Casual Immersive Viewing with Smartphones Ismo Rakkolainen, Roope Raisamo Matthew Turk, Tobias Höllerer Karri Palovuori TAUCHI Research Center Computer Science Department Department of Electronics University of Tampere University of California Tampere Univ. of Tech. 33014 Tampere, Finland Santa Barbara, CA 93106, USA 33720 Tampere, Finland
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[email protected] [email protected] 1 ABSTRACT ter stereoscope , yet suitable for a much wider range of media. In this paper, we explore how to better integrate virtual reality Such an embedded VR viewer would always be available to the viewing to a smartphone. We present novel designs for casual user. Along with various sensors it would also bring spatial 3D (short-term) immersive viewing of spatial and 3D content, such as and immersive user interfaces (UI) closer to mainstream usage. augmented and virtual reality, with smartphones. Our goal is to Lightweight and high-resolution virtual views can be created with create a simple and low-cost casual-viewing design which could various kinds of hand-held micro-displays or head-mounted dis- be retrofitted and eventually be embedded into smartphones, in- plays (HMD), or projected to the environment with pico projec- stead of using larger spatial viewing accessories. We explore dif- tors. Current HMDs are not pocket-sized or suitable for casual ferent designs and implemented several prototypes. One prototype use. Even lightweight HMDs are too big to be carried everywhere uses thin and light near-to-eye optics with a smartphone display, and may not always be available. They are very immersive and thus providing the user with the functionality of a large, high- suitable for use at homes and offices for many purposes, but they resolution virtual display.