The New Trends in Adaptive Educational Hypermedia Systems
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Authoring Adaptive Hypermedia Using Ontologies
INT J COMPUT COMMUN, ISSN 1841-9836 Vol.7 (2012), No. 2 (June), pp. 285-301 Authoring Adaptive Hypermedia using Ontologies H. Jung, S. Park Hyosook Jung, Seongbin Park Korea University, Anam-dong, Seongbuk-gu, Seoul, Korea {est0718, hyperspace}@korea.ac.kr Abstract: Adaptive hypermedia has been developed to overcome the prob- lems of disorientation by providing personalized presentation and link struc- ture. An adaptive hypermedia system consists of an adaptation model, a domain model, and a user model. The user model describes various aspects of a user such as interests, knowledge, preferences, etc. The domain model describes the whole knowledge accessible in adaptive hypermedia. The adap- tation model consists of adaptation rules that define both how to generate the personalized presentation and update the user model [12]. Authoring adaptive hypermedia typically starts by designing a domain model so that apprropiate adaptation model and user model can be created based the domain model. While there are authoring tools developed for creating domain model of an adaptive hypermedia, authors need to manually create basic concepts as well as their relationships for a domain of interests. In this paper, we present a system that transforms an ontology into the domain and adaptation model of adaptive hypermedia so that the authors can generate adaptive hypermedia easily. The system transforms classes and relationships between the classes de- fined in OWL ontology [7] into concepts and relationships between the concepts defined in the domain model of AHA! system which is one of best known open source general-purpose adaptive hypermedia systems [1]. Using our system, authors can utilize well-defined knowledge structure in ontologies for author- ing adaptive hypermedia. -
Learning from Multimedia and Hypermedia
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by DSpace at Open Universiteit Nederland Chapter 15 Learning from Multimedia and Hypermedia Peter Gerjets and Paul Kirschner Abstract Computer-based multimedia and hypermedia resources (e.g., the world wide web) have become one of the primary sources of academic information for a majority of pupils and students. In line with this expansion in the field of education, the scientific study of learning from multimedia and hypermedia has become a very active field of research. In this chapter we provide a short overview with regard to research on learning with multimedia and hypermedia. In two review sections, we describe the educational benefits of multiple representations and of learner control, as these are the two defining characteristics of hypermedia. In a third review section we describe recent scientific trends in the field of multimedia/hypermedia learning. In all three review sections we will point to relevant European work on multimedia/hypermedia carried out within the last 5 years, and often carried out within the Kaleidoscope Network of Excellence. According to the interdisciplinary nature of the field this work might come not only from psychology, but also from technology or pedagogy. Comparing the different research activities on multimedia and hypermedia that have dominated the international scientific discourse in the last decade reveals some important differences. Most important, a gap seems to exist between researchers mainly interested in a “serious” educational use of multi- media/hypermedia and researchers mainly interested in “serious” experimental re- search on learning with multimedia/hypermedia. -
Hypermedia Apis for Sensor Data: a Pragmatic Approach to the Web of Things
Hypermedia APIs for Sensor Data: A pragmatic approach to the Web of Things The MIT Faculty has made this article openly available. Please share how this access benefits you. Your story matters. Citation Russell, Spencer, and Joseph Paradiso. “Hypermedia APIs for Sensor Data: A Pragmatic Approach to the Web of Things.” Proceedings of the 11th International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services (2014). As Published http://dx.doi.org/10.4108/icst.mobiquitous.2014.258072 Publisher European Union Digital Library/ICST Version Author's final manuscript Citable link http://hdl.handle.net/1721.1/103763 Terms of Use Creative Commons Attribution-Noncommercial-Share Alike Detailed Terms http://creativecommons.org/licenses/by-nc-sa/4.0/ Hypermedia APIs for Sensor Data A pragmatic approach to the Web of Things Spencer Russell Joseph A. Paradiso [email protected] [email protected] Responsive Environments Group MIT Media Lab Massachusetts Institute of Technology Cambridge, MA, USA ABSTRACT dards and protocols such as AllJoyn1 and MQTT2, other As our world becomes more instrumented, sensors are ap- projects [20] seek to use existing application-level Web stan- pearing in our homes, cars, and on our bodies [12]. These dards such as HTTP to provide an interface that is more sensors are connected to a diverse set of systems and pro- familiar to developers, and also that can take advantage of tocols driven by cost, power, bandwidth, and more. De- tooling and infrastructure already in place for the World spite this heterogeneous infrastructure, we need to be able Wide Web. These efforts are often dubbed the Web of to build applications that use that data, and the most value Things, which reflects the relationships to existing Web stan- comes from integrating these disparate sources together. -
The World Wide Web As a Social Infrastructure for Knowledgeoriented Work
TRITA-NA-D0107 CID-255 ISSN 1403-0721 Department of Numerical Analysis and Computer Science The World Wide Web as a social infrastructure for knowledgeoriented work Kerstin Severinson Eklundh, Kristina Groth, Anders Hedman, Ann Lantz, Henrry Rodriguez, Eva-Lotta Sallnäs CID, CENTRE FOR USER ORIENTED IT DESIGN Kerstin Severinson Eklundh, Kristina Groth, Anders Hedman, Ann Lantz, Henrry Rodriguez, Eva-Lotta Sallnäs The World Wide Web as a social infrastructure for knowledge-oriented work Report number: TRITA-NA-D0107, CID-255, IPLab-182 ISSN number: ISSN 1403 - 0721 (print) 1403 - 073 X (Web/PDF) Publication date: Stockholm, 2001 E-mail of author: [email protected] Reports can be ordered from: CID, Centre for User Oriented IT Design NADA, Deptartment of Numerical Analysis and Computer Science KTH (Royal Institute of Technology) SE- 100 44 Stockhom, Sweden Telephone: + 46 (0)8 790 91 00 Fax: + 46 (0)8 790 90 99 E-mail: [email protected] URL: http://cid.nada.kth.se 1 The World Wide Web as a social infrastructure for knowledge- oriented work Kerstin Severinson Eklundh Kristina Groth Anders Hedman Ann Lantz Henrry Rodriguez Eva-Lotta Sallnäs Technical report IPLab-182 Department of Numerical Analysis and Computer Science Royal Institute of Technology, Stockholm, 2001 Introduction The World Wide Web has implied an explosion in network-mediated information exchange. Its ubiquitous nature and technical strengths, in particular the flexible hypermedia document format and the general communication protocol, have given users a powerful infrastructure for sharing knowledge as well as for interactive communication. This has created new research questions with respect to how people conceptualize the Web, and how the use of this medium is embedded in their professional activities. -
Studying Social Tagging and Folksonomy: a Review and Framework
Studying Social Tagging and Folksonomy: A Review and Framework Item Type Journal Article (On-line/Unpaginated) Authors Trant, Jennifer Citation Studying Social Tagging and Folksonomy: A Review and Framework 2009-01, 10(1) Journal of Digital Information Journal Journal of Digital Information Download date 02/10/2021 03:25:18 Link to Item http://hdl.handle.net/10150/105375 Trant, Jennifer (2009) Studying Social Tagging and Folksonomy: A Review and Framework. Journal of Digital Information 10(1). Studying Social Tagging and Folksonomy: A Review and Framework J. Trant, University of Toronto / Archives & Museum Informatics 158 Lee Ave, Toronto, ON Canada M4E 2P3 jtrant [at] archimuse.com Abstract This paper reviews research into social tagging and folksonomy (as reflected in about 180 sources published through December 2007). Methods of researching the contribution of social tagging and folksonomy are described, and outstanding research questions are presented. This is a new area of research, where theoretical perspectives and relevant research methods are only now being defined. This paper provides a framework for the study of folksonomy, tagging and social tagging systems. Three broad approaches are identified, focusing first, on the folksonomy itself (and the role of tags in indexing and retrieval); secondly, on tagging (and the behaviour of users); and thirdly, on the nature of social tagging systems (as socio-technical frameworks). Keywords: Social tagging, folksonomy, tagging, literature review, research review 1. Introduction User-generated keywords – tags – have been suggested as a lightweight way of enhancing descriptions of on-line information resources, and improving their access through broader indexing. “Social Tagging” refers to the practice of publicly labeling or categorizing resources in a shared, on-line environment. -
Adaptive Hypermedia for Education and Training
Adaptive Hypermedia for Education and Training Peter Brusilovsky School of Information Sciences, University of Pittsburgh Pittsburgh, PA 15260, USA [email protected] SUMMARY Adaptive hypermedia is a relatively new direction in research at the crossroads of hypermedia and user modeling. Adaptive hypermedia systems build a model of the goals, preferences and knowledge of each individual user and use this model throughout the interaction with the user, in order to adapt to the needs of that user. Educational hypermedia was one of the first application areas for adaptive hypermedia and is currently one of the most popular and well-investigated. The goal of this presentation is to explain the nature and the mechanism of adaptation in educational adaptive hypermedia and to provide several examples of using adaptive hypermedia in educational and training applications of different natures and complexity. KEYWORDS: Adaptive Hypermedia, Web-based Education, Intelligent Tutoring System, E-learning, Training, Student Model, Personalization INTRODUCTION Adaptive hypermedia (AH) is an alternative to the traditional “one-size- fits-all” approach in the development of hypermedia systems. Adaptive hypermedia (AH) systems build a model of the goals, preferences and knowledge of each individual user; this model is used throughout the interaction with the user in order to adapt to the needs of that particular user (Brusilovsky, 1996b). For example, a student in an adaptive educational hypermedia system will be given a presentation that is adapted specifically to his or her knowledge of the subject (De Bra & Calvi, 1998; Hothi, Hall & Sly, 2000) as well as a suggested set of the most relevant links to proceed further (Brusilovsky, Eklund & Schwarz, 1998; Kavcic, 2004). -
A Web Based System Design for Creating Content in Adaptive
Malaysian Online Journal of Educational Technology 2020 (Volume 8 - Issue 3 ) A Web Based System Design for Creating [1] [email protected], Gazi University, Faculty of Gazi Content in Adaptive Educational Education, Ankara Hypermedia and Its Usability [2] [email protected], Gazi University, Faculty of Gazi Education, Ankara Yıldız Özaydın Aydoğdu [1], Nursel Yalçın [2] http://dx.doi.org/10.17220/mojet.2020.03.001 ABSTRACT Adaptive educational hypermedia is an environment that offers an individualized learning environment according to the characteristics, knowledge and purpose of the students. In general, adaptive educational hypermedia, a user model is created based on user characteristics and adaptations are made in terms of text, content or presentation according to the created user model. Different contents according to the user model are shown as much as user model creation in adaptive educational hypermedia. The development of applications that allow the creation of adaptive content according to the features specified in the user model has great importance in ensuring the use of adaptive educational hypermedia in different contexts. The purpose of this research is to develop a web- based application for creating content in adaptive educational hypermedia and to examine the usability of the developed application. In order to examine the usability of the application developed in the scope of the study, a field expert opinion form was developed and opinions were asked about the usability of the application from 7 different field experts. As the result of the opinions, it has been seen that the application developed has a high usability level. In addition, based on domain expert recommendations, system revisions were made and the system was published at www.adaptivecontentdevelopment.com. -
Adaptive Hypertext and Hypermedia : Proceedings of the 2Nd Workshop, Pittsburgh, Pa., June 20-24, 1998
Adaptive hypertext and hypermedia : proceedings of the 2nd workshop, Pittsburgh, Pa., June 20-24, 1998 Citation for published version (APA): Brusilovsky, P., & De Bra, P. M. E. (Eds.) (1998). Adaptive hypertext and hypermedia : proceedings of the 2nd workshop, Pittsburgh, Pa., June 20-24, 1998. (Computing science reports; Vol. 9812). Technische Universiteit Eindhoven. Document status and date: Published: 01/01/1998 Document Version: Publisher’s PDF, also known as Version of Record (includes final page, issue and volume numbers) Please check the document version of this publication: • A submitted manuscript is the version of the article upon submission and before peer-review. There can be important differences between the submitted version and the official published version of record. People interested in the research are advised to contact the author for the final version of the publication, or visit the DOI to the publisher's website. • The final author version and the galley proof are versions of the publication after peer review. • The final published version features the final layout of the paper including the volume, issue and page numbers. Link to publication General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. • Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying the publication in the public portal. -
Restful User Model API for the Exchange of User's Preferences
RESTful User Model API for the Exchange of User’s Preferences among Adaptive Systems Martin Bal´ık and Ivan Jel´ınek Department of Computer Science and Engineering, Faculty of Electrical Engineering, Czech Technical University, Karlovo n´amˇest´ı13, 121 35 Prague, Czech Republic Keywords: Adaptive Hypermedia, Personalization, User Model, Data Exchange, REST API. Abstract: Adaptive Hypermedia Systems observe users’ behavior and provide personalized hypermedia. Users interact with many systems on the Web, and each user-adaptive system builds its own model of user’s preferences and characteristics. There is a need to share the personal information, and the current research is exploring ways to share user models efficiently. In this paper, we present our solution for personal data exchange among multiple hypermedia applications. First, we designed a communication interface based on the REST architectural style, and then, we defined data structures appropriate for the data exchange. Our user model is ontology-based and therefore, the data from multiple providers can be aligned to achieve interoperability. 1 INTRODUCTION share the personal information and keep it synchro- nized between all applications used by the person. Hypermedia applications on the World Wide Web Sharing a User Model is a required, but a very (WWW) are used by people on a daily basis. Peo- challenging task. Fortunately, the users are willing ple use applications intended for work, entertainment, to share personal information (Kobsa and Teltzrow, communication, learning, etc. To improve usability 2006; Gross and Acquisti, 2005). It is important and facilitate the orientation within the large amount to find a balance between information revelation and of information, many of the applications provideauto- personal privacy. -
Extended Link Visualization with DHTML: the Web As an Open Hypermedia System
Extended Link Visualization with DHTML: The Web as an Open Hypermedia System Glenn Oberholzer and Erik Wilde Computer Engineering and Networks Laboratory Swiss Federal Institute of Technology, Z¨urich TIK Report 125 January 2002 Abstract The World Wide Web is by far the most successful hypermedia system, its name often being used synonymously for the Internet. However, it is based on a rather restricted hy- permedia model with limited linking functionality. Even though underlying systems may provide a richer data model, there is still the question of how to present this informa- tion in a Web-based interface in an easily understandable way. Assuming an underlying system similar to Topic Maps, which allows storing, managing, and categorizing meta data and links, we propose a presentation of extended links. We try to provide a usable way for users to handle the additional functionality. The mechanism is based on already available technologies like DHTML. It is one facet of our approach to make the Web more interconnected and to work towards a more richly and openly linked Web. Keywords: Electronic publishing (020), Graphic design (029), Hypermedia (036), Internet (045), World Wide Web (084), XLink, Linkbases, DHTML 1 Introduction Compared to many other hypermedia systems [24,11,16], the linking capabilities of the World Wide Web are rather limited. It only makes use of a few concepts of hypermedia. In recent years, however, new recommendations issued by the W3C like XML [3], XLink [10], and XPointer [9], or ISO/IEC’s Topic Maps [19] have tried to overcome this shortcoming. Due to the popularity of the Web, efforts have to be made to integrate and improve the current system with more sophisticated hypermedia concepts. -
A Case-Based Engine to Create Dynamic Content Adapting Users’ and Context Profiles
School of Mathematics and Systems Engineering Reports from MSI - Rapporter från MSI A Case-Based Engine to Create Dynamic Content Adapting Users’ and Context Profiles Daniel Almirón Fuentes Didac Gil de la Iglesia June MSI 2004 Växjö University SE-351 95 VÄXJÖ Abstract Nowadays, we can find many interactive applications and mobile services accessible everywhere. Usually, these services have been designed to serve a unique target population, independent for instance; of the kind of devices the users have or the particular situation the users are encountered. In many cases, these services do not provide exactly the type of information people are expecting and looking for. Another related problem in this particular domain concerns the way information is presented, both from a content and a presentation perspective. Many times, although the content may fit our expectations, the way this information is presented does not fit the proper device, neither for our actual situation. Those are the particular problems we want to tackle in this work, the development of more flexible applications and services that could adapt to a particular user in different environments. The scope of this thesis relates to the field of adaptive hypermedia. Our main goal is to explore, develop and implement an approach that will let adapt a number of mobile services to new situations, depending both on the user’s and context’s profiles. In this report we present the ideas and results of the work we have been conducting during the last four months. Keywords: Adaptive Hypermedia, Case-Based Reasoning, Artificial Intelligence, Context Awareness, CC/PP, UAProf, Mobility, Apache Cocoon, XML, Information Retrieval, Human Computer Interaction. -
Social Navigation and Local Folksonomies: Technical and Design Considerations for a Mobile Information System, in Hatzipanagos, Stylianos and Warburton, Steven, Eds
QUT Digital Repository: http://eprints.qut.edu.au/ Bilandzic, Mark and Foth, Marcus (2008) Social Navigation and Local Folksonomies: Technical and Design Considerations for a Mobile Information System, in Hatzipanagos, Stylianos and Warburton, Steven, Eds. Social Software and Developing Community Ontologies. IGI Global. © Copyright 2008 IGI Global This chapter appears in "Social Software and Developing Community Ontologies" edited by Stylianos Hatzipanagos and Steven Warburton, Copyright 2008, IGI Global, www.igi-pub.com. Posted by permission of the publisher. Posted with the permission of the copyright owner for your personal use only. No further distribution is permitted without permission of the copyright owner. Social Navigation and Local Folksonomies: Technical and Design Considerations for a Mobile Information System Mark Bilandzic Center for Digital Technology and Management, Technische Universität München, Germany [email protected] Marcus Foth Creative Industries, Queensland University of Technology, Australia [email protected] Abstract Web services such as wikis, blogs, podcasting, file sharing and social networking are frequently referred to by the term Web 2.0. The innovation of these services lies in their ability to enable an increasing number of users to actively participate on the Internet by creating and sharing their own content and help develop a collective intelligence. In this paper we discuss how we use Web 2.0 techniques such as ‘folksonomy’ and ‘geo-tagging’ in a mobile information system to collect and harness the everyday connections and local knowledge of urban residents in order to support their social navigation practices. 1 Introduction Our physical world holds certain characteristics that enable us to interpret what other people have done, how they behaved, and where they have travelled.