The Future of Smart Glasses
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1 COPYRIGHT STATEMENT This Copy of the Thesis Has Been
University of Plymouth PEARL https://pearl.plymouth.ac.uk 04 University of Plymouth Research Theses 01 Research Theses Main Collection 2012 Life Expansion: Toward an Artistic, Design-Based Theory of the Transhuman / Posthuman Vita-More, Natasha http://hdl.handle.net/10026.1/1182 University of Plymouth All content in PEARL is protected by copyright law. Author manuscripts are made available in accordance with publisher policies. Please cite only the published version using the details provided on the item record or document. In the absence of an open licence (e.g. Creative Commons), permissions for further reuse of content should be sought from the publisher or author. COPYRIGHT STATEMENT This copy of the thesis has been supplied on condition that anyone who consults it is understood to recognize that its copyright rests with its author and that no quotation from the thesis and no information derived from it may be published without the author’s prior consent. 1 Life Expansion: Toward an Artistic, Design-Based Theory of the Transhuman / Posthuman by NATASHA VITA-MORE A thesis submitted to the University of Plymouth in partial fulfillment for the degree of DOCTOR OF PHILOSOPHY School of Art & Media Faculty of Arts April 2012 2 Natasha Vita-More Life Expansion: Toward an Artistic, Design-Based Theory of the Transhuman / Posthuman The thesis’ study of life expansion proposes a framework for artistic, design-based approaches concerned with prolonging human life and sustaining personal identity. To delineate the topic: life expansion means increasing the length of time a person is alive and diversifying the matter in which a person exists. -
Emerging Technologies in Diabetes Management: the Who, What and When for Improving Control Jodi Strong, DNP, CDE, BC-ADM, CPT Saturday, February 18, 2017 9:30 A.M
Emerging Technologies in Diabetes Management: The Who, What and When for Improving Control Jodi Strong, DNP, CDE, BC-ADM, CPT Saturday, February 18, 2017 9:30 a.m. – 10:15 a.m. There are many emerging technologies that will change the practice of diabetes management. They are demonstrating improved patient and clinician outcomes and provide patients with less disease burden. The quest for noninvasive monitoring and more comprehensive glucose data collection and insulin delivery systems has provided new monitoring and insulin delivery technologies to assist patients, caregivers, and health care professionals to improve diabetes management. Reducing glycemic excursions, hypoglycemia, diabetes related complications, and hospitalizations can lead to improved paid-for-performance measures and reimbursement opportunities for health care organizations and health systems. This presentation will review some of the newest emerging technologies in diabetes and identify several products that have recently launched, are FDA approved and launching, as well as a few that are coming down the pipeline. This presentation will review several new insulin delivery devices including new or innovative technologies being created by: Tandem Diabetes, Medtronic Diabetes, LifeScan and Companion Medical Inc. Some of the latest products for glucose monitoring devices and software will also be discussed. In addition, a few pipeline products will be reviewed including technologies centered on closed-loop insulin delivery systems and the potential for a glucose sensing contact lens. References: 1. Abbott (2016, September 28). Abbott Receives FDA Approval for the Freestyle LIBRE PRO™ System, A Revolutionary Diabetes Sensing Technology for Healthcare Professionals to use with their Patients. 2. Abbott Laboratories (2019, October). -
Mutual Watching and Resistance to Mass Surveillance After Snowden
Media and Communication (ISSN: 2183-2439) 2015, Volume 3, Issue 3, Pages 12-25 Doi: 10.17645/mac.v3i3.277 Article “Veillant Panoptic Assemblage”: Mutual Watching and Resistance to Mass Surveillance after Snowden Vian Bakir School of Creative Studies and Media, Bangor University, Bangor, LL57 2DG, UK; E-Mail: [email protected] Submitted: 9 April 2015 | In Revised Form: 16 July 2015 | Accepted: 4 August 2015 | Published: 20 October 2015 Abstract The Snowden leaks indicate the extent, nature, and means of contemporary mass digital surveillance of citizens by their intelligence agencies and the role of public oversight mechanisms in holding intelligence agencies to account. As such, they form a rich case study on the interactions of “veillance” (mutual watching) involving citizens, journalists, intelli- gence agencies and corporations. While Surveillance Studies, Intelligence Studies and Journalism Studies have little to say on surveillance of citizens’ data by intelligence agencies (and complicit surveillant corporations), they offer insights into the role of citizens and the press in holding power, and specifically the political-intelligence elite, to account. Atten- tion to such public oversight mechanisms facilitates critical interrogation of issues of surveillant power, resistance and intelligence accountability. It directs attention to the veillant panoptic assemblage (an arrangement of profoundly une- qual mutual watching, where citizens’ watching of self and others is, through corporate channels of data flow, fed back into state surveillance of citizens). Finally, it enables evaluation of post-Snowden steps taken towards achieving an equiveillant panoptic assemblage (where, alongside state and corporate surveillance of citizens, the intelligence-power elite, to ensure its accountability, faces robust scrutiny and action from wider civil society). -
Interaction Methods for Smart Glasses: a Survey
This article has been accepted for publication in a future issue of this journal, but has not been fully edited. Content may change prior to final publication. Citation information: DOI 10.1109/ACCESS.2018.2831081, IEEE Access Date of publication xxxx 00, 0000, date of current version xxxx 00, 0000. Digital Object Identifier 10.1109/ACCESS.2018.Doi Number Interaction Methods for Smart Glasses: A survey Lik-Hang LEE1, and Pan HUI1&2 (Fellow, IEEE). 1The Hong Kong University of Science and Technology, Department of Computer Science and Engineering 2The University of Helsinki, Department of Computer Science Corresponding author: Pan HUI (e-mail: panhui@ cse.ust.hk). ABSTRACT Since the launch of Google Glass in 2014, smart glasses have mainly been designed to support micro-interactions. The ultimate goal for them to become an augmented reality interface has not yet been attained due to an encumbrance of controls. Augmented reality involves superimposing interactive computer graphics images onto physical objects in the real world. This survey reviews current research issues in the area of human-computer interaction for smart glasses. The survey first studies the smart glasses available in the market and afterwards investigates the interaction methods proposed in the wide body of literature. The interaction methods can be classified into hand-held, touch, and touchless input. This paper mainly focuses on the touch and touchless input. Touch input can be further divided into on-device and on-body, while touchless input can be classified into hands-free and freehand. Next, we summarize the existing research efforts and trends, in which touch and touchless input are evaluated by a total of eight interaction goals. -
Weekly Wireless Report November 10, 2017
Week Ending: Weekly Wireless Report November 10, 2017 03, 2017 This Week’s Stories Inside This Issue: T-Mobile-Sprint Merger Would Not Have Created Value- D.Telekom CEO This Week’s Stories November 7, 2017 T-Mobile-Sprint Merger Would Not Have Created Value- Deutsche Telekom ended talks on a merger between its T-Mobile US business and Sprint Corp D.Telekom CEO because it would not have created value, CEO Tim Hoettges told staff after the deal collapsed at the Intel Inks Multiyear Deal To weekend. Become Exclusive Virtual Reality Provider For Turner's NBA Hoettges said he flew 50,000 km in seven days to try to save the deal, meeting Masayoshi Son, head Coverage of Sprint owner Softbank Corp, at his private home in Tokyo only for the two sides to decide against a deal. Disturbing Videos Reportedly Showed Up On YouTube Kids “In the end, it is always about creating value for shareholders. Our impression was that this did not work out,” Hoettges wrote in a blog post to staff that was seen by Reuters. Products & Services Microsoft Word's New 'Resume The deal would have created a business with 130 million customers - a close third behind AT&T and Assistant' Uses LinkedIn To Make Verizon. Your Resume Better Alone, T-Mobile has 70.7 million customers and although it has added more than a million subscribers T-Mobile Can Keep Nest Secure for 18 quarters in a row it will take a long time to close the gap. Online If Your WiFi Fails T-Mobile has invested more than $40 billion in the last six years to scale up its operations, but Apple Finally Releases Its Venmo without Sprint’s spectrum portfolio faces further spending as U.S. -
An Augmented Reality Social Communication Aid for Children and Adults with Autism: User and Caregiver Report of Safety and Lack of Negative Effects
bioRxiv preprint doi: https://doi.org/10.1101/164335; this version posted July 19, 2017. The copyright holder for this preprint (which was not certified by peer review) is the author/funder. All rights reserved. No reuse allowed without permission. An Augmented Reality Social Communication Aid for Children and Adults with Autism: User and caregiver report of safety and lack of negative effects. An Augmented Reality Social Communication Aid for Children and Adults with Autism: User and caregiver report of safety and lack of negative effects. Ned T. Sahin1,2*, Neha U. Keshav1, Joseph P. Salisbury1, Arshya Vahabzadeh1,3 1Brain Power, 1 Broadway 14th Fl, Cambridge MA 02142, United States 2Department of Psychology, Harvard University, United States 3Department of Psychiatry, Massachusetts General Hospital, Boston * Corresponding Author. Ned T. Sahin, PhD, Brain Power, 1 Broadway 14th Fl, Cambridge, MA 02142, USA. Email: [email protected]. Abstract Background: Interest has been growing in the use of augmented reality (AR) based social communication interventions in autism spectrum disorders (ASD), yet little is known about their safety or negative effects, particularly in head-worn digital smartglasses. Research to understand the safety of smartglasses in people with ASD is crucial given that these individuals may have altered sensory sensitivity, impaired verbal and non-verbal communication, and may experience extreme distress in response to changes in routine or environment. Objective: The objective of this report was to assess the safety and negative effects of the Brain Power Autism System (BPAS), a novel AR smartglasses-based social communication aid for children and adults with ASD. BPAS uses emotion-based artificial intelligence and a smartglasses hardware platform that keeps users engaged in the social world by encouraging “heads-up” interaction, unlike tablet- or phone-based apps. -
The Use of Smartglasses in Everyday Life
University of Erfurt Faculty of Philosophy The Use of Smartglasses in Everyday Life A Grounded Theory Study Dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy (Dr. phil.) at the Faculty of Philosophy of the University of Erfurt submitted by Timothy Christoph Kessler from Munich November 2015 URN: urn:nbn:de:gbv:547-201600175 First Assessment: Prof. Dr. Joachim R. Höflich Second Assessment: Prof. Dr. Dr. Castulus Kolo Date of publication: 18th of April 2016 Abstract We live in a mobile world. Laptops, tablets and smartphones have never been as ubiquitous as they have been today. New technologies are invented on a daily basis, lead- ing to the altering of society on a macro level, and to the change of the everyday life on a micro level. Through the introduction of a new category of devices, wearable computers, we might experience a shift away from the traditional smartphone. This dissertation aims to examine the topic of smartglasses, especially Google Glass, and how these wearable devices are embedded into the everyday life and, consequently, into a society at large. The current research models which are concerned with mobile communication are only partly applicable due to the distinctive character of smartglasses. Furthermore, new legal and privacy challenges for smartglasses arise, which are not taken into account by ex- isting theories. Since the literature on smartglasses is close to non-existent, it is argued that new models need to be developed in order to fully understand the impact of smart- glasses on everyday life and society as a whole. -
Are Wearables Good Or Bad for Society? an Exploration of Societal Benefits, Risks and Consequences of Augmented Reality Smart Glasses
Are Wearables Good or Bad for Society? An Exploration of Societal Benefits, Risks and Consequences of Augmented Reality Smart Glasses. Daniel W.E. Hein, University of Bamberg Jennah Jodoin, University of Michigan-Dearborn Philipp A. Rauschnabel, University of Michigan-Dearborn Bjoern S. Ivens, University of Bamberg Abstract: Recent market research forecasts predict that a new form of wearable devices will soon influence the media landscape: Augmented Reality Smart Glasses. While prior research highlights numerous potentials in personal and professional settings of smart glasses, this technology has also triggered several controversies in public discussions, for example, the risk of violating privacy and copyright laws. Yet, little research addresses the questions of whether smart glasses are good or bad for societies, and if yes, why. This study conducts exploratory research to contribute to narrowing this gap. Based on a survey among consumers, we identify several societal benefits and risks that determine consumers’ evaluation of the anticipated and desired success of smart glasses. These findings lead to numerous important implications for consumers, scholars, managers, and policy makers. Introduction A recent study by Goldman Sachs (2016) asserts that Augmented reality (AR) smart glasses are the latest step in an evolution of digitization of reality and a large developing future market. What began with stationary computers that were temporarily online to receive and display information to their mostly business users in the last century turned into a network dominated by user-generated content (UGC), with users being mainly consumers that are permanently online and access the internet through a multitude of devices (Hennig-Thurau et al., 2010). -
Factors Influencing Consumer Attitudes Towards M-Commerce AR Apps
“I see myself, therefore I purchase”: factors influencing consumer attitudes towards m-commerce AR apps Mafalda Teles Roxo and Pedro Quelhas Brito Faculdade de Economia da Universidade do Porto and LIAAD-INESC TEC, Portugal [email protected]; [email protected] Abstract Mobile commerce (m-commerce) is starting to represent a significant share of e-commerce. The use of Augmented Reality (AR) by brands to convey information about their products - within the store and mainly as mobile apps – makes it possible for researchers and managers to understand consumer reactions. Although attitudes towards AR have been studied, the overall effect of distinct aspects such as the influence of others, the imagery, projection and perceived presence, has not been tackled as far as we know. Therefore, we conducted a study on 218 undergraduate students, using a pre-test post-test experimental design to address the following questions: (1) Do AR media characteristics affect consumer attitudes towards the medium in a mobile shopping context? Also, (2) Do the opinion and physical presence of people influence the attitude towards an m-commerce AR app? It found that AR characteristics such as projection and imagery positively influence attitudes towards m-commerce AR apps, whereas social variables did not have any influence. Keywords: MAR; m-commerce; consumer psychology; AR-consumer relationship. 1 Introduction Simultaneously with the increasing percentage of e-commerce sales resulting from mobile retail commerce (m-commerce), it is estimated that in the U.S., by 2020, 49.2% of online sales will be made using mobile apps (Statista, 2019b). Also, in 2018, approximately 57% of internet users purchased fashion-related products online (Statista, 2019a). -
Between Ape and Artilect Createspace V2
Between Ape and Artilect Conversations with Pioneers of Artificial General Intelligence and Other Transformative Technologies Interviews Conducted and Edited by Ben Goertzel This work is offered under the following license terms: Creative Commons: Attribution-NonCommercial-NoDerivs 3.0 Unported (CC-BY-NC-ND-3.0) See http://creativecommons.org/licenses/by-nc-nd/3.0/ for details Copyright © 2013 Ben Goertzel All rights reserved. ISBN: ISBN-13: “Man is a rope stretched between the animal and the Superman – a rope over an abyss.” -- Friedrich Nietzsche, Thus Spake Zarathustra Table&of&Contents& Introduction ........................................................................................................ 7! Itamar Arel: AGI via Deep Learning ................................................................. 11! Pei Wang: What Do You Mean by “AI”? .......................................................... 23! Joscha Bach: Understanding the Mind ........................................................... 39! Hugo DeGaris: Will There be Cyborgs? .......................................................... 51! DeGaris Interviews Goertzel: Seeking the Sputnik of AGI .............................. 61! Linas Vepstas: AGI, Open Source and Our Economic Future ........................ 89! Joel Pitt: The Benefits of Open Source for AGI ............................................ 101! Randal Koene: Substrate-Independent Minds .............................................. 107! João Pedro de Magalhães: Ending Aging .................................................... -
Snow Goggles and Limiting Sunlight
MESS E N G E R S NOW G O ggl ES Y R U A ND L IMITIN G S UN L I G HT C R E M TO N M I S S I O L E S S O N O V E RV I E W GRADE LEVEL L ESSON S UMMARY 5 - 8 Although different kinds of radiation are helpful to human activities, too much of it can be harmful. The purpose of this lesson is to illustrate the use DURATION of the scientific method to solve problems of too much radiation. By studying 1-2 hours ancient solutions to the issue of excessive sunlight on human vision, we can better understand the process of designing solutions to similar problems for spacecraft, such as the MESSENGER mission to Mercury. Students build ESSENTIAL QUESTION snow goggles similar to those used by the Inuit people. The goggles are How can the scientific method be used to solve designed to block unwanted light, while increasing the viewer’s ability to different kinds of prob- see in a bright region. Students also create their own version of the goggles lems? to improve upon existing designs. Students compare the process used to invent snow goggles with that employed by the MESSENGER mission Lesson 2 of designers. As a result, they discover that the basic principles of using the Grades 5-8 Component scientific method for solving problems are the same, regardless of whether of Staying Cool the exact solution to the problem is the same. O BJECTIVES Students will be able to: ▼ Construct snow goggles to examine an ancient solution to the problem of excess sunlight. -
Light Engines for XR Smartglasses by Jonathan Waldern, Ph.D
August 28, 2020 Light Engines for XR Smartglasses By Jonathan Waldern, Ph.D. The near-term obstacle to meeting an elegant form factor for Extended Reality1 (XR) glasses is the size of the light engine2 that projects an image into the waveguide, providing a daylight-bright, wide field-of-view mobile display For original equipment manufacturers (OEMs) developing XR smartglasses that employ diffractive wave- guide lenses, there are several light engine architectures contending for the throne. Highly transmissive daylight-bright glasses demanded by early adopting customers translate to a level of display efficiency, 2k-by-2k and up resolution plus high contrast, simply do not exist today in the required less than ~2cc (cubic centimeter) package size. This thought piece examines both Laser and LED contenders. It becomes clear that even if MicroLED (µLED) solutions do actually emerge as forecast in the next five years, fundamentally, diffractive wave- guides are not ideally paired to broadband LED illumination and so only laser based light engines, are the realistic option over the next 5+ years. Bottom Line Up Front • µLED, a new emissive panel technology causing considerable excitement in the XR community, does dispense with some bulky refractive illumination optics and beam splitters, but still re- quires a bulky projection lens. Yet an even greater fundamental problem of µLEDs is that while bright compared with OLED, the technology falls short of the maximum & focused brightness needed for diffractive and holographic waveguides due to the fundamental inefficiencies of LED divergence. • A laser diode (LD) based light engine has a pencil like beam of light which permits higher effi- ciency at a higher F#.