The History of Xenogears and Xenosaga
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Pelinkehitys Prosessina
Samuli Salonen Pelinkehitys prosessina Metropolia Ammattikorkeakoulu Insinööri (AMK) Mediatekniikan koulutusohjelma Insinöörityö 29.11.2013 Tiivistelmä Tekijä Samuli Salonen Otsikko Pelinkehitys prosessina Sivumäärä 46 sivua + 1 liite Aika 29.11.2013 Tutkinto insinööri (AMK) Koulutusohjelma mediatekniikka Suuntautumisvaihtoehto digitaalinen media Ohjaaja yliopettaja Kari Aaltonen Insinöörityön tavoitteena oli toimivan pelisovelluksen tuottaminen. Tähän käytettiin lukuisia eri ohjelmia, mutta kokoava työ tehtiin XNA-kehitystyökaluilla ja C#-ohjelmointikieltä käyt- täen. Toisena tavoitteena oli tietokonepelien kehitysprosessin tarkasteleminen. Pelialan viime vuosien muutokset ovat parantaneet pienempien pelinkehittäjien mahdolli- suuksia toimia. Aiempaa kehittyneemmät kehitysympäristöt esimerkiksi vähentävät resurs- sien tarvetta ja vaadittavaa työmäärää, joten myös muutaman tai jopa vain yhden hengen tiimi voi saada jotain aikaan. Insinöörityössä kokeiltiin jälkimmäistä eli yhden hengen vaih- toehtoa. Pelien ja pelien tekemisen historiaan ja nykypäivään tutustuttiin myös. Tekniikan kehittymi- sestä huolimatta moni vuosikymmenten takainen peli löytää vastineensa nykypelien jou- kosta. Moni pelinkehityksessä toimivaksi havaittu periaate, kuten pikainen toimivan proto- tyypin tuottaminen sekä jatkuva testaaminen ja iterointi, todettiin toimivaksi myös tämän projektin kohdalla. Pelinkehityksen teoriasta suuri osa käsittelee prosessin eri toimijoiden välistä yhteistyötä, mutta sitä ei tässä työssä työryhmän pienen koon vuoksi päästy juuri soveltamaan. -
XENOGEARS JUMP by SJ-Chan & Abraxesanon
XENOGEARS JUMP By SJ-Chan & AbraxesAnon Image: SECTIONS IN YELLOW LIKE THIS HAVE NOT BEEN VETTED BY SJ SECTIONS IN GREEN LIKE THIS ARE BEING CONSIDERED SECTIONS IN BLUE LIKE THIS ARE RECENTLY MODIFIED BY SJ SECTIONS IN WHITE ARE THE ONLY BITS THAT ARE MOSTLY FINISHED Feel free to comment on anything, but if it’s in Yellow or Green, Abraxes wrote it, and I haven’t approved it yet. Oh, and if it’s in Black… it’s probably cut and pasted from a wiki. The continent of Ignas, in the northern hemisphere of our world. On this, the largest continent, a war has been raging between two countries for hundreds of years. In the north lies the Kislev Empire, in the south lies the desert kingdom of Aveh. The war has gone on for so long that people have forgotten the cause, knowing only the pointless cycle of hostility and tragedy. This chronic war obsession was soon to encounter a devastating change, thanks to the ‘Ethos’, an institution that preserves the world’s culture, repairing tools and weapons excavated from the ruins of an ancient civilization. Practically simultaneously, both Kislev and Aveh began to excavate their native ruins, seeking weapons from ancient technology and had the ‘Ethos’ repair the discoveries. The various weapons recovered greatly changed the form of warfare. The outcome of the battles between the two countries was no longer determined by man-to-man combat, but by ‘Gears’ - giant humanoid fighting machines - that were obtained from deep within the ruins. Inevitably, after many swings in the state of the war, Kislev gained the upper hand, in large part because of the superior quantity of resources buried within their ruins. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
The Videogame Style Guide and Reference Manual
The International Game Journalists Association and Games Press Present THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL DAVID THOMAS KYLE ORLAND SCOTT STEINBERG EDITED BY SCOTT JONES AND SHANA HERTZ THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL All Rights Reserved © 2007 by Power Play Publishing—ISBN 978-1-4303-1305-2 No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher. Disclaimer The authors of this book have made every reasonable effort to ensure the accuracy and completeness of the information contained in the guide. Due to the nature of this work, editorial decisions about proper usage may not reflect specific business or legal uses. Neither the authors nor the publisher shall be liable or responsible to any person or entity with respects to any loss or damages arising from use of this manuscript. FOR WORK-RELATED DISCUSSION, OR TO CONTRIBUTE TO FUTURE STYLE GUIDE UPDATES: WWW.IGJA.ORG TO INSTANTLY REACH 22,000+ GAME JOURNALISTS, OR CUSTOM ONLINE PRESSROOMS: WWW.GAMESPRESS.COM TO ORDER ADDITIONAL COPIES OF THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL PLEASE VISIT: WWW.GAMESTYLEGUIDE.COM ACKNOWLEDGEMENTS Our thanks go out to the following people, without whom this book would not be possible: Matteo Bittanti, Brian Crecente, Mia Consalvo, John Davison, Libe Goad, Marc Saltzman, and Dean Takahashi for editorial review and input. Dan Hsu for the foreword. James Brightman for his support. Meghan Gallery for the front cover design. -
Soul Calibur V Pc Download Free Soul Calibur for Ppsspp Free Download
soul calibur v pc download free Soul Calibur For Ppsspp Free Download. Apr 05, 2019 Hi friends welcome to my channel today I play soul calibur 5 in ppsspp it's just mod with Textures it's not real soul calibur 5 The download link is https://. Home / Uncategories / Soul Calibur Broken Destiny ppsspp iso download Highly Compressed for ppsspp, PC and Android. Free fire for PC only 400mb Download and install your the tencent gaming buddy and automatic download free fire on your PC after. Jun 10, 2017 Here I'm giving you one of the most popular game of PSP/PPSSPP 'Soul Calibur Broken Destiny' in a highly compressed format Just 376MB so that you can download it without loosing so much data and time. Jun 07, 2017 Soul Calibur Broken Destiny psp download Soul Calibur Broken Destiny kratos baixar Soul Calibur Broken Destiny para android. Soul Calibur Broken Destiny ppsspp free download. Jun 10, 2017 This Highly Compressed PPSSPP Games list is increasing day by day and today I am going to add another PSP/PPSSPP Game to this list it is “Soul Calibur Broken Destiny” Highly Compressed to just 376MB. Soul Calibur Broken Destiny is a fighting game released for PSP, It is very good fighting game with some very popular gaming characters including Kratos from God Of War. SoulCalibur: Broken Destiny is a Fighting video game published by Ubisoft released on September 4, 2009 for the PSP. .iso CRC-32: 7089d77a. Screenshots: SoulCalibur: Broken Destiny (Europe) PSP ISO Download: Filename Filesize 372 MB. This Highly Compressed PPSSPP Games list is increasing day by day and today I am going to add another PSP/PPSSPP Game to this list it is “ Soul Calibur Broken Destiny” Highly Compressed to just 376MB. -
Girl Power: Feminine Motifs in Japanese Popular Culture David Endresak [email protected]
Eastern Michigan University DigitalCommons@EMU Senior Honors Theses Honors College 2006 Girl Power: Feminine Motifs in Japanese Popular Culture David Endresak [email protected] Follow this and additional works at: http://commons.emich.edu/honors Recommended Citation Endresak, David, "Girl Power: Feminine Motifs in Japanese Popular Culture" (2006). Senior Honors Theses. 322. http://commons.emich.edu/honors/322 This Open Access Senior Honors Thesis is brought to you for free and open access by the Honors College at DigitalCommons@EMU. It has been accepted for inclusion in Senior Honors Theses by an authorized administrator of DigitalCommons@EMU. For more information, please contact lib- [email protected]. Girl Power: Feminine Motifs in Japanese Popular Culture Degree Type Open Access Senior Honors Thesis Department Women's and Gender Studies First Advisor Dr. Gary Evans Second Advisor Dr. Kate Mehuron Third Advisor Dr. Linda Schott This open access senior honors thesis is available at DigitalCommons@EMU: http://commons.emich.edu/honors/322 GIRL POWER: FEMININE MOTIFS IN JAPANESE POPULAR CULTURE By David Endresak A Senior Thesis Submitted to the Eastern Michigan University Honors Program in Partial Fulfillment of the Requirements for Graduation with Honors in Women's and Gender Studies Approved at Ypsilanti, Michigan, on this date _______________________ Dr. Gary Evans___________________________ Supervising Instructor (Print Name and have signed) Dr. Kate Mehuron_________________________ Honors Advisor (Print Name and have signed) Dr. Linda Schott__________________________ Dennis Beagan__________________________ Department Head (Print Name and have signed) Department Head (Print Name and have signed) Dr. Heather L. S. Holmes___________________ Honors Director (Print Name and have signed) 1 Table of Contents Chapter 1: Printed Media.................................................................................................. -
The Evolving Heroine in Nintendo Adventure Games
The Princess and the Platformer: The Evolving Heroine in Nintendo Adventure Games Katharine Phelps Humanities 497W December 15, 2007 Just remember that my being a woman doesn't make me any less important! --Faris Final Fantasy V 1 The Princess and the Platformer: The Evolving Heroine in Nintendo Adventure Games Female characters, even as a token love interest, have been a mainstay in adventure games ever since Nintendo became a household name. One of the oldest and most famous is the princess of the Super Mario games, whose only role is to be kidnapped and rescued again and again, ad infinitum. Such a character is hardly emblematic of feminism and female empowerment. Yet much has changed in video games since the early 1980s, when Mario was born. Have female characters, too, changed fundamentally? How much has feminism and changing ideas of women in Japan and the US impacted their portrayal in console games? To address these questions, I will discuss three popular female characters in Nintendo adventure game series. By examining the changes in portrayal of these characters through time and new incarnations, I hope to find a kind of evolution of treatment of women and their gender roles. With such a small sample of games, this study cannot be considered definitive of adventure gaming as a whole. But by selecting several long-lasting, iconic female figures, it becomes possible to show a pertinent and specific example of how some of the ideas of women in this medium have changed over time. A premise of this paper is the idea that focusing on characters that are all created within one company can show a clearer line of evolution in the portrayal of the characters, as each heroine had her starting point in the same basic place—within Nintendo. -
Embodying the Game
Transcoding Action: Embodying the game Pedro Cardoso & Miguel Carvalhais ID+, Faculty of Fine Arts, University of Porto, Portugal. [email protected] / [email protected] Abstract this performance that is monitored and interpreted by the While playing a video game, the player-machine interaction is not game system, registering very specific data that is solely characterised by constraints determined by which sensors subordinated to the diverse kinds of input devices that are and actuators are embedded in both parties, but also by how their in current use. actions are transcoded. This paper is focused on that transcoding, By operating those input devices the player interacts with on understanding the nuances found in the articulation between the game world. In some games, for the player to be able to the player's and the system's actions, that enable a communication feedback loop to be established through acts of gameplay. This act in the game world, she needs to control an actor, an communication process is established in two directions: 1) player agent that serves as her proxy. This proxy is her actions directed at the system and, 2) system actions aimed at the representation in the game world. It is not necessarily her player. For each of these we propose four modes of transcoding representation in the story of the game. The player’s proxy that portray how the player becomes increasingly embodied in the is the game element she directly controls, and with which system, up to the moment when the player's representation in the she puts her actions into effect. -
{DOWNLOAD} Xenosaga Episode II Limt Ebook Free Download
XENOSAGA EPISODE II LIMT PDF, EPUB, EBOOK Cassady | 224 pages | 14 Feb 2005 | DK Publishing | 9780744005301 | English | New York, United States Xenosaga: Episode II Scene - video Dailymotion Learn more. Any international shipping and import charges are paid in part to Pitney Bowes Inc. Learn More - opens in a new window or tab International shipping and import charges paid to Pitney Bowes Inc. Learn More - opens in a new window or tab Any international shipping and import charges are paid in part to Pitney Bowes Inc. Learn More - opens in a new window or tab Any international shipping is paid in part to Pitney Bowes Inc. Learn More - opens in a new window or tab. Related sponsored items Feedback on our suggestions - Related sponsored items. Last one. The Promised Neverland vol. Death Note Vol. Almost gone. Report item - opens in a new window or tab. Seller assumes all responsibility for this listing. Item specifics Condition: New: A brand-new, unused, unopened, undamaged item including handmade items. See the seller's listing for full details. See all condition definitions - opens in a new window or tab Read more about the condition. About Us. International Buyers - Please Note:. These charges are the buyer's responsibility. Shipping and handling. This item will ship to Germany , but the seller has not specified shipping options. Contact the seller - opens in a new window or tab and request a shipping method to your location. Shipping cost cannot be calculated. Please enter a valid ZIP Code. Shipping to: Worldwide. No additional import charges at delivery! This item will be shipped through the Global Shipping Program and includes international tracking. -
Xenoblade Chronicles X Field Level Insufficient? What Do You Mean Insufficient? Your Field Level Is Insufficient Game! *Mumbles
Xenoblade Chronicles X Play Journal Entries Matthew mstrickland1 12/17/2015 6:46 PM ·Spoilers Field level insufficient? What do you mean insufficient? Your field level is insufficient game! *Mumbles loudly about discouraging exploration.* E Yeah! e 1 r 16 D Advertisement Share this Post 1 Tweet 2 Share Embed Comment Matthew 12/17/2015 7:02 PM I went across a frozen lake full of level 50 enemies. I was having to be sneaky while my feet were cold! When I go out of my way to get a probe like that, I expect a reward! Not to be told I'm not good enough. *Grumbles even more.* E Yeah! e 1 D T3R3Z1 12/17/2015 8:45 PM The Mechanical Skill levels go up to 5. Eleonora won't even let you upgrade it that far. I kid you not. E Yeah! e 1 D Matthew 12/17/2015 8:47 PM Mine's three. E Yeah! e 0 D T3R3Z1 12/17/2015 8:52 PM Mine is 4, and that's as far as it goes for now, apparently. I have no idea how to get to 5. X'D E Yeah! e 0 D Matthew 12/17/2015 8:53 PM My friend Nintendoer has run into that issue, I think he found a probe is Cauldros that needed a Mechanical level 5 to use. This one right here is the highest I've found, though. E Yeah! e 0 D T3R3Z1 12/17/2015 8:57 PM Oh, I've seen several level 5s. -
Concert Program
Gamer Symphony Orchestra Spring 2014 Concert Saturday, May 3, 2014, 2 p.m. Dekelboum Concert Hall Clarice Smith Performing Arts Center Jacob Coppage-Gross, Conductor Kevin Mok, Conductor Kyle G. Jamolin, Choral Director Bryan Doyle, Assistant Conductor About the GSO In the fall of 2005, student violist Michelle Eng sought to create an orchestral group that played video game music. With a half-dozen others from the University of Maryland Repertoire Orchestra, she founded GSO to achieve that dream. By the time of the ensemble’s first public performance in spring 2006, its size had quadrupled. Today GSO provides a musical and social outlet to 120 members. It is the world’s first collegiate ensemble to draw its repertoire exclusively from the soundtracks of video games. The ensemble is entirely student run, which includes conducting and musical arranging. In February of 2012 the GSO collaborated with Video Games Live!, for the performances at the Strathmore in Bethesda, Md. The National Philharmonic per- formed the GSO’s arrangement of “Korobeiniki” from Tetris to two sold-out houses. In May of 2012 the GSO was invited to perform as part of the Smithsonian’s The Art of Video Games exhibit. Aside from its concerts, GSO also holds the “Deathmatch for Charity” (renamed the “Gamer Olympics” this year) video game tournament every spring. All proceeds benefit Children’s National Medical Center in Washington, D.C. Find GSO online at UMD.gamersymphony.org Beyond the GSO The GSO has also fostered the creation of a multitude of other collegiate GSOs at California State University—Northridge, Ithaca College, Montclair State University, the University of California—Los Angeles, the University of Delaware, and West Char- ter University. -
An Analysis of Twentieth-Century Flute Sonatas by Ikuma Dan, Hikaru
Flute Repertoire from Japan: An Analysis of Twentieth-Century Flute Sonatas by Ikuma Dan, Hikaru Hayashi, and Akira Tamba D.M.A. Document Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Musical Arts in the Graduate School of The Ohio State University By Daniel Ryan Gallagher, M.M. Graduate Program in Music The Ohio State University 2019 D.M.A. Document Committee: Professor Katherine Borst Jones, Advisor Dr. Arved Ashby Dr. Caroline Hartig Professor Karen Pierson 1 Copyrighted by Daniel Ryan Gallagher 2019 2 Abstract Despite the significant number of compositions by influential Japanese composers, Japanese flute repertoire remains largely unknown outside of Japan. Apart from standard unaccompanied works by Tōru Takemitsu and Kazuo Fukushima, other Japanese flute compositions have yet to establish a permanent place in the standard flute repertoire. The purpose of this document is to broaden awareness of Japanese flute compositions through the discussion, analysis, and evaluation of substantial flute sonatas by three important Japanese composers: Ikuma Dan (1924-2001), Hikaru Hayashi (1931- 2012), and Akira Tamba (b. 1932). A brief history of traditional Japanese flute music, a summary of Western influences in Japan’s musical development, and an overview of major Japanese flute compositions are included to provide historical and musical context for the composers and works in this document. Discussions on each composer’s background, flute works, and compositional style inform the following flute sonata analyses, which reveal the unique musical language and characteristics that qualify each work for inclusion in the standard flute repertoire. These analyses intend to increase awareness and performance of other Japanese flute compositions specifically and lesser- known repertoire generally.