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311489-Sample.Pdf Sample file Micro Mutants RPG Copyright © 2020 Noah Patterson ISBN: 9798640956207 ​ Sample file 2 Find us on DriveThru RPG! Sample file 3 ARTWORK CITATIONS Cover art by: Bartek Blaszczec ​ Section 1.0 art by: Bradley K McDevitt ​ Section 2.0 art by: J.M. Woiak and Heather Shinn of the ​ STINKYGOBLIN Section 4.0 art by: Jack Badashski ​ Section 5.0 art by: J.M. Woiak and Heather Shinn of the ​ STINKYGOBLIN Section 6.0: art by: Jack Badashski ​ Section 8.0 art by: J.M. Woiak and Heather Shinn of the ​ STINKYGOBLIN Section 9.0 art by: J.M. Woiak and Heather Shinn of the ​ STINKYGOBLIN Section 10.0 art by: Rick Hershey -Fat Goblin Games ​ Section 11.0 art by: Rick Hershey -Fat Goblin Games ​ Section 12.0 art by: Rick Hershey -Fat Goblin Games ​ Section 13.0 art by: Rick Hershey -Fat Goblin Games ​ Section 14.0 art by: Rick Hershey -Fat Goblin Games ​ Section 18.0 art by: Bradley K McDevitt ​ Section 19.0 art by: Jack Badashski ​ Section 20.0 art by: Jack Badashski ​ Section 21.0 art by: Patrick E. Pullen ​ Section 22.0 art by: Patrick E. Pullen ​ Section 24.0 art by: J.M. Woiak and Heather Shinn of the ​ STINKYGOBLIN Section 26.0 art by: Jack Badashski ​ Section 27.0 art by: Jack Badashski ​ Section 29.0 art by: Jack Badashski ​ Sample file All art is copyright of their owners listed above. Unlisted art comes from public domain sources. 4 Contents 1.0: Welcome to the Wasteland 2.0: What Is Micro Mutant RPG? 3.0: What Do I Need To Play? 4.0: Gameplay Basics 5.0: Character Creation 6.0: Character Stats 7.0: Character Classes 8.0: Mutations 9.0: Health, Willpower, and Infection 10.0: Weapons 11.0: Armor 12.0: Items 13.0: Crafting Standard Items 14.0: Crafting Unique Items 15.0: Generating Rooms 16.0: Doorways 17.0: Mall Shops 18.0: Mall Monsters 19.0: Combat Procedure 20.0: Bravery 21.0: Ranged Combat 22.0: Melee Combat 23.0: Running Away 24.0: Infection Check 25.0: Search Rolls 2Sample6.0: Boss monsters file 27.0: Backtracking 28.0: Leveling Up 29.0: Playing With a Game Master 5 Section 1.0 Welcome to the Wasteland Welcome to the wasteland, the decaying remains of humanity. Cities, buildings, and streets are mere skeletons of what things used to be. Most humans are no longer . human. Instead, some strange virus--a direct result of nuclear testing in the New Mexico desert--has mutated most of mankind into misshapenSample beasts and flesh-hungry ghouls.file Humans aren’t the only ones affected. Animals, too, seem to have become distorted visages of themselves. Worse yet, new mutations, things 6 undreamed of in man’s mind, now walk the earth--and no one knows where they came from. You are one of the lucky (or perhaps unlucky) few who were not taken in the initial infections. Now barricaded in your own little hideaway in the food court of the Millenium Mall in the middle of New Mexico, you wait out the nights listening to the mutated damned wander and scratch through the halls and shops around you. During the day you wander out into the mall in search of supplies . and survival. However, how long can you resist the infection that took the rest of humanity? How long can you stave off the hunger of the ghouls? Only time will tell. Welcome to the Millenium Mall. Sample file 7 Section 2.0 What Is Micro Mutant RPG? Micro Mutant RPG is a simple dungeon crawling style roleplaying game set in a post-apocalyptic world inhabited by mutants. It can be played solo or with a traditional GM ifSample you so wish. The game uses the “D12 file version” of the Micro Chapbook RPG system. While experienced players of the original D6 game system will easily recognize many of the rules, Micro Mutant RPG adds some “meat and 8 potatoes” to the preexisting bones. Mainly, this means instead of rolling a D6 for most rolls you will instead roll a D12. Additionally, to suit the universe of the game there are new rules for mutations (in place of character races), infection, crafting items from “junk,” and more. As a result, this game is not compatible with other Micro Chapbook RPG products and is instead its own stand alone game. Micro Mutants RPG is set in a “less than futuristic” New Mexico. Specifically, the nuclear viral outbreak that turned all humankind into deranged and mutated ghouls happened somewhere in the tail end of the 1980s in America. So, while it may currently be 2020, it is an apocalypse of the 80s. Mutants still may very well have huge hair, pink mohawks, neon glitter war paint, and more. The main theme of the game is 80s inspired apocalypse. Specifically, it is a mix of the gooey green blood splattered indie sci-fi and horrorSample flicks of the era mixed with thefile dungeon crawling “hobo killing” goodness of other roleplaying games and board games. It’s 9 great to play the game while listening to synth music and 80s rock/metal. For some inspiration and insight into the vibe we’re going for here, I highly recommend watching some of the following films: ● Class of Nuke ‘Em High (1986) ● The Toxic Avenger (1984) ● Night of the Comet (1984) ● Chopping Mall (1986) ● Forbidden World (1982) ● Galaxy of Terror (1982) ● Creepozoids (1987) ● The Terror Within (1989_ ● Day of the Dead (1985) ● Robo Cop (1987) ● Shadowzone (1990) ● Dead Space (1991) This core rulebook will give you everything you need to play a complete game. Sample file 10 Section 3.0 What Do I Need to Play? In order to play Micro Mutants RPG you will need to gather the following easy-to-find items: ● Two 12-sided dice and one 6-sided dice. ● A sheet or notepad of graph paper (or a game mat with a grid) ● A Character Sheet (or note paper) ● A pencil with a good eraser ● These rules Sample file 11 Section 4.0 Gameplay Basics As with most roleplaying games, Micro Mutants RPG uses dice to determine most outcomes of gameplay. The main die for the game is a D12, but the game may also ask you to roll a D6, a D3, or even a D24 (explained in greater detail below). During gameplay, you almost always roll 1D12, trying to score equal to or SampleLOWER than file your stat score. If your character is proficient in the stat being tested, roll 2D12 and take the better result of 12 the 2. 1 always succeeds. 12 always fails. This mechanic is used for all tasks including attacking, avoiding traps, unlocking doors, and most everything else. One time this is different is when you roll for damage (either when dealing weapon damage or taking damage from a monster or trap). Some damage scores may ask you to roll 1D3. When you see 1D3 it means you roll a single D6 and half the result rounding up. Damages also often have a +1, +2, or even a +3 or +4 modifier to the roll. Additionally, some special mechanics specific to the Micro Mutants RPG game will ask you to roll D24. This is to help you determine a number between 1 and 24. To do this you roll 2D12 and add the two results together. Sample file 13 Section 5.0 Character Creation Character creation is completed in 5 very simple steps: 1. Determine The 4 Stat Scores. 2. Choose a Character Class. 3. Determine a Random Mutation. 4. Determine Your Starting Health, SampleWillpower, and Infection Level. file 5. Randomly Determine Weapons/Items. Each step is explained in further detail in the following sections. 14 .
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