Icon of the Allfather +6 Aspect of Moradin Defender Sword +5 Rikka
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Aspect of Moradin CR Rikka, Angelic Avenger Elminster of Shadowdale CR Level 16 ) Immortal 2 Level 8 ) Angel • Planar • Unique Level 17 ) Human • Arcane • Unique 2 Attack Powers Attack Powers Attack Powers AC M AC M AC M 30 Warhammer: (reach 2) +23 vs. AC; 25 damage. 20 Sword: +12 vs. AC; 20 damage. 28 Longsword: +20 vs. AC; 15 + 10 thunder damage. r Returning Warhammer: (range 10) +21 vs. AC; r Mystra’s Curse: (sight) +19 vs. Will; Whenever FORT 25 damage. FORT FORT target makes a die roll, roll an extra die and ignore 28 22 29 the highest result (save ends). REF REF REF a Scorching Burst: (radius 1 within 10) +19 vs. 28 General Powers 22 General Powers 29 Reex; 20 re damage. Giant Bane: +2 attack and +10 damage vs. Giants. Aggressive 5: +5 m damage while not bloodied. WILL Cleave: Use when this creature destroys an enemy with WILL Delayed Appearance: Starts o the battlemap. WILL General Powers 28 22 29 Anyspell: Attack action: Use one r , a or a m attack: Make 1 M attack as an immediate action. Cure Wounds: Minor action: This creature or c attack power of an adjacent Arcane ally as though an adjacent ally heals 20 HP. this creature had that attack power. Use an attack SPEED SPEED Waylay: Use before you roll for initiative on any SPEED of +17 instead of the rating listed in that attack. 6 Champion Powers F8 round after the rst: Place this creature in any 6 YUse when an enemy adjacent to a wall is hit by a victory area. m attack: +10 damage on that attack. Champion Powers HP Y Use at start of round: Enemy creatures can’t shift HP HP Y Use when an Arcane creature misses with an 95 this round. 75 95 attack: Reroll that attack. BLOOD Warband Building: (Non-Evil) Dwarves of any BLOOD BLOOD YUse at start of round: Arcane allies have 45 faction are legal in your warband. 35 45 +4 attack and +5 damage until end of round. Y Use with War Drums: Aspect of Moradin Y Use with Underdark: Rikka, Angelic Avenger Y Use with Underdark: Elminster of Shadowdale 93 31 100 ©2019 DDM Guild All Stars Release 1/60 + L ©2019 DDM Guild All Stars Release 2/60 + M ©2019 DDM Guild All Stars Release 3/60 + M Icon of the Allfather Defender Sword +5 Elminster’s Pipe For Use with Aspect of Moradin +6 For Use with Rikka, Angelic Avenger • Unique Item For Use with Elminster of Shadowdale • Unique Item Powers Powers Powers Miner’s Advance: Use at the start of this creature’s Defender’s Sword: Use at the start of this creature’s turn: Mage Pipe: Use at the start of this creature’s turn: If turn: Each Dwarf ally moves up to its speed with Until start of next turn, this creature has +5 attack or this creature is not bloodied, recover 1 use of this Phasing as an immediate action. +5 AC (choose one). creature’s Champion powers (uncheck one used box). Allfather: This creature gains the Dwarf Keyword. Pipe Smoke and Mirrors: (aura 6) Enemies within aura Moradin’s Thunder: Each Dwarf on the battlemap are not Invisible; Arcane allies within aura have has +10 thunder damage with M attacks. Conceal 6. +3+3 +3 +5+3 ©2019 DDM Guild All Stars Release 1/60 ©2019DDM Guild All Stars Release 2/60 ©2019DDM Guild All Stars Release 3/60 Large Silver Dragon CR Mounted Paladin Solar CR Level 13 ) Dragon 2 Level 16 ) Human • Divine • Mounted Level 15 ) Planar • Angel 2 Attack Powers Attack Powers Attack Powers AC M AC M AC M 29 Bite: (reach 2) +21 vs. AC; 15 + 10 cold damage. 30 Bastard Sword: +21 vs. AC; 25 damage. 30 Greatsword: (reach 2) +22 vs. AC; 20 damage. c Cold Breath: (blast 5) +17 vs. Fortitude; r Slaying Arrow: (sight, bloodied target only) FORT 30 cold damage AND Immobilized (save ends). FORT FORT +18 vs. Fortitude; 100 damage. 26 On miss, 15 cold damage. 4 when rst bloodied. 28 26 r Longbow: (sight) +22 vs. AC; 15 damage REF REF General Powers REF 26 General Powers 28 Immune Fear 26 WILL Resist 20 Cold WILL Divine Challenge: Use at end of turn: Choose an WILL 26 Double Attack: Attack action: Make 2 M attacks, 28 adjacent enemy. On its next turn, that enemy takes 26 10 radiant damage at end of its turn if it does not each against a dierent target. attack this creature. SPEED SPEED Lay on Hands 20: Minor action: An adjacent ally SPEED Champion Powers F8 Champion Powers 8 heals 20 HP. F6 YUse at start of round: If you win initiative, Good YUse with Cold Breath: Creatures in your warband Mounted Attack: Attack action: This creature moves creatures have +2 AC until end of round. If you score automatic hits and critical hits on attack rolls up to its speed and makes a m attack at any time lose initiative, Good creatures have +2 attack HP HP HP of 18, 19 or 20 vs. enemies targeted by Cold Breath. during its move. until end of round. 120 Eect lasts until end of round. 95 90 Powerful Charge 10: +10 damage while charging. YUse when an Evil enemy targets an ally: BLOOD YUse when this creature starts its turn in one of your BLOOD BLOOD That ally has +4 AC until end of round. 60 victory areas: Score +10 VP. 40 45 Y Use with Archends: Large Silver Dragon Y Use with Angelre: Mounted Paladin Y Use with Blood War: Solar 122 96 105 ©2019 DDM Guild All Stars Release 4/60 +L ©2019 DDM Guild All Stars Release 5/60 + L ©2019 DDM Guild All Stars Release 6/60 + L Silver Guardian Defender of the Faith Angelic Resilience For use with Large Silver Dragon +6 For use with Mounted Paladin +6 For use with Solar +6 Powers Powers Powers Resist 20 Acid Zephyr Mount: Minor action: This creature has Flight Faith Provides: While a good ally is on the battlemap, Paralysis Breath: Minor action: An Immobilized until end of turn. this creature has Resist 5 All and causes critical hits on enemy within 2 is Helpless (save ends). Holy Sword: Minor action: +10 radiant damage until a natural attack roll of 11 or higher. Protective: This creature has +2 attack and +15 damage end of turn. Divine Intervention: Use when this creature is hit by vs. enemies within 5 of a Haling, Elf or Human ally. Salvation in Battle: Use when this creature an attack: That attack misses, instead. 4 when this Polymorph Self: Use at setup: Invisible until the damages an enemy: Heal 20 HP. creature destroys an Evil enemy. end of the rst round of battle. +3+1 +3+2 +4+3 ©2019 DDM Guild All Stars Release 4/60 ©2019 DDM Guild All Stars Release 5/60 ©2019 DDM Guild All Stars Release 6/60 Champion of Eilistraee CR Couatl Drizzt, Drow Ranger CR Level 11 ) Fey • Drow 2 Level 10 ) Planar Level 13 ) Drow • Martial • Unique 2 Attack Powers Attack Powers Attack Powers AC M AC M AC M 25 Bastard Sword: +16 vs. AC; 20 damage. 22 Bite: +15 vs. AC; 5 + 10 poison damage. 26 Icingdeath: +17 vs. AC; 10 + 5 cold damage. c Repel Supernatural: (burst 2) +13 vs. Will; r Thunder Orb: (range 5) +14 vs. Reex; M Twinkle: +17 vs. AC; 15 damage. FORT 15 radiant damage AND push 2 squares AND FORT 10 thunder damage. FORT 23 Undead or Shapeshifter targets are Immobilized. 24 24 General Powers REF REF REF Scout 23 24 24 Dual Strike: Attack action: Make two dierent General Powers General Powers M attacks. 4 when this creature destroys an enemy. WILL WILL WILL Battledance: Use when this creature resolves Resist 10 Acid, Cold, Fire, Lightning, Thunder Defensive Mobility: +5 AC vs. opportunity attacks. 23 a M attack: This creature may Shift 1. 24 24 Aura of Protection: (aura 5) Use before rolling Multi-Activation 2: Takes 2 turns each round. initiative: Allies within aura have Resist 10 Acid, Cold, Fire, Lightning, Thunder until end of round. SPEED Champion Powers SPEED SPEED Champion Powers 6 F7 Snake’s Swiftness: Attack action: Nearest ally 4 YUse before taking your rst turn of a round: Martial makes an immediate M attack. YUse at start of round: Unique allies in your allies have +2 m attack and +2 AC until end of round. warband have +4 attack and +10 damage until Undeniable Gravity: (aura 5) Enemies starting their YUse when a Martial ally hits with a m attack: +10 end of round. HP HP turn within aura lose Flight until end of turn. HP damage on that attack, then that ally Shifts 1. YUse when a unique creature becomes bloodied: 70 65 95 It has +5 m damage until end of battle. BLOOD Warband Building: Non-Champion medium Drow BLOOD BLOOD creatures are legal in your warband. Warband Building: (Non-Evil) Unique creatures 35 30 45 are legal in your warband. Y Use with Archends: Champion of Elistraee Y Use with Deathknell: Couatl Y Use with Archends: Drizzt, Drow Ranger 48 42 87 ©2019 DDM Guild All Stars Release 7/60 +M ©2019 DDM Guild All Stars Release 8/60 +L ©2019 DDM Guild All Stars Release 9/60 +M Gift of Eilistraee Sun God’s Messenger Hunter’s Instinct For Use with Champion of Eilistraee +6 For Use with Couatl +6 For Use with Drizzt, Drow Ranger • Unique Item +6 Powers Powers Powers Sublime Grace: Move action: This creature may shift Heal: Minor action: An adjacent ally heals 10 HP.