Hypermedia Apis for Sensor Data: a Pragmatic Approach to the Web of Things
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Woo Project Overview
WoO Approach General Overview WF-IoT 2014 Mihaela Brut, Patrick Gatellier Thales Services, France Ilyoung Chong, Hankuk University of Foreign Studies, Korea 6th Of March 2014 2 / 01: Scientific and Business Context Scientific and Business Context 3 / Context – IoT and WoT gather more and more devices IoT boom: u Since 2007: more devices than people are connected to Internet (Cisco IoT IBSG, 2011) u In 2020: 50 billions devices will be connected to Internet (Ericson, 2010) u In 2020: the global M2M business (large industry, solution providers, connectivity providers) will reach 260 milliards Euros (Machina Research, 2012); u By 2020: IoT will add $1,9 trillion to the global economy (Gartner, 2013) => huge business application development (WoT & Future Internet boom) People connected to Internet resulted in Web 1.0, 2.0, 3.0 … applications What can we imagine about the future of the connected devices? 4 / Context – status of IoT and WoT business Huge deployment of smart devices and sensors, resulting in huge amount of data collected, not exploited in real-time, nor outside a closed system: u Smart metering => filtered data is selected for billing purposes, and various statistic analysis are accomplished £ If a third party (e.g. insurance company) is interested in specific data, no legal framework and no technical support u Smart homes: each equipment is able to switch in secure mode, and to send information or alarm messages, eventually to receive remote control commands £ France: government investment in “sensing” the elder people homes -
Learning from Multimedia and Hypermedia
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by DSpace at Open Universiteit Nederland Chapter 15 Learning from Multimedia and Hypermedia Peter Gerjets and Paul Kirschner Abstract Computer-based multimedia and hypermedia resources (e.g., the world wide web) have become one of the primary sources of academic information for a majority of pupils and students. In line with this expansion in the field of education, the scientific study of learning from multimedia and hypermedia has become a very active field of research. In this chapter we provide a short overview with regard to research on learning with multimedia and hypermedia. In two review sections, we describe the educational benefits of multiple representations and of learner control, as these are the two defining characteristics of hypermedia. In a third review section we describe recent scientific trends in the field of multimedia/hypermedia learning. In all three review sections we will point to relevant European work on multimedia/hypermedia carried out within the last 5 years, and often carried out within the Kaleidoscope Network of Excellence. According to the interdisciplinary nature of the field this work might come not only from psychology, but also from technology or pedagogy. Comparing the different research activities on multimedia and hypermedia that have dominated the international scientific discourse in the last decade reveals some important differences. Most important, a gap seems to exist between researchers mainly interested in a “serious” educational use of multi- media/hypermedia and researchers mainly interested in “serious” experimental re- search on learning with multimedia/hypermedia. -
Smart Homes and the New White Futurism
Journal of Futures Studies 2021,Vol. 25(4) 45–56 DOI: 10.6531/JFS.202106_25(4).0004 Article Smart Homes and the New White Futurism Adam Richard Rottinghaus1,* 1Assistant Professor of Media, Journalism & Film, Miami University, Williams Hall, 208, 350 Oak Ave., Oxford, OH, 45056, USA Abstract This article explores the consumer technology industry’s discourse about emerging Internet of Things smart home devices and sketches an outline of a “new white futurism.” New white futurism displaces prior consumer fantasies of labor-free living in smart homes and frames emerging smart home devices as tools for data-driven management of work/life balance in contemporary heteronormative, white, middle-class culture. The research draws on existing scholarly literature, archival documents, contemporary marketing discourses, and participant observation at CES in 2014 and 2018. The article concludes that it is crucial to reimagine cultural relationships to emerging technologies through Afro, Indigenous, and queer futuristic thought. Keywords Smart Homes, Emerging Technologies, Internet of Things, Futurism, Labor, Corporate Power This article explores the consumer technology industry’s discourse about emerging smart home devices and begins sketching the outlines of a “new white futurism.” New white futurism is a discourse from companies that promotes emerging smart home technologies as tools for data-driven management of work/life balance in contemporary heteronormative, white, middle-class culture. Since 2008 the consumer technology industry has increasingly focused on the Internet of Things (IoT) and connected smart homes as the dominant retail application. IoT smart home devices have precipitated a shift away from promoting imaginative technological futures that bring about changes in labor or culture in everyday life toward one of logistics and management that reproduce the status quo. -
Better Life with Smart Media & Things
Better Life with Smart media & things Innopia Technologies Inc. Why Smart Media Gateway for IoT Service? 1 Interactive media consumption with IoT devices 2 More effective information on TV interface 3 Always connected gateway at living room AllSeen Alliance Ecosystem LG AT&T Panasonic Microsoft Vodafone Technicolor Qualcomm Century Link Philips ADT Sony LGU+ Canon Haier Solution Service Operators CE Manufacturer Why Innopia for AllJoyn Solution? Specialty of Embedded Design House SW for Linux & Android experiences with platform various SoC Guaranteed Inter- Make media as one of operability with strong IoT smart home service expertise in HW & SW Innopia Advantages Innopia AllJoyn enabled product roadmap 1. AllJoyn 3. AllJoyn notification, 5. AllJoyn support Wi-Fi notification enabled control panel enabled Smart radar tracer for Smart TV wireless TV the multiple movement enablement stick streaming projector and presence monitoring MP CS CS Dev. Plan. 2. Smart home package 4. Multi-protocol including Wi-Fi power support smart media plug, Wi-Fi LED bulb and GW based on own GW stick based on AllJoyn bridge system AllJoyn framework for for AllJoyn control panel home automation, energy management with media entertainment Now Launching Launching Launching Launching available Q3, 2015 Q3, 2015 Q4, 2015 Q2, 2016 Smart Home Starter Package Wi-Fi Smart LED MagicCast Wi-Fi Smart Light Bulb - AllJoyn Gateway Power Plug Smart Media Service Use Cases 1 Interactive game with LED bulb 2 Home theater experience from media mode Smart Media Service Use Cases -
Extended Link Visualization with DHTML: the Web As an Open Hypermedia System
Extended Link Visualization with DHTML: The Web as an Open Hypermedia System Glenn Oberholzer and Erik Wilde Computer Engineering and Networks Laboratory Swiss Federal Institute of Technology, Z¨urich TIK Report 125 January 2002 Abstract The World Wide Web is by far the most successful hypermedia system, its name often being used synonymously for the Internet. However, it is based on a rather restricted hy- permedia model with limited linking functionality. Even though underlying systems may provide a richer data model, there is still the question of how to present this informa- tion in a Web-based interface in an easily understandable way. Assuming an underlying system similar to Topic Maps, which allows storing, managing, and categorizing meta data and links, we propose a presentation of extended links. We try to provide a usable way for users to handle the additional functionality. The mechanism is based on already available technologies like DHTML. It is one facet of our approach to make the Web more interconnected and to work towards a more richly and openly linked Web. Keywords: Electronic publishing (020), Graphic design (029), Hypermedia (036), Internet (045), World Wide Web (084), XLink, Linkbases, DHTML 1 Introduction Compared to many other hypermedia systems [24,11,16], the linking capabilities of the World Wide Web are rather limited. It only makes use of a few concepts of hypermedia. In recent years, however, new recommendations issued by the W3C like XML [3], XLink [10], and XPointer [9], or ISO/IEC’s Topic Maps [19] have tried to overcome this shortcoming. Due to the popularity of the Web, efforts have to be made to integrate and improve the current system with more sophisticated hypermedia concepts. -
Hypertext and Hypermedia Digital Multimedia, 2Nd Edition Nigel Chapman & Jenny Chapman Chapter 12
Hypertext and Hypermedia Digital Multimedia, 2nd edition Nigel Chapman & Jenny Chapman Chapter 12 This presentation © 2004, MacAvon Media Productions 12 384 Hypertext • Text augmented with links • Link: pointer to another piece of text in same or different document • Navigational metaphor • User follows a link from its source to its destination, usually by clicking on source with the mouse • Use browser to view and navigate hypertext © 2004, MacAvon Media Productions 12 385–386 Cursory History • Memex – V Bush, 1945 • Concept of linked documents; photo- mechanical realization never implemented • Xanadu – Ted Nelson, late 1960s/early 1970s • Intended as global system • Hypercard – Apple, 1987 • Shipped with every Mac; popularized concept • World Wide Web – 1992 © 2004, MacAvon Media Productions 12 386–388 Non-linearity • Hypertext not usually read linearly (from start to finish) • Links encourage branching off • History and back button permit backtracking • Not an innovation, but the immediacy of following links by clicking creates a different experience from traditional non-linearity (e.g. cross-references in encyclopedia) © 2004, MacAvon Media Productions 12 389 Links • Simple unidirectional links • Connect single point on one page with a point on another page (e.g. WWW) • Extended links • Regional links (ends may be regions within a page) • Bidirectional links (may be followed in both directions) • Multilinks (may have more than two ends) © 2004, MacAvon Media Productions 12 390–391 Browsing & Searching • Browsing – retrieve information -
Webvise: Browser and Proxy Support for Open Hypermedia Structuring Mechanisms on the WWW
Webvise: Browser and Proxy Support for Open Hypermedia Structuring Mechanisms on the WWW Kaj Grønbæk, Lennert Sloth, & Peter Ørbæk University of Aarhus Department of Computer Science, Åbogade 34, 8200 Århus N, Denmark. Email: {kgronbak, les, poe}@daimi.au.dk Abstract This paper discusses how to augment the WWW with an open hypermedia service (Webvise) that provides structures such as contexts, links, annotations, and guided tours stored in hypermedia databases external to the Web pages. This includes the ability for users collaboratively to create links from parts of HTML Web pages they do not own and support for creating links to parts of Web pages without writing HTML target tags. The method for locating parts of Web pages can locate parts of pages across frame hierarchies and it is also supports certain repairs of links that breaks due to modified Web pages. Support for providing links to/from parts of non-HTML data, such as sound and movie will be possible via interfaces to plug-ins and Java based media players. The hypermedia structures are stored in a hypermedia database, developed from the Devise Hypermedia framework, and the service is available on the Web via an ordinary URL. The best user interface for creating and manipulating the structures is currently provided for the Microsoft Internet Explorer 4.x browser through COM integration that utilize the Explorers DOM representation of Web-pages. But the structures can also be manipulated and used via special Java applets and a pure proxy server solution is provided for users who only need to browse the structures. -
Web 2.0: Hypertext by Any Other Name?
Web 2.0: Hypertext by Any Other Name? David E. Millard and Martin Ross Electronics and Computer Science University of Southampton Southampton, UK +44 (0) 23 8059 3255 {dem, mar302}@ecs.soton.ac.uk ABSTRACT be the inventor of hypertext, and ever since his original work Web 2.0 is the popular name of a new generation of Web others have been refining his approach, both in terms of what applications, sites and companies that emphasis openness, hypertext should offer, how it is interpreted by readers, and also community and interaction. Examples include technologies such in concrete systems and studies. as Blogs and Wikis, and sites such as Flickr. In this paper we Walker has noted that the new generation of Web applications compare these next generation tools to the aspirations of the has created a new form of feral hypertext, unrestrained by early Hypertext pioneers to see if their aims have finally been systems or ownership [22]. In this paper we analyse the field of realized. hypertext research in order to draw out the aspirations of its pioneers and their subsequent refinements by the community, we Categories and Subject Descriptors then compare these aspirations with a number of Web 2.0 H.5.4 [ Hypertext/Hypermedia ]: Theory systems in order to draw conclusions about how well those earlier ideas have been realised in the modern Web. General Terms Design, Theory 2. ASPIRATIONS In 1987, Halasz took the aspirations of the earlier pioneers and, based on the systems around at the time, described seven issues Keywords that had to be considered and resolved in order to progress Web 2.0, Hypertext Pioneers, Hypertext Functionality towards the systems envisioned; these included composite structures, versioning, collaboration and search [12]. -
User Models for Adaptive Hypermedia and Adaptive Educational Systems
1 User Models for Adaptive Hypermedia and Adaptive Educational Systems Peter Brusilovsky1 and Eva Millán2 1School of Information Sciences University of Pittsburgh, Pittsburgh PA 15260, USA 2 ETSI Informática University of Malaga [email protected], [email protected] Abstract. One distinctive feature of any adaptive system is the user model that represents essential information about each user. This chapter complements other chapters of this book in reviewing user models and user modeling approaches applied in adaptive Web systems. The presentation is structured along three dimensions: what is being modeled, how it is modeled, and how the models are maintained. After a broad overview of the nature of the information presented in these various user models, the chapter focuses on two groups of approaches to user model representation and maintenance: the overlay approach to user model representation and the uncertainty-based approach to user modeling. 1.1 Introduction Adaptive hypermedia and other adaptive Web systems (AWS) belong to the class of user- adaptive software systems [174]. One distinctive feature of an adaptive system is a user model. The user model is a representation of information about an individual user that is essential for an adaptive system to provide the adaptation effect, i.e., to behave differently for different users. For example, when the user searches for relevant information, the system can adaptively select and prioritize the most relevant items (see Chapter 6 of this book [125]). When the user navigates from one item to another, the system can manipulate the links (e.g., hide, sort, annotate) to provide adaptive navigation support (see Chapter 8 of this book [21]). -
Standardized Service Layering for Iot in Onem2m
Standardized Service Layering for IoT in oneM2M ETSI M2M Workshop, Sophia‐Antipolis, Dec. 2015 Nicolas Damour, [email protected] Senior Manager for Business & Innovation at Sierra Wireless Chairman of the Architecture Working Group at oneM2M © 2015 oneM2M 1 Connected Pancakes –1/3 “Thing” “Thing” Communication Communication Unit Unit Data Processing Data Processing & Communication & Communication Application Application Network © 2015 oneM2M Connected Pancakes –2/3 “Thing” “Thing” Communication Communication Unit Unit Data Processing Data Processing Part Part Data Communication Data Communication Part Part Network © 2015 oneM2M Connected Pancakes –3/3 “Thing” “Thing” Communication Communication Unit Unit Data Processing Data Processing Part Part Common Services Common Services Part Part Data Communication Data Communication Part Part Network © 2015 oneM2M oneM2M Pancakes “Thing” “Thing” Communication Communication Unit Unit Data Processing Data Processing Part Part Common Services Common Services oneM2M Part Part Data Communication Data Communication Part Part Network © 2015 oneM2M oneM2M Architecture Node (Host) Logical equivalent of a physical (or possibly virtualized) device Common Services Entity (Service Layer) Provides the set of "service functions" common to the M2M environments Application Entity (Application) Provides application logic for the end‐to‐end M2M solutions Reference Point (Interface) One or more interfaces ‐ Mca, Mcn, Mcc and Mcc’ (between 2 service providers) Network Services Entity (Modem) Provides connectivity -
Avoid the Silos and Help Build the True Internet of Things
Avoid the Silos and Help Build the True Internet of Things April 2016 Aaron Vernon, CTO at Higgns [email protected] I N T R O D U C T I O N ● Aaron Vernon, CTO at Higgns ● Previously I was VP Software Engineering at LIFX and CTO at Two Bulls ● Chair of the AllSeen Alliance Common Frameworks Working Group ● I am going to cover the following: ○ The complexities of the current IoT landscape ○ How this affects companies and users ○ The Internet of Silos example ○ How we can work together better Transports W i F i ● Uses the 802.11 standard ● Standard on all mobile devices and routers ● Has become ubiquitous for users ● Great range ● Great bandwidth ● High power consumption ● High cost ● Onboarding experience can be complicated ● Examples: Nest Cam, LIFX, Canary, Honeywell Lyric B L U E T O O T H S M A R T ● Standard on most mobile devices ● Becoming increasingly ubiquitous ● Low bandwidth ● Medium range ● Low power consumption ● Low cost ● Smart Mesh is being worked on ● Examples: Flic, Ilumi, Elgato Eve Z I G B E E ● Uses the 802.15.4 standard ● Low bandwidth ● Low range ● Low power consumption ● Very low cost ● Forms a mesh network ● Typically requires a hub for the radio ● Known to have interop and interference problems ● Examples: Phillips Hue, large amount of sensors and actuators Z W A V E ● Proprietary - chips developed by a single manufacturer ● Uses different frequencies in different countries ● Low bandwidth ● Medium range ● Low power consumption ● Very low cost ● Forms a mesh network ● Better interoperability and less interference -
Draft-Soilandreyes-Arcp-03.Html
The University of Manchester Research The Archive and Package (arcp) URI scheme Document Version Submitted manuscript Link to publication record in Manchester Research Explorer Citation for published version (APA): Soiland-Reyes, S., & Cáceres, M. (2018). The Archive and Package (arcp) URI scheme: Internet-Draft. Internet Engineering Task Force. https://tools.ietf.org/id/draft-soilandreyes-arcp-03.html Citing this paper Please note that where the full-text provided on Manchester Research Explorer is the Author Accepted Manuscript or Proof version this may differ from the final Published version. If citing, it is advised that you check and use the publisher's definitive version. General rights Copyright and moral rights for the publications made accessible in the Research Explorer are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. Takedown policy If you believe that this document breaches copyright please refer to the University of Manchester’s Takedown Procedures [http://man.ac.uk/04Y6Bo] or contact [email protected] providing relevant details, so we can investigate your claim. Download date:24. Sep. 2021 Network Working Group S. Soiland-Reyes Internet-Draft The University of Manchester Intended status: Informational M. Caceres Expires: August 9, 2018 Mozilla Corporation February 05, 2018 The Archive and Package (arcp) URI scheme draft-soilandreyes-arcp-03 Abstract This specification define the Archive and Package URI scheme "arcp". arcp URIs can be used to consume or reference hypermedia resources bundled inside a file archive or an application package, as well as to resolve URIs for archive resources within a programmatic framework.