Paradoxes of Interactivity
Uwe Seifert, Jin Hyun Kim, and Anthony Moore (eds.) PARADOXES OF INTERACTIVITY Uwe Seifert, Jin Hyun Kim, and Anthony Moore (eds.) PARADOXES OF INTERACTIVITY Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations This publication was financially supported by the German National Research Foundation (Deutsche Forschungsgemeinschaft) within the scope of the Collaborative Research Centre SFB/FK 427 “Media and Cultural Communication”. This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License. Bibliographic information published by the Deutsche Nationalbibliothek The Deutsche Nationalbibliothek lists this publication in the Deutsche Nationalbibliografie; detailed bibliographic data are available in the Internet at http://dnb.d-nb.de © 2008 transcript Verlag, Bielefeld Edited by: Uwe Seifert, Jin Hyun Kim, Anthony Moore Proofread by: Anthony Moore, Michael Kelly, Jin Hyun Kim, Jochen Arne Otto, Uwe Seifert Typeset by: Jochen Arne Otto, Son-Hwa Chang Design: Carsten Goertz (www.farn.cc) Layout: Jochen Arne Otto, Carsten Goertz, Rosie Placzek, Katja Schwemmer Printed by: Majuskel Medienproduktion GmbH, Wetzlar ISBN 978-3-89942-842-1 CONTENTS Uwe Seifert 8 The Co-Evolution of Humans and Machines: A Paradox of Interactivity I. Rethinking Interactivity Sybille Krämer 26 Does the Body Disappear? A Comment on Computer Generated Spaces Ludwig Jäger and Jin Hyun Kim 44 Transparency and Opacity: Interface Technology of Mediation in New Media Art Werner Rammert 62 Where the Action is: Distributed Agency between Humans, Machines, and Programs Frieder Nake 92 Surface, Interface, Subface: Three Cases of Interaction and One Concept Rudolf Kaehr 110 Double Cross Playing Diamonds: Understanding Interactivity in/between Bigraphs and Diamonds II.
[Show full text]