XENOGEARS JUMP By SJ-Chan & AbraxesAnon Image: SECTIONS IN YELLOW LIKE THIS HAVE NOT BEEN VETTED BY SJ SECTIONS IN GREEN LIKE THIS ARE BEING CONSIDERED SECTIONS IN BLUE LIKE THIS ARE RECENTLY MODIFIED BY SJ SECTIONS IN WHITE ARE THE ONLY BITS THAT ARE MOSTLY FINISHED Feel free to comment on anything, but if it’s in Yellow or Green, Abraxes wrote it, and I haven’t approved it yet. Oh, and if it’s in Black… it’s probably cut and pasted from a wiki. The continent of Ignas, in the northern hemisphere of our world. On this, the largest continent, a war has been raging between two countries for hundreds of years. In the north lies the Kislev Empire, in the south lies the desert kingdom of Aveh. The war has gone on for so long that people have forgotten the cause, knowing only the pointless cycle of hostility and tragedy. This chronic war obsession was soon to encounter a devastating change, thanks to the ‘Ethos’, an institution that preserves the world’s culture, repairing tools and weapons excavated from the ruins of an ancient civilization. Practically simultaneously, both Kislev and Aveh began to excavate their native ruins, seeking weapons from ancient technology and had the ‘Ethos’ repair the discoveries. The various weapons recovered greatly changed the form of warfare. The outcome of the battles between the two countries was no longer determined by man-to-man combat, but by ‘Gears’ - giant humanoid fighting machines - that were obtained from deep within the ruins. Inevitably, after many swings in the state of the war, Kislev gained the upper hand, in large part because of the superior quantity of resources buried within their ruins. But suddenly, a mysterious military force appears in the continent of Ignas. Called Gebler, this force decided to make contact with Aveh. With the assistance of this Gebler military force, Aveh was able to recover from being hopelessly outnumbered. Taking further advantage of its newly gained momentum, Aveh started to capture one territory after another from Kislev, showing no indication of slowing down in their invasion campaign. You enter this world three years to the day before a secret mission to steal a prototype Gear launched by Aveh’s forces goes wrong, leading to the destruction of the village of Lahan on the outskirts of the eastern border between Aveh and Kislev. ~~~~~~~ ORIGINS ~~~~~~~ Lamb (Drop-In) [0]: You are a Surface Dweller, a Lamb, nominally Human, or as close as anything gets on this world. You gain two additional 100 cp perks for free. They don't have to be from the Lamb Origin. Soldier [100]: Be you Gebler, Pirate, or Freedom Fighter, you’ve lived a life of violence, trained in hard schools and seldom knowing of this illusion that others call “Peace”. Scientist [100]: From the sages of Shevat, to Citan Uzuki (super agent and scientist), to Big Joe. There are many that seek to rediscover the ancient mysteries of the past and bring that long lost technology into the present, and thereby build the future. You are one of those, motivated as much by curiosity as anything else. Psion [200]: Psions are the rarest of human beings, people who have both an internal source of energy for intrinsic powers such as empathy, weak telekinesis, and telepathy as well as a major external capacity for the channeling of etheric energy (energy generated by the ‘engines of the Eldridge wreckage’ which draw their power from The Upper Domain Existence). By combining these twin talents, they can mix them together, allowing their internally fueled abilities to gestalt for prodigious displays of etheric force vastly superior to anything a baseline human could muster. This power can be further augmented through the use of a Gear’s AERODS System and a rare item known as an Ether Doubler. Unfortunately, Psions who are stable hooked up to such a system are literally one in a million, so rare, in fact, that they’re known as Elementals. MODIFIERS You may, in addition to your origin, also take one of these. Demi Human [+100]: Your race is changed to Demi-Human, mostly human but part animal, making you a second class citizen of this world, a world that barely values the lives of its first class citizens. Gain one 100 or 200 CP Beneficial Mutation for free. You still get the discounts from your origin. Experiment [400]: What has science wrought? In this case? You. Perhaps you are a sentient nanomachine colony, or an attempt to recreate the Primordial First Man or Woman, making you an Imperfect Contact or Antitype, doomed to translate your consciousness into various hosts each generation. Or perhaps... An incomplete Complement designed to bring about the reformation of the Deus weapon. Or perhaps you have become a True Contact/Antitype/Complement… though this requires having a companion you’re willing to permanently link your very existence to. ~~~~~~~~~~~~~ YE SHALL BE AS GODS ~~~~~~~~~~~~~ UNDISCOUNTED MUTATIONS Harmful Mutations (Restricted to Demi-human): These last the entirety of the Jump and do not count against the CP limit from drawbacks. ● Animal Base [+100 CP]: Normally Demi-Humans are mostly Human with animalistic traits. You’re the opposite. Like the ancient derivatives, you have the basic form of an animal, a rat, a porpoise, a walrus... normally a mammal of some sort… with some human traits. This is bad as one you’ll never be able to hide the fact you’re are a demi-human and many countries knowingly oppress their demi-human population! Maybe you should go live on a ship out at sea? You also don't gain anything cool like sonar from being a porpoise. Not even a working blowhole! Taking this ability doesn’t disable your alt-forms or shapeshifting abilities, but you can only maintain them for about 10 minutes and it takes constant concentration. ● Necrosis [+200 CP]: This is a half state, a step toward being a Wel. Without a constant fresh supply of blood, about a cup full each day, your organs may begin to become Wel tissue. This is incurable. If it is found out, the Ethos will send Hunters after you, no matter what. Your corpse may be sent to the soylent system on Solaris to be fed back into the Lamb population. ● Full Wel [+300 CP] (Requires Necrosis): Oh Dear, the necrosis has fully set in, requiring not just blood, but flesh to be eaten to keep you alive! Wel’s may grow to the size of Gears if they feed enough. Eventually your need for sustenance will be too great to prevent this. The scariest thing is this: if a human-being of the land (like a Lamb) had all their limiters removed at once, the majority of them would probably become one of these. The events of the Diabolos Invasion tainted that much of humanity’s genetic legacy... Could someone actually be counting on this? ● Hybrid Abomination [+0] (Requires Full Wel and Necrosis): Like Mugwort and Ratan, you are part Wel, part Gear, all abomination. The Gear you buy with GP will be your body for the entirety of the jump. Expect everyone to try to kill you on sight. Hiding your condition is nearly impossible… though you might convince people you’re just a Gear as long as you don’t act like a person… all your shapeshifting abilities are disabled for this jump. After the jump the Gear reverts back to a machine. Buying this allows you to spend GP as CP at the rate of 2:1. Beneficial Mutations (All Discounted to Lamb): Like a Demi-Human, you have evolved a beneficial mutation from the list below without sliding into the rampant mutation that develops in a poor soul’s body to transform them into a Wel. Multiple beneficial mutations are possible, but each type can only be bought once. ● Adaptive Follicles [100]: You can change the color, length, and thickness of your hair at will. It also guarantees you never go bald with age! If this is combined with Nanomachine Colony, you acquire the secondary ability to transform your hair into bio etheric power cells. This will allow your ether reserves to grow ever larger, but the larger they grow, the brighter your hair will glow.(Discount Experiment) ● Chameleon Skin [100]: You can change the color of your skin… red, green, blue… any color of the spectrum or combination thereof. You don't get sunburned, only a healthy tan or darkening of one's chosen skin color. Does not prevent skin cancer from too much sunbathing.(Discount Element) ● Optical Camouflage [100]: You can change your eye color to any color, including metallics. This only affects the Iris, not the sclera. At the beginning of every jump, you can change the design of your pupils, but that alt-form permanently gains the new pupil design. Whatever your eyes look like, you gain catlike darkvision.(Discount Soldier) ● Smile! [100]: You gain the ability to change your teeth at will. You could transform them all into crushing teeth, or fill your mouth with shark-like gnashers, or give yourself snake-fangs or vampire-fangs. This comes with a drastic increase in jaw strength, making your teeth able to easily bite through hardwoods, crush the hardest nuts, or even chew through relatively thin metal, such as handcuff chains. As a bonus, your teeth will always regrow to their optimal form. Never have cavities or chipped teeth again. (Discount Soldier) ● Size Matters [100]: You gain the ability to increase your height by as much as 50% or shrink yourself down by 25%.
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