide
Indy™ Workstation Owner’s Guide Document Number 007-9804-060 CONTRIBUTORS Written by Judy Muchowski and Amy Smith Illustrated by Maria Mortati and Dany Galgani Production by Cindy Stief © 1996, Silicon Graphics, Inc.— All Rights Reserved The contents of this document may not be copied or duplicated in any form, in whole or in part, without the prior written permission of Silicon Graphics, Inc. RESTRICTED RIGHTS LEGEND Use, duplication, or disclosure of the technical data contained in this document by the Government is subject to restrictions as set forth in subdivision (c) (1) (ii) of the Rights in Technical Data and Computer Software clause at DFARS 52.227-7013 and/or in similar or successor clauses in the FAR, or in the DOD or NASA FAR Supplement. Unpublished rights reserved under the Copyright Laws of the United States. Contractor/manufacturer is Silicon Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94043-1389. Silicon Graphics, IRIS, and the Silicon Graphics logo are registered trademarks, and Indigo Magic, Indy, IndyCam, Indy Presenter, IRIS InSight, and IRIX are trademarks of Silicon Graphics, Inc. Macintosh and ImageWriter are registered trademarks of Apple Computer, Inc. Spaceball is a trademark of Spatial Systems, Inc. UNIX is a registered trademark in the United States and other countries, licensed exclusively through X/Open Company, Ltd. PS/2 is a registered trademark of International Business Machines Corporation. Likeness of Albert Einstein used under license from The Roger Richman Agency, Inc., Beverly Hills, California. Caution: Use of Silicon Graphics® products for the unauthorized copying, modification, distribution, or creation of derivative works from copyrighted works such as images, photographs, text, drawings, films, videotapes, music, sound recordings, recorded performances, or portions thereof, may violate applicable copyright laws. -
5.3.1 Chyby Na SGI O2
VYSOKÉ UČENÍ TECHNICKÉ V BRNĚ BRNO UNIVERSITY OF TECHNOLOGY FAKULTA INFORMAČNÍCH TECHNOLOGIÍ ÚSTAV INFORMAČNÍCH SYSTÉMŮ FACULTY OF INFORMATION TECHNOLOGY DEPARTMENT OF INFORMATION SYSTEMS TESTOVÁNÍ PAMĚTI NA ARCHITEKTUŘE SGI/MIPS BAKALÁŘSKÁ PRÁCE BACHELOR‘S THESIS AUTOR PRÁCE Karol Rydlo AUTHOR BRNO 2009 VYSOKÉ UČENÍ TECHNICKÉ V BRNĚ BRNO UNIVERSITY OF TECHNOLOGY FAKULTA INFORMAČNÍCH TECHNOLOGIÍ ÚSTAV POČÍTAČOVÝCH SYSTÉMŮ FACULTY OF INFORMATION TECHNOLOGY DEPARTMENT OF COMPUTER SYSTEMS TESTOVÁNÍ PAMĚTI NA ARCHITEKTUŘE SGI/MIPS MEMORY TESTING ON SGI/MIPS ARCHITECTIRE BAKALÁŘSKÁ PRÁCE BACHELOR‘S THESIS AUTOR PRÁCE Karol Rydlo AUTHOR VEDOUCÍ PRÁCE Ing. Tomáš Kašpárek SUPERVISOR BRNO 2009 Abstrakt Moje bakalářská práce se zabývá zprovozněním a vytvořením vlastních testů paměti na grafických stanicích SGI O2, což sebou přináší seznámení se s architekturou procesorů MIPS a pokouší se najít ideální prostředí pro provádění těchto testů. S tím úzce souvisí hledání vhodného způsobu spouštění a překladu aplikací pro stanice SGI O2, kde se zabývá také využitím křížových kompilátorů. Abstract Work is engaged in making solution for creating own memory tests on graphical station SGI O2. This thesis produces work on MIPS processor architecture and it try to find the ideal environments for testing memory and with it is nearly related looking for chances of start and compile application for SGI O2. Part of my thesis is also target using cross-compilers, for effective and useful work with program for other architecture. Klíčová slova Testování paměti, RAM, -
Realtime Computer Graphics on Gpus Introduction
Real-time Algorithms Programmable Pipeline History Summary Realtime Computer Graphics on GPUs Introduction Jan Kolomazn´ık Department of Software and Computer Science Education Faculty of Mathematics and Physics Charles University in Prague March 3, 2021 1 / 55 Real-time Algorithms Programmable Pipeline History Summary Real-time Algorithms 2 / 55 Real-time Algorithms Programmable Pipeline History Summary REAL-TIME ALGORITHMS I Time Constrains: I Hard limit I Soft limit I CG examples: I Video frame rate I Cinema – 24 Hz I TV – 25 (50) Hz, 30 (60) Hz I Video games – 30–60 Hz I Virtual reality – frame rate doubled I Haptic rendering – 1 kHz 3 / 55 Real-time Algorithms Programmable Pipeline History Summary REAL-TIME ALGORITHMS I Time Constrains: I Hard limit I Soft limit I CG examples: I Video frame rate I Cinema – 24 Hz I TV – 25 (50) Hz, 30 (60) Hz I Video games – 30–60 Hz I Virtual reality – frame rate doubled I Haptic rendering – 1 kHz 4 / 55 Real-time Algorithms Programmable Pipeline History Summary REAL-TIME ALGORITHMS I Time Constrains: I Hard limit I Soft limit I CG examples: I Video frame rate I Cinema – 24 Hz I TV – 25 (50) Hz, 30 (60) Hz I Video games – 30–60 Hz I Virtual reality – frame rate doubled I Haptic rendering – 1 kHz 5 / 55 Real-time Algorithms Programmable Pipeline History Summary REAL-TIME ALGORITHMS I Time Constrains: I Hard limit I Soft limit I CG examples: I Video frame rate I Cinema – 24 Hz I TV – 25 (50) Hz, 30 (60) Hz I Video games – 30–60 Hz I Virtual reality – frame rate doubled I Haptic rendering – 1 kHz 6 / 55 Real-time Algorithms Programmable Pipeline History Summary REAL-TIME ALGORITHMS I Time Constrains: I Hard limit I Soft limit I CG examples: I Video frame rate I Cinema – 24 Hz I TV – 25 (50) Hz, 30 (60) Hz I Video games – 30–60 Hz I Virtual reality – frame rate doubled I Haptic rendering – 1 kHz 7 / 55 Real-time Algorithms Programmable Pipeline History Summary HOW TO ACHIEVE SPEED I Optimal algorithm (time complexity ?) I Approximations vs. -
UNIX Administration Course
UNIX Administration Course Copyright 1999 by Ian Mapleson BSc. Version 1.0 [email protected] Tel: (+44) (0)1772 893297 Fax: (+44) (0)1772 892913 WWW: http://www.futuretech.vuurwerk.nl/ Detailed Notes for Day 3 (Part 2) UNIX Fundamentals: Organising a network with a server. This discussion explains basic concepts rather than detailed ideas such as specific ’topologies’ to use with large networks, or how to organise complex distributed file systems, or subdomains and address spaces - these are more advanced issues which most admins won’t initially have to deal with, and if they do then the tasks are more likely to be done as part of a team. The SGI network in Ve24 is typical a modern UNIX platform in how it is organised. The key aspects of this organisation can be summarised as follows: A number of client machines and a server are connected together using a hub (24-port in this case) and a network comprised of 10Mbit Ethernet cable (100Mbit is more common in modern systems, with Gigabit soon to enter the marketplace more widely). Each client machine has its own unique identity, a local disk with an installed OS and a range of locally installed application software for use by users. The network has been configured to have its own subdomain name of a form that complies with the larger organisation of which it is just one part (UCLAN). The server has an external connection to the Internet. User accounts are stored on the server, on a separate external disk. Users who login to the client machines automatically find their own files available via the use of the NFS service. -
Doctor of Philosophy
Repurposing end of life Notebook computers from consumer WEEE as Thin Client computers – a hybrid end of life strategy for the Circular Economy in Electronics by Damian Coughlan A thesis submitted to the University of Limerick in fulfilment of the requirements for the degree of Doctor of Philosophy in the Department of Electronic & Computer Engineering University of Limerick Ireland Supervisors Dr Colin Fitzpatrick, University of Limerick, Ireland Dr Muireann McMahon, University of Limerick, Ireland ii Abstract This PhD thesis presents an investigation into the feasibility of repurposing end- of-life notebook computers as thin client computers. Repurposing is the identification of a new use for a product that can no longer be used in its original form and has the potential to become a hybrid re-use/recycling end-of-life strategy for suitable e-waste when direct reuse is not economically or technically feasible. In this instance, it was targeted to produce thin client computers using motherboards, processors and memory from used laptops while recycling all other components. Notebook computers are of interest for this type of strategy due to having a large environmental impact in manufacturing but often not having the option of direct reuse as they are prone to damage and experience a rapid loss of value over time. They also contain multiple critical raw materials with very low recycling rates. The notebook computers were sourced from Civic Amenity sites (CA) and originated from business-to-consumer (B2C) channels. A total of 246 notebook computers were collected and analysed. The paper outlines a methodology iii developed to identify, test, analyse, and dismantle suitable devices for repurposing. -
"Center for Nuclear Waste Regulatory Analyses Computer and Interface Requirements for Fiscal Year 2003" -Letter Report
CENTER FOR NUCLEAR WASTE REGULATORY ANALYSES COMPUTER AND INTERFACE REQUIREMENTS FOR FISCAL YEAR 2003 Prepared for U.S. Nuclear Regulatory Commission Contract NRC-02-97-009 Prepared by Arnold Galloway Perry Seely Henry F. Garcia Center for Nuclear Waste Regulatory Analyses San Antonio, Texas August 2002 CONTENTS Section Page FIGURES ....... iii TABLES .......... 1 INTRODUCTION .1-1 2 CURRENT SYSTEMS AND NETWORK CONFIGURATION .2-1 2.1 Wide Area Network .2-1 2.2 Local Area Network .2-1 2.3 Existing Hardware and Software Systems .2-3 3 REQUIREMENTS FOR COMPUTERS AND INTERFACES FOR FISCAL YEAR 2003 .3-1 3.1 Operating System and Application Software .3-1 3.2 Technical Computing Software .3-1 3.3 Communications and Security Systems .3-1 4 SUMMARY .4-1 ii FIGURES Figure Page 2-1 CNWRA San Antonio and Washington Technical Support Office Network Configuration .......................................... 2-2 2-2 CNWRA Local Area Network Technical, Database, and Office Automation Servers ............................................ 2-4 TABLES Table Page 2-1 Major Computers and Peripherals ...... 2-5 2-2 Technical Computing Software Used at CNWRA During Fiscal Year2002 ................ 2-7 iii * i/v 1{ 1 INTRODUCTION This report identifies computer-related requirements for the successful operation of the Center for Nuclear Waste Regulatory Analyses (CNWRA). It briefly describes the CNWRA wide area network and the local area network, and enumerates the existing hardware and software. Moreover, this report identifies hardware, systems, and related application software that will be acquired in fiscal year 2003 to facilitate electronic communication with the various offices, divisions, and branches of the U.S.