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Open Thesis Final.Pdf
The Pennsylvania State University The Graduate School College of Communications EVALUATIO OF FOSS VIDEO GAMES I COMPARISO TO THEIR COMMERCIAL COUTERPARTS A Thesis in Media Studies By Jesse A. Clark © 2008 Jesse A. Clark Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Arts August 2008 ii The thesis of Jesse A. Clark was reviewed and approved* by the following:: John Nichols Professor of Communications Associate Dean for Graduate Studies and Research Matt Jackson Associate Professor of Communications Head of Department of Telecommunications Thesis Advisor Robert Frieden Professor; Pioneers Chair in Telecommunications Ronald Bettig Associate Professor of Communications *Signatures are on file in the Graduate School. iii Abstract The topic of copyrights and copyright law is a crucial component in understanding today's media landscape. The purpose for having a copyright system as outlined in the U.S. Constitution is to provide content creators with an incentive to create. The copyright system allows revenue to be generated through sales of copies of works; thus allowing for works to be created which otherwise would not be created. Yet it is entirely possible that not all large creative projects require the same legal framework as an incentive. The so called “copyleft” movement (which will be defined and explained in depth later) offers an alternative to the industrial mode of cultural production. Superficially, “copylefted” works can be divided into two broad categories: artistic/creative works (which are often protected by “Creative Commons” licenses), and Free/Open Source Software. This thesis evaluates how open source video games compare to their commercial counterparts and discusses the reasons for any difference in overall quality. -
Die Kulturelle Aneignung Des Spielraums. Vom Virtuosen Spielen
Alexander Knorr Die kulturelle Aneignung des Spielraums Vom virtuosen Spielen zum Modifizieren und zurück Ausgangspunkt Obgleich der digital divide immer noch verhindert, dass Computerspiele zu ge- nuin globalen Gütern werden, wie es etwa der Verbrennungsmotor, die Ka- laschnikow, Hollywoodikonen, Aspirin und Coca Cola längst sind, sprengt ihre sich nach wie vor beschleunigende Verbreitung deutlich geografische, natio- nale, soziale und kulturelle Schranken. In den durch die Internetinfrastruktur ermöglichten konzeptuellen Kommunikations- und Interaktionsräumen sind Spieler- und Spielkulturen wesentlich verortet, welche weiten Teilen des öf- fentlichen Diskurses fremd und unverständlich erscheinen, insofern sie über- haupt bekannt sind. Durch eine von ethnologischen Methoden und Konzepten getragene, lang andauernde und nachhaltige Annäherung ¯1 an transnational zusammengesetzte Spielergemeinschaften werden die kulturell informierten Handlungen ihrer Mitglieder sichtbar und verstehbar. Es erschließen sich so- ziale Welten geteilter Werte, Normen, Vorstellungen, Ideen, Ästhetiken und Praktiken – Kulturen eben, die wesentlich komplexer, reichhaltiger und viel- schichtiger sind, als der oberflächliche Zaungast es sich vorzustellen vermag. Der vorliegende Artikel konzentriert sich auf ein, im Umfeld prototypischer First-Person-Shooter – genau dem Genre, das im öffentlichen Diskurs beson- ders unter Beschuss steht – entstandenes Phänomen: Die äußerst performativ orientierte Kultur des trickjumping. Nach einer Einführung in das ethnologische -
Ubuntu Unleashed 2013 Edition: Covering 12.10 and 13.04
Matthew Helmke with Andrew Hudson and Paul Hudson Ubuntu UNLEASHED 2013 Edition 800 East 96th Street, Indianapolis, Indiana 46240 USA Ubuntu Unleashed 2013 Edition Editor-in-Chief Copyright © 2013 by Pearson Education, Inc. Mark Taub All rights reserved. No part of this book shall be reproduced, stored in a retrieval Acquisitions Editor system, or transmitted by any means, electronic, mechanical, photocopying, record- Debra Williams ing, or otherwise, without written permission from the publisher. No patent liability is assumed with respect to the use of the information contained herein. Although every Cauley precaution has been taken in the preparation of this book, the publisher and author Development Editor assume no responsibility for errors or omissions. Nor is any liability assumed for damages resulting from the use of the information contained herein. Michael Thurston ISBN-13: 978-0-672-33624-9 Managing Editor ISBN-10: 0-672-33624-3 Kristy Hart Project Editor The Library of Congress cataloging-in-publication data is on file. Jovana Shirley Printed in the United States of America Copy Editor First Printing December 2012 Charlotte Kughen Trademarks Indexer All terms mentioned in this book that are known to be trademarks or service marks have Angie Martin been appropriately capitalized. Sams Publishing cannot attest to the accuracy of this information. Use of a term in this book should not be regarded as affecting the validity Proofreader of any trademark or service mark. Language Logistics Warning and Disclaimer Technical Editors Every effort has been made to make this book as complete and as accurate as Chris Johnston possible, but no warranty or fitness is implied. -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
06523078 Galih Hendro Martono.Pdf (8.658Mb)
PANDUAN MIGRASI DARI WINDOWS KE UBUNTU TUGAS AKHIR Diajukan Sebagai Salah Satu Syarat Untuk Memperoleh Geiar Sarjana Teknik Informatika ^\\\N<£V\V >> ^. ^v- Vi-Ol3V< Disusun Oleh : Nama : Galih Hendro Martono No. Mahasiswa : 06523078 JURUSAN TEKNIK INFORMATIKA FAKULTAS TEKNOLOGI INDUSTRl UNIVERSITAS ISLAM INDONESIA 2010 LEMBAR PENGESAHAN PEMBIMBING PANDUAN MIGRASI DARI WINDOWS KE UBUNTU LAPORAN TUGAS AKHIR Disusun Oleh : Nama : Galih Hendro Martono No. Mahasiswa : 06523078 Yogyakarta, 12 April 2010 Telah DitejHha Dan Disctujui Dengan Baik Oleh Dosen Pembimbing -0 (Zainudki Zukhri, ST., M.I.T.) ^y( LEMBAR PERNYATAAN KEASLIAN TUGAS AKIilR Sa\a sane bertanda langan di bawah ini, Nama : Galih Hendro Martono No- Mahasiswa : 06523078 Menyatakan bahwu seluruh komponen dan isi dalam laporan 7'ugas Akhir ini adalah hasi! karya sendiri. Apahiia dikemudian hari terbukti bahwa ada beberapa bagian dari karya ini adalah bukan hassl karya saya sendiri, maka sava siap menanggung resiko dan konsckuensi apapun. Demikian pennalaan ini sa\a buaL semoga dapa! dipergunakan sebauaimana mesthna. Yogvakarta, 12 April 2010 ((ialih Hendro Martono) LEMBAR PENGESAHAN PENGUJI PANDUAN MIGRASI DARI WINDOWS KE UBUNTU TUGASAKHIR Disusun Oleh : Nama Galih Hendro Martono No. MahaMSwa 0f>52.'iU78 Telah Dipertahankan di Depan Sidang Penguji Sebagai Salah Satti Syarat t'nUik Memperoleh r>ekii Sarjana leknik 'nlormaUka Fakutlss Teknologi fiuiii3iri Universitas Islam Indonesia- Yogvakai .'/ April 2010 Tim Penguji Zainuditi Zukhri. ST., M.i.T Ketua Yudi Prayudi S.SUM.Kom Anggota Irving Vitra Paputungan,JO^ M.Sc Anggota lengelahui, "" ,&'$5fcysan Teknik liInformatika 'Islam Indonesia i*YGGYA^F' +\ ^^AlKfevudi. S-Si.. M. Kom, IV CO iU 'T 'P ''• H- rt 2 r1 > -z o •v PI c^ --(- -^ ,: »••* £ ii fc JV t 03 L—* ** r^ > ' ^ (T a- !—• "J — ., U > ~J- i-J- T-,' * -" iv U> MOTTO "liada 1'ufian sefainflffaft dan Jiabi 'Muhamadadafafi Vtusan-Tiya" "(BerdoaCzfi ^epada%u niscaya a^anjl^u ^a6u0ian (QS. -
Kubuntu Desktop Guide
Kubuntu Desktop Guide Ubuntu Documentation Project <[email protected]> Kubuntu Desktop Guide by Ubuntu Documentation Project <[email protected]> Copyright © 2004, 2005, 2006 Canonical Ltd. and members of the Ubuntu Documentation Project Abstract The Kubuntu Desktop Guide aims to explain to the reader how to configure and use the Kubuntu desktop. Credits and License The following Ubuntu Documentation Team authors maintain this document: • Venkat Raghavan The following people have also have contributed to this document: • Brian Burger • Naaman Campbell • Milo Casagrande • Matthew East • Korky Kathman • Francois LeBlanc • Ken Minardo • Robert Stoffers The Kubuntu Desktop Guide is based on the original work of: • Chua Wen Kiat • Tomas Zijdemans • Abdullah Ramazanoglu • Christoph Haas • Alexander Poslavsky • Enrico Zini • Johnathon Hornbeck • Nick Loeve • Kevin Muligan • Niel Tallim • Matt Galvin • Sean Wheller This document is made available under a dual license strategy that includes the GNU Free Documentation License (GFDL) and the Creative Commons ShareAlike 2.0 License (CC-BY-SA). You are free to modify, extend, and improve the Ubuntu documentation source code under the terms of these licenses. All derivative works must be released under either or both of these licenses. This documentation is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE AS DESCRIBED IN THE DISCLAIMER. Copies of these licenses are available in the appendices section of this book. Online versions can be found at the following URLs: • GNU Free Documentation License [http://www.gnu.org/copyleft/fdl.html] • Attribution-ShareAlike 2.0 [http://creativecommons.org/licenses/by-sa/2.0/] Disclaimer Every effort has been made to ensure that the information compiled in this publication is accurate and correct. -
00 Initial Pages.Qxd
Fast Track to Freeware By Team Digit Almost everything we speak about here, we’ve provided on our CD/DVD for this month. Credits The People Behind This Book EDITORIAL Deepak Ajwani Editor Robert Sovereign-Smith Writer, Copy Editor Ram Mohan Rao Copy Editor Nimish Chandiramani Writer, Copy Editor Karmanya Aggarwal Writer Abey John Writer Srikanth R Writer Prakash Ballakoor Writer DESIGN AND LAYOUT Shivshankar Pillai, Vijay Padaya Layout Designers Sivalal S Layout and Cover Design Harsho Mohan Chattoraj Illustrator © Jasubhai Digital Media Published by Maulik Jasubhai on behalf of Jasubhai Digital Media. No part of this book may be reproduced, stored in a retrieval system or transmitted in any form or by any means without the prior written permission of the publisher. March 2007 Free with Digit. Not to be sold separately. If you have paid separately for this book, please e-mail the editor at [email protected] along with details of location of purchase, for appropriate action. Introduction No Strings Attached his little guide is indispensable, even though we’re saying it Tourselves! We simply must, because what we’ve put together here is a collection of freeware in all the categories of computer usage that matter, from an office suite to prank software you can use on a friend. It’s all there. Some amongst us have gone bad and prefer to pirate stuff, which we don’t like. We like our software either paid or free—and interestingly, there’s free stuff for almost everything you’d need to accomplish. Covered here are system tools, which affect every aspect of your computer; multimedia tools to play and manipulate your media files; software you’d use when connected to the Internet; applica- tions for your mobile phone; tools to increase your productivity, whether at work or at home; desktop enhancements and such; and developer tools. -
The Tweakguides Tweaking Companion Download Page, Or to the Main Tweakguides Page Without Seeking Written Permission
WWW.TWEAKGUIDES.COM [Version 3.00 ‐ January 2006] T HE T WEAKG UIDES T WEAKING C OMPANION TABLE OF CONTENTS Table Table of Contents ........................................................................................................................................................... 2 of Copyright & Credits..................................................................................................................................................... 10 Contents Introduction................................................................................................................................................................... 11 Using this Guide .......................................................................................................................................................... 12 Basic Requirements ........................................................................................................................................................................................... 12 Different Versions of Windows ......................................................................................................................................................................... 12 Why is the Guide So Long? .............................................................................................................................................................................. 12 Recommended Software .................................................................................................................................................................................. -
Scorched Earth Free Download Windowsl
Scorched Earth Free Download Windowsl Scorched Earth Free Download Windowsl 1 / 2 Scorched Earth - Is a battle game in which you have to destroy the tanks of your enemies just by aiming correctly and entering correct power. You will earn .... This font is free for PERSONAL USE ONLY. You are not permitted to use the font in public media unless permission is given. Please contact kcfonts@gmail.. Scorched Earth is a popular DOS artillery video game in which tanks battle in two- dimensional terrain. Free; Windows; MS-DOS; Discontinued .... The Digital Download Disclaimer applies to this product. Please note that this product is non-returnable and non-refundable. Recommended for You.. You can download Scorched Earth (1991) 1.5 for Mac from our application library for free. This free Mac application is an intellectual property of ... Play this game online. You can play Scorched Earth on this website so you don't need to download and install the game on your computer. We recommend to use ... scorched earth windows 10 scorched earth windows 10, scorched earth windows Panzer General III: Scorched Earth ... Click the "Install Game" button to initiate the file download and get compact download launcher ... Windows XP/Vista/7/8/10 .... 1991, the year Scorched Earth was released on DOS. this strategy game is available for free on this page. ... Alt names, Scorched Earth: Mother of All Games, Scorch ... Download 598 KB ... Scorched Earth is a simple, yet very exciting artillery combat game, based on a long line artillery games that ... I have Windows 10.. Scorched Earth: Mother of All Games. -
An Infrastructure to Support Interoperability in Reverse Engineering Nicholas Kraft Clemson University, [email protected]
Clemson University TigerPrints All Dissertations Dissertations 5-2007 An Infrastructure to Support Interoperability in Reverse Engineering Nicholas Kraft Clemson University, [email protected] Follow this and additional works at: https://tigerprints.clemson.edu/all_dissertations Part of the Computer Sciences Commons Recommended Citation Kraft, Nicholas, "An Infrastructure to Support Interoperability in Reverse Engineering" (2007). All Dissertations. 51. https://tigerprints.clemson.edu/all_dissertations/51 This Dissertation is brought to you for free and open access by the Dissertations at TigerPrints. It has been accepted for inclusion in All Dissertations by an authorized administrator of TigerPrints. For more information, please contact [email protected]. AN INFRASTRUCTURE TO SUPPORT INTEROPERABILITY IN REVERSE ENGINEERING A Dissertation Presented to the Graduate School of Clemson University In Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy Computer Science by Nicholas A. Kraft May 2007 Accepted by: Dr. Brian A. Malloy, Committee Chair Dr. Harold C. Grossman Dr. James F. Power Dr. Roy P. Pargas ABSTRACT An infrastructure that supports interoperability among reverse engineering tools and other software tools is described. The three major components of the infrastruc- ture are: (1) a hierarchy of schemas for low- and middle-level program representation graphs, (2) g4re, a tool chain for reverse engineering C++ programs, and (3) a repos- itory of reverse engineering artifacts, including the previous two components, a test suite, and tools, GXL instances, and XSLT transformations for graphs at each level of the hierarchy. The results of two case studies that investigated the space and time costs incurred by the infrastructure are provided. The results of two empirical evaluations that were performed using the api module of g4re, and were focused on computation of object-oriented metrics and three-dimensional visualization of class template diagrams, respectively, are also provided. -
[Amok] S/N: 1299275 a Smaller Note 99 2.08 Firstname
LETRA A A Real Validator 1.01 Name: ubique.daemon [AmoK] s/n: 1299275 A Smaller Note 99 2.08 FirstName: ViKiNG LastName: Crackz Company: private Street: ViKiNG Zip: 11111 City: Crackz Code: 19147950 Order: 97234397 A.I.D 2.1 s/n: AD6778-A2G0 A.I.D. 2.0.2 s/n: AD6778-A2G0T A+ Math 1.0 Name: (Anything) s/n: 8826829 A+ MathMAT 1.0.0 Name: TEAM ElilA s/n: 8826829 A-1 Image Screen Saver 4.1 s/n: B5K7ij49p2 A1 Text Finder 4.02 s/n: PCSLT3248034 ABCPager 1.6.4 Name: Sara s/n: 1DQDSSSSSSSS ABCPager Plus 5.0.5 Name: Sara s/n: M5N5SSSSSSSS Ability Office 2000 2.0.007 Name: Ben Hooks s/n: 12878044-01034-40997 Ability Office 2000 2.0.005 Name:Nemesis] Organization:TNT s/n: 15155445-37898- 08511 Ablaze Quick Viewer 1.6 Name: Hazard s/n: 81261184XXXXXXX Abritus Business 2000 3.02 Name/Company: (Anything) s/n: 1034-314-102 Abritus Business 2000 3.02 Name/Company: (Anything) s/n: 1034-314-102 Absolute Fast Taskbar 1.01 Name: (Anything) s/n: nxpwvy Absolute Security 3.6 Name: Evil Ernie 2K [SCB] s/n: GMKKRAPZBJRRXQP Absolute Security Pro 3.3 Name: C0ke2000 s/n: GPBKTCNKYZKWQPJ Absolute Security Standard 3.4 Name: Hazard 2000 s/n: ECHVNZQRCYEHHBB or Name: PhatAzz [e!] s/n: RBFXPLUMBPGDFYW Absolute Security Standard 3.5 Name: embla of phrozen crew s/n: LTPDTDMAEHNKNTR AbsoluteFTP 1.0 beta 6 Name: CORE/JES Company: CORE s/n: 00-00-000000 Exp: never Key: 1074 2875 9697 3324 3564 AbsoluteFTP 1.0 Final Name: CORE/JES Company: CORE s/n: 00-00-000000 Exp: Never Key: 1074 2875 9697 3324 3564 AbsoluteFTP 1.0 RC 11 Name: _RudeBoy_ Company: Phrozen Crew s/n: 02-01- -
Application: Unity 3D Web Player
unity3d_1-adv.txt 1 of 2 Application: Unity 3D web player http://unity3d.com/webplayer/ Versions: <= 3.2.0.61061 Platforms: Windows Bug: heap corruption Exploitation: remote Date: 21 Feb 2012 Unity 3d is a game engine used in various games and it’s web player allows to play these games (unity3d extension) also directly from the web browser. # Vulnerabilities # Heap corruption caused by a negative 32bit size value which allows to execute malicious code. The problem is caused by the modification of the 64bit uncompressed size (handled as 32bit by the plugin) of the lzma header which is just composed by the following fields (from lzma86.h): Offset Size Description 0 1 = 0 - no filter, pure LZMA = 1 - x86 filter + LZMA 1 1 lc, lp and pb in encoded form 2 4 dictSize (little endian) 6 8 uncompressed size (little endian) Reading of the 64bit field as 32bit one (CMP EAX,4) and some of the subsequent operations: 070BEDA3 33C0 XOR EAX,EAX 070BEDA5 895D 08 MOV DWORD PTR SS:[EBP+8],EBX 070BEDA8 83F8 04 CMP EAX,4 070BEDAB 73 10 JNB SHORT webplaye.070BEDBD 070BEDAD 0FB65438 05 MOVZX EDX,BYTE PTR DS:[EAX+EDI+5] 070BEDB2 8B4D 08 MOV ECX,DWORD PTR SS:[EBP+8] 070BEDB5 D3E2 SHL EDX,CL 070BEDB7 0196 A4000000 ADD DWORD PTR DS:[ESI+A4],EDX 070BEDBD 8345 08 08 ADD DWORD PTR SS:[EBP+8],8 070BEDC1 40 INC EAX 070BEDC2 837D 08 40 CMP DWORD PTR SS:[EBP+8],40 070BEDC6 ^72 E0 JB SHORT webplaye.070BEDA8 070BEDC8 6A 4A PUSH 4A 070BEDCA 68 280A4B07 PUSH webplaye.074B0A28 ; ASCII "C:/BuildAgen t/work/b0bcff80449a48aa/PlatformDependent/CommonWebPlugin/CompressedFileStream.cp p" 070BEDCF 53 PUSH EBX 070BEDD0 FF35 84635407 PUSH DWORD PTR DS:[7546384] 070BEDD6 6A 04 PUSH 4 070BEDD8 68 00000400 PUSH 40000 070BEDDD E8 BA29E4FF CALL webplaye.06F0179C ..