Heritage Children's Games
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Playbook Games (PDF)
® PLAYBOOK V P1 Games P1 500 P11 Kick the Can P1 Anti, Anti i-Over P12 Obstacle Course P2 British Bulldogs P13 Ocean Crossing P2 Capture the Flag P13 Octopus Tag P3 Cat & Mouse Tag P14 Pin Guard P3 Crows & Cranes P14 Red Light, Green Light P4 Dodgeball P15 Scavenger Hunt P4 Flying Disc Golf P15 Sky Ball P5 Fox & Geese P16 Sledding & Hill Play P6 Freeze Tag P17 Spud P6 Giants, Wizards & Elves P17 Swipe P7 Hopscotch P18 Ten Pass Keep Away P7 Horse P19 Terminator P8 Ice & Skating Games P19 Treasure Hunt P9 Ice Castle Capades P20 What Time Is It, Mr. Wolf? P10 Jump Rope Games P21 Safety Tips P23 Adaptations for Children with Disabilities ®Saskatchewan Blue Cross is a registered trade-mark of the Canadian Association of Blue Cross Plans, used under licence by Medical Services Incorporated, an independent licensee. Push2Play is a registered trade-mark of Saskatchewan Blue Cross. HOW TO PLAY: Choose 1 player to be the first thrower. The rest of the players should be 15 to 20 steps away from Players the thrower. 3 or more The thrower shouts out a number and throws the ball toward the group Equipment so everyone has an equal chance of catching it. Ball The player who catches the ball gets the number of points the thrower shouted. The thrower continues to throw the ball until another player makes enough catches to add up to 500 points. This player now becomes the thrower. CHANGE THE FUN: If a player drops the ball, the points shouted out by the thrower are taken away from the player’s score. -
UNP-0121 Traditional Street Games
UNP-0121 TraditionalARCHIVE Street Games UNP-0121 Traditional Street Games Table of Contents Why Street Games? .................................................................................................................................................. 1 Introduction .................................................................................................................................................... 1 The Problems................................................................................................................................................. 1 Why Street Games......................................................................................................................................... 2 Helpful Hints for Game Leaders .............................................................................................................................. 3 Street Games ............................................................................................................................................................. 4 Egg or Balloon Toss ....................................................................................................................................... 4 Hit the Stick.................................................................................................................................................... 5 Hopscotch ...................................................................................................................................................... 6 Human -
100 Games from Around the World
PLAY WITH US 100 Games from Around the World Oriol Ripoll PLAY WITH US PLAY WITH US 100 Games from Around the World Oriol Ripoll Play with Us is a selection of 100 games from all over the world. You will find games to play indoors or outdoors, to play on your own or to enjoy with a group. This book is the result of rigorous and detailed research done by the author over many years in the games’ countries of origin. You might be surprised to discover where that game you like so much comes from or that at the other end of the world children play a game very similar to one you play with your friends. You will also have a chance to discover games that are unknown in your country but that you can have fun learning to play. Contents laying traditional games gives people a way to gather, to communicate, and to express their Introduction . .5 Kubb . .68 Pideas about themselves and their culture. A Game Box . .6 Games Played with Teams . .70 Who Starts? . .10 Hand Games . .76 All the games listed here are identified by their Guess with Your Senses! . .14 Tops . .80 countries of origin and are grouped according to The Alquerque and its Ball Games . .82 similarities (game type, game pieces, game objective, Variations . .16 In a Row . .84 etc.). Regardless of where they are played, games Backgammon . .18 Over the Line . .86 express the needs of people everywhere to move, Games of Solitaire . .22 Cards, Matchboxes, and think, and live together. -
Winter Sliding Rules
WINTER SLIDING RULES 1. All students must have snow pants on. 2. School sliders only allowed. Students are not permitted to bring sleds, GT's or sliders of their own to school. 3. No standing on crazy carpets. 4. One person at a time only on the slider. 5. All students must vacate the hill when supervisor's whistle blows. (Whistle will blow 3-4 minutes before bell time.) 6. Students are responsible for returning their slider to the helpers at the bins. 7. Students are not allowed on the far side of the sliding hill - only on the main area where there is constant supervision. 8. Students will be expected to walk up the hill in the designated areas. Play safe, follow RRC expectations, and have fun! Check out our school website at: www.sd57.bc.ca/school/ronb Contact: Mr. Lawrence Originally created by Mr. Lawrence in 2005 for the Playground Program. Teaching students how to play! Reprinted and added to Ron Brent website 2014. STEAL THE BACON /TRY Welcome: Whether you are a staff member, parent, or student (also known as “Get Three”, “Try” or “The Steal Game”) we hope that you will feel welcome at Ron Brent School. Where to play: field Outdoor Supervisors: # of players: two teams (unlimited) grade levels: all • vest equipment: 5 hula hoops A beanbags • clipboard/or in vest pocket (gotcha & referral forms) This is a great game. It combines a tremendous how to play: Page # 2 PLAYGROUND MAP cardiovascular workout, agility, strategy and teamwork! It is suitable for all ages. Page # 3 SCHOOL RULES - "O" TOLERANCE Divide the class into 4 groups- if possible, use hoops. -
Table of Contents
- TABLE OF CONTENTS BOOKS AND CHAPTERS PUBLISHED............................................................................2 JOURNAL PUBLICATIONS ...............................................................................................4 TECHNICAL AND RESEARCH PAPERS..........................................................................9 CREATIVE WORKS ............................................................................................................10 PUBLISHED REVIEWS.......................................................................................................15 PUBLISHED PROCEEDINGS.............................................................................................17 SCHOLARLY PRESENTATIONS.......................................................................................19 EDITORIAL RESPONSIBILITIES ......................................................................................35 GRANTS................................................................................................................................38 PUBLIC SCHOLARSHIP AND CREATIVE ACTIVITIES................................................43 UNDERGRADUATE STUDENT RESEARCH...................................................................50 GRADUATE STUDENT RESEARCH ................................................................................59 HONORS AND AWARDS ...................................................................................................62 1 BOOKS AND CHAPTERS PUBLISHED MELVIN AND VALORIE BOOTH COLLEGE -
NONCOMPETE GAMES 2018.Cdr
WHY NONCOMPETITIVE RECREATION? THE ANSWER: COOPERATIVE GAMES The concept behind noncompetitive recreation can be either hard to understand or hard to accept or both! So who needs games nobody loses? Too often games have become rigid, judgmental, too highly organized and excessively goal-oriented. Have you seen children left out, eliminated to sit out, always chosen last, rejected and wondered why? Many children quit organized sports early because of pressure or they don’t feel they are good enough. We need to find ways for plain old fashioned fun Cooperative games offer a positive alternative. These interactive games provide opportunities for challenge, stimulation and success while eliminating the fear of failure. They foster greater communication, trust, social interaction, acceptance and sharing. Children play with one another instead of against one another. As partners instead of opponents we compete against the limits of our own abilities instead of against each other. Everybody must cooperate in order to accomplish the goals or meet the challenge. The beauty of the games lies in their versatility and adaptability. In most cases there is inexpensive or no equipment necessary. Rules need not to be strictly adhered to. Instead of being eliminated, players change roles or sides or teams and keep playing. Players can work out their own details. These games can reaffirm a child’s confidence in their selves and help them in their willingness to try new experiences. You can bring out creativity and even a boldness they never knew they had. The games can help build a “WHY NOT?” Attitude. NEVER lose sight of the fact that the primary reason children play games is to have fun. -
Responses from the ADULT OPAL Survey: May 2018
Responses from the ADULT OPAL Survey: May 2018 Thinking about your own childhood, what type of things do you remember playing as a child both at school and in and around your home environment?42 responses Organised games like Mr Wolf (2) Tree climbing, hopscotch, skipping (2) Skipping, tag, bikes, roller booting, climbing trees making dens 40/40, hide & seek, hopscotch, what’s the time Mr Wolf! Hopscotch at school Handball Whats the time Mr Wolf and making dens Tag, bikes Hop scotch getting dirty running Skipping games Skipping rope games Catch, hide and seek, British bulldog Hide & seek, role play, dolls, ball ganes Rope games, bikes, stilts, climbing trees, tag, daisy chains, tag, balls, hop skotch, pretend games, gymnastics, card games, string games, kiss cuddle and torture. Fortune cookies. Cricket, netball, races. Chasing friends Hoops, yoyos, carpet squares to sit on and make dens ect, football, hopscotch, water play, sand, role play, imaginative play, Bull dog, tag Hop scotch, skipping, British bull dogs. Riding my bike, kerby, cricket, rounders, hide and seek Assault course Playing outside Hop skotch, tag, hide and seek. Riding bikes, running races. Climbing , skipping ropes, tag, cops and robbers , risk taking without being told to get down or be careful. Getting dirty, making mud pies or perfumes, playing with hoops, having races, being imaginative without being told you can’t do something. Hula hoop, tennis, hop scotch Hula hoops, skipping, football We didn't have any equipment in our playgrounds (went to more than one school) so we had to make up games like skipping, clapping games and doublers (two balls). -
Night Games.Pub
How to Play Run Sheep Run • Set up a “sheep pen” and a “fox den.” These are simply two areas on opposite sides of the playing area. • Mark boundaries clearly, leng kids know how far they can go for both the hiding (for the sheep) and the search- ing (for the foxes). • Divide everyone into two groups: one group of sheep and one group of foxes. Explain that they will trade roles later. • Tell the sheep to choose someone who will be the “Old Ram.” This player makes decisions for all the sheep and tells them where they will run and hide. They must all stay together for the enre game. • Meanwhile, the foxes choose the “Fox King.” He (or she) will make the decisions for all the foxes. The foxes can- not begin looking for the sheep unl the Old Ram comes to get them. • A er the sheep are hidden, the Old Ram reports to the foxes and tells them, “My sheep are hiding; you will never find them.” • The foxes take off, led by the Fox King, looking for the sheep. They must stay together for the enre game. • The Old Ram runs with the foxes, and when he (or she) thinks the sheep would have a good chance to make it back to the sheep pen without being caught by the foxes, he yells out, “Run, Sheep, Run.” • Both the foxes and the sheep then race to the sheep pen. If the sheep get their first, they get to be the foxes next. Otherwise they must connue to be the sheep. -
Class 7 (English) 4. Game on Sec. 1 Hop, Skip and Jump
Class 7 (English) 4. Game On Sec. 1 Hop, Skip and Jump Summary:- This section is about a street game called Hopscotch in English. This game played on the streets is usually a simple playtime activity that children do in their neighbourhood. This game is played all over India and is known by many names such as stapu, ekhat-dukhat, kith-kith, kunte bille, paandi, tokkudu billa and khane. To play the game, the player draws a grid of 8 squares on the ground with numbers from 1 to 8. The player tosses a marker into the first square and hops till the eighth square. Here the player turns around and hops back till the second square to pick up the marker from the first square and steps out. The player again tosses the marker into the second square and the game continues until all the squares have been played. There are certain rules and variations that add to the fun and difficulty level of the game. A player is considered out if the marker does not land in the right square, touches the borders of the grid or if the player touches the borders accidentally. Hopscotch is not only played in India but it is also a popular game with different names across the world. It is known as laylay in Persian, escargot in French and himmel und holle in Germany, Austria and Switzerland. There is another version of this game called Number Hopscotch. Here there is no need of tossing a marker. All they need is to just keep hopping on one foot without stepping on the wrong square. -
University of Colorado Anschutz Medical Campus Acknowledgments
UNIVERSITY OF COLORADO ANSCHUTZ MEDICAL CAMPUS ACKNOWLEDGMENTS EDITORS IN CHIEF Brenna Cameron and Amelia Davis FOUNDING EDITORS Carolyn Ho, Priya Krishnan, David Sabio, and Meha Semwal SUPERVISING EDITOR Tess Jones GRAPHIC DESIGNER Barbara Donelan ACKNOWLEDGMENTS FOR SIGNIFICANT CONTRIBUTIONS TO THE CURVE James Carter Robyn Gisbert Jackie Glover Meleah Himber Tai Lockspeiser 2 Regina Richards Gaetan Sgro David Weil Shanta Zimmer This publication is supported by gifts to the Arts and Humanities In Healthcare Program at the Center for Bioethics and Humanities. CONTACTS Please direct any questions to the student editors, Brenna Cameron and Amelia Davis at [email protected] UNIVERSITY OF COLORADO ANSCHUTZ MEDICAL CAMPUS FOREWORD DEAREST READER, You hold in your hands a slice of local history. This is the story of how the University of Colorado students, faculty, and Denver/Aurora community chose to respond to extreme adversity during the COVID-19 pandemic: with creativity, compassion, and an unwavering commitment to each other. After clerkship rotations and didactics became virtual—along with what felt like the entire city shutting down—we were asked to help guide our peers through this confusing, frightening new world. This movement was the brainchild of a handful of Colorado medical students and faculty who came together during the start of the pandemic to serve a new need in our community. We were also grappling with our identity as professionals, feeling both called to action and also scared for our own lives, as we faced the start of our careers in the midst of a deadly pandemic, along with so many other workers, families, and communities. -
AAHPERD National Convention@ Expo Gateway to Success April 1-‐5, 2014 Successful
AAHPERD National Convention@ Expo Gateway to Success April 1-5, 2014 Successful Methods for Teaching Dance In a Classroom Saturday, April 5 from 1:00pm to 2:15pm Presenter: Joy McEwen Department of Health and Kinesiology Purdue University, West Lafayette, IN 47907 Email: [email protected] Past Indiana Dance Educator of the Year Presenters: Dr. Gary E. Sanders, Department of Physical Education St. Joseph’s College, Rensselaer, IN 47978 Email: [email protected] Phone: 219-866-6332 Past Indiana Dance Educator of the Year History of Tinikling: Tinikling is a popular national and traditional dance that is honored and cherished in the Philippines. The dance originally was designed to imitate a long-necked bird, where the movements suggest a bird that walks through grass stems, rice paddies, runs over trees and branches, or tries to escape being trapped by a farmer in the bamboo traps. The Philippine dancers interpret the bird like steps with grace and speed by maneuvering between large poles (bamboo). The definition of Tinikling means: “bamboo dance”. The origin of Tinikling is a derivative of Spain. While the Spanish inhabited the islands, many rice fields were lost and the natives suffered when they were accused of working too slowly. As punishment, they would stand between two poles and were beaten. At times, they tried to escape by jumping between the bamboo sticks. It became a vicious cycle, the less work resulted in more bruises, the more bruises the less the workers could work and then more punishment due to the lack of work. Today, the dance can be seen and heard with music that is staccato and time is kept by double swaying balance steps. -
Family Play Dates Things Your Kids Will Love to Do with You!
Emily Nichols County Extension Agent - Family & Consumer Sciences Rockwall County [email protected] Family Fact Sheet Family Play Dates Things Your Kids Will Love to Do with You! Looking for something special to give your children? Look no further than yourself. Spending meaningful time with your kids is a gift that has long term benefits for you and them. Need inspiration? Here is a list of great things to read, watch and do with your kids — and make the most of your special time together. Many of these fun activities will bring back memories of the “good ol’ days” when you were a kid yourself! Have fun! Freeze fruit juice popsicles Make a rope swing Design papier-mache masks Build a pyramid Play Kick the Can Build a robot out of boxes Make friendship bracelets Learn to juggle Create picture collages Make grass/reed whistles Have a picnic Have a scavenger hunt Make flower wreaths for your head Create a phone from cans and string Play Hopscotch Learn to Hula Hoop Make a sand castle Play Rock, Paper, Scissors Collect seashells Wash the dog/car Bake cookies String a dandelion chain Hunt for earthworms Take rubbings of trees and leaves Watch a meteor shower Learn sign language Make s’mores Play beauty parlor Write a Japanese haiku Press some flowers Roll down a hill Build a tree house/clubhouse Walk on your hands Build a fort out of blankets Have a tea party Make a paper airplane Put on a play Tie-die a t-shirt Run through the sprinkler Have a BBQ/street party Tell ghost stories Have a Garage Sale Catch fireflies Clean up your local