Computer Sizes and Power
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4: Gigabit Research
Gigabit Research 4 s was discussed in chapter 3, the limitations of current networks and advances in computer technology led to new ideas for applications and broadband network design. This in turn led to hardware and software developmentA for switches, computers, and other network compo- nents required for advanced networks. This chapter describes some of the research programs that are focusing on the next step-the development of test networks.1 This task presents a difficult challenge, but it is hoped that the test networks will answer important research questions, provide experience with the construction of high-speed networks, and demonstrate their utility. Several “testbeds” are being funded as part of the National Research and Education Network (NREN) initiative by the Advanced Research Projects Agency (ARPA) and the National Science Foundation (NSF). The testbed concept was first proposed to NSF in 1987 by the nonprofit Corporation for National Research Initiatives (CNRI). CNRI was then awarded a planning grant, and solicited proposals or white papers" from The HPCC prospective testbed participants. A subsequent proposal was then reviewed by NSF with a focus on funding levels, research program’s six objectives, and the composition of the testbeds. The project, cofunded by ARPA and NSF under a cooperative agreement with testbeds will CNRI, began in 1990 and originally covered a 3-year research program. The program has now been extended by an additional demonstrate fifteen months, through the end of 1994. CNRI is coordinat- gigabit 1 Corporation for National Research Initiatives, ‘‘A Brief Description ofthe CNRJ Gigabit lkstbed Initiative,” January 1992; Gary StiX, “Gigabit Conn=tiom” Sci@@ net-working. -
NVIDIA Tesla Personal Supercomputer, Please Visit
NVIDIA TESLA PERSONAL SUPERCOMPUTER TESLA DATASHEET Get your own supercomputer. Experience cluster level computing performance—up to 250 times faster than standard PCs and workstations—right at your desk. The NVIDIA® Tesla™ Personal Supercomputer AccessiBLE to Everyone TESLA C1060 COMPUTING ™ PROCESSORS ARE THE CORE is based on the revolutionary NVIDIA CUDA Available from OEMs and resellers parallel computing architecture and powered OF THE TESLA PERSONAL worldwide, the Tesla Personal Supercomputer SUPERCOMPUTER by up to 960 parallel processing cores. operates quietly and plugs into a standard power strip so you can take advantage YOUR OWN SUPERCOMPUTER of cluster level performance anytime Get nearly 4 teraflops of compute capability you want, right from your desk. and the ability to perform computations 250 times faster than a multi-CPU core PC or workstation. NVIDIA CUDA UnlocKS THE POWER OF GPU parallel COMPUTING The CUDA™ parallel computing architecture enables developers to utilize C programming with NVIDIA GPUs to run the most complex computationally-intensive applications. CUDA is easy to learn and has become widely adopted by thousands of application developers worldwide to accelerate the most performance demanding applications. TESLA PERSONAL SUPERCOMPUTER | DATASHEET | MAR09 | FINAL FEATURES AND BENEFITS Your own Supercomputer Dedicated computing resource for every computational researcher and technical professional. Cluster Performance The performance of a cluster in a desktop system. Four Tesla computing on your DesKtop processors deliver nearly 4 teraflops of performance. DESIGNED for OFFICE USE Plugs into a standard office power socket and quiet enough for use at your desk. Massively Parallel Many Core 240 parallel processor cores per GPU that can execute thousands of GPU Architecture concurrent threads. -
Resource Guide: Workstation Productivity
Resource Guide: Workstation Productivity Contents Beyond the Desktop: Workstation Productivity ……………………………………………………2 Find out how to get the highest productivity possible from high performance applications that require more power than traditional desktop computers Top IT Considerations for Mobile Workstations …………………...............................................4 Discover the top IT considerations for organization that require mobile workstations designed to provide a balance of performance and portability Maximum Management and Control with Virtualized Workstations ....…………………...…….6 Explore the benefits of virtualization to ensure the greatest possible management and control of high performance workstations for the most demanding workloads and applications Sponsored by: Page 1 of 6 Copyright © MMIX, CBS Broadcasting Inc. All Rights Reserved. For more downloads and a free TechRepublic membership, please visit http://techrepublic.com.com/2001-6240-0.html TechRepublic Resource Guide: Workstations Productivity Beyond the Desktop: Workstation Productivity Find out how to get the highest productivity possible from high performance applications that require more power than traditional desktop computers Desktop computers have come a long way in terms of value and performance for the average user but more advanced applications now require even more in terms of processing, graphics, memory and storage. The following is a brief overview of the differences between standard desktops and workstations as well as the implications for overall performance and productivity as compiled from the editorial resources of CNET, TechRepublic and ZDNet.com. Think Inside the Box A lot of people tend to think of desktop computers and computer workstation as one and the same but that isn’t always the case in terms of power and performance. In fact, many of today’s most demanding workloads and applications for industries such as engineering, entertainment, finance, manufacturing, and science actually require much higher functionality than what traditional desktops have to offer. -
The Video Game Industry an Industry Analysis, from a VC Perspective
The Video Game Industry An Industry Analysis, from a VC Perspective Nik Shah T’05 MBA Fellows Project March 11, 2005 Hanover, NH The Video Game Industry An Industry Analysis, from a VC Perspective Authors: Nik Shah • The video game industry is poised for significant growth, but [email protected] many sectors have already matured. Video games are a large and Tuck Class of 2005 growing market. However, within it, there are only selected portions that contain venture capital investment opportunities. Our analysis Charles Haigh [email protected] highlights these sectors, which are interesting for reasons including Tuck Class of 2005 significant technological change, high growth rates, new product development and lack of a clear market leader. • The opportunity lies in non-core products and services. We believe that the core hardware and game software markets are fairly mature and require intensive capital investment and strong technology knowledge for success. The best markets for investment are those that provide valuable new products and services to game developers, publishers and gamers themselves. These are the areas that will build out the industry as it undergoes significant growth. A Quick Snapshot of Our Identified Areas of Interest • Online Games and Platforms. Few online games have historically been venture funded and most are subject to the same “hit or miss” market adoption as console games, but as this segment grows, an opportunity for leading technology publishers and platforms will emerge. New developers will use these technologies to enable the faster and cheaper production of online games. The developers of new online games also present an opportunity as new methods of gameplay and game genres are explored. -
Inside the Computer Microcomputer Minicomputer Mainframe
Inside the computer Microcomputer Classification of Systems: • Personal Computer / Workstation. – Microcomputer • Desktop machine, including portables. – Minicomputer • Used for small, individual tasks - such as – Mainframe simple desktop publishing, small business – Supercomputer accounting, etc.... • Typical cost : £500 to £5000. • Chapters 1-5 in Capron • Example : The PCs in the labs are microcomputers. Minicomputer Mainframe • Medium sized server • Large server / Large Business applications • Desk to fridge sized machine. • Large machines in purpose built rooms. • Used for distributed data processing and • Used as large servers and for intensive multi-user server support. business applications. • Typical cost : £5,000 to £500,000. • Typical cost : £500,000 to £10,000,000. • Example : Scarlet is a minicomputer. • Example : IBM ES/9000, IBM 370, IBM 390. Supercomputer • Scientific applications • Large machines. • Typically employ parallel architecture (multiple processors running together). • Used for VERY numerically intensive jobs. • Typical cost : £5,000,000 to £25,000,000. • Example : Cray supercomputer 1 What's in a Computer System? Software • The Onion Model - layers. • Divided into two main areas • Hardware • Operating system • BIOS • Used to control the hardware and to provide an interface between the user and the hardware. • Software • Manages resources in the machine, like • Where does the operating system come in? • Memory • Disk drives • Applications • includes games, word-processors, databases, etc.... Interfaces Hardware • The chunky stuff! •CUI • If you can touch it... it's probably hardware! • Command Line Interface • The mother board. •GUI • If we have motherboards... surely there must be • Graphical User Interface fatherboards? right? •WIMP • What about sonboards, or daughterboards?! • Windows, Icons, Mouse, Pulldown menus • Hard disk drives • Monitors • Keyboards BIOS Basics • Basic Input Output System • Directly controls hardware devices like UARTS (Universal Asynchronous Receiver-Transmitter) - Used in COM ports. -
Microcomputers: NQS PUBLICATIONS Introduction to Features and Uses
of Commerce Computer Science National Bureau and Technology of Standards NBS Special Publication 500-110 Microcomputers: NQS PUBLICATIONS Introduction to Features and Uses QO IGf) .U57 500-110 NATIONAL BUREAU OF STANDARDS The National Bureau of Standards' was established by an act ot Congress on March 3, 1901. The Bureau's overall goal is to strengthen and advance the Nation's science and technology and facilitate their effective application for public benefit. To this end, the Bureau conducts research and provides; (1) a basis for the Nation's physical measurement system, (2) scientific and technological services for industry and government, (3) a technical basis for equity in trade, and (4) technical services to promote public safety. The Bureau's technical work is per- formed by the National Measurement Laboratory, the National Engineering Laboratory, and the Institute for Computer Sciences and Technology. THE NATIONAL MEASUREMENT LABORATORY provides the national system of physical and chemical and materials measurement; coordinates the system with measurement systems of other nations and furnishes essential services leading to accurate and uniform physical and chemical measurement throughout the Nation's scientific community, industry, and commerce; conducts materials research leading to improved methods of measurement, standards, and data on the properties of materials needed by industry, commerce, educational institutions, and Government; provides advisory and research services to other Government agencies; develops, produces, and -
Energy Consumption of Personal Computer Workstations
Energy Consumption of Personal Computer Workstations Richard F. Szydlowski and William D. Chvála, Jr.r Pacific Northwest Laboratory A field study directly measured the electric demand of 189 personal computer workstations for 1-week intervals, and a survey recorded the connected equipment at 1,846 workstations in six buildings. Each separate workstation component (e.g., computer, monitor, printer, modem, and other peripheral) was individually monitored to obtain detailed electric demand profiles. Other analyses included comparison of nameplate power rating with measured power consumption and the energy savings potential and cost-effectiveness of a controller that automatically turns off computer workstation equipment during inactivity. An important outcome of the work is the development of a standard workstation demand profile and a technique for estimating a whole-building demand profile. Together, these provide a method for transferring this information to utility energy analysts, design engineers, building energy modelers, and others. A life-cycle cost analysis was used to determine the cost-effectiveness of three energy conservation measures: 1) energy awareness education, 2) retrofit power controller installation, and 3) purchase of energy-efficient PCs. Introduction The explosive growth of the information age has had a a positive step toward creating a market for more energy- profound effect on the appearance of today’s office. efficient computer equipment by encouraging buyers to Although the telephone still remains an important part of purchase equipment that meets energy conservation stan- the information exchange and processing system within an dards set by the EPA. The standards dictate that Energy office, other electronic devices are now considered re- Star computers and video display monitors have a power- quired equipment within this environment. -
Lenovo Thinkpad P15 Gen 1
ThinkPad P15 Gen 1 Business professionals can now get extreme power in a mobility-friendly package. This mobile workstation supports advanced workloads with an Intel Xeon or 10th Gen Core processors and powerful NVIDIA Quadro RTX5000 graphics. Choose the 4K OLED or LCD display with Dolby Vision HDR for unmatched clarity and comfort. Users can connect up to three additional displays, and transfer large files at unprecedented speeds with twin ThunderBolt 3 connectors. PROFESSIONAL MACHINES FOR REASONS TO BUY ADVANCED USERS Built to the highest thermal engineering standards, it stays cool and quiet while maintaining the power users need for advanced workloads. Support for WiFi 6 ensures internet connectivity is faster and more secure while users can stay connected on the move with optional 4G WWAN. Certified or recommended for use with: Adobe Premiere Pro, Adobe Photoshop, Adobe After Effects Configure with an 8-core Intel Xeon or Core i9 processor, fast M.2 SSD storage and up to 128GB of DDR4 memory; enabling multitasking of large spreadsheets, databases or complex statistical software. This 15.6" display ThinkPad P Series mobile workstations offer a choice of professional graphics and processor options. most.lenovo.com ThinkPad P15 Gen 1 Recommended for this KEY SPECIFICATIONS CONNECTIVITY device Processor up to Intel Xeon processor W-10885M or 10th Gen Intel Core i9 I/O Ports 1x USB 3.2 Type-C (power delivery and DisplayPort), 2x USB 3.2 processor Type-C Gen 2 / Thunderbolt 3 (power delivery and DisplayPort), 2x USB-A 3.2 Gen 1, HDMI 2.0, -
Getting to Know Computers
Computer Basics Getting to Know Computers Page 1 What is a Computer? A computer is an electronic device that manipulates information, or "data." It has the ability to store, retrieve, and process data. You can use a computer to type documents, send email, and browse the internet. You can also use it to handle spreadsheets, accounting, database management, presentations, games, and more. Watch the video to learn about different types of computers. Watch the video (2:39). Need help? Computers Simplified For beginning computer users, the computer aisles at an electronics store can be quite a mystery, not to mention overwhelming. However, computers really aren't that mysterious. All types of computers consist of two basic parts: Hardware is any part of your computer that has a physical structure, such as the computer monitor or keyboard. Software is any set of instructions that tells the hardware what to do. It is what guides the hardware and tells it how to accomplish each task. Some examples of software are web browsers, games, and word processors such as Microsoft Word. A motherboard (hardware) Microsoft Word (software) Anything you buy for your computer can be classified as either hardware or software. Once you learn more about these items, computers are actually very straightforward. The first electronic computer, the Electronic Numerical Integrator and Computer (ENIAC), was developed in ©1998-2013 Goodwill Community Foundation, Inc. All rights reserved. 1946. It took up 1,800 square feet and weighed 30 tons. Page 2 What are the Different Types of Computers? When most people hear the word "computer," they think of a personal computer such as a desktop or laptop computer. -
Personal Computer/Laptop Technical Requirements
EPIC4SJH Personal Computer/Laptop Technical Recommendations and Access Requirements This document reviews the minimum technical recommendations and access requirements for using personal computers/laptops to support the best virtual and independent Epic training and practice experience. You are asked to review these before beginning your training. Have question? Call the ServiceDesk: 844-922-7548. Technical Recommendations Epic training and practice should be completed on a computer or laptop. You should NOT use an iPad, iPhone or Chrome Book for training, or you will have challenges viewing Epic screens and online training. For best learning experience, please note the following minimum system recommendations for personal computers and laptops. Personal Web Brower Operating system Internet Other Equipment Computer or Connection Laptop Minimum screen Latest version of At least Windows 10 High speed For virtual training, a display size of 15” Chrome (preferred) (Window 7 may work, internet private phone is but some issues may DSL/Cable recommended over Audio capability Latest version of be encountered) (not dialup) computer Internet Explorer 11, microphone for best Microsoft Chromium MAC computer - Reliable sound quality Edge Catalina OS connection Comfortable headphones/ earbuds Access Requirements To complete training and practice in the Epic system remotely, you must have Multifactor Authentication (MFA) set up and Citrix Workspace must be installed on your personal computer. Please follow these steps in advance of training. Installing -
When We Invented the Personal Computer... Steve Jobs, Vice
When We Invented the Personal Computer... Steve Jobs, Vice Chairman Apple Computer, Inc. 10260 Bandley Drive Cupertino, CA 96014 (800) 539 9696 “When we invented the personal computer, we created a new kind of bicycle...a new man-machine partnership...a new generation of entrepreneurs.” Outline 1. What is a personal computer? 2. What is the difference between a personal computer and other computers? 3. How does a personal computer increase productivity on an individual level? 4. What are those 150,000 people doing with the Apples they have bought? 5. What are people going to use Apples for, ten years from now? 6. How is Apple Computer Inc, carrying on a Silicon Valley tradition? 7. Has Apple's entrepreneurial spirit permeated other aspects of the personal computer industry? 8. How is Apple going to maintain its leadership in the industry? 1. What is a personal computer? Let me answer with an analogy of the bicycle and the condor. A few years ago I read a study...I believe it was in Scientific American...about the efficiency of locomotion for various species on the earth, including man. The study determined which species was the most efficient, in terms of getting from Point A to point B with the least amount of energy exerted. The condor won. Man made a rather unimpressive showing about 1/3 the way down the list. But someone there had the insight to test man riding a bicycle. Man was twice as efficient as the condor! This illustrated man's ability as a toolmaker. When man created the bicycle, he created a tool that amplified an inherent ability. -
2 CLASSIFICATION of COMPUTERS.Pdf
CLASSIFICATION OF COMPUTERS Computers can be classified in the following methods: I . Computational Method I. Size and Capability I. Classification based on Computational method: Based on the way a system performs the computations, a computer can be classified as follows: • Digital • Analog • Hybrid Digital computer: A digital computer can count and accept numbers and letters through various input devices. The input devices convert the data into electronic pulses, and perform arithmetical operations on numbers in discrete form. In addition to performing arithmetical operations, they are also capable of:- 1. Storing data for processing 2. Performing logical operations 3. Editing or deleting the input data. One of the main advantages in the use of digital computers is that any desired level of accuracy can be achieved by considering as many places of decimal as are necessary and hence are most suitable for business application. The main disadvantage is their high cost, even after regular reductions in price and the complexity in programming. Example: To calculate the distance travelled by a car in a particular time interval, you might take the diameter of the tyre to calculate the periphery, take into consideration the number of revolutions of the wheel per minute, take the time in minutes and multiply them all to get the distance moved. This is called digital calculation. A computer using the principle of digital calculations can be called a digital computer. Analog Computer: Analog computers process data input in a continuous form. Data such as voltage, resistance or temperature are represented in the computer as a continuous, unbroken flow of information, as in engineering and scientific applications, where quantities to be processed exists as waveforms or continually rising and falling voltages, pressure and so on.