GURPS Martial Arts Excerpts
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INTRODUCTION ............4 Partial Injuries . .50 Escrima . .80 About the Authors . .4 Example of Martial Arts Combat .51 Running Amok . .80 About GURPS . .4 Optional Rule: Combinations . .54 French Fencing . .80 Competition Types . .55 Goju Ryu . .81 1. HISTORY.....................5 Cinematic Combat: Amok Adventure . .81 China . .6 Night of the Skull . .57 Hapkido . .82 Bodhidharma . .6 CINEMATIC MANEUVERS . .57 Hashishin Style . .82 Taoism . .7 Faster Combat . .59 Rashid ibn Hasan al-Alamut . .82 Japan . .9 Optional Combat Rules . .60 Hsing-Yi Chuan . .83 Buddhism (Zen Buddhism) . .9 TOURNAMENT COMBAT . .61 External vs. Internal, Miyamoto Musashi . .10 Roleplaying Tournaments . .62 Hard vs. Soft . .83 Bruce Lee . .11 Nonhuman Foes . .63 Isshinryu . .84 Korea . .13 CINEMATIC RULES . .64 Chi . .84 Martial Arts and the Law . .13 Chambara Fighting . .64 Italian Rapier Fencing . .84 The Indonesian Archipelago . .14 Multiple Attacks . .65 Jeet Kune Do . .85 MYTHS AND MISCONCEPTIONS . .14 Multiple Attack Rules . .65 Judo . .85 Women in the Martial Arts . .15 Initiative . .65 Martial Arts and Psionics: 2. CHARACTERS ............17 Controlling Multiple Attacks . .66 Optional Rules . .85 Point Cost . .18 Damage and Recovery . .67 Jujutsu . .86 Beginning Students as PCs . .18 More Optional Rules Kalaripayit . .86 Choosing a Style . .19 For Stun Points . .68 Karate . .87 Reality, Realism, and Fantasy . .19 UNARMED CRITICAL MISS TABLES . .68 Miyamoto Musashi . .88 Striking & Parrying . .68 Kempo . .88 CHARACTER TYPES . .20 Saburo: Ninja Assassin . .20 Grappling, Locks & Throws . .69 Kendo . .88 The Skull: 1930s Crimefighter . .22 Kenjutsu . .88 4. STYLES.....................70 Kobujutsu . .89 ADVANTAGES, DISADVANTAGES SKILLS . .71 Kuk Sool Won . .90 & SKILLS . .25 Primary, Secondary and Kung Fu . .90 ADVANTAGES . .25 Optional Skills . .71 Kuntao . .91 NEW ADVANTAGES (REALISTIC) . .26 Creating New Styles . .71 (Sgt.) Sergei Mikoyan . .91 NEW ADVANTAGES (CINEMATIC) . .27 Developing New Styles Kyudo . .92 DISADVANTAGES . .28 During Play . .72 Military Hand-to-Hand . .92 NEW DISADVANTAGES . .30 Cinematic Skills . .73 Muay Thai . .92 SKILLS . .31 MANEUVERS . .73 Ninjutsu . .93 NEW SKILLS (REALISTIC) . .32 Cinematic Maneuvers . .74 The Ninja Costume . .93 NEW SKILLS (CINEMATIC) . .36 STYLE COST . .74 Pakua . .94 FOUR-COLOR MARTIAL ARTS . .40 COMBINING STYLES . .75 Pancratium/Mu Tau . .94 Super Martial Artists . .40 Cinematic Abilities & Martial Arts Magic . .40 Pontius Pertinax . .94 Prerequisites . .75 Pao Chuan . .95 3. COMBAT...................41 Martial Arts Uniforms . .76 Pentjak Silat . .96 The Martial Arts Record Sheet . .42 Aikido Uniforms . .76 Silat Grading System . .96 HISTORICAL AND MODERN STYLES . .77 MANEUVERS . .42 Pentjak Silat Uniform . .96 Learning Maneuvers . .42 Aikido/Aiki-jutsu . .77 Police Hand-to-Hand . .97 Creating New Maneuvers . .42 An Ch’i . .77 Praying Mantis Kung Fu . .97 Dirty Tricks in a Campaign . .43 Grading Systems . .77 Professional Boxing . .98 Concentration and Martial Arts: Okinawan Ranks . .77 Professional Kickboxing . .98 An Optional Rule . .44 Bando . .78 Reina Queen . .98 Maneuvers and Combat/Weapon Art Life After the Black Belt . .78 Professional Wrestling . .99 or Sport Skills . .45 Bando Animal Forms . .78 Savate . .99 Fright Checks & Martial Artists . .47 Capoeira . .79 Savate Grades . .99 The Contest of Wills . .48 Style versus Style . .79 Savate Costume . .99 Vital Organs . .49 Chin Na . .79 Self-Defense Hand-to-Hand . .100 CONTENTS 2 The Shaolin Initiation . .100 5. WEAPONS & ULTRA-TECH WEAPONS . .126 Shaolin Kung Fu . .101 EQUIPMENT...........116 Clubs . .126 Shaolin Uniform . .101 Swords and Knives . .126 CHINESE WEAPONS . .117 Streetfighting . .102 Swords . .117 Whips . .127 Tommy Kwong . .102 Knives . .117 Ranged Weapons . .127 Sumo . .102 Staffs and Polearms . .117 Cybernetic Weapons . .127 Tae Kwon Do . .103 Flails . .118 Special Weapons . .128 Sumo Dress . .103 Whips . .118 Training Equipment . .128 Tae Kwon Do Ranks . .104 Rubber Weapons . .128 JAPANESE WEAPONS . .118 T’ai Chi Chuan . .104 Swords . .118 Electronic Foils . .128 Uechi Ryu . .104 Knives . .118 Digital Weapons . .128 White Crane Kung Fu . .105 Axes . .118 Digital Sparring Armor . .128 Wing Chun Kung Fu . .105 Clubs and Staffs . .118 Virtual Reality Sparring Armor . .128 Master Yi . .105 Polearms and Spears . .118 Wing Chun Wooden Dummy . .129 Wudong . .106 Flails . .118 ARMOR . .129 Sha-Shan . .106 Ranged Weapons . .119 Ancient Chinese Armor . .129 Wushu Kung Fu . .106 Other Weapons . .119 Ancient Japanese Armor . .129 FICTIONAL STYLES . .107 Kendo Armor . .129 NINJA EQUIPMENT . .119 Arlah . .108 Ninja Armor . .129 WEAPONS . .119 ALIEN STYLES . .108 Swords . .119 Boxing Gloves . .129 Engaijutsu . .108 Polearms . .119 Modern Body Armor . .129 Kronin Karate . .109 Blowpipe . .119 WEAPON TABLES . .130 Swooping Kick . .109 Ranged Weapons . .119 6. CAMPAIGNS ..........136 FANTASY STYLES . .109 Special Weapons . .119 Aerie Fighting . .109 CINEMATIC VS. REALISTIC SPECIAL EQUIPMENT . .120 Dragon-Man Kung Fu . .110 CAMPAIGNS . .137 Explosives . .120 The Secret Abilities Campaign . .137 Sister Magrethe Demonslayer . .110 Enhanced Weapons . .120 Smasha . .111 Different Worlds . .138 Poisons ..