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™ Merchandise at Echo Lake Using FASTPASS® Service
Meet Our Event Hosts Autograph Sessions ™ Merchandise at Echo Lake Using FASTPASS® Service Blast into Star Wars Weekends 2013 with limited James Arnold Taylor Disney FASTPASS Ticket Required edition pins, artwork and collectibles, plus limited release apparel for the entire family! Authentic Meet the voice behind Obi-Wan An extremely limited number of FASTPASS tickets are distributed on Star Wars Weekends collectibles, must-have Kenobi and Plo Koon in Star a first-come, first served basis at Disney’s Hollywood Studios® main merchandise, and special artist signings and book Wars: The Clone Wars. entrance, to the right of the turnstiles. Distribution may begin prior to signings can be found at Darth’s Mall located in Autograph Sessions: the courtyard between Rock ‘n’ Roller Coaster® Park opening based on demand. Starring Aerosmith and The Twilight Zone Tower 9:45am of Terror™. You must have a FASTPASS ticket to receive an autograph. To receive a FASTPASS ticket: Ashley Eckstein’s Her Universe Ashley Eckstein • Join the line of the celebrity you would most like to meet. You Meet Ashley Eckstein for a special signing of ™ The voice behind Ahsoka Tano may not save a place in line for other party members. Her Universe Star Wars merchandise! in Star Wars: The Clone Wars Daily, June 7–9, 3:00pm–4:00pm will be hosting Behind the Force: • While in line, you will receive a wristband. Your Theme Park Star Wars Voices. admission media and wristband allow you to receive one Autograph Sessions: FASTPASS ticket. Only one autograph FASTPASS ticket per Darth’s Mall Location Guest. -
Animation: Types
Animation: Animation is a dynamic medium in which images or objects are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today most animations are made with computer generated (CGI). Commonly the effect of animation is achieved by a rapid succession of sequential images that minimally differ from each other. Apart from short films, feature films, animated gifs and other media dedicated to the display moving images, animation is also heavily used for video games, motion graphics and special effects. The history of animation started long before the development of cinematography. Humans have probably attempted to depict motion as far back as the Paleolithic period. Shadow play and the magic lantern offered popular shows with moving images as the result of manipulation by hand and/or some minor mechanics Computer animation has become popular since toy story (1995), the first feature-length animated film completely made using this technique. Types: Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one against a painted background by rostrum camera onto motion picture film. -
Available Papers and Transcripts from the Society for Animation Studies (SAS) Annual Conferences
SAS Conference papers Pagina 1 NIAf - Available papers and transcripts from the Society for Animation Studies (SAS) annual conferences 1st SAS conference 1989, University of California, Los Angeles, USA Author (Origin) Title Forum Pages Copies Summary Notes Allan, Robin (InterTheatre, European Influences on Disney: The Formative Disney 20 N.A. See: Allan, 1991. Published as part of A Reader in Animation United Kingdom) Years Before Snow White Studies (1997), edited by Jayne Pilling, titled: "European Influences on Early Disney Feature Films". Kaufman, J.B. (Wichita) Norm Ferguson and the Latin American Films of Disney 8 N.A. In the years 1941-43, Walt Disney and his animation team made three Published as part of A Reader in Animation Walt Disney trips through South America, to get inspiration for their next films. Studies (1997), edited by Jayne Pilling. Norm Ferguson, the unit producer for the films, made hundreds of photo's and several people made home video's, thanks to which Kaufman can reconstruct the journey and its complications. The feature films that were made as a result of the trip are Saludos Amigos (1942) and The Three Caballero's (1944). Moritz, William (California Walter Ruttmann, Viking Eggeling: Restoring the Aspects of 7 N.A. Hans Richter always claimed he was the first to make absolute Published as part of A Reader in Animation Institute of the Arts) Esthetics of Early Experimental Animation independent and animations, but he neglected Walther Ruttmann's Opus no. 1 (1921). Studies (1997), edited by Jayne Pilling, titled institutional filmmaking Viking Eggeling had made some attempts as well, that culminated in "Restoring the Aesthetics of Early Abstract the crude Diagonal Symphony in 1923 . -
The Immersive Theme Park
THE IMMERSIVE THEME PARK Analyzing the Immersive World of the Magic Kingdom Theme Park JOOST TER BEEK (S4155491) MASTERTHESIS CREATIVE INDUSTRIES Radboud University Nijmegen Supervisor: C.C.J. van Eecke 22 July 2018 Summary The aim of this graduation thesis The Immersive Theme Park: Analyzing the Immersive World of the Magic Kingdom Theme Park is to try and understand how the Magic Kingdom theme park works in an immersive sense, using theories and concepts by Lukas (2013) on the immersive world and Ndalianis (2004) on neo-baroque aesthetics as its theoretical framework. While theme parks are a growing sector in the creative industries landscape (as attendance numbers seem to be growing and growing (TEA, 2016)), research on these parks seems to stay underdeveloped in contrast to the somewhat more accepted forms of art, and almost no attention was given to them during the writer’s Master’s courses, making it seem an interesting choice to delve deeper into this subject. Trying to reveal some of the core reasons of why the Disney theme parks are the most visited theme parks in the world, and especially, what makes them so immersive, a profound analysis of the structure, strategies, and design of the Magic Kingdom theme park using concepts associated with the neo-baroque, the immersive world and the theme park is presented through this thesis, written from the perspective of a creative master student who has visited these theme parks frequently over the past few years, using further literature, research, and critical thinking on the subject by others to underly his arguments. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Bachelorarbeit
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Hochschulschriftenserver der Hochschule Mittweida BACHELORARBEIT Frau Annett Petzold Digital Effects in Spielfilmen 2016 Fakultät Medien BACHELORARBEIT Digital Effects in Spielfilmen Autor: Frau Annett Petzold Studiengang: Medientechnik (Ba. Eng.) Seminargruppe: MT12F-B Erstprüfer: Professor Doktor-Ingenieur Robert J. Wierzbicki Zweitprüfer: Master of Science Rika Fleck Einreichung: Mittweida, 08.01.2016 Faculty of Media BACHELOR THESIS Digital Effects in Feature Films author: Ms. Annett Petzold course of studies: Media Engineering seminar group: MT12F-B first examiner: Professor Doctor-Engineer Robert J. Wierzbicki second examiner: Master of Science Rika Fleck submission: Mittweida, 08.01.2016 IV Bibliografische Angaben: Nachname, Vorname: Digital Effects in Spielfilmen: Werden Spezialeffekte in Zukunft nur noch digital umgesetzt? Digital Effects in Feature Films: Are there going to be only computer- generated effects in the future? 2016 - 69 Seiten Mittweida, Hochschule Mittweida (FH), University of Applied Sciences, Fakultät Medien, Bachelorarbeit, 2016 Abstract Ziel dieser Arbeit ist es, den aktuellen Einsatz von Filmeffekten im Spielfilmbereich zu untersuchen und mit Hilfe der Ergebnisse auf zukünftige Entwicklungen zu schließen. Im Fokus des Forschungsinteresses steht dabei die Frage, ob Digital Effects das Potential besitzen, den Gebrauch traditioneller Special Effects auf lange Sicht in Spielfilmproduktionen zu ersetzen. Diese Untersuchungen -
ASC History Timeline 1919-2019
American Society of Cinematographers Historical Timeline DRAFT 8/31/2018 Compiled by David E. Williams February, 1913 — The Cinema Camera Club of New York and the Static Camera Club of America in Hollywood are organized. Each consists of cinematographers who shared ideas about advancing the art and craft of moviemaking. By 1916, the two organizations exchange membership reciprocity. They both disband in February of 1918, after five years of struggle. January 8, 1919 — The American Society of Cinematographers is chartered by the state of California. Founded by 15 members, it is dedicated to “advancing the art through artistry and technological progress … to help perpetuate what has become the most important medium the world has known.” Members of the ASC subsequently play a seminal role in virtually every technological advance that has affects the art of telling stories with moving images. June 20, 1920 — The first documented appearance of the “ASC” credential for a cinematographer in a theatrical film’s titles is the silent western Sand, produced by and starring William S. Hart and shot by Joe August, ASC. November 1, 1920 — The first issue of American Cinematographer magazine is published. Volume One, #1, consists of four pages and mostly reports news and assignments of ASC members. It is published twice monthly. 1922 — Guided by ASC members, Kodak introduced panchromatic film, which “sees” all of the colors of the rainbow, and recorded images’ subtly nuanced shades of gray, ranging from the darkest black to the purest white. The Headless Horseman is the first motion picture shot with the new negative. The cinematographer is Ned Van Buren, ASC. -
Stop-Motion Animation an Introduction What Is Animation?
Stop-motion Animation An Introduction What is Animation? In its simplest form, animation is essentially making something that doesn’t move (inanimate) look like it is moving (animate). This can be done through repeated drawings or paintings (traditional 2D), using puppets or clay (stop-motion) and using computer programmes and software (CG and 3D). All of these methods have one aim in mind: to create ‘the illusion of life’. Key Resource: The Evolution of Animation The following video shows how animation has evolved from it’s very first days using contraptions like the ‘Zoetrope’. Whilst you watch these clips, think about the different types of animation used. How many of these films do you recognise? The Evolution of Animation 1833-2017 https://www.youtube.com/watch?v=z6TOQzCDO7Y Many older animations are available to watch on Youtube, such as ‘Gertie the Dinosaur’ and ‘Felix the Cat’, and it’s important to appreciate these as being the roots of modern animation. Younger Animators might also get a kick out of watching some classic ‘Looney Tunes’ cartoons. What is movement? A movement is when something goes from point A to point B in a certain amount of time. The amount of time it takes dictates how fast that movement is. In other words, if something goes from point A to B in a short amount of time then it is a fast movement, and if it takes a long time then it is a slow movement. Experiment: Try out some actions like waving, spinning in a circle and walking all at different speeds. -
Animation 1 Animation
Animation 1 Animation The bouncing ball animation (below) consists of these six frames. This animation moves at 10 frames per second. Animation is the rapid display of a sequence of static images and/or objects to create an illusion of movement. The most common method of presenting animation is as a motion picture or video program, although there are other methods. This type of presentation is usually accomplished with a camera and a projector or a computer viewing screen which can rapidly cycle through images in a sequence. Animation can be made with either hand rendered art, computer generated imagery, or three-dimensional objects, e.g., puppets or clay figures, or a combination of techniques. The position of each object in any particular image relates to the position of that object in the previous and following images so that the objects each appear to fluidly move independently of one another. The viewing device displays these images in rapid succession, usually 24, 25, or 30 frames per second. Etymology From Latin animātiō, "the act of bringing to life"; from animō ("to animate" or "give life to") and -ātiō ("the act of").[citation needed] History Early examples of attempts to capture the phenomenon of motion drawing can be found in paleolithic cave paintings, where animals are depicted with multiple legs in superimposed positions, clearly attempting Five images sequence from a vase found in Iran to convey the perception of motion. A 5,000 year old earthen bowl found in Iran in Shahr-i Sokhta has five images of a goat painted along the sides. -
Free-Digital-Preview.Pdf
THE BUSINESS, TECHNOLOGY & ART OF ANIMATION AND VFX January 2013 ™ $7.95 U.S. 01> 0 74470 82258 5 www.animationmagazine.net THE BUSINESS, TECHNOLOGY & ART OF ANIMATION AND VFX January 2013 ™ The Return of The Snowman and The Littlest Pet Shop + From Up on The Visual Wonders Poppy Hill: of Life of Pi Goro Miyazaki’s $7.95 U.S. 01> Valentine to a Gone-by Era 0 74470 82258 5 www.animationmagazine.net 4 www.animationmagazine.net january 13 Volume 27, Issue 1, Number 226, January 2013 Content 12 22 44 Frame-by-Frame Oscars ‘13 Games 8 January Planner...Books We Love 26 10 Things We Loved About 2012! 46 Oswald and Mickey Together Again! 27 The Winning Scores Game designer Warren Spector spills the beans on the new The composers of some of the best animated soundtracks Epic Mickey 2 release and tells us how much he loved Features of the year discuss their craft and inspirations. [by Ramin playing with older Disney characters and long-forgotten 12 A Valentine to a Vanished Era Zahed] park attractions. Goro Miyazaki’s delicate, coming-of-age movie From Up on Poppy Hill offers a welcome respite from the loud, CG world of most American movies. [by Charles Solomon] Television Visual FX 48 Building a Beguiling Bengal Tiger 30 The Next Little Big Thing? VFX supervisor Bill Westenhofer discusses some of the The Hub launches its latest franchise revamp with fashion- mind-blowing visual effects of Ang Lee’s Life of Pi. [by Events forward The Littlest Pet Shop. -
Visual Effects Society Names Acclaimed Filmmaker Martin Scorsese Recipient of the VES Lifetime Achievement Award
FOR IMMEDIATE RELEASE Contact: Naomi Goldman, NLG Communications T: 424-293-2113 [email protected] Visual Effects Society Names Acclaimed Filmmaker Martin Scorsese Recipient of the VES Lifetime Achievement Award Los Angeles (September 19, 2019) – Today, the Visual Effects Society (VES), the industry’s professional global honorary society, named Martin Scorsese, Academy, DGA and Emmy Award winning director- producer-screenwriter, as the forthcoming recipient of the VES Lifetime Achievement Award in recognition of his valuable contributions to filmed entertainment. The award will be presented at the 18th Annual VES Awards on January 29, 2020 at the Beverly Hilton Hotel. The VES Lifetime Achievement Award, bestowed by the VES Board of Directors, recognizes an outstanding body of work that has significantly contributed to the art and/or science of the visual effects industry. VES will honor Scorsese for his consummate artistry, expansive storytelling and profound gift for blending iconic imagery and unforgettable narrative on an epic scale. Scorsese’s steadfast ability to harness craft and technology to bring his unique visions to life has resulted in exceptional narratives that have transfixed audiences and captivated millions. And as a champion of film history, his work to preserve the rich legacy of motion pictures is unparalleled. “Martin Scorsese is one of the most influential filmmakers in modern history and has made an indelible mark on filmed entertainment,” said Mike Chambers, VES Board Chair. “His work is a master class in storytelling, which has brought us some of the most memorable films of all time. His intuitive vision and fiercely innovative direction has given rise to a new era of storytelling and has made a profound impact on future generations of filmmakers. -
Appre Hender Les Personnages En 3D : Quelques Principes Fondamentaux Du Rig
Universite Paris 8 Master Arts Mention : Arts Plastiques et Art Contemporain Spe cialite : Arts et Technologies de l'Image Virtuelle Appre hender les personnages en 3D : quelques principes fondamentaux du rig Rodolphe Zirah Me moire de Master 2 2013- 2014 Résumé Le rig est un enjeu majeur de la production des films d’animation en images de synthèse d’aujourd’hui, tout en étant caché dans l’ombre du travail de l’animateur. Pourtant, pour qu’une animation soit réussie, il faut que le rig soit bien pensé. Il faut donc créer son rig en pensant à rendre le travail des animateurs plus simple et intuitif, et certains choix du riggeur peuvent influencer fortement sur la qualité de l’animation et sur le temps de production. Cette étude se découpe en trois parties. Nous commencerons pas un état de l’art bref qui nous montrera que le rig existe bien avant la 3D, avec les créatures en volume de toutes l’histoire du cinéma d’animation. Nous discuterons ensuite de technique de rig à proprement parler. Nous donnerons, dans une deuxième partie, les principes fondamentaux nécessaires à la bonne compréhension et à la bonne réalisation d’un rig, en général. Puis nous détaillerons, dans une troisième partie, des cas particuliers de rig - personnage mécanique et rig facial- à partir d’étude de productions. On utilisera Maya (2013) comme outil principal. Abstract Nowadays, character rigging is one of major issue of animated films, while hidden in the shadow of animation work. Yet, for a movie to be successful it is necessary that the rig is well thought out.