Harry Potter the Complete Guide
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Harry Potter The Complete Guide PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Fri, 12 Aug 2011 00:11:51 UTC Contents Articles Overview 1 Universe 1 Places 14 Factions and characters 31 Characters 31 Supporting characters 57 Harry Potter 76 Ron Weasley 87 Hermione Granger 95 Hogwarts School of Witchcraft and Wizardry 104 Albus Dumbledore 121 Rubeus Hagrid 133 Severus Snape 142 Hogwarts staff 153 Draco Malfoy 167 Lord Voldemort 175 Ministry of Magic 187 Order of the Phoenix 202 Dumbledore's Army 220 Magic 235 Magic 235 Spells 251 Magical creatures 282 Magical objects 299 Muggle 328 Quidditch 330 Books 343 Harry Potter book series 343 Harry Potter and the Philosopher's Stone 364 Harry Potter and the Chamber of Secrets 379 Harry Potter and the Prisoner of Azkaban 387 Harry Potter and the Goblet of Fire 392 Harry Potter and the Order of the Phoenix 399 Harry Potter and the Half-Blood Prince 406 Harry Potter and the Deathly Hallows 415 Other books 430 Fantastic Beasts and Where to Find Them 430 Quidditch Through the Ages 434 The Tales of Beedle the Bard 436 Harry Potter prequel 442 Films 444 Harry Potter film series 444 Harry Potter and the Philosopher's Stone 461 Harry Potter and the Chamber of Secrets 477 Harry Potter and the Prisoner of Azkaban 483 Harry Potter and the Goblet of Fire 492 Harry Potter and the Order of the Phoenix 499 Harry Potter and the Half-Blood Prince 516 Harry Potter and the Deathly Hallows – Part 1 534 Harry Potter and the Deathly Hallows – Part 2 548 Soundtracks 561 Harry Potter and the Philosopher's Stone 561 Harry Potter and the Chamber of Secrets 564 Harry Potter and the Prisoner of Azkaban 566 Harry Potter and the Goblet of Fire 569 Harry Potter and the Order of the Phoenix 571 Harry Potter and the Half-Blood Prince 574 Harry Potter and the Deathly Hallows – Part 1 577 Harry Potter and the Deathly Hallows – Part 2 584 Video games 588 Harry Potter and the Philosopher's Stone 588 Harry Potter and the Chamber of Secrets 596 Harry Potter and the Prisoner of Azkaban 600 Harry Potter and the Goblet of Fire 603 Harry Potter and the Order of the Phoenix 606 Harry Potter and the Half-Blood Prince 612 Harry Potter and the Deathly Hallows – Part 1 618 Harry Potter and the Deathly Hallows – Part 2 626 Harry Potter: Quidditch World Cup 630 Lego Creator Harry Potter 633 Lego Harry Potter: Years 1–4 634 Lego Harry Potter: Years 5–7 639 Other games 641 Action figures 641 Lego 645 Trading card game 651 Miscellany 656 Fandom 656 Lexicon 670 Influences and analogues 672 In translation 685 In politics 705 Legal disputes 719 Parodies 730 Religious debates 744 References Article Sources and Contributors 762 Image Sources, Licenses and Contributors 791 Article Licenses License 795 1 Overview Universe The fictional universe of J. K. Rowling's Harry Potter series of fantasy novels comprises two separate and distinct societies: the wizarding world and the Muggle world. The Muggle world is the series' name for the world inhabited by the non-magical majority, with the wizarding world existing coextensively with it but hidden from the awareness of the non-magical "Muggles" with few exceptions (most notably, the Prime Minister of the United Kingdom). The plot of the series is set in contemporary Great Britain, but in a veiled and separate shadow society wherein magic is real, and those who can use it live in self-enforced seclusion, hiding their abilities from the rest of the world. The term "wizarding world" refers to the global wizard community that lives hidden in parallel with the Muggle world; the different terms refer to different communities within the same area rather than separate planets or worlds. Fundamentals The entire Harry Potter Series is set from 1991-1998. The depiction of the wizarding world is centered on magic, which not only imbues objects such as wands, but is portrayed as an inborn ability that must be honed into a skill in order to do otherwise impossible things. It is also centered on the separation of the wizarding world from the non-wizarding, or Muggle world. Despite being an inherent talent, magic is honed through study and training into a skill. A great deal of effort is expended in keeping the Muggles unaware of magic. Magical laws have been enacted over the centuries, designed to keep the existence of the Magical World hidden from Muggles, the first and most important being the International Statute of Wizarding Secrecy of 1692.[1] Enchantment of Muggle artifacts is forbidden; under-age wizards are restricted from using magic outside school; and any deliberate revelation of magical ability to the Muggle community is punishable, although allowances are made for the use of magic in the presence of a Muggle: if the wizard or witch is acting in self-defence or in defence of another. These laws are enforced by the Ministry of Magic, while a special arm of it, the Obliviators, has the job of making certain that Muggles who have seen magic in action will be left with no incriminating memories. Exceptions to the secrecy include wizards' Muggle relatives and the highest political leaders, such as the Prime Minister of the United Kingdom. Some aspects of the wizarding world are depicted as being less-than-modern in comparison to the non-wizarding world, sometimes even old-fashioned or quaint. The technological development of the wizarding world is substantially behind that of its Muggle counterpart—owls, for example, are a more cumbersome and slower way to send messages than simple phone calls. On the other hand, an owl can be sent to deliver a message without the sender needing to know the recipient's exact location or phone number, it's difficult to tap or trace an owl, and owls can deliver packages as large as brooms. If one has instant access to magical power, the development of modern technology and science in the wizarding world would seem to be unnecessary. However, a large number of technologically complex devices do exist, and most of these devices exist in the Muggle world. From a certain perspective, it can be seen that Magic and electricity are the equivalents of each other in their respective worlds, but electronic equipment sometimes 'goes haywire' around Hogwarts, and Muggle devices used by wizards (such as cameras and radios) can be made to function using magic instead of electricity. Such examples are rare, however; wizards rarely make use of Muggle technology, nor do they have much interest in doing so, even when such technology might make their lives much easier. Pure-blood Wizards are baffled by how Muggle technology works and most have no interest in understanding it (with occasional exceptions, such as Muggle aficionado Arthur Universe 2 Weasley, whose dearest dream is "to find out how an aeroplane stays up"). "Muggle Studies" classes are offered at Hogwarts for those students with an interest. On several occasions, Harry Potter is depicted as having to explain the workings of commonplace Muggle technology, such as introducing the telephone to Mr Weasley in Chamber of Secrets; at the beginning of Prisoner of Azkaban, Ron Weasley is depicted making his first telephone call. The wizarding world has also not embraced modern Muggle modes of information transfer: instead of pens, paper, pencils, and computers, Hogwarts students are depicted in the novels and films using ink-dipped quills and parchment to take notes and do their homework. Many aspects of the British wizarding world have Muggle equivalents, e.g. the minimum age for Apparition is 17, school examinations taken in fifth and seventh years. By the time the books take place (1991–1998), some aspects of Muggle pop culture have become mirrored by the wizarding world. Rock music, posters, and tabloids are commonplace. Rebellious young wizards have learned to embrace Muggle culture whole-heartedly; young Sirius Black's room was filled with pictures of Muggle pinup girls, motorcycles and rock bands. Wizards and witches who are Muggle-born, or are Half-bloods (of mixed Muggle and Magical parentage) find it easier to integrate into Muggle society and take on Muggle trends as they are predisposed to Muggle ways growing up. Gryffindor student Dean Thomas has frequent references to the adorning of his part of the dormitory with posters of West Ham United Football Club. Albus Dumbledore has expressed interest in Muggle knitting patterns and ten pin bowling. Geography There is no separate "magical land" in the Harry Potter universe. The wizarding world not only coexists alongside the world of Muggles, but also is embedded within it. Only one settlement in Britain, being the village of Hogsmeade, is home to an entirely magical population. The vast majority of witches' and wizards' locations are integrated within the wider non-magical area. Wizards will often live in small communities of several families within Muggle villages such as Godric's Hollow in the West Country (home of the Dumbledores and the Potters) or Tinworth in Cornwall. The all-wizard Weasley, Diggory, Lovegood, and Fawcett families live in the Muggle village of Ottery St Catchpole, presumably near the real town of Ottery St Mary, in Devon. Many wizarding houses in the Harry Potter books are depicted as being on the outskirts of towns, usually isolated from most of the town. Likewise, the wizard shopping precinct Diagon Alley lies in central London, just off Charing Cross Road. The Hogwarts Express departs from the real King's Cross Station, albeit from Platform 9¾.