Copyright Frontiergaming 2020 Contents
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies at 1st Level: Alchemist Basic weapons, Natural, Crossbows, any other 1 Barbarian Basic weapons, Natural, any other 4 Bard Basic weapons, Natural, any other 3 Cavalier Basic weapons, Natural, Spears, any other 3 Cleric Basic weapons, Natural, deity’s weapon group, any other 2(3 groups if not following a deity) Druid Basic weapons, Natural, druid weapons, any other 1 Fighter Basic weapons, Natural, any other 5 Gunslinger Basic weapons, Natural, firearms, any other 3 Monk Basic weapons, and all monk weapons Inquisitor Basic weapons, Natural, deity’s weapon group, Bows or Crossbows, any other 3 (4 groups if not following a deity) Magus Basic weapons, Natural, any other 4 Oracle Basic weapons, Natural, any other 1 (+3 if taking Skill at Arms) Paladin/AntiPaladin Basic weapons, Natural, any other 4 Ranger Basic weapons, Natural, any other 4 Rogue Basic weapons, Natural, any other 3 Sorcerer Basic weapons, Natural, spears, crossbows , any other 1 Summoner Basic weapons, Natural, spears, crossbows , any other 1 Witch Basic weapons, Natural, spears, crossbows , any other 1 Wizard Basic weapons, Natural, spears, crossbows This system doesn’t change Racial Weapon Familiarity. Weapon Group Name: Weapons In Group: Axes bardiche, battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, hooked axe, knuckle axe, light pick, mattock, orc double axe, pata, and throwing axe Basic club, dagger, quarterstaff, and sling Blades, Heavy bastard sword, chakram, double chicken saber, double -
Hungarian Archaeology E-Journal • 2018 Spring
HUNGARIAN ARCHAEOLOGY E-JOURNAL • 2018 SPRING www.hungarianarchaeology.hu PLUMBATA, THE ROMAN-STYLE DARTS. A Late Antique Weapon from Annamatia TAMÁS KESZI1 It is possible to view an unusual object in the display showing Roman military equipment at the permanent exhibit of the Intecisa Museum, a special weapon of the army in Late Antiquity, the plumbata.2 The meaning of the Latin word is ‘leaden’, but if the construction and use of the implement is taken into account it could be called a dart in English. With this ca. 50 cm long, hand-thrown weapon the heavy infantry could have begun to disrupt the diployment of the enemy from a distance. WRITTEN SOURCES The name and description of the projectile weapon called a plumbata in Latin is known from numerous sources from Antiquity and the Early Middle Ages. (VERMAAT 2015) (Fig. 1) Fig. 1: Depiction of a plumbata tribolata and mamillata. The lead weight is missing from the latter (Source: http:// rekostwargames.blogspot.hu/2016/11/roman-unit-menapii-seniores.html, date of download: 19 April 2018) According to Flavius Vegetius Renatus, who lived in the Late Imperial period, the expert soldiers of two legions in Illyricum used the plumbata, and so they were called Mattiobarbuli (I 17. II 15. 16. 23. III 14. IV 21. 44.). The emperors Diocletian (284–305) and Maximian (286–305) honored the two units with the title Jovian and Herculean for their prowess. From Vegetius’s description it seems that the two units used the plumbata prior to Diocletian coming to power, but it is perhaps only after this, in the last decades of the 3rd century, that its use spread to the other units of the empire as well. -
Michael Foran (Order #10809442) Everyman Unchained: Fighters
Michael Foran (Order #10809442) Everyman Unchained: Fighters Authors: Alexander Augunas Cover Artist: Jacob Blackmon Cover Design: Alexander Augunas Interior Art: Jacob Blackmon Editor: Luis Loza DESIGNATION OF PRODUCT IDENTITY All company names, logos, and artwork, images, graphics, illustrations, trade dress, and graphic design elements and proper names are designated as Product Identity. Any rules, mechanics, illustrations, or other items previously designated as Open Game Content elsewhere or which are in the public domain are not included in this declaration DECLARATION OF OPEN GAME CONTENT All content not designated as Product Identity is declared Open Game Content as de- scribed in Section 1(d) of the Open Game License Version 1.0a. Compatibility with the PATHFINDER ROLEPLAYING GAME requires the PATHFINDER ROLEPLAYING GAME from Paizo Inc.. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Inc. does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Inc., and the PATHFINDER ROLEPLAYING GAME and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Inc., and are used under the Pathfinder Roleplaying Game Compatibility License. See http:// paizo.com/pathfinderRPG/compatibility for more information on the compatibility li- cense. Everyman Unchained: Fighters © 2016 by Everyman Gaming, LLC. ABOUT EVERYMAN GAMING, LLC Everyman Gaming began as the blog of Alexander Augunas in January 2014, where he wrote about Pathfinder Roleplaying Game tips, tricks, and techniques for both players and GMs. In May of 2014, Alex began talks with the Know Direction Network about bringing his blog to their site under the name Guidance. -
Military Engineering 5-6 Syllabus
Fairfax Collegiate 703 481-3080 · www.FairfaxCollegiate.com Military Engineering 5-6 Syllabus Course Goals 1 Physics Concepts and Applications Students learn the basics of physics, including Newton’s laws and projectile motion. They will apply this knowledge through the construction of miniature catapult structures and subsequent analysis of their functions. 2 History of Engineering Design Students learn about the progression of military and ballistics technology starting in the ancient era up until the end of the Middle Ages. Students will identify the context that these engineering breakthroughs arose from, and recognize the evolution of this technology as part of the engineering design process. 3 Design, Fabrication, and Testing Students work in small teams to build and test their projects, including identifying issues and troubleshooting as they arise. Students will demonstrate their understanding of this process through the design, prototyping, testing, and execution of an original catapult design. Course Topics 1 Ancient Era Siege Weapons 1.1 Brief History of Siege Warfare 1.2 Basic Physics 2 The Birth of Siege Warfare 2.1 Ancient Greece 2.2 Projectile Motion 3 Viking Siege! 3.1 History of the Vikings 3.2 Building with Triangles 4 Alexander the Great and Torsion Catapults Fairfax Collegiate · Have Fun and Learn! · For Rising Grades 3 to 12 4.1 The Conquests of Alexander the Great 4.2 The Torsion Spring and Lithobolos 5 The Romans 6 Julius Caesar 7 The Crusades 8 The Middle Ages 9 Castle Siege Course Schedule Day 1 Introduction and Ice Breaker Students learn about the course, their instructor, and each other. -
GURPS Low-Tech, 1St Printing
Covering the Paleolithic to the Age of Sail, GURPS Low-Tech is your guide to TL0-4 equipment for historical adventurers, modern survivalists, post-apocalypse survivors, and time travelers. It surveys current historical and archaeological research to present accurate gear, including: • Weapons. Stone axes, steel blades, muskets, and heavy weapons (from catapults to cannon) to grant a fighting edge whether you face bears, phalanxes, or high-seas pirates. • Armor. Pick coverage, quality, and materials (even exotica like jade!) to suit your budget, and then calculate protection, weight, impact on stealth, and more. • Transportation. Travel aids such as skis and floats; riding gear for horses, camels, and elephants; and vehicles ranging from oxcarts and rafts to war wagons and low-tech submarines. • Survival Gear. Simple tools and local materials to let you find your way, stay warm and dry, and feed yourself in the wilderness. • Tools. Everything you need to gather basic resources, craft finished goods, work in the literate professions, spy, or thieve. • Medicine. Treat illness and injury with herbs, acupuncture, and surgery. GURPS Low-Tech requires the GURPS Basic Set, Fourth Edition. The information on real-world equipment is useful for any campaign set prior to 1730, as well as historical fantasy. By William H. Stoddard, with Peter Dell’Orto, Dan Howard, and Matt Riggsby Edited by Sean Punch Cover Art by Bob Stevlic Illustrated by Alan Azez, Eric J. Carter, Igor Fiorentini, Angela Lowry, Matthew Meyer, Rod Reis, and Bob Stevlic 1ST EDITION, 1ST PRINTING PUBLISHED DECEMBER 2010 ISBN 978-1-55634-802-0 Printed in $29.99 SJG 01-0108 the USA Written by WILLIAM H. -
Adventurer Conqueror King System © 2011–2012 Autarch
TM Game Design by ALEXANDER MACRIS with TAVIS ALLISON and GREG TITO RULES FOR ROLEPLAYING IN A WORLD OF SWORDS, SORCERY, AND STRONGHOLDS FIRST EDITION Adventurer Conqueror King System © 2011–2012 Autarch. The Auran Empire™ and all proper names, dialogue, plots, storylines, locations, and characters relating thereto are copyright 2011 by Alexander Macris and used by Autarch™ under license. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the written permission of the copyright owners. Autarch™, Adventure Conqueror King™, Adventurer Conqueror King System™, and ACKS™ are trademarks of Autarch™. Auran Empire™ is a trademark of Alexander Macris and used by Autarch™ under license. Adventurer Conqueror King System is distributed to the hobby, toy, and comic trade in the United States by Game Salute LLC. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Printed in the USA. ISBN 978-0-9849832-0-9 AUT1003.20120131.431 www.autarch.co CREDITS Lead Designer: Alexander Macris Graphic Design: Carrie Keymel Greg Lincoln Additional Design: Tavis Allison Greg Tito Intern: Chris Newman Development: Alexander Macris Kickstarter Support: Chris Hagerty Tavis Allison Timothy Hutchings Greg Tito Event Support: Tavis Allison Editing: Tshilaba Verite Ryan Browning Jonathan Steinhauer Ezra Claverie Paul Vermeren Chris Hagerty Paul Hughes Art: Ryan Browning -
An Irish Graveyard
IN THIS ISSUE: DISPATCHES THROUGH THE LENS EYEWITNESS ReveilleSUMMER 2015 €7.50/£6.25 Telling Ireland’s Military Story IRISH A RADIO VETERANS OPERATOR’S NAME NEW WAR Interview with John (Jack) CHAPTER O‘Sullivan, Radio Officer, AFTER US Merchant Navy WAR HERO EDUCATED FOR WAR OPERATION The Story of Fingal’s LIBERATE Hely-Hutchinson LISTOWEL Brothers JAMES STEPHENS MILITARY BARRACKS 2009788012-08.epsMUSEUM NBW=80 B=20 GALLIPOLIAN IRISH GRAVEYARD Veterans | Heritage | Living History IN THIS ISSUE Editor’s Note Publisher: Reveille Publications Ltd. primary school student from Celbridge PO Box 1078 Maynooth recently educated me on Belgium refugees Co. Kildare who came to my home town during World War I. As a student of history I was somewhat ISSN Print- ISSN 2009-7883 Aembarrassed about having no prior knowledge of this Digital- ISSN 2009-7891 piece of local history. The joy of history is learning more. Editor The Belgian Refugees Committee was established in October 1914 as part of the Wesley Bourke British response to the flow of civilian refugees coming from Belgium. From October [email protected] 1914 Ireland took in Belgian refugees, primarily from Antwerp. The initial effort was Photographic Editor coordinated by an entirely voluntary committee before being taken over by the Local Billy Galligan [email protected] Government Board. An article on the UCD History Hub website details the reception and treatment of the refugees by the Irish committee. The chair of the committee Sub-Editor Colm Delaney was a member of the small pre-war Belgium-Irish community, a Mrs. Helen Fowle. Her connections and ability to speak Flemish was a badly needed asset in dealing Subscriptions with the refugees. -
Hellenes and Romans in Ancient China (240 BC – 1398 AD)
SINO-PLATONIC PAPERS Number 230 August, 2012 Hellenes and Romans in Ancient China (240 BC – 1398 AD) by Lucas Christopoulos Victor H. Mair, Editor Sino-Platonic Papers Department of East Asian Languages and Civilizations University of Pennsylvania Philadelphia, PA 19104-6305 USA [email protected] www.sino-platonic.org SINO-PLATONIC PAPERS FOUNDED 1986 Editor-in-Chief VICTOR H. MAIR Associate Editors PAULA ROBERTS MARK SWOFFORD ISSN 2157-9679 (print) 2157-9687 (online) SINO-PLATONIC PAPERS is an occasional series dedicated to making available to specialists and the interested public the results of research that, because of its unconventional or controversial nature, might otherwise go unpublished. The editor-in-chief actively encourages younger, not yet well established, scholars and independent authors to submit manuscripts for consideration. Contributions in any of the major scholarly languages of the world, including romanized modern standard Mandarin (MSM) and Japanese, are acceptable. In special circumstances, papers written in one of the Sinitic topolects (fangyan) may be considered for publication. Although the chief focus of Sino-Platonic Papers is on the intercultural relations of China with other peoples, challenging and creative studies on a wide variety of philological subjects will be entertained. This series is not the place for safe, sober, and stodgy presentations. Sino- Platonic Papers prefers lively work that, while taking reasonable risks to advance the field, capitalizes on brilliant new insights into the development of civilization. Submissions are regularly sent out to be refereed, and extensive editorial suggestions for revision may be offered. Sino-Platonic Papers emphasizes substance over form. We do, however, strongly recommend that prospective authors consult our style guidelines at www.sino-platonic.org/stylesheet.doc. -
Fighters Are the Iconic Masters of Battle, with Access To
625775 625775 paizo.com #3123907, Peter Sylvers <[email protected]>, May 18, 2014 ighters are the iconic masters of battle, with access to both a high number of combat feats and a static set Fof armor- and weapon-oriented class features. While this gives them a wide range of options, it can also lead to characters with specific fighting-man concepts having abilities they don’t need, such as an unarmored trident- and-shield gladiator having armor training for armors he doesn’t wear, or an entirely defensive master of plate mail picking up advanced weapon training. Fighters are supposed to be masters of combat specialization (they even have near-exclusive access to the Weapon Specialization feat), but half their class abilities are static bonuses with little customization beyond what set of weapons they apply to. At the same time, many cool fighter tropes have been presented as archetypes, allowing fighter characters to specialize to even greater extents at the cost of some of those static bonuses (the bravery class feature is an extremely popular trade-out for fighter archetypes), but never in more 4075378 than one style of fighting. Flexibility is one of the things the 625775 fighter class is supposed to excel at, but the way archetypes work, taking one generally makes a character less flexible. That makes sense for many eldritch character concepts – if a wizard is a Master of the Secret Flame, it stands to reason that might change what other magic is available to him – but it’s less logical for most fighter archetypes. Like rogues, fighters mostly learn entirely nonmagical knacks, and there’s no particular reason why being really good at one should make it impossible to specialize in another. -
Ancient Greek Artillery Technology
Ancient Greek Artillery Technology from Catapults to the Architronio Canon Michael Lahanas Αρχαία όπλα : καταπέλτες – βαλλίστρες ”Archimedes,” said Lucius, “we know that without your war machinery Syracuse wouldn’t have held out for a month; as it is, we’ve had a rough two years because of them. Don’t think we soldiers don’t appreciate that. They’re superb machines. My congratulations.” Archimedes waved his hand. “Please, they’re nothing really. Ordinary hurling mechanisms—mere toys, that’s all. Scientifically, they have little value. Karel Capek, Apocryphal Tales Bows (the first machine invented by man?) were used at least since 8000 BC according to cave paintings in 'les Dogues' (Castellón, France). Probably bows were invented much earlier (around 20000 BC). The word Catapult comes from the Greek words kata and peltes. (Kata means downward and peltes describes a small shield ). Catapult means therefore shield piercer. Catapults were first invented about 400 BC in the Greek town Syracus under Dionysios I (c. 432-367 BC). The Greek engineers first constructed a comparatively small machine, the gastraphetes (belly-bow), a version of a crossbow. The gastraphetes is a large bow mounted on a case, one end of which rested on the belly of the person using it. When the demands of war required a faster, stronger weapon, the device was enlarged, and a winch pull-back system and base were added. Technology of Catapults (belopoietic from belos (arrow or it is better to say a bolt) and poiw make) was a key part of ancient mechanics, a branch of mathematics that also included fortification building, statics, and pneumatics. -
Fighter Some Take up Arms for Glory, Wealth, Or Revenge. Others Do Battle
Fighter Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. Still others learn the ways of weaponcraft to hone their bodies in battle and prove their mettle in the forge of war. Lords of the battlefield, fighters are a disparate lot, training with many weapons or just one, perfecting the uses of armor, learning the fighting techniques of exotic masters, and studying the art of combat, all to shape themselves into living weapons. Far more than mere thugs, these skilled warriors reveal the true deadliness of their weapons, turning hunks of metal into arms capable of taming kingdoms, slaughtering monsters, and rousing the hearts of armies. Soldiers, knights, hunters, and artists of war, fighters are unparalleled champions, and woe to those who dare stand against them. Role: Fighters excel at combat—defeating their enemies, controlling the flow of battle, and surviving such sorties themselves. While their specific weapons and methods grant them a wide variety of tactics, few can match fighters for sheer battle prowess. Alignment: Any. Hit Die: d10. Starting Wealth: 5d6 x 10 gp (average 175gp.) In addition, each character begins play with an outfit worth 10 gp or less. Class Skills The fighter's class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str). Skill Ranks Per Level: 2 + Int modifier. Table: Fighter -
DSP+DDS Fighter.Docx
Fighter (Coiled Blade, Drill Sergeant, Myrmidon, Silverblade Hunter) Some take up arms for glory, wealth, or revenge. Others do bale to prove themselves, to protect others, or because they know nothing else. Sll others learn the ways of weaponcra to hone their bodies in bale and prove their mele in the forge of war. Lords of the bale eld, ghters are a disparate lot, training with many weapons or just one, perfecng the uses of armor, learning the ghng techniques of exoc masters, and studying the art of combat, all to shape themselves into living weapons. Far more than mere thugs, these skilled warriors reveal the true deadliness of their weapons, turning hunks of metal into arms capable of taming kingdoms, slaughtering monsters, and rousing the hearts of armies. Soldiers, knights, hunters, and arsts of war, ghters are unparalleled champions, and woe to those who dare stand against them. Some warriors are known for their skill in bale, others for their mastery of their weapons. silverblade hunters are those who have trained in the use of true silver, re ning their skills beyond those of normal warriors by taking advantage of the weightlessness nave to their prefered metal. Coiled blades are mighty vanguards, leaping into bale and growing strong on the ebb and &ow of violence. Regardless of their broader movaons, coiled blades revel in the thrill of combat, only truly coming alive when their life is on the line and their skills can be put to the test. Role: Fighters excel at combat(defeang their enemies, controlling the &ow of bale, and surviving such sores themselves.