Responses from the ADULT OPAL Survey: May 2018
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Physical Education
CURRICULUM PHYSICAL EDUCATION (CLASSES I-V) ENDURANCE Football Basketball Hockey Cricket Volleyball Kabaddi Kho-Kho Badminton Tennis Swimming Athletics Gymnastics Malkhamb Atyapatya Lazium Research Development and Consultancy Division Council for the Indian School Certificate Examinations New Delhi _______________________________________________________________________________________ © Copyright, Council for the Indian School Certificate Examinations All rights reserved. The copyright to this publication and any part thereof solely vests in the Council for the Indian School Certificate Examinations. This publication and no part thereof may be reproduced, transmitted, distributed or stored in any manner whatsoever, without the prior written approval of the Council for the Indian School Certificate Examinations. Physical Education hysical Education holds a significant place in the school curriculum. It is essential for the overall development of children. It focuses on developing physical fitness and the ability P to perform day-to-day physical activities with ease. Participation in physical activities helps in the development of gross motor and fine motor skills. It also fosters development of desirable values and attitudes, while providing an opportunity to children of all abilities to participate in developmentally appropriate and enjoyable activities with their peers. This curriculum has been developed with the focus to train the body and mind and to develop self- discipline of every child. It aims to provide an open, flexible and balanced programme for children, featuring a variety of movement experiences, besides imparting systematic instruction in physical exercise, sports and games, which will benefit them throughout their lives. The curriculum at the primary level will help the children to acquire, develop and improve fitness and sports related skills from basic to advanced level. -
Self, Other, and Jump Rope Community: the Triumphs of African American Women
Georgia Southern University Digital Commons@Georgia Southern Electronic Theses and Dissertations Graduate Studies, Jack N. Averitt College of Fall 2007 Self, Other, and Jump Rope Community: The Triumphs of African American Women Wynnetta Ann Scott-Simmons Follow this and additional works at: https://digitalcommons.georgiasouthern.edu/etd Recommended Citation Scott-Simmons, Wynnetta Ann, "Self, Other, and Jump Rope Community: The Triumphs of African American Women" (2007). Electronic Theses and Dissertations. 507. https://digitalcommons.georgiasouthern.edu/etd/507 This dissertation (open access) is brought to you for free and open access by the Graduate Studies, Jack N. Averitt College of at Digital Commons@Georgia Southern. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of Digital Commons@Georgia Southern. For more information, please contact [email protected]. SELF, OTHER, AND JUMP ROPE COMMUNITY: THE TRIUMPHS OF AFRICAN AMERICAN WOMEN by WYNNETTA SCOTT-SIMMONS (Under the Direction of Ming Fang He) ABSTRACT Using Critical Race Theory, Critical Literacy, Black Feminist Thought as a theoretical framework and Oral History as research methodology, the lives of four young African American women are explored as they leave their culturally insular surroundings, “Jump Rope Communities”, to seek access to the codes of power and registers of language in all-White, all-girl, elite private schools during the late 1960’s and early 1970’s. In capturing the memories, perceptions, and lived experiences of these women over thirty years later, the journey into a world of divergences was explored--divergent language codes, divergent social, cultural, and economic stratifications, and divergent linguistic expectations, behaviors, and dispositions. -
Playbook Games (PDF)
® PLAYBOOK V P1 Games P1 500 P11 Kick the Can P1 Anti, Anti i-Over P12 Obstacle Course P2 British Bulldogs P13 Ocean Crossing P2 Capture the Flag P13 Octopus Tag P3 Cat & Mouse Tag P14 Pin Guard P3 Crows & Cranes P14 Red Light, Green Light P4 Dodgeball P15 Scavenger Hunt P4 Flying Disc Golf P15 Sky Ball P5 Fox & Geese P16 Sledding & Hill Play P6 Freeze Tag P17 Spud P6 Giants, Wizards & Elves P17 Swipe P7 Hopscotch P18 Ten Pass Keep Away P7 Horse P19 Terminator P8 Ice & Skating Games P19 Treasure Hunt P9 Ice Castle Capades P20 What Time Is It, Mr. Wolf? P10 Jump Rope Games P21 Safety Tips P23 Adaptations for Children with Disabilities ®Saskatchewan Blue Cross is a registered trade-mark of the Canadian Association of Blue Cross Plans, used under licence by Medical Services Incorporated, an independent licensee. Push2Play is a registered trade-mark of Saskatchewan Blue Cross. HOW TO PLAY: Choose 1 player to be the first thrower. The rest of the players should be 15 to 20 steps away from Players the thrower. 3 or more The thrower shouts out a number and throws the ball toward the group Equipment so everyone has an equal chance of catching it. Ball The player who catches the ball gets the number of points the thrower shouted. The thrower continues to throw the ball until another player makes enough catches to add up to 500 points. This player now becomes the thrower. CHANGE THE FUN: If a player drops the ball, the points shouted out by the thrower are taken away from the player’s score. -
UNP-0121 Traditional Street Games
UNP-0121 TraditionalARCHIVE Street Games UNP-0121 Traditional Street Games Table of Contents Why Street Games? .................................................................................................................................................. 1 Introduction .................................................................................................................................................... 1 The Problems................................................................................................................................................. 1 Why Street Games......................................................................................................................................... 2 Helpful Hints for Game Leaders .............................................................................................................................. 3 Street Games ............................................................................................................................................................. 4 Egg or Balloon Toss ....................................................................................................................................... 4 Hit the Stick.................................................................................................................................................... 5 Hopscotch ...................................................................................................................................................... 6 Human -
100 Games from Around the World
PLAY WITH US 100 Games from Around the World Oriol Ripoll PLAY WITH US PLAY WITH US 100 Games from Around the World Oriol Ripoll Play with Us is a selection of 100 games from all over the world. You will find games to play indoors or outdoors, to play on your own or to enjoy with a group. This book is the result of rigorous and detailed research done by the author over many years in the games’ countries of origin. You might be surprised to discover where that game you like so much comes from or that at the other end of the world children play a game very similar to one you play with your friends. You will also have a chance to discover games that are unknown in your country but that you can have fun learning to play. Contents laying traditional games gives people a way to gather, to communicate, and to express their Introduction . .5 Kubb . .68 Pideas about themselves and their culture. A Game Box . .6 Games Played with Teams . .70 Who Starts? . .10 Hand Games . .76 All the games listed here are identified by their Guess with Your Senses! . .14 Tops . .80 countries of origin and are grouped according to The Alquerque and its Ball Games . .82 similarities (game type, game pieces, game objective, Variations . .16 In a Row . .84 etc.). Regardless of where they are played, games Backgammon . .18 Over the Line . .86 express the needs of people everywhere to move, Games of Solitaire . .22 Cards, Matchboxes, and think, and live together. -
Winter Sliding Rules
WINTER SLIDING RULES 1. All students must have snow pants on. 2. School sliders only allowed. Students are not permitted to bring sleds, GT's or sliders of their own to school. 3. No standing on crazy carpets. 4. One person at a time only on the slider. 5. All students must vacate the hill when supervisor's whistle blows. (Whistle will blow 3-4 minutes before bell time.) 6. Students are responsible for returning their slider to the helpers at the bins. 7. Students are not allowed on the far side of the sliding hill - only on the main area where there is constant supervision. 8. Students will be expected to walk up the hill in the designated areas. Play safe, follow RRC expectations, and have fun! Check out our school website at: www.sd57.bc.ca/school/ronb Contact: Mr. Lawrence Originally created by Mr. Lawrence in 2005 for the Playground Program. Teaching students how to play! Reprinted and added to Ron Brent website 2014. STEAL THE BACON /TRY Welcome: Whether you are a staff member, parent, or student (also known as “Get Three”, “Try” or “The Steal Game”) we hope that you will feel welcome at Ron Brent School. Where to play: field Outdoor Supervisors: # of players: two teams (unlimited) grade levels: all • vest equipment: 5 hula hoops A beanbags • clipboard/or in vest pocket (gotcha & referral forms) This is a great game. It combines a tremendous how to play: Page # 2 PLAYGROUND MAP cardiovascular workout, agility, strategy and teamwork! It is suitable for all ages. Page # 3 SCHOOL RULES - "O" TOLERANCE Divide the class into 4 groups- if possible, use hoops. -
Physical Literacy at Summer Camp 4-Week Unit for Ages 5 - 8 Years
Physical Literacy at Summer Camp 4-week unit for ages 5 - 8 years Are you looking to add some physical activity to your summer camp? This collection of physical literacy session plans has been developed for summer camp leaders who are running 4-week programs. It can also be easily adapted for 2- and 3-week camps. Each of these sessions takes about 30 minutes to complete with a group of children. At the end of each session, kids will have enjoyed a series of fun activities while developing their physical literacy. What is physical literacy? Physical literacy is when kids have developed the skills and confidence to participate in many different physical activities and sports. Fundamental movement skills such as throwing, catching, running and jumping are the beginning of physical literacy. Physical literacy is important because it gives kids the confidence to stay active for life. It’s not about being a “superstar athlete”—everyone can learn fundamental movement skills, and everyone can become physically literate! How to use these session plans 1. Decide what time of day that you will run your physical literacy sessions. 2. Review each session plan in advance to ensure that you have the needed equipment. 3. Establish a session routine for the kids (e.g. coming together and listening to your instructions at the start of each session). 4. Make sure that your campers understand your expectations for each session (e.g. stop and start on your signal, put away equipment, etc.). Tips for running a fun session 1. Manage each session so that all of the kids feel included. -
Summer Camp 1-Week Unit for Ages 5 - 8 Years
Physical Literacy at Summer Camp 1-week unit for ages 5 - 8 years Are you looking to add some physical activity to your summer camp? This collection of physical literacy session plans has been developed for summer camp leaders who are running 4-week programs. It can also be easily adapted for 2- and 3-week camps. Each of these sessions takes about 30 minutes to complete with a group of children. At the end of each session, kids will have enjoyed a series of fun activities while developing their physical literacy. What is physical literacy? Physical literacy is when kids have developed the skills and confidence to participate in many different physical activities and sports. Fundamental movement skills such as throwing, catching, running and jumping are the beginning of physical literacy. Physical literacy is important because it gives kids the confidence to stay active for life. It’s not about being a “superstar athlete”—everyone can learn fundamental movement skills, and everyone can become physically literate! How to use these session plans 1. Decide what time of day that you will run your physical literacy sessions. 2. Review each session plan in advance to ensure that you have the needed equipment. 3. Establish a session routine for the kids (e.g. coming together and listening to your instructions at the start of each session). 4. Make sure that your campers understand your expectations for each session (e.g. stop and start on your signal, put away equipment, etc.). Tips for running a fun session 1. Manage each session so that all of the kids feel included. -
Table of Contents
- TABLE OF CONTENTS BOOKS AND CHAPTERS PUBLISHED............................................................................2 JOURNAL PUBLICATIONS ...............................................................................................4 TECHNICAL AND RESEARCH PAPERS..........................................................................9 CREATIVE WORKS ............................................................................................................10 PUBLISHED REVIEWS.......................................................................................................15 PUBLISHED PROCEEDINGS.............................................................................................17 SCHOLARLY PRESENTATIONS.......................................................................................19 EDITORIAL RESPONSIBILITIES ......................................................................................35 GRANTS................................................................................................................................38 PUBLIC SCHOLARSHIP AND CREATIVE ACTIVITIES................................................43 UNDERGRADUATE STUDENT RESEARCH...................................................................50 GRADUATE STUDENT RESEARCH ................................................................................59 HONORS AND AWARDS ...................................................................................................62 1 BOOKS AND CHAPTERS PUBLISHED MELVIN AND VALORIE BOOTH COLLEGE -
NONCOMPETE GAMES 2018.Cdr
WHY NONCOMPETITIVE RECREATION? THE ANSWER: COOPERATIVE GAMES The concept behind noncompetitive recreation can be either hard to understand or hard to accept or both! So who needs games nobody loses? Too often games have become rigid, judgmental, too highly organized and excessively goal-oriented. Have you seen children left out, eliminated to sit out, always chosen last, rejected and wondered why? Many children quit organized sports early because of pressure or they don’t feel they are good enough. We need to find ways for plain old fashioned fun Cooperative games offer a positive alternative. These interactive games provide opportunities for challenge, stimulation and success while eliminating the fear of failure. They foster greater communication, trust, social interaction, acceptance and sharing. Children play with one another instead of against one another. As partners instead of opponents we compete against the limits of our own abilities instead of against each other. Everybody must cooperate in order to accomplish the goals or meet the challenge. The beauty of the games lies in their versatility and adaptability. In most cases there is inexpensive or no equipment necessary. Rules need not to be strictly adhered to. Instead of being eliminated, players change roles or sides or teams and keep playing. Players can work out their own details. These games can reaffirm a child’s confidence in their selves and help them in their willingness to try new experiences. You can bring out creativity and even a boldness they never knew they had. The games can help build a “WHY NOT?” Attitude. NEVER lose sight of the fact that the primary reason children play games is to have fun. -
Class 7 (English) 4. Game on Sec. 1 Hop, Skip and Jump
Class 7 (English) 4. Game On Sec. 1 Hop, Skip and Jump Summary:- This section is about a street game called Hopscotch in English. This game played on the streets is usually a simple playtime activity that children do in their neighbourhood. This game is played all over India and is known by many names such as stapu, ekhat-dukhat, kith-kith, kunte bille, paandi, tokkudu billa and khane. To play the game, the player draws a grid of 8 squares on the ground with numbers from 1 to 8. The player tosses a marker into the first square and hops till the eighth square. Here the player turns around and hops back till the second square to pick up the marker from the first square and steps out. The player again tosses the marker into the second square and the game continues until all the squares have been played. There are certain rules and variations that add to the fun and difficulty level of the game. A player is considered out if the marker does not land in the right square, touches the borders of the grid or if the player touches the borders accidentally. Hopscotch is not only played in India but it is also a popular game with different names across the world. It is known as laylay in Persian, escargot in French and himmel und holle in Germany, Austria and Switzerland. There is another version of this game called Number Hopscotch. Here there is no need of tossing a marker. All they need is to just keep hopping on one foot without stepping on the wrong square. -
University of Colorado Anschutz Medical Campus Acknowledgments
UNIVERSITY OF COLORADO ANSCHUTZ MEDICAL CAMPUS ACKNOWLEDGMENTS EDITORS IN CHIEF Brenna Cameron and Amelia Davis FOUNDING EDITORS Carolyn Ho, Priya Krishnan, David Sabio, and Meha Semwal SUPERVISING EDITOR Tess Jones GRAPHIC DESIGNER Barbara Donelan ACKNOWLEDGMENTS FOR SIGNIFICANT CONTRIBUTIONS TO THE CURVE James Carter Robyn Gisbert Jackie Glover Meleah Himber Tai Lockspeiser 2 Regina Richards Gaetan Sgro David Weil Shanta Zimmer This publication is supported by gifts to the Arts and Humanities In Healthcare Program at the Center for Bioethics and Humanities. CONTACTS Please direct any questions to the student editors, Brenna Cameron and Amelia Davis at [email protected] UNIVERSITY OF COLORADO ANSCHUTZ MEDICAL CAMPUS FOREWORD DEAREST READER, You hold in your hands a slice of local history. This is the story of how the University of Colorado students, faculty, and Denver/Aurora community chose to respond to extreme adversity during the COVID-19 pandemic: with creativity, compassion, and an unwavering commitment to each other. After clerkship rotations and didactics became virtual—along with what felt like the entire city shutting down—we were asked to help guide our peers through this confusing, frightening new world. This movement was the brainchild of a handful of Colorado medical students and faculty who came together during the start of the pandemic to serve a new need in our community. We were also grappling with our identity as professionals, feeling both called to action and also scared for our own lives, as we faced the start of our careers in the midst of a deadly pandemic, along with so many other workers, families, and communities.