Hammer of Moradin

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Hammer of Moradin Hammer of Moradin A Martial Archetype for Fighters Craig Mackie Sample file HHAMMERAMMER OF OF MMORADINORADIN Version 1.0.0 (20210704202200) OTHER DMS GUILD PUBLICATIONS First Published: Tuesday 6th July, 2021 Character Options. Last Updated: Sunday 4th July, 2021 • Artificers of Ravnica CREDITS • Domains of Adversity • Sparklegem’s Guide to Random Character Creation Lead Writer and Editor: Craig Mackie • Sparklegem’s Magical Collection 1 LATEX Template: rpgtex Part of the More Monsters Series. • More Dragons! Cover Image: Moritz Mentges2 • More Elementals! Background Illustration: Paper texture by Lost and • More Kobolds! Taken3 • More Ravnican Threats! Patrons: Liz Mackie • More Ruffians! • More Tieflings! Join the Community: • More Undead! patreon.com/sparklegemstudios Fantasy Grounds Modules. discord.gg/5nR6x345wb • Artificers of Ravnica • More Monsters! February 2021 CHANGE LOG July’s Subclasses. 1.0.0: (4th July 2021) • July 1st Masked Savant • Original release. • July 2nd Beastmaster • July 3rd Brawler • July 4th Doomguide • July 5th Guild Wizard of Waterdeep • July 6th Hammer of Moradin • July 7th Weald Warden • July 8th Time Domain . with more to come LEGAL TEXT DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content A Sparklegem Studios Publication SampleAgreement for Dungeon Mastersfile Guild. All other original material in this work is copyright 1https://github.com/rpgtex/DND-5e-LaTeX-Template 2021 by Craig Mackie and published under the 2https://unsplash.com/@mphotographym Community Content Agreement for Dungeon Masters 3https://lostandtaken.com/ Guild. ii HAMMER OF MORADIN Fighter Martial Archetype At 3rd level, a fighter gains the Martial Archetype feature, which offers you the choice of a subclass. The following options are available to you when making that choice: Hammer of Moradin. The Hammers of Moradin The Hammers of Moradin are an order of dwarven warriors, EXAMPLE HAMMER OF MORADIN NPC dedicated to Moradin, who served as the aggressive defenders of Citadel Adbar. They fought with the righteous fury of the All-Father, channeling their faith into unique feats DOMKI,HAMMER OF MORADIN of combat. Medium humanoid (dwarf), lawful good Rather than simply defend the walls of the citadel, work left to the regular army of the Iron Guard, the Hammers Armor Class 18 (chain mail, shield) actively sought the dwarves’ enemies, namely goblinoids, Hit Points 60 (8d8 + 24) drow elves and evil giants, and destroyed them within their Speed 25 ft. respective realms. They specically stood guard over the temple-fortress known as the Hall of Moradins Forge located within Citadel STR DEX CON INT WIS CHA Adbar. 18 (+4) 10 (+0) 17 (+3) 11 (+0) 13 (+1) 11 (+0) Often times, the Hammers were aided by the order of explorers of the Underdark, the Deepscouts. Saving Throws Str +6, Con +5 Skills History +2, Perception +3 Damage Resistances poison Senses darkvision 60 ft., passive Perception 13 CRITICAL EYE Languages Common, Dwarvish 3rd-level Hammer of Moradin feature Challenge 3 (700 XP) Prociency Bonus +2 Beginning when you choose this archetype at 3rd level, Critical Eye. Domki’s weapon attacks with light hammers and your weapon attacks with light hammers and warhammers score a critical hit on a roll of 19 or 20. warhammers score a critical hit on a roll of 19 or 20. Foeslayer (2/Day). When Domki hits a creature with a warhammer FOESLAYER attack, he can choose to imbue the weapon with the vengeful might of Moradin. If the creature is an elf or goblinoid, the creature 3rd-level Hammer of Moradin feature takes an extra 1d8 bludgeoning damage. When you hit a creature with a warhammer attack, you Hammer Throw. Warhammers that Domki uses have the thrown can choose to imbue the weapon with the vengeful weapon property with a range of 20/60 feet. When Domki throws might of Moradin. If the creature is a goblinoid, the a warhammer, it ies through the air back into his hand at the end goblinoid takes an extra 1d8 bludgeoning damage. For of his turn. As long as he has a free hand, Domki can catch the the purpose of this ability, "goblinoid" refers to any warhammer as a free action; otherwise it lands at his feet. creature with the "goblin" or "goblinoid" tag, including Dwarven Resilience. Domki has advantage on saving throws bugbears and hobgoblins. against being poisoned. You can use this feature a number of times equal to your proficiency bonus. You regain any expended uses Actions when you finish a long rest. At 7th level, this feature expands to include both Multiattack. Domki makes two melee attacks. elves and goblinoids. At 10th level, this feature further Warhammer. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. expands to include elves, giants and goblinoids. For the or range 20/60 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage. purpose of this ability, "elf" refers to any creature with In addition, once per turn Domki can move the target 5 feet into the "elf" tag (excluding half-elves), and "giant" refers to an unoccupied space, provided the target is Large or smaller. any creature with the giant type. Bonus Actions HAMMER THROW Second Wind. On his turn, Domki can use a bonus action to regain 7th-level Hammer of Moradin feature 1d10 + 7 hit points. Warhammers you use have the thrown weapon property with a range of 20/60 feet. When you throw a warhammer using this feature, it flies through the air back intoSample your hand at the end of your turn. As long as file you have a free hand, you can catch the warhammer as a free action; otherwise it lands at your feet. At 13th level, the range of your warhammer increases to 30/90 feet. 1.
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