The Saga of Ellora the Elven Archer
Krysia's Krusader
8th July 2004 2 Contents
1 Book 1 7 1.1 Preface ...... 7 1.2 Beginning ...... 7 1.3 Journey to the Oracle of Delphi ...... 9 1.4 The Descent into the Caverns ...... 15 1.5 Puzzling Out The Boulders ...... 19 1.6 Two Missions ...... 21 1.7 Grand Finale At The Boulders ...... 24 1.8 The Death of Sirius ...... 28 1.9 Lessons On Greed ...... 30 1.10 Consolidation ...... 34 1.11 Breaching The Ghost Level ...... 40 1.12 Snow Boots ...... 45 1.13 Dark Rituals ...... 51 1.14 Chain Reaction ...... 55 1.15 The Long Dark Ascent ...... 64 1.16 There’s A New Kid In Town ...... 68 1.17 Qualifications ...... 72 1.18 The Trees ...... 77 1.19 Revelations ...... 86 1.20 "Burrrp!" ...... 90 1.21 The Battle — Engagement ...... 96 1.22 The Battle — Maneuvers ...... 101 1.23 The Battle — Clash Of Arms ...... 105 1.24 Enlightenment ...... 110
3 4 CONTENTS
2 Book 2 115 2.1 Ellora’s Basecamp ...... 116 2.2 Back In The Game ...... 117 2.3 Reunited ...... 121 2.4 Hauntings ...... 124 2.5 Escape From The Valley Of The Dead ...... 129 2.6 Jungle Boots And Fencing Gloves ...... 135 2.7 Behold The Black Battle-Blade! ...... 138 2.8 A Plain Spellbook? ...... 145 2.9 The Sanguinary Sanction...... 148 2.10 My Ghost!? ...... 156 2.11 The Blessed Fountain of Cursing ...... 158 2.12 Starving & Ravenous ...... 162 2.13 A Review ...... 166 2.14 Experiments ...... 171 2.15 More Experiments ...... 176 2.16 Identify! ...... 183 2.17 Filling Water ...... 186 2.18 Murder Under The New Moon ...... 189 2.19 Food Fight! ...... 193 2.20 Mary Jane ...... 197 2.21 A Milestone Reached ...... 201 2.22 It Worked! ...... 207 2.23 Exclamations ...... 212 2.24 That’s it! ...... 218 2.25 Maps and Tables ...... 224 2.26 A Day In The Laboratory ...... 240 2.27 A Day In The Armory ...... 251 2.28 Gimmick ...... 256 2.29 Shields ...... 261 2.30 Shooting Soldiers ...... 267 2.31 The Sacking of Fort Ludios ...... 273
3 Book 3 277 3.1 Nearing The End...... 277 3.2 Return To The Valley Of The Dead ...... 284 3.3 Conquest Of The Valley Of The Dead ...... 291 3.4 Mollifying Mars ...... 295 CONTENTS 5
3.5 Formulating ...... 302 3.6 The Fall ...... 309 3.7 Lord That Flies ...... 313 3.8 The Climb ...... 320 3.9 Polymorphing Pleasure! ...... 328 3.10 Oblivion ...... 332 6 CONTENTS Chapter 1
Book 1
1.1 Preface
Hiya, I have composed the following for those of you that were so nice to have helped me out (See thread "Seem to be at an Impasse" for more details). Please understand that I’m not asking, nor expecting advice on how to play the game. This is just my personal experience with the game of Nethack so far. It is quite long (very much longer than intended), but once I started, I just got more and more into it. Most of it is reconstructed from memory and some notes, but I have put in a lot of time with this particular character and remember many of the turning points in the game so far. The game is ongoing, but temporarily on hold until I catch up with this (again, see previously mentioned thread for details). Also I type slow, so it may take several installements over a few days. If you enjoy this, then I’m pleased to have gone through the effort. Reagrds, Krysia’s Krusader
1.2 Beginning
I used to play D&D (and later on AD&D) when I was younger. I’ve noticed that there are similarities in Nethack to this old favorite game. This has probably helped me with some of the monsters, from what I remember (I think the Oracle of Delphi has mentioned this to me also.). I also put in countless hours, years ago, on a computer game called Master of Magic. My favorite hero in that game was Ellora the Elven Archer. After acquiring enough experience / enchantments / equipement, she could kill big bad monsters with one shot from her bow. I think Elves are a slick race. They’re intelligent, cunning, and sexy (to me anyways). So most of my games in nethack have been with this race. There are many times that passages, doors, AND traps are hidden. The "Guidebook for Nethack" describes Elves as: "Elves are agile, quick, and perceptive; very little of what goes on
7 8 CHAPTER 1. BOOK 1 will escape an Elf." I remember that Elves had a better chance of discovering secret doors in D&D compared to other races, and I see that this has been carried to Nethack. I never liked playing characters that just bulldozed through everything (fighters, barbarians, etc.), instead prefer- ing the thinking classes (magic users, theives, etc.), a Lawful/Evil female Illusionist being my all time favorite AD&D character. In Nethack, there are only three classes for Elves; Priest, Ranger, Wizard. Of the three, Rangers is where I would get the farthest on average. Probably due to being able to hit monsters with some stand-off weaponery (bow and daggers). Wizzards come in second (mainly with the force-bolt spell), and we’ll not even discuss how quickly my poor Preistesses died. After getting used to how the game looked on screen and getting familiar with the commands, I found that I coulden’t stop playing this game! I had become addicted... (groan). Often times I got killed due to making a mistake on the keyboard (over and over again), as well as not considering all my options (like running from, and avoiding conflicts in order to live another day). Hence, not thinking and/or considering things - which is what I pride myself on (!). After playing through many characters (at least a 120 of them), I was able to get to about level 16 - 20 of the dungeon and the bottom of the caverns (to make sure your at the bottom, just keep going till you can’t dig through with a pick-axe). The puzzle/boulder levels (that go up instead of down), I can now get through about 1/3 of the time (if it is the easy ones to solve). So with anger at my own impatience, and new found determination, I swore that I would take my time and not rush things. Also to start taking notes and paying more attention. If a situation came up, I would just simply stop , have a cigarette + coffee, and for the love (hatred) of Mars - THINK! I fired up the game and entered the options (that I have seen far too many times): - Who are you? "Ellora" - What are you? Ranger / Elf / Female / Chaotic (no choice on alignement, but that suits me fine). Hokay... I’m the instrument of Mars, chosen from birth to be the one that gets him the amulet (just like the 60 other Elven Rangers before me), go forth and blablabla... So I make a little pact with Mars: "Fine Mars, I know your the ’Chaotic God of War’ and all, but just be nice a little bit this time, eh? Hopefully, by now I’ve learned all the stuff that annoys you and will no longer do that. I know a few things you like, and will endeavour to please you - WHENEVER IT IS AT ALL HUMANELY (Elvenly) POSSIBLE! I won’t bother you too often, but there may well come a few times when I "might" need a hand, put in some kind of effort to come through (or else I may take my characters to another god in the future) if you want the amulet so bad." That done; I take a look at my stats (I always write them down and see how I progressed at the end).
Str: 14 Dex: 9 Con: 14 Int: 14 Wis: 14 Cha: 10
Hrumph. Another fumble-fingers, ugly (though I’ve had uglier ones in the past) Female Elf Ranger. I always remembered that Elves were good looking and dextrous in D&D (and pictures). < If anyone of you who programs this game ever reads this, I have a suggestion: Give Elves a better DEX (especially for Rangers, cause they’re supposed to know how to shoot) and CHA (for whatever that affects - maybe charming monsters). Give them a hit in CON if you want to balance things out. Just my 2 cents. > Next I take stock of what I have in my inventory (remembering to only use my meager supply of +2 elven arrows in dire emergencies, as I have never found any in this game). Finally I chat with "Sirius" (my little dog), and set about on my journey into the Mazes of Menace... 1.3. JOURNEY TO THE ORACLE OF DELPHI 9
1.3 Journey to the Oracle of Delphi
Situation First Room on Dungeoen Level 1
- I find a Japanese sword called "Snikersnee", and a chest. - I immediately turn autopick-up to "off", as to not pick up the sword by accident (Once had a character die from picking up a sword called "Giant Slayer".). As a Ranger, I’m crap with swords anyways. Maybe Mars will accept it later on if I can find an altar to him. If not, it will probably be worth a few zorkminds at a used weapons shop. - I check for traps on the chest 10 times in a row. I don’t find any. Normally I check 5 times, before trying to open it, but I’m just starting out and have very few hit points. Rangers have pathetic hit points. Even my Wizzards start with more I’ve noticed. If there would be an exploding trap on the chest, I would surely be killed. - I try to loot the chest. It’s locked. I’m kind of releived. Traps go off at any time. I’ll leave it for later when I have more hit points. Hopefully a crude dagger (to force the lock) or a lockpick will turn up some time. Trying to open locked chests with say, a battle-axe, just makes a big mess of things, AND will set off the trap for sure. - Step into the corridor. Yikes! Here come the grid bug horde! - Run back into the room and bravely hide behind Sirius. Stop moving Sirius, you have to start earning your keep! Sirius is faster than me and can attack several times compared to what I can do. If things go well, Sirius will grow into a large attack dog some day. I will get better too (hopefully), but for now, Sirius can take most of these guys out where I have a chance of dying. If only he would hold still... - Phew. Sirius dispatches the insectoids and I only lose a few hit points. Didin’t have to use any arrows, although my finger was hovering over the "f" trigger. - Sirius picks up "Snickersnee"! No no boy. Put that down. I need to know where it is for the future. - Sirius wonders off into the corridor. Sirius! Come back here. I run after him. - Sirius drops "Snickersnee". Now look at where it is. In a dark corridor. Any lowly kobold or goblin can now find it. Chat with Sirius. Sirius yips! (I roll my eyes) - Kick "Snickersnee" towards the room. It stops at a corner. Can’t kick it from this angle. Sirius gets by me. "You hear noises in the distance." - Peek around the corner. Sirius eats a sewer rat corpse. Don’t see anymore rats about. Must have been only one. Good. Now back to the problem of this sword in the corridor bend... - You are hit by a potion! It breaks on your head. You can’t see! - An emergency situation has just been declared in my brain. Okay. Take a breadth. Stop and think. What- ever you do; don’t hit any keys!! - Whatever monster this was, It has to have arms, else it coulden’t "throw" something. Since it has arms, it can pick up AND use weapons. I can’t leave this square (I’m standing on "Snickersnee".), unless I want to face something weilding this sword while being blind. Also, if I move about, I may hit Sirius by accident. I already know where he is (Having a snack in the room while I’m in trouble in the corridor, if he haden’t picked it up in the first place, I woulden’t be in this predicament!). No choice. Have to use some of my sparse supply of elven arrows. Man, is this game starting out hairy or what!? - Quiver the +0 arrows (if I so much as feel something next to me - out will come the killer +2’s!). Make sure I’m weilding the bow. Point it down the corridor. Start shooting. Shoot. I missed it. Shoot. I hit it. Shoot. I missed it. Shoot. Shoot. I hit it. I missed it. Shoot. I kill it! - Shoot again. In case there’s more of whatever behind it. I’m blind, and I’ll be damned if anything closes range and touches me (I hate that). No sound except for the arrow landing in the distance. - Wait 2 turns (hit the "s" key twice), and shoot again. Nothing... Repeat. 10 CHAPTER 1. BOOK 1
- "You can see again." I walk over and see no corpse. Whatever it was, I’ll never know. There’s just a few arrows strewn about, of which I pick up. Take inventory. Lost three +0 elven arrows already (you always lose arrows when shot). Damn. But heah! I’m alive and can still carry on. Having survived this initial baptism, Sirius (who has picked up "Snickersnee" again) and I, carry on into the dungeon... We explore each level systemetically, killing monsters, gathering booty, discovering where certain features are, etc., until we reach the chamber of our old freind "The Oracle of Delphi", who this game was found on Dungeon Level 9.
Dungeon Level 1