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The Crew of Enterprise Nx-01 Load File Credits

The Crew of Enterprise Nx-01 Load File Credits

Sample file PLAYER CHARACTERS 00.10 THE CREW OF ENTERPRISE NX-01 LOAD FILE CREDITS

SYSTEM DESIGN ART DIRECTION PRODUCTION MANAGEMENT NATHAN DOWDELL JIM JOHNSON PETER GROCHULSKI AND STEVE DALDRY PROJECT MANAGER GRAPHIC DESIGN JIM JOHNSON MATTHEW COMBEN VIDEO PRODUCTION STEVE DALDRY WRITING LAYOUT PATRICK GOODMAN AND ROXANNE THOMPSON SALES AND MARKETING NATHAN DOWDELL MANAGER CHIEF CREATIVE OFFICER RHYS KNIGHT CANON EDITING CHRIS BIRCH SCOTT PEARSON ASSISTANT SALES CHIEF OPERATIONS MANAGER EDITING OFFICER COLE LEADON JIM JOHNSON RITA BIRCH COMMUNITY SERVICE PROOFREADING MANAGING DIRECTOR MANAGER KEITH GARRETT CAMERON DICKS LLOYD GYAN INTERNAL ARTWORK HEAD OF DEVELOPMENT CUSTOMER SUPPORT MICHAEL GARDNER, ROB HARRIS SHAUN HOKING COURTESY OF HEAD OF PRODUCT FOR CBS STUDIOS TIMELINES, AND CBS STUDIOS 00-101 SAM WEBB MARIAN CORDRY AND MODE SEL BRIAN LADY HEAD OF CREATIVE 00-569 JON WEBB SEQ VERIFY

00-346 AUTOCONFIG

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2 THE CREW OF ENTERPRISE NX-01 FILE 01.00

DOSSIERS THE CREW OF

0201 ENTERPRISE NX-01

02-210 LOAD FILE CONTENTS

02-220 SEQ VERIFY

01.10 INTRODUCTION 004 02.10 CAPTAIN 005 02.20 COMMANDER T’POL 006 02.30 COMMANDER CHARLES TUCKER III 007 02.40 LIEUTENANT MALCOLM REED 008 02.50 LIEUTENANT HOSHI SATO 009 02.60 ENSIGN 010 02.70 DOCTOR 011 02-230 CALIBRATE 02.80 COMMANDER THY’LEK SHRAN 012 0202 02-240 03.10 ENTERPRISE NX-01 013 0203 SampleRUN PROGRAM file

0204

THE CREW OF ENTERPRISE NX-01 3 01.10 THE CREW OF ENTERPRISE NX-01 LOAD FILE INTRODUCTION

There is something comforting about starships named widely believed that she was a spy for the High Command; Enterprise. They’ve always been there, it seems, pushing in fact, she defied them on more than one occasion. She back the boundaries of explored space, introducing our became one of Jonathan Archer’s closest friends and most Federation to newly-discovered civilizations, and protecting trusted advisors. us from untold calamity. It’s a tradition that goes back centuries, before the Federation even existed, and it For the most part, though, Archer had the rare luxury of started with the very first vessel to carry the name being able to handpick his own crew. Many of his choices Enterprise, the NX-01. were inspired. For instance, needing a skilled linguist at the communications station, he chose Ensign Hoshi Sato. As famous as the ship itself was, though, it was still a ship, Her skills in cryptography, as well as her instinctive ability and a ship is only as good as its components. Nearly any to learn and translate languages, served Archer well during Starfleet officer will tell you that the most vital component their mission. She would later revolutionize Federation of a starship is its crew, and the crew manning the first diplomacy with the development of the . was exemplary. That should be no surprise: Her launch was a major milestone in Earth’s Commander Charles Tucker III would pave the way towards history, and Captain Jonathan Archer was given virtual warp six and beyond when he developed a method to carte blanche in choosing his crew. compress the anti-matter stream into the injectors, thus increasing the efficiency of the matter/anti-matter reaction. It’s true that not all of Captain Archer’s choices were his He made many other modifications to the Warp Five 01-202 own. Circumstances surrounding his first mission caused Engine, as well as creating engineering protocols that MODE SEL him to select the Denobulan Dr. Phlox as the ship’s medical would remain standard well into the 23rd century. officer, since the mission required extensive knowledge of 01-478 physiology which Humans didn’t have at the time. None of them acted alone, of course, but each of these SEQ VERIFY He also had to have Subcommander T’Pol of the officers made significant contributions to a future they High Command on board because of our relationship with had no real conception of at the time. They had no way of 02-346 the Vulcans at the time. knowing that their starship Enterprise would be the first AUTOCONFIG of an illustrious line of ships to bear that name. Each of T’Pol’s presence, of course, was the price Earth had to pay these ships would go on to protect a Federation that they for the use of a Vulcan stellar database and star charts, couldn’t have known would exist when they started out which were vital to completing their first mission. It was in 2151.

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4 THE CREW OF ENTERPRISE NX-01 02.10 THE CREW OF ENTERPRISE NX-01 LOAD FILE

0211 CAPTAIN 0212 JONATHAN ARCHER

“In spite of Vulcan naysaying at the time, Archer was absolutely the right man for the job. I’m not sure anybody else had the sort of skillset required. He was skeptical, like any good scientist should be, but at the same time open to new ideas. He looked for peaceful solutions to problems, but he wasn’t afraid to fight. He was open to unconventional solutions, and unafraid to try them himself when needed. Finally, he could see when he’d made a mistake, and more importantly, he was able to admit it. Earth was lucky to have him out there.”

TRAITS: Human COMMANDING OFFICER

VALUES: ■ Finish What You Start ■ Seek Out New Life and New Civilizations ■ We’re Stronger Together ■ You Can’t Be Afraid of the Wind ATTRIBUTES CONTROL 10 FITNESS 09 PRESENCE 10

DARING 10 INSIGHT 08 REASON 09

DISCIPLINES COMMAND 05 SECURITY 03 SCIENCE 02

CONN 03 ENGINEERING 02 MEDICINE 01

FOCUSES: Customs, Diplomacy, Leadership, Swimming, Vulcan Customs, Warp Engines

TALENTS: ■ Bold (Command): Whenever Archer attempts a Task with Further, he owns an Ushaan- Command and he buys one or more d20s by adding to tor, a razor-sharp ice-miner’s Threat, he may re-roll a single d20. tool used in duels: Melee, 2A, ■ Follow My Lead: Once per scene, when Archer succeeds Vicious 1, Size 1H. at a Task during combat or another perilous situation, h may spend one Determination. If he does, choose a single ally. STRESS:  The next Task that ally attempts counts as having assistance RESISTANCE: 0 from Archer, using his Presence + Command. ■ Spirit of Discovery: Archer has the drive, spirit, and ATTACKS: courage to voyage into the unknown. He may spend one ■ Unarmed Strike (Melee, 4 A, Knockdown, Size 1H, Non-lethal) Determination to add three points to the group Momentum ■ Ushaan-tor (Melee, 5A, Vicious 1, Size 1H) 0213 pool. The normal conditions for spending Determination ■ Phase Pistol (Ranged, 6 A, Size 1H, Charge) still apply. 0214 ■Sample The Ushaan: When Archer makes a melee Attack, or is EQUIPMENT: , phasefile pistol, Ushaan-tor targeted by a melee Attack, and buys one or more d20s by 0215 adding to Threat, he may re-roll the dice pool for the Task.

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