Q1 2021: Store Intelligence Data Digest — Explore the Quarter’S Top Apps, Games, Publishers, and More © 2021 Sensor Tower Inc
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Commerce Department's Ban on Wechat and Tiktok Mobile
Alert Commerce Department’s Ban on WeChat and TikTok Mobile Applications Delayed on Eve of Implementation September 22, 2020 On Sept. 18, 2020, the U.S. Department of Commerce (“Commerce Department”) issued its eagerly anticipated regulations under President Trump’s Aug. 6, 2020 Executive Orders (“E.O.s”) relating to the mobile applications (“apps”), WeChat and TikTok. As explained below, the regulations sharply restrict transactions involving either app within the United States, beginning on Sept. 20, 2020.1 At the same time, the Commerce Department refrained from imposing sanctions on use of the apps outside the United States or on trading in the securities of WeChat’s and TikTok’s parent companies. Both sets of regulations were scheduled to begin to take effect on Sept. 20, but due to subsequent developments in the courtroom and the boardroom, neither will. On Sept. 19, 2020, a federal judge in California granted a motion for a preliminary injunction which will — at least temporarily — curtail the government’s ability to implement the WeChat ban. And on the same day, following the announcement of a bid by Oracle Corp. (“Oracle”) for the U.S. operations of TikTok, the Commerce Department temporarily delayed implementation of the TikTok ban for one week. Background The Aug. 6, 2020 E.O.s vest broad authority in the Commerce Department to prohibit persons subject to U.S. jurisdiction from engaging in transactions with the Chinese companies that own TikTok and WeChat.2 E.O. 13942 targets ByteDance Ltd. (“ByteDance”), the owner of TikTok Inc. (“TikTok”); E.O. 13943 targets Tencent Holdings Ltd. -
Appannie.Com
A P P A N N I E S T A T E O F M O B I L E 2 0 2 1 E X E C U T I V E S U M M A R Y 2020 Mobile Landscape at a Glance New App App Store Daily Time Spent Mobile Venture Capital Downloads Spend Per User Ad Spend to Mobile Tech S T A T E O F 218B $143B 4.2 Hrs $240B $73B M O B I L E 2 0 2 1 +7% +20% +20% +26% +27% YoY Growth YoY Growth YoY Growth YoY Growth YoY Growth Source: Crunchbase iOS, Google Play, Third-Party iOS, Google Play, Third-Party Android Phones; Among Markets Android in China Android in China Analyzed 2 What's Inside Macro Mobile Trends Gaming Finance Social Networking Video Streaming S T A Retail T E O Food & Drink F M O Marketing & Advertising B I L E Other Industries Embracing Mobile Innovation 2 0 2 Top Apps and Games of 2020 1 3 The Mobile Performance Standard S T A T E O F M O B I L E 2 0 2 1 4 Macro Mobile After a year that welcomed more downloads than ever before, apps should focus on Trends influencing user discovery. 37% of app users we surveyed reported they found a new app through a friend or family member. 67% of users agree when discovering and purchasing new S T apps they trust what they learn from online A T E research, and 50% only consider well-known O F apps. -
Initiatives Actors
Governing the internet – actors and initiatives An illustration of the diversity of actors and initiatives influencing the rules, norms, principles and decision-making processes governing the use of the internet globally.* Initiatives Multi-stakeholder Internet and Global Forum EU Internet Global Network UN Open Ended Jurisdiction of Cyber Forum Initiative Working Group5 Policy Network Expertise Alliance for Internet Paris Call2 Affordable EURODIG3 Governance Internet Forum The Geneva WeProtect Christchurch ICANN1 Internet Society Dialogue Global Alliance Call4 Intergovernmental United G7 Digital & Transatlantic International Nations Technology High Level Watch and Group on the Ministerial Group Working Group…6 Warning Network Information UNODC Society Intergovern- Freedom Online mental Expert UNGGE7 Coalition Group on Cybercrime Actors Governments International Organisations (including regional) Technical communities Number World Wide Internet Resource Web Consortium Infrastructure Organization (W3C) Coalition Global Network Internet Operator Group Architecture (NOG) Alliance Board 13 9 12 Regional 11 Industrial 10 Internet ITU8 Internet ARIN Consortium Registries (RIRs) APNIC AFRINIC LACNIC RIPE NCC Multinational companies Online platforms Oversight Facebook Microsoft Apple Tencent Board** Snapchat Instagram Skype iMessage WeChat Telegram Alphabet Baidu Twitter Messenger Bing Facetime QQ SinaCorp Whatsapp LinkedIn YouTube Tieba Qzone ByteDance Mail.ru Verizon Weibo Google Sohu Kuaishou Naver GoDaddy Douyin Yahoo! Reddit Yandex TikTok -
Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
China Internet Sector Equities
Global Research 29 June 2020 China Internet Sector Equities Who benefits from live streaming e-commerce? China Internet Services Jerry Liu The line between online media and e-commerce platforms is blurring Analyst Our conversations with retailers, e-commerce platforms, talent agencies, etc. indicate [email protected] online media platforms could benefit more from new e-commerce models, where +852-2971 7493 videos and live streams drive purchasing decisions, compared to traditional search-led Curtis Li online shopping. Today, Alibaba's Taobao Live and Kuaishou are leaders in live Analyst streaming e-commerce, which we estimate will be an Rmb2.2trn market by 2022 with [email protected] 71% CAGR from 2019-22. Bytedance's Douyin and Tencent's Weixin/WeChat could +852-2971 5526 become major players over time, while we think traditional e-commerce platforms need Wei Xiong to evolve, or risk getting disintermediated and ultimately lose user and gross Analyst merchandise value (GMV) market share. S1460518100005 [email protected] Live streaming and social driven e-commerce increase our market forecasts +86-21-3866 8883 A year ago we identified social e-commerce as a key reason of e-commerce market Zhijing Liu fragmentation (note) with PDD being the most successful. Since then, we saw live Analyst streaming e-commerce hit an inflection point in 2019, as the two short video platforms S1460515120001 Douyin and Kuaishou push more into live streaming, and another during Covid-19. [email protected] Brands, retailers, etc. shifted resources online this year, and worked with key opinion +86-21-3866 8847 leaders to educate and promote new products and services. -
China's Global Media Footprint
February 2021 SHARP POWER AND DEMOCRATIC RESILIENCE SERIES China’s Global Media Footprint Democratic Responses to Expanding Authoritarian Influence by Sarah Cook ABOUT THE SHARP POWER AND DEMOCRATIC RESILIENCE SERIES As globalization deepens integration between democracies and autocracies, the compromising effects of sharp power—which impairs free expression, neutralizes independent institutions, and distorts the political environment—have grown apparent across crucial sectors of open societies. The Sharp Power and Democratic Resilience series is an effort to systematically analyze the ways in which leading authoritarian regimes seek to manipulate the political landscape and censor independent expression within democratic settings, and to highlight potential civil society responses. This initiative examines emerging issues in four crucial arenas relating to the integrity and vibrancy of democratic systems: • Challenges to free expression and the integrity of the media and information space • Threats to intellectual inquiry • Contestation over the principles that govern technology • Leverage of state-driven capital for political and often corrosive purposes The present era of authoritarian resurgence is taking place during a protracted global democratic downturn that has degraded the confidence of democracies. The leading authoritarians are ABOUT THE AUTHOR challenging democracy at the level of ideas, principles, and Sarah Cook is research director for China, Hong Kong, and standards, but only one side seems to be seriously competing Taiwan at Freedom House. She directs the China Media in the contest. Bulletin, a monthly digest in English and Chinese providing news and analysis on media freedom developments related Global interdependence has presented complications distinct to China. Cook is the author of several Asian country from those of the Cold War era, which did not afford authoritarian reports for Freedom House’s annual publications, as regimes so many opportunities for action within democracies. -
Miniclip Free Games to Download
Miniclip free games to download Downloadable Games. Play 3 Foot Ninja 3 Foot Ninja Download · Play 3FootNinja 2 3FootNinja 2 Download · Play Slacking Slacking Download · Play Alien. Play Free Online Games, fun games, puzzle games, action games, sports you can try the games for free on Miniclip and then download them to your iPhone. 8 Ball Pool - Miniclip, free and safe download. 8 Ball Pool - Miniclip latest version: Free and addictive Multiplayer Pool Game. 8 Ball Pool - Miniclip is one of. Download 8 Ball Pool - Miniclip for Windows now from Softonic: % safe Free pool game with realistic physics A Full Version Sport game for Windows. Top Download Free Games by , Free Online Games, Adventure Games, Shooting Games, Action Games, Arcade Games, Sports Games, Racing. Find Miniclip software downloads at CNET , the most games are extremely popular because they are fun, free, high quality. Miniclip Roll on Miniclip War on Angry Gran Toss Free Run, Free Kick Expert. Free Board, 3G Free Kick, Free Kicker, A Game About Kingdoms CCG. All Games from Miniclip. Games from Miniclip. Sorted by date | Sorted by total downloads | Sorted by last week downloads Miniclip Alien Attack Updated: 07/29/ Miniclip FREE GAMES DOWNLOAD - PC Games Free Download. How to Download Miniclip Games. You can download Miniclip games, free and legitimately. Downloading "Miniclip games" is simple to do on a computer or on. This video is showing how to Download Miniclip Games Link: If you want to use the. Free download. Vote: 1 2 3 4 5 As a single player "practice" game, 8 Ball Pool stands up quite well. -
Facebook Response to the ACCC's Digital Platform Services Inquiry
Facebook response to the ACCC’s Digital Platform Services Inquiry September 2020 Interim Report 8 March 2021 Executive Summary The growth in the use of messaging apps (private messaging services as referred to in the Digital Platform Services Inquiry (D SPI) Interim Report September 2020 (I nterim Report )) has been one of the key trends of the digital ecosystem in recent years, and this has accelerated during the COVID 19 pandemic as many families, friends and workplaces have used small group conversations and direct messaging to stay in touch. Many different competitive solutions have been developed to respond to this consumer demand - whether it is pre-installed and default messaging apps like iMessage and Android Messages which also have exclusive access to support SMS as well as their own proprietary protocols (along with similar device maker SMS solutions); the wide variety of downloadable apps offering messaging services such as Facebook Messenger, WhatsApp, Telegram, Signal, Snapchat, Discord, TikTok, Twitch or Google Chat (among others); or enterprise platforms such as Slack, Teams and Google Hangouts. Given the important role that messaging apps play in keeping Australian households connected and work colleagues productive, the inquiry as part of the DPSI by the Australian Competition and Consumer Commission ( ACCC ) into private messaging is timely. Following the release of the Interim Report, Facebook provides this submission in order to set forth its concerns with the conclusions reached in the Interim Report. In the Interim Report, the ACCC finds that Facebook’s online private messaging services (Facebook Messenger and WhatsApp) are not “competitively constrained” by other private messaging services, implying that - even though there is a broad array of competing private messaging services - they do not provide effective competition against Facebook’s services. -
Analysis and Discussion on the Network Self Made Drama Under the Network Platform
Analysis and Discussion on the Network Self Made Drama under the Network Platform Xiaoxia LI Zibo Vocational Institute Abstract: In recent years, with the continuous deepening of the integration of Internet and film and television creation, China has entered the online drama world spawned by the “Internet”. In the development trend of online drama, self-made content has become the foundation of every major platform. In 2020, the network self-made drama will be stable and new. Under the benign situation of stable development, it will move towards higher quality and broader stage. Keywords: Network; Platform; Homemade drama; Film and television DOI: 10.47297/wspciWSP2516-252708.20200409 1. The Rise of Self-made Drama in the Network Video Platform (1) The characteristics of network communication and the platform advantage of mastering the front market data, the network self-made drama has high interaction and market sensitivity. (2) Behind the rise of the network self-made drama is the network video platform that is eager for more control. n the increasingly fierce and cruel competition of “film and television winter”, Ithe network self-made drama makes these online video platforms escape the copyright purchase cost of the sky price, and change from passive content competition to active participation in content production, and become the core of platform differentiation competition. At the same time, this benign change also contains the vision of the film and television industry to reshape the content ecology. About the author: Xiaoxia LI (1978-02), female, from Zibo City, Shandong Province, master, lecturer, engaged in computer applications, network big data and artificial intelli- gence. -
Tiktok and Wechat Curating and Controlling Global Information Flows
TikTok and WeChat Curating and controlling global information flows Fergus Ryan, Audrey Fritz and Daria Impiombato Policy Brief Report No. 37/2020 About the authors Fergus Ryan is an Analyst working with the International Cyber Policy Centre at ASPI. Audrey Fritz is a Researcher working with the International Cyber Policy Centre at ASPI. Daria Impiombato is an Intern working with the International Cyber Policy Centre at ASPI. Acknowledgements We would like to thank Danielle Cave and Fergus Hanson for their work on this project. We would also like to thank Michael Shoebridge, Dr Samantha Hoffman, Jordan Schneider, Elliott Zaagman and Greg Walton for their feedback on this report as well as Ed Moore for his invaluable help and advice. We would also like to thank anonymous technically-focused peer reviewers. This project began in 2019 and in early 2020 ASPI was awarded a research grant from the US State Department for US$250k, which was used towards this report. The work of ICPC would not be possible without the financial support of our partners and sponsors across governments, industry and civil society. What is ASPI? The Australian Strategic Policy Institute was formed in 2001 as an independent, non-partisan think tank. Its core aim is to provide the Australian Government with fresh ideas on Australia’s defence, security and strategic policy choices. ASPI is responsible for informing the public on a range of strategic issues, generating new thinking for government and harnessing strategic thinking internationally. ASPI’s sources of funding are identified in our Annual Report, online at www.aspi.org.au and in the acknowledgements section of individual publications. -
Clickscapes Trends 2021 Weekly Variables
ClickScapes Trends 2021 Weekly VariableS Connection Type Variable Type Tier 1 Interest Category Variable Home Internet Website Arts & Entertainment 1075koolfm.com Home Internet Website Arts & Entertainment 8tracks.com Home Internet Website Arts & Entertainment 9gag.com Home Internet Website Arts & Entertainment abs-cbn.com Home Internet Website Arts & Entertainment aetv.com Home Internet Website Arts & Entertainment ago.ca Home Internet Website Arts & Entertainment allmusic.com Home Internet Website Arts & Entertainment amazonvideo.com Home Internet Website Arts & Entertainment amphitheatrecogeco.com Home Internet Website Arts & Entertainment ancestry.ca Home Internet Website Arts & Entertainment ancestry.com Home Internet Website Arts & Entertainment applemusic.com Home Internet Website Arts & Entertainment archambault.ca Home Internet Website Arts & Entertainment archive.org Home Internet Website Arts & Entertainment artnet.com Home Internet Website Arts & Entertainment atomtickets.com Home Internet Website Arts & Entertainment audible.ca Home Internet Website Arts & Entertainment audible.com Home Internet Website Arts & Entertainment audiobooks.com Home Internet Website Arts & Entertainment audioboom.com Home Internet Website Arts & Entertainment bandcamp.com Home Internet Website Arts & Entertainment bandsintown.com Home Internet Website Arts & Entertainment barnesandnoble.com Home Internet Website Arts & Entertainment bellmedia.ca Home Internet Website Arts & Entertainment bgr.com Home Internet Website Arts & Entertainment bibliocommons.com -
Esports – Who Are the Big Players and the Likely
Esports – Who are the big players and the likely winners Millennial driven esports continues to grow rapidly. The number of esports enthusiasts worldwide was estimated to be ~165 million in 2018, and for total global viewers, the forecast is ~453 million in 2019. Esports global revenue is forecast to pass US$1b in 2019 and by 2022 the global eSports market revenue is forecast to reach US$1.79 billion growing at a CAGR of 22.3%. The big players in esports Activision Blizzard Inc. (NASDAQ: ATVI) Activision Blizzard owns the popular Overwatch League as well as World of Warcraft, StarCraft, Diablo, and Hearthstone. In 2018 Activision Blizzard signed a multiyear deal with Walt Disney to broadcast the Overwatch League. As of March 2018, it was the largest game company in the Americas and Europe in terms of revenue and market capitalization. Activision Blizzard has several business units: Activision Publishing, Blizzard Entertainment, King, Major League Gaming,and Activision Blizzard Studios. Alphabet Inc. (NASDAQ: GOOGL) Alphabet (Google) has a new cloud gaming platform called Stadia. It operates games hosted on remote servers and then streams video content to connected devices, including smartphones, tablets, computers and TVs. Other competitors in the streaming space include Amazon (Twitch), Facebook, Twitter, Microsoft, Tencent, and Alibaba. Amazon (NASDAQ: AMZN) Amazon’s Twitch leads the online USA streaming market. Amazon acquired Twitch for nearly $1 billion in 2014. Twitch is only a very small percentage of Amazon’s massive revenue. Electronic Arts Inc. (NASDAQ: EA) Electronic Arts is an American video game company headquartered in California. It is the second-largest gaming company in the Americas and Europe by revenue and market capitalization.