Elves of Athas

Total Page:16

File Type:pdf, Size:1020Kb

Elves of Athas Elves of Athas Elves of Athas TABLE OF CON T EN T S INTRODUCT I ON ......................................................5 CHAPTER ONE : PHYS I CAL NATURE ..........................9 CHAPTER TWO : PSYCHOLOG I CAL NATURE ...............13 CHAPTER THREE : ELVEN SOC I ETY ..........................17 4 IN T RODU cti ON am Daled, dwarf and ex-slave, wandering the burning If I remained there, without weapon, water, or even a clue sands of Athas like a faro leaf caught in a hot breeze. This as to where I was, then I would die without completing my breeze is my focus, to learn all I can about the slave tribes focus. This was unacceptable. There were still slave tribes Ithat fill the endless wastes, and it drives me in directions I to visit, still experiences and knowledge to add to my never contemplated going. continuing chronicle. Worse, there were the legends of what In my travels I have gathered more knowledge than my happened to dwarves who die with their focus unfulfilled - focus would indicate. Perhaps it was inevitable. Knowledge legends as dark and disturbing as the inner sanctums of the comes with experience, and my experiences have been as sorcerer-kings. I had to survive - my focus demanded it. varied as the viewpoints of a half-giant - and as fickle. At the I called to the chief and insisted she let me join her tribe. If least, all have been educational (at least in hindsight). she noticed the fear in my eyes or the urgency in my voice, My memories include long periods of thirst and hunger, she made no mention of it. Instead, she listened quietly, with dark days under the lash of templars, and even brief stretches an intensity that unnerved me even more. My arguments of contentment. Let me share one of these memories with steadied me, however, as I used those I had heard in the you before the fire fades and the crimson sun burns away slave tribes and even invented a few as I rambled on. I the night. Let me tell you of the time I ran with the elves of offered reasons for accepting me into the tribe, listing my Athas. In truth, it was but a single tribe of the long-limbed skills and accomplishments. I even called out challenges nomads, and compared to the grace and swiftness of a desert and demanded a rite of initiation, knowing full well that my elf, the way I travelled could hardly be called running. But words could just as easily get me killed as they could perhaps I kept up with them, for my life and my focus depended save my life. The chief’s eyes examined me, measuring me upon it. by more than just the sounds that emerged from my mouth. I was travelling across the Tablelands in the company of When I finished, I thought I saw her smile. a small merchant caravan of House M’ke. The caravan was “So the dwarf wants to be an elf,” the chief replied. “Then going my way, and I was glad for the companionship and run with us, Short Sprinter, and we shall see.” And run I did, protection its wagons and crew offered. We were on the road though not swiftly and certainly with no grace. Sheer force from Nibenay to Raam, moving through a region of sandy of will kept my legs pumping and my eyes on the fading wastes, when a terrible storm blew in off the Sea of Silt. backs of the racing elves. For three days I did my best to The winds were fierce, the dust as thick as kank honey. The keep up. Then, when it seemed weariness and thirst were caravan tried to push on, but it wasn’t long before we were about to overcome me, I crested a sand dune to find the chief lost in the swirl of choking dust and stinging sand. I cursed waiting for me beside a well-travelled road. I the caravan master for trying to forge a path through the The chief held out a skin of water, which I wearily snatched. N T storm, but the words were drowned in the raging wind. “You were lucky, Short Sprinter,” she said through a wide RODU For two days the wind swirled around us, whipping our grin. “You gave us three days of laughter, and laughter has breath away and burning our skin raw. The sand pelted us been in short supply of late among the Wind Dancers. For as the master pushed the wagons and pack beasts forward. that, you have earned this drink. Fort Isus lies along this cti For two days we wandered blindly through the storm, and road. Go there or not. The choice is yours.” She turned to those who could not keep up were lost to the angry elements. leave, then paused and called back, “Remember the time ON The storm finally began to subside as the second day neared you ran with the Wind Dancers, because the Wind Dancers its end, though more than half the caravan was gone. What will remember you, Sprinter.” Her laugh followed her into remained huddled around the master, hoping for protection the dunes, but I’ll never forget its wild, savage sound… and guidance. Daled the Sprinter – A Tale of Endurance When the sun rose on the third day, there were still large clouds of silt filling the air. But the dust was not as thick They run across the burning sands like whirling dust or as violent as it had been, and visibility had improved sweeps across the baked dunes and parched steppes of the considerably. I almost wished it hadn’t, for what we saw sent Tyr region. By day they are untamed winds, blowing hot a ripple of fear through the remaining caravan members. gusts of chaos from one end of the Tablelands to the other. Our makeshift camp was surrounded by figures wrapped By night they are swift shadows, always in motion, dancing in tattered cloaks and clinging dust. These figures were tall beneath the light of Athas’ twin moons. They are the elves of and thin, with long limbs and savage bearings. There was Athas, and the twisted path they trace over the landscape is no doubt in my mind that we were surrounded by the dread fast, furious, and more than a little dangerous. desert runners: elves. While they share certain similarities with the elves of other Two of the guards who still held positions at the caravan campaign worlds, these elves are definitely a breed apart. master’s side moved to drive off the raiders. They were cut They are a race of mystery and danger whose very nature down quickly and without fanfare. Then one elf stepped is alien - not only to humans, but to other elven species as forward and declared that our goods were now the property well. of the Wind Dancers tribe. Any further show of resistance Prepare to leave all you know or think you know about would result in the slaughter of the entire caravan. She spoke elven nature behind. Whatever erroneous beliefs you still with a detached calmness that was more frightening than hold will quickly be boiled away by the truth of the desert, any arrogant boast I had heard from other raider leaders. dried up as fast as a puddle of water in the burning heat I knew she meant what she said, and so did the caravan of a crimson sun. Know this: Athas is cut from a different master. cloth. It has been sliced from a torn, blood-crusted swath It did not take long for the elves to strip the caravan bare. with a broken blade to fashion a world more deadly than They moved with speed, grace, and an unnatural silence any that has come before. As such, its elves do not fit the that made us even more uneasy. When they were done, not patterns established in other settings. They are Athasian a single trade good remained. They even took our weapons, elves, driven by all the brutal twists and harsh surprises that food, and water. These elf raiders were not bloodthirsty, but the environment that spawned them implies. we would die as surely from lack of supplies as if they had In the paragraphs which follow, Elves of Athas brings you cut us apart with their weapons of stone and bone. Without to the desert camp of the Star Racers. This proud tribe of a word, they prepared to fade away as silently as they had elves presents a festival dedicated to the very first elf chief come. 5 Witness a dance of celebration and hear a song of legend as Utaa lets the music move her, her body dancing to the beat an elf maiden sings the ballad of creation. Afterward, we’ll of the instruments and her own singsong words. Her voice examine the physical and psychological natures of Athasian low and husky, she sings on, “Coraanu raced across the stars elves, looking at what makes the desert runners move and by night, avoiding the heat of the day and the eyes of his slow, behave the way they do. Finally, a section on elven society clumsy enemies. His feet barely touched each glowing step provides details about how Athas’ elves live and love. in the night-sky road, and he carried only the most precious Elves of Athas places these savage wasteland runners before items with him. Some were his at the start, others were found you, giving you a rare and vivid look at their culture, habits, along the way, taken from those with slow minds and slower and daily lives.
Recommended publications
  • AD Ungeons & D Ragon R Oleplay in G G Ame S Upplement IS SUE 3
    ISSUE 391 | SEptEmbEr 2010 A Dungeons & Dragons® Roleplaying Game Supplement ® Contents Features 5 Dark Sun: Hunters in tHe WastelanD 41 Class Acts: Essentials PyromanCer By Chris Sims By Mike Mearls Ferocious beasts roam the wild places of Athas, making them deadly regions The school of pyromantic magic attracts a certain type of mage: the for travelers. But the wastelands are also fertile ground for hunters. aggressive, the impatient, the angry, and sometimes the doomed. 12 ShaDar-kai in tHe Realms 45 Class Acts: Essentials Staff FigHter By Robert J. Schwalb By Rodney Thompson The shadar-kai are new to Faerûn, and they have much to learn as they The staff is an ancient and simple weapon. Its unpretentious appearance can explore their new home. mask an efficient lethality. 18 Playtest: Essentials Assassin 49 Winning RaCes: DWarves of tHe All-FatHer By Rodney Thompson By Matt Sernett The Player’s Essentials assassin makes its entrance in playtest form. We want Dwarves honor Moradin through prayer and tradition. We honor dwarves your feedback! with a selection of new feats. 38 Class Acts: BattleminDs 52 Winning RaCes: Genasi By Scott Fitzgerald Gray By Peter Schaefer The Ghosts of Nerath are among the last remnants of that fallen empire. Too many genasi lead lives of forced servitude in the Elemental Chaos. The Their quest is to restore the ancient glory that was lost. Amethyst Sea exists to free them. 55 Winning RaCes: Muls By Robert J. Schwalb Muls are iconic to the harsh world of Athas, but you can still import them to other campaigns.
    [Show full text]
  • Sample File 100 Years Have Passed Since Mankind Revolted and Slew the Sorcerer Kings
    Sample file 100 years have passed since mankind revolted and slew the Sorcerer Kings. Now, the survivors of five ancient empires begin to rebuild, placing new lives and hopes on the ashes of old. However, even as life continues an ancient and forgotten evil stirs awaiting its moment to strike against mankind. Explore a war-torn land where the struggle for survival continues as new kingdoms arise to impose their will upon the masses. Vicious warlords fight to control territories carved out of the Fallen Empires. Imposing magicians emerge claiming the legacy of the Sorcerer Kings. High Priests of long forgotten gods and goddesses amass wealth in the name of divine right while warrior-monks, devoted to a banished god, patrol the lands bringing justice to people abandoned by their rulers. Tales of the Fallen Empire is a classic Swords and Sorcery setting compatible with the Dungeon Crawl Classics Role Playing Game. Within these pages is a detailed post-apocalyptic fantasySample setting file taking you through an ancient realm that is fighting for its survival and its humanity. Seek your fortune or meet your fate in the burning deserts of the once lush and vibrant land of Vuul, or travel to the humid jungles of Najambi to face the tribes of the Man-Apes and their brutal sacrificial rituals. Within this campaign setting you will find: D 6 new classes: Barbarian, Witch, Draki, Sentinel, Man-Ape, & Marauder D Revised Wizard Class (The Sorcerer) D New Spells D New Creatures D Seafaring and Ritual Magic Rules D A detailed setting inspired by the works of Fritz Lieber, Robert E.
    [Show full text]
  • Cartography and the Conception, Conquest and Control of Eastern Africa, 1844-1914
    Delineating Dominion: Cartography and the Conception, Conquest and Control of Eastern Africa, 1844-1914 DISSERTATION Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in the Graduate School of The Ohio State University By Robert H. Clemm Graduate Program in History The Ohio State University 2012 Dissertation Committee: John F. Guilmartin, Advisor Alan Beyerchen Ousman Kobo Copyright by Robert H Clemm 2012 Abstract This dissertation documents the ways in which cartography was used during the Scramble for Africa to conceptualize, conquer and administer newly-won European colonies. By comparing the actions of two colonial powers, Germany and Britain, this study exposes how cartography was a constant in the colonial process. Using a three-tiered model of “gazes” (Discoverer, Despot, and Developer) maps are analyzed to show both the different purposes they were used for as well as the common appropriative power of the map. In doing so this study traces how cartography facilitated the colonial process of empire building from the beginnings of exploration to the administration of the colonies of German and British East Africa. During the period of exploration maps served to make the territory of Africa, previously unknown, legible to European audiences. Under the gaze of the Despot the map was used to legitimize the conquest of territory and add a permanence to the European colonies. Lastly, maps aided the capitalist development of the colonies as they were harnessed to make the land, and people, “useful.” Of special highlight is the ways in which maps were used in a similar manner by both private and state entities, suggesting a common understanding of the power of the map.
    [Show full text]
  • Twenty Years in the Himalaya
    =a,-*_ i,at^s::jg£jgiTg& ^"t^f. CORNELL UNIVERSITY Hi. LBRAR^ OLIN LIBRARY - CIRCULATION DATE DUE 1 :a Cornell University Library DS 485.H6B88 Twenty years In the Himalaya, 3 1924 007 496 510 Cornell University Library The original of this book is in the Cornell University Library. There are no known copyright restrictions in the United States on the use of the text. http://www.archive.org/details/cu31924007496510 TWENTY YEARS IN THE HIMALAYA (^- /^^vc<- 02. <f- \t,V^. fqi<o- LOHDON Er)"WAHE ATlTSIOLri TWENTY YEAES IN THE HIMALAYA BY Major the Hon. C. G. BRUCE, M.V.O. FIFTH GOORKHA RIFLES WITH 60 ILLUSTRATIONS AND A MAP LONDON ' EDWARD ARNOLD ';i ipubUsbcr to tbe 3n5(a ©fftcc rr 1910 ' '\ All rights reserved fr [) • PREFACE I AM attempting in this book to give to those interested in " Mountain Travel and Mountain Exploration, who have not been so luckily placed as myself, some account of the Hindu Koosh and Himalaya ranges. My wanderings cover a period of nineteen years, during which I have not been able to do more than pierce these vast ranges, as one might stick a needle into a bolster, in many places ; for no one can lay claim to a really intimate knowledge of the Himalaya alone, as understood in the mountaineering sense at home. There are still a great number of districts which remain for me new ground, as well as the 500 miles of the Himalaya included in " Nepal," which, to all intents and purposes, is still unexplored. My object is to try and show the great contrasts between people, country, life, etc.
    [Show full text]
  • The Ends of Slavery in Barotseland, Western Zambia (C.1800-1925)
    Kent Academic Repository Full text document (pdf) Citation for published version Hogan, Jack (2014) The ends of slavery in Barotseland, Western Zambia (c.1800-1925). Doctor of Philosophy (PhD) thesis, University of Kent,. DOI Link to record in KAR https://kar.kent.ac.uk/48707/ Document Version UNSPECIFIED Copyright & reuse Content in the Kent Academic Repository is made available for research purposes. Unless otherwise stated all content is protected by copyright and in the absence of an open licence (eg Creative Commons), permissions for further reuse of content should be sought from the publisher, author or other copyright holder. Versions of research The version in the Kent Academic Repository may differ from the final published version. Users are advised to check http://kar.kent.ac.uk for the status of the paper. Users should always cite the published version of record. Enquiries For any further enquiries regarding the licence status of this document, please contact: [email protected] If you believe this document infringes copyright then please contact the KAR admin team with the take-down information provided at http://kar.kent.ac.uk/contact.html The ends of slavery in Barotseland, Western Zambia (c.1800-1925) Jack Hogan Thesis submitted to the University of Kent for the degree of Doctor of Philosophy August 2014 Word count: 99,682 words Abstract This thesis is primarily an attempt at an economic history of slavery in Barotseland, the Lozi kingdom that once dominated the Upper Zambezi floodplain, in what is now Zambia’s Western Province. Slavery is a word that resonates in the minds of many when they think of Africa in the nineteenth century, but for the most part in association with the brutalities of the international slave trades.
    [Show full text]
  • Dungeons and Dragons Setting Better Than Golarion Jeff Simpson
    1 Dungeons and Dragons Setting Better than Golarion Jeff Simpson Instructions: 1. Skim over the new races and race limitations. If there’s any questions, or if you want to play something that isn’t there, just ask. 2. Review changes to Paladins, Rangers, and Clerics outlined on pages 10-11. 3. Read ‘Skills’ page 16-19. 4. Read “Feats’ page 20. 5. Read ‘Other Rules’ page 23. 6. Read the history of the world page 26-31. There is a helpful timeline on page 25. 7. Skim cultural overviews page 27-52. I would recommend reading the culture that your character belongs to, the rest are just if you want. 8. Ignore everything that comes after; it’s still under construction. 9. Don’t read the monster section. Or I’ll make them all more difficult. 2 Contents Races 2 Classes 10 Skills 16 Feats 20 Equipment 21 Other Rules 23 Mythology of Terra 26 History of Mankind 29 Elements, the Stars, and Magic 32 Map 36 Cultures of Terra 37 Nations of Terra 53 Sample Names 71 Folklore of the Various Peoples 75 Bestiary 77 Character Sheet 90 To Do: Any new rules (check homebrew/3.5 converts) Mapwork Nation summaries folklore fix table of contents rewrite race section 3 Races Many of the standard Pathfinder races are not available, or available under certain circumstances. Please see the chart below for more information. Limitation refers to geographic regions where the race may be taken. Other races, or races in an area contrary to their limitation, may be allowed with DM approval.
    [Show full text]
  • Dragon Magazine #220
    Issue #220 SPECIAL ATTRACTIONS Vol. XX, No. 3 August 1995 Stratagems and Dirty Tricks Gregory W. Detwiler 10 Learn from the masters of deception: advice for DMs Publisher and players. TSR, Inc. The Politics of Empire Colin McComb & Associate Publisher 16 Carrie Bebris Brian Thomsen Put not your faith in the princes of this Editor world achieve victory in the BIRTHRIGHT Wolfgang Baur campaign through superior scheming. Associate editor Dave Gross Hired Killerz Ed Stark 22 Meet Vlad Taltos, and see how assassins can play a Fiction editor crucial role in any RPG. Barbara G. Young Art director FICTION Larry W. Smith Hunts End Rudy Thauberger Editorial assistant 98 One halfling and two thri-kreen reach the end of the road. Michelle Vuckovich Production staff Tracey Isler REVIEWS Role-playing Reviews Lester Smith Subscriptions 48 Lester examines PSYCHOSIS: Ship of Fools* and other Janet L. Winters terrifying RPGs. U. s. advertising Eye of the Monitor David Zeb Cook, Paul Murphy, and Cindy Rick 63 Ken Rolston U.K. correspondent BLOOD BOWL* goes electronic, the computer plots against and U.K. advertising you in Microproses Machiavelli, and we take another look Carolyn Wildman at Warcraft. From the Forge Ken Carpenter 128 Whatever happened to quality painting? A few words about neon paint jobs. DRAGON® Magazine (ISSN 1062-2101) is published Magazine Marketing, Tavistock Road, West Drayton, monthly by TSR, inc., 201 Sheridan Springs Road, Middlesex UB7 7QE, United Kingdom; telephone: Lake Geneva WI 53147, United States of America. The 0895-444055. postal address for all materials from the United States Subscriptions: Subscription rates via second-class of America and Canada except subscription orders is: mail are as follows: $30 in U.S.
    [Show full text]
  • The City-State of Draj
    TThhee CCiittyy--SSttaattee ooff DDrraajj By Gabriel Cormier and Jon Sederqvist Credits Design: Gabriel Cormier, Jon Sederqvist 3E Design: Jon Sederqvist Editor: Gabriel Cormier Editorial Assistance: Austin Butcher, Jon Sederqvist Art Directory: Gabriel Cormier DS 3 Logo: Robert Adducci Layout: Gabriel Cormier Interior Art: Bruno Lopez, Neeva, Yoni Banai, Frédéric Gamache Maps: Gabriel Cormier, Derek Cabotaje, Austin Butcher Review: Andrej Damjanovic, Austin Butcher, Mike Ring Sources: Dragon Crown, Dune Trader, Slave Tribes, Terrors Beyond Tyr, The Complete Gladiator’s Handbook, The Wanderer’s Chronicle, The Wanderer’s Journal, Valley of Dust and Fire, Veiled Alliance Visit the Dark Sun website at www.athas.org or the Wizards of the Coast website at www.wizards.com/dnd Requires the use of the Dungeons & Dragons(R), Third Edition Core Books, and the Psionics Handbook, published by Wizards of the Coast, Inc. a subsidiary of Hasbro, Inc. The City-State of Draj Legal Notice: Dungeons and Dragons®, D&D, and Dark Sun® are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. The content here in is considered to be derivative work (as it is based on the intellectual property owned by Wizards of the Coast), and the articles within are jointly owned by both Wizards of the Coast and their authors. As such neither can do anything outside the official website without the permission of the other. This project may be reproduced for personal use, but may not be used to generate revenue. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental.
    [Show full text]
  • A Residence at Sierra Leone
    A RESIDENCE AT SIERRA LEONE DESCRIBED FROM A JOURNAL KEPT ON THE SPOT, AND FROM LETTERS WRITTEN TO FRIENDS AT HOME BY A LADY EDITED BY THE HON. MRS NORTON. LONDON: JOHN MURRAY, ALBEMARLE STREET 1849 PREFACE. In offering this little work to the Public, the Author craves indulgence for the trivial matter it contains. It is chiefly compiled from a journal she kept for her own amusement, and a few of her letters to home friends. It might, probably, have been rendered more entertaining by observations and anecdotes connected with the European society of the colony; but it would have been difficult—if not impossible —in a place where the white community is so limited, to have introduced anything of that nature without incurring the imputation of personality. The writer has also avoided touching much on the slave-trade, although a subject in which she has always felt the deepest interest; and not the least at this moment, when so strong a party seems to advocate a total abandonment of those noble efforts which have, for nearly half a century, so highly distinguished Great Britain amongst the nations of Europe. But whilst disclaiming all intention of discussing the merits of a great political question, the Author trusts it may not be deemed either out of place, or presumptuous, if she avail herself of this opportunity to add her voice, however feeble, to the testimony of those who declare that, were the squadron withdrawn from the scene of its gallant exertions in the cause of humanity, the West Coast of Africa would become a deu of pirates, who would rapidly sweep away all traces of that civilization which has been effected at the sacrifice of so much British blood and treasure.
    [Show full text]
  • Collectors Checklist by Richard © 2001, Version 2.7
    Dungeons&Dragons Collectors Checklist by Richard © 2001, version 2.7 Well met and welcome to the Collectors Checklist! I made this checklist for myself to keep track of what TSR products I own. Many times was I in the position to photocopy (“Xerox”) a module or booklet that the owner didn’t wish to sell. So gradually my collection expanded with not only genuine products but also with photocopies. Since the coming of the officially digitized classic products (PDF) it is even harder to keep track of what product you own in what format. With the Collectors Checklist you will be able to sort your whole Dungeons&Dragons collection, no matter what the format is! For those out there who haven’t got a clue, here’s how to use the Collectors Checklist: TSR-Code : The product’s publishing code Sub-Code : When a product belongs to a specific group of products it carries this code Title : The product’s title (dah!) Hardcopy : Check this if you have the original item Copy : Check this if you have a copy (Xeroxcopy for instance) of the original product PDF : Check this if you have a digital copy(.pdf/.doc/etc.) of the original product HINT: you can even write down the number when you own more than one copy of a product ; ) If you think any items are missing, please mail me at [email protected] . Feel free to copy/share/print this list. Please visit these websites for the best Dungeons&Dragons archives on the Internet : http://www.acaeum.com http://home.flash.net/~brenfrow/index.htm .
    [Show full text]
  • Zanzibar: City, Island, and Coast, Volume I
    Zanzibar: city, island, and coast, Volume I http://www.aluka.org/action/showMetadata?doi=10.5555/AL.CH.DOCUMENT.PUHC024VOL1 Use of the Aluka digital library is subject to Aluka’s Terms and Conditions, available at http://www.aluka.org/page/about/termsConditions.jsp. By using Aluka, you agree that you have read and will abide by the Terms and Conditions. Among other things, the Terms and Conditions provide that the content in the Aluka digital library is only for personal, non-commercial use by authorized users of Aluka in connection with research, scholarship, and education. The content in the Aluka digital library is subject to copyright, with the exception of certain governmental works and very old materials that may be in the public domain under applicable law. Permission must be sought from Aluka and/or the applicable copyright holder in connection with any duplication or distribution of these materials where required by applicable law. Aluka is a not-for-profit initiative dedicated to creating and preserving a digital archive of materials about and from the developing world. For more information about Aluka, please see http://www.aluka.org Zanzibar: city, island, and coast, Volume I Author/Creator Burton, Richard Francis, Sir Publisher Tinsley Brothers Date 1872 Resource type Books Language English Subject Coverage (spatial) Northern Swahili Coast, Tanzania, United Republic of, Kilwa Kisiwani, Tanzania Source Princeton University Library 1855.228 Description Contents: Preparatory; Arrival at Zanzibar Island; How the Nile question stood in the year of grace 1856; A stroll through Zanzibar city; Geographical and physiological; Visit to the Prince Sayyid Majid-the government of Zanzibar; A chronicle of Zanzibar-the career of the late 'Imam' Sayyid Said; Ethnology of Zanzibar-the Foreign residents; Horseflesh at Zanzibar-the outskirts of the city, and the clove plantations; Ethnology of Zanzibar-the Arabs; Ethnology of Zanzibar-the Wasawahili and the slave races; Preparations for departure; The Ukara or Ukerewe Lake.
    [Show full text]
  • Dungeons Master's Guide to Dark
    Cactus, Hunting.................................................. 23 Cactus, Rock ...................................................... 23 Dune Trapper ..................................................... 24 Dungeons Master’s Guide Life Shaped Watcher.......................................... 24 Poisonweed ........................................................ 24 to Dark Sun Strangling Vine .................................................. 24 Zombie Plant...................................................... 25 Dungeons Master’s Guide to Dark Sun ................................. 1 Encounter Tables ..................................................... 25 Adventuring In Athas....................................................... 1 Verdant Belt............................................................. 25 DMing Athas.............................................................. 2 Subtable A.......................................................... 25 Travelling Athas......................................................... 2 Subtable B.......................................................... 25 History of Athas......................................................... 2 Subtable C.......................................................... 25 Optional Rules ........................................................... 7 Stony Barrens........................................................... 25 Environmental Conditions on Athas.................... 7 Subtable D.......................................................... 26 Action Point
    [Show full text]