20 Great Asphalt Games
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Self, Other, and Jump Rope Community: the Triumphs of African American Women
Georgia Southern University Digital Commons@Georgia Southern Electronic Theses and Dissertations Graduate Studies, Jack N. Averitt College of Fall 2007 Self, Other, and Jump Rope Community: The Triumphs of African American Women Wynnetta Ann Scott-Simmons Follow this and additional works at: https://digitalcommons.georgiasouthern.edu/etd Recommended Citation Scott-Simmons, Wynnetta Ann, "Self, Other, and Jump Rope Community: The Triumphs of African American Women" (2007). Electronic Theses and Dissertations. 507. https://digitalcommons.georgiasouthern.edu/etd/507 This dissertation (open access) is brought to you for free and open access by the Graduate Studies, Jack N. Averitt College of at Digital Commons@Georgia Southern. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of Digital Commons@Georgia Southern. For more information, please contact [email protected]. SELF, OTHER, AND JUMP ROPE COMMUNITY: THE TRIUMPHS OF AFRICAN AMERICAN WOMEN by WYNNETTA SCOTT-SIMMONS (Under the Direction of Ming Fang He) ABSTRACT Using Critical Race Theory, Critical Literacy, Black Feminist Thought as a theoretical framework and Oral History as research methodology, the lives of four young African American women are explored as they leave their culturally insular surroundings, “Jump Rope Communities”, to seek access to the codes of power and registers of language in all-White, all-girl, elite private schools during the late 1960’s and early 1970’s. In capturing the memories, perceptions, and lived experiences of these women over thirty years later, the journey into a world of divergences was explored--divergent language codes, divergent social, cultural, and economic stratifications, and divergent linguistic expectations, behaviors, and dispositions. -
Playbook Games (PDF)
® PLAYBOOK V P1 Games P1 500 P11 Kick the Can P1 Anti, Anti i-Over P12 Obstacle Course P2 British Bulldogs P13 Ocean Crossing P2 Capture the Flag P13 Octopus Tag P3 Cat & Mouse Tag P14 Pin Guard P3 Crows & Cranes P14 Red Light, Green Light P4 Dodgeball P15 Scavenger Hunt P4 Flying Disc Golf P15 Sky Ball P5 Fox & Geese P16 Sledding & Hill Play P6 Freeze Tag P17 Spud P6 Giants, Wizards & Elves P17 Swipe P7 Hopscotch P18 Ten Pass Keep Away P7 Horse P19 Terminator P8 Ice & Skating Games P19 Treasure Hunt P9 Ice Castle Capades P20 What Time Is It, Mr. Wolf? P10 Jump Rope Games P21 Safety Tips P23 Adaptations for Children with Disabilities ®Saskatchewan Blue Cross is a registered trade-mark of the Canadian Association of Blue Cross Plans, used under licence by Medical Services Incorporated, an independent licensee. Push2Play is a registered trade-mark of Saskatchewan Blue Cross. HOW TO PLAY: Choose 1 player to be the first thrower. The rest of the players should be 15 to 20 steps away from Players the thrower. 3 or more The thrower shouts out a number and throws the ball toward the group Equipment so everyone has an equal chance of catching it. Ball The player who catches the ball gets the number of points the thrower shouted. The thrower continues to throw the ball until another player makes enough catches to add up to 500 points. This player now becomes the thrower. CHANGE THE FUN: If a player drops the ball, the points shouted out by the thrower are taken away from the player’s score. -
^^SOJVIAN 4^ Fc, 3 Smithsonian Center for Folklife Ami Cultural Heritage
^^SOJVIAN 4^ fc, 3 Smithsonian Center for Folklife ami Cultural Heritage 750 9th Street NW Suite 4100 Washington, DC 20560-0953 www.folklife.si.edu « 2001 by the Smithsonian Institution ISSN 1056-6805 EDITOR: Carla M. Borden ASSOCIATE EDITOR: Peter Seitel DIRECTOR OF DESIGN: Kristen Femekes GRAPHIC DESIGNER: Caroline Brownell DESIGN ASSISTANT: Michael Bartek Cover image: Gombeys are the masked dancers of Bermuda. Art from photo courtesy the Bermuda Government . mB^th Annual Smithsonian Folklife Festiva On The National Mall, Washington, D.C. June 27 - July 1 a July 4 - July 8, 2001 Bermuda Connection Mew York City amhe Smithsonian' Masters c#!he Building Arts NewYOiK CITY ax THe smiTHSonian The Festiva. This program is produced in collaboration with Mew York's is co-sponsored by __ Center for Traditional Music and Dance and City Lore, the National Park Service. with major funding from the New York City Council, the New York City Department of Cultural Affairs, The Festival is supported by federally Howard P. Milstein, and the New York Stock Exchange. appropriated funds, Smithsonian trust funds, The Leadership Committee is co-chaired by The Honorable contributions from governments, businesses, Daniel Patrick Moynihan and Elizabeth Moynihan and foundations, and individuals, in-kind corporate chairman Howard P. Milstein. assistance, volunteers, food and craft sales, and Friends of the Festival. Major support is provided by Amtrak, Con Edison, the Recording Industries Music Performance Trust Funds, IVIajor in-kind support has been provided by Arthur Pacheco, and the Metropolitan Transportation GoPed and IVIotorola/Nextel. Authority. Major contributors include The New York Community Trust, The Coca-Cola Company, The Durst Foundation, the May £t Samuel Rudin Family Foundation, Leonard Litwin, and Bernard Mendik. -
2021 Summer Day Camp @ - Elkhart Elementary
2021 SUMMER DAY CAMP @ - ELKHART ELEMENTARY THIS WEEK AT THE Y WEEKLY THEME: BACK TO THE FUTURE CAMPERS & FAMILIES - WEEK OF: May 31st-June 4th NO YMCA on Monday, May 31st. Memorial Day! FIELD TRIPS & SPECIAL EVENTS: June 1st - First Day of Camp! Everyday-Please make sure to bring a Mask, Lunch, 2 Snacks, Water Bottle, Closed Toed Shoes and Sunscreen. Friday– Magic Rob SITE HOURS CONTACT US 6:30 AM—6:00 PM Director - Maria Leon [email protected] Assistant Director - Carmen VISIT US ONLINE https://www.denverymca.org/programs/youth-programs/summer-day-camp WHAT TO BRING EVERYDAY Water Bottle, Shoes w/ closed toes, Sunscreen, Lunch, AM & PM Snacks MONDAY WEDNESDAY FRIDAY TUESDAY THURSDAY 6:30-8:30 6:30-8:30 6:30-8:30 6:30-8:30 Open Camp Stations Open Camp Stations Open Camp Stations Open Camp Stations NO CAMP Coloring, Coloring 9:00 Coloring, Coloring, - CAMP Building Games Building Games - Building Games Building Games 6:30 Board Games Board Games Board Games Board Games PRE CAMP OPENING CAMP OPENING CAMP OPENING & AM SNACK & AM SNACK & AM SNACK CAMP OPENING CAMP OPENING & AM SNACK AM ROTATIONS & AM SNACK AM ROTATIONS 9:00-9:30AM 9:00-9:30AM AM ROTATIONS AM ROTATIONS 9:00-9:30AM Snack and Camp Opening 9:00-9:30AM Snack and Camp Opening NO CAMP Snack and Camp Opening 9:45-11:45 Snack and Camp Opening 9:45-11:45 9:45-11:45 Craft– Pictures Frames 9:45-11:45 Cooking– Root Beer Floats Craft– CD Disco Ball Gym– Freeze Dance Craft– Loom Bracelets 12:00 Gym– Brake Dance — Outside– Dress up Relay Gym– Double Dutch Gym– 60– Second Contest Objects -
UNP-0121 Traditional Street Games
UNP-0121 TraditionalARCHIVE Street Games UNP-0121 Traditional Street Games Table of Contents Why Street Games? .................................................................................................................................................. 1 Introduction .................................................................................................................................................... 1 The Problems................................................................................................................................................. 1 Why Street Games......................................................................................................................................... 2 Helpful Hints for Game Leaders .............................................................................................................................. 3 Street Games ............................................................................................................................................................. 4 Egg or Balloon Toss ....................................................................................................................................... 4 Hit the Stick.................................................................................................................................................... 5 Hopscotch ...................................................................................................................................................... 6 Human -
100 Games from Around the World
PLAY WITH US 100 Games from Around the World Oriol Ripoll PLAY WITH US PLAY WITH US 100 Games from Around the World Oriol Ripoll Play with Us is a selection of 100 games from all over the world. You will find games to play indoors or outdoors, to play on your own or to enjoy with a group. This book is the result of rigorous and detailed research done by the author over many years in the games’ countries of origin. You might be surprised to discover where that game you like so much comes from or that at the other end of the world children play a game very similar to one you play with your friends. You will also have a chance to discover games that are unknown in your country but that you can have fun learning to play. Contents laying traditional games gives people a way to gather, to communicate, and to express their Introduction . .5 Kubb . .68 Pideas about themselves and their culture. A Game Box . .6 Games Played with Teams . .70 Who Starts? . .10 Hand Games . .76 All the games listed here are identified by their Guess with Your Senses! . .14 Tops . .80 countries of origin and are grouped according to The Alquerque and its Ball Games . .82 similarities (game type, game pieces, game objective, Variations . .16 In a Row . .84 etc.). Regardless of where they are played, games Backgammon . .18 Over the Line . .86 express the needs of people everywhere to move, Games of Solitaire . .22 Cards, Matchboxes, and think, and live together. -
Winter Sliding Rules
WINTER SLIDING RULES 1. All students must have snow pants on. 2. School sliders only allowed. Students are not permitted to bring sleds, GT's or sliders of their own to school. 3. No standing on crazy carpets. 4. One person at a time only on the slider. 5. All students must vacate the hill when supervisor's whistle blows. (Whistle will blow 3-4 minutes before bell time.) 6. Students are responsible for returning their slider to the helpers at the bins. 7. Students are not allowed on the far side of the sliding hill - only on the main area where there is constant supervision. 8. Students will be expected to walk up the hill in the designated areas. Play safe, follow RRC expectations, and have fun! Check out our school website at: www.sd57.bc.ca/school/ronb Contact: Mr. Lawrence Originally created by Mr. Lawrence in 2005 for the Playground Program. Teaching students how to play! Reprinted and added to Ron Brent website 2014. STEAL THE BACON /TRY Welcome: Whether you are a staff member, parent, or student (also known as “Get Three”, “Try” or “The Steal Game”) we hope that you will feel welcome at Ron Brent School. Where to play: field Outdoor Supervisors: # of players: two teams (unlimited) grade levels: all • vest equipment: 5 hula hoops A beanbags • clipboard/or in vest pocket (gotcha & referral forms) This is a great game. It combines a tremendous how to play: Page # 2 PLAYGROUND MAP cardiovascular workout, agility, strategy and teamwork! It is suitable for all ages. Page # 3 SCHOOL RULES - "O" TOLERANCE Divide the class into 4 groups- if possible, use hoops. -
Table of Contents
- TABLE OF CONTENTS BOOKS AND CHAPTERS PUBLISHED............................................................................2 JOURNAL PUBLICATIONS ...............................................................................................4 TECHNICAL AND RESEARCH PAPERS..........................................................................9 CREATIVE WORKS ............................................................................................................10 PUBLISHED REVIEWS.......................................................................................................15 PUBLISHED PROCEEDINGS.............................................................................................17 SCHOLARLY PRESENTATIONS.......................................................................................19 EDITORIAL RESPONSIBILITIES ......................................................................................35 GRANTS................................................................................................................................38 PUBLIC SCHOLARSHIP AND CREATIVE ACTIVITIES................................................43 UNDERGRADUATE STUDENT RESEARCH...................................................................50 GRADUATE STUDENT RESEARCH ................................................................................59 HONORS AND AWARDS ...................................................................................................62 1 BOOKS AND CHAPTERS PUBLISHED MELVIN AND VALORIE BOOTH COLLEGE -
NONCOMPETE GAMES 2018.Cdr
WHY NONCOMPETITIVE RECREATION? THE ANSWER: COOPERATIVE GAMES The concept behind noncompetitive recreation can be either hard to understand or hard to accept or both! So who needs games nobody loses? Too often games have become rigid, judgmental, too highly organized and excessively goal-oriented. Have you seen children left out, eliminated to sit out, always chosen last, rejected and wondered why? Many children quit organized sports early because of pressure or they don’t feel they are good enough. We need to find ways for plain old fashioned fun Cooperative games offer a positive alternative. These interactive games provide opportunities for challenge, stimulation and success while eliminating the fear of failure. They foster greater communication, trust, social interaction, acceptance and sharing. Children play with one another instead of against one another. As partners instead of opponents we compete against the limits of our own abilities instead of against each other. Everybody must cooperate in order to accomplish the goals or meet the challenge. The beauty of the games lies in their versatility and adaptability. In most cases there is inexpensive or no equipment necessary. Rules need not to be strictly adhered to. Instead of being eliminated, players change roles or sides or teams and keep playing. Players can work out their own details. These games can reaffirm a child’s confidence in their selves and help them in their willingness to try new experiences. You can bring out creativity and even a boldness they never knew they had. The games can help build a “WHY NOT?” Attitude. NEVER lose sight of the fact that the primary reason children play games is to have fun. -
Responses from the ADULT OPAL Survey: May 2018
Responses from the ADULT OPAL Survey: May 2018 Thinking about your own childhood, what type of things do you remember playing as a child both at school and in and around your home environment?42 responses Organised games like Mr Wolf (2) Tree climbing, hopscotch, skipping (2) Skipping, tag, bikes, roller booting, climbing trees making dens 40/40, hide & seek, hopscotch, what’s the time Mr Wolf! Hopscotch at school Handball Whats the time Mr Wolf and making dens Tag, bikes Hop scotch getting dirty running Skipping games Skipping rope games Catch, hide and seek, British bulldog Hide & seek, role play, dolls, ball ganes Rope games, bikes, stilts, climbing trees, tag, daisy chains, tag, balls, hop skotch, pretend games, gymnastics, card games, string games, kiss cuddle and torture. Fortune cookies. Cricket, netball, races. Chasing friends Hoops, yoyos, carpet squares to sit on and make dens ect, football, hopscotch, water play, sand, role play, imaginative play, Bull dog, tag Hop scotch, skipping, British bull dogs. Riding my bike, kerby, cricket, rounders, hide and seek Assault course Playing outside Hop skotch, tag, hide and seek. Riding bikes, running races. Climbing , skipping ropes, tag, cops and robbers , risk taking without being told to get down or be careful. Getting dirty, making mud pies or perfumes, playing with hoops, having races, being imaginative without being told you can’t do something. Hula hoop, tennis, hop scotch Hula hoops, skipping, football We didn't have any equipment in our playgrounds (went to more than one school) so we had to make up games like skipping, clapping games and doublers (two balls). -
Class 7 (English) 4. Game on Sec. 1 Hop, Skip and Jump
Class 7 (English) 4. Game On Sec. 1 Hop, Skip and Jump Summary:- This section is about a street game called Hopscotch in English. This game played on the streets is usually a simple playtime activity that children do in their neighbourhood. This game is played all over India and is known by many names such as stapu, ekhat-dukhat, kith-kith, kunte bille, paandi, tokkudu billa and khane. To play the game, the player draws a grid of 8 squares on the ground with numbers from 1 to 8. The player tosses a marker into the first square and hops till the eighth square. Here the player turns around and hops back till the second square to pick up the marker from the first square and steps out. The player again tosses the marker into the second square and the game continues until all the squares have been played. There are certain rules and variations that add to the fun and difficulty level of the game. A player is considered out if the marker does not land in the right square, touches the borders of the grid or if the player touches the borders accidentally. Hopscotch is not only played in India but it is also a popular game with different names across the world. It is known as laylay in Persian, escargot in French and himmel und holle in Germany, Austria and Switzerland. There is another version of this game called Number Hopscotch. Here there is no need of tossing a marker. All they need is to just keep hopping on one foot without stepping on the wrong square. -
University of Colorado Anschutz Medical Campus Acknowledgments
UNIVERSITY OF COLORADO ANSCHUTZ MEDICAL CAMPUS ACKNOWLEDGMENTS EDITORS IN CHIEF Brenna Cameron and Amelia Davis FOUNDING EDITORS Carolyn Ho, Priya Krishnan, David Sabio, and Meha Semwal SUPERVISING EDITOR Tess Jones GRAPHIC DESIGNER Barbara Donelan ACKNOWLEDGMENTS FOR SIGNIFICANT CONTRIBUTIONS TO THE CURVE James Carter Robyn Gisbert Jackie Glover Meleah Himber Tai Lockspeiser 2 Regina Richards Gaetan Sgro David Weil Shanta Zimmer This publication is supported by gifts to the Arts and Humanities In Healthcare Program at the Center for Bioethics and Humanities. CONTACTS Please direct any questions to the student editors, Brenna Cameron and Amelia Davis at [email protected] UNIVERSITY OF COLORADO ANSCHUTZ MEDICAL CAMPUS FOREWORD DEAREST READER, You hold in your hands a slice of local history. This is the story of how the University of Colorado students, faculty, and Denver/Aurora community chose to respond to extreme adversity during the COVID-19 pandemic: with creativity, compassion, and an unwavering commitment to each other. After clerkship rotations and didactics became virtual—along with what felt like the entire city shutting down—we were asked to help guide our peers through this confusing, frightening new world. This movement was the brainchild of a handful of Colorado medical students and faculty who came together during the start of the pandemic to serve a new need in our community. We were also grappling with our identity as professionals, feeling both called to action and also scared for our own lives, as we faced the start of our careers in the midst of a deadly pandemic, along with so many other workers, families, and communities.