© Keith Rocco

Greetings from the Convention Director Welcome to Historicon 2015! Once again the Historical Anniversary of the end of World War II and the defeat of Miniature Gaming Society is hosting the country’s premiere Japan and Germany , two of the with the Axis Powers. Miniature . I want to take a moment to It is also a sad end of some miniature empires. We have welcome any new attendees to our Convention and to our lost some of the founding fathers of HMGS over the last hobby. I hope that you are able to take a look at the many year. There are now veteran armies of toy soldiers who have beautiful games that are being put on by our volunteers for lost their emperors. There will be a remembrance during your enjoyment. Historicon 2015 for those members who have passed away. It is the volunteers and the effort that they put into host- If you can please join us in saying farewell. ing their games that make this convention what it is. There The current home of the Historicon Convention is steeped would be no Historicon 2015 Convention without them. So in history with many battlefield sites of the American Civil join me in thanking all our volunteers for their hard work. War right here. I recommend that you take a little bit of time I would also like to welcome back our attendees that have to explore the local area and see what you can locate just a previously been to a Historicon, Cold Wars or Fall In con- few minutes away from the convention site. vention. We have come together again to enjoy our hobby, This year we have a special give away figure for our pre- to learn about Military History through the medium of registered attendees, while supplies last. This figure was miniature figures and our passion to recreate battles in provided to Historicon 2015 by Warlord Games to cele- miniature. brate the convention theme. It is a private from the British This year’s Convention theme is “End of Empires”. This Army of 1815. theme is to acknowledge all of the many empires that have We also have 2 convention t-shirts to choose from this year. now come and gone. There are far too many to name them The artwork was provided by Keith Rocco. It will be diffi- all but here are a few. Early empires like the Sumerian, cult to choose just one so I recommend getting one of each. Hittite, Egyptian and Roman Empires. Moving on, there were Burgundy, Holy Roman Empire, Russia and France, or Please enjoy your Convention experience at Historicon more recently Japan and Germany. This is the anniversary 2015. year of at least three empires . This is the 200th Anniversary of Waterloo and Napoleon’s French Empire. This is the 70th Paul Delaney Director, HISTORICON 2015

Illustrations from left to right: Dragons De La Garde, The Great of Hougomont, and Corsican Ranger © Keith Rocco.

Historicon 2015 End of Empires Page 1 Table of Contents Cover Art Greetings from the Convention Director 1 Our cover illustration is entitled “The Great Gate of HMGS Membership Benefits 2 Hougomont” by the renowned historical painter and General Information 3 illustrator Keith Rocco. This painting is especially Convention Staff 3 pertinent this year, because it is not only emblematic of the fall of Napoleon’s empire, this year is the Convention Prices 3 bicentennial of the Battle of Waterloo. Our two First Time Attendees – Please Read This! 4 T-shirt illustrations are drawn from the same period, How Events Work & Event Registration 4 representing both a French Dragons del la Garde, and Shuttle Service 5 a Corsican Ranger. HMGS Gamemaster (GM) Awards 5 We thank Keith Rocco for allowing us to share these magnificent illustrations with you. You can learn more Convention Rules 7 about Keith’s work at www.keithrocco.com. Souvenir Convention Tee Shirt 8 Future HMGS Conventions 8 Wally’s Basement 9 The HMGS Annual Membership Meeting will be held Convention Theme 12 Friday evening at 7:00 pm in Meeting Room 2. The Board of Directors will present reports on the state of HMGS War College 13 the Society. All members are welcome. HMGS Hobby University 16 Gaming Events 24 HMGS Trademark & Copyright Notice Thursday 24 “HMGS”, “Historical Miniatures Gaming Society” Friday 33 and “HISTORICON” are trademarks owned by the Historical Miniatures Gaming Society, Inc. (HMGS, 25 W. Saturday 53 Courtland St., Bel Air, MD 21014). Use of the trademarks Sunday 69 without express written permission is strictly prohibited. Vendor Hall Map 78 All text is copyright ©2015 Historical Miniatures Gaming Vendors Directory 79 Society, Inc. Convention Center Maps 85 Shuttle Service Schedules 88

Miniatures photographs © Mitchell Osborne, 2015. Used with permission.

wargaming conventions” by The Wall Street Journal) is HMGS Membership Benefits presented in July; and FALL IN! is held during November. Welcome to the Historical Miniatures HMGS Inc., with over 2,000 members worldwide, pro- Gaming Society (HMGS). Our orga- motes the hobby of historical as a nization was the founding body of the registered nonprofit charitable and educational organi- Society and largest. Our conventions zation. We sponsor seminars by distinguished historians, are among the largest, but all of the military re-enactors, and a variety of other special events. other affiliated clubs also offer outstand- HMGS HMGS also awards grants to other miniature wargaming ing events. In whatever Chapter they’re clubs and activities, and funds related causes such as bat- held, HMGS conventions present a wide variety of excel- tlefield preservation. You can find more information at our lently run games featuring fine miniatures and engaging web site: https://hmgs.site-ym.com/ terrain. We hope you’ll visit all of them. Membership costs $25.00 per year and brings you discounts HMGS Inc. conducts three historical miniature gaming at HMGS conventions nationwide. Ask at the Convention conventions each year. COLD WARS occurs in March Registration Desk about joining HMGS. or April; HISTORICON (identified as “the mother of all

Page 2 Historical Miniatures Gaming Society GENERAL INFORMATION Convention Hours Day Events Vendor Hall Registration * Wally’s Basement Wednesday Open Gaming Closed 7 pm – 9 pm Closed Thursday 10 am – 1 am Noon – 6 pm 9 am – 6 pm 2 pm – 5 pm Friday 8 am – 1 am 9 am – 6 pm 8 am – 6 pm 10 am – 1 pm; 2 pm – 5 pm Saturday 8 am – 1 am 9 am – 6 pm 8 am – 4 pm 10 am – 1 pm; 2 pm – 5 pm Sunday 8 am – 5 pm 9 am – Noon 8 am – 9:30 am 9 am – 11 am * Event Registration will not be open on Wednesday. Convention Staff Convention Prices It takes thousands of hours of planning and hard work to HMGS Member Admission (Weekend) $25.00 organize an HMGS convention, especially one as big as Non-Member Admission (Weekend) $50.00 HISTORICON. Please take a moment to offer a special 1-Day Admission $25.00 “Thank You” to past, future - and especially present – con- Sunday-only Admission $15.00 vention management and staff - who have volunteered their time to support this year’s convention and ensure that you, Military 1-day Admission [Note: must show $15.00 the attendee, have a spectacular experience! military ID (active, reserve, retired).] Wally’s Basement Table (per session) $20.00 If you would like to work as part of the planning or on-site staff for an upcoming HMGS convention, please tell a staff Minors (age 14 or younger) FREE * member at the registration desk, or contact the Convention Spouse (of paid admission) FREE ** Director at: [email protected]. Convention T-Shirt $19.00 Convention Committee: The are senior staff – (in Small, Medium, Large or XL size) The Management – responsibility for all the pre-convention Convention T-Shirt (in 2XL or 3XL size) $22.00 work. Convention T-Shirt (in 4XL size) $26.00 Convention Director Paul Delaney New or Renewing 1-Year $25.00 HMGS Membership Deputy CD for business Joe Swartz Deputy CD for operations James E. “JT” Thomas Jr * Gamers age 14 or under. Same privileges as for general Events Managers Bill Rutherford, Tim Broome admission (i.e., may sign up for games, etc.) Promotions Manager Paul Delaney ** Spouse badge may only be obtained if accompanied by Publications Manager Mitch Osborne a person with a valid paid admission badge when register- Registration Manager Mike Fijalka ing. Spouse badges are meant for spouses who, while not gamers, may still enjoy entrance to all convention areas CRS Registration Paul Trani (Hint: or Christmas shopping!) Attendees with Vendor Manager Dudley Garidel Spouse badges are not permitted to participate in conven- Convention Coordinators tion events (games, seminars, etc.) If you have any questions, please see them (look for a red Refunds: Due to high cost of conducting registration, as ribbon under their staff badge labeled ‘Coordinator’). well as other related associated costs, it is not possible for convention management to issue refunds for any reason Awards Christin Sciulli without HMGS approval. Events / GM Desk Tim Broome Hobby University Heather Blush Seminar Coordinators Steven McCall, John Dunn Registration Desk Neil Brennan, Brenda Zartman Wally’s Basement Doug and Barbara Ray, Chris Johnson

Historicon 2015 End of Empires Page 3 General Gaming Events: Each gaming event at the con- First Time Attendees – Please vention is described in this program, along with its starting Read This! time, location, period of history represented, figure scale HISTORICON is THE largest gathering of gamers and and rules that will be used. Many have sponsors who donate exhibitors in North America dedicated to one hobby - merchandise or credit for the Best Player of the gaming historical miniature gaming! We expect upwards of 3000 event, as selected by the GM. Most important, all gaming attendees and over 50 exhibitors offering everything from events are free once you’ve paid for your admission! figures to terrain, from across the nation, as well as from Pre-registrants could have registered for one (1) gaming Canada and overseas. There will be games ranging from event per day (any gaming events you pre-registered for, ancients to ultra moderns with a little Fantasy/SciFi, along will have the event number listed on your badge, if space with tournaments, seminars and painting events; almost is available). At the convention, all attendees may register non-stop gaming! for one (1) gaming event each day (Note: If you pre-regis- Study this program carefully. Learn the layout of the con- tered for gaming events it means you get an additional one vention areas by looking at the maps, especially where the per day!) Additionally, you can enter other gaming events vendors are located in the Vendor Hall (Exhibit Hall B), for just by arriving at the location before start time (recom- all your shopping needs! Then take a walk around to famil- mend 30-60 minutes prior) and asking GM if there are any iarize yourself with the convention center venue. Next, read openings. If not, ask to be placed on a stand-by list to fill in the General Information section and then the Convention for any no-shows. Rules to understand the basics of the convention. You will Registration guarantees you a slot in the gaming event, as especially want to read about Event Registration, to under- long as you check-in with the GM at least 10 minutes prior stand how it works. Then browse through the various event to the scheduled start time; after that time the GM is free to descriptions to identify those you wish to play or watch; fill unclaimed slots with walk-up players. Important: If you circle them for later reference, to plan out each day’s activi- are playing back-to-back games, then make sure you leave ties. Besides the Vendor Hall full of vendors, there is Wally’s in plenty of time to get to your next game or you may find Basement (formerly the Flea Market) that runs each day, so your slot given away as a no-show! you will want to study the details. Registration for games that have tickets available starts at 4 Most importantly, don’t be afraid to ask questions, take pic- PM the previous day (i.e., Friday game tickets become avail- tures, or chat with event hosts, vendors, special guests, or able at 4 PM Thurs., Saturday game tickets become available convention staff (they wear red badges). Remember, they 4 PM Fri., etc.; Thursday game tickets only become avail- were once like you – new to historical miniature gaming able at 10 AM Thurs., since the Event/GM Desk is not open conventions. Above all, have fun at Historical Miniature on Wednesday.) We recommend that you have a few game Gaming’s Biggest Summer Vacation! choices, in case the one you want is no longer available. Seminars & Painting Events: You may not register for How Events Work & seminars and painting events - they are on a first-come-first- seated basis - so plan to arrive early; see listings for the War Event Registration College and the Painting Events for complete information. The Event Registration/GM Desk is located in the Tournaments: Registration for tournaments will be at the Registration Area of the convention center. On-site event individual areas (there is a fee for some of these registration is conducted there, while assistance is also events), for complete details see the listing for tournaments, available to game masters (GMs) for transport (handcarts but all players should first check-in at the tournament HQ at desk can be signed out), table location questions and res- located in the tournament area. [Note: For those Battlefront olution of most other GM issues. Storage for gaming items Flames ofWar US Nationals players, there will be a FoW is provided on a space-available basis. HQ located in the FoW area, where you are to check-in.] There are different types of events to enjoy. From hundreds Between events you’ll find many activities to you of General Gaming Events covering nearly all periods of entertained, and you’ll want to check out the great buys in military history, to the many Tournaments, plus a War the Vendor Hall, in Exhibit Hall B where you’ll find every- College of seminars, and various Painting Events, Classes thing your heart desires in historical miniatures and hobby and Contests. In fact, you may find there’s so much to do at accessories. the convention that you wish it lasted longer!

Page 4 Historical Miniatures Gaming Society our conventions. All HMGS members and Game Masters Shuttle Service are encouraged to join the team and volunteer for one or The City of Fredericksburg and the Fredericksburg Regional more shift (about an hour long commitment). To volun- Tourism Partnership will be offering two shuttles during teer or for more information please come to the Event HISTORICON free of charge. Registration Desk at the convention, and ask for the Awards Shuttle One Coordinator. HMGS Game Master Awards presented at each Convention include the following: Fredericksburg Hospitality House- Hampton - Homewood ■■ Best of Show: A GM Award, selected from all Fredericksburg Expo Center. of the top Historical Miniatures Games and are usu- ally “PELA” Winners who ran multiple iterations Shuttle Two - and thus drew recognition from multiple judges. Fredericksburg Expo Center - ■■ Best Theme Event: A GM Award selected from Downtown Historic District - all of the top Theme Events and Theme-related Fredericksburg Expo Center - PELA recipients. Spotsylvania Towne Centre - Fredericksburg Expo Center - ■■ Pour Encourager Les Autres (PELA): The Downtown Historic District. “PELA” is a GM Award primarily for traditional historical based miniatures gaming events, and Shuttle schedules will be available in Fredericksburg selected during morning, afternoon and evening Regional Tourism Booth in lobby of the Fredericksburg sessions daily. “Pour Encourager Les Autres” is a Expo Center, and at the end of this book. phrase taken from the work Candide by Voltaire; in the novel Candide witnesses the execution of an HMGS Gamemaster officer by firing squad and is told that “in this coun- try, it is wise to kill an admiral from time to time to (GM) Awards encourage the others.” Voltaire was actually writ- The Historical Miniatures Gaming Society (HMGS) Awards ing a satirical account of the execution of the British Committee is excited to see our current GM Awards Admiral John Byng who was executed in 1757 for Program go into its second of recognizing our great his loss of Minorca at the beginning of the Seven Game Masters (GM’s) for demonstrating their “A Game” at Years War.

Historicon 2015 End of Empires Page 5

CONVENTION RULES Attendee Conduct badges revoked and be asked to leave if they violate these rules. Everyone knows that historical miniatures gamers are among the most responsible and polite people in the We request all attendees be discrete and exercise common world. However, we think it prudent to remind convention sense when using alcohol. Drunk and unruly behavior will attendees that they are expected to abide by the rules of the not be tolerated; at a minimum a GM might restrict an convention as well as any directions given by Convention offender from their game and at worst, offenders may have Staff, and of course everyone must abide by federal, state their badges revoked and be escorted from the convention. and local laws. It is against Virginia state law to bring your own alco- holic beverages onto the premises. Center personnel Badges may confiscate any contraband alcohol they see. You should be visibly wearing your attendee badge at all Solicitation times while at the convention! Your badge serves as your admission ticket throughout the convention and it is a non- All selling of products or services is restricted to the transferable, revocable license. HMGS reserves the right Vendor Hall or Wally’s Basement during designated hours. to terminate this license at any time, refund an attendee’s Individuals wishing to sell items must do so only through admission, and require them to leave the premises if so these areas. Sales without authorized consent of convention requested. Convention Staff (who wear red badges) also management may result in removal from the convention may deny you entry to the convention area or request that without refund. you leave if you are without your badge. If you lose your Convention Regalia and Weapons badge, a $5.00 replacement fee will be charged. HMGS and convention management reserve the right to Event Hosting bar anyone from the convention if it is determined that HMGS and convention management reserves the right to clothing or symbols worn by an attendee, hereby known refuse any event to be run at their conventions or termi- as regalia, are inappropriate for the convention. Regalia nate ones in progress, should, in the judgment of HMGS or that depict racial, ethnic, religious, sexist, or otherwise convention management, said event host is not following distasteful messages are prohibited. Determination that policies as outlined herein. Convention management will a person is wearing such shall be at the discretion of the investigate all complaints, and the specific situation will be Convention Director, or Senior Staff. At the discretion of discussed with the event host(s) prior to taking any the Convention Director, an event host may be allowed to taken for the event in question, or any future events run by tastefully display “symbolic” uniform parts (i.e., German the same event host(s). Event hosts are encouraged to allow Wehrmacht caps or British Airborne Berets, etc.) for oppos- minors in their events, however, the host can require adult ing forces in the game. This is not, however, an endorsement supervision (i.e., parent or guardian) of minors under the of such practices. age of 15, but this must be stated in your event description. Real or simulated weapons will not be permitted in the con- vention areas without official permission, nor will any item Lost or Damaged Materials that in the Convention Director’s judgment, present a haz- HMGS and the Fredericksburg Convention Center assume ard to our guests. Active Duty Military, Law Enforcement, no responsibility for lost or damaged items or possessions, Security Police, and Emergency Services are exempt from including, but not limited to convention badges or gam- this policy, while carrying weapons in the performance of ing items. The Registration Desk will maintain a lost and their official duties. found department. If you find any lost items, please notify convention personnel immediately. Property found on the Trash convention site at the end of the weekend will be returned Receptacles have been provided for your use. Please use to the owner if possible, with all unclaimed items becoming them. the property of HMGS. HMGS strongly encourages you to leave nothing unattended. Spectators We welcome and encourage spectators at all events, but Smoking and Alcohol please remember event hosts and players are trying to enjoy This is a Smoke Free convention. There will be no smok- and finish their games, and this is more easily done if inter- ing allowed in the convention center or in the hotels. Venue ruptions are kept to a minimum. If you want to photograph staff will strictly enforce this and offenders may have their

Historicon 2015 End of Empires Page 7 an event – especially with a flash – please ask permission of the event host first. Bring A Tape Measure! Since this is a miniatures gaming convention, attendees are reminded to bring their own tape measure to all games you intend on playing. Dice are usually provided, but tape mea- sures are an expensive commodity, so please don’t forget to WWPD, the podcast by gamers for gamers, will be broad- bring your own. Tape measures can be found for purchase casting LIVE at 7:00pm on Saturday in the registration area. from exhibitors. Come join the guys as they talk gaming, miniatures and Delivering Messages To Friends & Family everything that requires dice and a very tiny brush. Join us for the largest single event at Historicon which promises to The only way to deliver messages to attendees is by post- mildly entertaining and to have a plethora of door prizes . ing notes at the Convention Registration Desk (talk to a X-Wing, Lords of Waterdeep, Spartacus, Star Wars Armada staff member for assistance). Please coordinate specific ren- and many more titles will be available for our traditional dezvous times and places with friends and family members gaming session after the show. Don’t miss the best hour of beforehand, or place a note with your name, the recipi- Historicon. No tickets or sign up required. ent’s name, room no., message, etc., at the Convention Registration Desk. Souvenir Convention Tee Shirt Emergency Messages Here’s your opportunity to obtain a set of great convention T-shirts There will be a PA system, used only for emergencies (lost for HISTORICON! Choose from minors, etc.); please see a coordinator at the Convention two illustrations by acclaimed Registration Desk for assistance. historical artist Keith Rocco A Note To Parents & Guardians (www.keithrocco.com) for a last- ing memento of the event. The Attendance at an HMGS convention is among the safest two striking and moving pieces activities imaginable, but we remind parents and guard- of artwork make them must-have ians that the safety of their children is their responsibility. HISTORICON 2015 souvenirs! You also are responsible for the supervision of all minors The shirts are of the highest pre- and their behavior at the convention site. Therefore, please shrunk quality. Buy them both! make certain that all minors are supervised by an adult companion at all times, especially during nighttime hours Male and Female sizes. Small, The Fredericksburg Convention Center is responsible for Medium, Large, and XL: $19.00 security at the convention (not HMGS), and officials from 2XL and 3XL: $22.00 4XL: $26.00 the venue have the right to eject those determined to have caused problems. HMGS is not required to offer a refund Future HMGS Conventions if your children are removed from the premises, so please, 5 - 8 Nov 15 E FALL IN! Lancaster Host Resort Hotel, properly supervise all minors, as they are the future of our Lancaster, PA. POC is Convention Director Daniel B. hobby and we want them to have an enjoyable, safe con- Murawski, 145 Grant Street, Cambridge Springs, PA 16403, vention experience. Email [email protected]. Website at www.fall-in.org. 16 - 20 Mar 16 COLD WARS Lancaster Host Resort Hotel, Lancaster, PA. POC is Convention Director Frank Preziosa, PO Box 213, Hainesport, NJ 08036, Email director@cold- wars.org, Website via www.coldwars.org.

Page 8 Historical Miniatures Gaming Society WALLY’S BASEMENT (AKA THE FLEA MARKET) Here’s your opportunity to find some great deals on used 6. You cannot use shelving units, improvised shelving figures, books, rules sets, board games, and other hobby or display racks. You can, however, use a crate/box accessories – all at a price your budget can afford. Every (to hold books/magazines/etc...) on the table and day there will be a variety of hobbyists with different goods you may place an item on top of the crate/box as long to sell. Wally’s Basement (Basement) enables HMGS mem- as you do not stack another crate/box on top or have bers (Dwellers) to exchange, sell, or barter items that are in the item(s) displayed exceed the actual height of the excess to their PERSONAL gaming needs. It is not intended actual crate/box. to compete with or provide an alternate area to the com- 7. You cannot place items for sale under your table, mercial Vendor Hall. Wally’s Basement is located at the rear store items under your table, or block designated of Exhibit Hall A of the convention center (there will be an aisles. Empty boxes or closed boxes are acceptable. HQ for check-in for those who reserved a table). The fol- The Coordinator has the authority to eject anyone lowing rules are in effect. caught selling or allowing perusal of items from Rules: under the table, with no refund forthcoming of your 1. You must be a current member in good standing of table rental. HMGS to reserve a table. 8. You cannot distribute business cards advertising any 2. You may only reserve one table per session. If there hobby-related business. are open tables during the session, you may purchase 9. You cannot accept credit or debit card payments them directly from an HMGS Wally’s Basement (to include PayPal). You may accept barter, cash or Coordinator (Coordinator) for that session only, no check. sooner than 15 minutes before the session. 10. If you do not claim your table within 30-minutes of 3. If you are a vendor that has a booth in the Vendor the start of the session you will be considered absent Hall, or you are a business/company or represent- you run the risk that your table will be resold and you ing a business/company (as found on the internet, will not be entitled to a refund. Table assignments etc.), then you may not purchase a table (sales for all will be provided for each day of the Basement at the businesses/companies should be through the Vendor Basement HQ where you must check in upon arrival, Hall, either directly or via a representative there). except for Sunday (that is an open/free day). 4. You must be present at your table. An alternate may Your Session(s): stand in for short breaks not to exceed 10-15 minutes. 1. Basement must remain empty of dwellers and their 5. You cannot use display banners, signage, or other wares until Coordinator has verified tables are prop- marketing accoutrements to dress up your table that erly/safely arranged. are professional or commercial in nature, or similar 2. The Coordinator will determine when it is appro- to that found in the vendor’s area. priate to allow the dwellers to enter the Basement for set-up purpose. Set-up will typically begin 45-60

Historicon 2015 End of Empires Page 9 minutes prior to the start of the each session. Those Dwellers violating any of these conditions understand with special needs will be given preference to early that the Coordinator has the authority to revoke the table entrance for set-up purposes only. assignment and have the Dweller leave the Basement for 3. Dwellers who have signed up for subsequent sessions the remainder of the session. In addition, the Coordinator will not be permitted to remain in the Basement may determine if the Dweller will be allowed to return to between the sessions. Dwellers who have signed up the Basement for subsequent sessions. There will be no for consecutive sessions may either break down or refund(s). cover their table with a sheet or similar covering. The Dweller will abide by the decisions and interpretations They shall not sell, trade, reserve, or bargain in any of the policy, procedures and rules by the Coordinator with way with any other Dwellers or Guests between ses- respect to the operation of the Basement. sions while in the basement. For all other issues, a Basement oversight committee con- 4. The oordinatorC will be the only one authorized to sisting of the Convention Director (or his designee), the open the Basement to the public. VP for Convention Operations (or his designee), and a Coordinator will address complaints jointly. Their deci- sion will be final.

SPECIAL EVENT – LIFE AT THE SHARPE END: THE SHARPE STORY ACCORDING TO RIFLEMAN HARRIS Jason is a British actor, a regular on soldier/ war-gaming / military modelling / living history screens, small and large over the last Re-enactment festivals in both the US and UK. twenty odd years. His first big job was That’s probably how you know Jason best, but he has a huge commercial campaign for Miller appeared in many films including Memphis Belle, The Lite beer UK that made his face instantly Russia House, The Steal, Fifth Element, Turn of the Screw, recognisable to every television viewer Fairy Tale: A True Story, About a Boy, In America, Road in the U.K. The advert went on to win a to Guantanamo, The Infidel and Shadowdancer. Clio award which is the Oscars for com- mercials at a ceremony fronted by Vanna White. Jason is now the unofficial, go-to source for questions con- cerning the TV production and cast of Sharpe. While on Roles in countless TV shows, commercials and theatre, location he shot a huge amount of video which has become followed. In the spring of 1992, he auditioned for an a series of films documenting life on Sharpe. Battalions of adaptation of a little known action adventure story called fans across the world have been entertained by the ‘Harris Sharpe. A modest part in one of British television’s most Project’ and Jason is honoured to bring the Harris road cherished shows took up the best part of the next five show to Fredericksburg and HISTORICON 2015. years, a show that eventually reached most of the globe. Down the line it has paved the way to appearances at toy-

Page 10 Historical Miniatures Gaming Society

Fredericksburg Tour Options for Historicon

Fredericksburg Battlefield Visitor Center – “Sunken Road Walking Tour” 540-373-6122 http://www.nps.gov/ Beginning June 1st, 2015 this is a FREE, ranger led, 35-minute walking tour of the most famous portion of the Fredericksburg Battlefield – Sunken Road. It occurs weekdays at 10:25am; 11:25am; 1:25pm; 2:25pm; and 3:25pm weekends at 10:25am; 11:25am; 12:25pm; 1:25; 2:25; and 3:25.

Grapes & Grains Trail – 540-373-4555 www.GandGTrail.com Enjoy how relaxing life feels in Virginia’s most ‘spirited’ region on the Grapes & Grains Trail. The trail includes 4 wineries, 3 breweries and a distillery. Tickets are $15.00 each and they only expire after the last trail stop has been visited and stamped. Tickets include VIP tours, a commemorative tasting glass and discounts in the gifts shops at each participating site. For more information ask at the Fredericksburg Visitor Booth. Trail tickets will be sold at the Fredericksburg Visitor Booth on Friday and Saturday during normal booth hours.

Hallowed Ground Tours – Private Battlefield Tours – 540-809-3918 http://www.hallowedgroundtours.com/ Guides give historic and battlefield tours in Spotsylvania, Fredericksburg and Stafford from the client’s vehicle – cars, vans or buses. Generally by appointment.

Olde Towne Carriage Tours – “Marriage, Carriage & More!” 540-371-0094 http://www.oldetownecarriages.com/ You can visit Fredericksburg the way our founding fathers did – by horse and carriage! Daily seasonal tours are offered (weather permitting) departing from the Fredericksburg Visitor Center. Tours cost $15.00 for adults and $7.00 for students and are approximately 45 minutes long. Tours are scheduled to depart on the hour from 11:00am – 4:00pm daily. Closed Mondays.

Trolley Tours of Fredericksburg – 540-898-0737 http://www.fredericksburgtrolley.com/ 75-minute trolley tours of the historic district are offered daily at 10:00am, 12:00noon, 2:00pm and 3:30pm. See some of Old Town Fredericksburg’s most historic sites and streets with a trained, licensed guide. Learn about the many famous and interesting people and events that have taken place since the city was established in 1728. If you listen closely, you may even pick up a few amusing and not-so-well known facts about the people and places that you will see along the way!. After your tour, you will have a better idea of the local history and the many attractions Fredericksburg has to offer. You will also have a better idea of where you want to start as you go back to visit the many living history museums, homes and businesses of Fredericksburg most famous residents. People like George Washington, Mary Washington, and James Monroe. Places like the Rising Sun Tavern, Fredericksburg's only proper tavern and the former home of Charles Washington, Dr. Hugh Mercer's apothecary shop, the Fredericksburg Area Museum and Cultural Center, Kenmore Plantation and many more.

Tours depart from the Fredericksburg Visitor Center. The cost of tour is $17.00 for adults, Children (5-12) $8.00, under 5 free. Pickup at the Fredericksburg Visitor Center, 706 Caroline Street.

Purchase on-line at http://www.zerve.com/FredTrolley/TownTour, or at the Fredericksburg Visitor Center at 706 Caroline Street.

Architecture Walking Tour – “Bricks and Boards” 540-809-3918 Each tour lasts about 60 minutes and begins and ends in Historic Market Square at 907 Princess Anne Street. Tours are conducted each Saturday April through mid-October beginning at 10:00am. Cost is $5.00 for adults and $1.00 for students. For other tour options or activities, please visit the Fredericksburg Timeless Booth in the Lobby of the Fredericksburg Expo Center.

Hours of operation: Thursday, July 16th 10 am – 4 pm, Friday, July 17th 10 am – 7 pm, Saturday, July 18 th 8 am – 5 pm CONVENTION THEME “END OF EMPIRES” 3,000BC TO JULY 16, 2015 This year’s theme takes a look at the End of Empires HMGS is dedicated to keeping historical table top gam- throughout history. Over the last 5,000 plus years many ing alive and well. This theme is to encourage attendees to empires have come and gone. The theme includes long rul- enjoy their favorite time period and to maybe expand into ing and short term empires. These would include any of a new area of interest. the early empires such as any of the Egyptian Dynasties, The actual area around Historicon 2015 is steeped in history. Chinese Dynasties, Persian Empires, Carthaginian Empire, There are Civil War and Revolutionary War Battlefields Roman Empire, and the Holy Roman Empire. Also, they within a long hike or a short drive from the convention site. include some of the more modern empires like that of Many of these locations still show signs of those battles. Imperial Japan, Third Reich, Soviet Empire, and yes Napoleon’s French Empire which ended 200 years ago with Please take a moment and reflect on the men who fought the battle of Waterloo in 1815. These are to name just a few. in the area around us here. Many of whom gave the greatest measure a soldier can give to his cause and country. The choice of this theme is to provide a broad range of his- torical periods and types of games for Historicon 2015. It is our hope that you enjoy Historicon and will make it a regular part of your Summer schedule in the years to come.

Page 12 Historical Miniatures Gaming Society HMGS WAR COLLEGE ALL SEMINARS WILL TAKE PLACE IN THE MEETING ROOMS OF THE HILTON GARDEN INN THURSDAY FRIDAY Thursday, 1:00 PM. Friday, 9:00 AM The Czechoslovak Legion in Russia Carl von Clausewitz: His Life and (1914-1922) Work Prof Kevin Cronin. Dr. Donald Stoker Czech and Slovak volunteers grew from a bat- A discussion of von Clausewitz’s life, with a talion to an army corps while fighting with the focus on the Prussian theorist’s participation Russians in World War I. During the Russian in five wars, including the 1812 invasion of Revolution they played a pivatol role in the Russia and Waterloo Campaign. Also, a brief struggle for Siberia. The story is harrowing explanation of On War and its core tenets. and not pretty, but the Czechs and Slovaks emerged with their Dr. Donald Stoker, Professor of Strategy and Policy for the U.S. honor intact, more than can be said for anyone else involved. Naval War College (Monterey), is the author and editor of seven Kevin Cronin teaches history at Georgia Military College, books. His The Grand Design: Strategy and the U.S. Civil War, Valdosta Georgia. 1861-1865 (Oxford University Press, 2010), won the prestigious Fletcher Pratt award for best non-fiction Civil War book of 2010 Thursday, 2:30 PM (past winners include Bruce Catton and Shelby Foote). Polish Winged Hussars: Development Friday, 11:00 AM of a Weapons System First Offensive: U.S. Marines on Dr. Greg Dryanski Guadalcanal Renaissance cavalry of the Polish-Lithuanian Commonwealth evolved into hybrid warriors Paul Westermeyer capable of many missions. Greg Dryanski, Dispelling myths and legends while detailing knows them well, and promises an interest- the land actions of the Guadalcanal campaign, ing look at their use on the battlefield. He also the first offensive fought by American forces promises some hints on how you could employ them when using in World War II. This lecture is paired with By Fire and Sword rules. the game “Tanks on the Matanikau”, running Greg Dryanski is a medical doctor, a historian of Polish military afterwards. affairs and devoted wargamer. Paul Westermeyer, a historian for the History , Marine Corps University, is the author of U.S. Marines in Battle: Al-Khafji Thursday, 4:00 PM and Liberating Kuwait: U.S. Marines in the Gulf War. Naval chapter of the Roman-Syrian Friday, 1:00 PM War (192-188 BC) HMGS Demonstration and Q&A Dr. John P. Dunn Session for our Game Masters” The Syrian War is often remembered for land Informal hour-long demonstration takes attendees through the battles like Magnesia, but Rome couldn’t tri- process - live on a computer with a projector - of registering one umph there before securing control of the or more events, registering events on behalf of GMs who don’t Aegean. Examining the rival fleets and their have access (i.e. when you register an event with somebody else’s strategies will explain how. name in the GM name fields) and other necessary steps includ- John P. Dunn teaches history at Valdosta State University. ing getting to the HMGS website, logging into your account, checking your membership status, and even renewing your mem- bership. There will be Q&A and hand-outs including the Version 2 of the GM Instructions - with pictures

Historicon 2015 End of Empires Page 13 Friday, 4:00 PM Saturday, 1:00 PM Life at the Sharpe End: The Sharpe Evolution of the Battleship Story according to Rifleman Harris Larry Bond. Jason Salkey (“Rifleman What exactly is a ‘battleship’? The term today Harris”). means a highly armored, well-armed surface combatant, but was that always the case? For five seasons Jason Salkey played the Join the Admiralty Trilogy’s Larry Bond as role of Rifleman Harris in the British TV he discusses the origin of the battleship and show, Sharpe’s Rifles. During that time Jason the evolution of both the term and the ves- attempted to emulate the original Harris, the sel over the decades. Larry will also discuss 95th rifleman who recalled his tales of soldiering in the Peninsula the latest developments within the Admiralty Trilogy realm. War. Though illiterate, his vivid, detailed account was transcribed Questions/Answers to follow. and turned into a book which is still in print today. Present day Harris set about documenting everything to do with Saturday, 2:30 PM his voyage through the travails of his life on this great show. ‘Life at the Sharpe End’ is the result; a wholly subjective and sometimes Operation Chariot - the World War II humorous lecture with slide show charting Jason’s involvement Raid on St. Nazarie from audition to biting the dust at Waterloo. Walt Burgoyne. Jason dips into his written diary and photo journal to bring you the insiders’ story of Sharpe. The journey takes us through post- In early 1942, the fragile convoy system that maintained the soviet Ukraine to Portugal and Turkey, a change of Sharpe, British war effort was threatened by theTirpitz , sister ship to the regular crisis and lashings of . The lecture will last 90 min- Bismarck, and one of the deadliest weapons in the Nazi arsenal. utes, including Q&A. When not delivering his lecture you will Eliminating that threat would involve a WWI American Lend- find Jason in the Vendor Hall where he will have photos, DVDs, lease destroyer, 15 tiny motor launches and 600 brave men who audio CDS and other Sharpe related items. were prepared to die. Learn about an early Allied operation in France, and the mission that resulted in five Victoria Crosses, Friday, 6 PM including one requested by a German officer! Walt Burgoyne, former zoo and park naturalist, always and for- Historicon - Legion of Honor meeting ever gamer, is Asst. Director of Education at The National World War II Museum, New Orleans. SATURDAY Saturday, 4:00 PM Saturday. 9:00 AM Life at the Sharpe End: The Sharpe Welch’s Boneyard, The Last Panzer Story by Rifleman Harris Attack at Anzio Jason Salkey (“Rifleman Tory Failmezger Harris”). The last major German thrust into the Anzio See Friday, 4 PM listing for description beachhead witnessed intense combat and a stalwart defense by 601st Tank Destroyer Battalion. Knocking out 13 enemy tanks earned one company a pair of silver satrs and a dozen bronze stars. Learn how they accomplished this.Panzer and Tank Destroyers battle it out in an almost successful German Saturday, 10:00 PM attack on February Commander Victor “Tory” Failmezger, US Navy Retired, served Chaldea: War Room video 22 years in the US Navy on aircraft carriers and other ships and was Duke Seifried and Peter Adkison are presenting a screening of stationed in (twice), Germany, Japan and the Philippines. His the new film, Chaldea: War Room, for the first time to the public most recent book, American Knights will be published by Osprey here at Historicon! In this film, Uncle Duke plays the part of an Press in September. old toy maker who accepts a commission to create toy soldiers from the Legatus of the 10th Legion. The setting for the film is a fantasy world that is heavily inspired by real-world history.

Page 14 Historical Miniatures Gaming Society THEY COME UNSEEN OSPREY ANNOUNCES NEW UNDERSEA You may know Osprey for their excellent military history Malaysia. The submarine would then surface briefly for the and wargame scenario books. In October they’ll be bringing SBS team to be floated off in inflatable boats to go ashore that same quality and excitement to the tabletop with the to destroy an enemy radar station on this small outcrop. release of their first boxed wargame,They Come Unseen. A Simulating an enemy radar station was going to be hard. naval wargame set in the Cold War, They Come Unseen pits And so it was that Midshipman Benford was set ashore in a force of NATO conventional subs against Soviet destroy- the late afternoon on a small cluster of rocks, rising about ers in the wilds of the Bering Straits. 20 feet above an open expanse of sea, armed with just a Most authentically, the game was designed by a British sub hand-held Aldis lamp and a large battery. At an appointed commander, Andrew Benford, while at sea. We talked to hour and at set intervals, I was to sweep the ocean with my Com. Benford about the game and how he developed it. Aldis lamp thereby simulating the arc of the radar sweep. Q: How Close to Real Life is They Come Unseen? This would give the SBS their target and the submarine an ideal light to use for navigation. I was a little late starting A: For the era and technology timeline (late 60s/ early 70s) my “radar” sweeps (no doubt causing some consternation it’s pretty close to reality within, of course, the limitations onboard Finwhale) but I was subsequently “destroyed” as of a . The submarines can operate at different the SBS team arrived unseen at my outcrop. I returned to depths, relying on their battery capacity for movement, the submarine with them, the coxswain of our recharging when they think it is safe, while trying to use inflatable boat skillfully running it aground on the subma- the weather and the sea to their advantage. rine’s casing as it slowly surfaced before us in the gloom The destroyers expend fuel while moving and can replenish - and none of us got wet! at sea or in harbor. They can search for submarines using Some years later I did wonder what would have happened their sonar and attack with depth charges, but will at times to me had some disaster befallen the submarine. As far as be hindered or helped by the weather and sea conditions. I knew those onboard were the only ones who were aware Overall I think the game gives players a good idea of the that I had been put ashore on that unnamed cluster of rocks problems and challenges presented to the protagonists in the middle of nowhere. They Come Unseen might never above and below the waves and, yes, it introduces players have been imagined—but that would have been the least to the kind of thoughts and decision making that submarine of my worries! and surface ship commanders alike have to make—although Q: Any Tips for Players? of course without the real-life repercussions. A: The game’s rule set comes with a useful section of Q: What Did Your Shipmates Like Playing the Game? Tactical Considerations for the submarine and destroyer A: I took the game to sea for the first time when I was serv- players respectively. But I would say the submarine play- ing in HMS Sovereign, and it was well received. After a few ers are to look after their battery capacity, stay deep for as plays on that trip the nuclear engineering department took long as possible to create doubt in the minds of the search- my rather flimsy playing board, cut an aluminum backing ers, use the weather and subsequent sea conditions to your plate and covered it with a sheet of perspex secured with advantage—and do the unexpected. four smart brass nuts, one at each corner—most impressive For the destroyer captains, don’t hang back and wait for the and durable—and I felt obliged to leave the game onboard submarines to show themselves but get in close and per- when I left the boat. Now game-less, I manufactured a new sonal as soon as you can. Coordinated attacks can be lethal! game set a couple of years later when I was in a shore post- Use your logistic fleet well...and beware the unexpected! ing and it would be this set that I would eventually take to the Osprey offices of in 2014. Q: Any Good Sea Stories That Inspired They Come Unseen? A: While I was serving in HMS Finwhale in the Far East in 1970 I had first hand experience of being “destroyed” by submarine delivered Special Boats Service (SBS) personnel during an exercise. Shortly after dusk the submarine was to make a submerged approach to a small outcrop of rocks 10 miles off the west coast of the island of Pulau Tioman, near

Historicon 2015 End of Empires Page 15 HMGS HOBBY UNIVERSITY EVENTS, CLASSES & CONTESTS The University Staff has prepared excellent hobby/painting events in an ongoing effort to improve our curric- ulum and give you an outstanding convention experience – our updated curriculum offers classes designed for every ability level of miniature painter. We have increased our staff of experienced hobbyists to give students an opportunity to learn new and different techniques. Even if you have taken a class previously, a different instruc- tor will add to your repertoire of skills. Class tickets will be in the University Area – the hallway at the far right of the Expo Center (see Center map). Tickets are available in the morning for each day's classes – classes fill up quickly (as space is limited), so do not delay in getting your class tickets. 2015 Iron Paintbrush

Part SpeedPainting Part Kit bashing A Whole lot of fun . . . Teams are given limited time and an unknown bag of components to complete a theme decided by a die roll. . . Team are made up of three people and test the iron will of the contestants. Do you have what it takes to compete? Teams may register at the Hobby University. Fun. Prizes. Adventure. Contest is Saturday at 8 pm

Thursday Classes Warlords Games Sculpting with Wojtek; 10 AM; 1.5 hrs Prepping & Priming with Bonus Pinning; 10 AM; 1.5 hrs Sculpting and understanding anatomy. This class will be about sculpting as a whole. Wojtek will be explaing Prepping & Priming with Bonus “Pinning”: These all many aspects of sculpting and being a sculptor in a minia- important first steps can be the difference between a mas- ture industry. - Instructor: Wojtek Filis terpiece and a disaster. If you are serious about learning the business of painting and want your painted figures to stand Painting for Children (and Parent’s the test of time this class is a MUST. Do not overlook this Too); 10 AM; 1.5 hrs critical step - Instructor: Johnny Newman Painting for Children (and Parent’s Too): Beginner’s level Painting Female Figures; 10 AM; 1.5 hrs class specially geared toward our youngest hobbyists. We will go over basic brush care, simple color theory and give Come learn the finer points about painting female figures kids a nice solid grip on basic painting methods - Instructor: from multi-award winning painter Jessica Rich. Female fig- Bridget Blush ures are one of her specialties, and you couldn’t hope for a better instructor! - Instructor: Jessica Rich

Page 16 Historical Miniatures Gaming Society Painting for Complete Reaper Bones Convert & Take; 2 PM; 1.5 hrs Beginners; 10 AM; 1.5 hrs Hands on help and experience with how to take apart and Painting for Complete Beginners: Students receive one put back together your Bones miniatures to create new primed 25mm miniature to paint and keep. Class covers and better PCs and NPCs. Students will be supplied with prepping a figure, basic painting equipment, priming, color everything they need. Students may be aged 8 and up if blocking, dry brushing and basic washes- Instructor: Todd accompanied by an adult. Will be using hobby knives. Pressley Instructor: Cheryl Storm Computer Sculpting with Painting for Complete Zbrush; 10 AM; 1.5 hrs Beginners; 2 PM; 1.5 hrs 3-D sculpting is the wave of the future. In this lecture-style Painting for Complete Beginners: Students receive one class, watch master sculptor Bobby Jackson demonstrate primed 25mm miniature to paint and keep. Class covers the tools of the trade. Bobby will answer questions and prepping a figure, basic painting equipment, priming, demonstrate the many different tools in the ZBrush pro- color blocking, dry brushing and basic washes- Instructor: gram useful to aspiring miniatures sculptors. - Instructor: Dorothy Catapano Bobby Jackson Warlords Games Sculpting with Painting Skintones; 12 PM; 1.5 hrs Wojtek; 2 PM; 1.5 hrs Painting Skin Tones: Are those naked celts giving you are Sculpting and understanding toy soldier anatomy. This class hard time, does you Amazon army need help? Come learn will be about sculpting as a whole. Wojtek will be explaing how to paint skin tones – proper color choices will be cov- many aspects of sculpting and being a sculptor in a minia- ered. - Instructor: Johnny Newman ture industry. - Instructor: Wojtek Filis Jessica Rich’s Painting Painting Horses - Chestnut; 2 PM; 1.5 hrs Freehand; 12 PM; 3.5 hrs Painting Horses- Chestnut: Are your Cavalry units made up Award winning painter Jessica Rich will teach how to paint of beautifully painted soldiers riding astride drab, brown Freehand. Seating is limited. horses? Would you like to add some variety and “flash” to your lead herd? If so, then come and learn to paint a Paper Modeling 1; 12 PM; 1.5 hrs Chestnut, also known as Sorrel, horse. General techniques In this beginner friendly class, students will learn the basics will be covered, and students will be painting a Chestnut of building paper terrain models. Cutting techniques, the horse - Instructor: Christin Sciulli necessary equipment, printer options, etc., will be fully cov- ered. By the end of class, students will have built a 28mm Painting Flags by Cheating; 2 PM; 1.5 hrs terrain piece. Note that sharp razor blades will be used so Flag Painting by Cheating: This class discusses how to cre- children under 13 may attend, but only with accompany- ate painted banners for your army without being a master ing adult who will do the actually cutting. Instructor: Joey painter. The student will learn about tools used to create McGuire banners. Techniques to leverage our photo and graphics references to create banners will be taught. The goal of this Painting Metallics; 12 PM; 1.5 hrs class will be to create a painted banner with battle honors Learn the finer points of painting metallic colors on models. using supplies for this class. This is an intermediate painting The main focus will be on different golds and silvers, going beyond simple dry-brushing. Instructor: Jeremy Bernhardt Army Painting; 12 PM; 1.5 hrs Army Painting: This class covers techniques and tricks to make you get more done faster. The goal of this class is not to have the greatest looking figure but the greatest looking army. Discussions will include planning your work, work- space efficiency, creating tools, and painting effectively. A little bit of color theory as it applies to army painting. This class will give you something to take home for your use in your style of painting - Instructor: Todd Pressley

Historicon 2015 End of Empires Page 17 class; familiarity with paints and fine brushes is required. - more, this class will help you move to the next level. Covers Instructor: Todd Pressley layering, glazing, and other techniques to move your skills to the next level - Instructor: Tanya Brewer Computer Sculpting with Zbrush; 2 PM; 1.5 hrs Hands-on Airbrushing; 6 PM; 1.5 hrs 3-D sculpting is the wave of the future. In this lecture-style Learn some basic techniques for airbrushing miniatures. class, watch master sculptor Bobby Jackson demonstrate This will be a hands-on class, so be prepared to learn a lot! the tools of the trade. Bobby will answer questions and Instructor: Rusty Nail demonstrate the many different tools in the ZBrush pro- Advanced Paper Modeling; 6 PM; 1.5 hrs gram useful to aspiring miniatures sculptors. - Instructor: Bobby Jackson In this beginner friendly class, students will learn the basic of combine paper modeling with more sturdy materi- Painting the 28mm Face & Eyes; 4 PM; 1.5 hrs als, namely foamcore. Many of the same techniques from Painting the 28mm Face & Eyes: The ever important “how Beginner Paper Modeling will be discussed, but additions to” for that extra tricky area, the face. Eyes, female fea- equipment and skills will be taught as well. By the end of tures and MORE (makeup, eyebrows, lips, skin, 5 o’clock class, students will have built a 28mm terrain piece. Note shadow, etc.) - Instructor: Tanya Brewer that sharp razor blades will be used so children under 13 may attend, but only with accompanying adult who will do Color Mixing: Blue + Yellow Don’t the actually cutting. Instructor: Joey McGuire make Green; 4 PM; 1.5 hrs Color Mixing: Blue + Yellow Don’t make Green: Based Reaper Bones Convert & Take; 6 PM; 1.5 hrs on theory from the popular book by Michael Wilcox. Hands on help and experience with how to take apart and Remember elementrary school when they taught you all put back together your Bones miniatures to create new about primary colors and you created lovely refridgerator and better PCs and NPCs. Students will be supplied with art? Frequently with dealing with paint and pigment mix- everything they need. Students may be aged 8 and up if ing those old rules don’t apply, won’t work and give you less accompanied by an adult. Will be using hobby knives. than desirable results. Frustrated with your current color Instructor: Cheryl Storm attempts. Want to understand what the problem is and how Sticksville; 6 PM; 1.5 hrs to improve your mixology skills? Come take this class and master the rainbow. - Instructor: Dorothy Catapano Sticksville: Creating great looking buildings with popsicle and craft sticks. Where to find materials and how to glue Using Washes & Glazes; 4 PM; 1.5 hrs them together to get amazing results. Folding, easy to store Learn the basics of when and how to apply a wash or a buildings will also be covered along with several techniques glaze to help speed up your miniature painting. Instructor: for great looking roofing - Instructor: Don Goddard Jeremy Bernhardt Friday Classes Painting Horses- Bays; 4 PM; 1.5 hrs Prepping & Priming with Bonus Painting Horses- Bays: Do you have an army of unpainted Pinning; 10 AM; 1.5 hrs Cavalry units because you hate painting horses? Or is your Prepping & Priming with Bonus “Pinning”: These all solution to paint every horse solid brown? If so, then come important first steps can be the difference between a mas- and learn how to paint one of the most common horse terpiece and a disaster. If you are serious about learning the colors, the Bay, and do those noble steeds some justice! business of painting and want your painted figures to stand General techniques will be covered, and students will be the test of time this class is a MUST. Do not overlook this painting a Bay horse - Instructor: Christin Sciulli critical step - Instructor: Johnny Newman Instant Junkyard; 4 PM; 1.5 hrs Jessica Rich’s Painting Instant Junkyard: Learn simple terrain techniques for Freehand; 10 AM; 1.5 hrs quickly populating a post apocolyptic table with plenty of affordable vehicle wrecks using temporary molds, plaster, Award winning painter Jessica Rich will teach how to paint and toy cars. Tips also applicable to creating historically Freehand. Seating is limited. themed auto junkyards - Instructor: Don Goddard Advanced Beginners; 6 PM; 1.5 hrs Advanced Beginners: For everyone who has learned the basics and is ready for the next step, this is it. If you’ve tried drybrushing and inking your models and you’d like to do

Page 18 Historical Miniatures Gaming Society Warlords Games Sculpting with ered. By the end of class, students will have built a 28mm Wojtek; 10 AM; 1.5 hrs terrain piece. Note that sharp razor blades will be used so Sculpting and understanding toy soldier anatomy. This class children under 13 may attend, but only with accompany- will be about sculpting as a whole. Wojtek will be explaing ing adult who will do the actually cutting. Instructor: Joey many aspects of sculpting and being a sculptor in a minia- McGuire ture industry. - Instructor: Wojtek Filis Painting for Complete Painting for Children (and Parent’s Beginners; 12 PM; 1.5 hrs Too); 10 AM; 1.5 hrs Painting for Complete Beginners: Students receive one Painting for Children (and Parent’s Too): Beginner’s level primed 25mm miniature to paint and keep. Class covers class specially geared toward our youngest hobbyists. We prepping a figure, basic painting equipment, priming, will go over basic brush care, simple color theory and give color blocking, dry brushing and basic washes- Instructor: kids a nice solid grip on basic painting methods - Instructor: Jeremy Bernhardt Bridget Blush Army Painting; 12 PM; 1.5 hrs Army Shield Painting; 10 AM; 1.5 hrs Army Painting: This class covers techniques and tricks to Army Shield Painting. A common issue amongst painted make you get more done faster. The goal of this class is not armies are flat and lifeless shields. This class teaches how to to have the greatest looking figure but the greatest looking paint a Viking shield pattern. This technique is applicable army. Discussions will include planning your work, work- to many dark and middle age armies. The student will learn space efficiency, creating tools, and painting effectively. A shading techniques that add depth to patterns and add inter- little bit of color theory as it applies to army painting. This est to the miniature. This is an army painting class that helps class will give you something to take home for your use in get more patterns done while still providing a varied pat- your style of painting - Instructor: Todd Pressley tern to your army or warband. Young persons are welcome Reaper Bones Convert & Take; 2 PM; 3.5 hrs if accompanied by an adult also in the class. - Instructor: Hands on help and experience with how to take apart and Todd Pressley put back together your Bones miniatures to create new Computer Sculpting with and better PCs and NPCs. Students will be supplied with Zbrush; 10 AM; 1.5 hrs everything they need. Students may be aged 8 and up if accompanied by an adult. Will be using hobby knives. 3-D sculpting is the wave of the future. In this lecture-style Instructor: Cheryl Storm class, watch master sculptor Bobby Jackson demonstrate the tools of the trade. Bobby will answer questions and Terrain Painting; 2 PM; 1.5 hrs demonstrate the many different tools in the ZBrush pro- Terrain Painting: Terrain is a different skill set from painting gram useful to aspiring miniatures sculptors. - Instructor: most miniatures. Come receive a resin terrain piece to paint Bobby Jackson and keep. We’ll even show you have to finish your piece for Painting 15mm WWII Infantry; 12 PM; 1.5 hrs a professional look. - Instructor: Dorothy Catapano Painting 15mm WWII Infantry: We are teaching people Warlords Games Sculpting with to paint 15mm FOW infantry troops – so whether you Wojtek; 2 PM; 1.5 hrs are a hard core FOW player or just want to learn how to Sculpting and understanding toy soldier anatomy. This class paint 15mm figures this class is for you. Students received will be about sculpting as a whole. Wojtek will be explaing 5x 15mm Flames of War miniature to paint and keep - many aspects of sculpting and being a sculptor in a minia- Instructor: Johnny Newman ture industry. - Instructor: Wojtek Filis Non-Metallic Metals; 12 PM; 1.5 hrs Painting Horses - Roans; 2 PM; 1.5 hrs You may have seen this technique. Now come learn how to Horses of the American Wild West- Roan: Do you want to accomplish it yourself from award winning painter Jessica paint some ponies for your Plains Indians, but aren’t quite Rich! How to give a photo-realistic metallic look to an ready to tackle true Paints and Appaloosas with their com- object without using metallic paints. Instructor: Jessica plex coats? Then get your feet wet by learning to paint a Rich Roan horse. This class is part of a series devoted to horses Paper Modeling 1; 12 PM; 1.5 hrs of the American Wild West, general techniques will be In this beginner friendly class, students will learn the basics covered, and students will learn to paint a Roan horse. of building paper terrain models. Cutting techniques, the Instructor: Christin Sciulli necessary equipment, printer options, etc., will be fully cov-

Historicon 2015 End of Empires Page 19 An Introduction to Painting WWII German Instant Junkyard; 4 PM; 1.5 hrs Camouflage in 28mm; 2 PM; 1.5 hrs Instant Junkyard: Learn simple terrain techniques for Anyone with a WWII German army knows how much quickly populating a post apocolyptic table with plenty of those guys loved their camouflage - and what a pain it can affordable vehicle wrecks using temporary molds, plaster, be to paint! In this class, Christy Beall (from the , and toy cars. Tips also applicable to creating historically Soldiers & Strategy YouTube painting channel) gives you an themed auto junkyards - Instructor: Don Goddard introduction to this sometimes intimidating topic. Because Advanced Beginners; 6 PM; 1.5 hrs time in the course is limited, we will spend time practicing her technique for Splittermuster, the most basic and widely Advanced Beginners: For everyone who has learned the used of the German camo patterns. Additionally, she will basics and is ready for the next step, this is it. If you’ve tried provide you with an information sheet and more general drybrushing and inking your models and you’d like to do guidance and tips for some of the more advanced SS pat- more, this class will help you move to the next level. Covers terns (pea pattern and oak leaf pattern). In any time that is layering, glazing, and other techniques to move your skills left, Christy will be happy to answer any other more gen- to the next level - Instructor: Tanya Brewer eral questions on my approach to painting WWII German Hands-on Airbrushing; 6 PM; 1.5 hrs uniforms. - Instructor: Christy Beall Learn some basic techniques for airbrushing miniatures. Computer Sculpting with This will be a hands-on class, so be prepared to learn a lot! Zbrush; 2 PM; 1.5 hrs Instructor: Rusty Nail 3-D sculpting is the wave of the future. In this lecture-style Advanced Paper Modeling; 6 PM; 1.5 hrs class, watch master sculptor Bobby Jackson demonstrate In this beginner friendly class, students will learn the basic the tools of the trade. Bobby will answer questions and of combine paper modeling with more sturdy materi- demonstrate the many different tools in the ZBrush pro- als, namely foamcore. Many of the same techniques from gram useful to aspiring miniatures sculptors. - Instructor: Beginner Paper Modeling will be discussed, but additions Bobby Jackson equipment and skills will be taught as well. By the end of Painting Skintones; 4 PM; 1.5 hrs class, students will have built a 28mm terrain piece. Note Painting Skin Tones: Are those naked celts giving you are that sharp razor blades will be used so children under 13 hard time, does you Amazon army need help? Come learn may attend, but only with accompanying adult who will do how to paint skin tones – proper color choices will be cov- the actually cutting. Instructor: Joey McGuire ered. - Instructor: Tanya Brewer Reaper Bones Convert & Take; 6 PM; 1.5 hrs Beginning Basing; 4 PM; 1.5 hrs Hands on help and experience with how to take apart and Beginning Basing: The finishing touch. Proper basing will put back together your Bones miniatures to create new make the difference between well turned out figures and and better PCs and NPCs. Students will be supplied with ones that look “so, so” – take your soldiers to “the next everything they need. Students may be aged 8 and up if level” and learn the basics for presenting nicely “finished” accompanied by an adult. Will be using hobby knives. miniatures. - Instructor: Dorothy Catapano Instructor: Cheryl Storm Painting Metallics; 4 PM; 1.5 hrs Sticksville; 6 PM; 1.5 hrs Learn the finer points of painting metallic colors on models. Sticksville: Creating great looking buildings with popsicle The main focus will be on different golds and silvers, going and craft sticks. Where to find materials and how to glue beyond simple dry-brushing. Instructor: Jeremy Bernhardt them together to get amazing results. Folding, easy to store buildings will also be covered along with several techniques Painting Horses- Grays; 4 PM; 1.5 hrs for great looking roofing - Instructor: Don Goddard Painting Horses- Grays: Gray horses have some of the most Saturday Classes flashy and complex looking coats, but don’t let that intim- idate you! Come and learn a few tricks and techniques to Painting for Complete painting Grays, one of the five most common horse colors. Beginners; 10 AM; 1.5 hrs General techniques will be covered, and students will be Painting for Complete Beginners: Students receive one painting a Gray horse - Instructor: Christin Sciulli primed 25mm miniature to paint and keep. Class covers prepping a figure, basic painting equipment, priming, color blocking, dry brushing and basic washes- Instructor: Johnny Newman

Page 20 Historical Miniatures Gaming Society Painting Female Figures; 10 AM; 1.5 hrs Paper Modeling 1; 12 PM; 1.5 hrs Come learn the finer points about painting female figures In this beginner friendly class, students will learn the basics from multi-award winning painter Jessica Rich. Female fig- of building paper terrain models. Cutting techniques, the ures are one of her specialties, and you couldn’t hope for a necessary equipment, printer options, etc., will be fully cov- better instructor! - Instructor: Jessica Rich ered. By the end of class, students will have built a 28mm terrain piece. Note that sharp razor blades will be used so Warlords Games Sculpting with children under 13 may attend, but only with accompany- Wojtek; 10 AM; 1.5 hrs ing adult who will do the actually cutting. Instructor: Joey Sculpting and understanding toy soldier anatomy. This class McGuire will be about sculpting as a whole. Wojtek will be explaing many aspects of sculpting and being a sculptor in a minia- Painting Metallics; 12 PM; 1.5 hrs ture industry. - Instructor: Wojtek Filis Learn the finer points of painting metallic colors on models. The main focus will be on different golds and silvers, going Painting for Children (and Parent’s beyond simple dry-brushing. Instructor: Jeremy Bernhardt Too); 10 AM; 1.5 hrs Painting for Children (and Parent’s Too): Beginner’s level Painting Flags by Cheating; 12 PM; 1.5 hrs class specially geared toward our youngest hobbyists. We Flag Painting by Cheating: This class discusses how to cre- will go over basic brush care, simple color theory and give ate painted banners for your army without being a master kids a nice solid grip on basic painting methods - Instructor: painter. The student will learn about tools used to create Bridget Blush banners. Techniques to leverage our photo and graphics references to create banners will be taught. The goal of this Army Shield Painting; 10 AM; 3.5 hrs class will be to create a painted banner with battle honors Army Shield Painting. A common issue amongst painted using supplies for this class. This is an intermediate painting armies are flat and lifeless shields. This class teaches how to class; familiarity with paints and fine brushes is required. - paint a Viking shield pattern. This technique is applicable Instructor: Todd Pressley to many dark and middle age armies. The student will learn shading techniques that add depth to patterns and add inter- Airbrushing Demo; 12 PM; 1.5 hrs est to the miniature. This is an army painting class that helps Breaking the fear and myths of airbrushing. Learn the tricks get more patterns done while still providing a varied pat- to take your miniatures to the next level. Instructor: Rob tern to your army or warband. Young persons are welcome Chandler if accompanied by an adult also in the class. - Instructor: Reaper Bones Convert & Take; 2 PM; 1.5 hrs Todd Pressley Hands on help and experience with how to take apart and Computer Sculpting with put back together your Bones miniatures to create new Zbrush; 10 AM; 1.5 hrs and better PCs and NPCs. Students will be supplied with 3-D sculpting is the wave of the future. In this lecture-style everything they need. Students may be aged 8 and up if class, watch master sculptor Bobby Jackson demonstrate accompanied by an adult. Will be using hobby knives. the tools of the trade. Bobby will answer questions and Instructor: Cheryl Storm demonstrate the many different tools in the ZBrush pro- Vehicle Painting; 2 PM; 1.5 hrs gram useful to aspiring miniatures sculptors. - Instructor: We will cover techniques such as color blocking, washes, Bobby Jackson basic camo patterns, weathering and decaling. This class is Painting Skintones; 12 PM; 1.5 hrs great for the beginning painter all the way up to those who Painting Skin Tones: Are those naked celts giving you are want to learn some different techniques for finishing those hard time, does you Amazon army need help? Come learn vehicles. Class is limited to 8 persons as materials are lim- how to paint skin tones – proper color choices will be cov- ited. Instructor: Dorothy Catapano ered. - Instructor: Johnny Newman Warlords Games Sculpting with Non-Metallic Metals; 12 PM; 1.5 hrs Wojtek; 2 PM; 1.5 hrs You may have seen this technique. Now come learn how to Sculpting and understanding toy soldier anatomy. This class accomplish it yourself from award winning painter Jessica will be about sculpting as a whole. Wojtek will be explaing Rich! How to give a photo-realistic metallic look to an many aspects of sculpting and being a sculptor in a minia- object without using metallic paints. Instructor: Jessica ture industry. - Instructor: Wojtek Filis Rich

Historicon 2015 End of Empires Page 21 Painting Horses - Palomino; 2 PM; 1.5 hrs Painting Horses- Bays; 4 PM; 1.5 hrs Horses of the American Wild West- Palomino: If you ever Painting Horses- Bays: Do you have an army of unpainted watched Roy Rogers, then you are familiar with his horse Cavalry units because you hate painting horses? Or is your Trigger, who was a handsome Palomino. A horse like this solution to paint every horse solid brown? If so, then come would really stand out in your next Wild West game. This and learn how to paint one of the most common horse class is part of a series devoted to horses of the American colors, the Bay, and do those noble steeds some justice! Wild West, general techniques will be covered, and students General techniques will be covered, and students will be will learn to paint a Palomino horse.1.5 hours painting a Bay horse - Instructor: Christin Sciulli An Introduction to Painting WWII German Instant Junkyard; 4 PM; 1.5 hrs Camouflage in 28mm; 2 PM; 1.5 hrs Instant Junkyard: Learn simple terrain techniques for Anyone with a WWII German army knows how much quickly populating a post apocolyptic table with plenty of those guys loved their camouflage - and what a pain it can affordable vehicle wrecks using temporary molds, plaster, be to paint! In this class, Christy Beall (from the Wargames, and toy cars. Tips also applicable to creating historically Soldiers & Strategy YouTube painting channel) gives you an themed auto junkyards - Instructor: Don Goddard introduction to this sometimes intimidating topic. Because Animal Patterns - Jaguars; 6 PM; 1.5 hrs time in the course is limited, we will spend time practicing her technique for Splittermuster, the most basic and widely Want to learn how to put a jaguar pelt pattern on you mini? used of the German camo patterns. Additionally, she will Here’s your chance! Sponsored by Pulp Monsters, you’ll provide you with an information sheet and more general be painting on one of the finest jaguar minis available. guidance and tips for some of the more advanced SS pat- Instructor: Tanya Brewer terns (pea pattern and oak leaf pattern). In any time that is Hands-on Airbrushing; 6 PM; 1.5 hrs left, Christy will be happy to answer any other more gen- Learn some basic techniques for airbrushing miniatures. eral questions on my approach to painting WWII German This will be a hands-on class, so be prepared to learn a lot! uniforms. - Instructor: Christy Beall Instructor: Rusty Nail Computer Sculpting with Advanced Paper Modeling; 6 PM; 1.5 hrs Zbrush; 2 PM; 1.5 hrs In this beginner friendly class, students will learn the basic 3-D sculpting is the wave of the future. In this lecture-style of combine paper modeling with more sturdy materi- class, watch master sculptor Bobby Jackson demonstrate als, namely foamcore. Many of the same techniques from the tools of the trade. Bobby will answer questions and Beginner Paper Modeling will be discussed, but additions demonstrate the many different tools in the ZBrush pro- equipment and skills will be taught as well. By the end of gram useful to aspiring miniatures sculptors. - Instructor: class, students will have built a 28mm terrain piece. Note Bobby Jackson that sharp razor blades will be used so children under 13 Advanced Beginners; 4 PM; 1.5 hrs may attend, but only with accompanying adult who will do Advanced Beginners: For everyone who has learned the the actually cutting. Instructor: Joey McGuire basics and is ready for the next step, this is it. If you’ve tried Reaper Bones Convert & Take; 6 PM; 1.5 hrs drybrushing and inking your models and you’d like to do Hands on help and experience with how to take apart and more, this class will help you move to the next level. Covers put back together your Bones miniatures to create new layering, glazing, and other techniques to move your skills and better PCs and NPCs. Students will be supplied with to the next level - Instructor: Tanya Brewer everything they need. Students may be aged 8 and up if Salvaging the Ruined Mini; 4 PM; 1.5 hrs accompanied by an adult. Will be using hobby knives. Had a glue explosion on your mini? Sealer went white Instructor: Cheryl Storm instead of clear? Just need to start over? This is the class for Sticksville; 6 PM; 1.5 hrs you! Instructor: Dorothy Catapano Sticksville: Creating great looking buildings with popsicle Painting Tanks with John of and craft sticks. Where to find materials and how to glue WWPD; 4 PM; 1.5 hrs them together to get amazing results. Folding, easy to store buildings will also be covered along with several techniques Want to get a better grasp of painting tanks? Come learn for great looking roofing - Instructor: Don Goddard from one of the finest - John of What Would Patton Do? Don’t miss signing up for this class! It’s only being taught once the whole con! Instructor: John of WWPD

Page 22 Historical Miniatures Gaming Society Welcome to FAll-IN! ™ 2015 6-8 November 2015 – Lancaster Host Resort & Conference Center – Lancaster, PA Convention Theme: “Campaign of the 100 Days”

FALL-IN! ™ Is again in Lancaster Pennsylvania in 2015, at the Lancaster Host. The convention will take place one week earlier this year so please pay close attention to the closing dates for event submission and registration! Come join the fastest growing HMGS show!

The theme for this year’s show: “Campaign of the 100 Days” follows the end of the Napoleonic era and spotlights the last campaign of Napoleon, many grand battles and crucial skirmishes were fought across Europe. The defeat at Waterloo ended Napoleon's rule as of the French, and marked the end of his Hundred Days return from exile. Gamers will have the opportunity (and space) to recreate many grand battles across this campaign or cater to any other era of their choosing! Break out those collections, dust them off and Fall-In!

Dan Murawski FALL-IN! ™ 2015 Convention Director

The 28th Regiment at Quatre Bras (1875), by Elizabeth Thompson

Historicon 2015 End of Empires Page 23 GAMING EVENTS Here are the various gaming events hosted at this year’s convention. Many reflect this year’s convention theme, but hundreds more cover nearly all periods of military history, with a bit of fantasy/SciFi as well! Each game is listed with the Event Number and Title on the first line; followed by the Historical Period, Time, Duration, and Location where the game is being held. Other details about the game follow thereafter. To register for games see ‘How Events Work & Registering For Events’, page 4. Thursday 9 AM T-120 Battle of Eutaw T-303 Peter Drake and Mild Springs - Theme Mannered Scientist - Theme T-286 Battle of Corsica May 1942 American War for Independence; 10 Pulp; 10 AM; Length: 3; Location: Meeting World War II; 9 AM; Length: 8; Location: AM; Length: 5; Location: Ball Room D; Room 3; M3-02; Host Del Stover; Scale: Ball Room B; BB-06, 07; Host Michael BD-03; Host Robert McCaskill; David Bonk; 25mm; Rules: 7TV / DWMG; Number of Mcknight; Scale: 1/3000; Rules: General Scale: 40mm; Rules: Carnage & Glory II; players: 4. Quarters 3; Number of players: 12. Number of players: 8. The sun is setting on Belgian Empire and in In a slightly alternate timeline the Italians * MG Greene’s Continentals, SC State troops 1964. Dr. Paul Hendrick of East Germany has are seeking to force a full fleet action with and militia attack the British at Eutaw Springs. defected, but to whom? The CIA wants him. So the French by invading Corsica. The French Will the British hold the field or will the do the East Germans. And the secret criminal fleet must respond to defend the birthplace American’s push the British back to Charleston. organization SMASH (Society of Murder, of Napoleon. This scenario is for a major fleet Arson, Spying, and Harm). But don’t worry. action with 30-40 ships on each side. Surface, T-203 Action at Actium! Peter Drake of his Majesty’s Secret Service is subsurface and air elements may be involved. Ancients; 10 AM; Length: 3; Location: on the job. A tongue-in-cheek nod to the spy Players should be familiar with most aspects of films of the 60s. the GQ3 rules system. Meeting Room 4; M4-01; Host John Desch; Scale: 1/1200; Rules: Home Rules; Number T-108 Battletech: Grinder 1 10 AM of players: 8. SciFi; 10 AM; Length: 3; Location: Ball The I-95 Gamers will be hosting an ancient T-565 July 1, 1863, 10 AM, Room B; BB-04, 05; Host Dave Yingling; naval battles game based on the Battle of Actium Scale: 1/285; Rules: Total Warfare; Sponsor: “Taint no Militia... between Octavian and Anthony/Cleopatra. Iron Wind Metals; Number of players: 10. 10 AM; Length: We’ll be using our own simple rules based on American Civil War; The Grinder is a free for all Battletech Demo 2; Location: Exhibit Hall A; EA-43; Host the movement/order system seen in the Star Trek Attack Wing game. This is a fun, fast game game where new (or returning) players will Patrick Lebeau; Scale: 15mm; Rules: Across system with a minimum of administration be taught using the Introductory Rules. You a Deadly Field; Number of players: 4. required. Eight players will control three ships start out with a Light Mech and as you die, you On the morning of July 1, 1863, west of each, with room to add more players. advance up to the next weight class. The winner Gettysburg, the Confederate division of M.G. of this round will get a spot in the Grinder Heth had been skirmishing with B.G. Buford’s T-291 Aubry’s Raid on Championship Saturday evening. All materials, Union cavalry. As the cavalry withdrew, some Fort Ligonier 1758 miniatures and dice will be provided. Beginner of the advancing Rebels believed that they saw Friendly & Rules Taught. ranks of Penn. militia. However, one of the French & Indian War; 10 AM; Length: Rebels exclaimed, “It’s them dammed black 3; Location: Ball Room B; BB-01; Host Cliff T-410 Into the Darkness: STAR hatted fellers again, ‘taint no militia.’” Learn Brunken; Scale: 28mm; Rules: This Very TREK: ATTACK WING Demo’s how to play ADF. Across a Deadly Field (ADF) Ground; Sponsor: Age of Glory; Prize: Good SciFi; 10 AM; Length: 4; Location: Exhibit authored by John Hill of Squad Leader fame. Sport; Number of players: 6. Hall A; EA-38; Host Iudith Nicholson; Scale: T-567 Pea Ridge Captain Aubry’s raid on Fort Ligonier on 25mm; Rules: Attack Wing with FAQ.; the Pennsylvania Frontier. Come join in the Sponsor: LXG and The MECHANICON; American Civil War; 10 AM; Length: French, Canadian and Indian raid on the Tent 4; Location: Ball Room A; BA-01; Host City outside the protective walls of Ligonier. Number of players: 12. Thomas Harris; Scale: 25mm; Rules: Men 1758 was fine year indeed. Kids under 14 must Come join us in this exciting game of space be with adult. combat set in the Star Trek universe. All Under Fire Black Powder; Sponsor: Test of materials will be provided and rules taught. Battle; Number of players: 8. T-140 Quatre Bras (in reverse) March 7, 1862. General Van Dorn’s army of 16 June 1815 - Theme T-373 VSF Racing in the Desert the West has attempted to take a short cut into Victorian Science Fiction; 10 AM; General Curtis’ Army of the Southwest’s rear. Napoleonic; 10 AM; Length: 5; Location: Length: 3; Location: Ball Room A; BA-11; However he has split his forces and is out of Ball Room D; BD-06; Host Jeffrey Ball; Host Jon Lundberg; Scale: 25mm; Rules: supply. Can Curtis get turned around in time to Scale: 28mm; Rules: Carnage & Glory; keep the Southern army from uniting and send Number of players: 8. Pulp VSF Racing; Sponsor: Brigade and it back the way it came? A historical variant of the famous battle where West Wind; Number of players: 10. the French seized the town on the first day of the Race weird and bizarre contraptions in among campaign and the British and their allies must Egyptian Temples. Fight each other or the local - attack and breakthrough in order to link up with both human and inhuman. Kid Friendly - players the Prussians before they are beaten or choose should be at least 12 to play independently. to withdraw.

Page 24 Historical Miniatures Gaming Society Events Thursday 12 PM T-392 Ratchet Convoy T-348 Just Deserts with T-583 Check Your Six! - Victorian Science Fiction; 10 AM; Globe Trotting Peter Pig Swordfish and Spavieri Length: 4; Location: Exhibit Hall A; EA-19; World War II; 10 AM; Length: 3; World War II; 10 AM; Length: 5; Host Jay Wissmann; Scale: 1/1200; Rules: Location: Exhibit Hall A; EA-30; Host Location: Exhibit Hall A; EA-11; Host Paul Dystopian Wars; Number of players: 12. Martin Goddard; Scale: 15mm; Rules: PBI; Meyer; Scale: 1/144; Rules: Check Your Six! From Spartan Games Operation Sirocco, a Number of players: 4. (Some Home Rules); Number of players: 8. KoB/FSA convoy to Algiers is assaulted by a 1940 British and Italians - a full game of PBI with It’s biplanes vs. trimotors as the Fleet Air combined LoIS/RoF force. Lots of carnage author and UK manufacturer. Arm and the clash over the in the Med is to expected. Join gamemaster Mediterranean. Fly a Fairey Fulmar or a Macchi Jay Wissmann in another scenario from the T-407 Oasis Raid - North Africa 200 as you escort your weird old torpedo Dystopian Wars world. WWII 1941 - the LRDG strikes bombers (or intercept their weird old torpedo bombers). Confusion reigns - Bullets fly - Fun T-277 WWI Air Battles - Colorful World War II; 10 AM; Length: 4; for All! Skies - Exiting the Cloud Location: Exhibit Hall A; EA-16; Host World War I; 10 AM; Length: 3; Location: Michael Sincavage; Scale: 15mm; Rules: 11 AM Ball Room E; BE-05; Host Brian DeWitt; Battlefront; Number of players: 4. T-103 BattleTech: Deadliest Scale: 1/144; Rules: Check Your 6! modified The Long Range Desert Group happens upon a key oasis/village and a fortuitous laager of for WWI Air Battles; Number of players: 10. Mechwarrior Italian artillery. A quick raid turns more intense SciFi; 11 AM; Length: 6; Location: Ball Australian Arthur Cobby leads a flight of Camels as nearby Axis forces and Allied patrols are on a cloudy day. As they exit a cloud to their brought into the action. The oasis is filled with Room B; BB-03; Host Charles Shumar; surprise a group of red Albatros are almost right recon troops and fast moving vehicles struggling Scale: 1/285; Rules: Total Warfare; Sponsor: next to them heading the same direction. to prevail. It’s a simple affair. Indirect artillery/ Iron Wind Metals; Number of players: 10. air support are nonexistent in this part of the In this Episode of Deadliest Mechwarrior we T-210 STALINGRAD desert. will see two of the greatest units in the history ENCIRCLEMENT = THURSDAY of warfare clash as the First Sword of Light Morning Mayhem - Theme T-418 Bolt Action Z! Command Company circa 3039 and the Black World War II; 10 AM; Length: 3; World War II; 10 AM; Length: 3; Widow Company circa 3025. Who will win, Location: Exhibit Hall A; EA-24; Host who will be the Deadliest Mechwarrior? All Location: Exhibit Hall A; EA-08; Host materials, miniatures and dice will be provided. PETE PANZERI; Scale: 15mm; Rules: ART Matthew Fridirici; Scale: 25mm; Rules: Intermediate to experienced players and no OF TACTIC BY ; Sponsor: MBA Heavily Modified Bolt Action; Number of Players under 15 years old. & ZVEZDA-USA.COM; Prize: Miniatures players: 6. from ZVEZDA.usa.com; Number of players: It’s the closing days of World War II and German 12 PM scientist let loose their most horrible creations. 30. Can you lead your squad through the mess while T-322 JOEHACK - Rampage German “Last Best Chance” to win Stalingrad horrors lurk around every corner? Under 12 On the Rhine & Eastern Front. RUSSIAN TANK ARMY tries with playing adult please. to close the trap, whilst GERMAN PANZERS Ancients; 12 PM; Length: 4; Location: counter-attacks to stop them in an intense & T-484 Plow Factory Ball Room A; BA-06; Host Joe Swartz; exciting battle. Random events, hats, cheers World War II; 10 AM; Length: 4; Scale: 25mm; Rules: JOE HACK; Number and mayhem. What’s not to love? Email of players: 10. [email protected] for free PDF Location: Exhibit Hall A; EA-53; Host of Rules & Scenario. Steve Delucas; Scale: 15mm; Rules: Fireball Several tribes have banded together to try to breach the Roman wall by the Rhine. However, Forward; Number of players: 5. T-262 Fireball Forward - Caesar has brought his best legions to teach June 27, 1941, on the outskirts of Dubno in the the barbarians the benefit of waiting for an Panthers’ Melee, Normandy, Western Ukraine the 8th Mech Corps is driving invitation. Rules taught, minors welcome with France, 27 June 1944 to cut off the 11th Panzer Div. Elements of the playing adult. 111th Inf Div are trying to block this thrust. The World War II; 10 AM; Length: 4; initial tank assault has been repelled and now T-339 Alien Occupation Location: Ball Room E; BE-01; Host Sean the Russians have brought up infantry support Barnett; Scale: 15mm; Rules: Fireball to continue the attack. Scenario from Skirmish Modern; 12 PM; Length: 4; Location: Forward; Number of players: 6. Campaign’s Russia 41 - Into the Ukraine. Exhibit Hall A; EA-42; Host Burton On the 2nd day of the British offensive, Operation Campbell; Scale: 25mm; Rules: The new Epsom, a Panther company from the 2nd Pzr T-545 French and Germans 3D10 Skirmish BETA Rules; Prize: Yes! Div launches a hasty counterattack against Under Fire WW II - Theme Printed and bound ruleset!; Number of British forces breaking into German defensive World War II; 10 AM; Length: 4; players: 8. positions. One platoon drives into the village of Location: Exhibit Hall A; EA-07; Host Leo All was quiet on the Martian front, until the Haut du Bosq, amid of the assembly area for the aliens won the war. Decades later, rag-tag groups 5th Duke of Cornwall’s Lt Infantry. Both sides are Walsh; Scale: 25mm; Rules: Under Fire; Number of players: 8. of civilians fight for survival. It’s tripods vs. completely surprised by the other and a wild humans in the dystopian world of an alternate Under Fire is back. This is a skirmish level game melee breaks out! Younger gamers welcome 20th century. Featuring AQMF tripods and with Germans and French infantry in the initial with accompanying adult. Wargames Factory apocalypse survivors, now stages of World War II. Each side will have a with a new skirmish set of rules. Can the Alien standard Infantry platoon. These rules have Occupation be overcome? Download FREE .pdf been favorably reviewed by US Army gamers rules: http://goo.gl/U2XMVV. Age 14 and up and many others for realism on the table. Table (or younger ages with an adult). Rules will be scale is true to 25mm and the time frame is 3 to 5 taught. seconds per turn. Space is limited so don’t wait.

Historicon 2015 End of Empires Page 25 12:00:00 PM Thursday Events T-584 Beginning of the The Grinder is a free for all Battletech Demo The Governor has been replaced and is headed end - Stalingrad game where new (or returning) players will home with all his ill-gotten gains. Can you and be taught using the Introductory Rules. You your pirates take it away? Beginners, and cabin World War II; 12:00:00 PM; Length: 8; start out with a Light Mech and as you die, you boys and girls welcome. Rules will be taught. Location: Ball Room A; EA-32; Host Dino advance up to the next weight class. The winner Diakolios; Scale: 1/285; Sponsor: Modified of this round will get a spot in the Grinder T-139 Early morning scout Spearhead; Number of players: 12. Championship Saturday evening. All materials, American Civil War; 2 PM; Length: 4; miniatures and dice will be provided. Beginner Summer of 1942, Stalingrad. The fighting Location: Ball Room D; BD-01; Host Tom Friendly & Rules Taught. became a symbol of the titanic contest Cusa; Scale: 25mm; Rules: Carnage & between Hitler and Stalin, committing nearly T-462 Battle of the Coral Sea Glory; Number of players: 8. two million men and women in a struggle July 1862, The Army of the Cumberland and that would decide the future of the war on the World War II; 1 PM; Length: 5; Location: the army of Tennessee have been feeling each Eastern Front. The modifications to Spearhead Exhibit Hall A; EA-46; Host Bruce Schaper; other out for the past few days. Now with battle are to make it fast pace and deadly. For the Scale: 1/2400-1/300-1/700; Rules: Tide of about to be joined who can concentrate their Soviets battalions will vaporize. But Mother War: Kido Butai rule supplement Home forces first. Russia has more were those came from!!! Rules; Number of players: 4. Operational level carrier warfare. Players will T-340 Decision in Delmarva 1 PM control one of the carriers and her embarked Part 1: The British Fleet T-566 July 1, 1863, 10 AM, air group. The players must scout and strike Forces a Landing - Theme the enemy carriers in an effort to regain control “Taint no Militia... of the sea lanes to Australia. Rules have been American Civil War; 2 PM; Length: American Civil War; 1 PM; Length: well tested and will be taught. Rudimentary 4; Location: Exhibit Hall A; EA-41; Host 2; Location: Exhibit Hall A; EA-43; Host knowledge of carrier warfare helpful. Bring Miles Reidy; Scale: 1/600; Rules: Sail & Patrick Lebeau; Scale: 15mm; Rules: Across your guts and brain. Not recommended for Steam Navies; Sponsor: Architects of War; kids. a Deadly Field; Number of players: 4. Prize: Beyond the Dreams of Avarice; On the morning of July 1, 1863, west of T-475 Train Ride to Number of players: 8. Gettysburg, the Confederate division of M.G. Hell - Russia 1942 The British Intervention into the Civil War had Heth had been skirmishing with B.G. Buford’s started out swimmingly but things are a bit Union cavalry. As the cavalry withdrew, some World War II; 1 PM; Length: 4; Location: more dicey with their confederate allies getting of the advancing Rebels believed that they saw Exhibit Hall A; EA-28; Host Mitch Abrams; an army trapped in the Delmarva Peninsula. It’s ranks of Penn. militia. However, one of the Scale: 15mm; Rules: Chain of Command; up the Royal Navy to force a landing to reinforce Rebels exclaimed, “It’s them dammed black Number of players: 6. the CSA. Can the combined British/CSA Fleet hatted fellers again, ‘taint no militia.’” Learn batter a way through for the transports. The German troops are riding the train to relieve how to play ADF. Across a Deadly Field (ADF) outcome of this contest impacts Friday’s Battle a far off place call Stalingrad. It should be easy authored by John Hill of Squad Leader fame. of Easton game. Kids welcome with an adult. to get there - follow the train tracks. Who T-468 The Mission--the would want to stop them? Perhaps some T-470 A Bridge in Mercia, 800 AD Russian partisans. Rules explained and slightly Indian Mutiny,1858 simplified for a convention setting. Dark Ages; 2 PM; Length: 4; Location: Colonial; 1 PM; Length: 4; Location: Exhibit Hall A; EA-13; Host Bob Bryant; Exhibit Hall A; EA-29; Host Mark Stevens; 2 PM Scale: 25mm; Rules: Clans and Companies; Scale: 25mm; Rules: TSATF; Number of Number of players: 6. T-425 Teutonic Twilight - Theme players: 8. After the break-up of the Kingdom of Mercia, A British column must rescue British civilians 19th Century; 2 PM; Length: 6; Location: Saxon warlords contended for land and at the Methodist mission. The country is Exhibit Hall A; EA-06; Host Chris Carlson; influence. Aethelmund sends a force to hold overrun with mutineers. Scale: 1/2400; Rules: Fear God & Dread a strategic bridge - only his feuding neighbors Nought; Number of players: 12. have the same idea. T-505 Necronomawhat? 1898 - Germany flexes its muscles in the T-219 Gnome Wars: It’s too Pulp; 1 PM; Length: 3; Location: Exhibit Caribbean to force the Haitians to forgo Hall A; EA-23; Host Steve Braun; Scale: assault conviction of Haitian son of German quiet at Elmore’s ..... 30mm; Rules: Songs of Blades and Heroes national. The French protest. Tensions between Gnomes; 2 PM; Length: 4; Location: variant; Number of players: 6. Germany and France escalate until finally both Exhibit Hall A; EA-02; Host Steven Empires send a squadron of warships to the Stanton; Scale: 28mm; Rules: Gnome Wars; Join the annual hunt for the tome that drives Caribbean to settle the matter once and for all. everyone insane! This year, no one, not even Join the Admiralty Trilogy as Empires slug it Sponsor: MBA; Prize: There will be swag!; the GM, knows where the event will take place. out for prestige. Which empire will fall? Number of players: 12. It might be some where in Dark Ages England, There is a peculiar stillness around Elmore’s it could be near Vienna during the second T-490 Buccanneer Wars Castle of late, and the Gnome world is worried. or it might be on far of Tekumel in the Age of Piracy; 2 PM; Length: 3; The whispered rumors are that the land far future. Where ever it happens, this game is around the castle is in a state of rot and decay, a blast! Location: Exhibit Hall B; VH-02; Host accompanied with the stench of death. Patrols Brian Whitaker; Scale: 25mm; Rules: have been dispatched from the Gnomish T-109 Battletech: Grinder 2 Buccanneer Wars; Sponsor: Old Glory homelands to see what is going on. Anyone SciFi; 1 PM; Length: 3; Location: Ball Shipyard; Prize: Gift Certificate; Number bringing a painted unit of Gnomes from Room B; BB-04, 05; Host Dave Yingling; of players: 8. Brigade Games does not have to preregister. Scale: 1/285; Rules: Total Warfare; No one under 14 without a playing adult with parent/child teams encouraged. Rules Taught. Sponsor: Iron Wind Metals; Number of players: 10.

Page 26 Historical Miniatures Gaming Society Events Thursday 3 PM T-206 STOP ISIS T-557 Death Above the T-536 “Hail of Fire” In The Modern; 2 PM; Length: 3; Location: Deathstar - Theme Bocage And On The Steppes! Exhibit Hall A; EA-09; Host Stan SciFi; 2 PM; Length: 4; Location: Exhibit World War II; 2 PM; Length: 5; Johansen; Scale: 28mm; Rules: Jihad Hall A; EA-39; Host Tim Broome; Scale: Location: Exhibit Hall A; EA-05; Host modern rules, available for free at. www. 1/270; Rules: Star Wars X-Wing from Brandon Fraley; Scale: 15mm; Rules: Hail stanjohansenminiatures.com; Sponsor: ; Number of players: Of Fire; Number of players: 6. Sponsored by Stan Johansen miniatures and 8. Try out the company level ruleset “Hail Of Fire” MBA.; Prize: MVP award of $20.00 gift Man your X-Wing or Tie Fighter and duel fighting one of two concurrent battles in the certificate form Stan Johansen Miniatures.; above the surface of the Deathstar to crush the French countryside or on the Russian steppes. Hail Of Fire is a simple to learn, fast playing Number of players: 8. Rebellion or preserve the Empire. This will be an introductory level game of X-Wing from system that focuses on command and control, An ISIS coalition of Syrian, Taliban and Somali Fantasy Flight Games. Players of all experience and the over cross-referencing tables fighters are headed to a Iraqi border town of levels are welcome but be ready to teach the and debating armor values. Stop by, learn the Al Qaidim. A Iraqi army unit and local police novices the basics. 5’ x 8’ ropes, and take command! Armies Provided, mobilize the cities civilian to stop ISIS in their kids accompanied by an adult. track. T-231 The Second Naval T-265 CY6! Jet Age, Vietnam - Battle of Guadalcanal 3 PM Bellenger Gets a MiG - Theme World War II; 2 PM; Length: 4; Location: T-578 Roman Chariot Race Modern; 2 PM; Length: 4; Location: Ball Meeting Room 1; M1-01; Host Bill Sterner; Ancients; 3 PM; Length: 4; Location: Room E; BE-04; Host Roxanne Patton; Scale: 1/6000; Rules: Seekrieg 5; Sponsor: Exhibit Hall A; EA-31; Host William Scale: 1/285; Rules: Check Your 6! Jet Age; Admiralty; Number of players: 8. Chappell; Scale: 54mm; Rules: Brain Number of players: 8. With nearly every cruiser either sunk or DeWitt’s Roman Chariot Race; Prize: damaged, the American forces left to dispute CDR Richard Bellenger, CO of VF-162, had Japan’s ability to reinforce Guadalcanal were Medal and wreath; Number of players: 12. been a combat pilot in both World War Two running thin. As the damaged survivors of Roman Chariot Race. It is Ben Hur and Massala and Korea but had not achieved an aerial the Battle of Friday the Thirteenth withdrew, and ten other 54mm chariot drivers trying to victory. On October 9,1966 Bellenger lead a Halsey’s fast battleships moved into the make it around the Hippodrome and finish in flight of four VF-162 Hunters escorting an A4 constricted waters of Ironbottom Sound. one piece! It is NASCAR, Roman style with strike on a railroad bridge and marshaling yard thrills, spill, skullduggery, and luck! Can you that was intercepted by four MiG-21s. Not T-349 Just Deserts with make it and bring home the wreath and the suitable for children. Globe Trotting Peter Pig medal? What skills to do you bring to the race? Come and find out. T-497 The Bridge Mission World War II; 2 PM; Length: 3; Napoleonic; 2 PM; Length: 3; Location: Location: Exhibit Hall A; EA-30; Host T-292 Admiral Seymors Exhibit Hall B; VH-04; Host Ernest Baker; Martin Goddard; Scale: 15mm; Rules: PBI; Relief Column Scale: 25mm; Rules: American Uncivil War Number of players: 4. Colonial; 3 PM; Length: 3; Location: rules variant for the Napoleonic period; 1940 British and Italians - a full game of PBI Ball Room B; BB-01; Host Cliff Brunken; Sponsor: Architects of War; Prize: Gift with author and UK manufacturer. Scale: 28mm; Rules: TSATF; Sponsor: Certificates; Number of players: 6. Age of Glory; Prize: Good Sport; Number Sharpe and his Chosen Men escort Engineer of players: 6. Hogan and the South Essex Regiment on a mission to blow a bridge. The outcome this skirmish game will affect the next day’s (Friday’s 11am) game of the “Battle of Talavera, July 1809”. Beautiful Perry Napoleonic 28mm figures on Architects of War custom terrain - a visual treat! Rules taught (this is an American Uncivil War rules variant for the Napoleonic period). layout & graphic design T-556 French I Corps at Waterloo Helping authors turn manuscripts into Napoleonic; 2 PM; Length: 4; Location: Exhibit Hall A; EA-36; Host Robert Loken; print-ready publications for 10 years. Mark Anderson; Scale: 15mm; Rules: Charge! Eagles Rising; Number of players: I provide clients with typese ing, graphic design, 8. The first phase of the Epic Battle of Waterloo and photographic services. was the attack of D’ Erlon’s French I Corps. The attack and subsequent defeat of this force set In addition to books, I have experience designing newsle ers, the tone for entire battle. Had D’ Erlon broken through the British center history might have directories, brochures, ads, trifold  yers, posters, postcards, been significantly altered. Assistant GM: Mark CD jewel cases, business cards, custom badges & tickets. Anderson. This is part of the Uncle Duke Extravaganza. () - mitchllosborn@vrizon.nt

Historicon 2015 End of Empires Page 27 3 PM Thursday Events Seymour’s relief expedition, surrounded during On the morning of July 1, 1863, west of the Battle of Langfang on 18 June 1900, came Gettysburg, the Confederate division of M.G. 5 PM under attack by several thousand Chinese Heth had been skirmishing with B.G. Buford’s T-141 Quatre Bras (in reverse) government and Boxer troops who, incurring Union cavalry. As the cavalry withdrew, some 16 June 1815 - Theme high losses, forced the Europeans to retreat of the advancing Rebels believed that they say from Langfang. The Chinese, with artillery ranks of Penn. militia. However, one of the Napoleonic; 5 PM; Length: 4; Location: superiority, employed mining, engineering, Rebels exclaimed, “It’s them dammed black Ball Room D; BD-06; Host Jeffrey Ball; flooding and complex tactics against the hatted fellers again, ‘taint no militia.’” Learn Scale: 28mm; Rules: Carnage & Glory; Europeans in order to secure their victory. Kids how to play ADF. Number of players: 8. under 14 must be with adult. T-288 Mein Zombie - The Survival A continuation from the morning session. This T-180 The Battle of La Souffel, is a historical variant of the famous battle where Modern; 4 PM; Length: 6; Location: the French seized the town on the first day of 28 June 1815 - Theme Ball Room B; BB-08; Host Michael Moran; the campaign and the British and their allies Napoleonic; 3 PM; Length: 4; Location: Scale: 28mm; Rules: Mein Zombie; Number must attack and breakthrough in order to link Ball Room C; BC-03; Host Eric Schlegel; of players: 8. up with the Prussians before they are beaten Scale: 15mm; Rules: The Continental Just an average night hanging out with friends. or choose to withdraw. The climax of the battle approaches.... System; Number of players: 6. The only problem is you need food, medicine, It’s time for my last 200th anniversary and ammunition. Just a quick jump to the store. T-243 Pulp Adventures Oh yea, I forget to mention all the Zombies Napoleonic game. Following Napoleon’s defeat Pulp; 5 PM; Length: 1; Location: Ball at Waterloo, General Rapp, who was covering hanging around outside. Can you survive or the approaches to central France, withdrew will you become one of the recent dead. We Room E; BE-01; Host Vincent O’Mahony; from the Rhine and took up positions along will be introducing some new zombies, rules Scale: 28mm; Rules: Pulp Adventures; the Souffel River. Crown Prince Eugene eagerly and weapons. Come try it out. Prize: Each player gets a CD with a free copy followed with the vanguard of Schwarzenberg’s T-146 Waterloo - The Prussians of my eBook “La Femme Fatale and the War allied army and on the 28th mounted an attack Profiteers”; Number of players: 2. against the heavily outnumbered French. Are Coming! - Theme Players under 13 welcome with a playing adult. Short, simple-to-play game in the style of the Napoleonic; 4 PM; Length: 5; Location: heroes vs. villains Cliffhanger Serials from the T-202 Bastogne, Battle in the Mist Ball Room D; BD-05; Host John Snead; 1930s. Simple, quick Scenes are linked into Scale: 25mm; Rules: Carnage & Glory II; Episodes. Points awarded for each Scene. World War II; 3 PM; Length: 4; Number of players: 6. Location: Meeting Room 4; M4-01; Host The defense of Plancenoit on Sunday, 18 June T-402 Operation Herkules - the Robert Evans; Scale: 15mm; Rules: Flames 1815. FM Blucher’s efforts to come to the invasion of July 1942 of War; Number of players: 5. relief of the Anglo-Allied Army culminate in World War II; 5 PM; Length: 5; On the 20th of December the 26th Volksgrenadier this clash between the French VI Corps under Location: Exhibit Hall A; EA-16; Host Division discovered a seam between the Count Lobau and von Bulow’s IV Corps. defenses of the 501st and the 506th US Parachute Michael Sincavage; Scale: 15mm; Rules: Regiments outside Bastogne. On the morning T-242 Pulp Adventures Battlefront; Number of players: 4. of the 21st, in a heavy fog, the 77th Regiment Pulp; 4 PM; Length: 1; Location: Ball After Fallschirmjager and Folgore forces have taken the initial airfield objective, despite heavy launched an attack to exploit the seam. Can Room E; BE-01; Host Vincent O’Mahony; paratroopers of the 501st close the gap? Hidden casualties, they head for the secondary airfield/ movement, followed by an infantry scrum in Scale: 28mm; Rules: Pulp Adventures; town and a hook up with seaborne Italian and the fog and snow east of Bastogne. Prize: Each player gets a CD with a free copy German forces before proceeding to Valletta. of my eBook “La Femme Fatale and the War Augmented by airlanded Gebirgsjagers and T-419 Bolt Action Z! Profiteers”; Number of players: 2. offloaded captured Russian KV tanks, the World War II; 3 PM; Length: 3; Short, simple-to-play game in the style of the Axis assault the well entrenched and heavily artillery/AA supported British. Location: Exhibit Hall A; EA-24; Host heroes vs. villains Cliffhanger Serials from the Matthew Fridirici; Scale: 25mm; Rules: 1930s. Simple, quick Scenes are linked into Heavily Modified Bolt Action; Number of Episodes. Points awarded for each Scene. 6 PM players: 6. T-110 Battletech: Grinder 3 T-508 Demo games of War Gods It’s the closing days of World War II and SciFi; 4 PM; Length: 3; Location: Ball Ancients; 6 PM; Length: 4; Location: German scientist let loose their most horrible Room B; BB-04, 05; Host Dave Yingling; Exhibit Hall A; EA-04; Host Richard creations. Can you lead your squad through the Crouch; Scale: 28mm; Rules: Wargods; mess while horrors lurk around every corner? Scale: 1/285; Rules: Total Warfare; Under 12 with playing Adult please. Sponsor: Iron Wind Metals; Number of Number of players: 8. players: 10. You have seen the out standing figures from Crocodile Games. Come by and learn the The Grinder is a free for all Battletech Demo 4 PM games that they were meant for. There will game where new (or returning) players will be two armies from Wargods of Aegyptus and T-560 July 1, 1863, 10 AM, be taught using the Introductory Rules. You two from Wargods of Olympus. Games will start out with a Light Mech and as you die, you “Taint no Militia...” run simultaneously showing some of the new advance up to the next weight class. The winner American Civil War; 4 PM; Length: figures. Easy rules, lots of action, beginners of this round will get a spot in the Grinder 2; Location: Exhibit Hall A; EA-43; Host welcome. Fun game can by played on 4x4, easy Championship Saturday evening. All materials, to learn. Patrick Lebeau; Scale: 15mm; Rules: Across miniatures and dice will be provided. Beginner the Deadly Field; Number of players: 4. Friendly & Rules Taught.

Page 28 Historical Miniatures Gaming Society Events Thursday 7 PM T-132 Battle of Chapultepec The newly appointed First Consul is struggling July 17, 1915. The Central Powers’ Sudarmee Mexican War; 6 PM; Length: 4; to hold onto French conquests in Italy when has crossed the Dneister and two ago was the Austrians attack and drive the Army of attacked by Brusilov’s Russians and repulsed. Location: Ball Room D; BD-04; Host Guy the Reserve back. Will General Desaix arrive This time, with a night flank march and a Gormley; Scale: 25mm; Rules: Carnage and in time to save the battle and win the first of coordinated dawn assault, the Huns will surely Glory II; Number of players: 6. Napoleon’s four greatest victories? The battle be pushed back...what could possibly go wrong. On 13 Sep 1847, in the costly Battle of Molino will be fought on a custom-built terrain board Easy to learn rules, beginners welcome! del Rey, the U.S. drove the Mexicans from their of the Marengo battlefield. positions near Chapultepec Castle guarding T-547 French and Germans Mexico City. Winfield Scott held a council of T-244 Pulp Adventures Under Fire in WW II - Theme war with his generals on 11 Sep. Scott was in Pulp; 6 PM; Length: 1; Location: Ball World War II; 6 PM; Length: 4; Location: favor of attacking, but only General Twiggs Room E; BE-01; Host Vincent O’Mahony; Exhibit Hall A; EA-07; Host Maurice agreed. Young lieutenant Pierre Beauregard Scale: 28mm; Rules: Pulp Adventures; gave a textbook speech that persuaded General Holmes; Scale: 25mm; Rules: Under Fire; Pierce to change his vote. Prize: Each player gets a CD with a free copy Number of players: 8. of my eBook “La Femme Fatale and the War Under Fire is back. This is a skirmish level game T-266 CY6! Jet Age, Vietnam - Profiteer”; Number of players: 2. with Germans and French infantry in the initial Bellenger Gets a MiG - Theme Short, simple-to-play game in the style of the stages of World War II. Each side will have a Modern; 6 PM; Length: 4; Location: Ball heroes vs. villains Cliffhanger Serials from the standard Infantry platoon. These rules have 1930s. Simple, quick Scenes are linked into been favorably reviewed by US Army gamers Room E; BE-04; Host Roxanne Patton; Episodes. Points awarded for each Scene. and many others for realism on the table. Table Scale: 1/285; Rules: Check Your 6! Jet Age; scale is true to 25mm and the time frame is 3 Number of players: 8. T-412 Into the Darkness: to 5 seconds per turn. Space is limited so don’t CDR Richard Bellenger, CO of VF-162, had STAR TREK ATTACK WING: wait. been a combat pilot in both World War Two Revenge of the BORG and Korea but had not achieved an aerial 7 PM victory. On October 9,1966 Bellenger lead a SciFi; 6 PM; Length: 4; Location: Exhibit flight of four VF-162 Hunters escorting an A4 Hall A; EA-38; Host James Nicholson; T-150 McDowell - 1862 strike on a railroad bridge and marshaling yard Scale: 25mm; Rules: Attack Wing with FAQ American Civil War; 7 PM; Length: 4; that was intercepted by four MiG-21s. Not and Convention rules.; Sponsor: LXG and Location: Ball Room A; BA-01; Host Jessee suitable for children. The MECHANICON; Number of players: Scarborough; Scale: 15mm; Rules: Volley & T-160 Battle of Cape St. 12. Bayonet; Number of players: 6. Vincent 14 Feb, 1797 The Borg was thought to have been neutralized/ Jackson meets Robert Milroy & destroyed. They are back and headed directly Robert Schenk near the small community Napoleonic; 6 PM; Length: 4; Location: for sector 001 in the Alpha Quadrant. Come of McDowell, May 8th, 1862. Playtest for Ball Room C; BC-06; Host James Nickle; join the Federation task forces in battling the forthcoming scenario book - A Storm in the Scale: 1/1200; Rules: Fire As She Bears; Big Borg menace. Play as Borg or any of the Valley. Number of players: 8. others to be assimilated. Some knowledge of Sir John Jervis has sent his British Fleet up the game is recommended. All materials will be T-304 Ravines and Thickets: against at least part of the Spanish fleet but who provided. This is a faction pure event. Where’s the Enemy? can really tell in the fog? Can Nelson Boldly win T-514 STARBLAZERS - American Civil War; 7 PM; Length: 4; the day or will Spanish numbers overwhelm Location: Meeting Room 3; M3-01; Host them. Four-Play at Fomalhaut Del Stover; Scale: 15mm; Rules: Johnny SciFi; 6 PM; Length: 4; Location: Exhibit Reb III; Number of players: 4. T-507 Rossenberg’s Rout of Hall A; EA-21; Host Paul Meyer; Scale: the French at Muotatal Narrow roads, scrub, & deep woods make 1/2000; Rules: NOWS STARBLAZERS; for a difficult battlefield when Union and Napoleonic; 6 PM; Length: 5; Location: Number of players: 8. Confederate troops collide in the wilds of Exhibit Hall A; EA-10; Host Tom Garnett; It’s tech vs. tech as Earth defense Forces team NE Mississippi. Hot, humid & a rebel behind Scale: 28mm; Rules: Regimental Fire and up with their new Iscandaran allies to take on a every tree but the feds have a trick or two up Fury; Number of players: 6. combined Comet Empire/Gamillon squadron their sleeves. Both sides know the enemy’s Upon arrival at the Alpine valley village of in a battle that features a full array of the most nearby, but it’s hard to attack when you don’t Muotatal, FM Suvorov and his staff learned modern weapons and ship systems on all sides. know where they are. Can you come up of the great defeat of the Coalition Army at Rules, a heavily modified version of TSR’s with a winning plan amidst confusion and Zurich. Suvorov agreed to depart the Muota venerable KNIGHTHAWKS, will be taught. uncertainty? valley through the Pragel-Klontal passes Young players welcome with a playing adult and link-up with the Austrian corps. Prince As always -- Big ships, big explosions, big fun. T-323 JOE HACK -Roman Civil War Rosenberg was to delay French forces west of T-190 Battle of Chambov the village of Muotatal so to avoid interference Ancients; 7 PM; Length: 4; Location: with the Russian passage through the mount. World War I; 6 PM; Length: 4; Location: Ball Room A; BA-06; Host Joe Swartz; Kids 14+ are welcome. Ball Room C; BC-07; Host Kurt Schlegel; Scale: 25mm; Rules: JOE HACK; Number Scale: 10mm; Rules: “WW1: Take Action! ( T-519 The Battle of Marengo of players: 12. Storm of Steel); Number of players: 9. Napoleonic; 6 PM; Length: 4; Location: The legions in Mosea and Pannonia want to make their general Caesar, but the current Exhibit Hall A; EA-45; Host Jeffrey Hiley; Caesar has other ideas. He hires barbarian Scale: 10mm; Rules: Eagles at War(soon to mercenaries while the Danube legions are be published); Number of players: 8. backed by cataphracts and archers. Rules taught, minors welcome with playing adult.

Historicon 2015 End of Empires Page 29 7 PM Thursday Events T-369 Siege 1: The Siege of T-256 Battles of the First Crusade T-455 Napoleon at War, End Maiden Hill Castle - Theme Medieval; 7 PM; Length: 3; Location: of Empire, 1815 - Theme Ancients; 7 PM; Length: 4; Location: Ball Room E; BE-05; Host Brian Dewitt; Napoleonic; 7 PM; Length: 4; Location: Exhibit Hall A; EA-18; Host Richard Scale: 25mm; Rules: Age of Knights - Home Exhibit Hall A; EA-11, 12; Host Phillip Greenaway; Doug Fisher; Scale: 15mm; Rules; Number of players: 10. Spera; Scale: 15mm; Rules: Napoleon Rules: Siege SwienForkbeard’s Castle; Crusaders being led by at War; Sponsor: Dave’s Baggage Train; Number of players: 6. Hearted engage with Arab forces. Sequence of Prize: Sponsored by Dave’s Baggage Train; play is interactive. Rules will be taught. In 43 BC the Romans laid siege to Maiden Hill Number of players: 6. castle defended by the sturdy Celts. The Celts T-129 The Happy French vs Allied. Beginners are welcome learn are defending the largest Hill Fort ever built to play this fun system on Napoleonic warfare and are trying to stave off Roman domination. Rearguard: Russia 1813 where each nation’s army has its own special Come joins us and see who prevails!!! Napoleonic; 7 PM; Length: 4; Location: characteristics. For the veterans and beginners Ball Room D; BD-02; Host Michael Gesser; alike, bring your own 1500pt army or one will T-459 Last Stand at Hamakari Scale: 40mm; Rules: Published in The be provided for you. (German South-West Africa, 1904) Courier; Number of players: 6. T-550 Down to the Sea Colonial; 7 PM; Length: 4; Location: You are in the rear guard of the retreating Exhibit Hall A; EA-40; Host Roy Jones; mob formally known as the Grand Army of Other; 7 PM; Length: 4; Location: Exhibit Scale: 25mm; Rules: Sword and the Flame the French Empire. The weather is terrible, Hall A; EA-55; Host Leo Walsh; Scale: (Modified); Sponsor: Recreational Conflict; visibility is bad, and moral is nearly non- 1/1200; Rules: Age of the Dreadnought; existent...but the wolves are happy and Number of players: 6. Number of players: 8. hunting...as are Cossacks, Hussars and other From the pages of William R. Forstchen’s The Hereros have surrounded a major German Russians. Each turn a new obstacle presents HQ detachment, sparking a fight for the “Lost Regiment” series. The Republic is in itself...will the journey end before your moral great danger again as a large powerful naval Hamakari waterholes. Will the Germans take does? Original skirmish rules from . the offensive and seize the waterholes? Or will force approaches with heavy cruisers and the Hereros break through the German line T-312 Sharpe’s Escort, dreadnoughts. The republic’s navy is virtually of infantry and artillery, overrun the wireless light armored steam powered sailing ships. Can station, and isolate the Germans from all 1810 - Theme they save the day? Night time stormy seas and possible help? From the scenario book “The Napoleonic; 7 PM; Length: 4; Location: some good luck might help. Herero War”. More at www.hererowars.com. Exhibit Hall A; EA-15; Host Robin Empey; T-245 Pulp Adventures Alison Empey; Scale: 28mm; Rules: Green T-189 DCC RPG: Jewels Jackets and Voltigeurs; Sponsor: Battlefield Pulp; 7 PM; Length: 1; Location: Ball of the Carnifex Game Designs; Prize: Yes; Number of Room E; BE-01; Host Vincent O’Mahony; Fantasy; 7 PM; Length: 5; Location: Ball players: 11. Scale: 28mm; Rules: Pulp Adventures; Room C; BC-05; Host Noah Guilbault; Sharpe and his 95th Rifles are joined by a Prize: Each player gets a CD with a free copy Scale: 28mm; Rules: Dungeon Crawl detachment Spanish infantry assigned to escort of my eBook “La Femme Fatale and the War Classics; Number of players: 8. SÃnora Anna Maria Cordoba to British HQ to Profiteers”; Number of players: 2. At the end of a forgotten back alley, in the gain her aid in persuading the Spanish Guerillas Short, simple-to-play game in the style of the weird and otherworldly marketplace of faiths to back Britain’s cause in ousting the French heroes vs. villains Cliffhanger Serials from the known as the Bazaar of the Gods, stand the from Spain. The French have sent a detachment 1930s. Simple, quick Scenes are linked into ruins of a forgotten chapel. In Punjar, the City to intercept Cordoba for questioning. Will the Episodes. Points awarded for each Scene. of a Thousand Gates, the story of the chapel French capture the Spanish Lady or will Sharpe is unique as the Cult of the Carnifex took its once again be successful? T-106 Battletech: Poker Run ranks from Punjar’s most wretched. Eventually SciFi; 7 PM; Length: 4; Location: Ball T-403 The Emperor’s Last purged by the Swords of the Pious it seems Room B; BB-03; Host Bob Maine; Scale: something stirs beneath the ruins. Victory: Ligny, 1815 - Theme 1/285; Rules: Total Warfare; Sponsor: Iron Napoleonic; 7 PM; Length: 5; Location: Wind Metals; Number of players: 12. T-217 Trench Wars: Spain 1937- Exhibit Hall A; EA-26, 27; Host Peter -A Spanish Civil War Game In Poker Run is Battletech meets Poker with a Anderson; Scale: 25mm; Rules: Field of bit of a twist. Each player will select a Mech Honor Of Pat Condray - Theme Battle, 2nd edition; Number of players: 12. and depending on the BV2, it will determine Inter-War; 7 PM; Length: 3; Location: The opening moves of the Hundred Days their G/P Skill. Players can earn and lose cards Exhibit Hall A; EA-02; Host Frank campaign catch the Allies by surprise, but based on events each turn. Whoever has the Luberti; Scale: 28mm; Rules: Trench Wars Blucher orders a forward concentration best hand at the end of the game will win. All materials, miniatures and dice will be provided. (modified); Sponsor: Miniature Building anyway. Napoleon has his chance to crush the Prussians before Wellington can intervene. Can Intermediate to experienced players and no Authority; Number of players: 6. he make the most of it? Teens ages 14 and up Players under 15 years old. This game is in memory of Pat Condray, one of welcome with a playing adult. the founders of HMGS. Italians vs. International T-301 Battlestar Galactica: Brigades, but that is not what is important. Encounter Beyond the Friends of Pat are welcome to stop by and share stories about the WKPP. Skirmish game Red Line - Theme using the Trench Wars rules modified for SCW. SciFi; 7 PM; Length: 2; Location: Meeting Novices, children with adults, rules lawyers and Room 3; M3-02; Host Konstantin Gojnycz; GMs looking for revenge welcome. Terrain by Scale: 1/1200; Rules: Full Thrust Lite; Miniature Building Authority. Parent/Child Sponsor: Ravenstar Studios; Number of teams welcome. players: 5.

Page 30 Historical Miniatures Gaming Society Events Thursday 7 PM You’ve crossed the red line and a chance May 19th, 1918. As German Gotha bombers of T-198 Mokra Poland, 1939 scan indicates artificial nuclear detonations the Bogohl 3 Squadron return from the largest World War II; 7 PM; Length: 4; Location: in Sturgeon system one light year from you. bomber raid on London, they encounter allied Raptor scouts return & report cylon activity. fighters over Belgium. As German fighters Ball Room C; BC-08; Host Duncan Adams; This is ‘neutral’ territory; you could trigger scramble to escort the huge bombers, Allied Scale: 1/285; Rules: Command Decision: a war. ‘Ghost Fleet’ is just the force for this. fighters sweep in to avenge the Londoners Test of Battle; Number of players: 6. Capture enemy tech, destroy bases & return killed in the raid. Join us in a free-wheeling As German forces began a sweeping drive to friendly space. Miniatures provided by brawl in the skies, piloting a miniature World into the heart of Poland, 4th Panzer Division’s Ravenstar Studios. Walk Ups Welcome. War One aircraft. Children 12 and over first objective was to split into two groups and welcome with accompanying adult. encircle the Polish town of Mokra from north T-424 Dropzone Commander and south. Dug in and awaiting them were the - Reconquest: Elysium T-138 Le Mesnil Herman, troopers of the Wolnyska Cavalry Brigade. SciFi; 7 PM; Length: 3; Location: Exhibit 27 July 1944 Don’t believe what you’ve heard about lances! Hall A; EA-28; Host Scott Simoneau; Scale: World War II; 7 PM; Length: 4; Location: T-350 Just Deserts with Ball Room D; BD-03; Host John Stapleton; 10mm; Rules: Dropzone Commander; Globe Trotting Peter Pig Number of players: 4. Scale: 25mm; Rules: Modified Nuts Rules; World War II; 7 PM; Length: 3; Following last year’s successful invasion of Number of players: 6. Titan, the UCM continues their assault, now Tasked with defending the left flank of Location: Exhibit Hall A; EA-30; Host focusing on Elysium. There are numerous Operation COBRA, BG Maurice Rose’s CCA, Martin Goddard; Scale: 15mm; Rules: PBI; reports of pockets of Resistance on the surface, 2nd Armored Division advanced through Number of players: 4. and judging by a lack of returning scouts, German lines toward its objectives, Le Mesnil 1940 British and Italians - a full game of PBI they may not all be welcoming of our forces. Herman and Hill 183. At 0900 on 27 July, 2/66 with author and UK manufacturer. Familiarity with DZC ruleset is a plus, but not Armored Regiment and its attached infantry required. All figures provided. Please bring a launched its assault. Can your tank-infantry T-364 Aerodrome(R) 2.0 V1 Hunt tape measure. No children please. teams seize this key road junction from its in Northwest Europe, 1945 desperate defenders from II Fallschirm-Korps? T-293 Dystopian wars-Meeting World War II; 7 PM; Length: 3; Location: engagement in the slot T-166 Look Sarge, Exhibit Hall A; EA-01; Host Stanley Victorian Science Fiction; 7 PM; Operation Cobra Kubiak; Scale: 1/144; Rules: Aerodrome(R) Length: 3; Location: Ball Room B; EA-28; World War II; 7 PM; Length: 4; 2.0 - World War 2 Aerial Combat Game; Host Dave Reiners; Scale: 28mm; Rules: Location: Ball Room C; BC-01; Host David Sponsor: Aerodrome(R) Aerial Combat Dystopian wars; Number of players: 6. Wood; Scale: 1/285; Rules: LSNC: WWII; Games; Prize: Wings & Medals; Number Prussian forces under the Admiral of Number of players: 6. of players: 12. Mecklenburg have been ordered to shell Will the planned bombing allow US to German V1 terror rockets head for London in and installation Hell’s Island they have been break out of Normandy? Or can the Germans a continuous swarm across Northwest Europe, reinforced by forces of the Empire of the keep the US bottled up in the bocage? 1945. Fly late war Allied fighters attempting Blazing Sun They are to be opposed by an Allied to knock them down, or German fighters fleet comprised of Britannia and Federated T-173 Tanker’s Challenge struggling to keep the flightpath to London States forces. Kids under 14 must be with adult. World War II; 7 PM; Length: 4; clear. Rules taught, equipment provided; easy to learn and play, lots of fun. In the T-375 Empire of the Dead Location: Ball Room C; BC-02; Host Don Aerodrome(R) tradition, wings and medals Hogge; Scale: 28mm; Rules: Battleground - Are you my Mummy? awarded for Victories and Valor! Spouse & WWII; Number of players: 8. Female Friendly Game. Under age 15 only with Victorian Science Fiction; 7 PM; Mayhem reigns supreme as tank commanders playing adult. Length: 4; Location: Ball Room A; BA-11; try to be the “last tank standing”. It’s an every Host Jon Lundberg; Scale: 25mm; Rules: tank for itself affair as players command T-438 Midway Night Surface Empire of the Dead; Sponsor: Brigade and American, Russian, German, British and Action 4/5 West Wind; Number of players: 6. French armored vehicles. Who can you trust World War II; 7 PM; Length: 4; to watch your six? Earn points for each kill. Rumours of a lost and unspoiled Progress from light armored vehicles up to the Location: Meeting Room 4; M1-02; Host treasures have lured groups to the desert. The King Tiger and JS-III. Not exactly historical but John Demeter; Scale: 1/2400; Rules: dead do not give their secrets up easily though always a good time. Seekrieg 5; Number of players: 8. and natural and unnatural forces guard those During the night of June 4 1942 the forces of treasures. Everyone has their own objectives - T-193 Gremlins can you trust your neighbor? Imperial Japan attempted to run down the World War II; 7 PM; Length: 3; American forces that had hurt them that day. T-526 Wings of Glory Bombers: Location: Ball Room C; BC-04; Host Bruce Historically the Americans turned East. Operation Turkenkreuz Kohrn; Scale: 1/285; Rules: Little Friends T-442 Super Greifs Over World War I; 7 PM; Length: 3; Location: (home rules, modified Mustangs); Number the Urals 1945 of players: 6. Exhibit Hall A; EA-35; Host Arthur World War II; 7 PM; Length: 4; Location: February 1, 1942 VF-6 Enterprise Wildcats Defilippo; Scale: 1/144; Rules: Wings of Exhibit Hall A; EA-29; Host Martin Glory; Number of players: 12. meet A5M2 Claudes defenders of the 24th Air Flotilla over Tarao in the Marshalls Maloelap Fenelon; Scale: 1/285; Rules: atoll. The Gremlins are thrilled to have new 1946 - Fight for the Skies; Sponsor: MSD play things. Rules taught; fledglings with adult Games; Prize: Gift Certificate; Number of copilots are welcome. players: 8.

Historicon 2015 End of Empires Page 31 7 PM Thursday Events He-277 heavy bombers are rolling off the Learn how to play Heroes of Normandie, a new, production lines, so the Luftwaffe is taking the 8 PM fast-paced WW2 strategy wargame inspired by offensive once again. Targeting the Ural tank T-331 Just Beyond the Reach Hollywood war movies. This is a tactical scale factories, they aim to stop the Soviet Summer American Civil War; 8 PM; Length: 4; board-game for 2 players, each commanding Offensive before it begins. Fast play air-to-air their own armies. The Germans on one side, game, rules will be taught. Players command Location: Exhibit Hall A; EA-37; Host Jim the Americans on the other. Players deploy flights or squadrons, not single planes. McWee; Scale: 1/600; Rules: Iron and Fire; their units, secretly plan their attacks and Number of players: 6. try to outwit their enemies by blocking their T-445 Desert Fox Hunt On the night of Jan. 23, 1865 Confederate strategies and surprising them. World War II; 7 PM; Length: 3; ironclads descended the James River to Location: Exhibit Hall A; EA-03; Host attack the Union supply depot at City Point. 9 PM Terry Terry; Scale: 6mm; Rules: Check Your Historically the attack faltered when two ironclads ran aground on a sandbar at Trent’s T-453 Assault on Angoville au Six; Number of players: 8. Reach. What if they did not run aground? What Plain & Assault on Ranville The wizards at Bletchley Park have given if the captain of the USS Onondaga had stayed World War II; 9 PM; Length: 2; Location: Churchill the chance to change the tide of battle on site? Could the Confederates have run the in the desert. Rommel will be flying to the front gauntlet and destroy Grant’s vital supply depot? Exhibit Hall A; EA-23; Host Mitch Abrams; to inspire the troops. With luck and skill the Scale: 20mm; Rules: Sergeants Miniature RAF will send his aircraft down in flames. RAF T-211 KILLING BIN Game; Sponsor: Lost Battalion Games; Orders: Intercept and shoot down and kill the LADEN - Theme Prize: Certificates (redeemed at Lost Field Marshall. Luftwaffe Orders: Protect the Field Marshall at all costs and escort him to his Modern; 8 PM; Length: 3; Location: Battalion Games); Number of players: 6. destination. Players 17 and older please. Rules Exhibit Hall A; EA-09; Host PETE Two small beginner skirmish level scenarios will be taught as needed. PANZERI; Scale: 28mm; Rules: RANGER of the villages of Angoville and Ranville. One of the scenarios will be slightly larger with T-452 Assault on Angoville au RULES!; Sponsor: MBA; Prize: Prizes from additional players. Play either American Miniature Building Authority; Number of Plain & Assault on Ranville paratroopers, British Red Devils or their players: 12. German opponents. Players choose which World War II; 7 PM; Length: 2; Location: Join “KILLING BIN LADEN” author for game each will play or both. Games typically Exhibit Hall A; EA-19; Host Mitch Abrams; OPERATION NEPTUNE SPEAR 2 MAY last 2 - 4 turns. Quick, fast, fun. Playing will Scale: 20mm; Rules: Sergeants Miniature 2011. US Navy SEALS INFIL the Abbottabad, show the unique /dynamics. Game; Sponsor: Lost Battalion Games; Pakistan compound to execute Osama bin Prize: Certificates (redeemed at Lost Laden & EXFIL with minimal casualties. A million things may go wrong. For PDF of Rules Battalion Games); Number of players: 4. & Scenario email [email protected]. Two small, beginner, skirmish level scenarios of the village assault by the 2nd Bn. 501 PIR on 7 T-319 Heroes of Normandie Jun 1944. Second game is the British Red Devils Demo - Theme defense of the village of Ranville. Players will play each one or both if they choose. Games World War II; 8 PM; Length: 2; are short, action packed. Rules are taught in this Location: Exhibit Hall A; EA-54; Host unique (no dice, no charts) fun, action-packed Sara Erickson; Scale: N/A; Rules: V1.2b; game. Both scenarios designed for continuous Number of players: 12. flow of game.

Page 32 Historical Miniatures Gaming Society Events Friday 9 AM Friday General Robert E. Lee’s plan might have won In an effort to gain control of the disputed 8 AM the Battle of Gettysburg had it been better territory, British forces established a series F-246 Pulp Adventures executed. Even then, but for a few what-ifs, of forts and outposts throughout the Ohio the Confederates might have seized the day valley. French forces harassed these forts and Pulp; 8 AM; Length: 1; Location: Ball and turned the Union flank. In this novel set ambushed their supply lines. During one daring Room E; BE-01; Host Vincent O’Mahony; of home rules, each unit is a division and you’ll raid, they attempted to destroy storehouses and Scale: 28mm; Rules: Pulp Adventures; get to develop your grand tactical plan and see buildings outside the main . Will Prize: Each player gets a CD with a free copy the entire day’s battle completed. they be successful? Gamers under the age of 14 are welcome with an adult. of my eBook “La Femme Fatale and the War F-502 Iron on the River Profiteers”; Number of players: 2. American Civil War; 9 AM; Length: F-204 Yom Kippur ‘73 Short, simple-to-play game in the style of the - Near Bitter Lake heroes vs. villains Cliffhanger Serials from the 4; Location: Exhibit Hall A; EA-22; Host 1930s. Simple, quick Scenes are linked into Richard Crouch; Scale: 1/600; Rules: Modern; 9 AM; Length: 4; Location: Episodes. Points awarded for each Scene. Hammerin’ Iron; Sponsor: Thoroughbred Meeting Room 4; M4-01; Host Allen Figures; Prize: Yes; Number of players: 8. Smith; Scale: 6mm; Rules: Flames of War 9 AM At the beginning of the war, the North acquired (Modified); Number of players: 4. many riverboats to be out fitted as Ironclads Inspired by the events on October 14, 1973. F-238 Battle on the Lisaine, and they came up with some odd boats. The IDF Forces have reached the west bank of the 16 January 1871 - Theme North also built some river ironclads from Suez. Egyptian Commanders have been tasked 19th Century; 9 AM; Length: 4; Location: the keel up to take on the Southern ironclads with their removal. Command an armored from Alabama, Louisiana and Tennessee. This Ball Room E; BE-05; Host Bruce Weigle; column that must breakthrough the IDF forces. games is made up of the River Ironclads that New players and young players welcome with Scale: 6mm; Rules: 1871 (prototype); were commissioned from 1861-1865. Not all playing adult. Number of players: 6. saw action but they will see it here. Very easy France’s ramshackle Army of the East was rules to play. F-501 Yom Kippur ‘73 - the Third Republic’s last hope of influencing Relief Near Bitter Lake the Franco-Prussian War. Success against the F-559 Battle of Eutaw Springs, Modern; 9 AM; Length: 4; Location: single German corps holding the Lisaine River September 8, 1781 Exhibit Hall A; EA-13; Host Allen Smith; line could sever communications and threaten 9 Germany with invasion. It all depended on the American War for Independence; Scale: 6mm; Rules: Flames of War ; Length: 3; Location: Exhibit Hall A; attacks around Haricourt, where the French AM (Modified for ease of play); Number of were three times stronger than their opponents, EA-37; Host Patrick Lebeau; Scale: 25mm; players: 4. but three times more miserable, too. Rules: Across the Deadly Field; Number of Inspired by events on October 14, 1973, this players: 6. F-467 The Crossing, mission calls for the Egyptian Commanders The battle will be fought using a scenario to get an armored column through the IDF Carlist War,1837 designed by James Mitchell and rules modified lines. Failure to do so will result in the IDF 19th Century; 9 AM; Length: 4; Location: from Jim’s Yankee Doodle and the late John establishing a near impenetrable foothold on Exhibit Hall A; EA-20; Host Mark Stevens; Hill’s Across the Deadly Field. The game is the west bank of the Suez. Egyptian pride is an opportunity to enjoy the war Scale: 25mm; Rules: To The Sound of the at stake! Players will be provided a modified prowess of two of our greatest and departed version of Flames of War rules. New and young Guns; Number of players: 8. gaming heroes. If you want to try John’s new players welcome with a playing adult. Isabellito forces including the British Legion ADF rule system, you will not be disappointed. contest river crossings with Carlist forces. Rules At least one table for troops and game stuff. F-404 The Emperor’s Last are simple Napoleonic rules, To the Sound of Victory: Ligny, 1815 - Theme the Guns by Larry Brom. F-161 Battle of Napoleonic; 9 AM; Length: 5; Location: Cynoscephalae 197 BC F-471 A Day In the Second Exhibit Hall A; EA-26, 27; Host Peter ; Length: 3; Location: Ball Afghan War, 24 Oct 1879 Ancients; 9 AM Anderson; Scale: 25mm; Rules: Field of Room C; BC-06; Host James Nickle; Scale: 19th Century; 9 AM; Length: 4; Location: Battle, 2nd edition; Number of players: 12. 10mm; Rules: Bear Yourselves Valiantly; Exhibit Hall A; EA-36; Host Bob Bryant; The opening moves of the Hundred Days Number of players: 6. Scale: 25mm; Rules: Clans and Companies; campaign catch the Allies by surprise, but Phillip the V has over stepped his bounds and Blucher orders a forward concentration Number of players: 6. now Rome wants to make him pay. Can the anyway. Napoleon has his chance to crush the After being pursued by an Anglo-Indian great Phalanx win one more time or will the Prussians before Wellington can intervene. Can punitive force, Ghilzais tribesmen make a stand flexibility of the Legion win the day? he make the most of it? Teens ages 14 and above on a hill with the aid of an old fort. This scenario welcome with a playing adult. is based on an incident reported in Robson’s F-176 Skirmish in New France Road to Kabul. The encounter was unusual French & Indian War; 9 AM; Length: 3; F-249 Pulp Adventures because there was cavalry action on both sides. Location: Ball Room C; BC-02; Host Don Pulp; 9 AM; Length: 1; Location: Ball F-305 Second Day of Gettysburg Hogge; Scale: 28mm; Rules: Muskets & Room E; BE-01; Host Vincent O’Mahony; American Civil War; 9 AM; Length: 4; Tomahawks; Number of players: 6. Scale: 28mm; Rules: Pulp Adventures; Location: Meeting Room 3; M3-01; Host Prize: Each player gets a CD with a free copy Del Stover; Scale: 10mm; Rules: Johnny of my eBook “La Femme Fatale and the War Reb III; Number of players: 4. Profiteers”; Number of players: 2.

Historicon 2015 End of Empires Page 33 9 AM Friday Events Short, simple-to-play game in the style of the F-430 Gnome Wars: This scenario is set in Jones County, Ms. There heroes vs. villains Cliffhanger Serials from the Gnomistan Blues - Theme are Confederate deserters, led by Newt Knight, 1930s. Simple, quick Scenes are linked into Confederate troops, and Union troops involved Episodes. Points awarded for each Scene. World War I; 9 AM; Length: 4; Location: in this scenario. The setting has Confederate Ball Room A; BA-12; Host Erin Crouch; troops hunting down the deserters, Newt F-428 A Dystopian Mareth Line Brian Robinette; Scale: 30mm; Rules: Knight and his boys avoiding capture, and Victorian Science Fiction; 9 AM; Gnome Wars; Sponsor: Brigade Games; Union troops, who may help or hinder the Length: 4; Location: Exhibit Hall A; deserters. This story is soon to be a Hollywood Prize: Yes; Number of players: 12. film, starring Matthew McConaughey. This is a EA-11; Host Larry Bond; Scale: 1/1200; The Glorious Gnoman Empire is in decline. Can kid friendly game. Rules: Dystopian Wars 2.0; Number of you help fend the end off for a few centuries players: 12. or will you help to speed it along. No need to F-504 Lauffer Sattion pre-reg if you bring a 320 pt Unit from Brigade It looks like the Battle of the Mareth Line, but... Games. Parent/Child teams encouraged. American Civil War; 10 AM; Length: The Prussian Empire is attacking the Kingdom 4; Location: Exhibit Hall A; EA-28; Host of Britannia forces along the Sidi Mansour - As F-167 Look Sarge, Battle for Zossen Larry Morris; Jeff Corbin; Scale: 15mm; Suhayrah line. A scenario from the Spartan Games Operation Sirocco book. Join us in the World War II; 9 AM; Length: 4; Rules: Johnny Reb 3 with Special Rules North African desert in the Dystopian Wars Location: Ball Room C; BC-01; Host David for Leaders and Unit Quality; Number of universe. Wood; Scale: 1/285; Rules: LSNC: WWII; players: 8. The rarely seen Union Cavalry stumble into F-294 Revenge in Deadwood Number of players: 6. It’s April 1945 and Zossen is the last line of the Confederates in the fields of near Lauffer - Western Gunfight defense against the Soviet 3rd Guards Tank Station. Both sides may be stiffened with arty Western; 9 AM; Length: 3; Location: Ball Army, advancing on the Berlin. Can the newly or infantry, but the Cavalry will rule the day. raised RAD Infanterie Division (consisting of Room B; BB-01; Host Scott Landis; Scale: F-575 Ral Partha’s Chaos Wars 28mm; Rules: Death in the West; Number labour service construction workers) and their support; a rag tag of training and experimental Fantasy; 10 AM; Length: 2; Location: of players: 6. panzer units and some hastily trained Hitler Exhibit Hall A; EA-43; Host Jacob The good people of Deadwood have endured a youth, hold, or can the Russians break through? lot of hardships and it isn’t over yet. Gold has Fathbruckner; Scale: 25mm; Rules: Classic brought a lot of good to the growing town of F-235 Savo Island Chaos Wars Demo Rules; Number of Deadwood but it has also brought a lot of bad. World War II; 9 AM; Length: 4; players: 8. The only question is who are the good guys Play in a multi-player team game where forces and who are the bad ones. Players will each Location: Meeting Room 1; M1-01; Host of light and darkness fight for every inch of the play their own group of characters to meet key Bill Sterner; Scale: 1/6000; Rules: Seekrieg battlefield. objectives and win in these easy, fast play rules. 5; Sponsor: Seekrieg Admiralty; Number of Kids under 14 must be with adult. players: 12. F-212 THE WITCH! THE WITCH! The classic Japanese response to the US THE WITCH IS BACK! - Theme F-179 Battle of Chambov invasion of Guadalcanal. Horror; 10 AM; Length: 2; Location: World War I; 9 AM; Length: 4; Location: Exhibit Hall A; EA-02; Host Peter Panzeri; Ball Room C; BC-07; Host Kurt Schlegel; F-413 On to Damascus - Scale: 28mm; Rules: WICKED WITCH Scale: 10mm; Rules: “WW1: Take Action! ( Syria/Lebanon June/July RULES!; Sponsor: MBA; Prize: Prizes from Storm of Steel); Number of players: 9. 1941Operation Exporter Miniature Building Authority; Number of July 17,1915. The central Powers’ Sudarmee World War II; 9 AM; Length: 5; players: 13. has crossed the Dneister and Brusilov’s Location: Exhibit Hall A; EA-16; Host John counterattack failed to retake the position two Just when Dorothy & Toto thought it was safe day ago. This time the Russians will use a night Leonard; Scale: 15mm; Rules: Battlefront; to go back in the Castle. That whole “Wicked flank march and a coordinated dawn assault... Number of players: 4. Witch & Flying Monkey thing” has gotta what could possibly go wrong? Easy to learn It is spring 1941 and Allied forces drive into all come back up again... not to mention the rules, no experience necessary. Syria and Lebanon to suppress Vichy French Poppies & Winkie Guards! Can the Lion, Tin- and German influence in the region. The Man, Scare-crow, Munchkins, Wizard all help? F-255 WWI Air Battles - Colorful French, contrary to popular misconceptions, or is it REALLY always up to Dorothy? I do Skies - My New Snipe are quite capable of putting up a spirited believe in spooks! I do believe in spooks! I do! defense. It is a mainly infantry affair with I do! I ~DO!~ For Pdf of WICKED WITCH World War I; 9 AM; Length: 3; Location: minimum armored support. The French have RULES email [email protected]. Ball Room E; BE-04; Host Brian Dewitt; Foreign Legion forces in their mix while the Scale: 1/144; Rules: Check Your 6! modified Allies lead with Indians and Australians. F-267 CY6! Jet Age, Vietnam for WWI Air Battles; Number of players: 10. - Four in One Day - Theme No 4 Squadron of Australian Flying Corps was 10 AM Modern; 10 AM; Length: 4; Location: the second unit to receive Sopwith Snipes in F-328 Free State of Jones Ball Room E; BE-06; Host Roxanne Patton; late 1918. Here they being led by Temporary Scale: 1/285; Rules: Check Your 6! Jet Age; Captain Thomas Baker they engage with a flight American Civil War; 10 AM; Length: Number of players: 6. of Fokkers. 3; Location: Exhibit Hall A; EA-19; Host Robert Sutton; Scale: 25mm; Rules: Brother Against Brother; Prize: A book on the Free State of Jones will be awarded to the best player of the game.; Number of players: 6.

Page 34 Historical Miniatures Gaming Society Events Friday 10 AM May 19th was CVW-21 best day for hunting Napoleon’s rapid advance across the Belgian Memphis, Tennessee has fallen to the Martians! MiGs with four confirmed kills. Six Crusaders, border has caught the Allies by surprise. The Now they are breaking out, attacking through three apiece from VF-24 and 211, escorted Prussians have positioned themselves badly in Tennessee and Mississippi. Can you stop an Iron Hand mission to the Hanoi suburbs. the villages lining Ligny brook. Napoleon plans them? As a Martian POD leader can you crush VF-24’s LCDR Phil Wood chased a MiG-17 to smash Blucher and turn on Wellington. Will all human resistance? The future of the All off an A-6’s tail then found himself tailed by he succeed or will the Prussian prevail? Quiet on the Martian Front universe hangs in another MiG-17. Wood banked hard and then the balance in this multi-player multi-game fired a sidewinder that hit the MiG. Not suitable F-134 June 16, 1815 - The Official Campaign. YOU will determine the for children. outskirts of Charleroi - Theme path of the war! An Official Campaign Game Series. Tournament style campaign (12 players F-290 Mein Zombie - The Survival Napoleonic; 10 AM; Length: 4; Location: in 4 time slots). Play in one or up to all four. Ball Room D; BD-02; Host Nigel Marsh; Modern; 10 AM; Length: 4; Location: Results will be tracked on the big board map Ball Room B; BB-08; Host Michael Moran; Scale: 28mm; Rules: Carnage & Glory II; and by the end of the day Saturday we will all know if the Martians have been pushed back Scale: 28mm; Rules: Mein Zombie; Number Number of players: 6. A fictional engagement based upon the forces of players: 8. engaged in the historical Waterloo campaign of F-247 Pulp Adventures Just an average night hanging out with friends. 1815. This engagement involves Prussian forces Pulp; 10 AM; Length: 1; Location: Ball The only problem is you need food, medicine, in a rear guard action against the advance guard Room E; BE-01; Host Vincent O’Mahony; and ammunition. Just a quick jump to the store. of the French central column. Oh yea, I forget to mention all the Zombies Scale: 28mm; Rules: Pulp Adventures; hanging around outside. Can you survive or will F-159 The Battle Before the Battle Prize: Each player gets a CD with a free copy you become one of the recent dead. We will of my eBook “La Femme Fatale and the War be introducing some new zombies, rules and Napoleonic; 10 AM; Length: 4; Location: Ball Room C; BC-08; Host Duncan Adams; Profiteers”; Number of players: 2. weapons. Come try it out. Beginners welcome Short, simple-to-play game in the style of the and encouraged the rules will be taught. Scale: 25mm; Rules: G.A.M.E.R.; Number heroes vs. villains Cliffhanger Serials from the of players: 6. 1930s. Simple, quick Scenes are linked into F-338 The Zanesville Menagerie Battalions formed; lines dressed; banners Episodes. Points awarded for each Scene. Modern; 10 AM; Length: 4; Location: flying. The drums start and one line begins Exhibit Hall A; EA-14; Host Burton moving, steadily closing toward the inevitable, F-105 Battletech: The Campbell; Scale: 25mm; Rules: The new violent collision. But before the lines close Book of Shadows (Part 3, there is another battle which must be fought 3D10 Skirmish BETA Rules; Prize: Yes! first - between the closing lines. Today we fight The Reaping Time) Printed and bound ruleset!; Number of that battle of light infantry struggling to weaken SciFi; 10 AM; Length: 6; Location: Ball players: 8. the enemy’s line while protecting its own. Room B; BB-03; Host Bob Maine; Scale: Based on true events, exotic animals from a F-573 La Petite Armee’s 1/285; Rules: Total Warfare; Sponsor: Iron private reserve are suddenly released. The Wind Metals; Number of players: 12. countryside is overrun with lions, tigers, bears The Battle of Leipzig The 50th Shadow Division expecting to and a host of other creatures. With the police Napoleonic; 10 AM; Length: 8; Location: and the zoo trying to contain the situation, the encounter a damaged Com-Guard unit in the local yahoos also arrive with their own sense Exhibit Hall A; EA-54; Host Leonard process of repair and retrofit, undertook a of sport and who knows what else might be Bearden; Scale: 10mm; Rules: La Petite combat drop on Bountiful Harvest. However, lurking in the woods? FREE rules available Armee; Sponsor: La Petite Armee; Number the 4th Wolf Guards Cluster was waiting for from http://goo.gl/U2XMVV. Age 14 and up them. A particularly intense battle occurred of players: 8. in the Heidenhein River Valley where the welcome (younger ages with adult!) Rules Returning after an absence of four years, come taught! Wolf Guards Command Star was isolated and spend some time commanding a Napoleonic outnumbered by Word forces. All materials, F-117 Perponcher’s Gamble Corps in the largest battle fought during the miniatures and dice will be provided. period. Easy to learn rules concentrate on Intermediate to experienced players and no -Phase I of Quatre Bras - Theme command and control. Experienced and novice Players under 15 years old. Napoleonic; 10 AM; Length: 6; Location: players welcomed alike. Under 13 accompanies Ball Room D; BD-04; Host Greg Robitaille; by parent or adult please. F-111 Battletech: Grinder 1 Scale: 15mm; Rules: Carnage and Glory; F-493 All Quiet on the Martian SciFi; 10 AM; Length: 3; Location: Ball Number of players: 4. Front - “The Big Push Room B; BB-04, 05; Host Dave Yingling; An Early June 16 action at Quatre Bras, a 1815 Scale: 1/285; Rules: Total Warfare; Other; 10 AM; Length: 2.5; Location: ...200th anniversary Reenactment, where Ney Sponsor: Iron Wind Metals; Number of Exhibit Hall B; VH-01; Host Ernest Baker; has some Netherlanders that have decided players: 10. to make a stand and block his way to occupy Scale: 18mm; Rules: Cog Wars; Sponsor: The Grinder is a free for all Battletech Demo these crossroads, he has been directed by the Alien Dungeon; Prize: Gift Certificates; game where new (or returning) players will emperor to control. There will be added FOG Number of players: 12. be taught using the Introductory Rules. You of war activities in play for a real period feel of start out with a Light Mech and as you die, you command and decision challenge. Teens 13 and advance up to the next weight class. The winner older are welcome with Adult. of this round will get a spot in the Grinder F-121 Ligny 1815: Battle Championship Saturday evening. All materials, miniatures and dice will be provided. Beginner for the Villages Friendly & Rules Taught. Napoleonic; 10 AM; Length: 5; Location: Ball Room D; BD-06; Host Bruce Taylor; Scale: 15mm; Rules: Age of Eagles; Number of players: 6.

Historicon 2015 End of Empires Page 35 10 AM Friday Events F-361 Aerodrome1.1 F-218 Trench Wars: Italy F-283 The Horror at Wolfenberg World War I; 10 AM; Length: 6; Location: 1943--Rearguard At Ortona - Theme World War II; 10 AM; Length: 3; Ball Room A; BA-10; Host Richard Heffner; World War II; 10 AM; Length: 2; Location: Ball Room B; BB-06; Host Guy Scale: 1/72; Rules: Aerodrome1.1; Sponsor: Location: Exhibit Hall A; EA-09; Host Gormley jr.; Scale: 15mm; Rules: ODGW Stanley F. Kubiak; Prize: Wings; Number Frank Luberti; Scale: 28mm; Rules: Trench Mein Zombie; Number of players: 9. of players: 10. Wars (modified); Sponsor: Miniature Germany, March 1945. The horror is spreading WW1 Air Combat! Fast, Colorful, Challenging Building Authority; Number of players: 8. East and West and has brought the war to a virtual halt. Agent Blaskowitz reports that “it” & Fun! Rookies & Vets welcome. Earn your Canadians attack German paratroopers in a is spreading from the German Paranormal Div. Wings ( Real Wings) like over 530 Flyers before small town on the Adriatic coast just down the facility at Wolfenberg & the trapped scientists you. For over 14 years (38 Cons) gamers have road from the GM’s ancestral home. Find out hold the key to stopping it. The race is on . tried to earn their Wings & Glory. Games run why the battle was called “Little Stalingrad.” Take command of Panzer Grenadiers or British about 1 hour @, pilots shot down yield seat to Skirmish game using the Trench Wars rules Airlanding troops, & join us for the debut of the waiting players. Victory records kept, Bennies modified for WW2. Novices, children with Mein Zombie Squad Rules. for combat success. Rules Simple & Taught, adults, rules lawyers and GMs looking for Ask anyone wearing wings. Female & youth revenge welcome. Terrain by Miniature F-317 SMG Games Day friendly. Under 12 with agreement between Building Authority; figures painted by John Parent & GM. Spiess. Parent/Child teams welcome. Weekend - Theme World War II; 10 AM; Length: 10; F-376 Anzacs and Ottomans F-253 Check Your 6! - Raid Location: Exhibit Hall A; EA-35, 42, in the Palestine - Theme on Henderson Field 51; Host Rob Belli; Scale: 20mm; Rules: World War I; 10 AM; Length: 4; World War II; 10 AM; Length: 4; SMG 2.0; Sponsor: Lost Battalion Games; Location: Ball Room A; BA-11; Host Jon Location: Ball Room E; BE-02; Host Phil Number of players: 28. Lundberg; Scale: 25mm; Rules: Price of D’Amato; Scale: 1/300; Rules: Check Your Sergeants - Loads of games Glory; Sponsor: Brigade and West Wind; 6!; Number of players: 6. setup and ready to go. Players to bring their Number of players: 7. Marine pilots have caused havoc up and down own soldiers. Scores will compiled and awards Ottoman and German Asian Korps troops hold the Slot. The Japanese are sending a bomber given out at the end of the con. Allied points a critical town with abundant water supplies. A force to finish off Henderson Field. Can are 48 VP. Axis points are 45. All soldiers are clash of Empires ensues as Imperial troops from US Wildcats meet the challenge or will the eligible as well as all tactics panels. Maps will down under clash with their opponents from Japanese be able to destroy the airfield and feature new X-Terrian rules. 1 on 1 and team two other empires. The battle includes a true dominate the skies over Guadalcanal? games will be available. Demos will also be mix of eras, armored cars and cavalry provide held. Expect 2 hour games. mobility, while airplanes give overhead views F-264 Fireball Forward - Hill 314: F-351 Just Deserts with to the commanders. The Lost Battalion, Normandy 1944 Globe Trotting Peter Pig World War II; 10 AM; Length: 4; F-122 , Noville, World War II; 10 AM; Length: 3; December 19, 1944 Location: Ball Room E; BE-08; Host Alex Newhart; Scale: 15mm; Rules: Fireball Location: Exhibit Hall A; EA-30; Host World War II; 10 AM; Length: 3; Martin Goddard; Scale: 15mm; Rules: PBI; Location: Ball Room D; BD-01; Host David Forward; Number of players: 4. Key to the success of Operation L’Attich is the Number of players: 4. Bonk; Scale: 28mm; Rules: Bolt Action, capture of Mortain and Hill 314. This hill is 1940 British and Italians - a full game of PBI modified.; Number of players: 6. lightly defended by elements of 2/120 Battalion with author and UK manufacturer. Noville, early morning, December 19, 1944. supported by several batteries of field artillery. US Team Desbory has setup outposts along the SS Panzergrenadier troops expected to easily F-396 Battle of the Dunes approaches to Noville. As morning approaches brush aside the defenders but did not plan World War II; 10 AM; Length: 4; elements of the 2nd Pz. Division begin probing for the difficult terrain or multiple barrages of Location: Exhibit Hall A; EA-47; Host the American positions. The results of this game steel raining down on them as they moved to Donald Manser; Scale: 25mm; Rules: Home will be carried forward to the next scenario. the attack. rules; Sponsor: Age of Glory; Number of F-137 Reconnaissance in F-279 Fireball Forward - players: 4. Force, 27 July 1944 Kampfgruppe Frey, Normandy, The small village of Eerde was one of the first to be liberated by the 101st Airborne in the World War II; 10 AM; Length: 4; France, 28 June 1944 opening hours of Market Garden. Road blocks Location: Ball Room D; BD-03; Host Steve World War II; 10 AM; Length: 5; were placed to hinder any drive toward Veghel Waddell; Scale: 25mm; Rules: NUTS! Location: Ball Room E; BE-07; Host Sean and all was well until the counterattack by Skirmish Rules; Number of players: 6. Barnett; Scale: 15mm; Rules: Fireball Von Der Heydte’s Fallschirmjagers broke the temporary quiet of the operation. A classic The 2nd Armored Division G-2 has reported the Forward; Number of players: 8. movement of two German panzer divisions into test of elite formations: one fighting to break On the third day of the British offensive, through and the other to hold on. Gamers the area and, not wanting to be surprised, MG Operation Epsom, the Germans counterattack Maurice Rose has ordered a reconnaissance under 16 are welcome with a participating against the eastern edge of the British salient. adult. in force mission to probe enemy defenses. Panzergrenadiers of the 1st SS Panzer Div Out front again, Company D, 66th Armored crash into infantry of the 3rd Monmouthshire F-399 Battlegroup Open Event Regiment and its accompanying infantry set Reg, supported by Stuart tanks, at the village off toward Moyon where the lead elements of of Mouen. Will the Germans overwhelm the World War II; 10 AM; Length: 5; the 2nd Panzer Division are waiting for them. British and threaten their entire offensive or Location: Exhibit Hall A; EA-48-50, 56-58; will the British blunt their attack? Younger Host Kevin Koenig; Scale: 15/20mm; Rules: gamers welcome with accompanying adult. Battlegroup; Number of players: 8.

Page 36 Historical Miniatures Gaming Society Events Friday 12 PM Come try your hand at one of our games using Northern Syria, 1101 CE. During the first July 3, 1940; near Oran: RN Force H ‘requests’ the Battlegroup rules with scenarios from Crusade an Italo-Norman army with Danish the surrender of the Vichy French squadron each of the Battlegroup books (Overlord, Viking allies face a major Seljug force who at Mers-el-Kabir (2 BB, 2BC, 6 DD), or face Kursk, Barbarossa and Fall of the Reich). Each are defending their home soil. The Crusaders attack. The French didn’t surrender, withstood historically based game is tactically challenging have heavy armor and couched lances. The a shelling, sinking 1 BB, damaging Dunkerque and takes about two and a half hours to play. Turks have, among other things, all those light and the other BB, and killing 1329 French. In Come to the Battlegroup area with a friend or cavalry bowmen. A medieval madness mayhem our alternate history the French sortie for the we’ll match you with an opponent. Multiple mash-up. Easy rules. safety of Toulon and fight their way past Force games offered in each session. Walk-ups are H at night. welcome and rules will be taught. Adult must F-489 With Fierce Determination be present for children under 12. and Disregard of Danger F-408 Goering’s Carrier Other; 11 AM; Length: 5; Location: World War II; 11 AM; Length: 4; F-548 French and Germans Location: Exhibit Hall A; EA-40; Host Jerry Under Fire in WW II - Theme Exhibit Hall B; VH-03; Host Bob Giglio; Scale: 25mm; Rules: Soldier’s Companion Boles; Scale: 1/285; Rules: Luftwaffe 1946 World War II; 10 AM; Length: 4; (revised 2nd ed., unpublished); Sponsor: by Martin Fenelon; Number of players: 10. Location: Exhibit Hall A; EA-07; Host Architects of War & Old Glory; Prize: Gift British convoy PQ 18, escorted by a carrier, Maurice Holmes; Scale: 25mm; Rules: is heading towards Russia with much needed Certificates; Number of players: 6. Under Fire; Number of players: 8. supplies. Taking note of the carrier Goering The Druze Revolt in Syria was the longest- orders, “Ignore the convoy, get the carrier!”. Under Fire is back. This is a skirmish level game lasting insurgency against colonial rule in the with Germans and French infantry in the initial inter-war Middle East. French Foreign Legion stages of World War II. Each side will have a forces defended the small town of Messifre 12 PM standard Infantry platoon. These rules have against thousands of fanatical Druze under F-343 Battle of Papo 112BC been favorably reviewed by US Army gamers al-Atrash. Historically Le Legion held and many others for realism on the table. Table out (barely) in time to be relieved. Enjoyable Ancients; 12 PM; Length: 4; Location: scale is true to 25mm and the time frame is 3 colonial game with picturesque Architects of Exhibit Hall A; EA-32; Host Jeff Russ; to 5 seconds per turn. Space is limited so don’t War buildings, terrain & other eye-candy! Age Scale: 90mm; Rules: Hail Caeser; Number wait. 17 and older. This is not TSATF! of players: 8. Rome vs Egypt Romans forces are pushing into 11 AM F-248 Pulp Adventures Egyptian territory. The Egyptian army knows F-523 Battle under Viena Pulp; 11 AM; Length: 1; Location: Ball the choke point to hit the Romans at and throw September 1683 Room E; BE-01; Host Vincent O’Mahony; them back. Scale: 28mm; Rules: Pulp Adventures; 17th Century; 11 AM; Length: 7; F-261 The Great Safari Prize: Each player gets a CD with a free copy Location: Exhibit Hall A; EA-45, 53; Host of my eBook “La Femme Fatale and the War Race - Theme Tomasz Tomczynski; Scale: 15mm; Rules: Profiteers”; Number of players: 2. Colonial; 12 PM; Length: 4; Location: By Fire and Sword; Prize: TBD; Number Short, simple-to-play game in the style of the Ball Room E; BE-03; Host David Timer; of players: 10. heroes vs. villains Cliffhanger Serials from the Scale: 25mm; Rules: House Rules (will be Battle under Vienna historic miniatures game. 1930s. Simple, quick Scenes are linked into taught); Prize: Safari RaceMedal; Number Episodes. Points awarded for each Scene. F-579 Zeus VS. Hera, of players: 5. F-414 Into the Darkness: STAR Five Safaris of ardent explorers are racing into Battle of Greek Gods unknown parts of Africa in search of glory Fantasy; 11 AM; Length: 2; Location: WARS X-WING: Demo’s and riches beyond measure, not to mention Exhibit Hall A; EA-39; Host Adam Hughes; SciFi; 11 AM; Length: 4; Location: winning the Safari Medal. Guided by hearsay, Scale: 30mm; Rules: Wargods of Olympus; Exhibit Hall A; EA-38; Host Lorenzo rumors, and third hand information each Sponsor: Crocodile games; Number of O’Branty; Scale: 25mm; Rules: Star Wars X party will attempt to conquer the unyielding environment and plunge into the heart of players: 6. wing Miniatures Game and FAQ.; Number darkest Africa. Safaris must deal with terrain, This is an introductory game for Wargods of of players: 12. wildlife, natives, natural and other disasters. Olympus rules by Crocodile games. Learn Come join us in this fast paced space combat Recommended for players over 13. the rules by playing either for the side of Zeus game set in the Star Wars universe. All through the embodiment of masculine Spartans materials will be provided. From beginners to F-569 Mars Needs Steam: or manipulated by the goddess Hera intermediate players recommended. Waterloo 1889 - Theme to seek revenge against his adultery. Rules and mechanics of the game will be taught. F-289 WWII Naval: Mers-el-Kebir Victorian Science Fiction; 12 PM; Length: 4; Location: Ball Room A; BA-05; F-334 Attack of the Iron Men! World War II; 11 AM; Length: 4; Location: Ball Room B; BB-07; Host Host Thomas Harris; Scale: 25mm; Rules: Medieval; 11 AM; Length: 4; Location: Mars Needs Steam; Sponsor: Test of Battle; Stephen Berger; Scale: 1/4800; Rules: Exhibit Hall A; EA-29; Host Tod Kershner; Number of players: 8. General Quarters 3; Sponsor: ODGW; Scale: 25mm; Rules: By the Sword Decided: Colonial events on Mars have escalated to war Number of players: 10. From Hastings to Bosworth; Sponsor: On in Europe. The French have attacked Belgium Military Matters and TKG; Prize: Copy of and the Allies have rallied to save the country from the evil of the Commune. A French rules.; Number of players: 8. flanking force commanded by the able Louis Napoleon has been met by Evelyn Wood’s composite army as they marched on Antwerp via Mont St. Jean.

Historicon 2015 End of Empires Page 37 12 PM Friday Events F-363 Aerodrome (R) 2.0 The Captains! Come refight a dramatic naval battle Battle of Eutaw Springs, September 8, 1781 : The Albert Canal from the Age of Fighting Sail, when fleets of will be fought using a scenario designed by ships of the line dueled to determine who James Mitchell and rules modified from Jim’s World War II; 12 PM; Length: 4; would rule the seas. Realistic movement, Yankee Doodle and the late John Hill’s Across Location: Exhibit Hall A; EA-01; Host combat, and limited communications rules the Deadly Field. The game is an opportunity Mark Wukas; Scale: 1/144; Rules: assure that you’ll get as close to real combat as to enjoy the war game design prowess of two Aerodrome (R) Aerial Combat Games; possible. Will YOU win Honor and Glory, or of our greatest and departed gaming heroes. If be disgraced in dishonorable defeat? Beginners you want to try John’s new ADF rule system, Prize: Wings & Medals; Number of players: Welcome. Rules taught, Kid Friendly Game. you will not be disappointed. 12. All materials provided, Please bring your own The Wehrmacht is advancing toward France at courage... F-324 JOE HACK - lightning speed through the Low Countries; the Barbarians vs Barbarians RAF responds by sending Fairey Battles under F-342 The Battle Ancients; 1 PM; Length: 4; Location: cover of Boulton Paul Defiants to destroy a Germantown, PA--1777 bridge over the Albert Canal in an effort to slow Ball Room A; BA-06; Host Joe Swartz; the German advance. Fly your Battle or Defiant American War for Independence; 1 Scale: 25mm; Rules: JOE HACK; Number to take out the bridge while the Luftwaffe PM; Length: 4; Location: Exhibit Hall of players: 12. responds with deadly Me109s. A; EA-04; Host Edward Bardill; Jerry The barbarians from Britian, who have invited Kornegay & Bryan Rich; Scale: 28mm; F-554 The Battle for Sword Romans to be “observers” have decide to flex Rules: “Black Powder Rules’ w/ Supplement their muscle against those from the continent. Beach June 6, 1944 (Part 1-The by Warlord Games; Sponsor: Wargames Want to kill barbarians? 1500 will be fighting. Amphibious S-555 Assault) Factory; Number of players: 10. Want to kill barbarians? This is the place to do World War II; 12 PM; Length: 7; it! Rules taught, minors welcome with playing After seizing Philadelphia on September 26th, adult. Location: Exhibit Hall A; EA-59; Host British General Howe encamped a major part Mark Anderson; Rob Loken; Scale: 15mm; of his army at Germantown. He became aware F-368 Siege 1: The Siege of Rules: Command Decision IV Test of Battle; that General Washington intended to attack his camp. A thick fog rolled in on Oct 4th and Maiden Hill Castle - Theme Number of players: 12. hid the rebel army approach. This would be Ancients; 1 PM; Length: 4; Location: Are you ready to come with the British 3rd Washington’s first major offensive operation Exhibit Hall A; EA-18; Host Doug Fisher; Infantry Division as they launch their attack on and one of the larger battles of the American Rich Greenaway; Scale: 15mm; Rules: Fortress Europe? British infantry, DD Tanks, Revolution. Now you can take command. Commandos, Paratroopers, and “Hobart’s Siege Swien Forkbeard’s Castle; Number of funnies” are all converging on occupied F-563 Battle of Eutaw Springs, players: 6. Europe. The battle for Sword Beach, the rescue September 8, 1781 In 43 BC the Romans laid siege to Maiden Hill of Pegasus Bridge and the mad dash to capture Castle defended by the sturdy Celts. The Celts Pieiers’ Ridge and the important city of Caen American War for Independence; 1 are defending the largest hill fort ever built are all part of this miniature war game. Assistant PM; Length: 3; Location: Exhibit Hall A; and are trying to stave off Roman Domination. GM: Rob Loken. This is part of the Uncle Duke EA-37; Host Patrick Lebeau; Scale: 25mm; Come join us and see who prevails!!! Extravaganza. Rules: Across the Deadly Field; Number of 1 PM players: 6. F-500 Crossing the Duna 1701 Age of Reason; 1 PM; Length: 4; Location: Exhibit Hall A; EA-33; Host Ken Bunger; Scale: 25mm; Rules: Beneath the Lily Banners; Prize: Some 28mm Figures; Number of players: 8. Early in the Great Northern War, Charles XII tries to lift the Saxon-Russian siege of Riga by crossing the mile-wide river against two to one odds. Boats, floating artillery barges, a fortress and a pontoon bridge add flavor with hundreds of 28mm figures. Can the Saxons push the Swedes back before they can establish a bridgehead? F-359 Close Action! - Friday’s Close Action Fleet Battle Age of Sail; 1 PM; Length: 7; Location: Homewood Meeting Room; HO-01; Host Lee Girer; Scale: 1/600; Rules: Close Action; Number of players: 20.

Page 38 Historical Miniatures Gaming Society Events Friday 2 PM F-492 Cannae F-152 By their Deeds Alone A Japanese tank assault across the Matanikau Ancients; 1 PM; Length: 5; Location: - 4th Armored Division at River was one of the critical actions in the “Battle for Henderson Field”, the final Japanese Exhibit Hall A; EA-12; Host Alan Isabelle; Arracourt. *DOUBLE BLIND* offensive on Guadalcanal and arguably their Scale: 15mm; Rules: Nika; Number of World War II; 1 PM; Length: 4; last, best shot at taking the airfield. This game players: 8. Location: Ball Room A; BA-02, 08; Host is paired with the War College Seminar “First History’s ultimate battle of annihilation. Will Jake Strangeway; Scale: 15mm; Rules: Offensive.” Hannibal’s brilliant victory be repeated, or Command Decision Test of Battle; Sponsor: will the Romans escape encirclement and F-397 75th obliteration? This game is a preview of a new CDTOB; Prize: Gift Certificates; Number Anniversary - “The Few” -Theme set of ancient rules called Nika. of players: 6. World War II; 1 PM; Length: 4; Location: By the beginning of September 1944, Patton’s F-499 Fanticide Invitional Third Army had driven across northern France Exhibit Hall A; EA-03; Host John Wright; Fantasy; 1 PM; Length: 2; Location: and had closed on the Moselle River, the last Scale: 1/144; Rules: Warbirds In Miniature, Exhibit Hall B; VH-05; Host Ernest Baker; major water barrier between it and Germany. Modified; Number of players: 12. The Germans quickly recovered, however, and 7 September 1940 1540 hrs: After an unusually Scale: 25mm; Rules: Fanticide; Sponsor: began launching counterattacks. On the 19th, quiet morning, British radar stations pick Alien Dungeon; Prize: Gift Certificates; the 5th Panzer Army launched a fresh panzer up the an immense flood of German planes Number of players: 6. brigade, the 113th, at the Americans near the pouring across the channel. Fighter Command Come and play the different fantasy warband town of Arracourt. is on the ropes after weeks of relentless attacks game - Fanticide. Bring your own or play with on airfields. How can the RAF possibly hold a provided 1000-point warband. Never Played? F-269 CY6! - Can’t Find on against such odds? Easy to learn rules. Then let us teach you how. Rules taught. This is My Way Home - Ceylon, Historically accurate scenario. Age 12+ with an Alien Dungeon game. April 5, 1942 - Theme playing adult. Walkups welcome. F-561 Ral Partha’s Chaos Wars World War II; 1 PM; Length: 4; F-463 Battle of the Eastern Fantasy; 1 PM; Length: 3; Location: Location: Ball Room E; BE-04; Host Brian Solomons - Theme Exhibit Hall A; EA-43; Host Jacob Cantwell; Scale: 1/285; Rules: Check Your World War II; 1 PM; Length: 5; Location: Fathbruckner; Scale: 25mm; Rules: Chaos 6!; Sponsor: Fights On!; Number of players: Exhibit Hall A; EA-31; Host Bruce Schaper; Wars Demo Rules; Sponsor: Iron Wind 8. Scale: 1/2400-1/300-1/700; Rules: Tide of Metals; Number of players: 6. Admiral Nagumos’s bombers were sent to War: Kido Butai Home Rules; Number of attack Colombo, but when the British Fleet 25mm Fantasy Battle using the Classic Chaos is not there, the bombers were recalled. The players: 6. Wars rules. Command various forces in a escorting Zeros suddenly find themselves in Operational level carrier warfare. Players will large multi-player team game. New players are tough spot: engaged with British Hurricanes control a carrier and her air wing or elements of welcome and encouraged to join. and watching as the Kates carrying the the Cactus Air Force in an effort to control the sea lanes around Guadalcanal. You must scout F-112 Battletech: Grinder 2 navigators and radios withdraw, leaving them with no way to find their way back to and strike the enemy force while minimizing SciFi; 1 PM; Length: 3; Location: Ball the carrier. Can the JNAF fighters fight their harm to your own task force. Well tested Room B; BB-04, 05; Host Dave Yingling; way to safety? Younger gamers welcome with rules that will be taught. Ever dreamed of Scale: 1/285; Rules: Total Warfare; accompanying adult. commanding a carrier? This is your chance. Not recommended for kids. Sponsor: Iron Wind Metals; Number of F-386 Battlegroup Open Event players: 10. F-476 Train Ride to World War II; 1 PM; Length: 4; Location: The Grinder is a free for all Battletech Demo Hell - Russia 1942 game where new (or returning) players will Exhibit Hall A; EA-41; Host Jason Weiser; be taught using the Introductory Rules. You Scale: 20mm; Rules: Battlegroup; Number World War II; 1 PM; Length: 4; Location: start out with a Light Mech and as you die, you of players: 8. Exhibit Hall A; EA-24; Host Mitch Abrams; advance up to the next weight class. The winner Come try your hand at one of our games using Scale: 15mm; Rules: Chain of Command; of this round will get a spot in the Grinder the Battlegroup rules with scenarios from Number of players: 6. Championship Saturday evening. All materials, each of the Battlegroup books (Overlord, German troops are riding the train to relieve miniatures and dice will be provided. Beginner Kursk, Barbarossa and Fall of the Reich). Each a far off place call Stalingrad. It should be easy Friendly & Rules Taught. historically based game is tactically challenging to get there - follow the train tracks. Who and takes about two and a half hours to play. would want to stop them? Perhaps some F-345 Battlecruisers at the end Come to the Battlegroup area with a friend or Russian partisans. Rules explained and slightly World War I; 1 PM; Length: 5; Location: we’ll match you with an opponent! Walk-ups simplified for a convention setting. Exhibit Hall A; EA-05; Host David Emdee; are welcome and rules will be taught. Adult Scale: 1/1200; Rules: Victory at Sea; must be present for children under 12. 2 PM Number of players: 20. F-390 Tanks on the Matanikau F-250 Rocroux Oct 1918, Hipper gathers the remaining loyal officers and men to crew the Battlecruisers World War II; 1 PM; Length: 4; Location: Age of Reason; 2 PM; Length: 3; Germany has at great cost completed. Rather Exhibit Hall A; EA-34; Host Wayne Location: Ball Room E; BE-01; Host Tim than surrender them, Hipper will go out to Wiltshire; Scale: 15mm; Rules: Flames Tilson; Scale: 15mm; Rules: Black Powder; challenge the British Battlecruisers. Better to of War; Sponsor: game vault; Number of Sponsor: NOVAG; Number of players: 5. die with honor than surrender in shame. Rules players: 8. taught (3 minutes).

Historicon 2015 End of Empires Page 39 2 PM Friday Events 11 October 1746. Liege, Belgium. Maurice de Earl Van Dorn has assumed command of the F-207 Last Plane out of Baghdad Saxe has cornered the Allies outside Liege with Western Confederate forces to resolve the feud Modern; 2 PM; Length: 3; Location: their backs against the Meuse River. He spends between Benjamin McCullouch and Sterling most of the day deploying his much larger army. Price. Van Dorn has launched an attack to Exhibit Hall A; EA-09; Host Henry Kyle; Finally late in the day he orders it forward. Can retake Missouri for the Confederacy and raise Scale: 28mm; Rules: Zombie Apocalypse; the Allies hold until evening and then escape? his own star in the Confederate sky. This is the Prize: Wargames Factory Miniatures; second of a year-long series of games which will Number of players: 8. F-228 SUFFREN’S CHALLENGE play out at HMGS conventions. The zombie virus outbreak has reached the - Battle Of Sadras, 17 Feb 1782 F-426 Obituary for Oz - Theme Middle East. Unfortunately, the locals blame Age of Sail; 2 PM; Length: 4; Location: the West for this apocalypse, and is doing Meeting Room 1; M1-02; Host Byron Angel; Early 20th Century; 2 PM; Length: 6; everything they can to keep the supposed Location: Exhibit Hall A; EA-21; Host perpetrators from leaving the country to its Scale: 1/2400; Rules: Byron Angel’s “Steer to fate. Take charge of a team, complete your Glory” Rules; Number of players: 8. Michael Harris; Scale: 1/2400; Rules: Fear God & Dread Nought; Number of players: mission, and catch the last plane out of Baghdad The dramatic first encounter between Admiral before your brains become part of the Falafel le Bailli Suffren and Admiral Sir Edward 15. House’s menu. Not recommended for Kids. Hughes in their contest for control of the 1908 - The great powers have taken aim at the Coromandel Coast and the untold riches of island of Oz in their quest for colonial empires. F-268 CY6! Jet Age, Vietnam India: Fighting in capricious squally weather, But while they cooperated over slicing up - Four in One Day - Theme an outnumbered British squadron must fight China, for sole rights to Oz this will be a fight desperately to stave off the attack of the French to the finish with winner takes all. So which Modern; 2 PM; Length: 4; Location: Ball firebrand Suffren, who must struggle with the empire will fail? Join the Admiralty Trilogy as Room E; BE-06; Host Roxanne Patton; complications posed by a disunited force. we watch armored cruisers of 5 empires clash Scale: 1/285; Rules: Check Your 6! Jet Age; at sea in a battle that so many thought would Number of players: 8. happen in Chinese waters. F-130 Slaughter’s Mountain May 19th was CVW-21 best day for hunting American Civil War; 2 PM; Length: 2; F-431 Ill Met in Akbatana - Theme MiGs with four confirmed kills. Six Crusaders, Location: Ball Room D; BD-05; Host Guy three apiece from VF-24 and 211, escorted Gormley; Scale: 54mm; Rules: Carnage and Fantasy; 2 PM; Length: 4; Location: Ball an Iron Hand mission to the Hanoi suburbs. Glory II; Number of players: 6. Room A; BA-12; Host Phillip Hartzog; VF-24’s LCDR Phil Wood chased a MiG-17 off an A-6’s tail then found himself tailed by KID Friendly- players 13 and under encouraged. Brian Robinette; Scale: 30mm; Rules: CROM; Number of players: 10. another MiG-17. Wood banked hard and then This is a semi Historical battle using Civil War fired a sidewinder that hit the MiG. Not suitable You have come to the Shemitish city of Plastic and a simplified version of for children. Carnage and Glory, The American Civil War Akbatana for one reason and one reason only, rules geared toward kid friendly play. Players and woe be unto any who try and stop you. F-154 Napoleon’s Last only have to worry about moving and shooting, Whether they be slayer or thief, wizard or the computer takes care of the rest. Scenario priest, man or god, by Crom you will triumph. Battles: Ligny - Theme is based on the Battle of Cedar’s (Slaughter’s) And then after victory, some well-deserved Napoleonic; 2 PM; Length: 6; Location: Mountain August 9, 1862. wine! Come get in touch with your inner Ball Room A; BA-07; Host John Kephart; barbarian and play a slayer, archer, thief or John Drye; Scale: 15mm; Rules: Volley and F-341 Decision in Delmarva Part 2: wizard in the Hyborian Age of Conan. Bayonet; Sponsor: Test of Battle Games; The Battle of Easton, MD -Theme F-491 Cog Wars Prize: Gift Certificate; Number of players: American Civil War; 2 PM; Length: 4; Medieval; 2 PM; Length: 3; Location: 6. Location: Exhibit Hall A; EA-05; Host Miles Exhibit Hall B; VH-02; Host Brian The beginning of the end of Napoleon’s Empire. Reidy; Scale: 25mm; Rules: Longstreet; Whitaker; Scale: 25mm; Rules: Cog Wars; Ligny was Napoleons last battlefield victory but Sponsor: Architects of War; Prize: Beyond failed to destroy the Prussians or divide them Sponsor: Old Glory Shipyard; Prize: Gift the Dreams of Avarice; Number of players: from Wellington. This is one of four linked Certificate; Number of players: 10. 8. battles, concurrent with Quatre Bras. Results Men in armor fighting on ships that sink. Go will determine the forces and tactical situation The setup of this game will be decided by figure! Be the captain of your own cog. Defend for Wavre and Waterloo, to be run on Saturday. the outcome of Thursday’s Naval Encounter the high seas in a most seaworthy vessel. These four games will allow players to alter or (Decision in Delmarva Part 1) - If the British/ Beginners, and cabin boys and girls welcome. confirm history. CSA fleet is successful the game will feature a Rules will be taught. combined British/CSA assault on a fortified F-155 Napoleon’s Last Battles: Union army. If the landings fail then the CSA F-205 Counter-attack at Abu Ageila will be defending against a Union assault in the Quatre Bras - Theme hopes receiving British reinforcements. Kids Modern; 2 PM; Length: 5; Location: Napoleonic; 2 PM; Length: 6; Location: welcome with an adult. Meeting Room 4; M4-01; Host John Sulek; Ball Room A; BA-01; Host Bruce Balling; Scale: 15mm; Rules: Flames of War; F-540 Dawn Breaks in the West, John Drye; Scale: 15mm; Rules: Volley and Number of players: 7. Bayonet; Number of players: 4. Book II - Pea Ridge, Leetown After two Israeli reserve brigades under The beginning of the end of Napoleon’s Empire. American Civil War; 2 PM; Length: Brigadier-General Avraham Yoffe penetrated Quatre Bras could have achieved Napoleon’s 6; Location: Exhibit Hall A; EA-10; Host into the center of the Sanai Peninsula, they objective of dividing the Prussians and British. moved aggressively to capture the road junction But Ney’s attack failed. This is one of four linked William Moreno; Scale: 10mm; Rules: of Abu Ageila while the Egyptians waited for Regimental Fire & Fury; Sponsor: Good battles, concurrent with Ligny. Results will their arrival. In this battle, the Egyptians do determine the forces and tactical situation for Ground, LLC; Prize: 10mm ACW Figures; not wait, they move to fight the Israelis and Wavre and Waterloo, to be run on Saturday. Number of players: 8. counterattack to deny the road junction to the These four games will allow players to alter or invading Israeli tanks. confirm history.

Page 40 Historical Miniatures Gaming Society Events Friday 3 PM F-496 All Quiet on the Martian This is a miniature WWI Dogfight wargame. F-400 Battlegroup Open Event Front - “The Big Push” It is a one-on-one flying game with up to World War II; 2 PM; Length: 5; six players (more if I get the models done in Other; 2 PM; Length: 2.5; Location: time). It replicates, reasonably well, the air Location: Exhibit Hall A; EA-48-50, 56-58; Exhibit Hall B; VH-01; Host Ernest Baker; war over the Western Front between 1917- Host Kevin Koenig; Scale: 15/20mm; Rules: Scale: 18mm; Rules: Cog Wars; Sponsor: 1918. The Germans fly Fokker D VIIs and the Battlegroup; Number of players: 8. Alien Dungeon; Prize: Gift Certificates; Allies fly Sopwith Camels. Variations include Come try your hand at one of our games using strafing, bombing, balloon busting, aerial Number of players: 12. the Battlegroup rules with scenarios from reconnaissance, as well as fighter sweeps. each of the Battlegroup books (Overlord, Memphis, Tennessee has fallen to the Martians! Kursk, Barbarossa and Fall of the Reich). Each Now they are breaking out, attacking through F-124 Noville, December historically based game is tactically challenging Tennessee and Mississippi. Can you stop and takes about two and a half hours to play. them? As a Martian POD leader can you crush 20, 1944: Out of the Fog Come to the Battlegroup area with a friend or all human resistance? The future of the All World War II; 2 PM; Length: 4; Location: we’ll match you with an opponent. Multiple Quiet on the Martian Front universe hangs in Ball Room D; BD-01; Host David Bonk; games offered in each session. Walk-ups are the balance in this multi-player multi-game Scale: 28mm; Rules: Bolt Action-modified; welcome and rules will be taught. Adult must Official Campaign. YOU will determine the Number of players: 6. be present for children under 12. path of the war! An Official Campaign Game Series. Tournament style campaign (12 players After successfully repelling probes by the 2nd in 4 time slots). Play in one or up to all four. Panzer Division the previous day US Team 3 PM Results will be tracked on the big board map Desorby waits the next attack. At mid morning and by the end of the day Saturday we will all the sounds of German armor echo through the F-485 Runners know if the Martians have been pushed back heavy fog. Suddenly the fog lifts and both sides American Civil War; 3 PM; Length: 3; find themselves in a deadly struggle to destroy Location: Exhibit Hall A; EA-13; Host Gary the enemy before the fog returns. F-295 The Dead are Never Dead Coyle; Scale: 1/600; Rules: Sail and Steam in Deadwood - Western Zombie F-181 Showdown at Tug Argan Pass Navies; Number of players: 8. Western; 2 PM; Length: 3; Location: Ball World War II; 2 PM; Length: 4; Location: Blockade running in the early years was easy. Room B; BB-01; Host Scott Landis; Scale: Ball Room C; BC-03; Host Eric Schlegel; But now it’s 1864. Charleston is still open, but 28mm; Rules: All things Zombies Modified; the run is not so easy. The 5th of May is a New Scale: 20mm; Rules: G.A.M.E.R.; Number Moon and a flooding tide just before dawn. Number of players: 6. of players: 9. Both Confederate and Union sailors expect the The good people of Deadwood have endured a British Somaliland, 11 August 1940. With de runners to arrive tonight. Both are prepared to lot of hardships but this has to be the worst yet. Simone’s Italian forces advancing on the port fight to ensure the success of their cause. After cleaning up the their good town a new evil of Berbera, British forces took up positions has come from the mines that no one has ever on the hills near Tug Argan, which covered F-170 Fate of Battle Demo Game seen before. Players will each play their own the main road to the town. De Simone did not group of characters to meet key objectives and Fantasy; 3 PM; Length: 2; Location: hesitate and following a heavy artillery barrage, Ball Room C; BC-01; Host David Wood; win in these fun, fast play rules modified for launched his assault on the hills. Players under the Old West Kids under 14 must be with adult. 13 welcome with a playing adult. Scale: 28mm; Rules: LSNC: Fate of Battle; Number of players: 4. F-275 The Anti-Richthofen F-236 The Invasion of The British are facing off against the French. Squadron - Theme Sweden - 1943 Who will win? Rules will be taught. Gamers under 12 welcome with participating adult. World War I; 2 PM; Length: 3; Location: World War II; 2 PM; Length: 4; Ball Room E; BE-05; Host Jonathan Location: Meeting Room 1; M1-01; Host F-580 Zeus VS. Hera, Fellows; Scale: 1/285; Rules: Check Your 6! John Gordon; Scale: 1/1200; Rules: Seekrieg Battle of Greek Gods - World War I variant; Number of players: 5; Number of players: 8. Fantasy; 3 PM; Length: 2; Location: 8. June 1943. The Germans have decided to stand Exhibit Hall A; EA-39; Host Adam Hughes; No. 56 Squadron was made up of picked men, on the defensive on the Eastern Front - no including top ace Albert Ball. It was the first offensive at Kursk. Instead, the Germans are Scale: 30mm; Rules: Wargods of Olympus; unit to be equipped with the SE5. It’s initial attacking Sweden to secure their source of iron Sponsor: Crocodile games; Number of combat operation was April 29, 1917, and it ore. A German invasion fleet is approaching players: 6. faced off against Jasta 11 -- led by the Red Baron Stockholm and the Swedish Navy is coming This is an introductory game for Wargods of himself. out to fight. Olympus rules by Crocodile games. Learn the rules by playing either for the side of Zeus F-311 Fly or Die: Six Weeks F-352 Just Deserts with through the embodiment of masculine Spartans at the Front - Theme Globe Trotting Peter Pig or Amazons manipulated by the goddess Hera World War I; 2 PM; Length: 2; Location: World War II; 2 PM; Length: 3; to seek revenge against his adultery. Rules and mechanics of the game will be taught. Exhibit Hall A; EA-60; Host Kevin Cronin; Location: Exhibit Hall A; EA-30; Host Scale: 20mm; Rules: Fly or Die; Number of Martin Goddard; Scale: 15mm; Rules: PBI; F-405 Die Fighting, Too players: 8. Number of players: 4. Napoleonic; 3 PM; Length: 4; Location: 1940 British and Italians - a full game of PBI Exhibit Hall A; EA-26, 27; Host Peter with author and UK manufacturer. Anderson; Scale: 25mm; Rules: Die Fighting 2; Sponsor: Repique Rules; Number of players: 8.

Historicon 2015 End of Empires Page 41 3 PM Friday Events Two Napoleonic armies face off using the new The Tigers of the 1SS Panzer Division have There is more than one way to stop a rebellion. and improved version of these very original broken through first line of Soviet defenses. A large contract has been put out on certain rules by Bob Jones. Everything action your The lend-lease Lees and Stuarts of the 230 Tank rebels heads by an unknown source. The troops perform, and every loss they take Regiment launch a desperate counter-attack to syndicate wants those credits!!!! Come join consumes some of your (red resource) dice. stop the German breakthrough. us in this fast paced space combat game set in When your command runs out of dice... the Star Wars universe. All materials will be your side is likely to lose. A different take on 4 PM provided. Some knowledge of the X wing is “Buckets of Dice” for sure! Teens 14 and above recommended but not necessary. welcome with a playing adult. F-118 A change in the Tide -Phase II of Quatre Bras - Theme F-282 The Battle of Dogger F-153 Kunoichi Hime Napoleonic; 4 PM; Length: 6; Location: Bank, WWI, 1915 - Theme Pike & Shot; 3 PM; Length: 3; Location: Ball Room D; BD-04; Host Greg Robitaille; World War I; 4 PM; Length: 4; Location: Ball Room A; BA-04; Host Tom Vielott; Scale: 15mm; Rules: Carnage and Glory Ball Room B; BB-08; Host Bill Cira; Scale: Scale: 25mm; Rules: Ninjutsu! (Home with some added rules to apply FOG of war; 1/3000; Rules: Fleet Action Imminent; Rules); Number of players: 8. Number of players: 6. Sponsor: ODGW; Number of players: 6. Shogun Minamoto Makoto has offered a * A possible continuation of Phase I that was It is January 24th, 1915 and the Imperial German reward for any man who can bring him the Navy’s Battlecruiser squadron has embarked head of the so-called “Princess of Ninjas. A the early June 16 action at Quatre Bras, a 1815 ...200th anniversary Reenactment, where Ney on a mission to sweep the Dogger Bank area of hero of the local people, she has evaded capture the North Sea. The Royal Navy’s Battlecruisers many times before. However, an enterprising has some Netherlanders that have decided to make a stand and block his way to occupy have been alerted by British code breakers and lieutenant of the Shogun, on a tip from a local have managed to intercept the Germans. This magistrate, has brought his retainers and a band these crossroads, he has been directed by the emperor to control. There will be added FOG game will include a minor mod to make things of hired Ronin to find and exterminate her and more even, & will also feature light cruisers, her companions at their next target. of war activities in play for a real period feel of command and decision challenge. Teens 13 and destroyers, torpedo boats. older are welcome with Adult. F-306 Doctor Who and F-525 VERDUN 1916 - Theme Really Big Bugs - Theme F-133 June 18, 1815 - The Assault World War I; 4 PM; Length: 4; Location: SciFi; 3 PM; Length: 3; Location: Meeting upon the Ohain Road - Theme Exhibit Hall A; EA-25; Host John Mitchell; Room 3; M3-02; Host Del Stover; Scale: Napoleonic; 4 PM; Length: 4; Location: Scale: 25mm; Rules: Crush the Kaiser; 25mm; Rules: Dr Who Miniatures Game; Ball Room D; BD-02; Host Nigel Marsh; Number of players: 6. Number of players: 4. Scale: 28mm; Rules: Carnage & Glory II; No mans land, trenches, MMGs and Barbed Amidst the horrors of World War I, no one pays Number of players: 6. wire. If this sounds like your kind of fun you any attention to the bright lights falling around will love this. French counter attack needs to a Belgian hamlet in No Man’s Land. But when D’Erlon and Milhaud square off against Picton take German strong points. “All of France is both the Belgians and German routine patrols and the Dutch-Belgians of Perponcher’s watching”. begin to disappear and they investigate. What Division F-284 The Horror at Wolfenberg they find is a curious blue police box and a F-116 Battletech: Grinder 3 madman who warning them about some World War II; 4 PM; Length: 3; Location: SciFi; 4 PM; Length: 3; Location: kind of bug infestation- as if that’s important in Ball Room B; BB-06; Host Guy Gormley jr.; the midst of war. Ball Room B; BB-04, 05; Host Martin Scale: 15mm; Rules: ODGW Mein Zombie; Rodriguez; Scale: 1/285; Rules: Battletech; Number of players: 9. F-213 STALINGRAD Sponsor: Iron Wind Metals; Number of BREAK OUT - Theme Germany, March 1945. The horror is spreading players: 10. East and West and has brought the war to a World War II; 3 PM; Length: 2; Location: The Grinder is a free for all Battletech Demo virtual halt. Agent Blaskowitz reports that “it” Exhibit Hall A; EA-02; Host Peter Panzeri; game where new (or returning) players will is spreading from the German Paranormal Div. Scale: 15mm; Rules: ART OF TACTIC BY be taught using the Introductory Rules. You facility at Wolfenberg & the trapped scientists ZVEZDA; Sponsor: ZVEZDA-USA.COM; start out with a Light Mech and as you die, you hold the key to stopping it. The race is on . advance up to the next weight class. The winner Prize: Prizes from Miniature Building Take command of Panzer Grenadiers or British of this round will get a spot in the Grinder Airlanding troops, & join us for the debut of the Authority AND ZVEZDA-USA.COM; Championship Saturday evening. All materials, Mein Zombie Squad Rules. Number of players: 16. miniatures and dice will be provided. Beginner Germans’ “Last worst Chance” to get the Friendly & Rules Taught. HELL out of Stalingrad on the Eastern 5 PM Front. PANZERS attack to break through & a F-415 Into the Darkness: STAR F-538 The Last Playtest RUSSIAN TANK ARMY tries to keep the door WARS X-WING: The Contract (Really) - Alma, 1854 shut in an intense & exciting battle. Random SciFi; 4 PM; Length: 4; Location: Exhibit events, hats, cheers and mayhem. What’s not to 19th Century; 5 PM; Length: 5; Location: love? Email [email protected] Hall A; EA-38; Host Buford Culver; Scale: Ball Room A; BA-09; Host Wilbur Gray; for free PDF of Rules & Scenario. 25mm; Rules: Star Wars X wing Miniatures Scale: 15mm; Rules: Age of Valor (19th Game, FAQ and Convention rules.; Number Century Age of Eagles) Playtest; Sponsor: F-240 Fireball Forward - A Coffin of players: 12. Age of Eagles; Number of players: 8. for Seven Brothers, Kursk - 1943 World War II; 3 PM; Length: 3; Location: Ball Room E; BE-08; Host Mark Fastoso; Scale: 15mm; Rules: Fireball Forward; Number of players: 5.

Page 42 Historical Miniatures Gaming Society Historicon 2015 End of Empires Page 43 WI Warlord Advert v2_Layout 1 11/06/2015 19:00 Page 1

TM The very best of tabletop games and miniatures Plastic panzer III

The Panzer III was an incredibly flexible tank that carried a wide array of armament during the course of the war. Our latest in a fast growing range of plastic 1:56 scale plastic vehicles allows you to build one of five different variants: early and late versions of the Ausf. J, the Ausf. L, the Ausf. M and the Ausf. N. Panzer III plastic kit: £18/$32 Free when you buy Germany Strikes! directly from Warlord Games, is this splendid figure of Mad Jack Churchill!

In 1939, Germany shattered the peace of Europe with a lightning-fast strike against Poland. The next year, it captured Denmark and Norway, before launching its famous against France, Belgium and The Netherlands. In less than two years of fighting, became the master of mainland Europe. This new Theatre Book for Bolt Action allows you to command armies of German tanks driving across the continent or to lead the desperate defense of the outgunned Allied armies. New scenarios, special rules and units give players everything they need to recreate the devastating battles and campaigns of the early war in Europe. Germany Strikes!: £19.99/$29.99

Plastic chasseurs Á cheval

Formed back in 1743, the main role of the Chasseurs à Chevals was patrolling and raiding for the French armies. Armed with carbine, curved sabre and bayonet they were also trained to fight on foot should the need arise. This boxed set contains 12 plastic Chasseurs and metal components to make an officer, trumpeter and ensign.

12 plastic Chasseurs Á Cheval: £20/$32

Order via post (cheque/postal order): Warlord Games, T15, The Technology Wing, For all the latest deals and special The Howitt Building, Lenton Boulevard, Nottingham NG7 2BY, UK. Call our UK office on: +44 (0) 115 978 0386 offers, check out our website at: For Trade enquiries please call: +44 (0) 115 978 4202 For North American Trade enquiries please call: (602) 445 6406 (Arizona time) Page 44 www.warlordgames.comHistorical Miniatures Gaming Society 2005 - 2015 HMGS HOBBY UNIVERSITY CELEBRATING 10 YEARS OF AWESOME

Cheryl Storm Jessica Rich

Bobby Jackson Wojtek Flis

Classes. Contests. Special Guests. Raffles, Prizes, and Fun!

Historicon 2015 End of Empires Page 45 Coming This Fall Osprey Games!

Contents: THE KING IS DEAD • Map of Britain Designer: Peer Sylvester 2-4 • 40 Cards • 63 Wooden Pieces Cover Illustrator: Peter Dennis • 32 Counters • Cloth Draw Bag Available: September 2015 30-45 ISBN: minutes • Rule Booklet 978 1 4728 1393 0 • Morded Expansion Price: £19.99 / $24.95 / CAN $29.99 Format: Board Game

King Arthur is dead. The nation is divided. The Saxons are coming. Now, more than ever, Britain needs a ruler who can unite the kingdom, but who will take the crown? In this unique area control game players work behind the scenes, marshalling their limited resources to give power to competing factions and gain influence within their ranks. Players owe loyalty only to themselves, and are free to shift their allegiances as they seeLOGISTICS fit. SHIP MANIFEST Whoever has the most influence over the strongest faction will take theHOLD HOLD CONTAINER SHIP 1 crown. But be careful – too much infighting will give the Saxons an opening HOLD HOLD and put the entire nation is at risk. CONTAINER SHIP 2 The King is Dead is a board game of politics and power struggles in HOLD HOLD SUPPLY SHIP

PLACE STORES CONTAINERS IN THE HOLDS Arthurian Britain which works equally well with 2, 3 or 4 players. (ONE CONTAINER TO A HOLD) Stake your claim to the throne and remember: it’s not the power you have that defines a great leader, it’s how you use it. Includes a full Mordred SUBMARINE DAMAGE TRACKER expansion. (MAXIMUM DIVING DEPTH)

1 2 3 LOGISTICS SHIP MANIFEST 400 FT 200 FT SUNK

HOLD HOLD

CONTAINER SHIP 1 1 2 3 Contents: HOLD HOLD • 2 Submarine pieces & THEY COME CONTAINER SHIP 2

2-5 dashboards HOLD HOLD DESTROYER DAMAGE TRACKER • 2 Destroyer pieces & SUPPLY SHIP PLACE STORES CONTAINERS IN THE HOLDS UNSEEN (ONE CONTAINER TO A HOLD) dashboards Designer: Commander 1 2 60-120 • 3 logistics ships minutes WEAPONS ENGINE • 2 sonar arcs Andy Benford • Large playing board Cover Illustrator: SUBMARINE DAMAGE TRACKER 1 2 Adam Toobey (MAXIMUM DIVING DEPTH) • Deep Board Available: October 2015 1 2 3 • Playing screen ISBN: 978 1 4728 1396 1 400 FT 200 FT SUNK • Ice station cards Price: £39.99 / $49.95 / • 12 Mortar Bomb pieces 1 2 3 • Punchboard containing CAN $58.00 LOGISTICS SHIP MANIFEST counters and player aids Format: Board Game HOLD HOLD CONTAINER SHIP 1

HOLD HOLD DESTROYER DAMAGE TRACKER Submarines and surface fleets battle for Cold War dominance! NATO CONTAINER SHIP 2 1 2 players must use their submarines to sneak troops into enemy ports, HOLD HOLD SUPPLY SHIP WEAPONS ENGINE destroying vital strategic targets, while the Soviet team deploys a PLACE STORES CONTAINERS IN THE HOLDS (ONE CONTAINER TO A HOLD) surface fleet to hunt down the subs and protect their crucial supply 1 2 lines. Designed by retired Royal Navy Officer and submarine

SUBMARINE DAMAGE TRACKER commander Andy Benford, and developed deep beneath the waves, (MAXIMUM DIVING DEPTH) They Come Unseen is an asymmetrical of bluff and 1 2 3 deception that uses two boards, one for action on the surface, seen 400 FT 200 FT SUNK by both players, and one for movement underwater, seen only by the submarine commanders. The game also comes with specially 1 2 3 designed control panels to help keep track of vital information such as fuel, ammunition and current cruising depth. DESTROYER DAMAGE TRACKER

1 2

WEAPONS ENGINE

1 2 www.ospreypublishing.com

Page 46 Historical Miniatures Gaming Society

ACD.Games Advert.8.5x11.indd 1 09/04/2015 13:58 Events Friday 6 PM Age of Valor, European Age of Rifles Fire & Refight one of the early battle scenarios from F-327 King of the Hill - Theme Fury, in all its colorful glory as Franco-British the original Fire and Fury, in this first playtest Modern; 6 PM; Length: 4; Location: forces try to clear the Russians out of the way to develop a 2nd edition brigade-level game, on the march to Sevastopol. But wait, the or drop by and tell the author what you think Exhibit Hall A; EA-55; Host Kevin Wenker; British have a secret Weapon as Major Harry would make it a better game design. The best Scale: 1/2400; Rules: Shipwreck (Double Padget Flashman is on the field. Napoleonics ideas come from other gamers. Late game, so Blind); Number of players: 8. with rifles, Zouaves, the Light Brigade and no children under age 15. 1985 - the Cold War is turning hot. It seems great fun for everyone. things have gone awry in Europe. The Soviet F-515 FIGHTING STEAM - Head Navy is tasked with seizing a small island near F-254 Pennsylvania Pete and The ‘Em Off at the Head of the Passes! Iceland to establish a forward base to interdict Staff of Power - The Final Episode American Civil War; 6 PM; Length: 4; NATO shipping. The US Navy is tasked with Pulp; 5 PM; Length: 4; Location: Ball seizing that same island. Similar size forces are Location: Ball Room A; BA-14; Host Paul on a collision course. Not recommended for Room E; BE-02; Host Annemarie D’Amato; Meyer; Scale: 1/1000; Rules: FIGHTING kids. Scale: 28mm; Rules: Audacious Adventures; STEAM; Number of players: 8. Number of players: 5. Seizing an opportunity, Confederate raiders F-148 The Battle of Wildon 1809 In the previous episode PA Pete found the and runners attempt to drive through a weak Napoleonic; 6 PM; Length: 4; Location: entrance to Two-Ton Kommen’s tomb. Join spot in the Federal blockade and break out into Ball Room D; BD-05; Host Lyle Bickley; PA Pete and the other adventurers in the vast the Gulf. Blue water warships of all shapes and and expansive tomb. See what wonderful and sizes clash in a fog-shrouded free-for-all at the Scale: 25mm; Rules: Carnage & Glory II; diabolical things are waiting. The race is on to mouth of Pass a l’Outre. Fighting Steam is a Number of players: 6. find the Staff of Power. fast-play game for ACW naval actions inspired French vs. Austrians - Operations in Styria by the SPI classic Fighting Sail. It features an during June of 1809. Tired of the 100 Days F-378 Battlegroup Open innovative, interactive turn sequence and a Campaign in 1815? Come on out and try Event - Demo simple, deadly combat system. Modified rules something different! Knowledge of Command retain the playability of the original system whi Decision (any version) a plus but not required. World War II; 5 PM; Length: 1; Location: Children welcome with adult. Exhibit Hall A; EA-40; Host Nicholas F-119 Germantown, 1777 Wooster; Scale: 20mm; Rules: Battlegroup; American War for Independence; F-335 Counter attack on the Number of players: 4. 6 PM; Length: 4; Location: Ball Room Great - Theme Russian and German forces meet outside a small D; BD-06; Host Richard Mentch; Scale: Napoleonic; 6 PM; Length: 5; Location: village on the approach to Prokhorovka in mid- Exhibit Hall A; EA-32; Host Jeff Russ; Scale: July, 1943. Come try out the Battlegroup rules 25mm; Rules: Carnage & GloryII; Number in a quick hour-long demo session. Infantry and of players: 6. 54mm; Rules: Black Powder; Number of tank rules will be the focus, introducing players Greene’s assault on the British right at players: 10. to the command structure and morale system Germantown, October 4, 1777. An unusual at Battle of Borodino: 11am, September 7th 1812 of Battlegroup. Drop by and get a demo before this point in the war, Washington’s tardy left Counter attack on the Great Redoubt, 54mm jumping in to the other Battlegroup events, or wing attacks through the mist. Napoleonic Russians vs French. hang out and watch. Walk-ups are welcome and rules will be taught. Adult must be present for F-169 Bear Yourself Valiantly F-461 The Battle of Eggmuhl children under 12. Fantasy Demo Game April 21st 1809 F-434 The Bitter End and the Fantasy; 6 PM; Length: 2; Location: Napoleonic; 6 PM; Length: 5; Location: Ball Room C; BC-01; Host David Wood; Exhibit Hall A; EA-37; Host Robert Drive on Budapest - Hungary Scale: 28mm; Rules: LSNC: Bear Yourself Lockley; Scale: 15mm; Rules: Shako II; Winter 1945 Operation Valiantly; Number of players: 4. Number of players: 10. World War II; 5 PM; Length: 5; The dwarves and their allies are facing off Napoleon orders Davout to attack Rosenberg’s Location: Exhibit Hall A; EA-22; Host against the goblins and their allies. Who will III corps thinking he is attacking a small Michael Sincavage; Scale: 15mm; Rules: win? Rules will be taught. Gamers under 12 Austrian rear guard. However Davout finds out Battlefront; Number of players: 4. welcome with participating adult. he is fighting 2 Austrian Corps. He must press As the Budapest besieged garrison desperately the attack and pin the Austrians down while hangs on against overwhelming Russian forces, F-276 CY6! Jet Age, Vietnam Napoleon is planning to attack their left flank the Germans mount a strong armored drive to - May Day - Kep Airfield, the next day. This is one of many bloody battles open supply and relieve the trapped forces. It North of Hanoi - 1967 ahead. No players under the age of 16. is late WWII so the Germans have King Tigers, Modern; 6 PM; Length: 4; Location: F-479 Ares Zombies: Panthers, and other advanced weaponry while the Russians offer the best they have in IS-2s, Ball Room E; BE-05; Host Tom Ballou; Street Violence 122s, 100s, 34/85s, etc. It’s a brutal battle against Scale: 1/200; Rules: Check Your 6! Jet Age; Pulp; 6 PM; Length: 4; Location: Exhibit time. Number of players: 8. Hall A; EA-44; Host Stephen Gibson; Scale: Keeping pressure on the VPAF, the Navy 30mm; Rules: Ares Zombies: Modern 6 PM launched a 2nd Alpha Strike from the USS Bon Homme Richard on the airfield. The Edition; Number of players: 10. F-483 Battle of Shiloh, April 6 1863 target was the MiG-17s parked in revetments American Civil War; 6 PM; Length: at the southeast end. The strike came loaded 4; Location: Exhibit Hall A; EA-16; Host for bear, after the storm of flak and SAM discovered earlier, a large portion of the strike Richard Hasenauer; Scale: 15mm; Rules: was dedicated to flak and SAM suppression. Revised Brigade Fire and Fury; Sponsor: Massive - 21 planes! From forthcoming Fire and Fury Games; Number of players: 6. scenario book.

Historicon 2015 End of Empires Page 47 6 PM Friday Events An outbreak of deadly gang violence erupts F-162 Tank Battle at near the Umbrella vaccination charity in Terre Juvelize 22 Sept, 1944 Haute, Indiana. As crazed civilians attack passers-by, gangs in the area settle scores. Can World War II; 6 PM; Length: 4; Location: your group of Police rescue terrified civilians? Ball Room C; BC-06; Host James Nickle; Can your group of survivors escape the carnage Scale: 1/285; Rules: Look Sarge No Charts; in the streets? And what are the mysterious Number of players: 6. black vehicles cruising the area? 12 and over As part of the German Armored attack near welcome with parent. Arracourt the carefully horded Panthers F-423 By Fire and Sword - are moving toward Juvelize in the fog when they encounter a US Cavalry screen and Battle of Vienna - Theme a counterattack led by Creighton Abrams Renaissance; 6 PM; Length: 3; Location: himself. Exhibit Hall A; EA-14; Host Scott F-379 Battlegroup Open Simoneau; Scale: 15mm; Rules: By Fire and Sword; Number of players: 8. Event - Demo A massive game loosely based on the 1683 World War II; 6 PM; Length: 1; Location: Battle of Vienna, using modified Wargamer’s Exhibit Hall A; EA-40; Host Nicholas F-503 White Beach By Fire and Sword rules. Each player will take Wooster; Scale: 20mm; Rules: Battlegroup; One - Peleliu, 1944 command of a small warband of either the Number of players: 4. sieging Turks, the garrisoned Imperials, or the Russian and German forces meet outside a small World War II; 6 PM; Length: 4; Location: relief force of Polish. Familiarity with the BFAS village on the approach to Prokhorovka in mid- Exhibit Hall A; EA-36; Host Tim Peaslee; rules is a help, but not necessary! All figures July, 1943. Come try out the Battlegroup rules Scale: 25mm; Rules: Bolt Action; Number provided. Please bring a tape measure that’s in a quick hour-long demo session. Infantry and marked with cm. No children please. of players: 6. tank rules will be the focus, introducing players K Company has orders to take and hold a small F-104 BattleTech Alpha to the command structure and morale system point of land on the left flank of the Marine of Battlegroup. Drop by and get a demo before landing beaches. As soon as they hit the beach Strike: Desert Wars jumping in to the other Battlegroup events, or they realized this was no easy task. Can they SciFi; 6 PM; Length: 5; Location: Ball hang out and watch. Walk-ups are welcome and fight through the Japanese defenses and take Room B; BB-03; Host Charles Shumar; rules will be taught. Adult must be present for their objective? Scale: 1/285; Rules: BattleTech: Alpha children under 12. Strike; Sponsor: Iron Wind Metals; Number F-432 Atoll Invasion - Feb. 1944 7 PM of players: 24. World War II; 6 PM; Length: 6; F-300 Battle of Salem Church Desert Wars is small unit combat using Location: Exhibit Hall A; EA-28, 29; Host BattleMechs, Each player will control a lance American Civil War; 7 PM; Length: 3; (4 Mechs) in a Grand Melee style competition. Thomas Sessler; Scale: 15mm; Rules: Axis Location: Meeting Room 3; M3-01; Host This event takes place before the fall of the & Allies: Miniatures Expanded Rules w/ Rick Horner; Scale: 10mm; Rules: Johnny Star League and as such the units available errata; Number of players: 8. Reb; Number of players: 4. are limited. Players are encouraged to review Set in the time frame of the February 1944 Also known as the Battle of Banks’ Ford, took the available Mechs before the event. The list invasion of the Marshall Islands, this generic place on May 3 and 4, 1863, in Virginia, as part of available Mechs can be viewed at http:// scenario pits US Marines verses Imperial of the Chancellorsville Campaign. Refight a gitb.weebly.com/desert-wars-mechs.html All Japanese SNLF. Players will be divided into battle that took place about two miles from materials, miniatures and dice will be provided. two opposing teams; one defending the islands the convention center. Move up to attack Lee’s Intermediate to experienced players and no while the other will attempt to seize them. All army at Chancellorsville or head off the boys Players under 15 years old. ages welcomed . Some familiarity with rules in blue. required. F-336 So You Want To Be An ACE F-454 Peaches! Get Your World War I; 6 PM; Length: 4; Location: F-446 Air Battle over Nis Peaches Here. Exhibit Hall A; EA-23; Host Robert Varga; World War II; 6 PM; Length: 3; American Civil War; 7 PM; Length: 4; Scale: 1/48; Rules: Home Rules; Number of Location: Exhibit Hall A; EA-15; Host Location: Exhibit Hall A; EA-19, 24; Host players: 4. Terry Terry; Scale: 6mm; Rules: Check Your Phillip Spera; Scale: 15mm; Rules: Brothers You’re in command of a squadron of WWI Six; Number of players: 8. at War; Prize: Sponsored by Dave’s Baggage fighter planes. You along with your allied The only direct air conflict between US and squadron face the enemy planes in a large USSR aircraft occurred over Nis, Serbia on 7 Train; Number of players: 6. dogfight. Each individual plane from the Nov 1944, all caused by poor navigation. The A fine summer’s day stroll through the peach squadrons is positioned on the game board US apologized for the “regrettable incident” orchards and fields of a quiet, peaceful hamlet, along with their altitude as determined with that resulted in several US P-38s and Soviet Gettysburg. Beginners welcome. a roll of the dice. Your squadron’s gunnery is Yak-3 being shot down. The records are still also dice dependent. Ammo is limited so luck classified Top Secret by the US and Russia. F-258 Form on the Admiral’s Wake is required to survive and achieve ACE status. US Orders: Protect yourselves. Soviet Orders: - Battle of Dogger Bank 1781 Kids under 12 require adult. Retaliate for the unprovoked attack. Players American War for Independence; 7 over 17 please. Rules will be taught as needed. PM; Length: 3; Location: Ball Room E; BE-04; Host Brian Dewitt; Scale: 1/1200; Rules: Form on the Admiral’s Wake; Number of players: 10.

Page 48 Historical Miniatures Gaming Society Events Friday 7 PM Great Britain has declared a blockade against Herero riflemen and assault forces occupy the With no word back from the patrols sent to the Dutch Republic who have been supplies to deeply cut, dry riverbed of Otjosongombe investigate the darkness enveloping Elmore’s the American Colonies. Here the Dutch Fleet Creek - a formidable, natural trench line! The Castle, troops from all Gnomish Homelands attempts to break the blockade. Hereros’ plan: decimate the German column, head to the sinister region. Along the way withdraw without being routed and leave no Private Lung emptied his canteen, and now F-346 The Battle of Germantown, man behind. Because the Bastard Detachment needs to empty his bladder. Lung utters, I really PA, 4 October 1777 - Theme will be hot on their heels, hungry for prisoners! have to pee! Anyone bringing a painted unit of From the scenario book “The Herero War”. Gnomes from Brigade Games does not have to American War for Independence; 7 More at: www.hererowars.com. preregister. No one under 14 without a playing PM; Length: 3; Location: Exhibit Hall adult with parent/child teams encouraged. A; EA-46; Host James Rich; Scale: 28mm; F-182 The Saga of Lower Uncton Rules: Warlord’s “Black Powder; Number Dark Ages; 7 PM; Length: 4; Location: F-480 Spanish Civil Warriors, 1936 of players: 10. Ball Room C; BC-04; Host James Inter-War; 7 PM; Length: 4; Location: After seizing Philadelphia on 26 September, Mcwilliams; Scale: 28mm; Rules: Saga; Ball Room A; BA-13; Host Edward Watts; Gen Howe encamped his British Army in Number of players: 6. Scale: 20mm; Rules: Muerte a los Fascistas! Germantown. Soon after, he became aware Normans, Saxons, Vikings, and others battle it Muerte a los Anarquistas!; Number of of Gen Washington’s intent to attack him out in Britain. Oaths are sworn, alliances are there. On the morning of 4 October, a thick players: 6. made and broken, fame and fortune are won fog masked the rebel approach, but also The Spanish Civil War, where plans always and lost - Whether you are a veteran Saga player complicated their efforts to mass for a decisive unravel in a world of beleaguered Republicans, or a novice, come join the action. Gamers attack. Take command of a British or Rebel revolting Trade Unionists, untrustworthy under the age of 14 are welcome with an adult. regiment and re-fight one of the war’s largest Falange, unreliable Italians, the dedicated battles. Participation limited to age 16 to Adult. International brigades or the seasoned Army F-313 The Attack on German of Africa and the Spanish Foreign Legion its F-474 Zama - 202 BC - Theme Flatts, 1755 - Theme sure to be a mess. Join the struggle for freedom, French & Indian War; 7 PM; Length: fascism or anarchy and see who will prevail! Ancients; 7 PM; Length: 4; Location: Young players who can read the rules (one Exhibit Hall A; EA-34; Host Jeff Grein; 4; Location: Exhibit Hall A; EA-33; Host double sided page) welcome. Scale: 15mm; Rules: Command & Colors: Robin Empey; Alison Empey; Scale: 28mm; Epic Ancients; Number of players: 8. Rules: Buckskins and Rangers; Sponsor: F-365 Westridge Farm, Plimouth is on the verge of defeat. Scipio is in Battlefield Game Designs; Prize: Yes; County, MASSECHUSSETTS 1680 Africa and Hannibal is recalled from Italy to Number of players: 11. King Philip’s War; 7 PM; Length: 4; build an army to defend Carthage. Hannibal has Having failed to convince the German settlers Location: Exhibit Hall A; EA-43; Host his veterans from Italy but has lost his cavalry to aid their cause against the British, the Graham Wilkinson; Scale: 25mm; Rules: when Massinissa and the vaunted Numidian Governor of New France has sent a combined light horse join the Roman army. Whose style force of French marines, Canadian militia and Muskets & Tomahawks - modified; of battle will win out? The rigid, but powerful Aboriginal allies to punish the peaceful settlers Sponsor: 9220-0229 Quebec Inc; Number Carthaginian phalanx or the flexible legions of inhabiting the British settlement of German of players: 5. Rome. Flatts located near Herkimer, New York. Can The Puritan settlers have moved onto Indian the British provincials save the settlers or will lands and the shaman has rolled the bones F-520 Sweet Chariots - Battles of the Governor exact his revenge? - death to the white devils! Pike and shotte the Egyptian Empire - Theme against bows, tomahawks and shotte. War on Ancients; 7 PM; Length: 3; Location: F-185 The Hunger Games III the frontier during King Philips War. Exhibit Hall A; EA-03; Host Kenneth Future; 7 PM; Length: 3; Location: Ball F-371 Siege Swien Forkbeard’s Baggaley; Scale: 25mm; Rules: Piquet Room C; BC-07; Host David Schlegel; Scale: Archon and/or Pulse Of Battle (POB); 25mm; Rules: Blood & Swash; Number of Castle - Theme Number of players: 6. players: 12. Medieval; 7 PM; Length: 4; Location: From the lands of sweet cedars to the vast Alliances will be formed and broken, but there Exhibit Hall A; EA-17; Host Doug Fisher; unending desert, Egypt fought to expand can be only one winner. Serena from District Rich Greenaway; Scale: 15mm; Rules: and defend its empire in countless campaigns 7 won at Cold Wars. Who will triumph at Siege Swien Forkbeard’s Castle; Number of now lost to history. Who dare not yield before Historicon. Players under 10 welcome with a playing adult. players: 8. the rumble of the mighty Pharaoh’s chariots? The Swien has increased the taxes on his vassals 28mm Ancients, using Piquet rules Archon F-220 Gnome Wars:...and to the breaking point to finance his new castle and/or Pulse Of Battle. Teens 14 and up and walled town. Be thee a revolting vassal or welcome with a playing adult. that statue looks dry. a loyal subject come experience the mayhem Gnomes; 7 PM; Length: 4; Location: F-460 Otjosongombe: Leave of a siege and either end the reign or secure the Exhibit Hall A; EA-02; Host James Stanton; crown of the Swien! no Man Behind! (German Scale: 28mm; Rules: Gnome Wars; Sponsor: South-West Africa, 1904) Miniature Building Authority; Number of F-171 ISIS Has What! Colonial; 7 PM; Length: 4; Location: players: 10. Modern; 7 PM; Length: 4; Location: Ball Ball Room A; BA-10; Host Roy Jones; Room C; BC-05; Host Michael Byrne; Scale: Scale: 25mm; Rules: Sword and the Flame 28mm; Rules: Force on Force; Number of (Modified); Sponsor: Recreational Conflict; players: 7. Number of players: 6.

Historicon 2015 End of Empires Page 49 7 PM Friday Events ISIS has taken over an Iraqi military base near F-443 Downtown P’yongyang F-435 Fa, A Long, Long Way to Run Fallujah. It’s suspected that ISIS is trying to in the Afternoon - 1951 - The Sound of Music the Wargame develop chemical weapons of some type at the base. US Army Special Operating Forces Modern; 7 PM; Length: 4; Location: Pulp; 7 PM; Length: 4; Location: Exhibit received the mission to take down the base. Can Exhibit Hall A; EA-47; Host Martin Hall A; EA-20; Host Nick Wasileski; Scale: the US forces take out the ISIS facility or will Fenelon; Scale: 1/285; Rules: Sabres Over 25mm; Rules: Astounding Tales; Sponsor: ISIS develop a nasty surprise? the Yalu; Sponsor: MSD Games; Prize: Gift Brigade Games; Number of players: 8. F-216 Black Hawk Down Certificate; Number of players: 8. In Anschluss Austria, can the annoyingly B-29s are headed to P’yongyang to destroy adorable Von Trapp Family Singers escape Modern; 7 PM; Length: 2; Location: an airfield under construction. A variety of the clutches of the Nazi Springtime for Hitler Exhibit Hall A; EA-09; Host Chris Bennett; North Korean Aircraft mean to stop them. Brigade or will Captain von Trapp’s next picture Scale: 28mm; Rules: SKIRMISH SANGIN Fortunately, the Sabres are going to weigh in be Das Boot? Perhaps they can with the help of - MAALITANI RANGER BATTLEBOOK; as well. Fast play air-to-air combat, beginners some of the toughest and most ruthless fighters ever, the Sisters of the Nonnberg Abbey. It’s Sponsor: The Phalanx Consortium; Number welcome, rules will be taught. Command flights or squadrons instead of single aircraft! Nuns vs. Nazis in the 3rd Annual Historicon of players: 4. Musical Wargame. The CSAR Team and the Somalis are racing to F-144 Pursuit to Mondovi get to the downed helicopter. The US forces are F-107 Battletech: Grinder 4 Napoleonic; 7 PM; Length: 5; Location: rallying to defend, with the Somalis looking to SciFi; 7 PM; Length: 3; Location: Ball loot it. Can the US forces defend the perimeter Ball Room D; BD-03; Host Thomas Garnett; against the swarming attackers? Beginners Scale: 28mm; Rules: Carnage and Glory; Room B; BB-04, 05; Host Paul Sjardijn; welcome, rules will be taught. The author Colin Number of players: 6. Scale: 1/285; Rules: Total Warfare; Philips will be your GM all the way from New After the French failed to break the Sponsor: Iron Wind Metals; Number of Zealand. Piedmontese at St Michelle, the Piedmontese players: 10. withdrew, out of fear of encirclement. The The Grinder is a free for all Battletech Demo F-357 Aerodrome(R) 3.0 withdrawal began the night of 20/21 April game where new (or returning) players will Korean War Aerial Combat 1796, but was detected by the French in the be taught using the Introductory Rules. You Modern; 7 PM; Length: 3; Location: early morning of the 21st. General Bonaparte start out with a Light Mech and as you die, you Exhibit Hall A; EA-01; Host Stanley ordered an immediate pursuit and fought a advance up to the next weight class. The winner hastily organized Piedmont defense around of this round will get a spot in the Grinder Kubiak; Scale: 1/200; Rules: Aerodrome(R) Vicoforte and the nearby abbey, Sanctuary di Championship Saturday evening. All materials, 3.0 ““ Korean War-era Aerial Combat Vicoforte. Kids 14+ are welcome. miniatures and dice will be provided. Beginner Game; Sponsor: Aerodrome(R) Aerial Friendly & Rules Taught Combat Games; Prize: Wings & Medals; F-296 Battle of Plancenoit- 1815 F-391 Raid on Christies creek Number of players: 12. Napoleonic; 7 PM; Length: 3; Location: Try the new Korean War-era version of the Ball Room B; BB-01; Host Tom Uhl; Scale: War of 1812; 7 PM; Length: 3; Location: popular Aerodrome(R) WW1 and WW2 15mm; Rules: Shako II; Number of players: Exhibit Hall A; EA-52; Host Randy Hardin; aerial combat rulesets. Fly Mig-15s, F-86 6. Scale: 15mm; Rules: Sea Eagles; Sponsor: Sabre jets and more in simulated air combat. 200th Anniversary! The Prussian high command Thoroughbred figures; Prize: 15mm Ships New mechanics and stats for the era, but still surveyed the battle & decided Wellington was boats; Number of players: 6. easy to learn and play, lots of fun. Rules taught, holding on the Mont St. Jean ridge. Prussian equipment provided. Up to 12 players per The British control Chesapeake Bay, and United brigades moved towards Plancenoit to attack States forces are reduced to hit and run tactics round, rounds run through allotted time. Wings the French right & maneuver in the rear of the and awards for Victories and Valor! Spouse & from small shallow creeks and rivers. Christies French army. Napoleon, running out of time to Creek contains a slipway where some of these Female Friendly Game. Under age 15 only with break Wellington’s force, had to commit more playing adult. irritating gunboats are built. A combined force & more reserves to deal with the Prussians. A of gunboats and a Marine landing party are F-420 SOCCER! Assault Michael Hopper scenario. Kids under 14 must being sent to destroy the slipway. US forces be with adult. will try to prevent this. Some players will run on Anfield! gunboats others land forces. Kid friendly with Modern; 7 PM; Length: 3; Location: F-307 Secret Agent Man: Peter parent Exhibit Hall A; EA-11; Host Bob Wiltrout; Drake and Mild Mannered Scale: 30mm; Rules: Corner Kick; Number Scientist - Theme F-488 The Magnificent Seven of players: 6. Pulp; 7 PM; Length: 3; Location: Meeting Western; 7 PM; Length: 4; Location: Chelsea invades the sacred grounds outside Room 3; M3-02; Host Del Stover; Scale: Exhibit Hall A; EA-04; Host Ron Liverpool. This is a soccer game with 25mm; Rules: 7TV / DWMG; Number of Prillaman; Scale: 54mm; Rules: Red,White. miniatures, where the individual abilities of players: 4. Blue,Green,Yellow,Black for Wild West; the world’s finest professionals are represented. Number of players: 10. If you know soccer rules and strategies, you’ll The sun is setting on the Belgian Empire and in The Magnificent Seven take on the Mexican have no trouble playing this game. Fight like a 1964. Dr. Paul Hendrick of East Germany has Bandits just as in the Movie. Kids allowed with man - instead of guns and pointy sticks, take defected - but to whom? The CIA wants him. So playing adult. on the enemy with your feet and elbows (no do the East Germans. And the secret criminal organization SMASH (Society of Murder, hands, please). Players 8 to 10 welcome if adult F-158 The Battle of St. also participates. Arson, Spying, and Harm). But don’t worry. Peter Drake of his Majesty’s Secret Service is Soupplets; September 5, 1914 on the job. A tongue-in-cheek nod to the spy World War I; 7 PM; Length: 4; Location: films of the 60s. Ball Room C; BC-08; Host Duncan Adams; Scale: 10mm; Rules: Look Sarge, No Charts: 1914; Number of players: 6.

Page 50 Historical Miniatures Gaming Society Events Friday 8 PM The assault of French 6th Army on the German The counter attack to open an escape corridor F-388 Holding Carentan flank was initially opposed by only the was led by III Battalion, 4th SS Panzer Grenadier World War II; 7 PM; Length: 4; Location: understrength IV Reserve Korps. IV Korps Regiment of 2nd SS PanzerDivision. Their path extreme right was anchored on the key village was blocked by the 1st Polish Armored Div., Exhibit Hall A; EA-41; Host Jerry Frazee; of St. Soupplets. Possession of the town 8th Polish Inf. Battalion and the 1st Polish Anti- Scale: 20mm; Rules: Battlegroup Overlord; changed hands repeatedly as the fate of the Tank Regiment. Can the German Panzer IVs Sponsor: Eureka USA; Number of players: 1914 campaign swung in the balance. Come and Vs and their Panzer Grenadiers get through 4. refight this desperate battle and see if you can or will the Polish Shermans, Fireflys, A-T guns The 101st Airborne had helped take Carentan change history. Rules will be taught. Young and Inf. prevail? A Tim Tilson Scenario. Rules on June 12th-- now the Germans are launching gamers welcome with playing adult. will be taught. Youngsters welcome. their counterattack using the 17th SS Panzer Regiment, 37th SS Panzer Grenadiers, and F-125 Noville, December F-353 Just Deserts with elements of the 6th Fallschirmjagers. Little do 20, 1944: Assault Globe Trotting Peter Pig the Germans know the Americans are pushing World War II; 7 PM; Length: 4; Location: World War II; 7 PM; Length: 3; forward with a counterattack of their own. Can Ball Room D; BD-01; Host David Bonk; Location: Exhibit Hall A; EA-30; Host the US Paratroopers hold on long enough for the 2nd Armored “cavalry” to get there? Scale: 28mm; Rules: Bolt Action-modified; Martin Goddard; Scale: 15mm; Rules: PBI; Number of players: 6. Number of players: 4. F-546 French and Germans After the morning tank battle elements of the 1940 British and Italians - a full game of PBI Under Fire WW II - Theme 101st Airborne arrive in Noville to reinforce with author and UK manufacturer. Team Desobry. At the same time elements of World War II; 7 PM; Length: 4; Location: the 26th Volksgrenadier Division, supported F-380 Battlegroup Open Exhibit Hall A; EA-07; Host Leo Walsh; by tanks from the 2nd Pz Division renew their Event - Demo Scale: 25mm; Rules: Under Fire; Number assault. World War II; 7 PM; Length: 1; Location: of players: 8. Exhibit Hall A; EA-40; Host Nicholas Under Fire is back. This is a skirmish level game F-149 Hal Far (“Blackshirts with Germans and French infantry in the initial and Odd Tanks) Wooster; Scale: 20mm; Rules: Battlegroup; stages of World War II. Each side will have a World War II; 7 PM; Length: 4; Location: Number of players: 4. standard Infantry platoon. These rules have Ball Room A; BA-03; Host Daniel Erdman; Russian and German forces meet outside a small been favorably reviewed by US Army gamers village on the approach to Prokhorovka in mid- and many others for realism on the table. Table Scale: 20mm; Rules: Command Decision 4; July, 1943. Come try out the Battlegroup rules scale is true to 25mm and the time frame is 3 Sponsor: Test of Battle Games; Prize: Test of in a quick hour-long demo session. Infantry and to 5 seconds per turn. Space is limited so don’t Battle Gift Certificate; Number of players: 6. tank rules will be the focus, introducing players wait. The Axis planned to invade Malta in July 1942 to the command structure and morale system to protect their supply routes to North Africa. of Battlegroup. Drop by and get a demo before 8 PM CCNN (Blackshirts), supported by a Panzer jumping in to the other Battlegroup events, or unit using captured Soviet tanks and other hang out and watch. Walk-ups are welcome and F-316 AWI Battle of Camden odds and sods of armor, would attack the Hal rules will be taught. Adult must be present for American War for Independence; 8 children under 12. Far airfield. Fallschirmjager were supposed to PM; Length: 4; Location: Exhibit Hall support as well, but a bad drop dispersed and weakened their forces. A; EA-31; Host Ken Cliffe; Scale: 54mm; Rules: All the King’s Men; Sponsor: All the F-174 Buchholz Station King’s Men; Number of players: 5. World War II; 7 PM; Length: 3; Location: Ball Room C; BC-02; Host Don Hogge; Scale: 28mm; Rules: Battleground WWII; Number of players: 6. One of opening moves of the was seizing key road junctions. One such place was near the village of Buchholz. A unit of the German 27th Fusilier Regiment moving quickly through the morning fog stumbles into an American unit eating chow. Surprise is followed by bedlam. Which side will win the day? Gamers under the age of 14 are welcome with an adult. F-237 Fireball Forward - Breaking Through in Falaise - 20 August 1944 World War II; 7 PM; Length: 4; Location: Ball Room E; BE-01; Host Joseph Seliga; Scale: 15mm; Rules: Fireball Forward; Number of players: 8.

Historicon 2015 End of Empires Page 51 8 PM Friday Events It’s 1780 and the British have driven the F-192 Armada Invincible Take to the skies over WWI France as your Continentals from South Carolina. The refugees naval battle 1588 pilots try to do their part to break the stalemate rally under Horatio Gates, the hero of Saratoga, of the Great War. Planes from both sides will who orders a march back with raw recruits and Renaissance; 8 PM; Length: 4; Location: have various missions to perform while trying beaten regulars. British General Cornwallis Ball Room C; BC-03; Host Donald Smith; to keep from being shot out of the sky. Wings replies in kind. The armies meet at Camden. Scale: 1/350; Rules: Modified Armada of Glory/Wings of War experience preferred; Will “Bloody Ban” crush the rebels? Will the Invincible wargame from Zvezda; Prize: no players under 15 years old. Patriots’ spirit prevail? Co-GM’d by Ken Cliffe and Bob Lehman. Rule exp. suggested. 1 1:350 sail ship from Zvezda; Number of F-234 Operation Bifrost: players: 12. Escape of the Tirpitz F-377 Force on Force on Zombies English Channel Battle: Can the English Fleet World War II; 8 PM; Length: 4; Location: Modern; 8 PM; Length: 4; Location: Ball stop or slow down the Spanish Armada from invading England. Meeting Room 1; M1-01; Host Bob Miller; Room A; BA-11; Host Jon Lundberg; Scale: Scale: 1/2400; Rules: Seekrieg 5; Sponsor: 25mm; Rules: Force on Force -modified; F-429 Something Sinister Admiralty; Number of players: 8. Sponsor: Brigade; Number of players: 8. in Salamanca - Dr. Who March 1944: For several months, the German The Organization for Supplying Insanely Special - Theme Abwehr has warned of the growing threat of an Rigorous Islamic Soldiers - OSIRIS is holed SciFi; 8 PM; Length: 4; Location: Ball Allied assault on the coast of northern France. up in an ancient town. Drug experiments by To bolster the forces available to repel an OSIRIS’s Persian allies have had some odd Room A; BA-12; Host Kyle Gibson; Brian invasion, Grossadmiral Doenitz orders Tirpitz results and NATO forces have been dispatched Robinette; Scale: 25mm; Rules: Savage to break out of Trondheim Fjord and return to to clear out the nest of terrorists and their allies. Worlds (BBC variant); Sponsor: The Bad Wilhelmshaven. Wolf Corporation; Prize: Yes; Number of F-224 PRELUDE TO F-320 Heroes of Normandie WATERLOO - Theme players: 10. While headed to the 2031 World Cup, The Demo - Theme Napoleonic; 8 PM; Length: 3; Location: Doctor arrives in 13th Cent. Spain. Something World War II; 8 PM; Length: 2; Location: Exhibit Hall A; EA-08; Host Pete Panzeri; is not right, Princess Blanca has a sinister new Exhibit Hall A; EA-54; Host Sara Erickson; Scale: 28mm; Rules: NAPOLEON RULES! advisor, Ezekiel’s Wheel has been spotted, & Scale: N/A; Rules: V1.2b; Sponsor: IELLO; strangely helmeted knights have been seen in by SMALL-WARS.org; Sponsor: SMALL- Number of players: 12. WARS.org; Prize: Prizes from Miniature the city. Will you choose to help save mankind or enslave the lesser beings inhabiting the Learn how to play Heroes of Normandie, a new, Building Authority AND ZVEZDA-USA. dismal backwater. HCon 2017 theme game fast-paced WW2 strategy wargame inspired by COM; Number of players: 24. presented early to avoid scale creep. Hollywood war movies. This is a tactical scale Can Napoleon’s French smack Wellington’s board-game for 2 players, each commanding Anglo-Allied forces after Quatre Bras? Or F-517 Planetfall - their own armies. The Germans on one side, will history repeat itself? A FAST-FUN Rear Introductory Games the Americans on the other. Players deploy Guard action on the “Road-to-WATERLOO” their units, secretly plan their attacks and for our 200th Anniversary game Saturday! Email SciFi; 8 PM; Length: 2; Location: Exhibit try to outwit their enemies by blocking their [email protected] for Rules, Scenario Hall A; EA-12; Host Andrew Fargo; Scale: strategies and surprising them. and info on ~THE~ “Limited Edition” 10mm; Rules: Planetfall; Number of WATERLOO 200th Anniversary T-shirts! (Each players: 6. 9 PM one signed by the Artist!) INTRO game to Introductory games of Planetfall. Come by F-416 Into the Darkness: WATERLOO 200th ANNIVERSARY EVENT and try out Spartan Games new 10mm Science --> Friday Night thru to Saturday Night. fiction combat game. Rules taught. 12+ SPACE HULK SciFi; 9 PM; Length: 3; Location: Exhibit F-531 Where Birds No Longer Fly F-571 StarCrush Playtest Hall A; EA-38; Host James Nicholson; ; Length: 3; Post-Apocalypse; 8 PM SciFi; 8 PM; Length: 2; Location: Exhibit Scale: 25mm; Rules: SPACE HULK Location: Exhibit Hall A; EA-13; Host Hall A; EA-45; Host Lee Vanschaik; Scale: Compendium and House rules.; Number of Joseph McGuire; Scale: 30mm; Rules: 28mm; Rules: StarCrush Beta Playtest players: 6. This Is Not a Test; Sponsor: World’s End rules; Sponsor: Crucible Crush Productions; Space Hulk 239 (OBLIVION) has appeared in Publishing; Number of players: 6. Prize: Miniature Give away for all players; material space after almost 100 years. the hulk After the Great Fall, Scorpio Air Force Base was Number of players: 8. is known to have valuable tech and control of abandoned and wasteland creatures of all sorts Join us for a Playtest of the StarCrush the space hulk Come join us in this fast paced now infest the airfields. Now a small group of Miniatures Star Fighter Rules. This game game set in the Warhammer 40k universe. All mutants is trying their luck at reclaiming the utilizes our 1/250th scale star fighter miniatures. materials will be provided. Some knowledge of base and the other wasteland factions are not Join us as pirate scum take on Commorium the X wing is recommended but not necessary. going to let the muties have all the fun. This is pilots in this fast moving, action orientated all pretty much a bad idea, but there is profit game. to be made or at least that’s what you’ve been told. Wastelanders under the age of 12 welcome F-457 Wings of Glory: with a playing adult, both should play under the same ticket. Mission Accomplished World War I; 8 PM; Length: 3; Location: Exhibit Hall A; EA-39; Host Bill Koff; Scale: 1/144; Rules: Wings of Glory / Wings of War; Prize: Win a Wings of Glory ready- to-fly WWI plane!; Number of players: 8.

Page 52 Historical Miniatures Gaming Society Events Saturday 9 AM Saturday S-568 Pea Ridge The Spanish Civil War split the country in 9 AM many ways, including the navy. The Nationalists American Civil War; 9 AM; Length: 4; S-239 Battle on the Lisaine, secured most of the capital ships; the Location: Ball Room A; BA-03, 04; Host Republicans the smaller units. In 1938, Italy was 16 January 1871 - Theme Thomas Harris; Scale: 25mm; Rules: Men sending supplies through the Italian controlled 19th Century; 9 AM; Length: 4; Location: Under Fire Black Powder; Sponsor: Test of blockade zone to Cadiz, a Nationalist port in Ball Room E; BE-05; Host Bruce Weigle; Battle; Number of players: 8. the British blockade zone. These convoys had to pass the Republican base at Cartagena. Scale: 6mm; Rules: 1871 (prototype); March 7, 1862. General Van Dorn’s army of Sometimes they would pass at night. Prize: VA; Number of players: 6. the West has attempted to take a short cut into France’s ramshackle Army of the East was the General Curtis’ Army of the Southwest’s rear. S-393 Caravan of the Dead However he has split his forces and is out of Third Republic’s last hope of influencing the 9 AM; Length: 4; Location: Franco-Prussian War. Success against the single supply. Can Curtis get turned around in time to Inter-War; German corps holding the Lisaine River line keep the Southern army from uniting and send Exhibit Hall A; EA-27; Host Donald could sever comms and threaten Germany with it back the way it came? Manser; Scale: 25mm; Rules: Bolt Action; invasion. It all depended on the attacks around Sponsor: Age of Glory; Number of players: S-197 Battle of Pydna Haricourt, where the French were three times 6. stronger than their opponents, but three times 22 June 168 BC An ill prepared Republican force with no more miserable, too. Ancients; 9 AM; Length: 3; Location: Ball artillery, anti-aircraft support or even rifles S-259 Germans at Manila Bay Room C; BC-06; Host James Nickle; Scale: for all of its numerous and highly motivated 10mm; Rules: Bear Yourselves Valiantly; milicianos is tasked with defending the city of 19th Century; 9 AM; Length: 2; Location: Malaga. Facing them are Franco’s Moroccans, Number of players: 6. Ball Room E; BE-04; Host Brian Dewitt; Requetes and the newly arrived CTV. We’ll King Perseus is trying to once again unite explore the results of this action from the Scale: 1/3000; Rules: Age of Dreadnoughts - Greece under his rule. This will not make the Spanish American War; Number of players: perspective of a better prepared Republican Romans happy. The two sides will decide their force led by Colonel Villalba. Gamers under 16 8. fate at Pydna. The once great Phalanx vs. the are welcome with a participating adult. Admiral Dewey had defeated the Spanish at Roman Legion. Manila Bay but the Germans had sent a fleet S-411 Encouter Near S-521 Your Chariot Awaits! - Battles and were ignoring the American blockade. Derrry, Ireland Dewey informed the German Admiral in July of the Egyptian Empire - Theme Inter-War; 9 AM; Length: 4; Location: “if Germany wants war, all right, we are ready”. Ancients; 9 AM; Length: 3; Location: Here the Germans decide not to back down. Exhibit Hall A; EA-06; Host Bradley Exhibit Hall A; EA-10; Host Kenneth Pflugh; Scale: 25mm; Rules: Price of Glory Baggaley; Scale: 25mm; Rules: Piquet S-539 The Last Playtest - Modified for Anglo-Irish War; Number of Archon and/or Pulse of Battle (POB); (Really) - Alma, 1854 players: 6. 19th Century; 9 AM; Length: 5; Location: Number of players: 6. Modified Iron Ivan house rules for the time Ball Room A; BA-09; Host Wilbur Gray; From the lands of sweet cedars to the vast period. 28mm historical fiction skirmish. IRA unending desert, Egypt fought to expand in the inter-war period engage a British Column Scale: 15mm; Rules: Age of Valor (19th and defend its empire in countless campaigns Century Age of Eagles) Playtest; Sponsor: on the move. Rules will be taught. No rules now lost to history. Who dare not yield before lawyers, children or disgruntled persons please! Age of Eagles; Number of players: 8. the rumble of the mighty Pharaoh’s chariots? Age of Valor, European Age of Rifles Fire & 28mm Ancients, using Piquet rules Archon S-172 Bomb Factory - Fury, in all its colorful glory as Franco-British and/or Pulse Of Battle. Teens 14 and up Fallujah November 2004 forces try to clear the Russians out of the way welcome with a playing adult. on the march to Sevastopol. But wait, the Modern; 9 AM; Length: 4; Location: Ball British have a secret Weapon as Major Harry S-183 It’s a Good Day to Room C; BC-05; Host Michael Byrne; Scale: Padget Flashman is on the field. Napoleonics be a Viking or Is It! 28mm; Rules: Force on Force; Number of with rifles, Zouaves, the Light Brigade and Dark Ages; 9 AM; Length: 3; Location: players: 6. great fun for everyone. Ball Room C; BC-04; Host James Fallujah had the dubious distinction of being S-535 Champion Hill: The Mcwilliams; Scale: 28mm; Rules: Saga; the number one source of bombs across Iraq. Many of the deadly devices triggered in Decisive Battle for Vicksburg Number of players: 4. Ramadi, Tikrit and Bagdad had been built to American Civil War; 9 AM; Length: Vikings raid the coast of Ireland for plunder order by the insurgents of Fallujah. For the men and supplies. Can the Irish drive them off. - of Task Force 626, the Coalition hunter-killer 10; Location: Exhibit Hall A; EA-21; Host Whether you are a veteran Saga player or a Dean West; Scale: 15mm; Rules: Across a special missions unit, car bomb factories were novice, come join the action. Gamers under high on their targeting lists. Can the US Army Deadly Field; Number of players: 10. the age of 14 are welcome with an adult. capture this bomb factory? Dedicated to the memory of John Hill, Dean West and Patrick Lebeau host this historical S-230 The Blind fighting S-200 The Battle of Vittoria American Civil War scenario The scenario is the Blind - Theme Napoleonic; 9 AM; Length: 5; Location: taken from the new “War in the West” scenario Inter-War; 9 AM; Length: 4; Location: book, published by Osprey and newly released Ball Room C; BC-01; Host Duncan Adams; at Historicon. Beginners are welcome and get Meeting Room 1; M1-01; Host Joseph Scale: 10mm; Rules: Fate of Battle; Number ready for heavy action as all players will be fully Kohten; Scale: 1/2400; Rules: Seekreig 5; of players: 7. engaged from start to finish. Sponsor: Seekrieg Admiralty; Number of players: 8.

Historicon 2015 End of Empires Page 53 9 AM Saturday Events 200th Anniversary! The S-232 The First Naval Prussian high command Battle of Guadalcanal surveyed the battle & decided Wellington was World War II; 9 AM; Length: 4; Location: holding on the Mont Meeting Room 1; M1-02; Host Bill Sterner; St. Jean ridge. Prussian Scale: 1/6000; Rules: Seekrieg 5; Sponsor: brigades moved towards Admiralty; Number of players: 10. Plancenoit to attack the Described in “A Battle History of the Japanese French right & maneuver Imperial Navy” as a “Pier 6 brawl”, this night in the rear of the French action pits a confused command of U.S. cruisers army. Napoleon, running and destroyers against Abe’s bombardment out of time to break force of battleships and supporting units. Not Wellington’s force, had for the faint of heart! to commit more & more reserves to deal with the Prussians. A Michael 10 AM Hopper scenario. Kids S-449 Sickles Salient, under 14 must be with adult. Gettysburg, 2 July 1863 American Civil War; 10 AM; Length: S-472 Nordlingen, 4; Location: Exhibit Hall A; EA-04; Host 6 Sep 1634 Ronald Bingham; Scale: 15mm; Rules: Pike & Shot; 9 AM; Black Powder; Number of players: 5. Length: 4; Location: 2 July 1863, MG Sickles disobeyed orders and Exhibit Hall A; EA-40; commanded his III Corps to advance about 1 Host Bob Bryant; mile in front of the Union lines. Unbeknownst to him, General Lee had already ordered At the Battle of Vitoria Wellington broke the Scale: 15mm; Rules: Longstreet Corps to attack the Union center. French army, under Joseph Bonaparte and Might of Arms; Number of players: 6. Longstreet’s last command to BG Barksdale Marshal Jourdan, at the last Peninsular battle Dilatory command and inferior numbers led to and his Mississippi Brigade, was “Take out fought in Spain. Will Wellington win again? a crushing defeat of Swedish/German forces by those Damn Guns!”Game is based on the RF&F Or will Joseph hold on to his foothold in Spain an Imperialist army. Savvy command and equal scenario found in the Vol 2 1862-1863 scenario. (and his crown and his loot)? With Fate of numbers on both sides make this scenario an Black Powder or Hail Cesare experience Battle there are no large chart cards to spoil even match. preferred. No players under 15. the aesthetics of your game. Fight the battle, not the rules. S-302 Battlestar Galactica: S-534 Battle of Dranesville, S-225 Before I Was a Encounter Beyond the 20 December 1861 Marshall... - Theme Red Line - Theme American Civil War; 10 AM; Length: Napoleonic; 9 AM; Length: 4; Location: SciFi; 9 AM; Length: 2; Location: Meeting 10; Location: Exhibit Hall A; EA-26; Host Exhibit Hall A; EA-02; Host Brian Room 3; M3-02; Host Konstantin Gojnycz; John Mcconnell; John Wilk; Scale: 25mm; Robinette; Scale: 30mm; Rules: B4 I Was a Scale: 1/1200; Rules: Full Thrust Lite; Rules: By Company, Into Line!; Number of Marshal,,,; Sponsor: MBA and Flag Dude; Sponsor: Ravenstar Studios; Number of players: 6. Prize: Flag Dude Flags; Number of players: players: 5. The Battle of Dranesville was a small battle during the American Civil War taking place 8. You’ve crossed the red line and a chance scan indicates artificial nuclear detonations between GEN J.E.B. Stuart’s Confederates and Its 1813 and the Allies are moving on Dresden, in Sturgeon system one light year from you. GEN Edward O.C. Ord’s Union forces in Fairfax can the French intercept them and turn the tide Raptor scouts return & report cylon activity. County, Virginia. The two forces on similar of the campaign? There is a Marshall’s baton This is ‘neutral’ territory; you could trigger patrols encountered and engaged one another. in every knapsack. Come play with vintage a war. ‘Ghost Fleet’ is just the force for this. Short Playtest scenario for our upcoming fast- Napoleonic minis from the collection of Ed Capture enemy tech, destroy bases & return play rules for battalion actions. Start times are Mohrmann...many more than 5x as old as the to friendly space. Miniatures provided by at 10am, 12:30pm, 3pm, and 5:30pm. players pushing them. Must be 8-13 yrs old to Ravenstar Studios. Walk Ups Welcome. play. Adults must be accompanied by an eligible S-143 Greene’s Assault minor. S-469 Jump American War for Independence; S-297 Battle of Plancenoit 1815 SciFi; 9 AM; Length: 4; Location: Exhibit 10 AM; Length: 4; Location: Ball Room Napoleonic; 9 AM; Length: 3; Location: Hall A; EA-31; Host Karl Shanoltz; D; BD-06; Host Richard Mentch; Scale: Ball Room B; BB-01; Host John Sileo; Scale: Scale: 1/2000; Rules: Colonial Battlefleet 28mm; Rules: Carnage & GloryII; Number 15mm; Rules: Shako II; Number of players: Modified; Number of players: 4. of players: 6. 6. Fleeing from the Cylon attack on the colonies, 4 October, 1777, Washington’s main army the Colonial fleet finds themselves stranded in attacks the British for the first time, at uncharted space. The relentless Cylon attackers Germantown near Philadelphia. Greene arrives has found their enemy. Will the Colonials have late and in a mist to strike the British right flank. time to flee the clutches of the Cylons, or will they be lambs lead to slaughter? Beginners welcome. Rules will be taught.

Page 54 Historical Miniatures Gaming Society Events Saturday 10 AM S-325 JOE HACK - Ceasar’s Salad A fictional engagement based upon the forces Returning after an absence of four years, come Ancients; 10 AM; Length: 4; Location: engaged in the historical Waterloo campaign of spend some time commanding a Napoleonic 1815. This engagement involves Anglo-Dutch Corps in the largest battle fought during the Ball Room A; BA-06; Host Joe Swartz; forces in a holding action against the advance period. Easy to learn rules concentrate on Scale: 25mm; Rules: JOEHACK; Number guard of the French left column. command and control. Experienced and novice of players: 12. players welcomed alike. Under 13 accompanies Upon the barbarians showing ingratitude for S-156 Napoleon’s Last by parent or adult please. the benefits which Rome has bestowed on all Battles: Wavre - Theme S-126 Battle of Tarnow, 1706 the earth, Caesar has decided to personally take Napoleonic; 10 AM; Length: 6; Location: the field to show them the penalty for defying Ball Room A; BA-07; Host Richard Jaekel; Other; 10 AM; Length: 4; Location: Ball his imperial majesty. Rules taught, minors Room D; BD-01; Host David Bonk; Scale: John Drye; Scale: 15mm; Rules: Volley and welcome with playing adult. 28mm; Rules: Carnage and Glory Great Bayonet; Number of players: 4. S-481 The Last Stand of The end of Napoleon’s Empire. The battle of Northern War Computer Moderated; Beau Geste Again. Wavre allowed the Prussians to come to the Number of players: 6. The Russian expeditionary force sent to assist Colonial; 10 AM; Length: 4; Location: aid of Wellington. But could the French have created a different outcome, that day or earlier? King Augustus of Saxony, is in winter quarters, Exhibit Hall A; EA-24; Host Edward Watts; This is one of four linked battles, concurrent and expecting a supply column but instead a Scale: 25mm; Rules: Sandscape; Number with Waterloo. The forces and tactical situation flying column of Swedish cavalry, followed of players: 8. will have been determined by the previous closely by infantry, appears out of the snow Asked why we didn’t offer it at the last 2 games. These four games will allow players to and fog. conventions we felt compelled to have a alter or confirm history. go again. The usual Fort Zinderneuf and S-494 All Quiet on the Martian its desperate Foreign Legionnaires under S-157 Napoleon’s Last Front - “The Big Push attack by waves of Arab tribesmen, the relief Battles: Waterloo - Theme Other; 10 AM; Length: 2.5; Location: column trudging through the desert, hordes Napoleonic; 10 AM; Length: 6; Location: Exhibit Hall B; VH-01; Host Ernest Baker; of mounted pursuers dogging their heels, etc. The current convention count tally stands at Ball Room A; BA-01; Host John Drye; Scale: 18mm; Rules: Cog Wars; Sponsor: 3 victories for la Legion and 14 for the Arabs. Scale: 15mm; Rules: Volley and Bayonet; Alien Dungeon; Prize: Gift Certificates; Young players who can read the one page rules Number of players: 6. Number of players: 12. (and adults who can endure the phenomenal The end of Napoleon’s Empire. The battle of Memphis, Tennessee has fallen to the Martians! carnage) welcome. Waterloo marked the end of Napoleon. But did Now they are breaking out, attacking through it have to happen that way? What if the French Tennessee and Mississippi. Can you stop S-421 SOCCER! The Battle had performed differently at Quatre Bras them? As a Martian POD leader can you crush for Manchester! and Ligny? This is one of four linked battles, all human resistance? The future of the All Modern; 10 AM; Length: 3; Location: concurrent with Wavre. The forces and tactical Quiet on the Martian Front universe hangs in situation will have been determined by the the balance in this multi-player multi-game Exhibit Hall A; EA-11; Host Bob Wiltrout; previous games. These four games will allow Official Campaign. YOU will determine the Scale: 30mm; Rules: Corner Kick; Number players to alter or confirm history. path of the war! An Official Campaign Game of players: 6. Series. Tournament style campaign (12 players In wargaming, it’s a battle. In soccer, it’s a derby, S-441 Waterloo, The Battle that in 4 time slots). Play in one or up to all four. when both sides of a city collide. Man United changed a Continent Part I - Theme Results will be tracked on the big board map will be the red force, defending their gates Napoleonic; 10 AM; Length: 5; and by the end of the day Saturday we will all against the blue Man City mercenaries. This know if the Martians have been pushed back miniatures game is easy to learn, easy to play, Location: Exhibit Hall A; EA-34; Host Paul and does a great job of recreating a professional Olszanski; Denny Kalember, Scott Landis, S-528 The Package soccer game. Players 8-10 welcome if adult also Gwynn Reeves; Scale: 15mm; Rules: Fire Other; 10 AM; Length: 3; Location: participates. and Fury Napoleonics; Sponsor: Wargames Exhibit Hall B; VH-03; Host Lee Howard; S-458 Schools out for Summer. Illustrated; Number of players: 12. Scale: 25mm; Rules: Chaos in Cairo; Waterloo, one of the most definitive battles Schools out for forever? Sponsor: CIA Games & Old Glory / Blue in history is recreated on custom terrain with Moon; Prize: Gift Certificate; Number of Modern; 10 AM; Length: 2; Location: beautiful figures. The battle will center on the players: 4. Exhibit Hall A; EA-39; Host James key farms along with the timed introduction of A shady smuggler and tomb robber is found Reynolds; Scale: 25mm; Rules: Flashpoint; reinforcements. Can you change the course of history or will you guide the allies to victory dead in the streets of 1920s Cairo. Rumor has it Number of players: 8. one more time? Honor the 200th anniversary that he had recently come into possession of a School is out, but the teachers are still packing of this classic battle played with Fire and Fury rare artifact. Now, four interested parties (and up. When a fire breaks out, teachers are in Napoleonic rules. their supernatural allies!) are ransacking the danger. Come join the Fire Brigade and save city in a desperate attempt to retrieve the item. the school. Kids game. S-574 La Petite Armee’s No experience required. All rules explained The Battle of Leipzig and minis provided. Children 10 and older are S-135 June 16, 1815 - A welcome. This is a 1920s Pulp Horror skirmish crossroads on the Charleroi Napoleonic; 10 AM; Length: 8; Location: game! to Brussels road - Theme Exhibit Hall A; EA-38; Host Leonard Bearden; Scale: 10mm; Rules: La Petite 10 AM; Length: 4; Location: Napoleonic; Armee; Sponsor: La Petite Armee; Number Ball Room D; BD-02; Host Nigel Marsh; of players: 8. Scale: 28mm; Rules: Carnage & Glory II; Number of players: 6.

Historicon 2015 End of Empires Page 55 10 AM Saturday Events S-102 BattleTech: The S-308 Bayonets in S-252 Fireball Forward - Trouble with Taurians Buschmaar - Theme Pots N Pans - 8 May 1944 SciFi; 10 AM; Length: 6; Location: Ball Seven Years War; 10 AM; Length: 3; World War II; 10 AM; Length: 4; Room B; BB-03; Host Charles Shumar; Location: Meeting Room 3; M3-01; Host Location: Ball Room E; BE-01; Host Scale: 1/285; Rules: Total Warefare; Del Stover; Scale: 25mm; Rules: Fire & Tim Tilson; Scale: 15mm; Rules: Fireball Sponsor: Iron Wind Metals; Number of Fury Variant; Number of players: 4. Forward; Number of players: 6. players: 10. Town fighting is an ugly business during the Potsangbam, Manipur India. The Japanese Shortly after the incident on New Vandenburg Seven Years War, but if pushing through the have seized the key village of Potsangbam as an SLDF unit was transporting a high ranking cobblestone streets of Buschmaar is the only a stepping stone for an attack on Imphal. A TF member of the Taurian Freedom Army (TFA) way to turn the French flank, so be it. Fight your from 17th Indian Div. is ordered to take it back. to a spaceport for extradition to the Terran way through alleys, across parks, and down Will the new Japanese 47mm AT gun stop the Hegemony to stand trial for attacks on the streets as you race against time to win the day. British M3s? SLDF. Unbeknownst to the unit transporting the prisoner the Taurians, with the assistance S-337 So You Want To Be An ACE S-271 Air Force Dauntless of Rim Worlds Republic deep cover agents, had World War I; 10 AM; Length: 4; World War II; 10 AM; Length: 3; planned an attack to capture their man due. All Location: Exhibit Hall A; EA-23; Host Location: Ball Room E; BE-02; Host Dennis materials, miniatures and dice will be provided. Robert Varga; Scale: 1/48; Rules: Home Wang; Scale: 1/200; Rules: Air Force/ Intermediate to experienced players and no Players under 15 years old. Rules; Number of players: 4. Dauntless (AH); Prize: Voluntary prize You’re in command of a squadron of WWI pool; Number of players: 8. S-113 Battletech: Grinder 1 fighter planes. You along with your allied Wildcats vs Zeros using AH/Battleline Air 10 AM; Length: 3; Location: Ball planes face the enemy planes in a large dogfight. Force/Dauntless. 1/200 scale planes on 3” SciFi; Each individual plane from the squadrons Room B; BB-04, 05; Host Dave Yingling; hexes. No pencil or paper needed! Use your is positioned on the game board along with Wi-Fi enabled device (tablet preferred but Scale: 1/285; Rules: Total Warfare; their altitude as determined with a roll of the smartphone or laptop OK) to move and resolve Sponsor: Iron Wind Metals; Number of dice. Your squadron’s gunnery is also dice combat. Rules are a free download. Rules players: 10. dependent. Ammo is limited so luck is required tutorial for new players. The Grinder is a free for all Battletech Demo to survive and achieve ACE status. S-281 Midway - June 9, 1942 game where new (or returning) players will S-127 The Rule of be taught using the Introductory Rules. You (the 2nd carrier battle) LGOPs - Fruhstuck start out with a Light Mech and as you die, you World War II; 10 AM; Length: 4; advance up to the next weight class. The winner World War II; 10 AM; Length: 5; Location: Ball Room B; BB-07; Host of this round will get a spot in the Grinder Location: Ball Room D; BD-05; Host Adam Championship Saturday evening. All materials, Stephen Berger; Scale: 1/4800; Rules: miniatures and dice will be provided. Beginner Gesser; Scale: 60mm 1/30 Scale; Rules: Task Force; Sponsor: ODGW; Number of Friendly & Rules Taught. Final Combat; Sponsor: Minuteman Toy players: 11. Soldiers; Number of players: 10. After Nagumo’s defeat, Yamamoto’s admiral’s S-151 Mining Minerva After the demise of the best Airborne plan, a talked him out of making a 2nd go at Midway and - Mecha Decision most terrifying effect occurs on the battlefield. withdrawing. Suppose they hadn’t? Kakuta’s 10 AM; Length: 4; Location: Ball This effect is known as the rule of the LGOPs. carriers in the Aleutians are brought down, 2nd SciFi; This explains the actions of small groups of Room A; BA-02; Host Jessee Scarborough; Fleet is reorganized, and Combined Fleet tries pissed-off, well trained, 19 year old American again. TF-16’s air groups have received some Scale: 10mm; Rules: Command Decision paratroopers who are armed to the teeth and replacement F4Fs, but the torpedo squadrons Test of Battle; Prize: WV; Number of lack serious adult supervision. They collectively are still decimated. Rules taught, beginners players: 6. remember they have been told to “March to the welcome. The small mining colony on the desert world sound of the guns.” S-318 SMG Games Day of Minerva was of no major consequence, S-194 Children’s Defense until fusion metals were discovered. Now the Weekend - Theme of Schloss Iter Colonial Development Union wants Minerva. World War II; 10 AM; Length: 10; Sci-Fi Armored Combat ensues. Playtest for World War II; 10 AM; Length: 2; Mecha Decision. Location: Exhibit Hall A; EA-35, 42, Location: Ball Room C; BC-02; Host 51; Host Rob Belli; Scale: 20mm; Rules: S-487 Star Wars Rebellion John Surdu; Scale: 28mm; Rules: SMG 2.0; Sponsor: Lost Battalion Games; G.A.S.L.I.G.H.T.; Number of players: 6. SciFi; 10 AM; Length: 4; Location: Number of players: 28. In the final days of WWII Captain Jack Lee, a Sergeants Miniatures Game - Loads of games Exhibit Hall A; EA-20; Host John Shirey; squad of American soldiers, and a single Easy Scale: 54mm; Rules: Own Rules; Number setup and ready to go. Players to bring their Eight join forces with Wehrmacht Major Sepp own soldiers. Scores will compiled and awards of players: 10. Gangle and his men to defend Schloss Iter and given out at the end of the con. Allied points The Empires has found a rebel base and some resistance fighters. Attacking them are SS are 48 VP. Axis points are 45. All soldiers are attempts to destroy it. Game uses Star Wars men bent on killing the French VIP prisoners eligible as well as all tactics panels. Maps will Command 54mm toy soldiers. Open for kids held in the castle. Can Lee and Gangle hold feature new X-Terrian rules. 1 on 1 and team 14 and older. out until reinforcements arrive? This scenario games will be available. Demos will also be is based on a real event! This game is aimed held. Expect 2 hour games. at children under 13 please. The HAWKS will be hosting one table of shorter games for Kids all day Friday and Saturday. Come help us introduce your kid to the fun of miniature gaming!

Page 56 Historical Miniatures Gaming Society Events Saturday 11 AM S-524 Crossing the Leopold The Americans are blockading the Spanish Canal, Sept 1944 cruiser squadron at Santiago de Cuba. Here the Spanish have decide to send their battleships to World War II; 10 AM; Length: 6; help the cruisers. Historically the Battleships Location: Exhibit Hall A; EA-33; Host headed for the Philippines but never got Dave Mattison; Scale: 15mm; Rules: AAM through the Suez Cannel. w/some house rules; Number of players: 6. S-131 Slaughter’s Mountain The Canadian Army is tasked with crossing the Leopold Canal at the Dutch/Belgian American Civil War; 11 AM; Length: 2; boarder. German resistance in the Breskan Location: Ball Room D; BD-04; Host Guy pocket must be reduced to open up the vital Gormley; Scale: 54mm; Rules: Carnage and port of Antwerp. Flamethrowing wasps are Glory II; Number of players: 6. used for the first time but German strength KID Friendly- players 13 and under encouraged. was underestimated and the job is very tough. This is a semi Historical battle using Civil War Will the Canucks hang on to the bridgehead? Plastic Army Men and a simplified version of Everything is supplied for this game and exp Carnage and Glory, The American Civil War not necessary. Recommended for ages 12 and rules geared toward kid friendly play. Players up. only have to worry about moving and shooting, S-530 Rommel is Starving the computer takes care of the rest. Scenario S-354 Just Deserts with is based on the Battle of Cedar’s (Slaughter’s) Globe Trotting Peter Pig World War II; 10 AM; Length: 4; Mountain August 9, 1862. Location: Exhibit Hall A; EA-15; Host Pete World War II; 10 AM; Length: 3; Friesen; Scale: 1/300; Rules: Check Your 6; S-333 Feared by the Bad, Location: Exhibit Hall A; EA-30; Host Number of players: 6. Loved by the Good! Martin Goddard; Scale: 15mm; Rules: PBI; The Afrika Corps is running out of supplies. Medieval; 11 AM; Length: 4; Location: Number of players: 4. Hitler has ordered all transports available to Exhibit Hall A; EA-55; Host Tod Kershner; 1940 British and Italians - a full game of PBI fly fuel, ammunition and food to Tunisia. This Scale: 54mm; Rules: Pig Wars; Sponsor: On with author and UK manufacturer. is the first of a chained series of Check Your 6 games. German JU-52’s and the giant Me-323 Military Matters and TKG; Prize: Copy of S-394 Battlegroup Open Event transports with Me-109 escorts must battle rules.; Number of players: 10. World War II; 10 AM; Length: 3; P-38s and Spitfires to get the cargo through. Nottingham England 1190’s. The evil sheriff Location: Exhibit Hall A; EA-48-50, 56-58; has raised taxes and cancelled Christmas! S-542 The Road to Stonne The merry men of Sherwood Forest grab Host Michael Pierce; Scale: 15/20mm; their longbows and revolt. They HAVE a Rules: Battlegroup Kursk and supplements; World War II; 10 AM; Length: 4; Location: Exhibit Hall A; EA-28; Host champion. A scenario from the golden years Number of players: 8. of Hollywoodland. Baby boomers will get the Come try your hand at one of our games using Ron Carnegie; Scale: 25mm; Rules: Chain title reference. Rules are easy. the Battlegroup rules with scenarios from of Command; Number of players: 4. each of the Battlegroup books (Overlord, May 14, 1940, 10th Panzer and Gross S-214 THE ULTIMATE Kursk, Barbarossa and Fall of the Reich). Each Deutschland have pushed their way through WATERLOO by SMALL-WARS.org historically based game is tactically challenging Belgium. Can France stop the blitzkrieg from and takes about two and a half hours to play. crossing the Meuse? - Part 1: “Grab for Victory - Theme Come to the Battlegroup area with a friend or Napoleonic; 11 AM; Length: 3; Location: we’ll match you with an opponent. Multiple S-549 French and Germans Exhibit Hall A; EA-08; Host Peter Panzeri; games offered in each session. Walk-ups are Under Fire WW II - Theme Scale: 28mm; Rules: NAPOLEON RULES! welcome and rules will be taught. Adult must 10 AM; Length: 4; by SMALL-WARS.org; Sponsor: SMALL- be present for children under 12. World War II; Location: Exhibit Hall A; EA-07; Host WARS.org; Prize: Prizes from Miniature S-437 A Night at Kwajalein - Theme Maurice Holmes; Scale: 25mm; Rules: Building Authority & ZVEZDA-USA.COM; World War II; 10 AM; Length: 8; Under Fire; Number of players: 8. Number of players: 30. Location: Exhibit Hall A; EA-32; Host Under Fire is back. This is a skirmish level game Can Napoleon’s French overwhelm Glenn Husted; Scale: 15mm; Rules: Test of with Germans and French infantry in the initial Wellington’s Anglo-Allied forces in a quick stages of World War II. Each side will have a victory? Or not? A Massive 40-foot real- Battle; Sponsor: Mississippi Armed Forces standard Infantry platoon. These rules have time wargame of NAPOLEON’S FINAL Musuem; Number of players: 8. been favorably reviewed by US Army gamers BATTLE fully joined. Email waterloo200th@ As a part of the island hoping campaign of the and many others for realism on the table. Table yahoo.com for Rules, Scenario and info on pacific, the US Army invaded the Japanese held scale is true to 25mm and the time frame is 3 ~THE~ “Limited Edition” WATERLOO Islands located at the Kwajalein Atoll. Elements to 5 seconds per turn. Space is limited so don’t 200th Anniversary T-shirts! (Each one signed of the 7th Infantry Division brace for their first wait. by the Artist!) Game 1 of WATERLOO 200th night on a Japanese infested island and preparer ANNIVERSARY EVENT --> thru to Saturday to resume their offensive at first light. This game Night. is sponsored by the Mississippi Armed Forces 11 AM Museum, Camp Shelby, MS S-280 Battle of Santiago de Cuba 19th Century; 11 AM; Length: 2; Location: Ball Room E; BE-04; Host Brian Dewitt; Scale: 1/1200; Rules: Age of Dreadnoughts - Spanish American War; Number of players: 8.

Historicon 2015 End of Empires Page 57 11 AM Saturday Events S-498 The Battle of S-177 HAWKs Army SIGINT just sent word that OPFOR radio Talavera ( July 1809) Giveaway for Kids - Theme chatter indicates the Emir is in the area but is likely to move. You mission is to capture him Napoleonic; 11 AM; Length: 4.5; American Civil War; 12 PM; Length: 2; but it won’t be easy. He is guarded by a veteran Location: Exhibit Hall B; VH-04; Host Location: Ball Room C; BC-07; Host Eric detachment of fanatical followers. A few elite Ernest Baker; Scale: 25mm; Rules: Schlegel; Scale: 40mm; Rules: GASLIGHT; forces are in the area and have been hastily Gentlemen of Rank; Sponsor: Architects of Number of players: 6. scrambled for the mission. The objective is simple: Capture or kill the Emir before he slips In this fifth year of a multi-year outreach effort, War; Prize: Gift Certificates; Number of away across the border. players: 10. the HAWKs are sponsoring a game to interest A “version” of the Battle of Talavera, the children in the hobby. Several gamers have S-145 Battle for Dego donated figures to the project. All children Napoleonic battle of French versus British Napoleonic; 12 PM; Length: 5; Location: during the Peninsular War. This game will be who participate in this event will get two affected by the outcome of the Richard Sharpe small, painted armies to take home. The club Ball Room D; BD-03; Host Tom Garnett; and the Bridge Mission skirmish game played has been aided this year by the painting support Scale: 28mm; Rules: Carnage and Glory; on Thursday (2pm). Lots and lots of beautiful of numerous gamers. Children UNDER 10 only Number of players: 6. please! Perry Napoleonic 28mm figures on Architects French Advance Guard leader General Massena of War custom terrain - a visual treat! Rules S-553 “The Battle of Boetia” - followed the retreating Austrians north to taught. An Architects of War game. Dego after the Battle of Montenotte on April Final Chapter in the Greek and 12. Waiting for additional reinforcements, the S-263 Fireball Forward - Persian War of Empire - Theme French delayed their until the 14th and fought Riposte at Mouen, Normandy, Ancients; 12 PM; Length: 4; Location: for eight hours before darkness and exhaustion took hold. France, 28 June 1944 Exhibit Hall A; EA-46, 47; Host Duke World War II; 11 AM; Length: 5; (Bruce) Seifried; Scale: 25mm; Rules: DBE S-577 Liberation of St Pierre Location: Ball Room E; BE-07; Host Sean Duke variant of DBA approved by my friend and Miquelon - Theme Barnett; Scale: 15mm; Rules: Fireball Phil some time back; Number of players: 20. Pulp; 12 PM; Length: 2; Location: Forward; Number of players: 8. This is a mythical “what if ” scenario postulating Meeting Room 3; M3-02; Host Kon Gojnycz; that Xerxes does not retreat after the actions Late on the 3rd day of Operation Epsom, Scale: 25mm; Rules: Dr Who Miniatures with the German counterattack at Mouen at Thermopalye to Plaatea but brings his threatening to cut their salient in half, the remaining stunning, jaw-dropping, colorful, Game; Prize: Duke period product; Brits launch a riposte. The 10th Battalion exotic Persian Host (drawn from Herodotus’ Number of players: 4. of the Highland Lt Infantry, supported by List) to the plains of Boetia to engage a The French Island of St Pierre, remnant of armor and artillery, attempts to drive out the reduced but amalgamated Greek Alliance the French Colonial Empire in Canada, has a panzergrenadiers of the 1st SS Panzer Div. Can where the Thebans have rebelled and joined Vichy governor. de Gaulle sends a Free-French the Brits force the Germans back or will the their brethren. An Uncle Duke Extravaganza! cruiser and submarine to ‘liberate’ the islands Germans hang on and maintain their threat Would it be possible to locate my associates: and capture the German trade delegation. But to them? Younger gamers welcome with Mark Anderson - “Sword Beach” and Rob will the Vichy ‘loyalists’ give up without a fight accompanying adult. Loken - “Waterloo” adjacent to my offering? and will Duke Cannon, under the cover of Our intention was to provide you with a highly diplomatic immunity, ‘collect information’ S-466 The Finns counterattack visual, professional quality package featuring before it is destroyed? World War II; 11 AM; Length: 6; some of the most popular subj S-417 Into the Darkness: Location: Exhibit Hall A; EA-36; Host Bob S-260 The Great Safari SPACE HULK Scripp; Scale: 15mm; Rules: Battlefront; Race - Theme Number of players: 8. SciFi; 12 PM; Length: 3; Location: Exhibit Colonial; 12 PM; Length: 4; Location: The Finnish attack Louti, assaults Russian Hall A; EA-12; Host Lorenzo O’Branty; forces on the Lemitti-Uomaa road. Ball Room E; BE-03; Host David Timer; Scale: 25mm; Rules: SPACE HULK Scale: 25mm; Rules: House Rules (will be Compendium and House rules.; Number of 12 PM taught); Prize: Safari RaceMedal; Number players: 6. of players: 5. Space Hulk 239 (OBLIVION) has appeared in S-522 BY FIRE AND SWORD Five Safaris of ardent explorers are racing into material space after almost 100 years. the hulk tournament - Theme unknown parts of Africa in search of glory is known to have valuable tech and control of 17th Century; 12 PM; Length: 6; and riches beyond measure, not to mention the space hulk Come join us in this fast paced winning the Safari Medal. Guided by hearsay, Location: Exhibit Hall A; EA-44, 45, game set in the Warhammer 40k universe. All rumors, and third hand information each materials will be provided. Some knowledge of 52, 53; Host Tomasz Tomczynski; Scale: party will attempt to conquer the unyielding Space Hulk is recommended but not necessary. 15mm; Rules: By Fire and Sword; Sponsor: environment and plunge into the heart of WARGAMER; Prize: TBD; Number of darkest Africa. Safaris must deal with terrain, S-362 Aerodrome (R) 2.0 The Battle players: 12. wildlife, natives, natural and other disasters. of Midway: Torpedo 8 - Theme Recommended for players over 13. ‘By Fire and Sword” a historical wargame/ World War II; 12 PM; Length: 4; a battle system developed by the Wargamer S-188 Operation Black Location: Exhibit Hall A; EA-01; Host Company to recreate battles fought by variety of armies during 1648-1776 in Europe. (Polish- Dust - Theme Mark Wukas; Scale: 1/144; Rules: Lithuanian Commonwealth, Sweden, Tsardom Modern; 12 PM; Length: 4; Location: Aerodrome (R) Aerial Combat Games; of Russia, Brandenburg-Prussia, Ottoman Ball Room C; BC-06; Host Noah Guilbault; Prize: Wings & Medals; Number of players: Empire, etc.) Scale: 28mm; Rules: Skirmish Sangin; 12. Number of players: 8.

Page 58 Historical Miniatures Gaming Society Events Saturday 1 PM The American task force approaching Midway S-513 Osgiliath T.A. 3018 S-510 The Godfather, has made contact with the Japanese fleet and Fantasy; 1 PM; Length: 6; Location: Ball Part IV - Theme ordered VT-8 flying obsolete Douglas TBD Devastators to make an unescorted attack Room A; BA-14; Host Lance O’Donnell; Modern; 1 PM; Length: 4; Location: against the approaching carriers of the Japanese Scale: 25mm; Rules: ’s Exhibit Hall A; EA-19; Host Grant Greffey; Imperial Navy. Fly your Devastator to glory as War of the RIng; Number of players: 6. Scale: 28mm; Rules: Warzone, Ultimate you strike the first blow in the Sauron senses the One Ring has been found. Edition; Number of players: 6. or defend the IJN task force in your A6M2 Zero. For a new darkness to behold Middle Earth, he Vincent Corleone has led the Family for over must strike at first. But to take Gondor, S-555 The Battle for Sword 30 years and would like to retire. But as his he must seize the strategic crossing of the River grandfather Vito predicted, engaging in the Beach June 6, 1944 (Part Anduin at Osgiliath. Can Boromir, son of the drug trade has exposed the Family to relentless 2-The Counter Attack) Steward of Gondor, and his brother Faramir pressure from law enforcement as well as save the city from host of the Dark Lord? This World War II; 12 PM; Length: 7; ruthless criminal rivals. Now a mysterious scenario uses Games Workshop’s War of the emissary has come to negotiate with the Location: Exhibit Hall A; EA-59; Host Ring mass battles system. Not recommended Don on a matter of grave importance. Will a Mark Anderson; Rob Loken; Scale: 15mm; for children. legendary dynasty continue? Wise Guys under Rules: Command Decision IV Test of Battle; 10 should be advised by an adult consigliere. S-562 Ral Partha’s Chaos Wars Number of players: 12. Rules Lawyers will sleep with the fishes. The Counter Attack by the 21st Panzer on Fantasy; 1 PM; Length: 3; Location: Sword Beach and the British Airborne defense Exhibit Hall A; EA-43; Host Jacob S-478 Marengo of the Orne River and Orne Canal Bridges are Fathbruckner; Scale: 25mm; Rules: Chaos Napoleonic; 1 PM; Length: 4; Location: the subject of miniature war game. Can the Wars Demo Rules; Sponsor: Iron Wind Ball Room A; BA-08; Host Robert Andriola; 21st Panzer drive the British back into the sea Metals; Number of players: 6. Scale: 10mm; Rules: Eagles at War (soon to and recapture the bridges over the Orne. This game will pick up where part 1 ended. Assistant 25mm Fantasy Battle using the Classic Chaos be published); Number of players: 6. GM: Rob Loken. This is part of the Uncle Duke Wars rules. Control a force of and Goblins, The newly appointed First Consul is struggling Extravaganza. Ratlings, Chaos Warriors, Elves, Men-At- to hold on to French conquests in Italy when Arms, or Troglodytes in a large multi-player the Austrians attack and drive the Army of team game. New players are welcome and the Reserve back. Will General Desaix arrive 1 PM encouraged. in time to save the battle and win the first of S-451 The Age of Arthur: An Napoleon’s four greatest victories? The battle S-329 Battle of Ticonderoga, will be fought on a custom-built terrain board Introduction to DBA - Theme July 8, 1758 of the Marengo battlefield. Ancients; 1 PM; Length: 4; Location: French & Indian War; 1 PM; Length: S-529 The Long Lost Riders Exhibit Hall A; EA-54; Host Terence 4; Location: Ball Room A; BA-05; Host Other; 1 PM; Length: 3; Location: Exhibit McPartland and Chris Brantley; Scale: Robert Moon; Scale: 40mm; Rules: Brother Hall B; VH-05; Host Lee Howard; Scale: 15mm; Rules: De Bellis Antiquitatus (DBA) vs Brother/ Regimental F&F. modified for 25mm; Rules: Chaos in Cochise County; 2.2+ Fast Play Ancients/Medieval Rules; F&IW; Sponsor: Sash & Saber Castings; Sponsor: CIA Games & Old Glory / Blue Prize: DBA Army Raffle will be raffled to Prize: MVP Trophy; Number of players: 9. Moon; Prize: Gift Certificate; Number of participants; Number of players: 10. The French called it Fort Carillon, British & It’s the Age of Arthur & the fate of Britain is in Americans “Ticonderoga”. Both words conjure players: 4. the balance! Be a British dux bellorum, a Saxon up an epic battle with deeds & acts of heroism A notorious outlaw gang disappeared following war chief or Pictish toisech. Walk-up game FOR performed by thousands of men during an a bloody bank robbery and hasn’t been heard WHICH YOU NEEDN’T BE REGISTERED incredible day-long battle in the primeval of since. Now, a map has recently surfaced intros players to DBA 2.2+. Games take under North American wilderness. As the British rumored to reveal the location of their cache of an hour so play one or play many! GMs on-hand emerged from the woods they were horrified stolen loot. Four posses of desperate characters to teach the game and answer questions. to see the heights before them fortified. The (including their supernatural allies!) are Experienced players welcome! Rally the gateway into the French colony was at stake. converging on the last town in which the gang Britons or lead Saxon and Pictish war bands! Adult with child under 16. caroused. What happens when they arrive is up to you! No experience required. All rules S-436 Sharpe’s Pride and S-332 For Whom the Dice explained and minis provided. Children 10 and Prejudice and Master and Rolls: The Spanish Civil War older are welcome. This is an Old (Weird) West Horror skirmish game! Commander and Zombies Inter-War; 1 PM; Length: 3; Location: Fantasy; 1 PM; Length: 4; Location: Ball Room A; BA-12; Host Joseph S-114 Battletech: Grinder 2 Exhibit Hall A; EA-37; Host Jeffrey Alexander; Scale: 25mm; Rules: Home SciFi; 1 PM; Length: 4; Location: Ball Wasileski; Scale: 25mm; Rules: Astounding Rules; Number of players: 6. Room B; BB-04, 05; Host Dave Yingling; Tales!; Sponsor: Brigade Games; Number Nationalists and Republicans are locked in Scale: 1/285; Rules: Total Warfare; of players: 10. combat out over a few square acres of land. Sponsor: Iron Wind Metals; Number of Using our simple and fun rules (a variant of In a Regency England overrun by the undead players: 10. Unmentionables, can the Bennet sisters find Bolt Action), Falangists, Moroccans, Foreign suitable husbands? The chances are good Legion, and Regulars fight it out with a motley since England’s heroes have returned to fight collection of anarchists, border guards, the undead, including a roguish rifleman and assault troops, regulars, and, of course, the scallywag sea captain together with their International Brigade. Tanks, plans, machine mandatorily Irish sidekicks. What hope do guns, artillery, what more can one want? mere zombies have against some of the greatest Children with adult present. heroes in English literature?

Historicon 2015 End of Empires Page 59 1 PM Saturday Events The Grinder is a free for all Battletech Demo April 18, 1943, Admiral Yamamoto is on a S-229 SAUMAREZ game where new (or returning) players will inspection tour of the Solomon Islands and IN THE STRAIT OF be taught using the Introductory Rules. You New Guinea. U.S. Naval has start out with a Light Mech and as you die, you intercepted and decrypted the orders alerting GIBRALTAR - July 1801 advance up to the next weight class. The winner the affected Japanese units of the tour. Now it’s Age of Sail; 2 PM; Length: 4; Location: of this round will get a spot in the Grinder time for payback for Pearl Harbor. Meeting Room 1; M1-02; Host Byron Angel; Championship Saturday evening. All materials, Scale: 1/2400; Rules: Byron Angel’s “Steer to miniatures and dice will be provided. Beginner S-464 Battle of Santa Cruz - Theme Glory” Rules; Number of players: 8. Friendly & Rules Taught. World War II; 1 PM; Length: 5; Location: The wily French Admiral Linois has eluded S-527 A Dicey Meeting Ball Room A; BA-11; Host Bruce Schaper; interception, passed through the Strait of Scale: 1/2400-1/300-1/700; Rules: Tide of SciFi; 1 PM; Length: 4; Location: Exhibit Gibraltar and reached Cadiz. British Admiral War: Kido Butai Home Rules; Number of Saumarez and his plucky squadron are now Hall A; EA-25; Host Michael Hoyt; Scale: players: 6. scouring the Strait for some sign of the 1/2000; Rules: Metaverse; Sponsor: Operational carrier warfare game. IJN Zuikaku combined Franco-Spanish squadron known Battlespace Publishing; Prize: Metamaker and Shokaku the surviving carriers of the Kido to be carrying supplies for the hard-pressed Account; Number of players: 6. Butai and heavy elements of the Imperial French army stranded in Egypt. Suddenly a The forces of the Galactic Empire have allied Japanese Navy make a thrust into the waters off huge three-decker looms ahead out of the pre- themselves with the Dominion in their attempt Guadalcanal. Can USS Hornet and Enterprise dawn darkness. to conquest the Alpha Quadrant. However, parry them? Each player will control a carrier. the Allies have a new partner in the Rebel Rules are well tested and will be taught. Not S-270 Rule Britannia! English Alliance! Come join this crazy mashup of the recommended for kids. Channel, 289 AD - Theme ‘Big Two’ as Battlespace Publishing hosts a Ancients; 2 PM; Length: 4; Location: game of Metaverse. Check out the game at 2 PM Ball Room E; BE-04; Host Brian Cantwell; battlespacepublishing.ca and look us up on Facebook. S-165 Plastic Pirates Scale: 6mm; Rules: Modified Salamis Practice Pandemonium ad Actium by David Manley; Number of S-389 Holding Carentan players: 8. Age of Piracy; 2 PM; Length: 2; World War II; 1 PM; Length: 4; Location: The rebel Carausius has seized the Roman Location: Ball Room C; BC-07; Host Geoff Exhibit Hall A; EA-41; Host Jerry Frazee; fleet in Gaul and made an independent empire Graff; Scale: Lego!; Rules: Plastic Pirates; in Britain. The Roman emperor in the west, Scale: 20mm; Rules: Battlegroup Overlord; Number of players: 9. Maximian, has constructed a new fleet and Sponsor: Eureka USA; Number of players: Those Little Lego Looters are back again! sallied forth from the Rhine to defeat the 4. This time it’s every pirate for him or her self, rebels and reconquer Britain. Can Carausius’ The 101st Airborne had helped take Carentan as they loot a port city and try to avoid the experienced sailors defeat the Romans? Take on June 12th-- now the Germans are launching King’s soldiers (or other foes). This is one of command a squadron of liburnians and fight for their counterattack using the 17th SS Panzer several games for youngsters sponsored by the control of the Britain waters. Ramming Speed! Regiment, 37th SS Panzer Grenadiers, and HAWKs. For this game we need readers, or elements of the 6th Fallschirmjagers. Little do adult help. The HAWKS will be hosting one S-427 Samurai Sunset - Theme the Germans know the Americans are pushing table of shorter games for Kids all day Friday Early 20th Century; 2 PM; Length: 6; forward with a counterattack of their own. Can and Saturday. Come help us introduce your kid Location: Exhibit Hall A; EA-14; Host the US Paratroopers hold on long enough for to the fun of miniature gaming! the 2nd Armored “cavalry” to get there? Robert Eldridge; Scale: 1/2400; Rules: Fear God & Dread Nought; Number of players: S-398 Battle Of Britain 16. 75th Anniversary - “Their Finest Hour” - Theme World War II; 1 PM; Length: 4; Location: Exhibit Hall A; EA-03; Host John Wright; Scale: 1/144; Rules: Warbirds In Miniature, Modified; Number of players: 12. 15 September 1940 1100hrs: Radar identifies hundreds of German bombers and escorts forming over Calais, with more coming in from the South and East. After days of attacks on London, Fighter Command has recovered from earlier losses and is determined that today there will be payback. Easy to learn rules. Historically accurate scenario. Walkups welcome. Age 12+ with playing adult only. S-409 Operation Vengeance - Ambushing the Admiral World War II; 1 PM; Length: 4; Location: Exhibit Hall A; EA-13; Host Jerry Boles; Scale: 1/285; Rules: Luftwaffe 1946 by Martin Fenelon; Number of players: 7.

Page 60 Historical Miniatures Gaming Society Events Saturday 2 PM 1908 - Roosevelt’s Great White Fleet is crossing China has constructed an oil rig near the S-186 Another Incident the Pacific en route to Japan on a ‘good will Senkaku Islands to explore the Chunxiao natural at Schlegel’s Gulch tour’. However events in San Francisco have left gas field. The Chinese Navy has established a scores of Japanese dead and injured, creating protected naval exclusion zone around the rig Western; 2 PM; Length: 3; Location: Ball tensions between the two empires. One spark with orders to use force if anyone, especially the Room C; BC-03; Host David Schlegel; Scale: is all it would take to ignite a war between the Japanese, object and try to remove or seize it. 25mm; Rules: Blood & Swash; Number of growing naval powers. Join the Admiralty The Japanese do object. The JMSDF has been players: 8. Trilogy as we see which of the two new Pacific tasked with negotiating a solution - peacefully, Something is happening in Schlegel’s Gulch. A Empires will fall. if possible. Not recommended for kids under lot of nefarious characters have been spotted 16. S-537 Gnome Wars around town, but no one knows for sure S-495 All Quiet on the Martian why. Come and join the fracas at our favorite Pumpkin Patch Raid Western town where even the deputies are Fantasy; 2 PM; Length: 3; Location: Front - “The Big Push” afraid to cross the street. Players under 13 Exhibit Hall A; EA-29; Host Robert Clarke; Other; 2 PM; Length: 2.5; Location: welcome with a playing adult. Exhibit Hall B; VH-01; Host Ernest Baker; Scale: 25mm; Rules: Gnome Wars Rules; S-222 Trench Wars: Africa Scale: 18mm; Rules: Cog Wars; Sponsor: Number of players: 6. 1940--Forza Italia! - Theme It is almost Halloween and the gnomes need Alien Dungeon; Prize: Gift Certificates; pumpkins for the Halloween pumpkin festival, Number of players: 12. World War II; 2 PM; Length: 2; but recently there has been a pumpkin shortage. Memphis, Tennessee has fallen to the Martians! Location: Exhibit Hall A; EA-09; Host The only patch that survives is in the enchanted Now they are breaking out, attacking through Frank Luberti; Scale: 25mm; Rules: Trench forest. Swiss, Germans , Irish and Russians are Tennessee and Mississippi. Can you stop Wars (modified); Number of players: 8. all vying for the scarce resource. There may be them? As a Martian POD leader can you crush August, 1940. Italian forces invade British other sinister forces at play. Victory goes to all human resistance? The future of the All Somaliland. Game in honor of all those Sons the army that gathers the most pumpkins and Quiet on the Martian Front universe hangs in of Italy who answered Italy’s call in WW2, makes it out alive. This is a kids game ages 7- 13 the balance in this multi-player multi-game especially those who did not return home. and figures will be supplied Official Campaign. YOU will determine the Skirmish game using the Trench Wars rules path of the war! An Official Campaign Game S-221 Gnome Wars: Cresendo modified for WW2. Novices, children with Series. Tournament style campaign (12 players adults, rules lawyers and GMs looking for Gnomes; 2 PM; Length: 4; Location: in 4 time slots). Play in one or up to all four. revenge welcome. Terrain by Miniature Exhibit Hall A; EA-02; Host James Stanton; Results will be tracked on the big board map Building Authority; figures painted by John Scale: 28mm; Rules: Gnome Wars; Sponsor: and by the end of the day Saturday we will all Spiess. know if the Martians have been pushed back Miniature Building Authority; Prize: There S-227 The Dilemma of Force D will be Swag; Number of players: 8. S-482 English Civil War - Battle of World War II; 2 PM; Length: 4; With the attack on Castle Elmore succeeding Adwalton Moor, 30th June, 1643 and the undead cast back from whence they Location: Meeting Room 1; M1-01; Host came, the armies turn to look at each other. Pike & Shot; 2 PM; Length: 4; Location: Don Carlucci; Scale: 1/2400; Rules: Is this going to be a time of celebration and Exhibit Hall A; EA-22; Host Glenn Gibson; Seekrieg 5; Number of players: 10. the continuance of the hasty truce, or is it Scale: 25mm; Rules: Warlord Games’ Pike With the airborne invasion of Crete underway, time to settle old scores? Anyone bringing a & Shotte; Number of players: 6. the Royal Navy sets standing patrols to intercept painted unit of Gnomes from Brigade Games At the Battle of Adwalton Moor the dogged any Italian Intervention at night. Force D is does not have to preregister. No one under 14 resistance of Parliament’s heavily outnumbered one of these patrol groups. Can they stop the without a playing adult with parent/child teams Northern Association army was finally broken. Italians from mucking things up? encouraged. But Lord Fairfax’s small force had come close to a stunning victory. Although the historic battle S-241 Fireball Forward - Tiger S-191 Bomb Factory - featured uneven numbers, the Force lists have Unleashed, Kursk-1943 Fallujah November 2004 been balanced for this scenario. World War II; 2 PM; Length: 4; Location: Modern; 2 PM; Length: 4; Location: Ball S-314 The Battle of Ball Room E; BE-08; Host Mark Fastoso; Room C; BC-05; Host Michael Byrne; Scale: Scale: 15mm; Rules: Fireball Forward; 28mm; Rules: Force on Force; Number of Longwoods, 1814 - Theme War of 1812; 2 PM; Length: 4; Location: Number of players: 6. players: 6. The 1st SS Panzer Division has ruptured the Fallujah had the dubious distinction of being Exhibit Hall A; EA-05; Host Robin Empey; Soviet Defenses and are flooding through the the number one source of bombs across Alison Empey; Scale: 28mm; Rules: Red lines. After smashing the lend-lease tanks of Iraq. Many of the deadly devices triggered in Coats and War Hawks; Sponsor: Battlefield the 230 Tank Regiment they hit the hastily Ramadi, Tikrit and Bagdad had been built to Game Designs; Prize: Yes; Number of organized defense at the town of Byrovka. order by the insurgents of Fallujah. For the men of Task Force 626, the Coalition hunter-killer players: 12. S-272 Air Force Dauntless An American raiding party has been sent ahead special missions unit, car bomb factories were 2 PM; Length: 3; Location: high on their targeting lists. Can the US Army of the larger American force commanded by World War II; capture this bomb factory? Duncan McArthur to scout out the British Ball Room E; BE-02; Host Dennis Wang; position near Delaware and prevent them from Scale: 1/200; Rules: Air Force/Dauntless S-326 The Senkaku Negotiation warning the British army of their advance on (AH); Prize: Voluntary prize pool; Number Port Talbot. Instead, they meet a determined Modern; 2 PM; Length: 3; Location: British and Aboriginal force determined to slow of players: 8. Exhibit Hall A; EA-10; Host Kevin Wenker; their advance. Will the British survive or will Scale: 1/2400; Rules: Shipwreck (Double the Americans continue their advance? Blind); Number of players: 8.

Historicon 2015 End of Empires Page 61 2 PM Saturday Events Wildcats vs Zeros using AH/Battleline Air Fight the Decisive Point of this epic Battle. Force/Dauntless. 1/200 scale planes on 3” 3 PM Can Wellington’s Army endure until Blucher’s hexes. No pencil or paper needed! Use your S-473 Close Action! - Prussians arrive? Can the French wear Wi-Fi enabled device (tablet preferred but Saturday’s Fast, Furious them down? A Massive 40-foot wargame smartphone or laptop OK) to move and resolve of NAPOLEON’S FINAL BATTLE fully combat. Rules are a free download. Rules and Fun Frigate Fracas joined. Email [email protected] for tutorial for new players. Age of Sail; 3 PM; Length: 4; Location: Rules, Scenario and info on ~THE~ “Limited Homewood Meeting Room; HO-01; Host Edition” WATERLOO 200th Anniversary S-344 Encounter on the Mark Campbell; Scale: 1/1200; Rules: Close T-shirts! (Each one signed by the Artist!) Kroh-Patini Road NAPOLEON RULES! by SMALL-WARS.org Action; Number of players: 15. Game 2 of WATERLOO 200th ANNIVERSARY World War II; 2 PM; Length: 4; Location: Captains! Come refight a dramatic naval EVENT --> thru to Saturday Night. Meeting Room 4; M4-01; Host Ed Leland; battle from the Age of Fighting Sail. Mark Scale: 25mm; Rules: Chain of Command; Campbell, the designer of Close Action, S-372 Battle of Waterloo- Number of players: 8. will be refereeing this battle from the Age of July 2015 - Theme In December, 1941, British plans for the defense Fighting Sail. Realistic movement, combat, and limited communications rules assure that you’ll Napoleonic; 3 PM; Length: 9; of Malaya consisted of an advance across the Location: Exhibit Hall A; EA-31; Host border into Thailand to establish blocking get as close to real combat as possible. Will positions. Can the forces of ‘Krohcol’, 11th YOU win Honor and Glory, or be disgraced Michael Graziano; Scale: 15mm; Rules: Indian Division reach their assigned position in dishonorable defeat? Beginners Welcome. Napoleon,sBattles; Number of players: 10. in time and block the Japanese advance or will Rules taught, Kid Friendly Game. All materials Battle of Waterloo July 2015 Refight of one of the Japanese clear the road for the invasion provided, Please bring your own courage... history’s most famous battle’s BUT not in June of Malaya to begin in earnest? A game of Big S-477 Zama - 202 BC - Theme but a month later in July with all the troops Chain of Command by TFL. that could have been there Extra units-familiar Ancients; 3 PM; Length: 4; Location: places Contact me at phone # 706-442-9866 for S-355 Just Deserts with Ball Room A; BA-03; Host Jeff Grein; Scale: more information, if you would like your club Globe Trotting Peter Pig 15mm; Rules: Pulse of Battle - Piquet; to fight it out as a team. World War II; 2 PM; Length: 3; Sponsor: Piquet; Number of players: 6. S-298 I give you King Kong! Location: Exhibit Hall A; EA-30; Host Carthage is on the verge of defeat. Scipio has Pulp; 3 PM; Length: 3; Location: Ball Martin Goddard; Scale: 15mm; Rules: PBI; landed in Africa and beaten a large Carthaginian army. Hannibal is recalled from Italy to build an Room B; BB-01; Host Cliff Brunken; Scale: Number of players: 4. army to defend Carthage. Who will win? The 28mm; Rules: Wings Of Glory Modified; 1940 British and Italians - a full game of PBI rigid, but powerful phalanx of Carthage or the with author and UK manufacturer. Number of players: 6. flexible legions of Rome. As Fighter Command orders your Long Island S-395 Battlegroup Open Event S-422 CHAMPIONSHIP SOCCER! squadron to New York City with a rendezvous point of the Empire State Building, you wonder World War II; 2 PM; Length: 3; Modern; 3 PM; Length: 3; Location: what is going on? When you check with Flight Location: Exhibit Hall A; EA-48-50, 56-58; Exhibit Hall A; EA-11; Host Bob Wiltrout; Control about your target, they respond with Host Michael Pierce; Scale: 15/20mm; Scale: 30mm; Rules: Corner Kick; Number “You will know it when you see it” Kids under Rules: Battlegroup Kursk and supplements; of players: 6. 14 must be with adult. Number of players: 8. On June 6th the Super Bowl of soccer was played S-387 Breakout! Come try your hand at one of our games using in Berlin - the UEFA Champions League final. the Battlegroup rules with scenarios from This afternoon we will be recreating that game SciFi; 3 PM; Length: 4; Location: Exhibit each of the Battlegroup books (Overlord, with miniatures, representing the 2 teams that Hall A; EA-27; Host Sean Conlon; Scale: Kursk, Barbarossa and Fall of the Reich). Each made it to that game, using Corner Kick. Bayern 6mm; Rules: Mini Mech; Sponsor: Ground historically based game is tactically challenging Munich? Barcelona? Or an upset contender like Zero Games; Prize: GZG 6mm mechs; and takes about two and a half hours to play. Paris Saint Germain? If you know the rules Come to the Battlegroup area with a friend or and basic tactics of soccer, you’ll find the game Number of players: 8. we’ll match you with an opponent. Multiple easy to play. Players 8-10 welcome if adult also Western Alliance forces managed to do heavy games offered in each session. Walk-ups are participates. damage to the Eastern Socialist Republic’s welcome and rules will be taught. Adult must advanced Mech research facility, but were be present for children under 12. S-215 THE ULTIMATE unable to capture any data. The remnants of WATERLOO by SMALL- the WA assault force must join up with scout S-533 Tank Battles For and support units and make their way back to WARS.org - Part 2: “Apex Wee Warriors safety. ESR patrols have been called in to cut of the Empire - Theme off any retreat. World War II; 2 PM; Length: 3; Napoleonic; 3 PM; Length: 3; Location: Location: Exhibit Hall A; EA-16; Host S-558 Star Wars X-Wing Grinder Exhibit Hall A; EA-08; Host Peter Panzeri; Brian Whitaker; Scale: 25mm; Rules: Home SciFi; 3 PM; Length: 3; Location: Exhibit Scale: 28mm; Rules: NAPOLEON RULES! grown; Number of players: 12. Hall A; EA-39; Host Kenneth Jenkins; by SMALL-WARS.org; Sponsor: MBA & Command your tank in the battle for the field. Scale: 1/270; Rules: Star Wars X-Wing from ZVEZDA-USA.COM; Prize: Prizes from Simple rules designed for 4 to 8-year-olds. Fantasy Flight Games; Number of players: Miniature Building Authority & ZVEZDA- Assistant tank commanders (guardian/parent) 8. appreciated. Several rounds will be fought USA.COM; Number of players: 30. during the 3 hour period, each being a separate game so arrive early or late, it is no problem.

Page 62 Historical Miniatures Gaming Society Events Saturday 4 PM A unique take on a standard Star Wars X-Wing The 1st Pnzr Div had been going for days without S-287 American Civil War Redux miniatures game. Each player begins with a rest. By the 15th the units were exhausted and Modern; 4 PM; Length: 4; Location: Ball random low-level ship in a free for all melee. understrength due to losses. Much of the When ship gets destroyed, the player enters fighting had been against an unprepared and Room B; BB-08; Host Kenny Noe; Scale: the melee once again with a better star fighter, unmotivated enemy, but the 14th Inf Div was 10mm; Rules: Mein Panzer Core Rules; and possibly a character, depending on the neither of these. The spirited defense surprised Number of players: 6. player’s luck. Four tiers of ships are available, the weary Germans. The attack was at the point The South has risen again! The Nationalist no experience or materials necessary. Kids of breaking down when the Reg commander Government of the United States has sent forces welcome with parent. intervened. Can you rally the troops? to Texas with the mission to secure the Strategic Petroleum Reserve. However the newly formed S-564 tar Wars Rebellion S-543 Hell’s Highway - Operation Confederate States Government has plans for SciFi; 3 PM; Length: 4; Location: Exhibit Market Garden - September 1944 the reserve. Units of the former Texas National Hall A; EA-20; Host John Shirey; Scale: World War II; 3 PM; Length: 4; Location: Guard are dispatched to intercept the invading 54mm; Rules: Own Rules; Number of National Forces. The North and South duke it Exhibit Hall A; EA-06; Host David Skibicki; out again 150 years later. players: 10. Scale: 25mm; Rules: Bolt Action Tank War The Empires has found a rebel base and Modified; Number of players: 6. S-136 June 19, 1815 - Genappe, attempts to destroy it. Game uses Star Wars Elements of the British XXX Corp and U.S. the day after Waterloo -Theme Command 54mm toy soldiers. Open for kids Airborne must open up Highway 69 cut off Napoleonic; 4 PM; Length: 4; Location: 14 and older. by the German forces including the 107th Panzer Brigade. Will the Allied advance be Ball Room D; BD-02; Host Nigel Marsh; S-310 A Hot Time in Dodge City further delayed or will the Germans be forced Scale: 28mm; Rules: Carnage & Glory II; Western; 3 PM; Length: 3; Location: to retreat? Come refight the battle of Hell’s Number of players: 6. Meeting Room 3; M3-02; Host Rick Horner; Highway! Both new and experienced players A fictional engagement based upon the forces Scale: 28mm; Rules: Dead Man’s Hand; are welcome. engaged in the historical Waterloo campaign of Number of players: 4. 1815. This engagement involves French forces in a desperate rear guard action against the Lawmen and desperadoes, dance hall girls 4 PM advance guard of the victorious Allied armies. and gamblers - the streets are full of trouble. S-199 The Battle in the Uplands It’+W239s only 10am but there may be a bank S-440 Waterloo, The Battle robbery and a hanging by noon. Just another Fantasy; 4 PM; Length: 2; Location: Ball day in Dodge City. Room C; BC-07; Host Katie Adams; Scale: that changed a Continent 120mm; Rules: Blood and Swash; Number Part II - Theme S-544 High Noon Anything Goes! of players: 6. Napoleonic; 4 PM; Length: 5; Location: Western; 3 PM; Length: 4; Location: Erin Hunter’s popular Warrior cat book series Exhibit Hall A; EA-34; Host Dennis Exhibit Hall A; EA-07; Host Leo Walsh; again comes to Historicon. Once defeated, Kalember; Paul Olzanski, Scott Landis, Shadow Clan has rallied and joined forces with Scale: 25mm; Rules: HIGH NOON; Gwynn Reeves; Scale: 15mm; Rules: Fire Number of players: 12. River Clan. Together they hope to defeat the other clans one by one. But as Wind Clan fights and Fury Napoleonics; Number of players: There is only one game like it. We set up the for survival Thunder Clan war parties race to 12. table, supply rules and figures and you make turn the tide. Join Fireheart and his friends in up the game! Wild and crazy fun. Easy to learn the fight for freedom in the forest. The HAWKS fast to play wild west skirmish action. Kids will be hosting one table of shorter games for are welcome, but little ones might like some Kids all day Friday and Saturday. Come help help. Moms and girls welcome too! Cowboys, us introduce your kid to the fun of miniature outlaws, lawmen, Indians, Mexicans, and gaming! whatever! And you can even use your own figures. S-251 Fireball Forward - Armor Ambush - 20 March 1944 World War II; 3 PM; Length: 3; Location: Ball Room E; BE-01; Host Tim Tilson; Scale: 15mm; Rules: Fireball Forward; Sponsor: NOVAG; Number of players: 5. Witok, Manipur India. A British motorized/ armor TF is dispatched to help bring in some wounded from an outlying position. Waiting for them in ambush, along the road, is a Japanese infantry/armor TF. Will the convoy get through? S-274 Fireball Forward - Balck’s Charge - 15 May 1940, France World War II; 3 PM; Length: 4; Location: Ball Room E; BE-06; Host Peter Charles; Scale: 15mm; Rules: Fireball Forward; Number of players: 4.

Historicon 2015 End of Empires Page 63 4 PM Saturday Events Waterloo, one of the most definitive battles RAF bombers are being shot down at a rate of in history is recreated on custom terrain with 5 PM 50%. A new kind of German radar has-is spotted beautiful figures. The battle will center on the S-115 Battletech: Grinder on a French cliff top during aerial recon.. With key farms along with the timed introduction of Championship Lord Mountbatten’s approval, a commando reinforcements. Can you change the course of raid to steal this radar’s components has been history or will you guide the allies to victory SciFi; 5 PM; Length: 6; Location: Ball launched. There’s a beach below the cliff one more time? Honor the 200th anniversary Room B; BB-04; Host Dave Yingling; Scale: where a raid could be mounted. In real time, of this classic battle played with Fire and Fury 1/285; Rules: Total Warfare; Sponsor: Iron commandos must get in and get out with the Napoleonic rules. Asst. GMs Paul Olzanski, Wind Metals; Number of players: 16. guts of the radar. Will they do it or not? A great Scott Landis, Gwynn Reeves. game for fathers and their kids aged 12 and up. The Grinder Championship will determine S-518 Planetfall - who the best MechWarrior of the Grinder is. You start out with a Light Mech and as you die, 6 PM Introductory Games you advance up to the next weight class. Once S-576 Ral Partha’s Chaos Wars SciFi; 4 PM; Length: 2; Location: Exhibit the player dies as an Assault Mech, you are Hall A; EA-28; Host Andrew Fargo; Scale: done. All materials, miniatures and dice will be Fantasy; 6 PM; Length: 3; Location: 10mm; Rules: Planetfall; Number of provided. Beginner Friendly & Rules Taught. Exhibit Hall A; EA-43; Host Jacob Fathbruckner; Scale: 25mm; Rules: Classic players: 6. S-516 STARBLAZERS - Chaos Wars Demo Rules; Number of Introductory games of Planetfall. Come by CONVOY ACTION III and try out Spartan Games new 10mm Science players: 8. fiction combat game. Rules taught. 12+ SciFi; 5 PM; Length: 5; Location: Ball Play in a multi-player team game where forces Room A; BA-06; Host Paul Meyer; Scale: of light and darkness fight for every inch of the S-147 Prussians vs. 1/2000; Rules: NOWS STARBLAZERS; battlefield. Austrians, Summer 1757 Number of players: 8. S-541 Bloody November, Seven Years War; 4 PM; Length: 6; After two failed attempts to get an EDF convoy Location: Ball Room D; BD-04; Host John through to the Barents Star system, the stakes Madrid 1936 Snead; Scale: 15mm; Rules: Carnage & are even higher and the escort even stronger. Inter-War; 6 PM; Length: 4; Location: But the “wolves” are hungrier than ever and Glory II; Number of players: 8. Exhibit Hall A; EA-12; Host Ron Carnegie; they have a formidable new weapon. Rules, a Scale: 25mm; Rules: Chain of Command Frederick the Great is intent on destroying heavily modified version of TSR’s venerable Daun’s Austrians. The Austrian’s may have KNIGHTHAWKS, will be taught. Young Espana; Number of players: 4. something to say about that! players welcome with a playing adult As always The battle of the Casa de Campo. Nationalist -- Big ships, big explosions, big fun. forces fight to take the Spanish Capitol at S-195 Defense of Schloss Iter Madrid World War II; 4 PM; Length: 3; Location: S-381 Battlegroup Open S-366 Westridge Farm, Plimouth Ball Room C; BC-02; Host John Surdu; Event - Demo County, MASSECHUSSETTS 1680 Scale: 28mm; Rules: WWII G.A.M.E.R.; World War II; 5 PM; Length: 1; Location: Number of players: 6. Exhibit Hall A; EA-40; Host Nicholas King Philip’s War; 6 PM; Length: 4; In the final days of WWII Captain Jack Lee, a Wooster; Scale: 20mm; Rules: Battlegroup; Location: Exhibit Hall A; EA-23; Host squad of American soldiers, and a single Easy Number of players: 4. Graham Wilkinson; Scale: 25mm; Rules: Eight join forces with Wehrmacht Major Sepp Russian and German forces meet outside a small Muskets & Tomahawks - modified; Gangle and his men to defend Schloss Iter and Sponsor: 9220-0229 Quebec Inc; Number some resistance fighters. Attacking them are SS village on the approach to Prokhorovka in mid- men bent on killing the French VIP prisoners July, 1943. Come try out the Battlegroup rules of players: 5. held in the castle. Can Lee and Gangle hold in a quick hour-long demo session. Infantry and The Puritan settlers have moved on to Indian out until reinforcements arrive? This scenario tank rules will be the focus, introducing players lands and the shaman has rolled the bones is based on a real event! G.A.M.E.R. features to the command structure and morale system - death to the white devils! Pike and shotte a novel and innovative card system to resolve of Battlegroup. Drop by and get a demo before against bows, tomahawks and shotte. War on combat as well as control activation. jumping in to the other Battlegroup events, or the frontier during King Philips War. hang out and watch. Walk-ups are welcome and S-285 The Horror at Wolfenberg rules will be taught. Adult must be present for S-273 CY6! Jet Age, Vietnam children under 12. World War II; 4 PM; Length: 3; Location: - The Last Check - 1967 Ball Room B; BB-06; Host Guy Gormley jr.; S-456 The Bruneval Modern; 6 PM; Length: 4; Location: Scale: 15mm; Rules: ODGW Mein Zombie; Raid: Operation Biting, Ball Room E; BE-02; Host Scott Fisher; Number of players: 9. February 28, 1942 Scale: 1/200; Rules: Check Your 6! Jet Age; Sponsor: Skirmish Campaigns; Number of Germany, March 1945. The horror is spreading World War II; 5 PM; Length: 4; Location: East and West and has brought the war to a players: 10. Exhibit Hall A; EA-24; Host Douglas virtual halt. Agent Blaskowitz reports that “it” Early war action with F-8s and an A-4 versus is spreading from the German Paranormal Div. Lipton; Scale: 30mm; Rules: Commando Mig-17s. Both sides had rockets on some of facility at Wolfenberg & the trapped scientists Raid; Number of players: 8. their planes and used them air-to-air! Come hold the key to stopping it. The race is on . play this scenario from an upcoming Check Take command of Panzer Grenadiers or British Your 6! Jet Age scenario book on early Vietnam. Airlanding troops, & join us for the debut of the More information at skirmishcampaigns.com Mein Zombie Squad Rules.

Page 64 Historical Miniatures Gaming Society Events Saturday 7 PM S-447 Thud Ridge Russian and German forces meet outside a small S-465 The Sand Dunes of Modern; 6 PM; Length: 4; Location: village on the approach to Prokhorovka in mid- Zwartfontein (German July, 1943. Come try out the Battlegroup rules Ball Room A; BA-09; Host Terry Terry; in a quick hour-long demo session. Infantry and South-West Africa, 1905) Scale: 6mm; Rules: Check Your Six Jet Age; tank rules will be the focus, introducing players Colonial; 7 PM; Length: 4; Location: Number of players: 6. to the command structure and morale system Exhibit Hall A; EA-37; Host Roy Jones; USAF F-105s have been bombing North of Battlegroup. Drop by and get a demo before Scale: 25mm; Rules: Sword and the Flame jumping in to the other Battlegroup events, or Vietnam as a part of Operation Rolling (Modified); Sponsor: Recreational Conflict; Thunder. The VPAF has recently obtained hang out and watch. Walk-ups are welcome and MiG-21s from the USSR. Their best pilots have rules will be taught. Adult must be present for Number of players: 6. been trained by the Soviets. Now it is time to children under 12. The Herero War is over - the Nama Wars have show the USAF “Air Pirates” who owns the begun! The alliance between Nama leader sky over North Vietnam. There will be Secret 7 PM Hendrik Witbooi and the Kaiser is shattered! Orders for both sides. Saying anything more A combined Nama force of Witbooi troops and would be telling. Players 17 and older please. S-164 Concord to Lexington those of Simon Kooper confront the Germans Rules will be taught as needed. American War for Independence; 7 at Zwartfontein. The Germans have mobile mountain guns, but the Nama have some tricks PM; Length: 4; Location: Ball Room C; S-367 Dsytopian Earth versus of their own. From the forthcoming scenario BC-08; Host Geoff Graff; Scale: 15mm; The Martian Invaders book “The Nama Wars”. More at: www. Rules: AWI Lite - well tested home rules; hererowars.com. Victorian Science Fiction; 6 PM; Number of players: 8. Length: 4; Location: Ball Room A; BA-12; Come lead a portion of the Massachusetts S-168 Battle of Darkon Edge Host Scott Ripley; Todd Kauderer; Scale: militia or British army on this famous day in Fantasy; 7 PM; Length: 4; Location: 1/1200; Rules: Dystopian Wars 2.0; Prize: April, 1775. The sound of the “Shot Heard Ball Room C; BC-01; Host David Wood; TBD; Number of players: 6. Round the World” brought thousands of local Scale: 28mm; Rules: LSNC: Bear Yourself No one would have believed, in the last years militia to the area, as 900 British soldiers and Marines start back to Boston. Will they make Valiantly; Number of players: 6. of the 1860s, That mankind’s affairs were being The Verrakai and their Pargunese allies have observed from the timeless depths of space.... it? Your efforts to lead may make the difference in this difficult ‘Command & Control’ situation. ambushed Duke Phelan, on his way to assume A Sturginium flare and a meteor impact over his inheritance as King of Lyonya. Will the Easter Island. All attempts to communicate S-552 Siege 1: The Siege of help that the paladin Paksenarrion brought with the island have failed. The only report be sufficient to save him, or will the ambush is great golden tripods stalking the island... Maiden Castle - Theme succeed? All that nations of the Earth have sent fleets, Ancients; 7 PM; Length: 4; Location: to defend the Earth from... All miniatures Exhibit Hall A; EA-18; Host Doug S-187 Dungeon Hack: supplied. Fisher; Scale: 15mm; Rules: Siege Swien Destroy ! S-347 End of an Iron Dream - A Forkbeard’s Castle; Number of players: 6. Fantasy; 7 PM; Length: 5; Location: Ball Battlegroup Series Event After the roman invasion in 43BC the Augusta Room C; BC-06; Host Noah Guilbault; II Legion under General and future Emperor Scale: 28mm; Rules: Dungeon Hack+; World War II; 6 PM; Length: 5; Location: Vespasian began to subdue the surrounding Exhibit Hall A; EA-41; Host Jason Weiser; area. Driving southward they encounter a Number of players: 8. Scale: 20mm; Rules: Battlegroup; Number Celtic tribe, the Durotriges, near present day The forces woe have almost won! Stalking the dungeon once more is the restored lich Vecna. of players: 6. Dorset, encamped within the largest hill fort ever built. The Romans laid siege and conquer The forces of weal shall destroy him or endure Early 1945, Eastern Germany. The Soviet 10,000 years of darkness! Get ready for seek Army is grinding it’s way towards the lair of the Mai- Castle, as it was called then. Will history repeat or not? and destroy Dungeon Hack style. Control an “fascist beast”, one city at a time. The defense adventuring party in an epic dungeon while by the Germans is ferocious and the height of S-401 Kashmiri Gate - Theme they get in, get Vecna, and get out alive. Players the fighting is about to begin as the Soviets near gain magical loot, battle fell beasts and each the city center. Come play a 1100 point game on Colonial; 7 PM; Length: 4; Location: other. Will darkness reign? either side and find out whether the Germans Exhibit Hall A; EA-04; Host Roxanne stave off defeat for a day, or do the Soviets raise Patton; Scale: 25mm; Rules: The Sword and S-299 Aubry’s Raid on the Red Banner! Beginners welcome, Adult The Flame Modified; Number of players: 8. present with child. Fort Ligonier 1758 The British sat atop the ridge north and west French & Indian War; 7 PM; Length: 3; S-382 Battlegroup Open of Delhi for three months waiting for the Location: Ball Room B; BB-01; Host Cliff siege train to arrive. The artillery arrived on Event - Demo September 6th. Immediately, the British set Brunken; Scale: 28mm; Rules: This Very World War II; 6 PM; Length: 1; Location: about building gun positions needed to silence Ground; Sponsor: Age of Glory; Prize: Exhibit Hall A; EA-40; Host Nicholas the mutineer guns and knock breaches in the Good Sport; Number of players: 6. Wooster; Scale: 20mm; Rules: Battlegroup; city wall. On September 14th, at 4AM , Col. Captain Aubry’s raid on Fort Ligonier on Nicholson lead the three columns forward Number of players: 4. the Pennsylvania Frontier. Come join in the to the wall breaches and the Kashmiri Gate. French, Canadian and Indian raid on the Tent Children over with playing adult welcome. City outside the protective walls of Ligonier. 1758 was fine year indeed. Kids under 14 must be with adult.

Historicon 2015 End of Empires Page 65 7 PM Saturday Events S-330 Battle of Ticonderoga, The Swien has increased the taxes on his vassals S-551 First Encounter July 8, 1758 to the breaking point to finance his new castle Other; 7 PM; Length: 4; Location: Exhibit and walled town. Be thee a revolting vassal or French & Indian War; 7 PM; Length: a loyal subject come experience the mayhem Hall A; EA-55; Host Leo Walsh; Scale: 4; Location: Ball Room A; BA-05; Host of a siege and either end the reign or secure the 1/1200; Rules: Age of the Dreadnought; Robert Moon; Scale: 40mm; Rules: Brother crown of the Swien! Number of players: 8. From Taylor Anderson’s “The Destroyermen” vs Brother/ Regimental F&F. modified for S-226 Desert Breeze F&IW; Sponsor: Sash & Saber Castings; series. The Mi-Anaaka (lemurian-cat like Modern; 7 PM; Length: 3; Location: creatures) find themselves under attack in their Prize: MVP Trophy; Number of players: 9. giant “Home” ship by 6 Grik (lizardy aggressive The French called it Fort Carillon, British & Exhibit Hall A; EA-09; Host Kirk Stephens; Scale: 28mm; Rules: Open Conflict; creatures). The warfare is bows and arrows, Americans “Ticonderoga”. Both words conjure sword and spears. But it is to the death, there up an epic battle with deeds & acts of heroism Sponsor: MBA; Number of players: 8. is no quarter given. The USS Walker (4 stacker performed by thousands of men during an Modern Warfare in the Mideast. leftover WW I destroyer swept to this world in incredible day-long battle in the primeval a storm) comes upon the action. North American wilderness. As the British S-509 Presidential Race during emerged from the woods they were horrified the Zombie Apocalypse S-406 Swiss Miss: Battle of to see the heights before them fortified. The gateway into the French colony was at stake. Modern; 7 PM; Length: 3; Location: Bicocca, April 27, 1522 Adult with child under 16. Exhibit Hall A; EA-48, 56; Host John Renaissance; 7 PM; Length: 4; Location: Currin; Scale: 25mm; Rules: Zombie Exhibit Hall A; EA-49, 50; Host Peter S-572 Flint and Feather Apocalypse; Sponsor: Wargames Factory; Anderson; Scale: 25mm; Rules: Hostile Playtest - Theme Prize: 28mm miniatures; Number of Realms (by Piquet); Number of players: 6. French & Indian War; 7 PM; Length: 3; players: 10. Prosper Colonna has established his Imperialist Location: Exhibit Hall A; EA-47; Host Lee Who will survive the zombie apocalypse and army in a position of great strength by the Vanschaik; Scale: 1/250; Rules: Flint and become leader of what’s left of the good o’ Manor of La Bicocca. Lautrec, the French commander, wisely declines to assault such Feather Playtest; Sponsor: Crucible Crush USA. A helicopter is refueling ready to take the survivor who is highest in the line of succession a position. But then his Swiss pikemen go on Productions; Prize: Coupon for all players; to safety. Come play in a fast fun game featuring strike, and say that they will leave for their Number of players: 6. Hillary Clinton, Joe Biden, rednecks, liberals, mountains unless an immediate attack is Playtest of Flint and Feather Rules Players will Seal Team 6 and lots of other interesting teams. launched. So much for finesse! be matched up against an opponent with a Co-GM Jay Kyle. Due to mildly mature topics Warband of equal value. The Flint and Feather no children under 14 please. S-101 Battletech - Grand Melee rules simulate raids and battles in the wilds of SciFi; 7 PM; Length: 5; Location: Ball North America pre-contact with the European S-142 Battle for Dego Room B; BB-03; Host Mark Yingling; Scale: powers. Send your Great Warriors, striplings Napoleonic; 7 PM; Length: 5; Location: 1/285; Rules: Total Warfare; Sponsor: Iron and medicine man off to do battle for glory and Ball Room D; BD-03; Host Thomas Garnett; prestige! Wind Metals; Number of players: 16. Scale: 28mm; Rules: Carnage and Glory; The Trial for Bloodright is going to start and S-123 Battle of Tarnow, Number of players: 6. your only way to get in is by winning the 1706 Saxon Relief French Advance Guard leader General Massena Grand Melee. Select any Clan Mech (omni followed the retreating Austrians north to or standard) of any BV2, but the gunnery and Great Northern War; 7 PM; Length: Dego after the Battle of Montenotte on April piloting of the Mech is determined by the 4; Location: Ball Room D; BD-01; Host 12. Waiting for additional reinforcements, the BV. All materials, miniatures and dice will be David Bonk; Scale: 28mm; Rules: Carnage French delayed their until the 14th. The attack provided. Intermediate to experienced players and Glory Great Northern War Computer was initiated at 1100am and battle was fought and no Players under 15 years old. Moderated; Number of players: 6. for six hours before darkness and exhaustion February, 1706: Continuation of the morning took hold. The Austrians and Piedmontese battle with a Saxon relief force and supply train retreated north. Children over 14 can arriving to support their Russian allies in their participate. defense against the Swedes. S-315 Sharpe’s Escort, S-257 Battles of the First Crusade Spain 1810 - Theme Medieval; 7 PM; Length: 3; Location: Napoleonic; 7 PM; Length: 4; Location: Ball Room E; BE-04; Host Brian Dewitt; Exhibit Hall A; EA-05; Host Robin Empey; Scale: 25mm; Rules: Age of Knights - Home Alison Empey; Scale: 28mm; Rules: Green Rules; Number of players: 10. Jackets and Voltigeurs; Sponsor: Battlefield Crusaders being led by Richard the Lion Game Designs; Prize: Yes; Number of Hearted engage with Arab forces. Sequence of players: 11. play is interactive. Rules will be taught. Sharpe and his 95th Rifles are joined by a detachment Spanish infantry assigned to escort S-370 Siege 2: Siege Swien SÃnora Anna Maria Cordoba to British HQ to Forkbeard’s Castle gain her aid in persuading the Spanish Guerillas Medieval; 7 PM; Length: 4; Location: to back Britain’s cause in ousting the French Exhibit Hall A; EA-17; Host Doug Fisher; from Spain. The French have sent a detachment to intercept Cordoba for questioning. Will the Richard Greenaway; Scale: 15mm; Rules: French capture the Spanish Lady or will Sharpe Siege Swien Forkbeard’s Castle; Number of once again be successful? players: 8.

Page 66 Historical Miniatures Gaming Society Events Saturday 7 PM S-309 Battle for Dar Sai - Theme S-358 Aerodrome(R) 1.1 “March to the sound of the guns and kill anyone SciFi; 7 PM; Length: 3; Location: Meeting Aces-Only Championship who is not dressed like you...” On D-Day, small groups of scattered paratroopers merged into Room 3; M3-01; Host Del Stover; Scale: World War I; 7 PM; Length: 3; Location: larger groups. One such group from the 101st 1/1200; Rules: Battlefleet Gothic (BFG); Exhibit Hall A; EA-01; Host Stanley Airborne Division found itself near a causeway Number of players: 4. Kubiak; Scale: 1/72; Rules: Aerodrome(R) exit from Utah Beach. The beach exits were As Tau and Imperial ground forces struggle 1.1 World War I Aerial Combat Game; primary objectives and must be taken and held until the beach landing forces can link up. on the Imperial World of Dar Sai, fleets of Sponsor: Aerodrome(R) Aerial Combat kilometer-long warships gather in orbit for Gamers under the age of 14 are welcome with the decisive battle for victory. Join us for this Games; Prize: Wings & Medals plus Special an adult. easy-to-play but tactically challenge game of Championship Award; Number of players: Battlefleet Gothic, one of the best rules sets 12. S-356 Just Deserts with ever published by Games Workshop. Read Aerodrome(R) 1.1 WW1 Aerial Combat Globe Trotting Peter Pig more about this scenario -and our ongoing competition open to Aerodrome(R) 1.1 Aces World War II; 7 PM; Length: 3; campaign -at: www.thecorvuscluster.com only! Up to 12 players with at least 5 recorded Location: Exhibit Hall A; EA-30; Host prior A1.1 victories in convention play may S-511 Dr. O and the Mountain compete for Historicon honors and a special Martin Goddard; Scale: 25mm; Rules: PBI; of Doom - Theme award. Event signup is first come, first served Number of players: 4. SciFi; 7 PM; Length: 4; Location: Exhibit during convention only; players reaching Ace 1940 British and Italians - a full game of PBI status at the Historicon 2015 Aerodrome(R) 1.1 with author and UK manufacturer. Hall A; EA-19; Host Grant Greffey; Scale: events on Saturday are eligible to compete. This 28mm; Rules: Warzone, Ultimate Edition; event is a competition event for experienced S-383 Battlegroup Open Number of players: 8. Aerodrome(R) 1.1 players with Ace-level Event - Demo Imperial super-agent John Steele of Her status in convention play. Potential players may World War II; 7 PM; Length: 1; Location: Serenity’s Secret Service has discovered that check eligibility or request more information Dr. Orenstein is up to no good in his Martian regarding the competition in advance of Exhibit Hall A; EA-40; Host Nicholas mountain fortress. Can Steele, Chelsea Historicon by emailing aerodro Wooster; Scale: 20mm; Rules: Battlegroup; Pennyfarthing, and elite forces from the Capitol Number of players: 4. Corporation stop this fiendish plot? Or will “Dr. S-444 Dawn Patrol - Busting Russian and German forces meet outside a small O” succeed in his heinous scheme and escape Balloons - Theme village on the approach to Prokhorovka in mid- with his lovely and lethal bodyguards? Young World War I; 7 PM; Length: 4; Location: July, 1943. Come try out the Battlegroup rules agents under 10 should have an adult case in a quick hour-long demo session. Infantry and officer. Exhibit Hall A; EA-13; Host Martin tank rules will be the focus, introducing players Fenelon; Scale: 1/285; Rules: FFTS: Wood to the command structure and morale system S-570 Mars Needs Steam: & Canvas; Sponsor: MSD Games; Prize: of Battlegroup. Drop by and get a demo before Waterloo 1889 - Theme Gift Certificate; Number of players: 8. jumping in to the other Battlegroup events, or Victorian Science Fiction; 7 PM; The Tommies are going over the top at dawn, hang out and watch. Walk-ups are welcome and rules will be taught. Adult must be present for Length: 4; Location: Ball Room A; BA-02; and the Royal Flying Corps needs to knock out the Hun observation balloons. There is a Jasta children under 12. Host Thomas Harris; Scale: 25mm; Rules: with different results in mind. Fast play WW Mars Needs Steam; Sponsor: Test of Battle; I air-to-air combat, rules will be taught. Each S-433 RAID! - L Detachment Number of players: 8. player will command multiple aircraft. at Fuka - July 1942 Colonial events on Mars have escalated to war World War II; 7 PM; Length: 3; Location: S-128 The Rule of in Europe. The French have attacked Belgium Exhibit Hall A; EA-03, 10, 15; Host Mike and the Allies have rallied to save the country LGOPs - Nachtisch Fijalka; Scale: 28mm; Rules: Bolt Action; from the evil of the Commune. A French World War II; 7 PM; Length: 5; Location: flanking force commanded by the able Louis Number of players: 6. Napoleon has been met by Evelyn Wood’s Ball Room D; BD-05; Host Michael Gesser; SAS Raid on the Fuka Airfield July 26th, 1942. composite army as they marched on Antwerp Scale: 60mm 1/30; Rules: Final Combat; SAS players command a section of jeeps, via Mont St. Jean. Sponsor: Minuteman Toy Soldiers; Number attacking down the runway, destroy as many of players: 10. DAK planes as possible and exit the airfield, S-184 WW1: Austrians vs. Russians After the demise of the best Airborne plan, a without taking casualties. DAK defend against August 27, 1914 - Theme most terrifying effect occurs on the battlefield. the British raiding party and protect your This effect is known as the rule of the LGOPs. planes. Have fun, this is not a competition World War I; 7 PM; Length: 4; Location: game. It’s a long runway. Ball Room C; BC-03; Host Steven Gelhard; This explains the actions of small groups of pissed-off, well trained, 19 year old American S-439 Operation Totalize: Scale: 10mm; Rules: WW1: Take Action! ( paratroopers who are armed to the teeth and Storm of Steel); Number of players: 9. lack serious adult supervision. They collectively Stoping the Tigers The Austrian 3rd Army advanced in Eastern remember they have been told to “March to the World War II; 7 PM; Length: 6; Location: Galicia to the river Zlota Lipa and attacked sound of the guns.” Exhibit Hall A; EA-32; Host Tim Broome; twice their number. Brusilov’s 8th Army counterattacked and inflicted 2/3 losses on the S-175 Little Groups of Paratroops Scale: 20mm; Rules: Command Decision Test of Battle; Number of players: 6. Austrians. A Russian Inf Div and Cav Div attack World War II; 7 PM; Length: 4; Join us for a classic Double-Blind experience a tired Austrian Div in this large battle. Unique Location: Ball Room C; BC-04; Host Don command system. In 1914 alone, Austria lost as the Canadians attempt to repel a German almost 1 Million men. New fun player friendly Hogge; Scale: 28mm; Rules: Battleground counterattack lead by Michael Whitman rules. Beginners welcome. WWII; Number of players: 6. himself.

Historicon 2015 End of Empires Page 67 8 PM Saturday Events 8 PM S-384 Another glorious day in S-374 VSF Racing in the Desert the Corps, “Game Over, Man! Victorian Science Fiction; 9 PM; S-208 THE ULTIMATE SciFi; 8 PM; Length: 3; Location: Exhibit Length: 3; Location: Ball Room A; BA-11; WATERLOO (SESSION Hall A; EA-36; Host Brendan Watts; Scale: Host Jon Lundberg; Scale: 25mm; Rules: 3) “ATTACK ON 25mm; Rules: Brawl Factory’s Beer & Pulp VSF Racing; Sponsor: Brigade and PLANCENOIT” - Theme Pretzels Space Marines.; Number of players: West Wind; Number of players: 10. Napoleonic; 8 PM; Length: 3; Location: 8. Race weird and bizarre contraptions in Exhibit Hall A; EA-02; Host Peter Panzeri; An Alien outbreak at a Weyland-Yutani among Egyptian Temples. Fight each other Scale: 28mm; Rules: NAPOLEON RULES!; Corporation colony causes all Colonial Marines or the local - both human and inhuman. Kid in the area to be dispatched in an attempt to Friendly - players should be at least 12 to play Sponsor: MINIATURE BUILDING independently. AUTHORITY; Prize: PRIZES FROM MBA rescue the surviving colonists. The Marines at Cold Wars rescued 10 of 26, can you do better? & ZVEZDA; Number of players: 16. Family/kids old enough to read the rules 10 PM Can the French stop Blucher’s Prussians who friendly. arrive to out-flank the Napoleon? The Prussians S-450 Ride that Fury Road! - Theme have entered the building! A Massive 24-foot S-321 Heroes of Normandie SciFi; 10 PM; Length: 4; Location: Exhibit wargame of NAPOLEON’S FINAL BATTLE Demo - Theme Hall A; EA-35, 42, 51; Host Walt O’Hara; fully joined. See SMALL-WARS.org for INFO on the Rules, Scenario and WATERLOO 200th World War II; 8 PM; Length: 2; Location: Scale: 20mm; Rules: Road Warrior/White Anniversary. Simultaneous Part of this same Exhibit Hall A; EA-54; Host Sara Erickson; Line Fever; Number of players: 20. game is on the adjacent TABLE in the MBA Scale: N/A; Rules: V1.2b; Sponsor: IELLO; Ride a Post-Apocalyptic Death Machine to AREA along the wall. Number of players: 12. glory as we revisit the famous Tanker Dash down the highway, harried by the forces of Learn how to play Heroes of Normandie, a new, evil! Will you triumph in the HELL TRUCK, S-223 THE ULTIMATE fast-paced WW2 strategy wargame inspired by or go down in flames? Rules are Road Warrior WATERLOO by SMALL-WARS. Hollywood war movies. This is a tactical scale by Eric Goodlander, greatly expanded. A classic board-game for 2 players, each commanding org - Part 4: “Final Gamble - Theme beer and pretzels game meant for fun and frolic, their own armies. The Germans on one side, Napoleonic; 8 PM; Length: 3; Location: not for rules lawyerin’ We have TONS of cars the Americans on the other. Players deploy for the slaughter! Open to all! Youngster 13 and Exhibit Hall A; EA-08; Host Chris King; their units, secretly plan their attacks and under must be accompanied by parent. This is Scale: 28mm; Rules: NAPOLEON RULES! try to outwit their enemies by blocking their for language and the lateness of the hour. by SMALL-WARS.org; Sponsor: MBA & strategies and surprising them. ZVEZDA-USA.COM; Prize: Prizes from Miniature Building Authority & ZVEZDA- 9 PM USA.COM; Number of players: 16. S-163 Zombies at the Bel Air Mall Climactic Clash as Napoleon must Break Wellington’s Anglo-Allies in a last effort SciFi; 9 PM; Length: 3; Location: Ball to win at Waterloo, PLAYED at SAME TIME Room C; BC-02; Host John Surdu; Scale: as ADJACENT PLANCENOIT GAME. A 28mm; Rules: Zombies by G.A.S.L.I.G.H.T.; Massive 40-foot wargame of NAPOLEON’S Number of players: 6. FINAL BATTLE fully joined. Email No, we’re not talking about husbands holding [email protected] for Rules, Scenario their wives’ purses while they shop. Real and info on ~THE~ “Limited Edition” zombies have converged on the Bel Air Mall. WATERLOO 200th Anniversary T-shirts! (Each Shoppers and survivalists must survive until the one signed by the Artist!) Final Game 3 of Army arrives to rescue them. Can they do it? WATERLOO 200th ANNIVERSARY EVENT This game features the free rules for Zombies by --> thru to Saturday Night. GASLIGHT available on RPGNow. Children under 13 welcome with a participating adult. S-532 Where Birds No Longer Fly Post-Apocalypse; 8 PM; Length: 3; Location: Exhibit Hall A; EA-11; Host Joseph McGuire; Scale: 30mm; Rules: This Is Not a Test; Sponsor: World’s End Publishing; Number of players: 6. After the Great Fall, Scorpio Air Force Base was abandoned and wasteland creatures of all sorts now infest the airfields. Now a small group of mutants is trying their luck at reclaiming the base and the other wasteland factions are not going to let the muties have all the fun. This is all pretty much a bad idea, but there is profit to be made or at least that’s what you’ve been told. Wastelanders under the age of 12 welcome with a playing adult, both should play under the same ticket.

Page 68 Historical Miniatures Gaming Society Events Sunday 10 AM

Sunday French lead Imperial Mexican Lancers oppose Z-385 Eat Hitler! 9 AM a ragged band of Federal and Confederate Dinosaurs vs. Nazis Z-360 Sunday’s Close Action cavalry attempting to recross the Rio Grande into Texas. This is a play test of Grafted Heroes, SciFi; 10 AM; Length: 2; Location: Exhibit Fleet Battle: Flambe a Disposable Heroes variant for the 19th c. Hall A; EA-36; Host Brendan Watts; Scale: or perFidious Fricassee? 25mm; Rules: Howard Whitehouse’s “Eat Z-201 The Battle of Cowpens, Age of Sail; 9 AM; Length: 6; Location: Hitler; Number of players: 12. Homewood Meeting Room; HO-01; Host January 17, 1781 Hitler and his minions board their newly Mark Campbell; Scale: 1/600; Rules: Close American War for Independence; 10 invented time machine intending to go back and Action; Number of players: 20. AM; Length: 6; Location: Meeting Room refight WWII to victory but an errant Russian Captains! Come refight a dramatic naval battle 4; M4-01; Host Joe Moore; Scale: 28mm; shell sends them spinning out of control to the from the Age of Fighting Sail, when fleets of Rules: British Grenadier!; Number of Jurassic period where carnivorous dinosaur players compete for points by scooping up the ships of the line dueled to determine who players: 6. would rule the seas. Realistic movement, high command of the Third Reich before they Daniel Morgan leads a detachment of the can escape. Family, kids and dino fan friendly. combat, and limited communications rules Southern Army through the Carolina back assure that you’ll get as close to real combat as country to frustrate Lord Cornwallis’ advance possible. Will YOU win Honor and Glory, or Z-512 The Fall of Echo Base: northward. Cornwallis sends Banastre Tarleton The South Slope -Theme be disgraced in dishonorable defeat? Beginners with a small force to engage the rebels. Welcome. Rules taught, Kid Friendly Game. Unfortunately for Tarleton, who arrives after SciFi; 10 AM; Length: 3; Location: Exhibit All materials provided, Please bring your own a tortuous march, the rebels are ready and Hall A; EA-28; Host Grant Greffey; Scale: courage... waiting. Some familiarity with the rules would 30mm; Rules: Star Wars Skirmish (Home Z-233 Wolfpack! U-Boats be useful, but is not required. Grown); Number of players: 6. versus a U.S. Convoy Z-178 The Thunder Dome “Send all troops in Sector 12 to the South Slope to protect the fighters!” Imperial forces World War II; 9 AM; Length: 4; Location: Invitational Road Warrior are overrunning the Rebel base on Hoth. Rebel Meeting Room 1; M1-01; Host Bill Sterner; Cross-country Race soldiers must desperately try to protect the Scale: 1/6000; Rules: Seekrieg 5; Sponsor: Future; 10 AM; Length: 2; Location: evacuating starfighters. This game is youngling friendly. This game is youngling friendly. Admiralty; Number of players: 8. Ball Room C; BC-04; Host Eric Schlegel; A U.S. convoy attempts to fight its way past a Scale: 1/72; Rules: Future Race (modified); determine wolfpack of German submarines. Z-196 Tough Day in the Med Number of players: 12. World War II; 10 AM; Length: 2; A cross-country car race based on Jamie Davis’ Location: Ball Room C; BC-02; Host 10 AM popular “Future Race” rules. Drivers will battle James Nickle; Scale: 1/2400; Rules: Naval Z-278 Well Major, Looks Like each other, the desert terrain and various other factors to be the first around the oasis and over Thunder; Number of players: 6. You’ve Found a Real War - Theme the finish line. Bumping is encouraged (some Once again the back and forth over convoys American Civil War; 10 AM; Length: might say required) and style points will be has led the Italian and British fleets to a duel 4; Location: Ball Room E; BE-05; Host awarded for the most spectacular wreck. for local superiority. Who’s much needed cargo Roxanne Patton; Scale: 25mm; Rules: Players under 13 welcome with a playing adult. ships will be able to make it through to the desperate soldiers on land? Grafted Heroes (Disposable Heroes for 19th c); Number of players: 8.

Historicon 2015 End of Empires Page 69 LIVE PODCAST SATURDAY 7:30 PM IN THE REGISTRATION AREA

Discussing Flames Of War, Bolt Action and all things gaming with the WWPD crew. DOOR PRIZES AND MUCH MORE

Join us afterwards for a board game extravaganza

#WWPDPodcast WWPD.NET WWPD-News-From-the-Front TOURNAMENTS NASAMW Ancient and Medieval Events Rules: v2.2+, 15mm, 3 rounds plus championship Thursday evening. Below is a short description of the tournaments being put on by the North American Society for Ancient and Two player teams face-off in Big Battle DBA games. Each Medieval Wargaming. For more information, please go to team must bring their own armies and terrain. the NASAMW registration desk. A single entry fee of $5 No Littoral Landings. is charged and covers all events you play in. This goes for Flank March and Invasion/Maneuver rules will be used. trophies and other event expenses. Please see the rules and ratings here: DBA http://www.wadbag.com/rules/maneuver.html The DBA & related tournaments and events listed here are All 6Kn elements are rated as Cataphracts. presented by the North American Society of Ancient and All DBA 2.2 armies are eligible with appropriate allies. Medieval Wargamers (NASAMW). To join just show up and GM: David Schlanger play in an event, or for more information on NASAMW, http://nasamw.net DBA Open Sign-Up Sheets for all events will be at the DBA HQ Table. 7:30pm – 11:30pm ALL of our events are new player friendly. If you show up, Rules: v2.2+, 15mm, 4 rounds. there are plenty of people willing to help you learn how to A traditional DBA Open event. Historical matchups in the play and help out with loaning an army for an event. Just ask! first round if possible, after that winners play winners. DBA events may be 2.2, 2.2+ or 3.0 versions of the rules. No Littoral Landings. Please see specific event listing for the version used. 2.2+ Flank March and Invasion/Maneuver rules will be used. uses the DBA 2.2 army lists. Any DBA 2.2 army is eligible. Information related to 2.2+ rules can be found at: http:// www.wadbag.com/V2.2+/ GM: Roland Fricke Event size in terms of players is unlimited unless noted below. Friday Players should bring their own terrain but some communal terrain will be available; all battlefields are provided. Players Heaven’s Favorite - Mongol Theme must show up at events 10 minutes prior to the posted start 10am – 3pm time for assignments. Rules: v2.2+, 15mm DBA Theme Tournament, 4 Rounds DBA Manager: David Schlanger 15mm Mongol Warfare using house rules for Horse Archers. Some online pre-registration is available for specific events All Mongol armies will use: 1x3Cv(Gen), 2x3Cv, 9x2LH. No where listed in the event details. Please contact David artillery. Schlanger with any questions: [email protected] In the year of the Tiger, 1206, the whole steppes stood Invasion, Maneuver and Flank March watching as the great Khuriltai was being held. Temujin planned to become Chengis Khan, emperor all who lived in Invasion and Maneuver rules as well as a link to download felt tents - emperor of the steppes. As the ruler of Mongolia, the Invasion and Maneuver ratings for all DBA 2.2 army lists Chengis would ensure the longevity of his empire, a can be found here: somewhat daunting task, since not so long ago his empire http://www.wadbag.com/rules/maneuver.html had been a chaotic battleground of many nomadic powers. But now Temujin’s plans were dust. He drew his last breath Wednesday and died, victim of his horse stepping in a marmot hole and A Shot in the Darkness throwing him badly during a drunken night time ride across the steppes. 8pm – 11PM The funeral is over. The tribes have scattered back to their A Stooges Artillery Theme Event homelands, each convinced they could guide the nation as Rules: v2.2+, 15mm, 3 rounds. well as Temujin would have. So it begins. Bring out your Big Guns! Eligible DBA 2.2 armies must GM: Jeff Caruso have a minimum of 1 element of Artillery, but more are encouraged! “With Lance and Destrier Comes The Apoca- GM: Larry Chaban and Rich Baier lypse” End of the World at Y1K Campaign Theme Thursday 5pm – 11pm Rules: v2.2+, As many rounds as we can fit in! As the year Big Battle DBA Doubles Open Tourney 1000 approached, Dark Ages Christianity expected the End 9am – 6pm of Days. Magyar, Viking, and Arab raiders did their best to

Historicon 2015 End of Empires Page 71 validate these Millennial theories by sacking and burning • III/30 Magyar:1x 3Cv (Gen), 2x 3Cv, 8x LH, 1x 3Ax or everything they could. No part of Western Europe was safe; Ps or 3Cv. +2 maneuver rating; can do flank marches some parts had the dubious pleasure of being sacked by all on 1-3. three in the same decade. • Viking: 1x 4Bd(Gen), 9x 4Bd, 1x 4Bd or 3Bw or Ps, 1x But the world didn’t end. Otto I reformed the Empire of 4Bd or 3Ra or 3Wb. Can attack most coastal zones Charlemagne, more or less. The Byzantine Empire was in N.Europe at distance 0 (surprise); can flank march resurgent, more or less. The Vikings quieted down, and the on 1-2. various Islamic powers fought among themselves. It was a • Bohemian: 1x 3Cv (Gen) 1x 3Cv or 3Kn//4Bd, 8x 4Sp 2x brand new age -- what old power would regain its one-time Ps or 3Bw strength, as the Byzantines hoped to? What new power could • II/26(a) Early Serbian: 1x 3Kn (Gen), 2x 3Kn, 3x 4Sp, 2x ride the crest of history to gain primacy? 4Sp or 3Ax, 3x 3Bw, 1x 3Bw or 3Ax or Ps Now comes the dawn of Feudalism, and the rise of the • II26(b) Early Croatian: 1x 3Kn or 3Cv (Gen), 2x 3Kn or Mounted Knights of the West. 3Cv, 4x 4Sp, 4x 4Sp or 3Ax, 1x Ps Pre-registration and list of eligible armies at: • III/21(b) Lombard (S.Italy, N.Italy): 1x 3Kn (Gen), 3x 3Kn, http://fanaticus.org/discussion/showthread.php?t=16913 4x 4Sp, 2x 4Sp or 7Hd, 2x 3Bw or Ps Armies: • III/52 East Frankish: 1x 3Kn (Gen), 3x 3Kn, 4x 3Kn or • III/35(b) Feudal Spanish / K.Leon (Spain): 1x 3Kn or 4Bd 3Kn//4Bd, 1x 3Cv, 1x 3Kn or 4Sp, 2x 3Kn or 4Sp or (Gen), 2x 3Kn, 1x 3Kn or 4Sp, 1x 3Cv, 1x LH or 4Sp or Ps or 7Hd. If you take any dismounting Knights, you Ps, 2x 4Sp, 4x Ps must also take 2x 7Hd. • III/34(b) Andalusian / Umayyad Caliphate (Spain): 1x LH • III/51 West Frankish: 1x 3Kn (Gen), 7x 3Kn, 1x 3Kn or or 3Cv or 3Kn (Gen), 1x 3Cv, 1x 3Cv or LH, 1x LH, 2x 4Sp, 3x 3Kn or 4Sp or Ps or 7Hd 4Sp, 1x 4Sp or Ps, 2x Ps, 3x LH or Ps or 3Ax • III/51 Norman (Normandy): 1x 3Kn//4Bd (Gen), 7x • III/33 EMNAS / Fatimid West (N.Africa and ): 1x 3Kn//4Bd, 1x 3Kn//4Bd or 4Sp, 3x 7Hd 3Cv (Gen), 2x 3Cv, 3x LH, 4x 4Sp, 2x Ps or 3Bw • III/62 Poland: 1x 3Cv (Gen), 2x 3Cv, 4x 4Sp, 4x 3Bw, 1x Ps • III/47 Pechenegs: 1x 3Cv (Gen), 9x LH, 2x WWg or • III/48 Rus: 1x 3Cv or 4Bd (Gen), 7x 4Sp, 2x Ps or 4Sp, 1x (2x 7Hd or 3Bw) . +2 maneuver rating; can do flank LH or 4Sp, 1x 3Ax or 4Sp marches on 1-3. This is the latest in a series of successful Two Davids • III/64 Nikephorian Byzantine East (Thrace and campaign theme events (Recovering Byzantium, Assyrian Constantinople,S.Italy/Greece): 1x 3Cv (Gen), 3x 3Cv, Collapse, Viking Fury etc.). 1x 6Cat or LH, 1x LH, 3x 8Pv, 1x 4Ax or 8Pv, 1x Ps Please join us, and don’t forget to pre-register at fanaticus.org or 8Pv, 1x Art or 4Bd or 4Sp or 3Ra or 8Pv. S.Italy substitutes a 3Kn element for the 6Cat element option. GM: David Kuijt and David Schlanger • III/14(c) Bulgarian Empire: 1x 3Kn (Gen), 2x 3Kn or LH, 4x LH, 4x 4Sp, 1x 4Sp or 3Bw or Ps

Page 72 Historical Miniatures Gaming Society A Game of Ice and Fire The Age of Arthur: An Introduction to DBA 7pm - 11pm 1pm - 5pm (see PEL event description) Rules: A Game of Ice and Fire (DBA Variant), Figures Rules: v2.2+ , Unlimited Walk-up Event Provided, Multiple rounds It is the Age of Arthur and Vortigern and the fate of Command one of the great houses of Westeros and win the Romano-Celtic Britain hangs in the balance. Take on the Iron Throne. Each player will choose one great house and role of a British dux bellorum, Saxon warchief or Pictish then assemble a coalition of other houses to do battle for the toisech. With each victory and defeat, you can change the Iron Throne. A series of linked battles with new coalitions map of Britain. This is a walk-up gaming opportunity - FOR forming behind either the current king or latest pretender WHICH YOU DO NOT NEED TO BE REGISTERED! - will determine the eventual winner. An ally in one game may designed to introduce players to the fast-play 2.2+ version of be a mortal enemy in the next. De Bellis Antiquitatis ancient and medieval rules. Individual Each battle will be played out using A Game of Ice and Fire (a games of DBA typically take well under an hour so play one variant of De Bellis Antiquitatis – DBA), a quick play system game or play a dozen! DBA tutors on hand to help introduce of medieval war. The game is easy to learn and beginners are you to the game, teach and answer questions. Experienced welcome. Figures representing Lannisters, Greyjoys, Starks, players also welcome. Can you rally the Britons to hold back Baratheons, Freys, Tullys, Martells and many others will be the barbarian hordes? Or will the Saxon warbands of Horst provided. Battles will take about 90 minutes to resolve and and Hengist (and the Picts in the North) overthrow kings players can participate in as many battles as they wish. and carve out new lands to rule? Participants are eligible for raffle prizes. GM: Tom Thomas GM: Chris Brantley and Terrence McPartland Saturday DBA NASAMW Invitational Championship (NICT) DBN - Waterloo Bicentennial Commemorative 6pm – 9pm, 9pm – Midnight Scenario Rules: v2.2+, 15mm, Round Robin Group Stage, followed by 9am – 1pm Single Elimination Rules: DBN, 15mm, 6 players For players who have won an event in a HMGS East This summer marks the 200th anniversary of one of the great Convention during the previous year, or any other sizable battles in military history: the Battle of Waterloo. This event DBA tournament as reported in NASAMW qualifier list. will run a DBN game simulating aspects of this great battle. 3 games of group round robin play phase followed by Bring your DBN armies, be in full voice to shout “Vive, La championship round single elimination bracket for winners Emperor!” or “God Save the King!” and honor this great day of group stage. Championship round starts at 9PM. in military history. DBN is a DBA variant for the Napoleonic Time to crown a new NICT champion! Bring your own legal period. DBN rules and play sheet can be obtained at: http:// 2.2 army and terrain. www.dbnwargaming.co.uk/ GM: David Schlanger GM: Bill Brown Not the NICT, DBA Open DBA 3.0 Open 25mm 6:30pm – 9:30pm 9am - 1pm Rules: v2.2+, 15mm, 3 rounds. Rules: 3.0, 25mm Open Tournament, 4 rounds Didn’t win an event this year? Who cares?!? New to the Sign up with any DBA 3.0 army. Historical matchups in the game? No big deal!?! This is the event for you!!! first round if possible, after that winners play winners. Any legal DBA army, but no 3.0 allies. GM: Tom Thomas GM: David Schlanger Schoolyard Rumble DBA! Sunday 1pm - 5pm HotT Open Rules: v2.2+, 15mm Team Tournament, 4 rounds 9am – Noon Sign up with any DBA army. Players form teams based on Rules: Hordes of the Things, 25/28mm, 3 rounds the number of participants. There might be teams of 2, 3 Bring out your 24 point armies for a punch up! or 4 depending on how crowded the school yard ends up. Teams are formed and the rumble begins! Matchups between Brute and Phalanx extended rules will be used. players and armies are negotiated. Your team wins or loses Loaner Armies Available! based on the sum of all team matches in a given round. GM: David Schlanger Loaner armies are available. GM: Stephen Baier

Historicon 2015 End of Empires Page 73 Art de La Guerre Warrior National Championship Finals Games in 15mm but we will try to accommodate 25mm Noon – 11pm; 25mm, By Invitation Only, 1600 pts. players. Email GM if you plant to bring a 25mm army and if Round 1: 9am; : 1:30pm; Round 3: 6pm. you can float between scales. Other Tournaments GM: Dan Hazelbark ([email protected]) Friday Flames of War Rome and Byzantium Theme I-95 Gamers 9am-6:30pm Thursday 200pts; Armies from Roman Period (82-124) or Dark Age Flames of War Early-War Doubles Period (125-171); 2.5 hour rounds. 10am – 8pm Round 1: 9:15am; Round 2: 1:15pm; Round 3: 4pm Arrive at 9:30am or your slot might be given away. Three Saturday 2.5 hour rounds. All official Early-War briefings are in play. Teams make two 1,000pt companies but you can only Open have one tank, one mech, or one infantry company, no 9am-6:30pm fortified companies allowed. They also must be from the 200pts. Any army from any period; 2.5 hour rounds. same nationality. You can “swing” up to 200pts to either 1k company. One air purchase. One named hero per 1k list Round 1: 9:15am; Round 2: 1:15pm; Round 3: 4pm maximum. Warrior Terrain will be typical I-95 stuff. It’s likely that we’ll have Players must check in 30 minutes prior to listed start time. several snow boards with restrictive going for vehicles. One list from published army list books (see website for Scenarios will be determined and some will be based on latest versions/errata); African Warrior draft lists allowed. the table. Scoring will be based on “Wins” and then points. Generals must be rolled. Preset terrain. Please reserve a slot for your team as soon as you can by mailing the GM. Please indicate the nationality of your Special Rules: Barbarian Foot rules and Deployment rules team. Lists are due via email by 10 July 2013. All miniature in effect. X-Rules 2.512, 5.11, 6.2, 11.1 and 17.1 in use. 8’ x manufacturers are welcome but no unpainted teams. 5’ tables for 25mm Theme/Open, 6’ x 4’ tables for 15mm Theme/Open; 4’ x 4’ for 15mm Mini. 2.5 hr rounds for Mini, Cost is $10 per team which goes for prizes. 3.5 hr rounds for rest. Full listing of special rules, armies and We encourage you to bring a chess clock as we will enforce deployment rules at: www.fourhorsemenenterprises.com/ the 60% of the time rule: if you go over, you lose. forum. Additional tournament information will be posted on GM: Scott Holder http://games.groups.yahoo.com/group/ Thursday I95Gamers_Flames_of_War_Tournaments_page/ GMs: Mark Greenwald and Eric Lauterbach (errk68@yahoo. Mini Open, 15mm com). Noon - 9:30pm; 1200 pts. Friday & Saturday Round 1: Noon; Round 2: 3:30pm; Round 3: 7pm. Flames of War Relay Team Tournament Warrior National Championship Prelim 9am – 6pm (Fri); 9am – 5pm (Sat) Noon – 8:30pm; 25mm, By Invitation Only, 1600 pts. Round Players will form their own 2-5 man teams for games over 1: Noon; Round 2: 5:00pm. both days. Only one player from each team will be playing the round. A player may join two teams but obviously needs Friday to schedule to play different rounds for each team. Theme Alexander and the Successors Theme, 15mm & will be 1500pt Mid-War and we encourage each team to 25mm bring at least two armies, one Allied and one Axis; your team may bring up to five armies and play different ones 9am – 11pm; 1600 pts. each round. The teams will be scored on wins, then victory Round 1: 9am; Round 2: 1:30pm; Round 3: 6pm. Eligible points and domination points. Armies list at Warrior table and at link above. Round 1: (Fri) 9:30am; Round 2: (Fri) 12:30pm; Round 3: Saturday (Fri) 3:00pm; Round 4: (Sat) 9:30am; Round 5: (Sat) 12:30pm. Terrain will be typical I-95 stuff. It’s likely that we’ll have Open, 15mm & 25mm several snow boards with restrictive going for vehicles. For 9am – 11pm; 1600 pts. Rounds 1-4 missions will be determined by the player but Round 1: 9am; Round 2: 1:30pm; Round 3: 6pm. Round 5 is blind domination. Please reserve a slot for your

Page 74 Historical Miniatures Gaming Society team as soon as you can by mailing the GM. You do not need GM: Adam Hughes ([email protected]). to know all your players at this time and may even add guys Sponsor: Crocodile Games. the day of. All miniature manufacturers are welcome but no unpainted teams. Bolt Action We encourage you to bring a chess clock as we will enforce Friday: the 60% of the time rule: if you go over, you lose. 9:00am – 7:00pm Additional tournament information will be posted on 28mm; 750-1250pt lists; three 2:15 rounds. 6’ x 4’ tables. http://games.groups.yahoo.com/group/ I95Gamers_Flames_of_War_Tournaments_page/ Check-in will be from 9-9:30am. Preregister with GM to receive updates and allowances for unit specific information. GMs: Sean Mackintosh and Eric Lauterbach (errk68@yahoo. com). This will be a point escalation tournament. Your force may be selected from one reinforced infantry platoon (no Theater Warhammer Ancients Selectors). Game 1 will be 750pts, Game 2 1000pts (must The WAB World Cup comes to Historicon! Players bring include everything that was in the 750pt list), Game 3 1250pt a valid 2800pts WAB 2 list from the Armies of Antiquities list (must include everything in the 1000pt list). 2 book or Chariots Wars 2.0 lists. With this list they will Special Rules: compete first in a qualifier where they will be paired in a set Season 2 Bolt Action.net rules will be used. This has several of 4 players and play a round robin tournament. The top two rules changes being tested so contact GM for full explanation. finishers will qualify for the WAB cup finals. Players may These include modified rules for Tows, Fixed Weapons, LMG play in more than one qualifier. On Saturday the players who (only cost 5pts), Vehicle flamethrowers and transports. qualified will play in the World Cup finals. War Planes (instead of air observers) and Split Transports 25mm, 4’ x 8’ tables will be used. Tables will represent European, Pacific, North GMs: Alex White & Neight Connelly African and Eastern theaters. Prizes will be awarded for ([email protected]) Best Axis General, Best Allied General, Best Minor General, Best Painted, Bad Day at War and Hanoswag. Expect a Thursday creative scoring system to break ties of win/loss records for determining winners. WAB Cup Qualifier 1 Missions being played are out of the rule book but there 4pm - 11pm will be no “Three man infantry team required to take an Friday objective” rule used. Game 1: Maximum Attrition, Game 2: Point Defense, Game 3: Domination (from Tank Wars book WAB Cup Qualifier 2 with 5 objectives). 9am - 3pm Round 1: 10:00am, Round 2: 1:30pm, Round 3: 4:00pm. WAB Cup Qualifier 3 GM: Mike Proctor ([email protected]) Sponsors: Warlord Games and BoltAction.net 4pm – 11pm Saturday WAB Cup Finals 9am - 5pm Doubles Tournament 3pm – 10pm 2800pt list from Armies of Antiquities 2 book or the WAB 1 books. Bring a partner or we’ll try to find you one. Wargods Saturday 8pm - Midnight; 8’ x 5’ table Come out and play in the Wargods of Aegyptus Campaign! Each player can bring a 2000pt warband containing a harbinger with Ka 1 + d3 and following all other rules for warband construction. Warbands can be chosen from Aegyptus, Olympus, Wendigo. Warbands will be allowed to develop throughout HMGS East conventions.

Historicon 2015 End of Empires Page 75 book or PDFs on the Man at War website will be allowed. Loaner armies are available on a first-come, first-serve basis. Contact GM if you wish to borrow an army. Scenarios are specifically designed for the tournament. GM: Ken Jacobsen ([email protected]) SAGA Saturday Grand SAGA Tournament 10:00am – 4:40pm; 4’ x 4’ table Three rounds with 6pt armies from the official SAGA or and Cross lists. You must play the same faction in all three rounds but you are free to spend your 6pts differently each round if you want to shape your force differently for each scenario and/or opponent. Rounds will roughly be 1.5 hours in length. C&C Armies and Dark Age Armies are both welcome. Heroes are allowed. Score will be based on number of scenario wins and then points. Points will be awarded in accordance with the rules with 1pt for every three Levy, Saturday: two Warriors and one Hearthguard eliminated of your 9:00am – 7:00pm opponents. Each enemy Warlord eliminated is worth 5 pts. 1000pt lists; 3 rounds; 28mm. No unpainted figures. Details at www.sagatapestry.com Check-in begins at 9:30am and dice will roll at 10:00am with GM: Tom Keegan ([email protected]). awards at 6:30pm. Preregister to receive rule explanations, Warhammer Fantasy game and terrain updates and scoring criteria. Prizes awarded for Best Armies, Generals, Painted and some Saturday one-off fun events Team Tournament-8th Edition Army lists with units selected from a nation-specific army book or an official BA supplemental list. Each army list can 9:00am – 8:00pm be a maximum of 1 armor platoon sector or 2 reinforced 2400pt lists. 2.5 hour rounds. 3 rounds platoons/theater selectors from nation specific books. Teams will be comprised of four 2400pt armies using the Additional rules: Warplane rules in use; Heavy and super- current European Team Championship rules which may heavy arty require transport; LMGs cost 5pts and MMGs change the size of certain armies. Scoring will be based on cost 40pts; VFTs are treated as IFTs; Open-topped vehicles battle points. Please reserve a slot for your team by emailing with a damage value of 7+ or greater receive pin markers the GM. Additional information on the Wargamers USA from small arms like fully enclosed vehicles do for heavy forum: www.wargamersusa.com/showthread.php?tid=2994. weapons; An open-topped transport vehicle with a damage There will be a long lunch break so players can look around value of 7+ or greater is an Armored Transport; Infantry and attend the flea market and vendor hall. units being transported by an Armored Transport receive GM: Dennis Jensen ([email protected]) pin markers from small amrs like fully enclosed vehicles do for heavy weapons; Armored transports may fire up to one Lord of the Rings weapon when empty. GM: Stefan Sheckells ([email protected]) Thursday Sponsor: Warlord Games, BoltAction.net DC Hobbit League Tournament Napoleon at War Events 11:00am – 6:00pm 600pt lists. 3 rounds. Friday Three rounds each in 2V2 games. Partners will be picked 10am-6:30pm as players show up for the event. Players may nominate and 15mm agree upon who they want as a teammate. Each person has 1500pt armies. 2.5 hour rounds. 16 players max. 600pts. Each team cannot fight each other more than once. This will be a three round, open tournament; no qualifying Each round will have a different scenario. First is To The is necessary to participate. Only army lists from the 100 Days Death Match, second Domination Match with 5 objectives,

Page 76 Historical Miniatures Gaming Society third Storm The Camp. The first two scenarios will be played players per game. There will also be space to meet and play with the Scenarios from Hobbit rulebook. other opponents. Bring your own skirmish force and we’ll Each player may only pick units from a maximum of two match you up. If we get enough players, we’ll have a mini- factions. If they pick another faction beyond the first, then campaign tournament. that second faction must have at least 12 models in its GM:Jeff Wiltrout ([email protected]). warband. The Exceptions to all these rules are the following factions (you can have two factions and still ally in these): Flames of War Thorin’s Company, Champions of Erebor, The Fellowship, Battlefront Miniatures The White Council, Wanderers of the Wild, Denizens of the Dark. Friday & Saturday Each player must keep their same army list throughout the Flames of War Early War National Tournament tournament. GM: Devin Moreno ([email protected]) 9 am – 7 pm (Fri), 9 am – 7 pm (Sat) Saturday Time to play with the little guns! Bring your pre-1941 army Mass Battle to take part in the largest Flames of War tournament in the Continental United States. All armies to be built to 11:00am – 4:00pm 1390 points and will be used throughout the tournament. 600pt lists. 8x5 table. Tournament will be six 3-hour rounds, three per day, with This battle will involve multiple players on a single, highly these starting times: Friday, 9 am, 1 pm, 4 pm; Saturday : 9 detailed, terrain board. Players will all play in a fun match am, 12:30 pm, 3:30 pm. Please check in no later than 8:00 with multiple objectives and win conditions, essentially an am on Friday for sign-up so we can start round 1 right at all out brawl! We will play with several special rules to make 9am and please arrive no later than 8:30 am on Saturday. Be things fun and chaotic. Players bring 600pts to the table. prepared to play 2 fair fights, 2 mobile battles and 2 defensive GM: Devin Moreno ([email protected]) battles. Additional information will be posted on the flames of war forums so please check this website soon: By Fire and Sword http://www.flamesofwar.com/Default.spx?tabid=126&afv= Thursday topic&aff=14&aft=569073 GMs: Battlefront Staff Demo & Open Games (Contact us with questions at david.griffin@battlefront. 2:00pm – 6:00pm co.nz) Come learn how to fight in the Eastern European Renaissance. Demo games run every hour with up to 4

Historicon 2015 End of Empires Page 77 EXHIBIT HALL B – VENDOR MAP Vendor Booth # Adventure Brewing Company 503 VH-01 Age of Glory 103 Old Glory Alien Dungeons 510 Architects of War 510 VH & VH-02 A. Smith Bowman Distillery 501 -03 AOW/AD Atlantis Games & Comics 404 VH-04 B&V Traders 106 DemoGame Area Battlefield Terrain Concepts 305 Battlefront Miniatures 509 VH-05 Belle and Blade Video 413 Blue & Gray Brewing Company 502 Brigade Games and Hobby Supply, LLP 201 509 510 511 Brookhurst Hobbies 208 By Fire and Sword 211 C&B Minis 310 Publishers 405 Chaldea/Hostile Work Environment 312 Collins Epic Wargames, LLC 111 Costco 500 Cotton Jim Flags/Chesapeake Miniatures 107 Crocodile Games 402 Other Dave’s Baggage Train 200 Vendor Dayton Painting Consortium, Ltd. 303 Game Decision Games/Strategy & Tactics Press 105 Demo Dr. Mike’s Model -n- Crafters’ Glue 507 Area Eureka Miniatures USA 101 Evil Bob’s Miniature Painting 506 413 Flag Dude 408 GAJO Games 307 GHQ 104 Harmony House Hobbies 401 215 210 111 Hobby 205 412 I-94 Enterprises/Beacon Publications 306 411 309 312 213 109 110 IELLO USA LLC 406 Iron Wind Metals 108

410 310 211 208 Lost Battalion Publishing 202 107 Miniature Building Authority 301 30 7 Minutemen Toy Soldiers 409 408 308 209 Mr. Miniature Painting 505 409 108 MSD Games/Kryomek, USA 411 406 105 Nerdherd Wargaming 309 Old Glory Corp/Old Glory Shipyard/Blue Moon Mnfrng 511 Orphan Brigade Painting Service 410 404 306 407 205 Osprey Publishing 403 206 Outland of Pennsylvania 215 103 106 Paper Terrain 203 Phalanx Consortium 109 305 304 Pico Armor 206 405 203 204 104 Pictors Studio 204 Pulp Figures/Crucible Crush 202 Raven Banner Games 210 403 202 Relic Golden Amusement, Inc. 209 402 303 Rick Carlile Military Books 106 201 102 Sash and Saber Castings 110 401 101 Silver Eagle Wargame Supplies 304 Six Sided Simulations 412 301 200 100 Small Scale Painting 504 Stan Johansen Miniatures 213 Vendor Test of Battle Games 102 Staff Thoroughbred Miniatures 407 Area Trenchworkx 307 508 507 506 505 504 503 502 501 500 Warlord Games 100 Warstore Collectibles 308 Winged Hussar Publishing LLC 508 VENDORS DIRECTORY Age of Glory Atlantis Games & Comics Battlefield Terrain Concepts Booth: 103 Booth: 404 Booth: 305 POC: Steven Mynes POC: Bryan Haven POC: Doug Kline 449 Hawkridge Ln. 9649 1st View Street 754 Ray St. Sykesville, MD 21784 Norfolk, VA 23503 Roanoke, VA 24019 Phone: 443280-9465 Phone: 757-502-8953 Email: [email protected] Fax: Same Email: [email protected] Website: www.battlefieldterrain.com Email: [email protected] Website: http://atlantis-comics.com Continental Dollars Rewards Program: Y Website: www.ageofglory.com Continental Dollars Rewards Program: Y Products/Services: Resin & Custom terrain. Continental Dollars Rewards Program: Y Products/Services: Grex airbrushes and Fields, Hills, Fences, Bocage, Trees, Roads, Products/Services: Empress Miniatures supplies; hobby supplies; Flames of War; Streams, Earthworks, Time Cast Scenics, JR (28mm Anglo-Zulu War, New Zealand Wargames Factory; boardgames; Tabletop Miniatures, Mark IV Miniatures, Scenics, Wars, Italy in Abyssinia, Spanish Civil War, games Round Top Miniatures, etc. and Modern Combat), Red Star Miniatures, Imprint Models; Crusader, Orinoco, North B&V Traders Battlefront Miniatures Star, & Pulp Miniatures. Booth: 106 Booth: 509 POC: Mike Varney POC: Jeff Smith Alien Dungeons [see next 445 Trice Road 500 Principio Parkway W Suite 100 line below] Bumpass, VA 23024 North East, MD 21901 Phone: (540) 872-4373 Phone: 410-287-2080 Booth: 510 Email: [email protected] POC: Barbara Baker Fax: 410-287-2012 Website: www.bvtraders.com P.O. Box 6423 Email: [email protected] Continental Dollars Rewards Program: Y Ellicott City, MD 21042 Website: www.flamesofwar.com Phone: (240) 755-0029 Products/Services: Catalyst Game Labs, www.gf9.com Email: [email protected] Spartan Games, Pastimes terrain, Foxhole Products/Services: Flames of War, gam- Website: www.AlienDungeon.com Terrain, Itar’s Workshop, Reaper CAVs, ing, hobby and tool accessories, pre-painted Products/Services: Manufacturer and JR Miniatures, War Torn Worlds, Monday scenery and licensed products, Wargames retailer of FANTICIDE 28mm fantasy Knight Productions. Misc OOP/dis- Illustrated and subscription offers continued/discount items from various skirmish game of Homicidal Warbands; Belle and Blade Video Distributor and retailer of Otherworld manufacturers. Miniatures fantasy figures, Woodbine Booth: 413 POC: Steve Mormondo design science fiction figures; and retailer of 124 Penn Ave. Woodland Scenics flocks & foliage, Satellite Dover, NJ 7801 City glues and accelerator, and Hobby Tools Phone: (973) 328-8488 paints and brushes. Email: [email protected] Website: www.warshows.com Alien Dungeons and Continental Dollars Rewards Program: Y Architects of War Booth: 510 POC: Barbara Baker P.O. Box 6423 Ellicott City, MD 21042 Phone: (240) 755-0029 Email: [email protected] Website: www.ArchitectsofWar.com Continental Dollars Rewards Program: Y Products/Services: Architects of War 28mm terrain kits & miniatures, Uncivil War min- iatures, American Perry Plastic box sets & metal miniatures, Gripping Beast, Renedra plastic terrain & figure bases, Dark Age Teutonic Knights and Woodbine design WW1 and Specials, Warlord Games prod- ucts, Conquest Games plastics, LBMS shield transfers & banners, Woodland Scenics flocks & foliage, Satelitte City glues & accel- erators, hobby tools & paintbrushes

Historicon 2015 End of Empires Page 79 Products/Services: Videos, DVD, Tshirts, Casemate Publishers Crocodile Games patches, signs. Booth: 405 Booth: 402 POC: Sean Johnston POC: Chris Fitzpatrick Brigade Games and Hobby 908 Darby Road PO Box 51194 Supply, LLP Havertown, PA 19083 Indianapolis, IN 46251 Booth: 201 Phone: (610) 853-9131 Phone: (317) 496-5999 POC: Lon Weiss Fax: (610) 853-9146 Email: [email protected] 35 Brookvale Rd. Email: sean.johnston@casematepublish- Website: www.crocodilegames.com Kinnelon, NJ 7405 ers.com Continental Dollars Rewards Program: Y Phone: (800) 381-9177 Website: www.casematepublishers.com Products/Services: Wargods range of Fax: (800) 381-9177 Continental Dollars Rewards Program: Y ancient and mythological miniatures, char- Email: [email protected] Products/Services: Military History and acters, troops and monsters of mythology: Website: www.brigadegames.com Modeling Books including, Casemate, Aegyptus, Hyperborea, Olympus. Continental Dollars Rewards Program: Y Amber, Amberley, Airfile. Andrea Press, Products/Services: Miniatures: Brigade Avaieology, Pen & Sword, Grub Street, Dave’s Baggage Train Games, Rattrap, Parroom, Company B, Harpia Publishing, Helion, Histoire & Booth: 200 Great War, Artizan; Vehicles: Brigade Collections, Kagero, Mushroom Models, POC: Phillip Spera Games, Company B, JTFM, AGN; Rules: Savas Beatie PO Box 293 Sinister Labs, Rattrap, Iron Ivan, Skirmish Colebrook, CT 6021 Campaigns, T&T Chaldea / Hostile Work Phone: (860) 738-2391 Environment, LLC Email: [email protected] Brookhurst Hobbies Website: http://www.davesbaggaget- Booth: 312 Booth: 208 rain.com/ POC: Peter Adkison Continental Dollars Rewards Program: Y POC: Larry Huber 2621 2nd Ave, Unit 1901 Products/Services: Carrying cases & 12188 Brookhurst St Seattle, WA 98121 Garden Grove, CA 92840 Phone: 206 778 8836 strorage trays for miniatures & terrain; Phone: 714-636-3580 Email: [email protected] omni-ruler measuring sticks; Napoleon at Fax: 714-636-9150 War rules & miniatures Email: [email protected] Collins Epic Wargames, LLC Website: www.brookhursthobbies.com Booth: 111 Dayton Painting Consortium, Continental Dollars Rewards Program: Y POC: Byron Collins Ltd. Products/Services: Peter Pig Minis & 4564 Schooner Blvd. Booth: 303 Rules; Langton Miniatures; Hallowed Suffolk, VA 23435 POC: Richard Masse Ground Terrain; Tumbling Dice Miniatures. Phone: 757636-7121 PO Box 24185 Email: admin@collinsepicwargames. Huber Heights, OH 45424 By Fire and Sword com Phone: (937) 667-1037 Booth: 211 Website: www.collinsepicwargames.com Fax: Same POC: Tom Tomczysnki Continental Dollars Rewards Program: Y Email: [email protected] 2445 SW 18th Terrace #603 Products/Services: Frontline General Series Website: www.dpcltdcom.org Ft. Lauderdale, FL 33315 of Games and Accessories; Spearhead 1943 Continental Dollars Rewards Program: Y Email: [email protected] Series of Board/Card games; Polyversal Products/Services: RSM95 20mm ACW, Website: www.byfireandsword.com Demos - 6mm SciFi NAPS, Colonials/25mm FIW, Jacobite Products/Services: Realistic & playable his- Rebellion, SYW, AWI & Ottoman Turks fig- torical miniatures armies and rule books to Cotton Jim Flags ures. Parade Ground Flags/Phil Alexander recreate 17th century European warfare. Booth: 107 Flags, Howard Hues paints. Mitres, POC: James Russell Moustache & Musket Rules. C&B Minis 2113 Walpole Street Booth: 310 Virginia Beach, VA 23456 Decision Games/Strategy & POC: Bob Rossi Phone: (757) 567-4280 Tactics Press 17515 Wayside Drive Cell: (757) 567-4280 Dumfries, VA 22026 Email: [email protected] Booth: 105 Phone: 703-441-2021 Website: www.cottonjimflags.com POC: Callie Cummins P.O. Box 21598 Email: [email protected] Products/Services: Wargame rules; Bakersfield, CA 93390 Continental Dollars Rewards Program: Y Wings of Glory, Army Painter products, Products/Services: Essex miniatures Phone: 661-587-9633 10mm flags; Sails of Glory; Bolt Action; JR Fax: 661-587-5031 Miniatures; Warlord Games Email: calliecummins@decisiongames. com Website: www.decisiongames.com Continental Dollars Rewards Program: Y Products/Services: Decision Games full product line including the new folio game

Page 80 Historical Miniatures Gaming Society series (inexpensive, quick-to-play games). Eureka Miniatures USA Flag Dude S&T press with the latest S&T and World at Booth: 101 Booth: 408 War magazines, magazine games and books. POC: Robert Walter POC: Rick O’Brien 225 East Street 207 Mountain Ridge Drive Dr Mike’s Models’n’Crafters East Walpole, MA 2032 Huntsville, AL 35801 Glue Phone: (508) 668-5240 Phone: 256-929-3416 Booth: 507 Email: [email protected] Email: [email protected] POC: Michael Rice Website: www.eurekaminusa.com Website: www.flagdude.com PO Box 1401 Continental Dollars Rewards Program: Y Continental Dollars Rewards Program: Y Ashland, VA 23005 Products/Services: 10, 15, 18, 25, 28 & Products/Services: Paper flags, terrain and Phone: 804-798-5225 40mm Eureka figures. 18mm AB figure painted figures Fax: 804-798-5225 ranges cover ancient to modern to fantasy. Email: [email protected] Lots of new items specifically for Historicon! GAJO Games Website: www.drmikesglue.com Booth: 307 Continental Dollars Rewards Program: Y Evil Bob’s Miniature Painting POC: Craig Tyrell Products/Services: Adhesives & live demos Booth: 506 9420 S. Union Square on using adhesives on miniatures, models, POC: Bob Chica Sandy, UT 84070 & more. 303 West 3rd Avenue Phone: 801-563-5956 Derry, PA 15627 Fax: (801) 563-5956 Phone: 724-694-5140 Email: [email protected] Email: [email protected] Website: www.gajominis.com Website: www.evilbobs.biz Continental Dollars Rewards Program: Y Products/Services: Painted historical Products/Services: Painted historical min- miniatures - 15mm & 28mm high quality iatures; Wasatch Miniature Pewter figures painted miniatures

Historicon 2015 End of Empires Page 81 GHQ I-94 Enterprises/Beacon Miniature Building Authority Booth: 104 Publications Booth: 301 POC: Channing Scott Booth: 306 POC: Kirk Stephens 28100 Woodside Rd. POC: Dave Winfree PO Box 107 Shorewood, MN 55331 2195 Tamarack Cove Dr Bethlehem, GA 30620 Phone: 612-374-2693 Hastings, MI 0 Phone: 404-932-3106 Fax: 952-470-4428 Phone: (269) 945-3185 Fax: 770-207-0126 Email: [email protected] Email: [email protected] Email: kirk@miniaturebuildingauthor- Website: www.ghqmodels.com Website: www.I-94Enterprises.com ity.com Products/Services: , Continental Dollars Rewards Program: Y Website: www.miniaturebuildingauthor- ity.com Micronauts, Micro Force 10mm, Terrain Products/Services: Panzer-Keeper, Continental Dollars Rewards Program: Y Maker; rules & accessories. Mothball, and Footlocker storage boxes for Products/Services: 15mm & 28mm 6mm & 1/2400 minis; Beacon decals for Good Ground LLC prepainted buildings and terrain from 1/100-1/600 aircraft & 1/76-1/285 armor Miniature Building Authority, painted min- Booth: 407 minis; Raiden & Scotia 1/285 & 1/300 air- POC: Bill Moreno iatures by Bob Ladd 3781Devenwood Way craft; Fight’s on AirGame Accessories; CY6 Buford, GA 30519 books, rules, & accessories; Painted 1/285 Minutemen Toy Soldiers Email: [email protected] Aircraft & Armor Booth: 409 Website: www.crackerlineminis.com POC: George Guerriero Products/Services: 10mm ACW IELLO USA LLC 35 Pilgrim Village Road Unit #902 Line; Plank Road; & Between the Lines Booth: 406 Taunton, MA 2780 POC: Sara Erickson miniatures; B Company magnetic bases. Phone: (617) 462-5431 5550 Painted Mirage Rd Email: [email protected] New releases: dismounted cav, Wilder’s Las Vegas, NV 89149 Mtd Rifles Website: www.mmtoysoldiers.com Email: [email protected] Continental Dollars Rewards Program: Y Harmony House Hobbies Website: www.iellogames.com Products/Services: King & Country & other Products/Services: Board games: Heroes 54mm toy soldiers, Dragon, Hobby mas- Booth: 401 of Normandie; numerous game expansions POC: Jefferson Davis Hobbs II ter & Panzerstahl 1/72nd diecast vehicles, 9236A Hollow Road Iron Wind Metals Battlefield, SHQ, Britannia and SGMM Middletown, MD 21769 28mm wargaming figures, Scenic Effects Phone: (301) 371-8119 Booth: 108 POC: Jim Fox 15mm & 28mm buildings, terrain features, Email: [email protected] 10488 Chester Rad latex roads and rivers, 1/72nd and 1/32nd Website: www.harmonyhousehobbies. Woodlawn, OH 45215 scale plastic figures. com Phone: (513) 870-0606 Continental Dollars Rewards Program: Y Fax: (513) 870-0626 Mr Miniature Painting Products/Services: Dice, Dice, Dice; gam- Email: [email protected] Booth: 505 ing supplies; modeling tools; books; zombie Website: www.ironwindmetals.com POC: Bill Goranson dinosaurs; tape measures; miniature figures Continental Dollars Rewards Program: Y 8017 Pagoda Dr (painted & unpainted; terrain. Products/Services: Classic Battletech, Spring Hill, FL 34606 Ral Partha Fantasy&Historical,Vor, Fox Phone: (352) 683-9995 Hobby Bunker Email: [email protected] Miniatures, Ravenstar Miniatures, Iron Website: www.mrminiature.com Booth: 205 Clad UK POC: Matthew Murphy Continental Dollars Rewards Program: Y 33 Exchange Street Lost Battalion Publishing Products/Services: Painting Service Malden, MA 2148 Phone: (781) 321-8855 Booth: 202 MSD Games/Kryomek, USA POC: Debbie Billings Fax: 781-321-8866 5430 Arcadia Ave Booth: 411 Email: [email protected] POC: Martin Fenelon Upperco, MD 21155 Website: www.hobbybunker.com 31 Oak Hill Dr. Phone: 410-374-9904 Niantic, CT 6357 Products/Services: Manufacturer of ter- Fax: 410-558-6548 Phone: (860) 691-0013 rain; painted toy soldiers; 1/72, 15-28mm Cell: 410-596-8258 Fax: 860-691-0013 figures, JR minis; 28mm plastics; plastic toy Email: debbie.billings@lostbattalion. Email: [email protected] soldiers; rulebooks & miltary books; paint com Website: www.Luftwaffe1946.com www. & supplies. Website: www.lostbattaliongames.com kryomekusa.com www.msdgames.com Continental Dollars Rewards Program: Y Continental Dollars Rewards Program: Y Products/Services: Sergeants miniatures Products/Services: Luftwaffe 1946 min- game; Sergeants boardgame; Enemy in iatures (1/300th), Luftwaffe 1946 rules, Sight card game; Brawling Battleships card Kryomek miniatures & rules; Macho game; A Place to Play terrain tiles Women with Guns 25mm miniatures &

Page 82 Historical Miniatures Gaming Society rules; Blue Sky rules, Dom’s Decals, Blue Osprey Publishing Pico Armor Sky decals Booth: 403 Booth: 206 POC: Christian Waters POC: John Siewenie Nerdherd Wargaming 1385 Broadway 5th Floor 344 Glenwood Drive #203 Booth: 309 New York, NY 10018 Bloomingdale, IL 60108 POC: Scott Miller Phone: 212-753-4402 Phone: 847-207-9469 509 Birch Court Fax: 212-753-4407 Email: [email protected] Carolina Beach, NC 28428 Cell: 631-525-7316 Website: www.pico.armor.com Phone: 910-619-8085 Email: christian.waters@ospreypublish- Continental Dollars Rewards Program: Y Email: [email protected] ing.com Products/Services: Oddzial Osmy (08) Website: www.nerdherdwargaming.com Website: www.ospreypublishing.com 3mm/15mm miniatures; Simply 6 build- Continental Dollars Rewards Program: Continental Dollars Rewards Program: Y ings; Brigade Games buildings N Products/Services: Force on Force, Field of Products/Services: Miniature Wargaming Glory, Bolt Action, Tomorrow’s War, Dux Pictors Studio painter & terrain specialist! Affordable com- Bellorum, A World Aflame, Osprey series Booth: 204 missioned professional pieces that we paint books POC: Scott Perry in our own studio. Historical gamers as well 212 West Main St. as fantasy and everything in-between. We Outland of Pennsylvania Ligonier, PA 15658 also offer a large variety of extras such as Booth: 215 Phone: 724-771-4102 moving trays, terrain and buildings. POC: Phillip Kearnan Cell: 724-771-4102 606 Warm Springs Ave. Email: [email protected] Old Glory/Old Glory Huntingdon, PA 0 Website: www.pictorsstudio.com Shipyard/Blue Moon Phone: 814-644-6898 Continental Dollars Rewards Program: Y Booth: 511 Fax: 814-644-6898 Products/Services: Top quality custom POC: Connie Dunaway Cell: 814-423-0704 painted miniatures, both standard and 4150 State Rte. 981 Email: [email protected] premium collectors, by Jaime and Scott of Mount Pleasant, PA 15666 Continental Dollars Rewards Program: Y Pictors Studio, Historical artwork. Phone: 724-423-3580 Products/Services: Ral Partha Colonials/ Fax: 724-423-6898 Historicals, Houston Ships, painted figures Pulp Figures/Crucible Crush Email: [email protected] by Phil Kearnan Booth: 202 Website: www.oldglory25s.com www. POC: Bob Murch bluemoonmanufacturing.com Paper Terrain 4274 Turner Rd. Continental Dollars Rewards Program: Y Booth: 203 Kelowna, British Columbia 0 Products/Services: Historical pewter fig- POC: Scott Washburn Phone: 250 764 2149 ures, resin buildings, and ships. ~ Old 13460 Trevose Road Email: [email protected] Glory ~ Old Glory Shipyard ~Crusader Philadelphia, PA 19116 Website: www.pulpfigures.com ~Blue Moon ~Sash & Saber. 15 & 25mm Phone: 215677-1869 Continental Dollars Rewards Program: miniatures. Email: [email protected] N Website: www.PaperTerrain.com Products/Services: 28mm Pulp Era/ Orphan Brigade Painting Continental Dollars Rewards Program: Y historical miniatures, 1/250 scale star fight- Service Products/Services: Paper wargame build- ers, 28mm Huron and Iroquois warriors. ings, , wargame accessories Booth: 410 Indians and Star Ships to be newly released POC: Leonard Albright Phalanx Consortium at show. RAFM Miniatures. 3485 Aldershot Drive Booth: 109 Lexington, KY 40503 Raven Banner Games POC: Chris Bennett Booth: 210 Phone: 859-227-4871 102 Penrith Court Cell: 859-227-4871 POC: Stephen Huckaby Williamsburg, VA 23185 4827 Homeland Blvd Email: [email protected] Phone: 804-210-6049 Products/Services: Painted miniatures. Erie, PA 16509 Email: [email protected] Phone: 8148608024 Will accept orders for painted miniautres. Website: www.skirmishsanginusa.com Email: [email protected] Continental Dollars Rewards Program: Y Website: www.acwgamer.com Products/Services: Skirmish Sangin; Products/Services: ACW Gamer: The Sangin Despatches No 1; 28mm Modern Ezine and Forging A Nation: The Ezine; Aussie/Kiwi miniatures; polyversal ter- Cigar Box Battle Gaming Mats rain prototypes [in support of Collins Epic Wargames], Skirmish Sangin Demors

Historicon 2015 End of Empires Page 83 Relic Golden Amusement, Six Sided Simulations Thouroughbred Figures Inc. Booth: 412 Booth: 407 Booth: 209 POC: Daniel Broh-Kahn POC: Carlton ‘Toby’ Barrett POC: Ed Gries 17 Seven Springs Court 4106 Timberland Drive P.O. Box 572 Phoenix, Maryland 21131 Portsmouth, VA 23703 Hackensack, NJ 7602 Phone: 4106159044 Phone: 757-686-1048 Phone: (201) 342-6475 Cell: 4106159044 Fax: 757-686-1048 Cell: (201) 342-6475 Email: [email protected] Email: thoroughbredfigures@yahoo. Email: [email protected] Website: WWW.SIXSIDED.Com com Website: N/A Products/Services: Adhesive Sheet Website: www.thoroughbredmodels. Continental Dollars Rewards Program: Y Miniature flags for all scales and histori- com Continental Dollars Rewards Program: Y Products/Services: Osprey publications; cal eras. Now with over 100 different sheets historical books & posters; del prado figu- in 28/30 mm representing over 2500 differ- Products/Services: Thoroughbred figure rines; military VHS ent military flags. All Scales from 28/30mm products: Ironclads - 1/600; Sea Eagles down to 15mm 1812 Naval ship kits & figures, Rick Carlile Military Books New this year: Flags from the Crusades, SOJERS 20mm WW2 figures & Vehicles Booth: 106 Renaissance and Medieval Era, War of the Trenchworkx POC: Rick Carlile Roses, and 100 Years War. Also updates to 30 145 Wisteria Dr. Years War, Seven Years War, Napoleonics, Booth: 307 Dayton, OH 45419 POC: Paul Figgins and 19th century. Also added: Naval flags. 9382 South 670 West Phone: 937-294-8399 VEX - on flags. Fax: 937-443-6635 Sandy, UT Email: [email protected] Small Scale Painting Continental Dollars Rewards Program: Y Warlord Games Booth: 504 Booth: 100 Products/Services: Military and POC: Bill Bluemle Wargaming Books and Magazines T04/T10 Technology Wing 123 Lorish Road The Howitt Building Sash and Saber Castings McKees Rocks, PA 15136 Lenton Business Centre Phone: 412-489-6106 Lenton Boulevard Booth: 110 Cell: 412-327-0534 POC: Chris Hughes Nottingham Email: [email protected] NG7 2BD 119 Dublin Road Products/Services: Artwork Raleigh, NC 27609 United Kingdom Phone: (919) 870-5513 Stan Johansen Miniatures Warstore Collectibles Fax: 919-870-5513 Booth: 213 Email: [email protected] Booth: 308 POC: Stan Johansen POC: Gary Green Website: www.sashandsaber.com 400 Crosswinds Drive Apt F1 Continental Dollars Rewards Program: Y 319 Whitney Court Greenacres, FL 33413 Havre de Grace, MD 21078 Products/Services: 25/28mm ACW, NAP, Phone: 561-641-6551 Phone: 443-345-6706 SYW, 40mm Ancients, Dark Ages, Various Email: [email protected] Email: [email protected] Horse & Musket, Zulu Wars, US Plains War, Website: www.stanjohansenminiatures. Website: www.warstorecollectibles.net 40mm kits, 40mm Drabant figures com Continental Dollars Rewards Program: Y Continental Dollars Rewards Program: Y Silver Eagle Wargame Products/Services: 1/32, 1/72 plastic & Products/Services: 20mm Modern; Road metal soldiers and tanks Supplies Warrior; Bush Wars; 15mm Sci-Fi; 28mm Booth: 304 Modern; Painted Fantasy, Pulp, Western, Winged Hussar Publishing POC: Jacob Kovel Ancients. LLC 8 Neal Drive Test of Battle Games Booth: 508 Simsbury, CT 0 POC: Vincent Rospond Phone: (860) 651-6166 Booth: 102 1525 Hulse Rd Unit 1 POC: Glenn Kidd Email: [email protected] Point Pleasant, NJ 8742 5315 Hope Lane Website: www.silvereaglewargames.com Phone: 732-714-7000 Allentown, PA 18106 Continental Dollars Rewards Program: Y Cell: 973-462-9711 Phone: 610-706-0338 Products/Services: Tin Soldier & Irregular Email: [email protected] Email: [email protected] Miniatures unpainted figures, HCH & Website: www.wingedhussarpublishing. Website: www.TestofBattle.com SPS painted figures, Warrior rules & lists, com Continental Dollars Rewards Program: Y Pegasus terrain, Renaissance Ink paints & Continental Dollars Rewards Program: Y Command Decision: bases; FHE Publications (Warrior) Products/Services: Products/Services: Gallic Wars; Carson’s Test of Battle; Volley and Bayonet; and Men Civil War; Frederick’s Order; European Under Fire rules and supplements to support Weapons/Warfare these books; game aids

Page 84 Historical Miniatures Gaming Society FREDERICKSBURG EXPO & CONFERENCE CENTER 85 Page

Wally’s Basement Concessions Restrooms Flames of War Tournament

Tournaments

Snack Bar Dining Area

Restrooms Vendor Hall Hilton Garden Inn

Hampton Inn & Suites Exhibit Hall A To Hotels Ballroom A Ballroom F

Ballroom B Ballroom E Homewood Suites Exhibit Hall B Open Club Rooms Gaming

Ballroom C Ballroom D Hobby University

CONVENTION CENTERMAPS Meeting Room 1 Seminars Meeting Room 2

Restrooms End of Empires

Meeting Meeting Hobby Room 3 Room 4 University

Main Entrance 2015 Historicon Wally’s Basement Flames of War Tournament

Tournaments Wally’s Basement Entrance

Snack Bar Dining Area

60 58 57 56 53 52 59 55 54 4950 48 44 Exhibit Hall A 51 47 45 41 40 46 General Gaming & 39 43 42 37 Tournaments. 38 36 35 Room_Type RmCode 34 33 32 31 29 30 28 Ancients Tournament Area AT- 26 Ball Room A BA- 27 Ball Room B BB- Ball Room C BC- 2021222324 25 09 Ball Room D BD- Ball Room E BE- 16 08 Snack Bar 19 18 17 Exhibit Hall A EA- Exhibit Hall B Front EBF- 15 Exhibit Hall B Rear EBR- 14 13 12 11 10 Hampton Inn Meeting Room HA- 02 01 Hilton Garden Inn Meeting Room HI- 04050607 03 Hobby University HU- Homewood Suites Meeting Room HO- Meeting Room 1 M1- Meeting Room 2 M2- Meeting Room 3 M3- Meeting Room 4 M4- Meeting Room 5 M5-

Page 86 Historical Miniatures Gaming Society Ballroom – Club Rooms

Ballroom F Ball Rooms A and F - BOG et al

1 2 3 4

5 7 8 9

6 10 11 12 13 14

Ball Room B - Rogues, Del-Val, Ball Room E - ODGW, Battletech Skirmish Cpns, NOVAG

8 6 5 3 5 8

7 7 4 2

4 1 6 1 2 3

Ball Room C - HAWKS Ball Room D - Carnage & Glory, SAGA

3 6 2 8 1 3

2 5

5

7 6 1 4 4

Meeting Room 1 - Naval Wargames Group Meeting Room 2

1 2 Hobby University

Rest Rooms Main Entrance Meeting Room 4 Meeting Room 5

2 WNGA Meeting Room 3 Hobby University 1 I-95 Gamers 1

Historicon 2015 End of Empires Page 87 SHUTTLE SERVICE SCHEDULES Shuttle Route 1

Fredericksburg Hospitality House Hampton Hilton Garden Inn Expo Thur Fri Sat Thur Fri Sat Thur Fri Sat Thur Fri Sat 8:00 AM 8:00 AM 8:10 AM 8:10 AM 8:15 AM 8:15 AM 8:20 AM 8:20 AM 8:30 AM 8:30 AM 8:40 AM 8:40 AM 8:45 AM 8:45 AM 8:50 AM 8:50 AM 9:00 AM 9:00 AM 9:10 AM 9:10 AM 9:15 AM 9:15 AM 9:20 AM 9:20 AM 9:30 AM 9:30 AM 9:40 AM 9:40 AM 9:45 AM 9:45 AM 9:50 AM 9:50 AM 10:00 AM 10:00 AM 10:10 AM 10:10 AM 10:15 AM 10:15 AM 10:20 AM 10:20 AM 10:30 AM 10:30 AM 10:40 AM 10:40 AM 10:45 AM 10:45 AM 10:50 AM 10:50 AM 11:00 AM 11:00 AM 11:10 AM 11:10 AM 11:15 AM 11:15 AM 11:20 AM 11:20 AM 11:30 AM 11:30 AM 11:40 AM 11:40 AM 11:45 AM 11:45 AM 11:50 AM 11:50 AM 12:00 PM 12:00 PM 12:10 PM 12:10 PM 12:15 PM 12:15 PM 12:20 PM 12:20 PM 12:30 PM 12:30 PM 12:40 PM 12:40 PM 12:45 PM 12:45 PM 12:50 PM 12:50 PM 1:00 PM 1:00 PM 1:10 PM 1:10 PM 1:15 PM 1:15 PM 1:20 PM 1:20 PM 1:30 PM 1:30 PM 1:40 PM 1:40 PM 1:45 PM 1:45 PM 1:50 PM 1:50 PM 2:00 PM 2:00 PM 2:10 PM 2:10 PM 2:15 PM 2:15 PM 2:20 PM 2:20 PM 2:30 PM 2:30 PM 2:40 PM 2:40 PM 2:45 PM 2:45 PM 2:50 PM 2:50 PM 3:00 PM 3:00 PM 3:00 PM 3:10 PM 3:10 PM 3:10 PM 3:15 PM 3:15 PM 3:15 PM 3:20 PM 3:20 PM 3:20 PM 3:30 PM 3:30 PM 3:30 PM 3:40 PM 3:40 PM 3:40 PM 3:45 PM 3:45 PM 3:45 PM 3:50 PM 3:50 PM 3:50 PM 4:00 PM 4:00 PM 4:00 PM 4:10 PM 4:10 PM 4:10 PM 4:15 PM 4:15 PM 4:15 PM 4:20 PM 4:20 PM 4:20 PM 4:30 PM 4:30 PM 4:30 PM 4:40 PM 4:40 PM 4:40 PM 4:45 PM 4:45 PM 4:45 PM 4:50 PM 4:50 PM 4:50 PM 5:00 PM 5:00 PM 5:00 PM 5:10 PM 5:10 PM 5:10 PM 5:15 PM 5:15 PM 5:15 PM 5:20 PM 5:20 PM 5:20 PM 5:30 PM 5:30 PM 5:30 PM 5:40 PM 5:40 PM 5:40 PM 5:45 PM 5:45 PM 5:45 PM 5:50 PM 5:50 PM 5:50 PM 6:00 PM 6:00 PM 6:00 PM 6:10 PM 6:10 PM 6:10 PM 6:15 PM 6:15 PM 6:15 PM 6:20 PM 6:20 PM 6:20 PM 6:30 PM 6:30 PM 6:30 PM 6:40 PM 6:40 PM 6:40 PM 6:45 PM 6:45 PM 6:45 PM 6:50 PM 6:50 PM 6:50 PM 7:00 PM 7:00 PM 7:00 PM 7:10 PM 7:10 PM 7:10 PM 7:15 PM 7:15 PM 7:15 PM 7:20 PM 7:20 PM 7:20 PM 7:30 PM 7:30 PM 7:30 PM 7:40 PM 7:40 PM 7:40 PM 7:45 PM 7:45 PM 7:45 PM 7:50 PM 7:50 PM 7:50 PM 8:00 PM 8:00 PM 8:00 PM 8:10 PM 8:10 PM 8:10 PM 8:15 PM 8:15 PM 8:15 PM 8:20 PM 8:20 PM 8:20 PM 8:30 PM 8:30 PM 8:30 PM 8:40 PM 8:40 PM 8:40 PM 8:45 PM 8:45 PM 8:45 PM 8:50 PM 8:50 PM 8:50 PM 9:00 PM 9:00 PM 9:00 PM 9:10 PM 9:10 PM 9:10 PM 9:15 PM 9:15 PM 9:15 PM 9:20 PM 9:20 PM 9:20 PM 9:30 PM 9:30 PM 9:30 PM 9:40 PM 9:40 PM 9:40 PM 9:45 PM 9:45 PM 9:45 PM 9:50 PM 9:50 PM 9:50 PM 10:00 PM 10:00 PM 10:10 PM 10:10 PM 10:15 PM 10:15 PM 10:20 PM 10:20 PM 10:30 PM 10:30 PM 10:40 PM 10:40 PM 10:45 PM 10:45 PM 10:50 PM 10:50 PM 11:00 PM 11:00 PM 11:10 PM 11:10 PM 11:15 PM 11:15 PM 11:20 PM 11:20 PM 11:30 PM 11:30 PM 11:40 PM 11:40 PM 11:45 PM 11:45 PM 11:50 PM 11:50 PM 12:00 AM 12:00 AM 12:10 AM 12:10 AM 12:15 AM 12:15 AM 12:20 AM 12:20 AM 12:30 AM 12:30 AM 12:40 AM 12:40 AM 12:45 AM 12:45 AM 12:50 AM 12:50 AM 1:00 AM 1:00 AM 1:10 AM 1:10 AM 1:15 AM 1:15 AM 1:20 AM 1:20 AM 1:30 AM 1:30 AM 1:40 AM 1:40 AM 1:45 AM 1:45 AM 1:50 AM 1:50 AM

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Page 88 Historical Miniatures Gaming Society Thanks for attending HISTORICON 2015! Be sure to visit our other conventions, COLD WARS and FALL IN! for the best in miniature wargaming. Visit us at: https://hmgs.site-ym.com/ NEW 2015 BOX GAME RELEASES FROM DECISION GAMES

D-Day at Peleliu is a solitaire game simulating the amphibious invasion of Peleliu in the Palau Islands. The Marines assaulted with the primary goal of capturing the airstrip nestled amid jungle and overlooked by forbidding mountain terrain. Though Maj. Gen. William Rupertus, commander of the division, predicted a quick four-day victory, the battle was instead a two- month fi ght to the death against some 10,000 tenacious Japanese. Contents • One 34x22 inch terrain map • 352 die-cut counters • 55 event cards • Color rules booklet • Player Aid cards $60.00 +shipping • Storage bags

1711 1911 2111 2311 2511 2711 2911 3111 3311 3511

1811 2011 2211 2411 2611 2811 3011 3211 3411 Wellington’s Victory 1712 Napoleon’s1912 Last2112 Battles2312 2512 2712 2912 3112 3312 3512

The classic SPI game covering the battle of Waterloo Napoleon1812 2012has escaped2212 exile 2412on Elba to2612 retake 2812the French3012 throne 3212in 3412 returns in this revamped version. Napoleon’s French Army 1713 early 1815,1913 but 211is3 surrounded2313 by the2513 armies2713 of the Seventh2913 Coalition,3113 3313 3513 of the North faces Wellington’s hodge-podge Army of the 1813 2013 2213 2413 2613 2813 3013 3213 3413 1714 determined1914 to remove2114 him2314 again.2514 Napoleon’s2714 only chance2914 is 3114a 3314 3514 Low Countries, who are fi ghting for time while awaiting the preemptive1814 2014 strike, to2214 disrupt 2414the Coalition’s2614 plans2814 and perhaps3014 cause3214 3414 arrival of Blucher’s Prussian Army of the Lower Rhine. 1715 1915 2115 2315 2515 2715 2915 3115 3315 3515 it to fall apart. Belgium has the closest targets, the armies of his two 1815 2015 2215 2415 2615 2815 3015 3215 3415

1716 most steadfast1916 211 opponents,6 2316 Britain2516 and 2716 2916 3116 3316 3516 Contents Prussia.1816 The2016 French2216 concentration,2416 2616 2816 3016 3216 3416 • Four 34x22 inch 1717 1917 2117 2317 2517 2717 2917 3117 3317 3517 secret and swift, catches the Coalition terrain maps 1817 2017 2217 2417 2617 2817 3017 3217 3417 • 1,960 die-cut 1718 armies1918 off-guard.2118 For four2318 days, the2518 2718 2918 3118 3318 3518 1818 2018 2218 2418 2618 2818 3018 3218 3418 counters armies maneuver and clash, with 1719 the fate1919 of Europe2119 in the2319 balance.2519 2719 2919 3119 3319 3519 • Color Rule/ 1819 2019 2219 2419 2619 2819 3019 3219 3419 Scenario Booklet 1720 1920 2120 2320 2520 2720 2920 3120 3320 3520 Contents1820 2020 2220 2420 2620 2820 3020 3220 3420 • Assorted Player 1721 • Two1921 34x22 inch2121 terrain2321 maps 2521 2721 2921 3121 3321 3521 Aid Displays 1821 2021 2221 2421 2621 2821 3021 3221 3421

1722 • 4001922 die-cut counters2122 2322 2522 2722 2922 3122 3322 3522 • Player Aid cards $160.00 +shipping •182 2 Color rules2022 booklet2222 2422 2622 2822 3022 3222 3422

• Storage bags 1723 1923 2123 2323 2523 2723 2923 3123 3323 3523 • Storage bags 1823 2023 2223 2423 2623 2823$60.00 3023+shipping3223 3423 1724 1924 2124 2324 2524 2724 2924 3124 3324 3524

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