Shantel Othreier Empire of a Sundered Crown

Total Page:16

File Type:pdf, Size:1020Kb

Shantel Othreier Empire of a Sundered Crown Shantel Othreier Empire of a Sundered Crown “Compiled, edited, adapted and in parts written by Snowblood.” Page | 1 Contents Page Map of Shantel Othreier page 3 History & Lore of the Empire page 4 Rysars of of the Realm page 18 The Geography and Climate of Shantel Othreier page 20 The Twelve Great Cities page 27 Locations of Interest page 31 The High Art of Shantel Othreier page 32 Treasures of Shantel Othreier page 40 Kits & Classes of the Empire page 51 Notables of the Realm page 54 The Darkest Secret of Shantel Othreier page 62 Elven Peerage and Titles of Rank page 68 Sources Used page 70 Page | 2 Shantel Othreier Circa 15000DR Page | 3 History of the Empire of Shantel Othreier –30000 DR Both sun and moon elf communities build great War of the Seldarine cities that rival the magnificence of ancient Atorrnash. The sun elf city of Occidian is heralded Araushnee is cast down into the Demonweb Pits, as the center of elven music and dance, while the where she becomes the demon-goddess Lolth. The moon elf city of Sharlarion is unrivaled as the solar Malkizid is branded and thrown down into crossroads of trade and commerce. the Nine Hells. –24400 DR –27000 DR Continuing their work to undermine dragon rule, The elf city of Occidian is sacked by a horde of orcs the Fey open new gates allowing the first elves to led by the abyssal fiend Haeshkarr, which then immigrate to Toril. These primitive green elves attacks Sharlarion. The horde and Haeshkarr are worship the Faerie gods (not the Seldarine, which defeated by the elves at great cost. were unknown at this time). Although most green elves are content to remain in small scattered –23900 DR tribes, one group known as the Ilythiiri negotiates with the dragons and begins to carve out a small Establishment of the first gold elf settlements of kingdom in the south. The great Ilythiiri capital at Aryvandaar (present-day High Forest). Atorrnash remains a shining beacon of elf culture for millennia. –23600 DR –25400 DR Establishment of the first moon elf settlements of Shantel Othreier & Ardeep. Fleeing the destruction of the island kingdom of Tintageer on their home world of Faerie, a small -23590 DR circle of gold elves led by the young prince Durothil cast a divination to find their new home—on the The Conclave of Houses elects Hamaranth Othreier world of Toril—and then create a portal leading as the first Coronal of the newly established Moon there. The refugees name their new home Faerûn, and Gold Elf city of Yr’chionmanthaar The City of the One Land. Integrating into the native green elf Peaceful Reverie. Within two centuries the borders communities, the descendants of the gold elves of of Shantel Othreier are established and the new Tintageer become known as sun elves, while the realm in proclaimed. descendants of the sole silver elf refugee, Sharlario Moonflower, become known as moon elves. -23400 DR –24500 DR Page | 4 The Gold Elf city of Myth Rua’vae is raised using the Shaar). Trade begins almosi immediately as high magic becoming a centre of learning and the rare herbs, timbers fruits and other forest products arts. begin flowing north in exchange for much needed supplies to help establish the Shantel Othreien –23200 DR colony Ilythiir settlements spread south and east (present- -22172 DR day Shaar and Forest of Amtar). A sick and ailing Y’pwerinath names his youngest -23050 DR sister as his chosen heir, a choice bitterly opposed by the old, male dominated houses on the council. The first Rysar ends with the journey of Hamaranth Despite their objections, Sassaliya Othreier, Othreier to Arvandor, after a long and fruitful life. Cor’Selutaar of Shantel Othreier, becomes its first He is known as Hamaranth the Wise, after female Coronal, leading the realm into its first successfully guiding the new realm through its golden age of peace, learning and expansion of the earliest days and the upheaval created by the arts. Sundering. The new Coronal, Amonsevre’ Othreier, Hamaranth’s second son, is chosen by The Golden Age of the Rising Sun acclamation of the Council Lords as the most suitable candidate from amongst the seven -22161 DR claimants to the throne. Y’pwerinath Othreier, “The Dainty”, dies in his –22900 DR sleep after suffering a long and debilitating illness that no known chirurgeon’s trick or priest’s prayer The elf settlement of Illefarn (present-day could cure. Ardeep and Kryptgarden Forests and parts of Dessarin Valley) is founded, and green elves join -21900 DR their moon elf cousins in Ardeep. After centuries of peace and harmony amongst the -22760 DR various clans and houses, Sassaliya Othreier is found murdered in her bath, with a look of abject The second Rysar ends with the sudden death of horror plastered to her face. Despite all efforts by Amonsevre’ Othreier in a violent storm whilst the priests the assassin is never caught and travelling on dragon back from Fhaorenhaven to Sassaliya’s soul is never found. Crowned in her Ardeep Forest. Amonsevre’s eldest son, the stead is her eldest daughter, the High Priestess of warrior-mage Y’pwerinath Othreier is chosen to Sehanine, Shalindyra Othreier who vows not to lead Shantel Othreier in its time of colonial rest until the murder or murderers are brought to expansion. an accounting for their actions. -22540 DR -21658 DR Moon elves from Shantel Othreier officially found Leading a religious revival, Shalindyra Othreier the colony of Ardeep with the laying of a Mythal begins a building program bringing temples and over the tree city of Deepening Moon. schools to all of the larger settlements within the empire and its colonies. Whilst hearing a death- -22500 DR bed confession of one of her most trusted advisors, she learns who it was that organized and carried Moon Elves from Yr’chionmanthaar help their kin her mother’s assassination. The bloody purge of Establish the moon elf settlements of Orlothia and nobles that follows leaves no doubts as to who is in Shaarril in Orishaar (present-day Duskwood and charge. Page | 5 the realm remove him from power and exile his -21328 DR immortal soul back from whence it came. Shantel Othreier’s first ‘Golden Age’ comes to an Seen as a shining light of truth and justice, Keltor end with rebellion of the Gold Elves of Myth Durothil is elected unanimously by the Lords Rua’vae, this is in response to the Coronals Conclave as a suitable replacement for Kylandor continued inquisition and persecution of families “the Devil Worshipper”. connected to the plot to over throw her family nearly 1000 years before. –20000 DR Leading her forces south from of Yr'chionmanthaar Orishaar and the southern dark elf nation of Ilythiir to besiege Myth Rua’vae, Shalindyra “The Pious” begin skirmishes that continue on and off for the Othreier and most of her commanders are slain in next seven millennia. Keltor Durothil sends several their sleep by a trio of extra-planar assassins. ambassadors over many years to try and work out Seizing the crown from his dying mother’s grasp, a peaceful settlement to the simmering border Marpintel Othreier, The Betrayer, crowns himself conflict. Their efforts meet with little success. Coronal amongst all the chaos and confusion. The civil war continues for another six months before -19951 DR coming to a violent and bloody conclusion when Marpintel is murdered by his own captains for his Keltor Durothil dies whilst fighting the Shadow’s gross incompetence in command and his Blood Orc horde on the southern slopes of the narcissistic views on the roles and privileges of the Sunset Mountains as it attempts to invade Shantel Coronal. Othreier through a place called “The Slot” north of the Gods Theatre. His son and heir is also slain, -21327 DR leaving his cousin Mangkyll Durothil, as the strongest claimant to the throne. Mangkyll is duly Seeking an end to the pious hypocrisy of house elected by the Conclave of Lords, a body Othreier, the Conclave of House Lords elects the dominated by members of his side of a very large leader of the rebel forces, Kylandor Durothil as the yet divided clan. Coronal to restore order to a restive empire. He immediately sets about putting his stamp upon -19430 DR things by granting pardons to those who opposed him and immediately ordering the arrests and Dark Elf refugees fleeing from the oppressive rule executions of the Aryvandaaran mercenaries who of the leaders of Ilythiir fold over the border into fought for them. Kylandor’s second act is to close Orishaar. They are then settled much further off Shantel Othreier from the outside world. He afield, finding sanctuary in the sparsely settled then sets in place a rigid class based social region of northern Fhaormista, in the forest of structure that locks people into their current roles Shil’teuvandor. and social status for millennia. -20320 DR The Age of Raging Storms The seventh Rysar comes to a spectacular end -18954 DR when it is revealed by Keltor Durothil, (the Coronal’s nephew) that Kylandor has been The ascension of Ayagasurya Durothil to the throne trafficking with devils, which in turn explains his begins the tenth Rysar when Mangkyll and his unusually long life span. His 1000 years saw a entire family are massacred by Dark Elven raiders solidification of House Durothil’s power into the from Illythiir whilst out hunting unicorns in the hands of a powerful Gold Elf elite. The Selu’taar of Woods of Lurue. Ayaga “The Lame” is seen by many as a pretender, but as the only blood heir, Page | 6 and rightful claimant, the Conclave is left with little unanimously elect Korinnialass Moonflower as first choice.
Recommended publications
  • MAY 19Th 2018
    5z May 19th We love you, Archivist! MAY 19th 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc.
    [Show full text]
  • October 26-28, 2012 Marriott Ann Arbor Ypsilanti at Eagle Crest Info Info 2012 U•CON GAMING CONVENTION
    October 26-28, 2012 Marriott Ann Arbor Ypsilanti at Eagle Crest Info Info 2012 U•CON GAMING CONVENTION Map Location Marriott Ann Arbor Ypsilanti Eagle Crest, 1275 S Huron Street, Ypsilanti, MI 48197. Phone: Special (734) 487-0600. Registration is located in the lobby of Eagle Crest (not the hotel lobby). Open Gaming is on the second floor. Schedule Board/Card Friday, October 26 8 pm ...................Exhibitor Hall Closes 12 pm ................... Registration Opens 11 pm ................... Registration Closes 12 pm ............................ Events Begin Sunday, October 28 5 pm ...................Exhibitor Hall Opens 8:30 am ................ Registration Opens 8 pm ...................Exhibitor Hall Closes 9 am .............................. Events Begin CCGs 11 pm ................... Registration Closes 10 am .................Exhibitor Hall Opens Saturday, October 27 3 pm ...................Exhibitor Hall Closes Minis 8 am ..................... Registration Opens 5 pm ..................... Registration Closes 9 am .............................. Events Begin 7 pm ................................. Events End 10 am .................Exhibitor Hall Opens Roleplaying Prices On-Site Weekend Badge ............... $25 Seminars ......................................free On-Site 1-Day Badge (Fri, Sun) ...... $10 U-Con 6-sided dice (set of 4) ........... $1 On-Site 1-Day Badge (Sat) ............ $15 U-Con Logo bags ......................... $15 Event Tickets ................ priced by event Kid U-Con Badge (Ages 5-10): ...... $10 Living Campaign Living Generic Tickets ......................... $1.50 Shirt (M, L, XL) ............................. $22 Play Games All Weekend Ribbons ...$15 Shirt (2X, 3X, 4X) ......................... $25 Some events have higher entry fees. These events typically run for more than a standard time block or include the cost of event materials like sealed decks that participants get to keep. Please note that a badge is required to play in events.
    [Show full text]
  • The Dwarvenhold Campaign Geography
    The Dwarvenhold Campaign Geography Domain Name: Deep Root This is the region of the underdark in which you live. It includes areas of dwarf, drow and deep gnome control. A domain is the equivalent of an island. City-State: DwarvenHold DwarvenHold is the name of the city-state of the mountain dwarves. It includes mines, giant caverns with conventional buildings, and dwellings built along caverns that dig deep into the surrounding area. Dwarvenhold feeds itself on miles of cavern-corrals, caves used for fungus cultivation. There are also multiple lakes stocked with cave fish. Dwarvenhold is formed in concentric circles. The innermost circle, called the Great Hall, is a giant cavern with conventional buildings. The center of the Great Hall is The Courtyard, a vast cavern where the king holds his audience. A giant stalactite lies in the center of the cavern and reaches nearly to the ceiling, hundreds of feet above. The stalactite has been hollowed out and used as the seat of power for the city-state. Many younger dwarves live in the Courtyard, preferring its new style of dwarven architecture and constant activity. Many of these dwarves live in apartments carved into the cavern walls. The apartments extend nearly a hundred feet up from the surface. Concentric circles of caverns extend out from The Courtyard. Those with wealth and power tend to live in inner circles, while outer circles are used for mining, poorer housing and military outposts. The farther away from The Great Hall, the more dangerous it is. There are well established routes, considered roads within the kingdom, as well as private caverns and routes that are off limits to those who don't belong.
    [Show full text]
  • By Christie Golden
    ELEGY by Christie Golden © 2018 Blizzard Entertainment, Inc. By the moons’ glow, listen. Beside the river, listen. Holding those you love, listen: To the cries of the dying, To the whisper of the wind over the silent dead, To the song my broken heart will ever sing Of the story of the Tree of the World And the death of all the dreams It once cradled in its mighty boughs. 1 PART ONE: IN THE IVORY TOWER In purity, all things are born. The eldest tree was once a tender sapling, And even the stars were young. O Lady Elune, Weep tears so sweet At the thought of the innocence That once was ours. Clang! The martial music of swordplay rang out as the two blades clashed. The combatants sprang apart, circling. The older man, hair and beard as white as moonlight, feinted, then brought his weapon arcing up and around. But the younger man was quick and deftly blocked the blow. Sparks flew, and the colliding blades glinted in the sunlight. “Nicely done,” Genn Greymane grunted even as he lunged. Again, the youth parried. “But one of these days, you’ll have to go on the—” Greymane barely got his sword up in time to prevent King Anduin Wrynn’s blow. “Offensive?” Anduin grinned. He bore down with the weapon, feeling the older man’s blade straining against it. His sun-colored hair had come loose and was falling into his eyes, and he grimaced as he realized Greymane had noticed. The Gilnean king abruptly pulled back. Caught off balance, Anduin stumbled forward.
    [Show full text]
  • Mi-Go 1 Mi-Go
    Mi-go 1 Mi-go An interpretation of the Mi-Go by Ruud Dirven Mi-go ("The Abominable Ones") is a Himalayan nickname for a race of extraterrestrials in the Cthulhu Mythos created by H. P. Lovecraft and others. The name was first applied to the creatures in Lovecraft's short story "The Whisperer in Darkness" (1931), elaborating on a reference to 'What fungi sprout in Yuggoth' in his sonnet cycle Fungi from Yuggoth (1929–30) which described the contrasting vegetation on alien dream-worlds. Summary The "Mi-go" are large, pinkish, fungoid, crustacean-like entities the size of a man; where a head would be, they have a "convoluted ellipsoid" composed of pyramided, fleshy rings and covered in antennae. According to two reports in the original short story, their bodies consist of a form of matter that does not occur naturally on Earth; for this reason, they do not register on ordinary photographic film. They are capable of going into suspended animation until softened and reheated by the sun or some other source of heat. They are about five feet (1.5 m) long, and their crustacean-like bodies bear numerous sets of paired appendages. They possess a pair of membranous bat-like wings which are used to fly through the "aether" of outer space (a scientific concept which is now discredited). The wings do not function well on Earth. Several other races in Lovecraft's Mythos also have wings like these. The Mi-go can transport humans from Earth to Pluto (and beyond) and back again by removing the subject's brain and placing it into a "brain cylinder", which can be attached to external devices to allow it to see, hear, and speak.
    [Show full text]
  • Dragon Magazine #172
    Issue # 172 SPECIAL ATTRACTIONS Vol. XVI, No. 3 August 1991 Welcome to the Underdark 9 Our special section on underground adventuring. Publisher Seeing the Sights in Skullport Ed Greenwood and Steven E. James M. Ward 10 Schend. Skullport: A great place to visit, if your insurance is paid up. Editor The Dragons Bestiary The readers Roger E. Moore 16 Caves have the nastiest things living in them, like these three fine fellows. Fiction editor Barbara G. Young The Ecology of the Galeb Duhr Robert Isaacson 20 Just because it looks like a rock doesnt mean it has to act like one. Assistant editor Dale A. Donovan REGULAR FEATURES Art director Larry W. Smith Role-playing Reviews Allen Varney 26 Where have all the miracles gone? A look at super-hero games and Production staff supplements. Gaye OKeefe Angelika Lokotz The Lay of Droone fiction by William B. Crump Tracey Zamagne 34 The lizards had taken the mountainbut, thanks to the dwarves, they wouldnt enjoy their victory. Subscriptions The Voyage of the Princess Ark Bruce A. Heard Janet L. Winters 41 Alphatia and Thyatis face their doom, and the incredible powers of cinnabar are revealed! US. advertising Roseann Schnering The Role of Computers Hartley, Patricia, and Kirk Lesser 55 The gods are not kind in Darkspyre; if you fail them, humanity dies. U.K. correspondent Into the Spirit of Things Michael DeWolfe and U.K. advertising 66 Spirit and divine magic of the strangest kind for your RUNEQUEST* Bronwen Livermore game. Shining Armor Thomas M. Kane 68 When you care enough to send the very best, put an M1A1 Abrams tank in your TOP SECRETIS/S.I.
    [Show full text]
  • The Oldskull Necronomicon
    Sample file 2 | P a g e Sample file CASTLE OLDSKULL ~ LOV1 KENT DAVID KELLY P a g e | 3 CASTLE OLDSKULL FANTASY ROLE-PLAYING SUPPLEMENT LOV1 THE OLDSKULL NECRONOMICON By KENT DAVID KELLY (DARKSERAPHIM) THE NECRONOMICON SERIES (I ~ III) IS COLLECTIVELY ILLUSTRATED BY HEINRICH ALDEGREVER, ULISSE ALDROVANDI, FILIPPO BALBI, FRANCESCO BALLESIO, SampleJAN CHRISTIAN BIERPFAFF, WILLIAM BLAKE,file CASTLE OLDSKULL ~ LOV1 KENT DAVID KELLY 4 | P a g e LEON BONNAT, HIERONYMUS BOSCH, FERDINAND MAX BREDT, AGNOLO BRONZINO, ALFRED CHATAUD, HARRY CLARKE, HERBERT COLE, HERMAN DAVID SALOMON CORRODI, JEAN DELVILLE, GUSTAVE DORE, HENRY J. FORD, EUGENE FROMENTIN, JOHANN HEINRICH FUSSLI, EUGENE-ALEXIS GIRARDET, HENRY GILLARD GLINDONI, FREDERIC GOODALL, CARL HAAG, ARTHUR HACKER, ERNST HAECKEL, ALBRECHT VON HALLER, JOHN HUSS, THEODOR KITTELSEN, MAX KLINGER, JULES LAURENS, EDWIN LONG, AUGUSTE MAYER, LUC-OLIVIER MERSON, JOHN MILFORD, KAY NIELSEN, ERNEST NORMAND, BERNARDINO PARENZANO, ADRIAEN PIETERSZ, HOWARD PYLE, EDOUARD RIOU, DAVID ROBERTS, ALBERT ROBIDA, MARCEL ROUX, HERBERT GUSTAV SCHMALZ, SIDNEY SIME, CARL SPITZWEG, ELIHU VEDDER, VASILY VERESHCHAGIN, SampleET ALII file CASTLE OLDSKULL ~ LOV1 KENT DAVID KELLY P a g e | 5 WONDERLAND IMPRINTS 2017 ONLY THE FINEST WORKS OF FANTASY ~ O s r Copyright © 2017 Kent David Kelly. All rights reserved. No part of this book may be used or reproduced without the written permission of the copyright holder, Kent David Kelly. (Document Version 1.0) Please feel welcome to contact the author at [email protected] with comments, questions, requests, recommendations and greetings. And thank you for reading! “Only the Finest Works of Fantasy” Sample file CASTLE OLDSKULL ~ LOV1 KENT DAVID KELLY 6 | P a g e HIC SVNT DRACONES HERE THERE BE DRAGONS CASTLE OLDSKULL (“Old School”) is a well-regarded, system neutral line of supplements designed for use in Fantasy Role-Playing Games (FRPGs).
    [Show full text]
  • IN DARKEST ENGLAND and the WAY out by GENERAL WILLIAM BOOTH
    IN DARKEST ENGLAND and THE WAY OUT by GENERAL WILLIAM BOOTH (this text comes from the 1890 1st ed. pub. The Salvation Army) 2001 armybarmy.com To the memory of the companion, counsellor, and comrade of nearly 40 years. The sharer of my every ambition for the welfare of mankind, my loving, faithful, and devoted wife this book is dedicated. This e-book was optically scanned. Some minor updates have been made to correct some spelling errors in the original book and layout in-compatibilities 2001 armybarmy.com PREFACE The progress of The Salvation Army in its work amongst the poor and lost of many lands has compelled me to face the problems which an more or less hopefully considered in the following pages. The grim necessities of a huge Campaign carried on for many years against the evils which lie at the root of all the miseries of modern life, attacked in a thousand and one forms by a thousand and one lieutenants, have led me step by step to contemplate as a possible solution of at least some of those problems the Scheme of social Selection and Salvation which I have here set forth. When but a mere child the degradation and helpless misery of the poor Stockingers of my native town, wandering gaunt and hunger-stricken through the streets droning out their melancholy ditties, crowding the Union or toiling like galley slaves on relief works for a bare subsistence kindled in my heart yearnings to help the poor which have continued to this day and which have had a powerful influence on my whole life.
    [Show full text]
  • The Lone Drow: Companions of the Hall
    The Lone Drow: Companions of the Hall By Thomas M. Costa The Companions of the Hall are some of the Forgotten Realms' most celebrated heroes. This article contains statistics for Catti-brie, Regis, and the Bouldershoulder Brothers, Ivan and Pikel. Also below is an updated 3.5 version of Guenhwyvar. Drizzt (as well as Artemis) are in the Forgotten Realms Campaign Setting, while Bruenor and Wulfgar are in Silver Marches. Catti-brie: Female human fighter 7; CR 8; Medium humanoid; HD 7d10+14; hp 52; Init +3; Spd 30 ft.; AC 18, touch 13, flat-footed 15; Base Atk +7; Grp +8; Atk +10 melee (1d8+3/17-20, +2 keen adamantine longsword) or +9 melee (1d4+2/19-20, +1 distance dagger) or +8 melee (1d6+1/0, +3 force keen elven longbow as "club") or +14 ranged (1d8+2 plus 1d6 force/19-20/x3, +3 force keen elven longbow with alchemical silver arrows) or +11 ranged (1d4+1/19-20, +1 distance dagger); Full Atk +10/+5 melee (1d8+3/17-20, +2 keen adamantine longsword) or +9/+4 melee (1d4+2/19-20, +1 distance dagger) or +8/+3 melee (1d6+1/0, +3 force keen elven longbow as "club") or +14/+9 ranged (1d8+2 plus 1d6 force/19-20/x3, +3 force keen elven longbow with alchemical silver arrows) or +12/+12/+7 ranged (1d8+2 plus 1d6 force/19-20/x3, +3 force keen elven longbow with alchemical silver arrows and Rapid Shot) or +11/+6 ranged (1d4+1/19-20, +1 distance dagger); AL CG; SV Fort +7, Ref +5, Will +5; Str 12, Dex 17, Con 15, Int 14, Wis 16, Cha 17.
    [Show full text]
  • Prelude Part 1 Station Station: in All the World of the Drow, There Is No
    Prelude Part 1 Station Station: In all the world of the drow, there is no more important word. It is the calling of their, of our religion, the incessant pulling of hungering heartstrings. Ambition over rides good sense and compassion is thrown away in its face, all in the name of Lloth, the Spider Queen. Ascension to power in drow society is a simple process of assassination. The Spider Queen is a deity of chaos, and she and her high priestesses, the true rulers of the drow world, do not look with ill favor upon ambitious individuals wielding poisoned daggers. Of course, there are rules of behavior, every society must boast of these. To openly commit murder or wage war invites the pretense of justice, and penalties exacted in the name of drow justice are merciless. To stick a dagger in the back of a rival during the chaos of a larger battle or in the quiet shadows of an alley, howeveI, is quite acceptable, even applauded. Investigation is not the forte of drow justice. No one cares enough to bother Station is the way of Lloth, the ambition she bestows to further the chaos, to keep her drow "children" along their appointed course of self imprisonment. Children? Pawns more likely, dancing dolls for the Spider Queen, puppets on the imperceptible but impervious strands of her web. All climb the Spider Queen's ladders; all hunt for her pleasure, and all fall to the hunters of her pleasure. Station is the paradox of the world of my people, the limitation of our power within the hunger for power.
    [Show full text]
  • World of Warcraft 2016 Calendar Pdf, Epub, Ebook
    WORLD OF WARCRAFT 2016 CALENDAR PDF, EPUB, EBOOK Inc. Sellers Publishing | none | 15 Aug 2015 | Sellers Publishing, Incorporated | 9781416298397 | English | Portland, United States World of Warcraft 2016 Calendar PDF Book World of Warcraft: Warlords of Draenor was released on November 13, One change is the PvP honour system that unlocks PvP talents. Galaxy Buds Pro review: Samsung's best earbuds yet. Popular calendar title! It was very beautiful and yes, heartfelt. Khadgar Robert Kazinsky Shop by Category. Quotes Durotan : There has been a war between orcs and humans for as long as can be remembered. There are two new playable races, the Worgen for the Alliance and Goblins for the Horde. For other uses, see Event. Event Moderators have an "Outlined Crown" next to their name. Moreover, the Death Knight, the first hero class was introduced, which starts at level It allows you to track your damage or healing output based on the spells you cast and the abilities you use. Tags: horde, alliance, world of warcraft, wow, video games, sweater. Tags: world of warcraft, blizzard, gaming, gamer, wow, fantasy, videogames, video game, crest, minimalist, minimal, game, class, race. Alt-right click on the world map allows you to type in whatever you would like to remember. Wall Art. Plot Summary. Tags: shadowland, shadowland shop, world of warcraft shop, world of warcraft uk, world of warcraft and, world of warcraft store, world of warcraft australia, world of warcraft canada, world of warcraft south africa, world of warcraft in game, kyrians, dark hunter kyrian, kyrian of thrace, kyrian of bastion, kyrian of thrace dark hunter, kyrian world of warcraft, meaning of kyrian.
    [Show full text]
  • The Songs of EAERLANN
    The Songs of EAERLANN 715 DR Compiled & edited by “Snowblood” Page | 1 Table of Contents Overview of the realm page 3 Map of the Realm of Eaerlann page 4 History of the Realm page 5 The Laranlars &Rysars of Eaerlann page 35 Geography of the Realm. page 36 Teauveamanthaar page 37 Mhilamniir page 54 Ascalharla & Ascalhorn page 65 Elvenport (Teu’tel’Alu) page 77 The Shining Falls page 96 Other Places of Interest page 97 Secrets of Aryvandaar page 103 Treasures of Eaerlann page 106 Art Work & Map Addresses for Eaerlann page 110 Glaurachyndaar page 112 Page | 2 Eaerlann, The Guardian Realm of Ancient Secrets Overview of the Realm Eaerlann is a powerful nation composed primarily of Wood Elves and Moon Elves that has endured for nearly six thousand years. It exists in the northern and eastern portions of the High Forest, along the western banks of the River Shining, the Delimbyr. The realm is bound by the eastern High Forest, from Turnstone Pass, in the north to the Shining Falls in the south. Its border runs north across the Delimbyr River, taking in the Talon Hills, and the woods of the Far Forest. This shared border with Ammarindaar then runs across the northern Graypeaks, before running down the western bank of the Delimbyr until it reaches the Shining Falls. Eaerlann was founded in the ruins of Aryvandaar in –4,700 DR, by nobles from Sharrven, who were worried that the ambitious nation of Siluvanede would repeat the mistakes of Aryvandaar, and spark a new Crown War. As such, Eaerlann was founded to stand vigil against the Siluvanedenn and to stand watch over the hidden secrets of Aryvandaar.
    [Show full text]