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Dragon Magazine
May 1980 The Dragon feature a module, a special inclusion, or some other out-of-the- ordinary ingredient. It’s still a bargain when you stop to think that a regular commercial module, purchased separately, would cost even more than that—and for your three bucks, you’re getting a whole lot of magazine besides. It should be pointed out that subscribers can still get a year’s worth of TD for only $2 per issue. Hint, hint . And now, on to the good news. This month’s kaleidoscopic cover comes to us from the talented Darlene Pekul, and serves as your p, up and away in May! That’s the catch-phrase for first look at Jasmine, Darlene’s fantasy adventure strip, which issue #37 of The Dragon. In addition to going up in makes its debut in this issue. The story she’s unfolding promises to quality and content with still more new features this be a good one; stay tuned. month, TD has gone up in another way: the price. As observant subscribers, or those of you who bought Holding down the middle of the magazine is The Pit of The this issue in a store, will have already noticed, we’re now asking $3 Oracle, an AD&D game module created by Stephen Sullivan. It for TD. From now on, the magazine will cost that much whenever we was the second-place winner in the first International Dungeon Design Competition, and after looking it over and playing through it, we think you’ll understand why it placed so high. -
Forgotten Realms Compendium Volume 2
Forgotten Realms Compendium Volume 2 Contains all FR Notebooks and previous volumes This item is published by MPG-Net under license from TSR, Inc. ("TSR") but is not authorized or endorsed by TSR. The item is for personal use only. If the item is based on or derived from copyrighted material of TSR or uses trademarks of TSR in a way that is likely to cause confusion, it cannot be re-published or distributed except as authorized by TSR. In addition, this item cannot be republished or distributed without the consent of the author. Forgotten Realms Compendium v2 Page 1 FORWARD 5 REALMS CULTURE NAMES 9 NON-PLAYER CHARACTERS XE \ 15 NPCS 26 KRAKEN SOCIETY 59 HOAR THE DOOMBRINGER 60 STRONGHOLD OF THE NINE. 63 IYACHTU XVIM (THE SON OF BANE) 67 MIELIKKI 71 TORM 76 PRIESTS (WRATH) 81 NOTE ON FAITHS 96 GOD LOCATIONS 99 CHURCHES OF WATERDEEP 102 GOD INTENTIONS 111 WAUKEEN DEAD? 113 CULT OF THE DRAGON 114 NIGHT MASK THOUGHTS 123 DROW CULT 125 LEGEND OF THE CIRCLETS OF THAY 134 Forgotten Realms Compendium v2 Page 2 ELVEN INSULTS 135 REALMSTALK 137 REALMS IDIOMS 140 GOBLIN LANGUAGES/NAMES 149 THE HIDDEN HOUSE 159 SLAVER MODULES IN THE REALMS 160 CAMPAIGN IDEAS 169 SCENERIO #1 [ALTERED VERSION OF DOOM OF DAGGERDALE] 169 SCENERIO #2 [ADVENTURE OUTLINE FOR DAGGERDALE REGION] 172 SCENERIO #3 [A NEW ICE AGE!] 184 PRINCE OF LIES 193 FREESTAVE (WIZARD KIT) 202 ADDITIONAL SPELLFIRE RULES 206 NEW SPELLS 209 BLADESINGER SPELLS 237 LIST OF HERBS 244 RUMORS & NEWS 248 NEW MAGIC ITEMS 269 WISHES 291 POISONS 298 Forgotten Realms Compendium v2 Page 3 MITHRIL 304 SUBDUING 307 CRITICALCHART 318 MYTHALS 327 PHAERIMMS 329 REALMS PREDICTIONS 331 EXERPT ON MYSTRA 338 SUMMARY OF SEMBIAN MILITARY ORDERS 340 INDEX 354 Forgotten Realms Compendium v2 Page 4 Forward The Forgotten Realms Compendium v2 is a collection of messages and works retrieved from the Forgotten Realms mailing list ([email protected]) and the newsgroup rec.games.frp.dnd. -
Compendio Storico Sociale Del Mondo Conosciuto
Introduzione Demografia Mystarana di Simone Neri ~ Volume I ~ Compendio Storico Sociale del Mondo Conosciuto La presente opera è un manuale freeware sottoforma di e–book: non esiste e non verrà prodotta in futuro alcuna versione cartacea della “Demografia Mystarana” a fini di lucro. Questo manuale è scaricabile gratuitamente dalla rete ed è possibile stamparlo liberamente in parte o nel suo complesso; è vietata qualsiasi attività di vendita, lucro o profitto, così come l’alterazione del presente documento; qualsiasi forma di distribuzione senza fini di lucro deve tuttavia essere autorizzata in via preventiva dall’autore (per qualsiasi richiesta, si faccia riferimento all’e–mail dell’autore della presente opera). Le immagini presenti in questo documento sono state prelevate in rete senza il consenso degli autori: gli autori delle stesse possono scrivere all’e–mail indicato nella pagina seguente per l’eventuale rimozione delle stesse e si provvederà all’immediata eliminazione delle sue opere. Dungeons & Dragons®, D&D® e l’ambientazione Mystara™ sono marchi registrati dalla TSR Inc., una divisione della Wizards of the Coast Inc.: il loro uso non vuole in alcun modo costituire una forma di concorrenza sulla loro proprietà intellettuale né, tuttavia, implicare un’approvazione o un permesso da parte della TSR Inc. Alcune parti della presente opera fanno riferimento alla Terza Edizio- ne ed al “d20 System”: quest’ultimo (ed il relativo logo) sono marchi registrati della Wizards of the Coast, Inc. e sono utilizzati secondo i termini della Licenza d20 System versione 6.0. È possibile ottenere una copia di tale licenza sul sito www.wizards.com/d20. -
GARY Gygaxl@L Co-Creator Ofthe DUNGEONS & Dragonwgame
[k/ PLAYING MASTERY PLAYING I MASTERY IGARY GYGAXl@l Co-Creator ofthe DUNGEONS & DRAGONWGame A PERIGEE BOOK Perigee Books are published by The Putnam Publishing Group 200 Madison Avenue New York. NY 10016 DUNGEONS & DRAGONS and ADVANCED DUNGEONS AND DRAGONS are federally registered trademarks of TSR, Inc. Use of TSR’s trademarks and the contents of this book have not been authorized by TSR, Inc. Copyright Q 1987 by Gary Gygax All rights reserved. This book, or parts thereof, may not be reproduced in any form without permission. Published simultaneously in Canada by General Publishing Co., Limited, Toronto LIBRARY OF COSGRESS CATALOGING-IN-PUBLIC.4TION DATA Gygax, Gary. Role playing mastery. 1. Fantasy games. 2. Role playing. I. Title. GV1469.2.G94 1987 794 87-2415 ISBN O-399-51293-4 Book design by The Sarabande Press Printed in the United States of America 1 2 3 4 5 6 7 8 9 10 This work is dedicated to the players of the DUNGEONS 6 DRAGONS@ and ADVANCED DUNGEONS & DRAGONS@ games, and all other role- playing game enthusiasts who have brought so much to this new form of gaming. Live long and prosper! Acknowledgments The names of most of the games referred to in this work are federally registered trademarks and are the property of ei- ther the game publisher or a third party who has granted to the game publisher the right to manufacture a game using the name. The references to game titles in this book, with or without trademark labels, do not constitute a challenge by the publisher or the author to the ownership of the title in question. -
Collectors Checklist by Richard © 2001, Version 2.7
Dungeons&Dragons Collectors Checklist by Richard © 2001, version 2.7 Well met and welcome to the Collectors Checklist! I made this checklist for myself to keep track of what TSR products I own. Many times was I in the position to photocopy (“Xerox”) a module or booklet that the owner didn’t wish to sell. So gradually my collection expanded with not only genuine products but also with photocopies. Since the coming of the officially digitized classic products (PDF) it is even harder to keep track of what product you own in what format. With the Collectors Checklist you will be able to sort your whole Dungeons&Dragons collection, no matter what the format is! For those out there who haven’t got a clue, here’s how to use the Collectors Checklist: TSR-Code : The product’s publishing code Sub-Code : When a product belongs to a specific group of products it carries this code Title : The product’s title (dah!) Hardcopy : Check this if you have the original item Copy : Check this if you have a copy (Xeroxcopy for instance) of the original product PDF : Check this if you have a digital copy(.pdf/.doc/etc.) of the original product HINT: you can even write down the number when you own more than one copy of a product ; ) If you think any items are missing, please mail me at [email protected] . Feel free to copy/share/print this list. Please visit these websites for the best Dungeons&Dragons archives on the Internet : http://www.acaeum.com http://home.flash.net/~brenfrow/index.htm . -
Kobold Guide to Game Design 1
The Kobold Guide to Game Design Volume I: Adventures A Compilation of Essays from Open Design By Wolfgang Baur with Keith Baker, Ed Greenwood, and Nicolas Logue Table of Contents Acknowledgments Foreword 1 - The Three Audiences 2 - Shorter, Faster, Harder, Less Small Beats Big Small Writers Starve, Compact Writers Thrive The Art of the Pitch Long But Short Six Secrets of Text Compression What You Gain 3 - Why Writers Get Paid 4 - Fantasy Realism Serious Fantasy Respect for Players and Setting Coherent and Plausible 5 - Worldbuilding Point 1: Gaming Ain’t Fiction Point 2: Genres, Action, and Big Ideas Point 3: Hide Your Work. Bury It Deep Point 4: Logic of the Setting Point 5: Empire of the Ghouls At Last! Pond-Oriented Worldbuilding Conclusion 6 - Pacing Pacing Definition Combat and Pacing Events and Pacing The Secret of Castle Shadowcrag’s Pacing Structure Cliffhangers as a Resting Place Increasing Speed by Raising Stakes Setting Up the Finale Conclusion 7 - Using and Abusing Misdirection Players Making Bad Choices Misdirection in Read-Alouds Fey as a Misdirection-Based Subtype Misdirection and Fairness Treasure Misdirection and Appraise Conclusion 8 - Monster Hordes: Epic Heroism vs. Smooth Skirmishing Page 49 Says “No Way” How to Handle Hordes How NOT to Handle Hordes Conclusion 9 - Stagecraft: The Play is the Thing Structure of the Story Conclusion 10 - On the Street Where Heroes Live: Bringing Towns to Life in a Fantasy Campaign The Basics The Locals Answering the Questions The Trick of Subplots The Law and the Lively My PCs Fought -
Dungeon Master's Guide Core Rulebook II V.3.5
® Core Rulebook II v.3.5 Based on the original Dungeons & Dragons game created by E. Gary Gygax and Dave Arneson This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. U.S., CANADA, EUROPEAN HEADQUARTERS ASIA, PACIFIC, & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. T Hosfveld 6d P.O. Box 707 1702 Groot-Bijgaarden Renton WA 98057-0707 Belgium Questions? 1-800-324-6496 +322- 467- 3360 620-17752-001-EN 9 8 7 6 5 4 3 2 1 First Printing: July 2003 DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20 System, the d20 System logo, WIZARDS OF THE COAST, and the Wizards of the Coast logo are registered trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. d20 is a trademark of Wizards of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc. and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. -
Sample Filer
CREDITS DUNGEON MASTER’S GUIDE DESIGN GRAPHIC DESIGNERS Monte Cook Dee Barnett, Sherry Floyd, Sean Glenn, Paul Hebron, Dawn Murin DUNGEON MASTER’S GUIDE REVISION Andy Collins PUBLISHING PRODUCTION SPECIALISTS Victoria Ausland, Carmen Cheung, D&D 3RD EDITION CORE DESIGN TEAM Erin Dorries, Angelika Lokotz, Monte Cook, Jonathan Tweet, Nancy Walker Skip Williams CARTOGRAPHER D&D 3RD EDITION REVISION TEAM Todd Gamble Richard Baker, Andy Collins, David Noonan, Rich Redman, Skip Williams PHOTOGRAPHER Craig Cudnohufsky ADDITIONAL DESIGN Peter Adkison, Richard Baker, Andy PREPRESS MANAGER Collins, David Noonan Jefferson Dunlap DEVELOPMENT IMAGING TECHNICIAN Gwendolyn F.M. Kestrel, Chris Sims Carmen Cheung EDITORSPRODUCTION MANAGER Julia Martin, John Rateliff, Gwendolyn Cynda Callaway F.M. Kestrel R&D GROUP MANAGER EDITORIAL ASSISTANCE AND Mike Mearls PROOFREADING Duane Maxwell, Bill McQuillan, Cal D&D BRAND TEAM Moore, Katsuyo Nagasawa, Jeff Quick Nathan Stewart, Liz Schuh, Laura Tommervik, Shelly Mazzanoble, Chris MANAGING EDITOR Lindsay, Hilary Ross Kim Mohan OTHER WIZARDS OF THE COAST VISUAL CREATIVE DIRECTOR R&D CONTRIBUTORS Jon Schindehette Paul Barclay, Jason Carl, Michele Carter, Jennifer Clarke Wilkes, Bruce ART DIRECTORSample fileR. Cordell, Mike Donais, David Dawn Murin Eckelberry, Skaff Elias, Andrew Finch, Jeff Grubb, Rob Heinsoo, Christopher ADDITIONAL ART DIRECTION Perkins, Jon Pickens, Charles Ryan, Mike Kate Irwin, Karin Jaques, Stacy Selinker, Bill Slavicsek, Ed Stark, Longstreet Jonathan Tweet, Penny Williams, James Wyatt D&D -
Sources of Material Used in the Compilation Books I Created
Sources of material used in the compilation books I created TSR Products 1001 Basic Set (Basic D&D) 1011 Basic Set (Red) (Basic D&D) v2 1012 Expert Set (Basic D&D) v1 1011 Basic Set (Revised) (Basic D&D) 1012 Expert Set (Revised) (Basic D&D) 1013 Companion Set (Basic D&D) 1021 Master Set (Basic D&D) 1017 Immortals Set (Basic D&D) 1082 Wrath of the Immortals (Basic D&D) 1094 Champions of Mystara (Basic D&D) 1073 The Dragon's Den (Basic D&D) 1076 The Goblin's Lair (Basic D&D) 1081 The Haunted Tower (Basic D&D) 1100 Dragon Quest (Basic D&D) 1106 The Classic Dungeons & Dragons Game (Basic D&D) 1070 Dungeons & Dragons Game (Basic D&D) TSR Accessories 9100 AC1 The Shady Dragon Inn (Basic D&D) 9099 AC2 Combat Shield and Mini-adventure (Basic D&D) 9121 AC3 3-D Dragon Tiles with The Kidnapping of Princess Arelina (Basic D&D) 9116 AC4 The Book of Marvelous Magic (Basic D&D) 9037 AC5 Player Character Record Sheets (Basic D&D) 9037 AC6 Player Character Record Sheets (Basic D&D) 9156 AC7 Master Player Screen (Basic D&D) 9145 AC3/AC5 (AC8) 3-D Dragon Tiles with The Revenge of Rusak (Basic D&D) 9173 AC9 Creature Catalogue (Basic D&D) 9211 AC10 Bestiary of Dragons and Giants (Basic D&D) 9220 AC11 The Book of Wondrous Inventions (Basic D&D) 9437 DMR1 Dungeon Master’s Screen (Basic D&D) 9438 DMR2 Creature Catalog (Basic D&D) 9403 TM1 The Western Countries Trail Map (Basic D&D) 9404 TM2 The Eastern Countries Trail Map (Basic D&D) 9011 Monster & Treasure Assortment Set 1 Levels 1-3 (Basic D&D) 9012 Monster & Treasure Assortment Set 2 Levels 4-6 (Basic D&D) -
Magical Research, Artefacts & Optional Rules
Tome of the Magic of Mystara Volume 3 – Magical Research, Artefacts & Optional Rules By Marco Dalmonte & Matteo Barnabè CONTENTS INTRODUCTION ........................................................... I ARTEFACT POWERS ................................................ 28 REFERENCE TERMS ................................................. III A. ATTACK POWERS ............................................... 28 LIST OF SOURCES .................................................... IV A1. Direct Physical Attacks .................................. 28 CHAPTER 1: MAGIC RESEARCH .................................. 1 A2. Direct Mental Attacks ................................... 29 A3. Attacks that Obstruct or Alter ......................... 30 SPELL RESEARCH ...................................................... 1 A4. Attack Enhancements .................................... 30 Required Elements ................................................. 1 Time and Money ................................................... 2 B. POWERS OF DIVINATION AND MOVEMENT ....... 31 Probability of Success ............................................. 2 B1. Sensory and Cognitive Enhancements .............. 31 Experience Acquired .............................................. 2 B2. Abilities to Detect and Precognition ................ 32 Optional: Automatic Spells or Skill Checks .............. 3 B3. Enhancements to Movement ........................... 32 ENCHANTING MAGIC ITEMS .................................... 3 C. POWERS OF CREATION AND CHANGE ................ 32 Required -
Codex Immortalis, Book I: Guide to the Immortals
BY MARCO DALMONTE BBOOOOKK OONNEE GGUUIIDDEE TTOO TTHHEE IIMMMMOORRTTAALLSS This work is a freeware manual in the form of an e–book: a paper version of the “Codex Immortalis” does not exist and it never will nor will it be published for financial gain. This manual is freely downloadable from the net and it is possible to freely print it out in part or in its totality. Any activity of sale, gain or profit is prohibited, such as the alteration of the present document; any form of non-profit making distribution must however be authorized previously by the author (for any request, refer to the e–mail address of the author of the current book). The imagery present in this document has been taken from the net without the consent of its owners: the owners of such can write to the e–mail address shown on the following page and I will see to the immediate removal of his work. Dungeons & Dragons®, D&D® and the Mystara™ setting are registered marks of TSR Inc., a division of Wizards of the Coast Inc.: their use isn’t in any way a form of competition for their intellectual property nor, however, does it imply TSR Inc. approval or permission. Any part of this work that refers to Third Edition and to “d20 System”: this latter (and the relevant logo) are registered marks of Wizards of the Coast, Inc. and are used according to the terms in the d20 System License version 6.0. It’s possible to obtain a copy of this license on the www.wizards.com/d20 site. -
Dragon Magazine #123
Magazine Issue #123 Vol. XII, No. 2 SPECIAL ATTRACTION July 1987 15 THE ARCANE ARTS: Publisher A step into the world of sorcerers and wizards. Mike Cook 16 The Mystic College James A. Yates Editor The stronghold and home ground of all magic-users. Roger E. Moore 32 Fire for Effect! Richard W. Emerich Assistant editor Fiction editor Flame and lightning do more damage than you might believe. Robin Jenkins Patrick L. Price 36 Arcane Lore Harold Dolan Editorial assistants A new column of magical spells beginning with the magic of fire. Eileen Lucas Barbara G. Young Georgia Moore OTHER FEATURES 13 Music of the Forgotten Realms Ed Greenwood Art director Roger Raupp What instruments do the bards of the Realms play? Find out here. 42 Lords & Legends Matt Iden Production Staff A second new column, with four heroes for Oriental Adventures. Marilyn Favaro Gloria Habriga 46 Gamers Around the World Heather Gemmen Subscriptions Advertising Want to share your adventures with someone far away? Read on and write! Pat Schulz Mary Parkinson 50 The Ecology of the Giant Leech Anthony Gerard Creative editors A tale of monsters and men and the thin difference between. Ed Greenwood Jeff Grubb 54 Time Flies . Lisa Cabala Contributing artists Better than a wrist-sundial: five time-tracking charts. Donald Clavette Richard Cameron Larry Elmore Chris Hunter 60 Just Making Time Roger E. Moore Jim Holloway Brian Maynard The joys and horrors of fantasy calendars. Dwain Meyer Joseph Pillsbury 62 Palimpsest Tais Teng Ken Widing Lawrence Raimonda When the old words are erased, new writing appears.