Hypertext, Hypermedia, and the Humanities
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Learning from Multimedia and Hypermedia
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by DSpace at Open Universiteit Nederland Chapter 15 Learning from Multimedia and Hypermedia Peter Gerjets and Paul Kirschner Abstract Computer-based multimedia and hypermedia resources (e.g., the world wide web) have become one of the primary sources of academic information for a majority of pupils and students. In line with this expansion in the field of education, the scientific study of learning from multimedia and hypermedia has become a very active field of research. In this chapter we provide a short overview with regard to research on learning with multimedia and hypermedia. In two review sections, we describe the educational benefits of multiple representations and of learner control, as these are the two defining characteristics of hypermedia. In a third review section we describe recent scientific trends in the field of multimedia/hypermedia learning. In all three review sections we will point to relevant European work on multimedia/hypermedia carried out within the last 5 years, and often carried out within the Kaleidoscope Network of Excellence. According to the interdisciplinary nature of the field this work might come not only from psychology, but also from technology or pedagogy. Comparing the different research activities on multimedia and hypermedia that have dominated the international scientific discourse in the last decade reveals some important differences. Most important, a gap seems to exist between researchers mainly interested in a “serious” educational use of multi- media/hypermedia and researchers mainly interested in “serious” experimental re- search on learning with multimedia/hypermedia. -
Hypermedia Apis for Sensor Data: a Pragmatic Approach to the Web of Things
Hypermedia APIs for Sensor Data: A pragmatic approach to the Web of Things The MIT Faculty has made this article openly available. Please share how this access benefits you. Your story matters. Citation Russell, Spencer, and Joseph Paradiso. “Hypermedia APIs for Sensor Data: A Pragmatic Approach to the Web of Things.” Proceedings of the 11th International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services (2014). As Published http://dx.doi.org/10.4108/icst.mobiquitous.2014.258072 Publisher European Union Digital Library/ICST Version Author's final manuscript Citable link http://hdl.handle.net/1721.1/103763 Terms of Use Creative Commons Attribution-Noncommercial-Share Alike Detailed Terms http://creativecommons.org/licenses/by-nc-sa/4.0/ Hypermedia APIs for Sensor Data A pragmatic approach to the Web of Things Spencer Russell Joseph A. Paradiso [email protected] [email protected] Responsive Environments Group MIT Media Lab Massachusetts Institute of Technology Cambridge, MA, USA ABSTRACT dards and protocols such as AllJoyn1 and MQTT2, other As our world becomes more instrumented, sensors are ap- projects [20] seek to use existing application-level Web stan- pearing in our homes, cars, and on our bodies [12]. These dards such as HTTP to provide an interface that is more sensors are connected to a diverse set of systems and pro- familiar to developers, and also that can take advantage of tocols driven by cost, power, bandwidth, and more. De- tooling and infrastructure already in place for the World spite this heterogeneous infrastructure, we need to be able Wide Web. These efforts are often dubbed the Web of to build applications that use that data, and the most value Things, which reflects the relationships to existing Web stan- comes from integrating these disparate sources together. -
Ted Nelson History of Computing
History of Computing Douglas R. Dechow Daniele C. Struppa Editors Intertwingled The Work and Influence of Ted Nelson History of Computing Founding Editor Martin Campbell-Kelly, University of Warwick, Coventry, UK Series Editor Gerard Alberts, University of Amsterdam, Amsterdam, The Netherlands Advisory Board Jack Copeland, University of Canterbury, Christchurch, New Zealand Ulf Hashagen, Deutsches Museum, Munich, Germany John V. Tucker, Swansea University, Swansea, UK Jeffrey R. Yost, University of Minnesota, Minneapolis, USA The History of Computing series publishes high-quality books which address the history of computing, with an emphasis on the ‘externalist’ view of this history, more accessible to a wider audience. The series examines content and history from four main quadrants: the history of relevant technologies, the history of the core science, the history of relevant business and economic developments, and the history of computing as it pertains to social history and societal developments. Titles can span a variety of product types, including but not exclusively, themed volumes, biographies, ‘profi le’ books (with brief biographies of a number of key people), expansions of workshop proceedings, general readers, scholarly expositions, titles used as ancillary textbooks, revivals and new editions of previous worthy titles. These books will appeal, varyingly, to academics and students in computer science, history, mathematics, business and technology studies. Some titles will also directly appeal to professionals and practitioners -
The Culture of Wikipedia
Good Faith Collaboration: The Culture of Wikipedia Good Faith Collaboration The Culture of Wikipedia Joseph Michael Reagle Jr. Foreword by Lawrence Lessig The MIT Press, Cambridge, MA. Web edition, Copyright © 2011 by Joseph Michael Reagle Jr. CC-NC-SA 3.0 Purchase at Amazon.com | Barnes and Noble | IndieBound | MIT Press Wikipedia's style of collaborative production has been lauded, lambasted, and satirized. Despite unease over its implications for the character (and quality) of knowledge, Wikipedia has brought us closer than ever to a realization of the centuries-old Author Bio & Research Blog pursuit of a universal encyclopedia. Good Faith Collaboration: The Culture of Wikipedia is a rich ethnographic portrayal of Wikipedia's historical roots, collaborative culture, and much debated legacy. Foreword Preface to the Web Edition Praise for Good Faith Collaboration Preface Extended Table of Contents "Reagle offers a compelling case that Wikipedia's most fascinating and unprecedented aspect isn't the encyclopedia itself — rather, it's the collaborative culture that underpins it: brawling, self-reflexive, funny, serious, and full-tilt committed to the 1. Nazis and Norms project, even if it means setting aside personal differences. Reagle's position as a scholar and a member of the community 2. The Pursuit of the Universal makes him uniquely situated to describe this culture." —Cory Doctorow , Boing Boing Encyclopedia "Reagle provides ample data regarding the everyday practices and cultural norms of the community which collaborates to 3. Good Faith Collaboration produce Wikipedia. His rich research and nuanced appreciation of the complexities of cultural digital media research are 4. The Puzzle of Openness well presented. -
At Brunning: People & Technology
Against the Grain Volume 24 | Issue 6 Article 45 December 2012 At Brunning: People & Technology: At the Only Edge that Means Anything/How We Understand What We Do Dennis Brunning Arizona State University, [email protected] Follow this and additional works at: https://docs.lib.purdue.edu/atg Part of the Library and Information Science Commons Recommended Citation Brunning, Dennis (2012) "At Brunning: People & Technology: At the Only Edge that Means Anything/How We Understand What We Do," Against the Grain: Vol. 24: Iss. 6, Article 45. DOI: https://doi.org/10.7771/2380-176X.6259 This document has been made available through Purdue e-Pubs, a service of the Purdue University Libraries. Please contact [email protected] for additional information. @Brunning: People & Technology At the Only Edge that Means Anything / How We Understand What We Do by Dennis Brunning (E Humanities Development Librarian, Arizona State University) <[email protected]> Amblin through Charleston… a recent survey of academic eBook editions stakeholders settle into increasingly tighter Patron-driven access continues to oc- to that of a 2008 survey. and mightier Web kingdoms, this mature cupy conference presentations. At the recent In 2008, Jason Price and John McDon- phase of capitalism relies more heavily on 32nd Charleston Conference — as always ald, the authors, found that only about 20% lawyers. Lawyers negotiate and nail down a richly-rewarding and entertaining learning of five academic libraries’ book content the buyouts and mergers; lawyers draw the vacation, timed for late lowcountry autumn were available from the eBook aggregator lines on competition and distribution of the — the chock-full sessions and many eager marketplace. -
Extended Link Visualization with DHTML: the Web As an Open Hypermedia System
Extended Link Visualization with DHTML: The Web as an Open Hypermedia System Glenn Oberholzer and Erik Wilde Computer Engineering and Networks Laboratory Swiss Federal Institute of Technology, Z¨urich TIK Report 125 January 2002 Abstract The World Wide Web is by far the most successful hypermedia system, its name often being used synonymously for the Internet. However, it is based on a rather restricted hy- permedia model with limited linking functionality. Even though underlying systems may provide a richer data model, there is still the question of how to present this informa- tion in a Web-based interface in an easily understandable way. Assuming an underlying system similar to Topic Maps, which allows storing, managing, and categorizing meta data and links, we propose a presentation of extended links. We try to provide a usable way for users to handle the additional functionality. The mechanism is based on already available technologies like DHTML. It is one facet of our approach to make the Web more interconnected and to work towards a more richly and openly linked Web. Keywords: Electronic publishing (020), Graphic design (029), Hypermedia (036), Internet (045), World Wide Web (084), XLink, Linkbases, DHTML 1 Introduction Compared to many other hypermedia systems [24,11,16], the linking capabilities of the World Wide Web are rather limited. It only makes use of a few concepts of hypermedia. In recent years, however, new recommendations issued by the W3C like XML [3], XLink [10], and XPointer [9], or ISO/IEC’s Topic Maps [19] have tried to overcome this shortcoming. Due to the popularity of the Web, efforts have to be made to integrate and improve the current system with more sophisticated hypermedia concepts. -
Hypertext and Hypermedia Digital Multimedia, 2Nd Edition Nigel Chapman & Jenny Chapman Chapter 12
Hypertext and Hypermedia Digital Multimedia, 2nd edition Nigel Chapman & Jenny Chapman Chapter 12 This presentation © 2004, MacAvon Media Productions 12 384 Hypertext • Text augmented with links • Link: pointer to another piece of text in same or different document • Navigational metaphor • User follows a link from its source to its destination, usually by clicking on source with the mouse • Use browser to view and navigate hypertext © 2004, MacAvon Media Productions 12 385–386 Cursory History • Memex – V Bush, 1945 • Concept of linked documents; photo- mechanical realization never implemented • Xanadu – Ted Nelson, late 1960s/early 1970s • Intended as global system • Hypercard – Apple, 1987 • Shipped with every Mac; popularized concept • World Wide Web – 1992 © 2004, MacAvon Media Productions 12 386–388 Non-linearity • Hypertext not usually read linearly (from start to finish) • Links encourage branching off • History and back button permit backtracking • Not an innovation, but the immediacy of following links by clicking creates a different experience from traditional non-linearity (e.g. cross-references in encyclopedia) © 2004, MacAvon Media Productions 12 389 Links • Simple unidirectional links • Connect single point on one page with a point on another page (e.g. WWW) • Extended links • Regional links (ends may be regions within a page) • Bidirectional links (may be followed in both directions) • Multilinks (may have more than two ends) © 2004, MacAvon Media Productions 12 390–391 Browsing & Searching • Browsing – retrieve information -
Webvise: Browser and Proxy Support for Open Hypermedia Structuring Mechanisms on the WWW
Webvise: Browser and Proxy Support for Open Hypermedia Structuring Mechanisms on the WWW Kaj Grønbæk, Lennert Sloth, & Peter Ørbæk University of Aarhus Department of Computer Science, Åbogade 34, 8200 Århus N, Denmark. Email: {kgronbak, les, poe}@daimi.au.dk Abstract This paper discusses how to augment the WWW with an open hypermedia service (Webvise) that provides structures such as contexts, links, annotations, and guided tours stored in hypermedia databases external to the Web pages. This includes the ability for users collaboratively to create links from parts of HTML Web pages they do not own and support for creating links to parts of Web pages without writing HTML target tags. The method for locating parts of Web pages can locate parts of pages across frame hierarchies and it is also supports certain repairs of links that breaks due to modified Web pages. Support for providing links to/from parts of non-HTML data, such as sound and movie will be possible via interfaces to plug-ins and Java based media players. The hypermedia structures are stored in a hypermedia database, developed from the Devise Hypermedia framework, and the service is available on the Web via an ordinary URL. The best user interface for creating and manipulating the structures is currently provided for the Microsoft Internet Explorer 4.x browser through COM integration that utilize the Explorers DOM representation of Web-pages. But the structures can also be manipulated and used via special Java applets and a pure proxy server solution is provided for users who only need to browse the structures. -
As We Do Write: Hyper-Terms for Hypertext Jim Whitehead Dept
As We Do Write: Hyper-terms for Hypertext Jim Whitehead Dept. of Computer Science Univ. of California, Santa Cruz [email protected] Introduction Coined in the mid-1960’s by Ted Nelson, the term hypertext conjoins hyper and text. Hyper, used as a prefix, derives from the Greek hypér, originally meaning over, or above, but whose meaning typically implies excess or exaggeration. A synonymous prefix is super [43]. There is also the independent meaning of hyper used as a noun to mean, “a person who promotes or publicizes events, people, etc., esp. one who uses flamboyant or questionable methods; promoter; publicist” [43]. Text has the original meaning of words woven together [43], and so combined with hyper, hypertext implies both a super text, a text that, due to interlinking, is greater than the original texts, and a super weaving of words, creating new texts from old. Given the struggle Nelson encountered in disseminating the idea of hypertext, it is possible to view the word hypertext acting as a promoter and publicist, carrier of the linked text meme. Nelson writes: I coined the term “hypertext” over twenty years ago, and in the ensuing decades have given many speeches and written numerous articles preaching the hypertext revolution: telling people hypertext would be the wave of the future, the next stage of civilization, the next stage of literature and a clarifying force in education and the technical fields, as well as art and culture. [35], p. 0/2 In fact, the flamboyant promotion of hypertext was such an integral part of the initial culture of the hypertext community that by 1987 Jeff Raskin’s paper at the Hypertext’87 conference is titled, “The Hype in Hypertext: A Critique” [44] where he claims Nelson, “writes with the messianic verve characteristic of visionaries,” and in 1989 Norm Meyrowitz’s Hypertext’89 conference keynote is titled, “Hypertext—Does It Reduce Cholesterol, Too?” [31]. -
Web 2.0: Hypertext by Any Other Name?
Web 2.0: Hypertext by Any Other Name? David E. Millard and Martin Ross Electronics and Computer Science University of Southampton Southampton, UK +44 (0) 23 8059 3255 {dem, mar302}@ecs.soton.ac.uk ABSTRACT be the inventor of hypertext, and ever since his original work Web 2.0 is the popular name of a new generation of Web others have been refining his approach, both in terms of what applications, sites and companies that emphasis openness, hypertext should offer, how it is interpreted by readers, and also community and interaction. Examples include technologies such in concrete systems and studies. as Blogs and Wikis, and sites such as Flickr. In this paper we Walker has noted that the new generation of Web applications compare these next generation tools to the aspirations of the has created a new form of feral hypertext, unrestrained by early Hypertext pioneers to see if their aims have finally been systems or ownership [22]. In this paper we analyse the field of realized. hypertext research in order to draw out the aspirations of its pioneers and their subsequent refinements by the community, we Categories and Subject Descriptors then compare these aspirations with a number of Web 2.0 H.5.4 [ Hypertext/Hypermedia ]: Theory systems in order to draw conclusions about how well those earlier ideas have been realised in the modern Web. General Terms Design, Theory 2. ASPIRATIONS In 1987, Halasz took the aspirations of the earlier pioneers and, based on the systems around at the time, described seven issues Keywords that had to be considered and resolved in order to progress Web 2.0, Hypertext Pioneers, Hypertext Functionality towards the systems envisioned; these included composite structures, versioning, collaboration and search [12]. -
User Models for Adaptive Hypermedia and Adaptive Educational Systems
1 User Models for Adaptive Hypermedia and Adaptive Educational Systems Peter Brusilovsky1 and Eva Millán2 1School of Information Sciences University of Pittsburgh, Pittsburgh PA 15260, USA 2 ETSI Informática University of Malaga [email protected], [email protected] Abstract. One distinctive feature of any adaptive system is the user model that represents essential information about each user. This chapter complements other chapters of this book in reviewing user models and user modeling approaches applied in adaptive Web systems. The presentation is structured along three dimensions: what is being modeled, how it is modeled, and how the models are maintained. After a broad overview of the nature of the information presented in these various user models, the chapter focuses on two groups of approaches to user model representation and maintenance: the overlay approach to user model representation and the uncertainty-based approach to user modeling. 1.1 Introduction Adaptive hypermedia and other adaptive Web systems (AWS) belong to the class of user- adaptive software systems [174]. One distinctive feature of an adaptive system is a user model. The user model is a representation of information about an individual user that is essential for an adaptive system to provide the adaptation effect, i.e., to behave differently for different users. For example, when the user searches for relevant information, the system can adaptively select and prioritize the most relevant items (see Chapter 6 of this book [125]). When the user navigates from one item to another, the system can manipulate the links (e.g., hide, sort, annotate) to provide adaptive navigation support (see Chapter 8 of this book [21]). -
Ted Nelson - Curriculum Vitae
Ted Nelson - Curriculum Vitae http://hyperland.com/TNvita TNvita-D40 2011.06.15 Curriculum Vitae: Theodor Holm Nelson, PhD email: tandm[at]xanadu.net Software Designer, Author, "Visionary" Designer-Generalist, The Internet Archive Visiting Professor, University of Southampton CAREER SUMMARY SO FAR: Two main software designs, 8 books, over 50 articles (9 peer-reviewed), numerous academic positions, perhaps 750 former students. Coined various words in some degree of circulation [list at end]. Many believe the World Wide Web was based on my ideas.* My ideas are very different. * See citations in Tim Berners-Lee's original proposal for the Web at http://www.w3.org/History/1989/proposal.html See also Berners-Lee's Weaving the Web (1999 edition), page 5, and hyperland.com/TBLpage. COMPELLING MOTIVATION BEHIND MY WORK: In 1960, I had a unique vision of on- line publishing by the general public and a vast personal computing industry-- but with entirely different structure and spirit from what we see around us now.* I have striven for decades, academically and commercially, to bring about this very different vision. This vision is laboriously detailed in my book Possiplex, as are various possible firsts in my early projects. * See my autobiography, POSSIPLEX. PRINCIPAL DESIGNS ( • BEST-KNOWN DESIGN: the Back Button (HES Project, 1966-7). It's obvious now, but I had to fight for it. ) • MAIN DESIGN 1: Xanalogical hypertext, a radical generalization of documents: unbreaking links to stabilized content, remix with overlays, and quotations connected to their sources. (My particular buildout is called Xanadu®.) Readings and demos listed later.