Duction and Photography with Digital Cameras
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Extraction Des Métadonnées Techniques
Programme Vitam – Extraction de métadonnées techniques – v 2.0. Extraction des métadonnées techniques Date Version 06/02/2020 2.0. Licence Ouverte V2.0 1 Programme Vitam – Extraction de métadonnées techniques – v 2.0. État du document En projet Vérifié Validé Maîtrise du document Responsabilité Nom Entité Date Rédaction MVI Équipe Vitam 18/12/2017 Vérification Équipe Équipe Vitam 12/06/2019 Validation MVI Équipe Vitam 06/02/20 Suivi des modifications Version Date Auteur Modifications 0.1 18/12/2017 MVI Initialisation 0.2. 12/12/2018 EVR Relecture et commentaires 0.3. 07/06/2019 MVI Corrections et compléments 0.4. 12/06/2019 Équipe Vitam Relecture et commentaires 1.0. 26/06/2019 MVI Prise en compte des propositions de modifications et publication 1.1. 02/01/2020 MVI Corrections et compléments 2.0. 06/02/2020 AGR Prise en compte des propositions de modifications et publication Documents de référence Document Date de la Remarques version Vitam – Gestion de la préservation – v. 15/11/2019 3.0. Vitam – Identification des formats de 06/02/2020 fichiers – v. 2.0. Vitam – Validation du format des fichiers 06/02/2020 – v. 2.0. Licence La solution logicielle VITAM est publiée sous la licence CeCILL 2.1. ; la documentation associée (comprenant le présent document) est publiée sous Licence Ouverte V2.0. Licence Ouverte V2.0 2 Programme Vitam – Extraction de métadonnées techniques – v 2.0. Table des matières Table des matières Table des matières.......................................................................................................................3 1. Résumé....................................................................................................................................5 1.1 Présentation du programme Vitam...................................................................................5 1.2 Présentation du document................................................................................................6 1.3. -
(A/V Codecs) REDCODE RAW (.R3D) ARRIRAW
What is a Codec? Codec is a portmanteau of either "Compressor-Decompressor" or "Coder-Decoder," which describes a device or program capable of performing transformations on a data stream or signal. Codecs encode a stream or signal for transmission, storage or encryption and decode it for viewing or editing. Codecs are often used in videoconferencing and streaming media solutions. A video codec converts analog video signals from a video camera into digital signals for transmission. It then converts the digital signals back to analog for display. An audio codec converts analog audio signals from a microphone into digital signals for transmission. It then converts the digital signals back to analog for playing. The raw encoded form of audio and video data is often called essence, to distinguish it from the metadata information that together make up the information content of the stream and any "wrapper" data that is then added to aid access to or improve the robustness of the stream. Most codecs are lossy, in order to get a reasonably small file size. There are lossless codecs as well, but for most purposes the almost imperceptible increase in quality is not worth the considerable increase in data size. The main exception is if the data will undergo more processing in the future, in which case the repeated lossy encoding would damage the eventual quality too much. Many multimedia data streams need to contain both audio and video data, and often some form of metadata that permits synchronization of the audio and video. Each of these three streams may be handled by different programs, processes, or hardware; but for the multimedia data stream to be useful in stored or transmitted form, they must be encapsulated together in a container format. -
Adobe Trademark Database for General Distribution
Adobe Trademark List for General Distribution As of May 17, 2021 Please refer to the Permissions and trademark guidelines on our company web site and to the publication Adobe Trademark Guidelines for third parties who license, use or refer to Adobe trademarks for specific information on proper trademark usage. Along with this database (and future updates), they are available from our company web site at: https://www.adobe.com/legal/permissions/trademarks.html Unless you are licensed by Adobe under a specific licensing program agreement or equivalent authorization, use of Adobe logos, such as the Adobe corporate logo or an Adobe product logo, is not allowed. You may qualify for use of certain logos under the programs offered through Partnering with Adobe. Please contact your Adobe representative for applicable guidelines, or learn more about logo usage on our website: https://www.adobe.com/legal/permissions.html Referring to Adobe products Use the full name of the product at its first and most prominent mention (for example, “Adobe Photoshop” in first reference, not “Photoshop”). See the “Preferred use” column below to see how each product should be referenced. Unless specifically noted, abbreviations and acronyms should not be used to refer to Adobe products or trademarks. Attribution statements Marking trademarks with ® or TM symbols is not required, but please include an attribution statement, which may appear in small, but still legible, print, when using any Adobe trademarks in any published materials—typically with other legal lines such as a copyright notice at the end of a document, on the copyright page of a book or manual, or on the legal information page of a website. -
Modern Post: Workflows and Techniques for Digital Filmmakers
Modern Post Workflows and Techniques for Digital Filmmakers This page intentionally left blank Modern Post Workflows and Techniques for Digital Filmmakers Scott Arundale and Tashi Trieu First published 2015 by Focal Press 70 Blanchard Road, Suite 402, Burlington, MA 01803 and by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Focal Press is an imprint of the Taylor & Francis Group, an informa business © 2015 Taylor & Francis The right of Scott Arundale and Tashi Trieu to be identified as author of this work has been asserted by them in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Notices Knowledge and best practice in this field are constantly changing. As new research and experience broaden our understanding, changes in research methods, professional practices, or medical treatment may become necessary. Practitioners and researchers must always rely on their own experience and knowledge in evaluating and using any information, methods, compounds, or experiments described herein. In using such information or methods they should be mindful of their own safety and the safety of others, including parties for whom they have a professional responsibility. Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. -
Learning Image Processing with Opencv
[ 1 ] www.allitebooks.com Learning Image Processing with OpenCV Exploit the amazing features of OpenCV to create powerful image processing applications through easy-to-follow examples Gloria Bueno García Oscar Deniz Suarez José Luis Espinosa Aranda Jesus Salido Tercero Ismael Serrano Gracia Noelia Vállez Enano BIRMINGHAM - MUMBAI www.allitebooks.com Learning Image Processing with OpenCV Copyright © 2015 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information. First published: March 2015 Production reference: 1230315 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978-1-78328-765-9 www.packtpub.com www.allitebooks.com Credits Authors Project Coordinator -
Adobe Premiere Pro CC Classroom in a Book® (2017 Release) © 2017 Adobe
Adobe Premiere Pro CC 2017 release CLASSROOM IN A BOOK® The official training workbook from Adobe Maxim Jago © 2017 Adobe Systems Incorporated and its licensors. All rights reserved. For instructor use only. Adobe Premiere Pro CC Classroom in a Book® (2017 release) © 2017 Adobe. All rights reserved. If this guide is distributed with software that includes an end user license agreement, this guide, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement. The content of this guide is furnished for informational use only, is subject to change without notice, and should not be con- strued as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies that may appear in the informational content contained in this guide. Please remember that existing artwork or images that you may want to include in your project may be protected under copyright law. The unauthorized incorporation of such material into your new work could be a violation of the rights of the copyright owner. Please be sure to obtain any permission required from the copyright owner. -
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České vysoké učení technické v Praze Fakulta elektrotechnická Katedra radioelektroniky Diplomová práce Ověření účinnosti metod pro kompresi obrazu s vysokým dynamickým rozsahem Performance verification of high dynamic range image compression methods Studijní program: Komunikace, multimédia a elektronika Studijní obor: Multimediální technika Autor: Bc. Martin Krupička Vedoucí práce: Ing. Karel Fliegel, Ph.D. leden 2017 ZADÁNÍ DIPLOMOVÉ PRÁCE I. OSOBNÍ A STUDIJNÍ ÚDAJE Příjmení: Krupička Jméno: Martin Osobní číslo: 392923 Fakulta/ústav: Fakulta elektrotechnická Zadávající katedra/ústav: Katedra radioelektroniky Studijní program: Komunikace, multimédia a elektronika Studijní obor: Multimediální technika II. ÚDAJE K DIPLOMOVÉ PRÁCI Název diplomové práce: Ověření účinnosti metod pro kompresi obrazu s vysokým dynamickým rozsahem Název diplomové práce anglicky: Performance verification of high dynamic range image compression methods Pokyny pro vypracování: Podejte přehled metod pro kompresi obrazu s vysokým dynamickým rozsahem. Zaměřte se zejména na zpětně kompatibilní standard JPEG XT. S ohledem na typické aplikační scénáře navrhněte metodiku pro ověření účinnosti vybraných přístupů založenou na použití objektivních metrik pro hodnocení kvality obrazu, případně na analýze hodnocení skupinou pozorovatelů. Seznam doporučené literatury: [1] Wu, H. R., Rao, K. R.: Digital Video Image Quality and Perceptual Coding, CRC Press, 2006. [2] Bovik, A.: Handbook of Image and Video Processing, Elsevier Academic Press, 2005. [3] Reinhard, E.: High dynamic -
Premiere Pro CC User Manual
Adobe® Premiere® Pro CC Help Legal notices Legal notices For legal notices, see http://help.adobe.com/en_US/legalnotices/index.html. Last updated 12/16/2014 iii Contents Chapter 1: What's New New features summary . .1 Chapter 2: Workspace and workflow Workspaces . 11 Working with Panels . 16 Using the Source Monitor and Program Monitor . 20 Basic workflow . 28 Cross-application workflows . 30 Adobe Dynamic Link . 37 Direct Link workflow between Premiere Pro and SpeedGrade . 40 Cross-platform workflow . 45 Preferences . 45 Sync settings using Adobe Creative Cloud | Premiere Pro CC . 51 Keyboard shortcuts in Premiere Pro CC . 54 Chapter 3: Project setup Creating and changing projects . 68 Copy, transcode, or archive projects . 71 Chapter 4: Importing footage Transferring and importing files . 75 Supported file formats . 78 Importing sequences, clip lists, and compositions . 83 Importing still images . 85 Importing digital audio . 87 Importing assets from tapeless formats . 89 Importing XML project files from Final Cut Pro . 92 Capturing and digitizing . 94 Setting up your system for HD, DV, or HDV capture . 104 Capturing HD video . 112 Capturing DV or HDV video . 113 Batch capturing and recapturing . 113 Working with timecode . 118 Digitizing analog video . 123 Support for growing files . 124 Create clips for offline editing . 125 Chapter 5: Managing assets Organizing assets in the Project panel . 127 Customizing the Project panel . 133 Managing metadata . 137 Working with aspect ratios . 142 Monitor overlays . 146 Last updated 12/16/2014 PREMIERE PRO iv Contents Render and replace media . 150 Finding assets . 152 Chapter 6: Monitoring assets Playing assets . .. -
Amateur Computer Group of New Jersey NEWS Volume 40, Number 01 January 2015
Amateur Computer Group of New Jersey NEWS Volume 40, Number 01 January 2015 ACGNJ Announcements ACGNJ Meetings Main Meeting For the very latest news on ACGNJ meetings, please Friday, January 2, 2015, 8:00 PM to 10:00 PM. visit the ACGNJ Website (www.acgnj.org). CANCELLED! For news from OTHER clubs, please go to: (Due to its proximity to New Year's Day). http://www.acgnj.org/joomla/ Window Pains Meeting Friday, January 16, 2015, 8:00 PM to 10:00 PM. Main Meeting: Friday, January 2. 8:00 PM Scheduled Topic: Surface Pro 3. CANCELLED! (Too close to New Year's Day). Scheduled Speaker: Wendy Bell. Lunics (Linux/UNIX): Monday, January 5, 8 PM Election Results Andreas Meyer (lunics (at) acgnj.org) President: Michael Redlich Board of Directors Meeting: Tues, Jan 6, 7 PM Vice-President: Wendy Bell Mike Redlich (president (at) acgnj.org) Secretary: Brenda Bell Investing: Thursday, January 8, 8:00 PM Treasurer: Malthi Masurekar Jim Cooper (jim (at) thecoopers.org). Past President: Evan Williams NJ Gamers: Friday, January 9, 6:00 PM Director Emeritus: Sol Libes Gregg McCarthy (greggmajestic (at) gmail.com) Directors (Two year term, through end of 2016): Computer Workshop: Saturday, Jan. 10, 1:00 PM Bob Hawes Bob Hawes (cmp.wrkshp (at) acgnj.org). David McRitchie Layman’s Forum: Monday, January 12, 8:00 PM Michael Reagan Matt Skoda (som359 (at) gmail.com) Paul Syers Java: Tuesday, January 13, 7:30 PM Existing Directors (Through end of 2015): Mike Redlich (mike (at) redlich.net) Scot Jenkins Window Pains: Friday, January 16, 8:00 PM Gregg McCarthy John Raff (john (at) jraff.com) John Raff Web Browser: Monday, January 19, 7:30 PM David McRitchie (firefox (at) acgnj.org) Frank Warren (Please see the President's Note on Page 3). -
What Is a Codec?
What is a Codec? Codec is a portmanteau of either "Compressor-Decompressor" or "Coder-Decoder," which describes a device or program capable of performing transformations on a data stream or signal. Codecs encode a stream or signal for transmission, storage or encryption and decode it for viewing or editing. Codecs are often used in videoconferencing and streaming media solutions. A video codec converts analog video signals from a video camera into digital signals for transmission. It then converts the digital signals back to analog for display. An audio codec converts analog audio signals from a microphone into digital signals for transmission. It then converts the digital signals back to analog for playing. The raw encoded form of audio and video data is often called essence, to distinguish it from the metadata information that together make up the information content of the stream and any "wrapper" data that is then added to aid access to or improve the robustness of the stream. Most codecs are lossy, in order to get a reasonably small file size. There are lossless codecs as well, but for most purposes the almost imperceptible increase in quality is not worth the considerable increase in data size. The main exception is if the data will undergo more processing in the future, in which case the repeated lossy encoding would damage the eventual quality too much. Many multimedia data streams need to contain both audio and video data, and often some form of metadata that permits synchronization of the audio and video. Each of these three streams may be handled by different programs, processes, or hardware; but for the multimedia data stream to be useful in stored or transmitted form, they must be encapsulated together in a container format. -
Installing the Tools
A P P E N D I X Installing the Tools In this appendix, I will show you how to install the tools used throughout the book. All these programs are freely available for at least Microsoft Windows and Ubuntu. GIMP GIMP is a powerful image editor. It is one of the main tools used in this book. The version used in this book is 2.6.7. Installing it is really easy. Installing GIMP in Microsoft Windows To install GIMP in Microsoft Windows, you need to download the latest release at http://www.gimp.org/, double-click on the downloaded file, and follow the installer instructions. Installing GIMP in Ubuntu In Ubuntu, GIMP may be already installed. If for some reason it is not installed, you can always install it by running the following command in the terminal window: sudo apt-get install gimp UFRaw UFRaw allows you to open RAW images. You can also adjust color balance and many other advanced options. The version used in this book is 0.15. Make sure that you install GIMP before you install UFRaw. This will allow you to send the converted RAW images directly from UFRaw to GIMP. Also, there are some files that UFRaw needs that come with GIMP. Installing UFRaw in Microsoft Windows You can install UFRaw in Microsoft Windows by downloading the latest binaries from the Download and Install section of http://ufraw.sourceforge.net/. After that, you need to double-click on the downloaded file and follow the instructions. 275 APPENDIX INSTALLING THE TOOLS Installing UFRaw in Ubuntu In Ubuntu, you can easily install UFRaw installed by running the following command in the terminal window: sudo apt-get install ufraw Resyntheziser Resyntheziser is a plug-in for GIMP. -
Adobe Creative Suite 5.5 Production Premium Telesales Guide
Adobe Creative Suite 5.5 Production Premium Telesales Guide Adobe® Creative Suite® 5.5 Production Premium Create video for virtually any screen using high-performance production tools Get breakthrough performance with the most complete video production solution that enables you to produce your best work. Take advantage of game-changing innovations like the Adobe Mercury Playback Engine and a distinctively efficient post-production workflow. A tightly integrated combination of best-of-breed video, animation, compositing, audio, and design tools provides the creative features and toolsets you need to accelerate your production workflow and deliver high-quality results. Customer profiles Video editors—Video editors who assemble compelling stories and other types of video content Adobe Creative Suite 5.5 Production Premium combines: from live-action video footage, still images, and sound and music. Projects range from short form Adobe Premiere® Pro CS5.5 (commercials and short films) to broadcast programming, event coverage, and feature films. Adobe After Effects® CS5.5 Motion graphics designers and visual effects (VFX) artists—Motion graphics designers include Adobe Photoshop® CS5 Extended animators and designers who create commercials, broadcast graphics, film titles, and other content that Adobe Audition® CS5.5 uses motion and sound to communicate ideas and capture emotions. VFX artists include animators and Adobe Flash® Catalyst® CS5.5 compositors who composite 2D and 3D elements, live footage, and synthetic elements into photo- Adobe Flash Professional CS5.5 realistic shots used to enhance the visual impact of films, TV shows, and commercials. Adobe Illustrator® CS5 Adobe Encore® CS5 Interactive designers—Interactive designers who visually or programmatically create free-form and Adobe OnLocation™ CS5 immersive interactive web content and experiences.