Legends & Lore

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Legends & Lore Sample file The all new, fully revised edition of an AD&D® game classic! Table of Contents Introduction 4 Celtic Mythology 57 American Indian Mythology 15 The Wild Hunt 62 Great Spirit 18 Lugh 63 Sun 19 Oghma 63 Moon 20 Goibhniu 64 Earth 21 Daghdha 64 Morning Star 22 Manannan mac Lir 65 Wind 22 Arawn 66 Fire 23 Morrigan 66 Thunder 23 Diancecht 67 Raven 24 Math Mathonwy 67 Coyote 25 Belenus 68 Snake 25 Brigantia 68 Spirits 26 Cu Chulainn 69 Hiawatha 26 Stoneribs 26 Chinese Mythology 71 Qagwaaz 27 Shang-ti 76 Yanauluha 27 Kuan-ti 76 Big Heads 27 Yen-Wang-Yeh 77 Fu Hsing 77 Gahongas 27 Chung Kuel 78 Ohdowas 27 Liu 79 Arthurian Mythology 29 Lu Hsing 79 Arthur 34 Shou Hsing 80 Merlin 34 Kuan Yin 80 Guinevere 35 Chih-Nii 81 Launcelot 35 Lei Kung 81 Lady of the Lake 36 Sung Chiang 82 Mordred 36 Lao Tzu 83 Morgan le Fay 36 K'ung Fu-tzu 83 Gawaine 36 Dragon Kings 84 Galahad 37 Ch'eng Huang 84 The Green Knight 37 Pa Hsien 85 Percivale 38 Neglected Spirit 85 Tristram 38 Generals of the Animals 85 Gareth 39 Kay Sample39 Egyptia filen Mythology 87 Bedevere 39 Ra 92 Geb 93 Naciens 39 Nut 93 Garlon 40 Shu 94 Lamorak 40 Palomides 40 Tefnut 94 Average Knight of Renown 40 Osiris 95 Isis 95 Average Knight of Quality 40 Set 96 White Hart 41 Nephythys 96 Questing Beast 41 Thoth 99 Aztec Mythology 43 Ptah 99 Ometeotl 48 Horus 100 Huitzilopochtli 48 Anhur 100 Quetzalcoatl 49 Bast 101 Mictlantecuhtli 49 Mictanchihuatl 49 Greek Mythology 109 Tezcatlipoca 50 Gaea 108 Uranus 108 Tlaloc 51 Cronus 109 Chalchihuitlicue 51 Rhea 109 Tlazolteotl 52 Zeus 110 Xochipilli 52 Xochiquetzal 53 Hera 110 Aphrodite Ill Metzli 53 Ares Ill Centeotl 54 Artemis 112 Ixtlilton 54 Nezahualcoytl 55 Athena 112 Nezahuldilli 55 Demeter 113 Dionysus 113 Axayacatl 55 Hephaestus 114 Table off Contents Hermes 115 Red God 163 Apollo 115 Fafhrd 164 Poseidon 116 Gray Mouser 164 Hades 117 Ningauble of the Seven Eyes 165 Hecate 117 Sheelba of the Eyeless Face 165 Titans 118 Movarl 166 Furies 119 Plugh 166 Heracles 120 Nehwon Monsters 167 Theseus 120 Norse Mythology 171 Odysseus 120 Odin 175 Cyclopes 121 Hecatoncheire 121 Frigga 176 Cerberus 121 Thor 176 Sif 177 Gigantes 121 Aegir 178 Indian Mythology 123 Baldur 178 Brahman 128 Bragi 179 Indra 128 Forseti 179 Varuna 129 Frey 180 Mitra 129 Freya 180 Yama 130 Heimdall 181 Agni 130 Hel 182 Surya 131 Idun 182 Savitri 132 Loki 183 Soma 132 Tyr 183 Ushas 133 Norns 184 Siva 133 Thrym 184 Kali 134 Surtr 184 Brihaspati 134 Valkyries 185 Rudra 135 Fjalar 186 Puchan 136 Skirnir 186 Ratri 136 Sigurd 186 Vayu 137 Beowulf 186 Tvashtri 137 Fafnir 187 Garm 187 Japanese Mythology 139 Fenris Wolf 187 Izanagi and Izanami Sample143 file Amaterasu 143 Designed by Troy Denning and James M. Ward Tsuki-Yomi 144 Additional Design by Timothy B. Brown and William W. Connors Hachiman 144 Edited by William W. Connors Susanoo 145 Black & White Art by George Barr and Terry Dykstra Raiden 145 Color Art by Erol Otis, Erik Olsen, Jean Elizabeth Martin, Jeff Easley, O-Kuni-Nushi 146 Carol Heyer, Roger Loveless, John & Laura Lakey, and Kieth Parkinson Ama-Tsu-Mara 147 Icons by Steven Sullivan Inari 147 Graphic Design by Stephanie Tabat Ho Masubi 148 Keylining by Sarah Feggestad and Paul Hanchette Nai No Kami 148 Typesetting by Gaye O'Keefe Cartography O-Wata-Tsu-Mi 149 Suprv. / Designer David Sutherland Kura Okami 149 Artist John Knecht Shina-Tsu-Hiko 150 Special Thanks to Gaye O'Keefe, Karen Boomgarden, Timothy B. Amatsu-Mikaboshi 151 Brown, Dale A. Donovan, Blake Mobley, Bruce Nesmith, Steven Shifukujin 151 Schend, and Dale "Slade" Henson. Raiko 152 Empress Jingo 152 ADVANCED DUNGEONS & DRAGONS, AD&D, SPELLJAMMER, PRODUCTS OF Tanuki 153 YOUR IMAGINATION, and the TSR logo are all trademarks owned by TSR Inc. Hannya 153 c1990 TSR Inc. All Rights Reserved. Printed in U.S.A. Distributed to the book trade in the United States by Random House Inc. and in Canada Newhwon Mythology 155 by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional Nehwon Encounter Tables 158 distributors. Distributed in the United Kingdom by TSR Ltd. Gods of Lankhmar 160 This product is protected under the copyright laws of the United States of America. Issek of the Jug 160 Any reproduction or unauthorized use of the material or artwork contained herein is Gods of Trouble 161 prohibited without the express written permission of TSR Inc. TSR Inc. TSR Ltd. Hate 161 1 POB 756 h- —I 120 Church End Death 162 Lake Geneva nfr I" I Cherry Hinton Kos 162 WI53147 «Tib* Cambridge, CBI3LB Tyaa 163 U.S.A —-—S3*- -'•" United Kingdom Introduction Using This Book The volume has been expanded from 128 to 192 pages. There comes a desperate moment when every hero looks Where the old Legends & Lore placed its emphasis on game skyward in search of divine favor, when he raises Samplehis arms to mechanicfile s and weapons, the new book is concerned with the heavens and calls upon the cruel fates to spare his life. role-playing and using the gods in a fantasy campaign. It also Who hears him? stresses cultural flavor, beginning each section with a short Legends & Lore is a compendium of possible answers. It summary describing the society and civilization of the people provides AD&D® game statistics and role- playing details for who worshiped the pantheon in question. dozens of deities from the pantheons of eleven different cul- Despite the volume's increased size, the decision to concen- tures. Included in this book are sections on the mythoi of the trate on role-playing has necessitated some difficult deci- American Indians, Aztecs, Celts, Chinese, Egyptians, sions. The entry for each deity has been expanded to at least Greeks, Indians, Japanese, and Norse peoples. In addition, half a page, emphasizing such things as divine relationships there are sections detailing the tales of King Arthur and the with worshipers and the special duties and powers of the gods of Fritz Leiber's Nehwon. priests who follow the god. No doubt, some readers will take Legends & Lore also describes a few of the heroes and mon- issue the content of some of the entries themselves. In a pro- sters from the mythology of each of these societies, as well as ject of this nature and scope, such disagreements are un- presenting a brief summary of their cultures. In short, it is a avoidable. resource book filled with useful information for any When reading and using Legends & Lore, it is important to Dungeon Master who wishes to enrich his AD&D® game keep its intent and purpose firmly in mind. This book is not, campaign. in any way, a judgement on the validity or value of any reli- As many readers will note, this is not the first edition of Leg- gion practiced in any part of the world, either currently or in ends & Lore. With the publication of the AD&D 2nd Edition the past. It does not encourage or discourage belief in any of game, updating the original volume seemed a must. The Leg- the deities listed herein, nor does the omission of any religion ends & Lore revision is much more than a readjustment of reflect in anyway upon that religion's value or validity. Such game statistics. It is a complete rewrite from top to bottom, judgements have no place in fantasy role-playing. with many completely new entries. Even the old entries have Nor does Legends & Lore make any claim to being a schol- been researched again and examined in a fresh light. arly work. A comprehensive study of the mythology of even Introduction one culture would fill many volumes of this size. To compli- lives. In almost every case, these forces have been given cate matters further, the study of mythology is far from an names, shapes, and personalities which men could, at least to exact science. For the large part, mythology is based upon an some small degree, comprehend. In addition, magical accumulation of stories handed down from generation to powers have been attributed to these forces. To gain the favor generation over a period of thousands of years. As these sto- of these supernatural beings, the people who created them ries passed from one teller to another, the details were quite began offering them gifts of food, wealth, and even life itself. naturally altered, either intentionally to fit the current needs This is how the gods of the ancients were born, and no fan- of the society, or, less obviously, through inaccurate memori- tasy campaign is complete without its own pantheon of such zation or shifting cultural biases. Invariably, the'end result is beings. that several versions of the same myth exist side by side, pre- The nature of a society's gods is both a reflection and a cat- senting the serious student with a tangle of legend, fact, and alyst of its culture. Its pantheon embodies its world-view, fiction that cannot be unsnarled. greatly influencing what the characters in that society desire, Legends & Lore does not even attempt this formidable how they behave, and their motivations for undertaking he- task. Instead, it simply selects the version most suited to its roic deeds. In practical terms, then, gods should be used not purpose and presents it for the Dungeon Master's consider- only to provide flavor to a campaign, but to provide guid- ation.
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