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JUMP By SJ-Chan & AbraxesAnon

Image: SECTIONS IN YELLOW LIKE THIS HAVE NOT BEEN VETTED BY SJ ​ ​ SECTIONS IN GREEN LIKE THIS ARE BEING CONSIDERED ​ ​ SECTIONS IN BLUE LIKE THIS ARE RECENTLY MODIFIED BY SJ ​ ​ SECTIONS IN WHITE ARE THE ONLY BITS THAT ARE MOSTLY FINISHED Feel free to comment on anything, but if it’s in Yellow or Green, Abraxes wrote it, and I haven’t approved it yet. Oh, and if it’s in Black… it’s probably cut and pasted from a wiki.

The continent of Ignas, in the northern hemisphere of our world. On this, the largest continent, a war has been raging between two countries for hundreds of years. In the north lies the Kislev Empire, in the south lies the desert kingdom of Aveh. The war has gone on for so long that people have forgotten the cause, knowing only the pointless cycle of hostility and tragedy.

This chronic war obsession was soon to encounter a devastating change, thanks to the ‘Ethos’, an institution that preserves the world’s culture, repairing tools and weapons excavated from the ruins of an ancient civilization. Practically simultaneously, both Kislev and Aveh began to excavate their native ruins, seeking weapons from ancient technology and had the ‘Ethos’ repair the discoveries.

The various weapons recovered greatly changed the form of warfare. The outcome of the battles between the two countries was no longer determined by man-to-man combat, but by ‘Gears’ - giant humanoid fighting machines - that were obtained from deep within the ruins.

Inevitably, after many swings in the state of the war, Kislev gained the upper hand, in large part because of the superior quantity of resources buried within their ruins. But suddenly, a mysterious military force appears in the continent of Ignas. Called Gebler, this force decided to make contact with Aveh.

With the assistance of this Gebler military force, Aveh was able to recover from being hopelessly outnumbered. Taking further advantage of its newly gained momentum, Aveh started to capture one territory after another from Kislev, showing no indication of slowing down in their invasion campaign.

You enter this world three years to the day before a secret mission to steal a prototype Gear launched by Aveh’s forces goes wrong, leading to the destruction of the village of Lahan on the outskirts of the eastern border between Aveh and Kislev.

~~~~~~~ ORIGINS ~~~~~~~

Lamb (Drop-In) [0]: You are a Surface Dweller, a Lamb, nominally Human, or as close ​ as anything gets on this world. You gain two additional 100 cp perks for free. They don't have to be from the Lamb Origin.

Soldier [100]: Be you Gebler, Pirate, or Freedom Fighter, you’ve lived a life of violence, trained in hard schools and seldom knowing of this illusion that others call “Peace”.

Scientist [100]: From the sages of Shevat, to Citan Uzuki (super agent and scientist), to Big Joe. There are many that seek to rediscover the ancient mysteries of the past and bring that long lost technology into the present, and thereby build the future. You are one of those, motivated as much by curiosity as anything else.

Psion [200]: Psions are the rarest of human beings, people who have both an internal source of energy for intrinsic powers such as empathy, weak telekinesis, and telepathy as well as a major external capacity for the channeling of etheric energy (energy generated by the ‘engines of the Eldridge wreckage’ which draw their power from The Upper Domain Existence). By combining these twin talents, they can mix them together, allowing their internally fueled abilities to gestalt for prodigious displays of etheric force vastly superior to anything a baseline human could muster. This power can be further augmented through the use of a Gear’s AERODS System and a rare item known as an Ether Doubler. Unfortunately, Psions who are stable hooked up to such a system are literally one in a million, so rare, in fact, that they’re known as Elementals.

MODIFIERS You may, in addition to your origin, also take one of these.

Demi Human [+100]: Your race is changed to Demi-Human, mostly human but part animal, making you a second class citizen of this world, a world that barely values the lives of its first class citizens. Gain one 100 or 200 CP Beneficial Mutation for free. You still get the discounts from your origin.

Experiment [400]: What has science wrought? In this case? You. Perhaps you are a sentient nanomachine colony, or an attempt to recreate the Primordial First Man or Woman, making you an Imperfect Contact or Antitype, doomed to translate your consciousness into various hosts each generation. Or perhaps... An incomplete Complement designed to bring about the reformation of the Deus weapon. Or perhaps you have become a True Contact/Antitype/Complement… though this requires having a companion you’re willing to permanently link your very existence to.

~~~~~~~~~~~~~ YE SHALL BE AS GODS ~~~~~~~~~~~~~ UNDISCOUNTED

MUTATIONS

Harmful Mutations (Restricted to Demi-human): These last the entirety of the Jump ​ and do not count against the CP limit from drawbacks. ● Animal Base [+100 CP]: Normally Demi-Humans are mostly Human with animalistic traits. You’re the opposite. Like the ancient derivatives, you have the basic form of an animal, a rat, a porpoise, a walrus... normally a mammal of some sort… with some human traits. This is bad as one you’ll never be able to hide the fact you’re are a demi-human and many countries knowingly oppress their demi-human population! Maybe you should go live on a ship out at sea? You also don't gain anything cool like sonar from being a porpoise. Not even a working blowhole! Taking this ability doesn’t disable your alt-forms or shapeshifting abilities, but you can only maintain them for about 10 minutes and it takes constant concentration. ● Necrosis [+200 CP]: This is a half state, a step toward being a Wel. Without a constant fresh supply of blood, about a cup full each day, your organs may begin to become Wel tissue. This is incurable. If it is found out, the Ethos will send Hunters after you, no matter what. Your corpse may be sent to the soylent system on Solaris to be fed back into the Lamb population. ● Full Wel [+300 CP] (Requires Necrosis): Oh Dear, the necrosis has fully set in, ​ requiring not just blood, but flesh to be eaten to keep you alive! Wel’s may grow to the size of Gears if they feed enough. Eventually your need for sustenance will be too great to prevent this. The scariest thing is this: if a human-being of the land (like a Lamb) had all their limiters removed at once, the majority of them would probably become one of these. The events of the Diabolos Invasion tainted that much of humanity’s genetic legacy... Could someone actually be counting on this? ● Hybrid Abomination [+0] (Requires Full Wel and Necrosis): Like Mugwort ​ and Ratan, you are part Wel, part Gear, all abomination. The Gear you buy with GP will be your body for the entirety of the jump. Expect everyone to try to kill you on sight. Hiding your condition is nearly impossible… though you might convince people you’re just a Gear as long as you don’t act like a person… all your shapeshifting abilities are disabled for this jump. After the jump the Gear reverts back to a machine. Buying this allows you to spend GP as CP at the rate of 2:1.

Beneficial Mutations (All Discounted to Lamb): Like a Demi-Human, you have ​ evolved a beneficial mutation from the list below without sliding into the rampant mutation that develops in a poor soul’s body to transform them into a Wel. Multiple beneficial mutations are possible, but each type can only be bought once. ● Adaptive Follicles [100]: You can change the color, length, and thickness of your hair at will. It also guarantees you never go bald with age! If this is combined with Nanomachine Colony, you acquire the secondary ability to transform your hair into bio etheric power cells. This will allow your ether reserves to grow ever larger, but the larger they grow, the brighter your hair will glow.(Discount Experiment) ● Chameleon Skin [100]: You can change the color of your skin… red, green, ​ blue… any color of the spectrum or combination thereof. You don't get sunburned, only a healthy tan or darkening of one's chosen skin color. Does not prevent skin cancer from too much sunbathing.(Discount Element) ● Optical Camouflage [100]: You can change your eye color to any color, including metallics. This only affects the Iris, not the sclera. At the beginning of every jump, you can change the design of your pupils, but that alt-form permanently gains the new pupil design. Whatever your eyes look like, you gain catlike darkvision.(Discount Soldier) ● Smile! [100]: You gain the ability to change your teeth at will. You could ​ transform them all into crushing teeth, or fill your mouth with shark-like gnashers, or give yourself snake-fangs or vampire-fangs. This comes with a drastic increase in jaw strength, making your teeth able to easily bite through hardwoods, crush the hardest nuts, or even chew through relatively thin metal, such as handcuff chains. As a bonus, your teeth will always regrow to their optimal form. Never have cavities or chipped teeth again. (Discount Soldier) ● Size Matters [100]: You gain the ability to increase your height by as much as 50% or shrink yourself down by 25%. This doesn’t change your physical mass however.(Discount Experiment) ● Squeak Squeak Squeak [200]: You gain Sonar as if you were a dolphin or a bat, plus the ability to generate sounding squeaks or clicks, both ultrasonic and human audible. Your vocal and auditory range are increased into the ultrasonic and infrasonic range… though you can turn this off at will, as it tends to make things like music designed for normal human hearing unpleasant.(Discount Soldier) ● Amphibeing [200]: You can breathe underwater and withstand the enormous pressures of the deep oceans. You also gain low light vision when underwater and improved optical clarity in water. Salt or fresh, it doesn’t matter to you, though breathing murky water isn’t very fun. ● Forest Magic [400]: This isn't Ether-based like other abilities, meaning it doesn't draw on the remnants of the destroyed Eldridge for power, but is powered by the natural world around around you, making it stronger in wilderness and weaker in wastelands or cities. Most of the beings that can use this are Dotesque Chu-Chupolin, but somehow you’ve gained their innate link to nature. For a nominal investment of internal energy, you can perform a healing dance that aides the recovery of another, or pray away mental and physical ailments, or even make yourself appear dead. For a considerably larger investment, you can even revive those who have been recently slain in battle (though this involves kissing them). As your experience grows you can even gain access to the ability to send wind gusts to attack your foes, call up earth spirits to harass them, or even turn the entire forest against those who have wronged it. Since the magic seems to be incapable of distinguishing between humans and humanoid machines, your healing dance can repair as well as heal, as long as you are at the same scale (i.e. to fix a , you must be mecha sized.) ● Churansformation [600]: What madness is this? Like a being out of Chu-Chu myth, you are capable of growing to the size of a giant, increasing your height by an order of magnitude. Not only are you bigger, but your strength and toughness grows proportionally, making you as strong and tough as a Gear. “Everyone will see how mighty chu can be!”

LAMB (DROP-IN)

Perseverance [100] (Free for Lamb): Life is hard, toiling upon the land. Yet in between ​ the moments of life, both sad and joyful, you have the just plain tedious. With this perk, as long as it’s a task necessary for your survival, like farming, or digging, or cataloguing all the stored food, you won't get bored by long hours of tedious repetitive tasks.

Heart of a Child [100]: No matter where one goes, no matter the harshness of life, ​ children have the inherent ability to entertain themselves. Whether it be a game of hide and seek in the slums, a card game in a ruined city, or even just singing a song in the forest, children have incredible resilience. Your ability to interact with children is improved. No mere setbacks like the end of the world, or the harsh pains of reality impede your ability to try and bring a smile to the faces of children. Moreover, you gain a sort of sixth sense, a heightened empathy if a child nearby (within a few hundred meters) needs help. If they're lost, injured, or in despair you can sense their pain. Can you help them, Jumper?

Tinker-Tailor. Not Soldier or Spy [100]: Does the farmer’s daughter need a wedding dress? Does the town gravel-grinder need to be repaired, again? Choose a single non-combative profession that isn't a scientific endeavor… such as a Tailor or a Junk Tinkerer. You now possess all the basic skills of that profession and five years worth of experience. Your chosen profession must be something that fits in with village life.

Salvager’s Eye [200]: The true art of salvage is in spotting a prize within a mountain of junk. At a glance, you can discern potential value from worthlessness, no matter how many objects are present and no matter how little of the prize is visible (as long as some is). Perhaps a faint gleam or twinkle will draw your eye. With a few moments study, however, you’ll be able to determine a rough idea of whatever the item originally was used for, and with a couple of minutes consideration you’ll gain inspiration into new ways, unintended ways, the item could be used. As an added bonus, systems you jury rig will be more likely to function as you intended… at least for a little while.

One of the Flock [200]: The society of Lambs is not one of homogeneity, but rather the ​ vast multitudes are united more by their differences than their similarities. This trait is one you’ll carry with you from now on. Not only can you fit in with, all but vanishing into any throng, as long as you don’t look too alien, but you’ll find yourself accepted by most common people as if you were one of their own (as long as you don’t act like a jerk or run about being extra violent). People of the “lower classes” are much more likely to clue you in on the habits of their society, assuming you just didn’t know rather than taking offense at your outlandishness, and they’ll even share the darker secrets of the local rumor mill with you.

In cultures that contain multiple species, you’ll find an additional value, in that you’ll be able to more easily mediate disagreements between the various racial and species factions. As an arbiter, others will pause to consider your words and you’ll find yourself seldom held in contempt by alien races that might otherwise look down on you for some quirk of biology or physiology (a species that values the length of horns would not discriminate against you for lacking them, for example.) so long as you do not commit or knowingly spur acts of violence against them or go out of your way to insult them.

Note, if you took physical traits that would cause you to be looked down on in this jump, this will not protect you from the negative reaction to those traits until the jump ends.

Name Recognition [200]: Many Lambs run small businesses, and of them, ​ like Big Joe’s, carry a certain weight when mentioned. By gimmick or flair, by honest means or pure style, you’ve gained such weight in the business community. Any shop you own will be recognized as one of the best in the business, able to command top prices and customer loyalty. Not only will you get great word of mouth and brand recognition, but suppliers will give you special rates and access to the best of their stock, even to the rarest of goods… no matter where your business is located. You could set up shop at the top of a mountain, or in the monster infested air vent of a flying fortress and (somehow) customers will still brave unspeakable danger to peruse your wares.

As long as you are the actual proprietor of a shop, you’ll find that suppliers (or adventurers) will be more likely to bring ancient treasures or useful gossip to you, items or information others would pay good money to learn. You’ll also find, in other settings, that VIPs (i.e. the personages pivotal to the storyline) are much more likely to casually wander into your shop with loads of cash, just looking for the perfect mcguffin. Elvis clothes and shades are, of course, optional, but one set comes free with purchase.

Oh Cap’n, My Cap’n [400]: Loyalty is everything in a society like that of the Lambs, ​ where so much can and routinely does go horribly wrong. Those in command positions know this and have grown quite skilled in inspiring such loyalty, and so have you. Those who follow you are extra loyal, and will seldom, if ever, betray you knowingly. Additionally, any crew which you serve with, even if you’re not the one in command, will never mutiny… unless you’re the one leading the charge. Your mere presence aboard a vessel or in a military unit will inspire the crew to become extra attentive to tiny details such as the subtle signs of spies and saboteurs or the manipulations of foreign influences and the words of those whose loyalty has been suborned. This doesn’t mean they’ll go against their own basic sense of decency, so try and be an honorable commander and don’t ask honorable men to do dishonorable things… do so and they might turn against you. Honor and Integrity are the unwritten Code of the Sea, after all.

Colorful History [400]: For twelve long years, a slave named Rico reigned as the ​ undisputed champion of the arena, living every moment knowing that stepping out of line would mean the detonation of the bomb collar around his neck. Yet, as long as he kept winning, he’d live to see another day. Some people crack under such pressure… others are refined by it. Of course, as champion, he also lived like a pampered pet, receiving the best food, training equipment… even prototype gear. It was a strange dichotomy, and one you now enjoy. The greater the threat to your life, the more pressure you’re under, the greater your luck will be in all things that have nothing to do with combat directly. Fans will provide you with presents, sponsors shower you with goods, and gamblers drop secret dossiers on your enemies where you’ll be certain to find them. Rare gear associated with the challenge (swords, spell cards, fishing lures… whatever) will turn up more often, and trainers will line up to help you practice your skills. ● Show Stopper [100]: You have a signature style of fighting that’s all your own. ​ Whether it's summoning mice to attack your foes, or rocking out to music as the crowd throws pots and pans at your foe, your stage presence in such situations is superb. Even if an attack wasn't very effective. In front of any audience you'll look good. Even if you're losing, you're losing with style.

(Wo)Man of the Sea [600]: Long, long ago… longer than anyone can remember, a ​ great ship of the stars broke up near this world, its alien parts falling across the length and breadth of the land… and sea. Mostly the sea. If the ruins on land have yielded up such treasures as they have, one can scarcely imagine what wonders might rest in the vast bulk of the Eldridge that rests on the seafloor. Many is the salvager who dreams of going down into the inky black only to come up with a shiny or two that will set them up for life. Yet such a lifestyle carries many dangers and isn’t for the faint of heart. Lucky for you that you’re ideally suited to such explorations. You’re a master mariner, knowing instinctively how far any vessel you’re on can be pushed, with a sixth sense for surrounding hazards which might endanger your ship. You could easily pilote a battleship through dire straights with less than an inch of clearance on any side. You could jump a sand submarine out of the earth to land atop an enemy fortification. Your skills at the helm of any vessel are, dare we say, Legendary! Your exploits will be held in the highest of esteem! After all, You. Are. A. Man (or Woman). Of. The. Sea!!

Comes with a comprehensive knowledge of all the major and most minor ports and currents of this world’s maritime trade, which updates to each new jump, as well as the ability to summon your own copy of the Thames at will to any suitable nearby body of water. What? You don’t have a copy of the Thames? Well, you do now. Maritime knowledge is replaced with land trade routes in a landlocked culture or starcharts and ports of call in a spacebased culture.

SOLDIER

A Pirate’s Life for Me [100 CP]: ??? ​

Once a Grunt… [100]: You gain the equivalent of five years of experience and skill of ​ any single Martial Art. In addition, choose one weapon. Like a sword, whip, rifle, or handgun. You gain the equivalent skill in its use and memories of five years of training.

Card Shark [100]: You are well versed in several card games, especially the gambling varieties, and can easily learn the nuances of unfamiliar ones, or even invent your own. You are able to count cards, fix odds in your head, and have a mean poker face. Your ability to bluff and hide your own body language is slightly improved. You might still have a tell or two that is visible to those who have significant experience reading people, however.

[200 CP] Honor of the Regiment: no matter how heinous the act done in service to a ​ higher authority’s goals people and one's superiors will never truly condemn you, or your subordinates for it, viewing such acts as a necessary evil so long as it doesn't conflict with their goals. Blow up that town to kill the Resistance? Fine. Delete your Bosses’ data from the Gazel Ministry? Not fine. They may howl at you as they die.

[200 CP] Crewman of the Year: Something like knowing the back areas of the internal structure of any ship you serve on, as well as key ways of maintenance and skills such as deck swabbing. Able to tell if any gun replacement you are personally helping to man will jam or suffer a misfire. You have the skills of a crewman that the good things you do are so well remembered even the Captain will hear of you. Sound good?

[400 CP] Fatima Jasper (Discount Soldier), something about any children inheriting a single trait you choose. In the past Ruroni Fatima influenced his genetics enough that those of his descent would have a perfectly replicated retinal pattern to open an Omnigear’s hangar. For you it could be something else of your choice.

[600 CP] Son of a King… (Discount Soldier) Like Bartholomew or Ricardo your ​ lineage comes from those who have ruled a country. While you might not necessarily have a legitimate claim to a country’s rule, (probably due to foul play or conquest) the people of a county, once your lineage is revealed your improved charisma may see you as a viable choice in their eyes to any tyrant or administration currently upon the throne or in control. Your views of rebellion or Liberation will hold greater sway with the public when a country has been taken over by a hostile party in the last few generations. Post jump this will gain you a link to a bloodline of any local ruler or prominent family of your choice. Moreover, you have the training (about five years worth) administrative skills to lead a country, in wartime, or not. Viva la Revolution!

[600 CP] ...Founder of a Republic. (Discount Soldier) When seeking the transition of ​ governments you are a powerful orator to the people. One not only capable of words that may quell the turmoil that is the aftermath of war, but can be a great proponent of peace. Your diplomacy skills are easily the equal of the Queen of Shevat with a coordinate education in procedure, facets of negotiation and diplomatic conduct.(about five years worth) The Queen of Shevat was a woman who held off the death of her country for over 600 years against a stronger foe through trickery, guile, and her words to her people. Let's just hope you don't betray your ground based allies like she did… [+200 CP]... Leader of Men. (Discount Soldier) A true leader of men is an inspiration to those that follow them , and your actions may inspire others to not only follow you but to actually be better than they were before. To aspire to things greater than just themselves. The old saying that all it takes for evil to flourish, is a few good men to do nothing never faced a leader like you! Your ideals can inspire ten to change from the scum of the earth to shining examples of chivalry. Those ten could inspire a hundred people following one’s ideals which could then bring a thousand, gathering people to protest and stand against the horrors of a totalitarian regime like Solaris! Your ability to gather those under your banner is amazing.

SCIENTIST

[100 CP] Archeo-Cultural Jigsaw Puzzle Enthusiast. The ability to understand and debunk the most radical theories about history with very little evidence behind them. Or conversely, to discover truths about history even others would think ludicrous and then have the evidence come to light. For example, proving humanity has been on a planet far longer than people like Lambs believe or that yes, there may have been contact with ancient mythical beings and horrors, not all of that is a good thing such as where the Diabolis were concerned even if Lambs only consider such events old wives tales.

[100 CP] Treasure Hunter

[200 CP] Archeology is Key In this world, many scientific breakthroughs rely upon ​ finding the kernels of information hidden in the desolate ruins of the past. Myyah Hawwa has orchestrated events of history, repeated armageddon and bouts of extinction level events to reforge humanity in its best form to supply various materials for Deus’ revival. Those who innovated science in directions considered a threat were often eradicated. Their buried and dead civilizations becoming no more than vast irradiated graves. But some places, were spared such things. You gain the requisite skills, knowledge, and experience (about five years) to conduct archeological digs using various methods and theories and a guaranteed job with the Ethos Organization if you choose. Basically, you know how to do the work and the Luck to find whatever ancient artifacts you are searching for(or at least proof they existed, and might be somewhere else.) It might not be enough to save you from traps though.

[200 CP] Hammer Time. You know Gears. Their designs and maintenance. You spent ​ years working on them, almost since you could walk.

[400 CP] Etheric Engine Mechanics

[400 CP] Jugend Military Academy Washout; Jugend Military Academy is a Solarian ​ educational and military institution that trains only the finest Solarian citizens for enrollment in their elite army. Enrollment begins as early as Thirteen years of age!?! Almost all students are tested for Psionic abilities there and usually pass to some degree. Unfortunately many are unwillingly given an enhancement drug called Drive. Which may incur psychological damage. Those who ‘washout' are normally sent to non special forces areas, such as Archeological survey teams for the Ethos Organization. The Solaris front for controlling ​ ​ the surface dwellers via religious coercion with the aim to oversee the preservation of ​ ​ technology upon the land. You may be one ‘washout’ yourself, or not. Regardless, there ​ was no brain damage. However, you have unlocked a valuable gift. You get the five years experience in a martial environment to the equivalent of any soldier out of basic training and one purchase of the Element Class Psion Tree perk for free for the fire, earth, air, and water elements for free to signify your latent abilities but none of the advanced training in that element. You might one day control aerods… if you find a teacher somewhere? Maybe a former element would do? This perk can only be purchased once.

[400 CP] Big Joe’s Best Bud What, why is this here? How? Oh Whatever! Joey ​ Balboa is an odd duck. A former hero and scientist of the Zelboan era with memory loss. One thing he does regain by the end of the series is the capacity for the strange etheric ability of Teleportation. He knows the science, and the etheric manipulations of a site to site transfer with almost perfect targeting. Now, you do too! It only works to places you have been, but you're guaranteed never to teleport yourself into solid matter. This doesn't guarantee you won't end up in an air duct somewhere though.

[600 CP]

[600 CP] The Three Sages of Shevat’s Apprentice. (Discount Scientist) Choose ​ one of the sage’s below. You gain the knowledge base and history one who survived a Sage’s apprenticeship. While you’re not (initially) as good as any of the three sages (each of whom is a master of their craft), you have studied under each of them and have a working understanding of how their fields world and, more importantly, how they work together. Gaspar Uzuki: ​

Taura Melchior:

Isaac Belthasar: bio-neural architecture for building biomechanical components for gears, robots, and other mechanical engineering creations is your forte. Designing and Incorporating cybernetics without detrimental effects to a patient is easy. The only problem is gaining the biological materials, right?

PSION

[100 CP] Danger Sense. (Free Psion). You possess a proverbial sixth sense. A ​ heightened awareness of danger. You will gain a warning of an attack and seek to move out of harm's way, though it doesn't guarantee your ability to dodge. You may not be able to do more than flinch if your opponent is faster than you.

[100 CP]

[200 CP] Telepathy (Discount Psion) you have developed a powerful , yet close range ​ ability. To anyone in direct eyesight you have the potential to scan their thoughts, with concentration you may even attempt to access, read, record, but not change, their memories. To do that, you need something more.

[200 CP] Touch Empath (Discount Psion) Like a certain mutant who must wear ​ gloves all the time, you gain the ability to feel the emotions of whatever being or creature you have skin contact with. Unlike that person, you can turn this ability off when you so choose.

[400 CP] Etone Training. (Discount Psion) The only organization which trains its ​ members to be so highly effective in the destruction of singular opponents is the Etone, of the Ethos religion. Which is in turn a front for the Solaris government to exert religious control over the Lamb populations. However, the Etone are an exceptionally trained group, able to use a variety of healing based ether abilities while focusing on damaging the most dangerous and virulent of Wels, Mutants that unlike demi-humans have unstable, dangerous abilities and a desire for human blood to calm the raging inferno of rampant mutation. They can use varying special ammunition for their hunts and the Etone also oversee the other branches of the Ethos. Ever vigilant against traitors that may deviate from Solaris’ plans. As such they are adept at speedy close range kills and long range assassinations via sniper rifles. Few targets survive their personal attention. A few Etone are so good they even enter the Elements Class.

[400 CP] Neural Lattice.(Discount Psion) Like another person in this world you have ​ undergone an experimental and most likely unethical nano-surgery which enhanced your brain with a positronic photon structure. A lattice like net of a cybernetic brain that gives you the ability to out-think a computer, luckily unlike the prior individual mentioned none of your actual brain tissue was outright replaced. Moreover, you still retain the flexibility of lateral thinking she lacked without the bothersome personality changes. The accuracy, efficiency, and control over your Ether manipulations has been increased tenfold, even if your ability has not necessarily gotten stronger. After the jump, this becomes just nanomachines and is completely adaptable to any alt-form.

[400 CP] Elements Class. (Discount Psion) ​ Fire, Earth, Air, Water. Light, and Dark. It's not just being about being good with an element of ether. It's about being the best of the best. Being part of a tradition of agents normally organized into teams consisting of four members. Teams sent on missions with odds even armies would be hard pressed to overcome. The Elite of Solaris.

The first generation of squads which are known consisted of individuals just as dangerous alone on the battlefield as they were together. For example, the older generation team consisted of such dangerous people as Jessie Black, Citan Uzuki, Kahran Ramsus, and Sigurd Harcourt.

The current generation of elements is under command of Ramsus now and consists of four femme fatales named, Domina Yizkor, Kelvena, Tolone, and Seraphita. Elhaym was considered an Elements class for the Light element until an incident with Drive turned bloody. With the purchase of this perk, you gain the skills equal to five years of training as a Solaris Spec Ops team and get to choose an element below that will gain a significant boost to your power and control. You gain the specialized training it takes to use Aerods. (purchase of Aerods is restricted to those that buy this at least once.) This may have multiple purchases to gain the benefits of another element and another five years worth of training. Fire:

Earth:

Water:

Wind:

Light:

Dark:

[600 CP] Gebler Commander: provided you gain the command of a branch of the ​ armed forces, you will find yourself setting doctrinal policies with little fuss from the establishment: no matter the brutality one wants their troops to employ as long as ​ they can be justified in the minds of a subordinate. Your followers tend to slowly gain an almost reverence to your presence. Values you impart upon them will bear fruit Leadership, Integrity, Inspiration. Or Harshness, Strength, and no mercy. There are some of the things one can inspire in one's followers, a testament of their loyalty your own cause. This is especially truthful in your direct subordinates. Your charisma to compel your troops is greatly enhanced. Their loyalty uncompromising in the face of an enemy’s slander. Almost none would join the rebellious scum. All because, their trust in you is paramount. This doesn't mean they won't fight on the battlefield under their own merits, or might not flee in fear during a rout.

EXPERIMENT

Altered State [100 CP]: People tend to underestimate children and, in order to to take ​ advantage of that, you’ve gained the ability take on the guise of a child at will. You gain the ability to transform yourself into a child version of any alt-form you possess. Childlike behaviour is optional, but can be switched on and off. Not only that, but you may choose to power down in your child form, either partially (making your powers and abilities less mature) or all the way (making you a normal child for that race). While powered down, this has the added bonus of making your powers and abilities mostly undetectable without sophisticated equipment or skill from an investigator to measure them. Krellian needed an entire supercomputer(one of the most powerful on the planet previously tasked to running an entire floating fortress) to analyze the extent of Emeralda’s abilities. Anything that copies your abilities while you are powered down will gain a powered down copy of your abilities.

Telepathy [200]: You have developed a powerful yet short-ranged form of mind ​ reading. You can scan the thoughts of anyone in direct (unaided) eyesight (as long as they don’t have telepathic shielding), and - with concentration - you may even attempt to access, read, and record (but not change) their memories. Telepathic Reprogramming [600]: Like Myyah Hwwah, you have gained a ​ terrible upgrade to your capability in the mental arts. In your clutches, over time, minds can be broken and reprogrammed. Have Lambs become workers that never ever stop to rest as they toil for you day in and day out. Program a child to attack their own Mother. The abuses of Mind Control are at your fingertips. Your victims still have to eat and sleep though they will never complain against any order you give. Warning, the strongest minds can resist this, even throw such shackles upon their minds off. Not only that, but with special equipment you could boost your mind control (at far less effectiveness) to anyone watching you on tv. Myyah Hawwa can attest to that.

Gift of Blood [200]: Unlike vampirism (which involves taking blood) your blood serves ​ as a conduit for your etheric and physical abilities, especially your newfound ability to stimulate the immune system of others. If given freely, your blood may aid, calm, and temporarily restore even a fully transformed Wel to a level of peace where they might pass away smiling. In a normal human, your blood can confer a twentyfour hour boost to their immune system, enough that they could fight off a super virus or an infection as serious as a gangrene or (with repeated infusions) cause remission of diseases Cancer or Lupus. Ending such treatment does not guarantee a person could not be reinfected or suffer a relapse in later, but it will clear up most non-genetic, non-supernatural ailments, and cut the recovery time of even the most life threatening of conditions to a week at most.

Gift of Anima [400]: You have been blessed with ‘the Body of God’. Like Fei Fong ​ ​ Wong, your contact with the Waveform existence has gifted you with durability beyond that of mortals to comprehend and the strength to match. Your hands are tough enough to crumple and rip armor plates off of Gears without injuring yourself, and still delicate enough to paint with. Your body is durable enough to tank a small nuke and survive. You could easily lift several tons (assuming you can find someplace to stand and somewhere to grip)... and that’s before limiters are removed. If you have purchased Limiters Removed Level 3, you may purchase Light Element and / or Dark Element at a discount. If you already have a discount on them, the price falls to 100 CP. You may not posses both Light and Dark Elements without purchasing the drawback ‘Id Like to Meet You’.

Gift of Animus [400]: You have been blessed with ‘the Spirit of God’. Like Elhaym Van ​ Houten, your contact with the Waveform Existence has gifted you with vast reserves of Will and Spirit. Your ether reserves are enormous, limited largely by how much you can draw at any one time. Not only does this give you incredible amounts of energy, it allows you to regenerate expended ether extremely rapidly. Your ability to channel and control Ether based abilities will be, with practice, nearly unmatched. The touch of the Waveform Existence erases the boundaries between the different forms of internal energy (endurance, chi, mana, ether, psi, etc.), combining them into a gestalt form you can draw on for whatever reason. If you have purchased Limiters Removed Level 3, you may purchase Light Element and / or Dark Element at a discount. If you already have a discount on them, the price falls to 100 CP. You may not posses both Light and Dark Elements without purchasing the drawback ‘Id Like to Meet You’.

Body Thief [600]: Throughout history, the Geblers have carried out the orders of Solaris and have done whatever was asked of them, especially the woman known as Myyah Hawwa. The key to their success was the ability to take possession of the living bodies of others, allowing them to play the long game while gaining the comfort of youth once more. This heinous method is now yours, allowing you to possess someone and take over their body, gaining their powers for as long as you remain within. While you are possessing them, their personality is suppressed, leaving you free to access their memories, powers, and abilities.

This power can be extremely useful, allowing you to gain access to secrets and locations you shouldn’t be able to and often allowing you to change… everything about you. You must decide whether to use this power prior to a jump’s start. ​

But it has some fundamental limitations. You lose access to the memories of the ​ person once you stop possessing them (even if you have a perfect memory; if you want to keep them, you’ll have to copy them somehow), and should your unwitting host prove strong willed enough to drive you out (or if they have outside help) you’ll be left very weak for a period of time, certainly long enough for them to attempt to get revenge. There are three elements of this perk. ● From now on, you are always effectively a drop-in (at least personality wise), no matter what your origin when you have made this perk active. Your jumpself has ​ simply supplanted the personality of whoever’s body you entered at the start of the jump. You’ll have access to their memories, but they won’t be yours. It’s just another body, after all. ● You may shift your spirit from your original form, freeing it from your control (it will not remember acting out of character), and attempt to move into the body of another normal individual, though this process is incredibly taxing mentally and spiritually, so it cannot be used more than once or twice a decade, though shifting back to your original form (assuming it’s somewhere safe and still functional) is much less fatiguing, though still draining. ● Additionally, once per jump, if your original body gets killed, you may relocate your spirit to the body of any normal individual, effectively killing them and taking their place, though you don’t gain their memories, and you’ll only gain their powers and abilities until the end of the jump. By using this, you lose access to any physical abilities purchased this jump until the end of the jump. While this is ​ active, any one up perks (not items) count as an additional body jumps pre-spark in the event of death/annihilation. Once the jump ends, you regain your original ​ form from this jump and all its abilities. ● Post-Spark, you may use this ability at will.

Nanomachine Colony [600 CP]: You aren’t exactly human anymore. The vast majority ​ of your body has been replaced with a self-repairing and evolving nanomachine colony. Although you still register as biological and your body functions as if it were biological (eating, breathing, breeding, etc.), your body is far from normal. Your body acts like a machine when exposed to harmful biological vectors (diseases, poisons, suffocation, dehydration, fatigue) and like a biological system when exposed to harmful mechanical vectors (EMP, Technopathy, computer viruses, divide by zero). Your strength increases to the point where you can lift up to 200 tons, your durability increases to rival the armor of a battleship and you gain the ability to heal from any would short of total disintegration if there are enough raw materials around. You are functionally immortal and can morph your limbs and hair into weapons at will. The strength gains stack with any other perk purchased in this jump.

[600 CP] Contact {cannot be taken with Complement/Antitype}(Discount Experiment) You are an Imperfect Contact. If you have imported a companion as your ​ opposite(ie. import another companion and purchase them as an Antitype) you become a Perfect Contact. A contact is usually Male. Limit one in entire party. Imperfect: Like Grahf you are a consciousness though perhaps more akin to a parasite. You exist by taking over the bodies of others. Shackling them to your will. Your elemental and etheric abilities gain great amounts of power, and your internal reserves soar for any internal based power source you possess.

Perfect: Aside from all the things an imperfect contact gets, you discover a few new abilities. Like fei fong wong and Elehaym, you gain perfect memory of your past lives. Your ether abilities are pushed even half as further as your physical abilities double and you gain each jump the unique ability to choose to mentally communicate with any being of your choice on a higher plane. One who won't be able to harm you, or block your attempts to do so. Think of it like placing a supraliminally long distance phone call. You may also control any Gear or machine you bond your existence to from afar so long as it is in 1 AU’s distance from you with a thought in real time.

A Contact/Antitype's true potential can only be unlocked when both are alive at the moment they brush with a higher dimensional beings consciousness. The wave existence to be exact. They become bound; in soul. Linked to each other in the cycle of reincarnation. A division, and complement of Strength and Will.

[600 CP] Antitype {Cannot be taken with Complement or Contact}(Discount Experiment) You are an Imperfect Antitype. If you have imported a companion as your opposite(ie. import another companion and purchase them as a Contact) you become a Perfect Antitype. An antitype is usually female. Limit one per entire party. Imperfect:

Perfect:

[600 CP] Complement {Cannot be taken with Antitype or Contact} You are an ​ Imperfect Complement. However, If you have imported a companion as your opposite(ie. import another companion and purchase them as a Complement as well) you and them become Perfect Complements. A complement is usually female, but you could have a male complement as long as your import is female, or vice versa, or the same if you're into that type of thing. Limit 2 in your entire party. Imperfect: Myyah Hwahh was an Imperfect Complement, Doomed to have to take incarnations of females each generation. Subsuming their minds, yet battling their for control of the body at odd moments. Your ether reserves are through the roof, so is your ability to make plans as your social manipulation ability skyrockets.

Perfect: originally there were no perfect Complements. Now that has changed. Unlike Myyah Hwahh you are immortal. More than that your abilities to control others are enhanced. You gain knowledge of any who access a Memory Cube as well as the knowledge of how to create them. Memory cubes are a bit of technology that can ‘save' a record of people’s thoughts while recording statistics about the population for control(though they don't know that). Not only that, but your ability to Mind control others(if you bought the perk) is further enhanced to give you free range to seek out minds within ten city blocks of you to control crowds on the fly. Moreover, your telepathic range of communication expands to a radius of 1000 km. Post jump You have the ability to take on a Giant Gear sized form of a Naga with wings, well capable of going toe to toe with the strongest of Gears. You may even ‘spawn' three ‘Angel' types like what was found in Deus’ Merkava while in this form and send them off to fight autonomously.

UNDISCOUNTED

[100 CP] Music Aficionado (1st purchase Free to All): Joey Balboa, living relic of ​ history, Zelboan survivor and all around nice guy has an eclectic taste in music, along with a moderately trained voice for the media. Now? So do you. With an added bonus of having your own song added to your ‘soundtrack.’ It is able to be played at any point in time you choose, and listeners will pay it no mind or connect that the music plays when something of grave import is done by you. Additional purchases… additional songs.

[100 CP] Limiters Removed. (Level III Free Second Contact/ Second Antitype/ ​ second complement drawback) May be purchased up to three times. Each purchase of this perk enhances the effects.

A man named Karellan, wishing to ensure another rebellion by the Lambs never occurred again sought a means to control all the populations of the world by installing limiters into a person's very makeup. This made mankind weaker. Lessening their longevity. Sapping their strength. Having one’s Limiters removed is perhaps more than a spring cleaning of one's genetics. It is a forcing of the evolutionary process to recreate that Ancient, yet powerful first generation of man on this world born from Kadomony and The Mother it birthed. Those capable of growing strong beyond measure. However, there is a small problem, a chance of mutation exists for those that have all their limiters removed at once. A chance to become a Wel. But not if you buy it here. Level I Etheric manipulation is possible in one level of limiters being removed. Up to four Deathblows are now able to be used. Each one usually related to the style and will of the fighter. A deathblow is more than just a normal attack. It is an action taken with etheric enhancement, but instead of just being bound by external channeling this level of limiters removed begins to allow the Internal channeling of ether. Individuals immune systems gain a moderate boost. Their physical capability scales to peak human norm. Level II: Physical capability begins to increase. Individuals become strong enough to begin putting ​ punishment on mechs. At least 25 tons of force. A perfect Contact at this point would begin being able to take apart light Gears with their bare hands. Illness and Cancer is almost unheard of. Vitality stays in an individual just up to the time of their death. One has access to eight deathblows. Four new ones that usually are Elemental based. Such as Fire, Earth, Wind, and Water. You also gain the ability to ‘stock” a large reservoir of etheric energy for large chains of deathblow attacks. Level III Nano induction has removed all limiters upon your being. This grants a limited form of immortality in that your cells will replicate indefinitely without error allowing one to live forever. (perhaps as a curse) However, one can still be killed if their body sustains enough damage. Moreover, one now has access to 10 Deathblows. The last two are light or dark elemental based. Level Three also equates as a booster to certain capstones by origin.

Scientist: ​ Big Joe's Best Bud: you gain knowledge of the principles of point to point transfer, known as teleportation. You become able to build stable machines and whole networks of teleporters to make one's own teleportation grid span across an entire planet while converting their power sources and principles to non-ether based sources. It's amazing!

Items: 50 Infinite Hob Bits: Your warehouse gains a larder filled with Hob Jerky, Hob Meat, and Hob Steak.

Trader Card, which greatly increases the player's chance of receiving a rare item drop ​ by a 100% from defeated enemies when equipped

Memory Cube Factory [600]: Memory Cubes are a form of advanced technology ​ capable of reading and storing copies of an individual's DNA, mental patterns, and memory. Interacting with one allows it to capture a snapshot of the individual doing so at that exact moment. People tend to want to do so because each Cube (if properly maintained) contains a stock of healing agents that are used to physically and mentally restore anyone interacting with them. This healing removes all superficial injuries (HP and MP damage) as well as common ailments such as Poison, Disease, and Blindness. The supply of healing agents is finite, and will require replenishment. Normally, The Ethos maintains the Cubes spread across the Surface world, leading many to consider the organization favorably, especially travellers who are more likely to need assistance so far from home. Memory Cubes are generally thought to be useful and harmless, but in reality, they send all collected data back to Solaris and its computers, where the genetic data of humanity has been sorted and tracked over centuries. The primary purpose of this has been to identify potential hosts for the Gazel Ministry. And now for you. Not only do you gain access to the feeds from all Memory Cubes in the world of Xenogears, but your warehouse gains a Factory that produces new Cubes at the rate of one per month. It also creates a small squadron of drones to resupply Cubes in its network once you can no longer rely on Ethos to do so. At the start of each new jump, ten Memory Cubes will be waiting to be deployed anywhere in your new setting. As owner / administrator of the Cube Network, you can use the Host Function to transfer your consciousness and biological abilities to another being in case your primary form suffers a critical existence failure. You can do this no more than once per Cube, as doing so causes the implosion of whichever one of your Cubes your consciousness was transferred through (meaning you’ll respawn near that cube). Of course, you’ll be in a new body, and have displaced the original owner of that body… but you won’t have killed them. Maybe the two of you can get along? A Host’s consciousness will not transfer if you’re killed in their body. You can also link any other individual to your Network, but they use up Cubes when they transfer too. Each Cube, when fully stocked, carries enough healing agents for 200 full restores. Each is restocked not more than once per 40 days.

100/200/300 Drive Manufactorum: every year this machine, mixes and stocks fifteen of each of the following: Hp Drive EP Drive Str Drive Vit Drive Ether Drive Ethdef Drive For a hundred more it creates 4x that amount. (60 of each) For 300 cp it creates triple the amount again(180 of each). Etc

100 ElementAero Add wind Element to attacks Shevat, Nisan (after Shevat) - 100 ElementHydro Add water Element to attacks Shevat, Nisan (after Shevat) - 100 ElementPyro Add fire Element to attacksShevat, Nisan (after Shevat) - 1000 ElementTerra Add earth Element to attacks Shevat, Nisan (after Shevat)

Etheric God Package: [500 cp, discount Psion or Experiment] You gain an Ether Doubler and an Economether. An ether Doubler, Doubles the power required for etheric attacks, and consequently doubles the effectiveness of any form of ether based attacks based on one’s spirit, which is combination of Will and internal energy reservoirs. An Economether: halves the power requirement of any etheric ability with equal effectiveness of any form of full power ether based attacks.Put both together, and you turn "into a Etheric god." Not kidding. You get to cast etheric abilities for the same cost as usual with "Double power" which equates to their damage being based off twice your effective 'spirit' based on one’s spirit, which is combination of Will and internal energy reservoirs.

When combined with a Mechs ether channelling abilities such aerods attacks they gain almost overwhelming force, making the Gear pilot an integral part of their machine.

For a jumper, depending on Etheric element one possesses and if you have a soft cap breaker; one can eventually bring reality warping power against single opponents with momentary gravitic distortions such as black holes or artificial conditions similar to the energy released for something similar to the heat of the big bang. To non Etheric powers/spells these devices allow you to supplement etheric energies for about half the effectiveness of an item cast with another energy source.

Zohar (600)... Curiously empty now of a higher dimensional being. This Zohar is still a source of almost unlimited power. However, such an artifact is difficult and dangerous to utilize , the real benefit of this item is... It still retains its ability to act as a prison for more powerful entities.

Fei w/ gear (a painter) Citan

~~~~~~~~ GEARS ~~~~~~~~

3. Gear section with 1000 gear points. Import option for a gear. CP to GP 1:1 No convert back. Add sections.

Gear Import: Import another mecha to be the foundation for your gear for 50 GP.

Gear Model by Origin/ type.

Upgrade Price Origin Discount Special Gear Upgrade Item

300 FP No Discount Vessel of Anima: An anima relic of an ancient weapons system. It is capable of integrating itself into a gear to turn it into a fabled, Omnigear. ​

Vessel of Anima Names ● Reuben (#1) was aligned 500 years ago. ● Simeon (#2) was aligned 500 years ago. ● Levi (#3) was aligned 500 years ago. ● Judah (#4) was aligned with Karellen - Gear: Amphysvena ● Dan (#5) was aligned with Bart - Gear: Andvari ● Naphtali (#6) was aligned with Grahf - Gear: Alpha Weltall ● Gad (#7) was aligned with Rico - Gear: El-Stier ● Asher (#8) was aligned with Citan Uzuki - Gear: Fenrir ● Issachar (#9) was aligned 500 years ago. ● Zebulun (#10) was aligned with Kahran Ramsus - Gear: Vendetta ● Dinah (#11) was aligned with Sophia/Elly - Gear: El-Regrs ● Joseph (#12) was aligned with Billy Lee Black - Gear: El-Renmazuo

Vessel of Anima #13: Benjamin Vessel of Anima #14: Ephraim Vessel of Anima #15: Manassas Vessel of Anima #16: Yitzhak Vessel of Anima #17: Essau Vessel of Anima #18: Avraham Vessel of Anima #19: Jakov Vessel of Anima #20: Ishmael Vessel of Anima #21: Sarah Vessel of Anima #22: Rebecca Vessel of Anima #23: Leah Vessel of Anima #24: Rivkah

Why the extra Vessels?

Gear Choices: each origin gets one Gear listed at 200 FP for free. They may purchase additional gears in their origin category at 50% discount. All Gears bought are assumed to have their best frame/stats as in the game. Also, they're clones if you buy a canon model.

PGear Price Origin Gear Description Default Discount Systems (50%)

50 FP Drop In Neo Tin Robo

50 FP Drop In Little foot robo

50 FP Drop In Underwater

Operations Merman Module

50 Drop In Eagle Wing Flight Operations Module

100 FP Drop In Haishao Underwater Operations Module

A massive maroon and white fish-like Gear that operates entirely underwater. It is originally piloted dually by the Elements Dominia and Kelvena when they attack the Yggdrasil in Aquvy. The Haishao appears a second time piloted by Kahran Ramsus when Solaris mounts an assault on the city-ship Thames.

100 FP Drop In Calamity Remote Control Device:

A gigantic white and red Gear built by Isaac "Old Man" Balthasar. Calamity served as the prototype for Maria Balthasar's Seibzehn and Nikolai Balthasar's Achtzehn.

150 FP Drop In Achtzehn: Biologic Brainspace;

Remote Control Device.

Nikolai Balthasar was forced to make this gear under duress before his mind was used as it's final component. For you it is just another gear.

200 FP Drop In Seibzehn: Biologic Brainspace;

Remote Control Device.

Enhanced Neural AI Pattern Buffers.

Seibzehn has fantastic Graviton attack power, HP, and Cannon defense. But on the flip side it has low speed, agility, and hit percentage. Still, in most respects, this is one fantastic gear. It is also the only gear to come with all its deathblows learned.

Above + El-Seibzehn: Biologic Vessel of Brainspace; Anima Remote Control Device.

Enhanced Neural AI Pattern Buffers.

Graviton Cannon

Amazing! This omnigear never made it into the actual universe as the Seibzehn never aligned with a vessel of Anima. Only now it has!

200 FP Drop In Stier

● This gear has high attack power, defense and stamina, but it is done in by low Hit percentage, agility, and speed. There is really nothing great about this gear, except to absorb some enemy attacks from other gears. If there was a way to raise its other stats...

Above + El-Stier Vessel of Anima

Believe it or not, El-Stier is pretty much identical to Stier. There is little to no change at all. You still have the high power, defense and stamina mixed with the poor hit, agility, and speed.

200 FP Drop In Wyvern

Above + Vendetta Vessel of Anima

Soldier

White Knight Soldier

AegisKnight R

Soldier

Swordgear R-Gebler Soldier

WandKnight R

Soldier

ClawKnight-R

Soldier

200. FP Soldier Brigadier

● Brigandier has great attack power, capable of doing some good damage. Its major drawback is speed. You almost miss the damage because of it. Power without speed and agility to back it, makes it difficult to use.

Above + Andvari Vessel of Anima

● Andvari is the first of the Omni-gears to come into play, so for a short time it is the best of the best. Its attack and defense are far better than Brigandier's by a long shot.

50 FP Psion Conjurer:

100 FP Psion Neo Etone:

100 FP Psion Bladegash Element Blade System. Combination system.

A tall and slender white and maroon Gear piloted by the Earth Element Domina. The Gear uses a large sword and can do four types of elemental damage with its physical attacks.part of ​ g-elements gear

100 FP Psion Grandgrowl Combination system.

A white and red lion-like winged Gear piloted by the Fire Element Seraphita. The Gear attacks with powerful fire Ether abilities and strong physical attacks. part of ​ g-elements gear

100 FP Psion Skyghene: Combination system.

part of g-elements gear. The blue and gold bird-like Gear of the Wind Element Tolone. The attacks from the air and uses its superior strength to inflict damage on its enemies. The Gear is only fought once in the game and appears with Seraphita's Grandgrowl. Skyghene is also part of the massive combiner Gear G-Elements. 100 FP Psion Marine Basher: Combination system.

Part of g-elements gear. A blue and white dolphin-shaped Gear piloted by the Water Element Kelvena. The Gear relies solely on Ether attacks and doesn't appear in battle without Bladegash, and appears to absorb damage from several sources including the Vierge's elemental-based Rods and the Weltall's normal attacks. Marinebasher is fought only once at Babel Tower.

400/special FP Psion G-Elements Gear. Combination system.

A combined Gear of the elements four distinct Gears.

200 FP Psion Heimdall

● Heimdal is seemingly a powerful gear, in about the same par as Weltall. It surely is faster than the afore mentioned, but lacks the agility. It is definitely made more for speed than defense.

Above + Psion Fenrir Vessel of Anima

Fenrir is everything Heimdal wanted to be...and so much more. Not only does it get signifigant boosts in Agility and such, it gets a massive boost in damage thanks to the swords it is now able to wield. Truly one of the better gears.

200 FP Psion Renmazuo

Renmazuo comes complete with high hit percentage and defense. With the right ammo, the gear will get a boost in attack power as well. Renmazuo even has great special options. A good gear to have all around.

Above + Psion El-Renmazuo Vessel of Anima

El-Renmazuo has a increase in defense and agility over the original, but everything else is just about the same. Still it is a great all around gear to have at any time.

200 FP Experiment Crescens

● Hands down, this is the fastest gear in the entire game. Crescens will consistantly have the lowest HP, but give it the right engine and accessories, and you will have a lethal machine. Also Crescens Ether attacks are far better than even Vierge

Above + Experiment El-Crescens Vessel of Anima

Amazing! This omnigear never made it into the actual universe as the Crescens never aligned with a vessel of Anima. Only now it has!

200 FP Experiment Alpha Weltall: +Anima Relic

Grafh’s Machine.

200 FP Experiment Vierge: A.E.R.O.D.S

Vierge does not have quite the physical prowess of Weltall, but it has a great Ether advantage. Also Vierge is one of three gears able to equip weapons. This aids in the lower power.

Above + El-Regrs; Vessel of Anima

This is Elly's Omnigear, because it originally belonged to Lady Sophia. Being her re-encarnation, Elly can pilot it. She uses it only one time. After seeing its destructive power, she chooses to return to Vierge.

200 FP Experiment Weltal

● Unknown to Fei, this gear was constructed specifically for him...actually more for his alter persona. Though he is reluctant to use it after he first pilots it, Fei eventually becomes accustomed to being the pilot. His fate and that of his gear are in fact one in the same.

Above + 1 Weltal II System Id. Vessel of Anima

● Weltall-2 is constructed by Taura Melchior, one of the three Sages of Shevat. He places special equipment into Weltall-2 that makes it as powerful as most other Omnigears. One such addition is the System ID. This allows the power of ID, without allowing the peronality to take over Fei.

800 FP Xenogears (Above + 2 Vessels of anima)

Xenogears is the most powerful gear of them all. But this does not make it an Omnigear. It is simplly Weltall-2, after coming in contact with the Wave Existence. So powerful is Xenogears, that when the other gears lose the Anima Relics, Xenogears power can bring them back to Omnigear status.

200 + Anima All Origins El- JMPR System Id Relic #13-24 Aerods

Graviton Wave Cannon

Price Frame Discount Description Upgrade

Free Max Frame N/A Assume all frames bought have max specs of HP and defense given from its Maximum frame type item from the game.

100-500 Size Upgrade N/A Upgrade a Gear’s Size by 10% each FP level. Five Levels Max. 100/Level

Price Engine Discount Description Upgrade

Free V80-2000 N/A High Output, 2000 fuel. 3rd best engine balanced type on the planet.

50 FP Z90-1500 N/A Huge Output, 1500 fuel. Arguably the second best engine on the planet.

100 FP OMEGA100 N/A Insane Output, 1000 fuel. Arguably the best engine on the planet.

Price System Name Discount Description 100 FP A.E.R.O.D.S. Psion, [requires purchase of Elements Experiment Class Perk] Animum Ether Response Offensive Drones or AERODs are powerful Ether-powered attack drones. Think of them as flying laser turrets of crystalline structure that can channel etheric, psionic, or in your case since you bought it any source of internal power of your choice enhancing the effects to cause damage to your foes so long as the attack can be focused appropriately.

At least on the level of robot vs robot action.

100 FP Autopilot Drop-In A device that takes over to flee if it's pilot has sustained injury or gone unconscious. Comes with device that may be used to call a gear in range to a pilot from distance by emitting a signal that may be detected by others. Does not possess any but the most basic viable combat parameters as it is not an analogue for an A.I.

100 FP Biologic Drop-In created in Solaris by master Gear Brainspace designer Nikolai Balthasar at the horrific cost of hundreds of land dwellers' lives. Because part of the Gear's neural make up is comprised of Wels, the Gear itself has a personality and a degree of autonomy

100 FP Combination Psion, Select Up to Four Gears may be able to System Experiment combine to form a massive Gear with the ability to combine the pilot’s etheric capabilities if AERODS, or the Element Blade System is present in one of the component gears. Transformation music optional.

100 FP Element Blade Psion, This isn't normally an option for Gears. System Experiment Sure, Gears systems to some extent can all channel and enhance some etheric attacks but not normally through the main weapons or fists to go Directly assist their physical attacks. Now, with this system, yours can imbue a Gears weapon with any Element you can use just like Dotmina’s gear, Bladegash.

100 FP Enhanced Drop-In, Like the systems of Nikolai Balthasar’s Neural AI Experiment Achtzehn, this is an Artificial Intelligence Pattern System that can hold a neural pattern in Buffers. a similar manner and function to the Sol-9000. The place housing a system of supercomputers Karellan recreated the Animus’ persona and personalities. Only this one is small enough to be stored deep inside the shell of a mech. If one has technopathy it allows one to fully commune with a mech. If one is cursed to be an integrated with a gear this system may help reinforce one's sense of self s it may contain a data copy of their neural network. What could Solaris have been planning when they forced Maria’s father to make this?

200 FP Graviton Drop-In. Cannon 100 FP Headwing Experiment Vernier thruster mobility System

This upgrade any gear offers a Valkyrie like method of mobility to any gear.

200 FP Multi-phasic N/A Developed by one of the Sages, these Nanomachine nanomachines are able to act as a weaponry: conduit to supply disruptive and deadly energies of a Gear's arsenal to beings that possess variant waveform properties like the weapons created by Deus. The Angels. Also affects omnigears.

100 FP Remote Drop-In, Allows a pilot to mentally control a Gear Control Experiment from within a 1000 mile radius as if they System were in the cockpit.

100 FP System Id Experiment Not just a psionic booster system capable of rendering a massive increase in ability via unlocking a gears super mode. This system will sheathe a gear with arm and leg extensions along with granting a foldable backpack like etheric booster that may be utilized as a flight pack allowing a gear’s levitation. This comes with a wristband which allows one to exert control over any pesky alternate personality problems so long as one sits in the cockpit one or two hours a day.

100 FP Z Alloy 80/30 N/A Arguably the best armor upgrade in the game. +80% physical durability and 30% ether/energy Defense. For a gear.

100 FP Z Charger Soldier Fuel to nanomachine catalyst allowing Gears to “heal” damage. Takes a bit of fuel to do so.

Vessel Section

Price Name Discount Description

50 FP Yggdrasil I W/ purchase A cruiser with the special ability to of burrow under the earth of a desert Bartholome environment as easy as a ship w Fatima. through water.

100 FP Yggdrasil II W/ purchase A Cruiser with the special ability to of traverse under water as well as under Bartholome the sand. w Fatima.

150 FP Yggdrasil III W/ purchase Air Cruiser. The Yggdrasil II of upgraded with Shevat’s technology Bartholome to allow it to fly. Still retains the w Fatima. ability to move or dive in water or sand.

200 FP Yggdrasil IV W/ purchase Gigantic Monstrous Gear. A union of ​ of the Yggdrasil III and the Palace of Bartholome Kislev. You get the Yggdrasil III free w Fatima. with this purchase.

200 FP Excalibur W/ purchase Air Battleship of Elhaym Van Houten

250 FP Excalibur II W/ purchase Air Battleship of Elhaym Van Houten

Special:

FREE FOR ALL: GEAR HANGAR. You gain a hangar that may store any and all Gears ​ purchased and acquired as well as an internal Dock for any Vessels one acquires. Vessels and gears may be summoned anywhere appropriate via a small device. Expect a few minutes for the transition

~~~~~~~~~~~~~ COMPANIONS ~~~~~~~~~~~~~ Animus Reborn [50-300]: 50 CP for every 2 companions imported. Up to 12 can be ​ bought. They gain any origin but Experiment for free, plus 1000 CP and 1000 GP. If you bought the Limiters Removed capstone, they gain the level you purchased for free. Be careful, certain members of the Gazel Ministry might want to supplant your companions souls to use their bodies as meat puppets in their quest to become “one with god.”

Founding Fathers [300] (Free for ‘To Build a Nation’ scenario): Like those who ​ witnessed Sophia’s sacrifice and vowed to forge a nation, your companions have flocked to your banner and sworn to assist you in your titanic undertaking. Any additional companions you have may be imported. They gain the same level of Limiters Removed you purchased for free. They gain 400 CP, the Lamb Origin for free, a single 600 CP perk from the Lamb or Soldier origin of your choice, and two free 100 CP perks from the Lamb origin.

Companion Contact/Antitype [300] (Free with Contact / Antitype Perk): Limit One Pair. Import a companion as a Contact or Antitype. If you did not purchase it yourself ​ you may import two companions as such. They must be opposing types (and probably genders but we won't discriminate). What's that? If You already are a Complement be aware that any companions you import as this will be working against you to the fullest extent of their abilities. Are you sure you want that? They gain 1000 CP, 1000GP, and the Contact or Antitype perk free. They also benefit from any cp from drawbacks you have purchased. Hello from Las Vegas

Complementary Companion [300] (1 Free with Complement Perk): Limit One Pair, Two purchases if not taken yourself. If you truly want a friend along as you do Deus’ bidding then this is the option for you! What's that? If You already are a Contact or Antitype be aware that any companions you import as this will be working against you to the fullest extent of their abilities. Are you sure you want that? They gain 1000 CP, 1000 GP. They gain the same level of limiters removed you purchased. They benefit from any drawbacks you have taken and gain the Complement Perk for free.

Canon Companion [Variable]: The Matched Pair [400] (Discount Experiment): Fei Fong Wong and Elhaym van Houten, each a significant powerhouse in their own right. As a duo, unmatched in the world of Xenogears. These two are bonded at the very soul and come as a matched pair. One won't come without the other. You have a choice... if you can convince them to follow you; they may each be an Individual Companion or a pair together in one companion slot. As individuals, they must be imported together into any jump together, but share limited amounts of any power purchased by the other. If they fill the same slot, they each gain more than 50% of the perks they acquire thanks to their synergy. These canon characters come with their canon abilities and gain their final canonical Omnigear post jump. ● Fei Fong Wong: A young man living in the small village of Lahan. He suffers from a partial memory loss due to an incident prior to his arrival. Fei enjoys teaching martial arts to the children and is adored by all of the villagers. His hobby is painting, an ability he appears to have inherited from a master artist. ○ 18 year old Male Lamb, 5’11”, 147 lbs ○ Speciality: Martial Arts ○ Gear: Weltall / Xenogears ○ The Contact, final incarnation of Abel ● Elhaym van Houten: Assigned to a post in Aveh after completing her training in the Solaris military. As a spy, she steals the latest model Gear from the rival Kislev Army, but is chased down and forced to make an emergency landing in Lahan. Her coincidental encounter with Fei ultimately affects her future. ○ 18 year old Female Solarian, 5’6”, 101 lbs ○ Speciality: Rods ○ Gear: Vierge/El-Regrs ○ The Antitype, 1000th incarnation of Eve.

Character Information Fei Fong Wong Fei Fong Wong Fei is the game’s main character. He has no memory of his childhood, and only remembers being brought to Lahan where he was left by a mysterious man. He resides peacefully with his friends until a group of Gears lands within the town and starts fighting. Feeling he has no other choice, Fei climbs about an unmanned Gear and begins to fend off the invaders. An explosion from the Gear killed two of his close friends and decimated the village, leading to his immediate exile from the village. In combat, Fei uses an extensive knowledge of martial arts, and initially pilots the Gear Weltall. Elhaym Van Houten Elhaym Van Houten Elly is a Gebler soldier currently aligned with the nation of Aveh. Her team is responsible for the tragedy that occurred in Lahan, and meets Fei shortly after he is exiled. Despite her contempt for land dwellers, she is kind to Fei. In combat, Elly fights with a rod and her powerful elemental ether skills, and initially pilots the Gear Vierge. Citan Uzuki Citan Uzuki Citan is a doctor and scientist who lives in the mountains near Lahan with his wife, Yui, and daughter Midori. He aids Fei after he is exiled from Lahan, bringing with him the Gear that Fei piloted. He joins Fei’s quest away from his hometown, and offers him ​ advice when the situation arises. In combat, he is adept at martial arts, and initially pilots the Gear Heimdal. Bartholomew Fatima Bartholomew Fatima Bart is the young pirate captain of the Yggdrasil, a sand cruiser that scavenges the . He is the rightful ruler of Aveh, but was pushed out by Shakhan. He wears an eye-patch over his eye due to an engine explosion that occurred on his sand cruiser. In combat, he uses a whip, and initially pilots the Gear Brigandier. Ricardo Banderas Ricardo Banderas Rico is a demi-human who resides in the capital of Kislev, Nortune. He is known as the Champ, being the most successful competitor in the arena’s Gear fights. Despite having his opportunity to leave the prison block where he lives, he refuses to leave Nortune. In combat, Rico is a grappling expert, and initially pilots the Gear Stier. Billy Lee Black Billy Lee Black Billy is a young priest of the Ethos, and watches over an orphanage. His actual position within the Ethos is that of a combatant who’s objective is purge the world of the problematic reapers, also known as -. He has a problematic relationship with his father Jessie, and watches over his sister Primera, who lives on the orphanage. In combat, he uses several different guns, and initially pilots the Gear Renmazuo. Maria Balthasar Maria Balthasar Maria is a young girl residing in the floating city of and the daughter of a Gear designer. She pilots the gear Seibzehn, in which she has an unusually strong and abnormal control over. In combat, she calls upon Seibzehn to attack her opponents, whether she is currently piloting it or not. Chu-Chu Chu-Chu Chu-Chu is a small creature that accompanied Margie from the Aveh capital during a raid lead by Bart. Chu-Chu develops a strong love for Fei early on, and begins to assist the party in some combat situations. In her initial form, Chu-Chu cannot fight, but she gains the ability to grow to a gargantuan size to fight alongside Fei in Gear battles. Emeralda Kasim Emeralda Kasim Emeralda is not a typical human, but rather a nanomachine colony that was design to aid humans. She was created by a past incarnation of Fei. In combat, she is able to manipulate her body into different attacking forms, and she pilots the Gear Crescens.

Price Companion Name / Discount ● Reborn Animus: these canon characters come with their canon ​ abilities and 1000 CP to build at the end of the jump. Each one a significant powerhouse in their own right. But if Solaris captures them the Gazel Ministry might get their new bodies. They also gain their final canon Advanced Gears for free after the jump.

200 CP CITAN (Shitan) UZUKI Psion BIRTHPLACE: Solaris AGE : 29 GENDER : Male HEIGHT : 6'1" WEIGHT : 150 lbs SPECIALTY : Martial Arts and Swords GEAR : Heimdal

A doctor who runs a medical clinic on the outskirts of Lahan. Originally from the Sacred Empire of Solaris, his identity is shrouded in mystery. Yet, his abundant knowledge and strategic thinking saves Fei from danger on more than one occasion. A gentle healer whose hobby is tinkering with machines.

His wife and daughter may follow along as helpers, just like a waiter might be, at no cost or slots used. But may not have any perks purchased for them ever unless you decide to make them full Companions, at which point they take up a Companion slot as normal.

200 CP BARTHOLOMEW FATIMA Soldier BIRTHPLACE: Bledavik AGE : 18 GENDER : Male HEIGHT : 6’1” WEIGHT : 158 lbs SPECIALTY : Whips GEAR : Brigandier

Leader of a group of sand pirates who rule the desert in their sand cruiser, the Yggdrasil. However, his true identity ist he Crown Prince of the Fatima Dynasty in Aveh. Recklessly brave and hot-tempered, Bart's impulsiveness and habit of shooting anything that moves causes much grief to his crew and friends.

200 CP RICARDO BANDERAS: Any Demi Human BIRTHPLACE: Kislev AGE : 30 GENDER : Male HEIGHT : 7'0" WEIGHT : 352 lbs SPECIALTY : Wrestling GEAR : Stier

A giant demi-human, (half-human/half-beast) who was created through biological experiments. Big and muscular, he is the champion of the Battling Arena in Nortune, the Imperial Capital of Kislev. Although imprisoned in Nortune's D-Block, the Empire's penitentiary facility, his lifestyle is better than that of many nobles.

200 CP BILLY LEE BLACK Psion BIRTHPLACE: Aquvy Isles AGE : 16 GENDER : Male HEIGHT : 5'7" WEIGHT : 130 lbs SPECIALTY : Guns GEAR : Renmazuo

200 CP MARIA BALTHASAR Drop In. BIRTHPLACE: Terrane Area AGE : 13 GENDER : Female HEIGHT : ????? WEIGHT : ????? SPECIALTY : ...Has none GEAR : Seibzehn

200 CP ESMERALDA KASIM Experiment BIRTHPLACE: ?????? AGE : ????? GENDER : Female HEIGHT : ???? WEIGHT : ????? SPECIALTY : Ethers GEAR : Crescens

A nanomachine colony, perhaps? To tell the rest would be … complicated.

Price “Pleased to Meet Chu!” While not technically a reborn animus(due to being a sentient alien species that was native to the planet. This canon characters come with their canon abilities and 1000 CP to build at the end of the jump. This one is a significant powerhouse in (her) own right, possessing Forest Magic, and Churansformation for free!

200 CHU-CHU:

A word of warning: Calling her an animal may get you stabbed.

Price Companion Name

● Special Teams: these canon characters come with their canon ​ abilities and 1000 CP to build at the end of the jump. Each one a significant powerhouse in their own right.

400 CP. Grahf and the Executioner. You gain a body snatching team of ghosts. The villainous duo of Grahf Haha, no and Myyah Hwwah. They will attempt to bring about the resurrection of discounts a Deus like weapon system anywhere they go. Are you sure you want here. this? If you wish, they may count as one companion and receive 75% of any perks purchased for them as they are not perfect match. But seriously, why would you want them? What are you planning?

200 CP. Re-Element Class Free ● Sigurd purchase of ● Jessie Black Citan Uzuki ● Kahran Ramsus or Bartholome This is… odd. This three in one companion slot team are three of the w Fatima, former elements. 50% psion/soldier If citan Uzuki was purchased they may become a four in one companion slot. Citan gaining 100% of future purchases, Each gaining 50%. If this isn't chosen to do

Free with Neo- Elements. A four in one companion group. Their leader Domina ​ purchase of gets 50% of any perk purchased for them. The others 25%. Re-elements ● Domina : Kahran ● Seraphita Ramsus. /50% psion ● Kelvena ● Toone

200 Gebler Special Forces: Soldier Gebler is the special military force of Solaris used to conduct operations on the ground. Gebler also assisted the Ethos Society in manipulating the Ignas conflict. Originally run by Vanderkam it's quickly subverted to Kahran and the Neo Element’s interests. Elhaym was a member of the Aveh Branch. You gain a hundred Gebler Forces lead by Vanderkam himself. They count as one companion. He gains 50% of all future perks purchased.

Any other character may be bought for 200 cp. ~~~~~~~~~~~~~ DRAWBACKS You may take up to 1000CP of Drawbacks, or 2 Drawbacks totalling any amount. Zero cost drawbacks don’t count towards this total, nor do Scenarios. You may, in addition, take 600TP worth of Drawbacks. ~~~~~~~~~~~~~ We need more low cost Drawbacks.

You are Not a Good Person [+0]: Xenogears may not have spawned a lot of fanfiction, ​ but it has spawned a fair amount of doujinshi thanks to the combination of cool character designs, awesome mecha, and the particular (often perverse) tastes of the Japanese. Feel free to combine any or all of the canon established by some of these… but please don’t tell us about it.

The Sequel That Never Was [+0]: Xenogears was originally conceived as a sequel to ​ ChronoTrigger (hence why Lucca and the 3 Sages from CT appears in XG), with Deus being a human recreation of Lavos designed as an invasion tool. If you’ve already been through ChronoTrigger or ChronoCross, you may link both settings, though XG takes place at least 16,000 years into CT’s future. Yes, this means the Time Egg and Epoch are functional once again.

The Prequel That Might Be [+0]: Strictly speaking, Xenogears takes place in the ​ universe, with the Eldridge launched away from human space (apparently to dispose of the Zohar Emulators far from Federation Space, though the timelines, though very close to each other and featuring the same worlds and technology, don’t line up perfectly and officially the two are owned by different companies). It is up to you to decide if the two settings are, indeed, linked or not. If so, XG takes place 10,000 years after XS in an unknown part of the galaxy.

Tell Me About Myself [+100]: Everyone will tell you about things you already know as if explaining to an unseen third party or audience. There will be no way to make them stop doing this.

Feedback [+100]: Every time your Gear takes damage, you feel it as physical pain. If you try and avoid using your Gear to avoid this, you will begin suffering the effects of withdrawal.

Freshman Psychology [+100]: You gain all the benefits of a complete and thorough reading of the works of . Of course, this means that you will analyze everyone, all the time, see meaning in everything a person says and does, and generally annoy everyone. Comes with a free pipe and a regenerating tobacco pouch.

Stuffy Stuff I Know [+200]: You know a lot of things… and you go on and on and on… giving exposition to everyone you meet, a walking encyclopedia of quasi-useful information that will not shut up.

Coward [+200]: You have a split personality, meaning that, in times of stress or ​ emotional anguish, a secondary persona takes over your body, kicking you out of the driver’s seat. This persona exists solely to protect you and will use every defensive, manipulative, and suck-up skill at your disposal to avoid fighting or being hurt, as long as there is the slightest chance that those threatening you can actually harm you. This will include abandoning your friends when they need you if putting yourself in danger would be required. Resisting this persona’s attempts to take over is possible, but requires remaining extremely calm and or focused. Alternatively, you can also take the drawback “Id Like to Meet You” in which case the two personas will continuously try to take control whenever you’re threatened, one to act completely defensively, the other to destroy all who stand before you. Taking both grants you a bonus +100 CP and the two combine into a single drawback.

Pyromania [+200]: Some people just want to watch the… well… everything burn. It’s a compulsion, the psychological need to burn things. In your case, it’s also religious dogma. This world is corrupt, and must be cleansed… in flame. You’re free to resist, but if you don’t burn stuff several times a day, you’ll get progressively more confused, anxious, and angry. This can be kept at bay by burning matches or using a cigarette lighter almost constantly, but burning bigger things, more important things, will satisfy your needs for much longer. Burning down an entire town full of people might satisfy it for a couple of weeks.

Nice to meet Chu! [+200]: A member of the Dotesque Chu-Chupolin (the indigenous lifeforms of this world) of the opposite sex as you has decided to follow you around the entirety of your time here. It has professed its ‘Undying Love’ for you! While sentient, they are considered to be ‘an inferior’ indigenous species by Solaris, who made several attempts at eradicating the natives, only to finally decide to allow them to continue existing with genetic engineering that prevent their transformation into 16 meter tall fluffy giants. You must not only protect this critter, (despite the awkward nature of having it around) but must also ensure its survival. If it dies, you fail. It will have the same level of limiters removed as you do, the Churansformation Perk, and will live as long as you do without needing life extensions for free. Maybe, if you coach it careful enough and let it down easy, you may give it enough relationship advice to have it marry one of its own kind. Either way it, (and its spouse if you were successful in convincing it to help continue its species) may become companions if you like. Chu-genics! [+200]: Not only does your little friend have to survive, you now are responsible for ensuring that the entire Dotesque Chu-Chupolin species survives and has a viable genepool (more than twelve thousand genetically distinct individuals still alive). Your jump cannot end until you have succeeded or the number of Chu-Chus falls below 5,000, in which case you fail and are sent home with a Chu-Chu doll to remind you of your failure. If you succeed, you may take a group of 100 Chu-Chupolin Warriors with you in a single companion slot. The leader will always gain 50% of the strength of any perk you purchase them as the rest gain 1%. They will have every perk as described above. Why you might want them is a different story though. ‘Chu-Genics!’ upgrades ‘Nice to Meet Chu!’ and doesn’t count a separate drawback.

Witness of Atrocity [+300]: You have developed a psychic connection of sorts to the human subconscious that only activates while you sleep and/or are unconscious. Every night, your dreams will be filled with terrors. Some dreams come with the feeling of your flesh being peeled away to show gray dead muscle. Other times you will be witness to bouts of red hued madness as you see monsters hunting and feeding upon victims. These dreams will come closer and faster, over the course of a month, each one conveying a sense of growing hunger… until one day the beast is sated… for now. These dreams are a connection between you and one or more Wels, Wels that commit gruesome murders to sate their biological needs. As long as there are Wels, this cycle will continue, but if you manage to locate the individual Wel you’re linked to and deal with it, you’ll be able to sleep easy for the rest of the month. The next month you’ll link to a different Wel, always on the night after the new moon. Even if you have a means of staying awake, these visions will sneak up on you in moments of relaxation or contemplation.

Id Like To Meet You [+300]: Regardless of when you start this jump, you have been blessed with a wonderful presence. A second personality in your mind that desires Power. The power to destroy everything. It will be a constant battle of wills as it will try to usurp you for control. If it does wrest control from you then it will go on a rampage, slaughtering any it may find. If it is in control by the end of the jump then it will supplant your role in your chain. This is a loss condition to be sure. If only you had some way to stop Id. Since ID is a part of you, it has all your perks and knowledge.

The Eternal War In The Shadows [+400]: Human history upon this world will be a series of wars, conflicts, and armaggeddon occurrences as Deus's programmed pawns conspire to keep things moving. Whichever side you are on, you have drawn the attention of Cain, who has conspired to bring multiple clones, each bearing different sets of your own powers in some form, against you in order to 'keep you contained.' No matter what you do, he will survive until plot orchestrates his death. Whether you have ten years or 10,000 expect these clones to attack repetitively and at random, but no more than once a month and at least twice a year. Sometimes multiple clones will be sent, though no group will have two copies of any of your perks. They will also be equipped with a challenging Gear that is a prototype of yours. If you can survive a gauntlet of these challenges, you will at the end gain a designer child held in a cloning tank with a copy of your present abilities. However, it is a soulless being that must be merged with any child of your making to have its spirit enkindled though they will lose any prior perks bought in other jumps as their abilities are overwritten.

Diabolos Invasion [+400]: Five hundred years ago, when Grahf was created from Lacan’s false merger with the Zohar, The Diabolos were released from the Upper Order Existence. Besieged by, swarms of Wels thirsty for the blood of human beings, civilization at that time crumbled. The members of the Gazel Ministry, for all their power, lost their physical forms. Only the barest scraps of humanity survived and most of the Diabolos eventually starved when their food source ran out. Only the merest dregs of their surviving horde became dormant, hunted even now as the rare one awakens and hunts humans. At least that was the way it was… now this world is not so lucky. At the north pole, a portal has opened. If you are here the usual ten years then it will open at least twice a year. If your stay is longer, every hundred years that portal will open. Either way, the Horde will come. If you can press them back and have the strength to hold them at bay, the portal will close… for the time being. Each time it opens, the Diabolos are better prepared, more vicious and violent and bloodthirsty. Its final opening will occur on the last day of your jump. Are you the one who will make a stand?

Complementary [+600] (requires Complement): You are the second Perfect Complement, a backup for Myyah Hawwa, created to be a catalyst for Deus' resurrection. It was her task to see to the weapons system’s recreation at the end of its 10,000 year plan. Unfortunately, she can’t be bothered, so now it’s your turn. You arrive in this world, borne from the biological systems of the Kadomony (the central computer of the Eldridge), just after the Eldridge's destruction. You must maintain the vigil over the Contact and Antitype, if necessary killing them to prevent a disruption in the plan to awaken Deus. You will only be able to resist this corruptive drive the moment Myyah Hawwa (the first Complement) becomes one with Deus. She is immune to all forms of persuasion and cannot be forced to do her job.

Just My Antitype [+600] (requires Antitype or Contact): You enter the world of Xenogears 10,000 years ago at the start of Deus' rampage and the destruction of the Eldridge. You must ensure your survival and that of Abel (he reincarnates each time he’s killed, so you just have to make sure he doesn’t get sealed away or die before becoming the Contact) and are limited to only a single companion (If you’re a Contact, they’re an Antitype, and vis-versa) at the start of this jump. (Any other purchased companion imports will arrive some 9,980 years later as they are “born” into this world just in time for the finale.) You will only be able to kill Deus and end the Jump with the help of the original Contact and Antitype pair in their final incarnation. (Fei Fong Wong and Elehayym van Houten respectively). Of course, Fei and Elly will eventually emerge as long as there is a humanity to spawn them. Prepare for the long war jumper. Can you keep the iterations of humanity alive and progressing? They seem particularly self-destructive this time around.

The One Who Bares His Fangs at God. [+600] Deus is coming. Not just once, but ​ many times during your jump it will be revived. Each time stronger than the last iteration and more resistant to the means you killed it before.

~~~~~~~~~~ SCENARIOS Scenarios do not count toward the cp limit on drawbacks. Any amount of Scenarios may be taken. However, if you choose to take a scenario and fail the scenario by the time the jump ends for ‘reasons' then any (non imported) companions you may buy with the bonus CP … could permanently die. Think of it as a storyteller tool really. Bonus CP is like most scenario rewards for companion bonuses.) ~~~~~~~~~~

1. “Under da Sea, is where you'll find Me!” (locked unless a 600cp drawback is taken.) Digging up God is no easy task. The Gazel Ministry have the Key of Goetia, an artifact with access rights to the largest piece of the Eldridge still intact. You must steal this key and sequester the unhealed larval form of Deus for a thousand years somewhere on the planet while opposing elements of Solaris, or Shevat spies and otherwise will send agents after you. Eventually, they will succeed taking Deus to Karellan but you will gain some items of great importance.

Time and Understanding: Deus is an interplanetary invasion weapon of great power. ​ ​ You gain 1000 years of data studying this creature and it's use of using a Zohar to forcefully trap an unwilling greater dimensional being inside such a device as its power source. You gain 300 Bonus CP for use only on a Companion choice in the Companion Section. What could you use this for?

2. To Build A Nation.

Like those who watched Sophia’s sacrifice you vowed to create a nation to serve your goals. Now if you are here ten years by the end of the jump you must take over a nation and see to its survival till the end of the jump. Perhaps you can save Elru? Though you may need a plan as you would have to hold off Solaris’ attack very quickly.

Id will be coming. You must hold him off, but not destroy him if you hope to succeed in your goals.

If you're there longer than ten years, whatever country you found must survive.

Id will still be coming as you approach the modern era. You must hold him off, but not destroy him. For you might require his containment until things are in place for your goals.

Bonus Perk. “A Nation's History.” some perk with a national theme being better supported by one's countrymen or national identity here.

Gain the import option “To Found a Nation” as described in the Companion Section for free.

3. Animus, schmanimus! (locked unless a 600cp drawback is taken.) In the Diabolos Invasion 8 out of 12 Animus, children of Cain were recovered as nothing but data in the Sol-9000. The last four were never recovered, the only thing known was that their demise was unpleasant. Now, those four seem to have not died as they should have. Instead, in the early generations after the Eldridge's crash they have been turned into Wels. This is a very bad thing. Each one was an Animus, capable of becoming part of the weapon systems of Deus when it was reconstituted. They apparently found one of the unknown Anima Relics and have eaten them. Allowing their corrupted souls to meld into heinously powerful monstrosities equal to an Omnigear in output, but far harder to kill as the more blood and flesh of humans they kill the more they regenerate.

They will awaken from their deep slumber at times to go on fitful rampages. Each one is deadly and dangerous. Well capable of using super deathblows like dark elemental attacks, which range from corrosive miasma to miniature black hole leg kicks. Beware , you must end these four by the end of the jump. As for the other eight? They will die as they did, to be sure, you must try and gain the data of the Sol 9000 yourself, by hook or by crook, by force or guile. I hope

“Dead Man’s Save State” You are able to build a machine to transfer a person's memories into a bank of vastly superior supercomputers, you gain the knowledge of what such transhumanism requires, and pertains to an individual who would willingly undergo such a process. This transference should not be used on a live individual but it does allow one to take a huge scientific leap forward in one's knowledge of what ai can be.

For each one of the Four turned Wel killed, gain one Anima Relic upgrade purchase on a GP bought gear for free.

4. What Was Lost is Found Again: Scenario to gain the Eldridge, the 270 km long colony ship whose remnants is the source of all high technology on the planet. It may follow you every jump there is a form of interstellar travel and is capable of housing a population of 1.2 million colonists indefinitely. If possible allow an import option on a ship to give it an eldridge alt form.

~~~~~~~~~~~~~ Alpha and Omega: The Beginning and the end, the first and last

Three choices. Go Home. Stay. Onto the next Adventure.

Units of Measurement 1 sharl = .97 meters 1 sool = 33.3 centimeters 1 kahn = 1.08 tons

1 tsitol = 62 seconds 1 repsol = .97 kilometers/hr 1 oolia = .97 meters/second

~~~~~~~~~~~~~

XENOSAGA JUMP By SJ-Chan & AbraxesAnon WIP

+ 1000 CP (Choice points) + 100 MP(Mech Points) +What would TP / EP do that Perks don’t? + depends how you want to section the document. A different section for each might allow better customization options but add a bit of work (alot). EP might be good for “spells.” just a random thought.

After the discovery of the Original Zohar in 20xx AD, the focus of Episode I shifts to the transport of a Zohar Emulator aboard the Galaxy Federation starship Woglinde. The Zohar Emulator was discovered in the wake of the disappearance of the planet Ariadne. The Woglinde is also home to the KOS-MOS project, headed by Shion Uzuki. The project, designed to produce a sentient battle android, is interrupted when the alien Gnosis attack the ship, seeking to reclaim the Emulator. This attack is partly orchestrated by the terrorist organization known as “U-TIC” (under the leadership of Cherenkov), who know more about the disappearance of Ariadne than the Galaxy Federation does. During the attack, KOS-MOS is activated suddenly, the Gnosis escape with the Emulator, Shion and Cherenkov are touched by Gnosis, and the U-TIC operatives escape.

Episode II begins with a flashback to the Miltian Conflict of 20 years past, where the being known as “chaos” and the Realian (an artificial human) named “Canaan” are ordered to infiltrate the Miltian capital and retrieve the genetically engineered superhuman children known as “U.R.T.V.”s from the Realians rioting near Labyrinthos, the U-TIC Organization headquarters. Along the way, the two men encounter Federation officer Jin Uzuki, who is investigating the root of the Conflict. Uzuki believes that the entire Conflict is a set-up to turn U-TIC into a scapegoat, which, in turn, will keep the larger organization hidden in the shadows. Jin Uzuki holds what that organization wants: the Y-Data, which holds key research on the Original Zohar. The trio encounters U-TIC operative Margulis along the way, who demands that the Y-Data be returned. Uzuki defeats Margulis in a swordfight. Canaan is then entrusted with the Y-Data, which is the last thing that Canaan remembers from the Conflict before a dark shadow engulfs him.

It is one year after the events of Episode II and Shion Uzuki has left Vector Industries. After the "Missing Year" fiasco, in which she uncovered information that revealed her former employer's shadowy intentions and her father's involvement with the U-TIC organization, Shion joined the anti-Vector group, Scientia. The villainous CEO of Vector Industries, Master Wilhelm, appears to be trying to take over the universe. While separated from her comrades from previous Xenosaga games, save Canaan and Miyuki, she is inexorably drawn back into their intertwined fates when she is contacted by her former assistant, Allen Ridgely. Shion travels to Fifth Jerusalem, where the previous Xenosaga crew is reunited. At the CAT Facility, a mysterious new researcher, Roth Mantel, has unveiled a next-generation model of android named T-elos, who bears a startling resemblance to KOS-MOS. After a series of experimental demonstrations, overseen by VIPs, Mantel informs the Vector staff that the KOS-MOS project is being scrapped. Jr. and the others stage an infiltration into the CAT Facility and recover KOS-MOS before rendezvousing with the Durandal.

The Xenosaga Universe is a deep and complex one, one not easily summed up in a few short paragraphs. This is not a light setting, but one steeped in philosophy and metaphysics. The Universe itself, or at least the Lower Realm, what we laughingly call reality, is at stake here, for the Gnosis are a threat from beyond the fabric of space and time.

You enter this world aboard the Woglinde, moments before the Gnosis attack. +1000 CP.

~~~~ ORIGINS ~~~~ Soldier (Drop-In) [0]: Realian (Drop-In) [0]: why is this the Drop in instead of Soldier? ​ Designer Child [50]: Scientist [50]: Specialist [50]: Android [300]: What about chaos? Are we counting Ziggy as a Soldier? Yes ziggy is soldier. So was chaos back in his time but i guess we could split one off? Chaos is jesus. Kinda a clone but yeah iirc. But yeah. Bro of vector head. Or was it Abel? Chaos is Yeshua, that’s the hebrew version of Jesus. Strictly speaking, he and Mary Magdalene are disciples of Jesus Christ. Got it, it's coming back.

PART I THE ~~~~~~~~~~~~~ SOLDIER ~~~~~~~~~~~~~

100 Special Forces Training. (free soldier)

100 Fit for Command (Discount Soldier)

100 A.G.W.S. Piloting Tactics and Skills Course. (Discount Soldier)

100 A.M.W.S. Piloting Tactics and Skills Course (Discount Soldier)

100 Starship Engineering and Damage Control Certification.

200 Starship Piloting, Combat, and Mobility Symposium Course. ( Discount Soldier)

200 Personal Combat Skills: Many would consider these abilities to be rather outdated in the modern day, but very few could argue with their effectiveness once seen in action. You gain mastery of a single melee weapon type of your preference, and the ability to channel Ether into special techniques while using it. You could potentially cut through solid steel plating, channel elemental effects through your weapon, and more. Guns might be in vogue in the current era, but once the range has closed you’ll show them there’s a reason that men feared the prowess of a master like you.ether technique for "jin/margulis" flavoring.

200 Zigurat Series Cybernetic Modification (Discount Soldier, Free Pied Piper Drawback) Ziggurat -09 is born! A victim, or volunteer of the Life Recycling Act, approved in T.C. 4591, your body was taken and altered, turning you into a powerful cyborg. Unlike others your memory was not wiped, nor were you placed into any form of personality modification. You're still you!

400 Fleet Command and Tactics Symposium.

400 Absolute Faith: Like Margulis you have devotion to some sort of cause, some sort of faith, that empowers you. So long as you continue to believe you will never waver, your Will shining brightly. Even if the object of your faith should be proven false you will not falter, falling back on the inner core that fueled your Will even when all else seems bleak. You may, naturally, choose the nature of the faith that you have, whether it be in a person, a place, a goal, or even yourself.

600 new 600 CP PERK NECESSARY.

600 School of Uzuki, (Discount Soldier) taught many spiritual techniques by Jin Uzuki's Grandfather , ___ Uzuki you join the ranks of Jin, Margulis, and Pellegri as a former student.

~~~~~~~~~~~~~ REALIAN ~~~~~~~~~~~~~

I'm a Real Boy! [100]: ...or girl. We don't discriminate, at least not on the basis of sex. You have the body of a Realian (Model Number L33T-D70P-7N) which isn't registered in any database anywhere so you don't even have a history here!

While Realians may technically be classified as Designer Children, they’re not actually human, and are actually a synthetic lifeform based on the human form and biology. Like humans, they require food and proper nutrition, water to drink and air to breathe. They bleed when damaged and are self-repairing like a living being. Normal Realians have an installed OS, core programming, and a suite of artificial/synthetic emotions. Thankfully, this new body of yours comes with none of those pesky overrides or backdoor codes to your subconscious normally installed by the manufacturer, and its OS is modeled after your own subconscious, though geared to be able to interface with the computers of this world. Know a Realian by his or her golden eyes.

So what’s so good about being a Realian? Realians do not age, and remain the same physical age their entire existence. Realians have internal diagnostic systems which give them a complete rundown of their physical and mental capacities, as well as their current condition at all times. Realians have built in Connection Gear (a kind of PDA system that links up with various computer systems such as E-Mail, Media Storage, Automapping, and most forms of unprotected remote control systems. Make mental notes and have them actually ping you when the time is right. Download a map of the local city right to your own mind. Make a phone call without a phone (you may need to eat a SIM card for this, depending on the network.). And Realians are stronger and tougher than humans, with far more redundant systems. The Realian OS & connectivity can be integrated into your other forms after this jump ends and you may keep the Realian Form as an Alt-form, or apply its physical upgrades to any of your other forms, though doing so alters them permanently into a synthetic copy of the original.

Synthetic Discrimination (Mandatory for Realians / with purchase “I’m a Real Boy!”) [+0]: Unfortunately, you’ll have to deal with some discrimination against your ​ kind. Humans don’t, on the whole, really like or trust Realians and consider them completely expendable fakes, even though Realians have (in theory) the complete range of civil rights. Most Realians are based on a hybrid of carbon and silicon biologies, though you may choose to be either for no cost. Rather worryingly, the materials your nervous system is made from acts as a powerful intoxicant in humans, though those who consume Realian tissue develop DME Addiction, which causes extreme mental instability, hardening and cornification of the skin, and eventually death. Of course, after this Jump, the discrimination is likely to be a non-issue, especially since Realians, while not quite completely human, can easily pass for them in worlds that lack synthetic lifeforms. The addictive property remains, though few will know it… unless you tell them… why would you tell them?

REALIAN UPGRADE OPTIONS ● If you bought this perk for CP, instead of getting it free, you are a Human / Realian Hybrid, a human whose mind was installed into a Realian body, along with some of your organs. ● For an extra 100 CP you may choose to be based on liquid metal, granting you regenerative abilities and greater physical strength, but making you more vulnerable to electricity and heat. ● For an extra 50 CP your eyes can be any color. ● For 100 extra CP, you can gain a Realian copy of every other Alt-form you have. ● For +100 CP you may look exactly like a member of a common Realian series such as the 100-Series or Kirschwassers, though this locks you into that form for the entire jump. It does not count against your drawback limit.

Emotional Switching [100]: Suppress your emotions with a switch (a mental one, not a physical switch… that would be silly.) Free if it comes with a physical switch that anyone can flip.

Combat Realian [200]: Realians, especially combat models, are strong. Very strong. ​ They are “the machine guns they carry are equipped with Tank caliber rounds and the recoil doesn’t phase them” strong and their bites can bend steel pipework. They can easily lift up to a ton, more with effort. Though they can still bleed, they are actually far more durable than their civilian counterparts, and have better self repair systems (though still not to the level of regeneration). Their emotional systems can lockout fear or hesitation… or mercy... or even basic survival instincts. You gain all those bonuses, even if you aren’t a Realian. If you are a Realian, Android, or Cyborg Soldier, you can use your OS Connectivity to downloaded the basic skill set related to every conceivable standard infantry weapon known to man from an ever expanding database. This skill set includes the ability to use, maintain, and manufacture more with the right materials, equipment, and a little time.

Ether Light and Medica Skills [200]: You are a magical space girl/boy realian! This grants you the ability to use Medica Res, various 'white mage" like ether techniques, and light or dark elemental based techniques for attacks. Special effects, such as flying hearts or falling sakura petals while casting, are optional.

Bow and Battle Rod Proficiency Course [200]: Your skills with a bow and channeling ether attacks through them is at an expert's level. You could outshoot Robin Hood on a good day! Your skills with a battle rod or battlehammer are no slouch either. Sometimes you can channel your ether techniques through them enhancing their strength / effects.

400 27 Series Asura Conditioning Protocols S.O.C.E prototype upgrade (Discount, Drop In) Originally a prototype series developed by Kevin Winnicot, Asuras were nasty pieces of work. Two to three times as strong and dexterous as a normal Combat Realian with blades on their arms they were killers through and through. S.O.C.E. supposedly took the idea refined and modified Realians for infiltrator units. You gain two hidden deployable arm blades, can lift up to five tons and have vastly improved reaction times. Doctus, in her Android puppet has sometimes used realian infiltrators in her own operations. You now have a copy of her command codes and the knowledge and the means to modify such to your own use. Perhaps you might want to contact her?

400 Canaan Will Assessment Program and Resolve protocols. (Discount Drop In) Project Canaan was once a project started by Wilhelm to design Realians capable of detecting those with the "will" to become a Testament. Lactis helped Jan Saur, Ziggurat 8, once before his suicide. Canaan was a rebuilt idea of the same and helped Jin Uzuki on Miltia. Both had greater strength of Will and Mental Shielding than a Normal Realian. Each able to partially resist the song of Nephilim, the effects of lemegeton, and its insanity inducing effects. As an out of context soul in a Realian body your resistance and will is taken to a level beyond that. You gain a very strong resistance to any outside source which would cause confusion, disorientation, or insanity. Internally you gain a much higher sense of determination increasing your willpower immensely.

Anatomy of a Perk Title that isn’t so long people flinch [Reasonable Price] (Discount Indicator): Optional Quote Optional Quasi Fluff that explains the Perk’s origin in relationship to the Source Material Not Optional clear and concise explanation of the effects of the Perk

600 Observational Series Realian Prototype Enhancement. (Discount Drop In): You gain the capacity to scan for long range disturbances coming from the Imaginary Realm. Mainly, to scan for gnosis and deploy countermeasures such as Hilbert waves. Hilbert waves can also be used to disable many high-end sensors using cross-interference. This means it also affects local systems as well. Most ships have buffering which helps to prevent this in open spaces. However, when the Hilbert Effect is used without amplifiers in enclosed spaces, all sensor systems are affected, and Ether based weaponry is rendered useless. Concentrated Hilbert waves can interfere with Realian systems as well, but it appears to have no effect on humans. With this purchase Hilbert waves will not affect you. You also gain an internalized hilbert wave generator. Usually taking the form of strange hair clasps on top of your head. The knowledge and theory of their use is a nice bonus as well. Post jump one is able to use the Hilbert Effect to affect intangible things, like ghosts or spirits, or to pull things from a nearby dimension into yours.

Special Transgenic Prototype [400]: You are upgraded to a special transgenic prototype Realian that has human organs as well as synthetic organs. You resilience is remarkable, you can survive several hours without your organs intact; being half-human makes you a very valuable and unique prototype. You live, and grow, and are only detectable as a Realian by the most microscopic scans or changed golden eye color (eye color optional). For a short extent of time you could alter your body temperature, matching your environment to fool infrared sensors, or even stop your heart for awhile. Only to restart it with just a thought! Need to take a short five minute trip through vacuum? No problem. Radiation resistance? Definitely, as long as you're not inside a reactor core you can survive at least an hour's exposure. Deep water pressure? Okay, for a bit. It's not outright immunity to hazards but certainly an increased resistance... As long as no one takes a bite out of you.

600 Testament: (Discount Drop In) "The laws which govern us are just too different"

In this universe there are four beings altered by Wilhelm's power. Each one wearing a colored cloak. Red, Blue, White, and Black.

They are existences who were freed, by means of dying, from their bodies, from the shackles of the real-number domain-- in other words, they are existences of the imaginary-number domain. Although they are devoid of substance, because they access the real-number domain from the imaginary-number domain and can manipulate events of the real-number domain at will, they avoid physical attacks. They possess in their consciousness of a higher plane connected to the Imaginary Number Domain a single world of their own created by their respective Will. They are capable of warping the laws of a physical reality. The ability to slow or speed up time and perception in a conflagrated space, the ability to travel in hyperspace without any form of protection, to affect various physical laws such as mass, gravity, weight, in short durations.

Jumpchan has decided to gift you with such an alt-form with a few caveats:

The effect and abilities of such a form can only be used small scale, and once a year can be used for large area affects (the size of a city). Once per year, you can draw a single group of opponents (no more than 10) into that imaginary number world of your making for 24 hours, subjecting them to a labyrinth of terrors of your own design. If they are killed there their existence and powers will strengthen that world slightly, making it more effective against the next opponent you drag there.

In order to become a Testament, the person the Testament used to be usually must die and cast aside their physical body. You are remit from this, and gain this gnosis like body as an alt-form and you also get a cool green colored cloak for free!

~~~~~~~~~~~~~ Designer Child ~~~~~~~~~~~~~ (100, Discount Designer Child) "You are a T.V." Wait, that's not right. You are a U.R.T.V. An acronym that stands for U-DO Retro Virus, a type of Designer Child, or more specifically a Designer Child with the special rating of a Biological Organic weapon with the capability of creating a waveform designed to contain or injure a higher being. Unfortunately, you are not a variant but rather one of the mass produced ones. Give Yourself a Number between 1-665. Your Ether abilities are weak by yourself, yet still stronger than most humans, yet when synchronized with others of your kind you may challenge even a God on the metaphysical plane as your very existence may be tuned to act as a counter waveform to their own. This takes time though, as well as several years of training to properly learn how to perform a counter existence wave. Failed attempts may actually kill you or destroy your mind. Unlike the others, you are not part of the hivemind but one intentionally cut off... "To see what happens."

100. (Discount Designer Child) Designer Child. You have had your genetics tweaked and pre birth environment carefully controlled to increase your overall abilities due to the old life recycling act being used to create advances in the human genome. Your IQ, Etheric abilities , physical fitness, attractiveness, reflexes are easily in the top 1% of the norm for your age.

200 Gunslinging Aficionado. Your skills with a pair of guns is whacked Jumper. Like John Woo films level, just like one of Jr’s old action films! In short, it makes you wonder how the Little Master got to be a master of Gunplay. Only unlike those old movies he likes to watch, you can channel your own energies and Ether attacks into bullets you fire, making even the smallest caliber bullets into effective weapons against larger heavily armored enemies if you know the techniques. And now you do. Specific bullet type blueprints may be made to increase your damage. AP rounds might make you a baller though.

200

400 Ubermensch.(Discount Designer Child) In this Universe, this word describes Uberhumans, known by many discriminating people as Mutants. Both Uberhumans, or Mutants are Life Recycling Variants. A Life Recycling Variant is a term which encompasses individuals or their descendants who have had their DNA, neural structure, or other biological components heavily modified. Some may display extraordinary physical abilities or superhuman powers depending on the level of modification, but on the other hand many suffer from adverse mental effects. Since you’re buying it with CP, you won't though. Those who have been experimented on like Mary Godwin or Shelley Godwin have been known to have telepathic abilities. Soldiers like Alexander Cherenkov were tailor made for Combat with various implants given to them. Choose 1 ability from the list below. A. Long range life energy wavelength detection.(special:free with realian capstone: ) Your ability to sense life of sentient beings in a radius of a solar system is enhanced. However, to truly read anything such as thoughts or emotion resembling accuracy you need to be much closer, a hundred miles to scan a desolate rock and home in on a single person with great difficulty. Within eyesight for actual communication. This is a double edged sword as its use was thought to be a potential lure to any gnosis in the area though Vector took this mutation and amped it up to a 1000 in their 100 series realians. B. Telepathic Link. Choose 1 person/companion. You will now share a telepathic and empathic link to them, no matter the distance as long as they are in the same dimension. C. Telekinesis. Unless you’re a URTV Variant this caps out at moving about the size of a car. ~4.5 tons. Variants when pressed have used this ability to shift much more, like mech sized pieces of superstructure. D. F. G.

400

600 U.R.T.V Variant (Discount 1 Designer child) You become URTV #670 a Variant. Choose 1. Others may be purchased at full price making you an attempt at a hybrid. Comes with a free color choice of hair and eyes outside of the blonde and blue the normal urtv have. A. U.R.T.V. Variant 666-genotype. Rubedo was the name of this numbered Variant. His special ability was to control the rate of growth of his cells. Effectively making him immortal if he so chose. You now have a similar mutation. Must take Evil Twin Drawback. B. U.R.T.V. Variant 667-genotype. Albedo was the name of this numbered Variant. His special ability was to regenerate his bodily tissue cells very quickly and without limit on the times done so. You now have a similar mutation. Must Take Evil Twin Drawback. C. U.R.T.V. Variant 668/669-genotype. Citrine and Nigredo Control Units. Their special power was the ability to hypnotically manipulate and control people's thoughts. The only difference being that one was female, the other male. Must Take Father's Ghost Drawback.

600 HyperMode. Retrospectively like Rubedo's Red Dragon mode, you are able to enter a short state of being where all your abilities are considerably enhanced for a period of time. At first, you will not be able to control such a state for any time over a minute. Over time the duration of the hypermode may be increased with practice. When the hypermode ends one is usually left exhausted. If you bought U.R.T.V. Variant 666 Genotype it is enhanced to the full capabilities of the character's canon Red Dragon Mode. Variant 667'Genotype may be extended to control the healing of anyone you are in contact with, 668/669's you're ability to control one person is capable of entering a contest of wills where your consciousness and persona may snuff out their own momentarily allowing you to eject their soul from their form like Nigredo did to Albedo. ~~~~~~~~~~~~~ SCIENTIST ​ ~~~~~~~~~~~~~

400 Erde Kaiser Summon

400 Counselors Degrees (Discount Scientist) Counselors are specialized doctor responsible for maintaining the physical and mental health of Realians. The standards for qualification in this field are higher than other medical professions. Therefore, it is one of the more challenging occupations. However, the unabated high demand for counselors has resulted in a proliferation of temporary maintenance stations for Realians. Most counselors work in the companies which manufacture Realians. You are one such person with experience in Vector’s Third Division though you may work for the First or Second. You are well acquainted with the principles of Realian Design and Creation. Before you even took your Councilors Degree, You possessed a Medical Doctorate of Psychiatry, a Psychology Degree, and a Masters in Micro-Engineering as well as various programming certifications. Being a certified genius doesn't hurt either.

600 U.M.N. GEODESIC STRUCTURAL THEORY AND ANALYSIS DEGREE

600 Kosmos and Telos Creation Data (item) need knowledge perk looking in wiki for the degrees winnicott and mizrahi had. This section should be heavy on tech knowledge,

600 Erde Kaiser Fury Summon(item or knowledge?)

~~~~~~~~~~~~~ Specialist ~~~~~~~~~~~~~

600 something for ziggy abilities here. MOVE TO SPECIALIST ~~~~~~~~~~~~~ ANDROID ~~~~~~~~~~~~~

Post jump, any Android perks may be considered nanomachine based if you so choose. Or you may store it in your warehouse as a body for any A.I. companion. Or keep it as an alt-form. Whichever you prefer.

100 J-ELOS D.S.S.S Sensor and Hardware System Specs (Free Android) This thing is a dual package. A long-range sensory array, the D.S.S.S. (Double Slot Sensory System, read as "D-triple-S") and CPU that either rivals or exceeds even those possessed by Observational Realians. The D.S.S.S. detects Gnosis in the imaginary realm. That's right, it's capable of detecting things in a higher realm or altered space via technology. Out of jump it works to detect similar beings in similar dimensions.

100 Internal Systems: Black Box Set I (Free Android, restricted) This black box contains the micronized hilbert wave generator tailor made for Androids, its strength is capable of casting the effect up to 1 au! Far stronger than most ship based models. If you're not an android, this can be mounted or integrated into an A.G.W.S. or mobile backpack though it will be much weaker in strength for EM jamming, only out to a few hundred meters distance. Unfortunately due to power and design restrictions it would be less useful to any other origin than what a 100 series observational realian's systems could output on a reliable basis. This set of black boxes also contains the force field generators equal to kosmos'.

100 Internal Systems: Black Box II Set(Discount Android) The X Buster internal Armament is just a byproduct of this contact system that draws energy from the Zohar or its Emulators. Be careful, using the full power of this system may worsen those afflicted by the closeness of U-DU's gaze. Making their illness progress at a faster pace. Post jump, if taken up to Android Body Convergence Package, this is enhances you to have a massive boost to one's Ether abilities and reservoir. If such perks aren't taken then it's just a moderate gain.

100 Internal Systems: Black Box III Set(Discount Android) This is a package of Ether Attacks placed as valuable to an Android Combat System. Medica and elemental attacks. Things like fire sword, ice sword,

200 J-ELOS Android Body Development Package - version 1.0 (Free Android) Serial No. JPX-00000000. Your body is a hive of advanced nanomachines with equal parameters to the Kos-mos version I. Whether it is male or female is dependant upon one's gender choice. Strength of the chassis allows at least 25 tons to be lifted.

200 J-ELOS Android Body Development Package Version. 2.0(Discount, Android, requires Version 1.0 Purchase) Your body is filled with a new type of ether based metastatic anti g-gel to protect its internal organs. 50 tons may be lifted. All ether based attacks have been enhanced.

200 J-ELOS Android Body Development Package Version 3.0 (Discount Android, requires Version 2.0 purchase) Strength is increased to be 75 tons. Ether attacks enhanced further.

200 J-ELOS Android Body Development Package Version 4.0 (Discount Android, requires Version 3.0 purchase) Erde Kaiser energy generation principles are incorporated into a completely rebuilt chassis rendering one Android capable of hitting with a strength of 100 tons. All functions are at least on par with Kos-mos version IV.

200 J-ELOS Android Body Convergence Package Version 1.0 (Discount Android, requires Version 4.0 purchase) This simulates a complete retooling of the specs of an Android, a merging structure with an ancient body once capable of synchronization of an Anima. Just like when Telos merged with Kos-mos, Your Android body becomes more similar to T-elos in being more a cyborg but without any form of loss of power and efficiency. All Android perks and abilities are enhanced, becoming more efficient. Strength is increased to 200 tons. Other systems benefit. Indeed, many etheric abilities have been further enhanced. You don't gain any pesky alternate soul trying to possess your body though. Or are you already the possessor?

400 Grande Ronde. (Discount Android) You have the programming basis and knowledge to use dance moves in attacks and defensive maneuvers. Somehow, when linked with a suitable partner showing their own style this moderately enhances one's ether techniques and damage.

600 O.S. System Nataraja. (Discount Android)

600 Beyond Reconv (Discount Android) something about kosmos appearances in other games? Perhaps some temporal immunity perk?

ANDROID ITEMS:

100 J-ELOS Tertiary Weapon Systems I. (Free Android) Gatling Gun, and Pistol sidearm, both summonable from a pocket dimension at will. This includes all other non internalized sub weapons save the Tertiary weapons systems, all stored in a pocket space inventory that can be called up at will.

800 J-ELOS Tertiary Weapon System II (Discount Android, requires At least J-ELOS Android Body Version. 2.0 purchase) Planet Busting power. That's what this tertiary weapon system with wings thrusters and a U.M.N. phase transfer cannon is designed to do and it does it well. Needs an android body for full effect. Able to be utilized once every ten years. The stronger the version of the body, the stronger it gets.

PART II BEYOND GOOD AND EVIL

SOLDIER ITEMS:

DESIGNER CHILD ITEMS:

100 Kukai Foundation Citizenship card (Free Designer Child) In jump this card entitles you to be a citizen of the Kukai Foundation, if not an employee. All citizens of the Kukai Foundation receive Political Asylum, Shelter, and Support in the face of discrimination or attempted control of their lives by any corporate or government entity. Post jump, this will translate to citizenship in any neutral country or state, whether upon the earth (switzerland perhaps?) or among the stars. That nation will always grant you asylum should you have been discriminated against as a mutant, or any other basis. So long as you committed no atrocity or unjustifiable crime. They will shelter you.

PART III ALSO SPRACH ZARATHUSTRA (Mecha & maybe Ether Drive)

A.G.W.S, A.M.W.S, and E.S. Section.

You enter what looks like a Service Bay to see a man in overalls. He seems busy, but then turns to you as if waiting for your order. Behind him a large area stretching to the horizon seems to be filled with machinery you can't quite make out.

"Welcome to a sealed off section of the U.M.N. The Professor told me someone would be coming along to place a special order My name is. ____. I'm the Professor’s Assistant. What can I get you?" He says gesturing to a terminal.

On the screen there is a message.

You gain + 1000 MP, Mecha Points for use in this section alone.

CP can be converted into MP on a 1:1 basis but MP cannot be converted into CP.

A.G.W.S.

Pronounced "Eggs" these smaller mechs were designed to fight in smaller quarters then an A.M.W.S. or E.S.

You get one free this jump based upon your origin which may be "upgraded" with prototype components or to a completely different model if certain perks were selected.

Additional A.G.W.S. can be bought for 10 MP each. For fun, all their max "mini-frame stats" can be assumed. They are too small to be merged with an Anima relic to make an E.S. though and it would take a coordinated effort to fight an amws sized opponent. It's been done though by skilled groups working in concert with each other. Won't say it it hasn't. That would be a lie.

Each A.G.W.S is stored in a small egg like container, held in folded U.M.N space: or teleported from a parent vessel. It's energy also comes from its Mothership and as long as it’s in the energy transmission range they effectively have infinite power. outside that range, they only have one word to describe them: bricks.

The man looks at you, "For free we will add the ability of any a.g.w.s. to receive power transmitted by an a.m.w.s or E.S. you buy with MP for free. Just in case it would be useful to use one of these small mechs Indoors of that skyscraper over there as your real giant mech waits outside.

If you have a smaller mech to import, like something larger than bulky power armor, but less grandiose than a true mecha you can spend 10 MP to import it as an A.G.W.S. upgrading its combat functions without losing any of its prior capabilities. That Starcraft SCV? Sure. That Battletech elements armor? Fine. That Gear or Gundam or larger mech? Hell no, we'll deal with those in the A.M.W.S. and E.S. sections soon enough my friend! Take a look at the options though on the screen."

He doesn't say much as he turns and gets back to work looking at something only he can see. His hands typing on an invisible keyboard.

A.G.W.S Origin Description Default Discount (free) Systems

Drop In You gain one of the Enhanced Meld Gareth rarest military A.G.W.S Vernier produced. The Meld Thruster System Gareth. The Meld Gareth is a greenish hued A.G.W.S. with higher quality construction over many more mass produced military models. It comes equipped with an ether pike and Vernier Thruster system for extra agility. Mostly good for Ether attacks.

Drop In + Comes equipped with Guard Din Gareth Canaan Will a Railgun and Recovery. Assessment secondary rifle. It's and Resolve tougher than the Meld It has two Programs as a perk Gareth. High mobility, more high durability, "it's accessory closer to what an Ace slots open. Pilot would want but they don't have a benefactor like you all the time. Do they now?"

-If you took the Status Guard U.R.T.V Variant perk it comes upgraded with Fire Ether a prototype half Shield Shield VX-7000 Beam rifle upgrading its defense and combat utility for its left arm with two equipped HG75VX A.G.W.S sized pistols. Unlike regular ones these have a small blade under the barrel so they can be used as punching daggers in a pinch. Don't be a bandito without the sombrero. You hear? -If you took the Hypermode Perk it comes with a Fast Circuit 50 and a right shoulder missile launcher as well making it fast *and* versatile. Especially when combined with the other armaments.

Guard Recovery: This is a repair system-Meaning every time it guards itself, nanomachines will work to moderately repair the A.G.W.S's frame. About 10%.

Status Guard, which removes status effects when guarding.

Fire Ether shield which reduces fire damage. Not bad for a blue hued metal construct designed for a blaster master.

-Scientist You gain the red hued VX-10,000 for free. By default It comes equipped with a B-Max Circuit and a fast Circuit 50 by default. Meaning it’s capable of allowing boosts used in a mech, built up energy in a capacitor for quicker reaction times, and an overall speed and quickness boost of about half again as much. Scientists have to usually run away, right? - If you took the ______perk it comes upgraded with a Custom Vector prototype for testing an Aird system like the Federation Army AG-02 Aerd or E.S. Simeon’s anti infantry attack. The Airds are mini drone ether constructs utilized as mobile rockets. You will also gain two matching mini beam swords like Simeon with the output of the normal Vector SWD34VX sword. Just with less weight and mass. -If you took the _____ perk well... It'll come with a prototype vector light bending, sensor dampening clear coat that regenerates over time. One that only that Doctus chick wanted to try out, why you ask? It's not perfect by any means; acting sort of like a chameleon to allow a A.G.W.S. to hide when standing still and a close enemy's sensors could detect the agws frame by its emissions but they would have to be Real close. Like in a hundred meters. It has a flaw though in that it doesn't do much when moving. I'll throw in a Guard Recovery just in case you scratch the paint and need a field repair That stuff gets scuffed and there's no way it'll visually cloak for anything.

You look below in the file displayed, scrolling down to see nothing there.

The speaker helping you in the Service Bay sees your confusion and looks over your shoulder. Then he holds up a hand and talks on the personal data device he possesses for a second. "What do you mean Androids don't get an A.G.W.S? What? Cyborgs and soldiers don't usually get one either unless they're elite? That sounds like it's just blatant discrimination! Can't we do something about this? Oh we can? Upper management says it's alright? Thanks! " He looks at you a moment then shrugs, "A fix is in the works."

You look back down to see more words appearing on the screen.

-Soldier.

AG-02

AG-04

-Android.

AG-05

Erde Kaiser.

Undiscounted

A.M.W.S. and E.S. Section

This section works much like the A.G.W.S Section. Each origin gets a discount on a specific A.M.W.S. If an anima Relic is purchased that A.M.W.S is "upgraded" to an E.S. with assumed max frame and equipment to work on as a "base."

A mecha of your choice may be imported as an A.M.W.S. at a cost of 250 MP retaining all it's prior weaponry and ability. If you purchase one under your origin it can be made an Altform.

If you choose to buy yourself an Anima Relic then your imported mech will gain the same capacity as an E.S. of its Altform.

Anima Relics cost 500 MP (first purchase discounted if used on an origin choice. Following purchases, undiscounted.)

200 MP + All Origins E.S.- JMPR

Aerds

Drop In A.M.W.S. and E.S's

200 MP (Discount Drop In, Choose 1)

200 MP (Discount Drop In, Choose 1)

200 MP (Discount Drop In, Choose 1)

Designer Child A.M.W.S. and E.S.'s

200 MP (Designer Child, Choose 1)

200 MP (Designer Child, Choose 1)

200 MP (Designer Child, Choose 1)

Scientist A.M.W.S. and E.S.'s

200 MP (Discount Scientist, Choose 1)

200 MP (Discount Scientist, Choose 1)

Soldier A.M.W.S and E.S.'s 200 Jin Uzuki's A.M.W.S. (Soldier Discount, choose 1) this green colored Heavily modified A.M.W.S. was used during the Miltian Conflict. When an Anima Relic is purchased you obtain the E.S. Reuben. An E.S. originally under the domain of S.O.C.E and leant to one Jin Uzuki.

200 MP Pillum A.M.W.S (Soldier Discount, Choose 1) this dark A.M.W.S. is favored by those who act as Inquisitors for Ormus. When combined with anima Relic it is transformed into E.S. Gad.

MP Scutum A.M.W.S (Soldier Discount, Choose 1) this dark A.M.W.S. is favored by those who act as Inquisitors for Ormus. When combined with anima Relic it is transformed into E.S. Joseph.

Undiscounted MP Omega Universitas

Notes?: Encephalon Drive Life extension Treatment: Increases the normal human lifespan to 500 years. Mini-Fire Extinguisher UMN Terminal (can access the Collective Unconsciousness) Space ship for purchase in the item section? Like .. the elsa? Whatever the one was that you flew around in in the games. The one that later got upgraded.

Xenosaga takes place the year the Eldridge is launched. Yeah, Eldridge is launched in TC 4767, same year as Xenosaga. XG takes place 10,000 years into the future of XS.

Copywrights be damned: You may proceed straight from this jump to the Xenogears jump

Drawbacks:

+0 Xenosaga Pied Piper. You start 100 years before the events of the games on the planet Abraxas. A colony world whose settlers were once part of the same people who founded the Ormus Fleet. A mass murderer is on the loose and soon the entire world's population may be under threat. Can you solve the mystery? You will either be called upon to survive the 100 years to the games in the background, or placed in cryogenic suspension.

Freshman Philosophy [+100]: You gain all the benefits of a complete and thorough reading of the works of . Unfortunately it all seems so incredibly fascinating and portentous that you regale anyone you can corner with quotes, commentary, and supposedly deep insights.

Evil Twin. You have a twin. They're evil.

Father's ghost: the spirit of Dmitri Yuriev will try and possess you during your time here. Pied Piper: moves the starting point back 100 years.

Condensed for the DS: Drawback that mangles the plotline

U-Do Can See You: Your presence has caught U-Do’s attention. U-Do is, essentially God. He/it has decided to figure out what you are and will send endless waves of increasingly insanely overpowered Gnosis after you. You cannot defeat him, as he resides in the Upper Domain where no one can reach him, observing the Lower Domain (the Real Number Reality and the Imaginary Number Reality) through his/its eyes “Abel” and “Abel’s Ark” respectively. he has the power to spin out Planeswalkers as a passing thought, but he won’t do so as long as you stay in one of the realms he can observe. Since your warehouse is not such a place, he will not send out Planeswalker Gnosis to find you as long as you don’t spend more than a day inside your warehouse every week (after all, on the 7th day he rested). U-DO is a literal cosmic horror. Direct contact with U-DO inflicts overwhelming fear in beings of the Lesser Domain, and causes coma, insanity, trauma, or death.

Canon Companions will have to be priced individually Abel - 5000 CP. You can not afford him. Abel is a projection of U-Do / God. He is a Albedo Negredo Rubedo Citrine chaos: if U-DO is the God of the Upper Domain, chaos is the God of the Lower Domain. chaos has the power to reset the entire Lower Domain if it means saving the entire Universe from destruction.

Normally, when the deceased die, their "wills" or souls/consciousnesses intermingle and eventually become one with the collective unconscious. However, when someone who experiences hatred, malice, and/or contempt dies, they possesses the factor of rejecting to join with the collective unconscious, or rejecting to be one with the souls of the deceased. These consciousnesses who reject to join the collective unconscious eventually polarize with it and later turn into Gnosis in the ​ imaginary number domain of the lower domain.

A part of Wilhelm, the Compass of Order and Chaos, displays the flow of consciousnesses within the ​ ​ ​ ​ collective unconscious. He uses this to analyze and forecast the state, or flow of consciousnesses/wills, of the lower domain and its vulnerability of dissipation, or the total eroding of the collective unconscious which will lead to the destruction of the entire universe, both lower and upper domains.

Wilhelm also possesses the power to manipulate certain consciousnesses within the U.M.N. For example, he turns Kevin Winnicot, Erich Weber and Luis Virgil into Testaments and assists them in ​ ​ ​ ​ ​ remaining within the imaginary number domain without being turned into Gnosis despite the fact that they have not joined with the collective unconscious (perhaps until they die from the imaginary number domain).

As history progresses within Xenosaga, from the beginning of time to point of Eternal Recurrence, ​ ​ ​ ​ human beings are mandated and somewhat preordained to conflict with each other. Hatred, insecurities, pain, contempt, malice, anger, etc. become undeniable and unavoidable emotions elicited by humans within the real number domain of the lower domain. But it is the ones who die with these surges of negative feelings and emotions that come to reject the joining with the collective unconscious. As time progresses, more and more consciousnesses will eventually reject the collective unconscious and gradually cause the dissipation or scattering of wills. The scattering of consciousnesses, which are supposed to be a collective whole. will eventually lead to the destruction of the universe.

Furthermore, Zarathustra, a relic of god, when triggered by Mary Magdalene (Maria), who is granted ​ ​ ​ access to it by Shion Uzuki (the maiden of Mary), brings humanity's consciousness/wills into ​ Zarathustra before the domain shift.

The Upper Domain, or Higher Domain, transcends humanity's Lower Domain. It is the domain ​ ​ ​ ​ ​ ​ where U-DO exists. The two domains possess an intimate link as if they are melded together without ​ being detached worlds, yet, despite that, they are existences that whiff past each other and cannot be seen. The given names "Upper" and "Lower" for the domains are nothing more than relative names. It is like how the third dimension is to the second, or how the fourth dimension is to the third. Each possess an individual time axis and space axis, but as a whole, they are elements that form one universe. In addition, it is unknown even whether or not the lower domain's concept of time exists in the upper domain in the first place. But regardless, although the existing role and function differ in each due to their difference in structure, the lower domain is indispensable for the upper, and the upper domain is necessary for the lower. This is because they form a single universe with both parts included. Therefore, the dysfunction and collapse of one will exert an effect on the other as well.

In the lower domain, where mankind exists, two mutually complementary domains coexist: the real number domain and imaginary number domain. A dual-layer structure similar to this also exists in the upper domain. However, the lower domain existence of mankind is unaware of what kind of state the dual-layer structure of the upper domain is in. This is because it is impossible to perceive and understand the structure of a higher-level domain from a lower-level one.

Ones other than U-DO also exist in the upper domain though it is the only one that accessed the lower domain is U-DO. Because the lower domain is not able to perceive the upper domain without there being access from the upper domain, as a result, the lower domain can perceive only U-DO's existence.

When access to the upper domain from the lower domain was successful, an overwhelming amount of energy begins to flow into the lower from the upper, originating from U-DO's wave. Due to the use of that energy, it became possible for phenomena that were thought to be impossible in the lower domain to occur. This is something overwhelming, as if it is the "manifestation of the power of God." For that reason, mankind sought access to the upper domain. They were willing to attempt it even in exchange for the risk of completely changing the structure of the universe due to a matter shift. Additionally, there also exist people who can directly draw out this power even without assistance from an artificial system. It refers to people, like Shion Uzuki's mother, who could directly access ​ ​ U-DO.