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CREDITS DUNGEON MASTER’S GUIDE DESIGN GRAPHIC DESIGNERS Monte Cook Dee Barnett, Sherry Floyd, Sean Glenn, Paul Hebron, Dawn Murin DUNGEON MASTER’S GUIDE REVISION Andy Collins PUBLISHING PRODUCTION SPECIALISTS Victoria Ausland, Carmen Cheung, D&D 3RD EDITION CORE DESIGN TEAM Erin Dorries, Angelika Lokotz, Monte Cook, Jonathan Tweet, Nancy Walker Skip Williams CARTOGRAPHER D&D 3RD EDITION REVISION TEAM Todd Gamble Richard Baker, Andy Collins, David Noonan, Rich Redman, Skip Williams PHOTOGRAPHER Craig Cudnohufsky ADDITIONAL DESIGN Peter Adkison, Richard Baker, Andy PREPRESS MANAGER Collins, David Noonan Jefferson Dunlap DEVELOPMENT IMAGING TECHNICIAN Gwendolyn F.M. Kestrel, Chris Sims Carmen Cheung EDITORSPRODUCTION MANAGER Julia Martin, John Rateliff, Gwendolyn Cynda Callaway F.M. Kestrel R&D GROUP MANAGER EDITORIAL ASSISTANCE AND Mike Mearls PROOFREADING Duane Maxwell, Bill McQuillan, Cal D&D BRAND TEAM Moore, Katsuyo Nagasawa, Jeff Quick Nathan Stewart, Liz Schuh, Laura Tommervik, Shelly Mazzanoble, Chris MANAGING EDITOR Lindsay, Hilary Ross Kim Mohan OTHER WIZARDS OF THE COAST VISUAL CREATIVE DIRECTOR R&D CONTRIBUTORS Jon Schindehette Paul Barclay, Jason Carl, Michele Carter, Jennifer Clarke Wilkes, Bruce ART DIRECTORSample fileR. Cordell, Mike Donais, David Dawn Murin Eckelberry, Skaff Elias, Andrew Finch, Jeff Grubb, Rob Heinsoo, Christopher ADDITIONAL ART DIRECTION Perkins, Jon Pickens, Charles Ryan, Mike Kate Irwin, Karin Jaques, Stacy Selinker, Bill Slavicsek, Ed Stark, Longstreet Jonathan Tweet, Penny Williams, James Wyatt D&D CONCEPTUAL ARTISTS Todd Lockwood, Sam Wood BASED ON THE DESIGN OF D&D LOGO DESIGN PREVIOUS EDITIONS BY Matt Adelsperger, Sherry Floyd E. Gary Gygax, Dave Arneson, David “Zeb” Cook COVER ARTIST Henry Higgenbotham SPECIAL THANKS Mary Elizabeth Allen, Ryan Dancey, INTERIOR ARTISTS Chas DeLong, Jefferson Dunlap, Martin Matt Cavotta, Ed Cox, Lars-Grant West, Durham, Joe Fernandez, Josh Fischer, Scott Fischer, John Foster, Jeremy Richard Garfield, Mary Kirchoff, Jim Jarvis, John and Laura Lakey, Todd Lin, Stephen Radney-MacFarland, Cindi Lockwood, David Martin, Raven Mimura, Rice, Andy Smith, Mat Smith, Keith Wayne Reynolds, Scott Roller, Brian Strohm, Anthony Valterra, Larry Snoddy, Arnie Swekel, Kev Walker, Weiner, Alex Weitz Sam Wood Miscellaneous Features . 63 Class/Race Restrictions . 171 Contents Cave-Ins and Collapses . 66 New Races . 171 Illumination. 67 Monsters as Races . 172 Introduction . 4 Traps. 67 Classes . 174 Elements of a Trap . 68 Modifying Character Classes. 174 Chapter 1: Running the Game . 5 Sample Traps . 70 Creating New Classes . 175 What Is a DM?. 5 Designing a Trap . 74 Prestige Classes . 176 Style of Play . 7 Dungeon Ecology . 76 Arcane Archer . 176 Example of Play . 8 Dungeon Animals. 76 Arcane Trickster . 177 Running a Game Session . 10 Wandering Monsters. 77 Archmage. 178 Random Dungeons. 77 Assassin. 180 CONTENTS Chapter 2: Using the Rules . 19 Dungeon Level . 77 Blackguard . 181 TABLE OF More Movement Rules . 19 The Map and the Key. 77 Dragon Disciple . 183 Movement and the Grid . 19 Random Dungeon Encounters . 78 Duelist. 185 Moving in Three Dimensions . 20 A Sample Adventure . 78 Dwarven Defender. 186 Evasion and Pursuit . 20 Statistics Blocks. 85 Eldritch Knight. 187 Moving around in Squares . 20 Wilderness Adventures . 86 Hierophant. 188 Bonus Types . 21 Getting Lost . 86 Horizon Walker . 189 Combat . 21 Forest Terrain. 87 Loremaster . 190 Line of Sight . 21 Marsh Terrain . 88 Mystic Theurge . 192 Starting an Encounter . 22 Hills Terrain. 89 Red Wizard . 193 New Combatants . 23 Mountain Terrain . 89 Shadowdancer. 194 Keeping Things Moving . 24 Desert Terrain . 91 Thaumaturgist. 196 Combat Actions. 25 Plains Terrain. 91 How PCs Improve . 197 Attack Rolls . 26 Aquatic Terrain . 92 Learning Skills and Feats . 197 Damage . 26 Underwater Combat . 93 Learning New Spells . 198 Effect of Weapon Size . 28 Weather. 93 Gaining Class Benefits . 198 Splash Weapons . 28 Random Wilderness General Downtime. 198 Area Spells . 28 Encounters. 95 Gaining Fixed Hit Points . 198 Big and Little Creatures Urban Adventures. 98 Creating PCs above 1st Level . 199 in Combat . 29 Weapon and Spell Restrictions . 99 Special Cohorts . 199 Skill and Ability Checks . 30 Urban Features . 99 Familiars . 200 Saving Throws . 33 Urban Encounters . 101 Mounts . 204 Adjudicating Magic . 34 Animal Companions . 205 Describing Spell Effects . 34 Chapter 4: Nonplayer Characters . 103 Epic Characters . 206 Handling Divinations . 34 Everyone in the World . 103 Creating New Spells. 35 NPC Classes. 107 Chapter 7: Magic Items. 211 Rewards. 36 Adept. 107 Handling Magic Items . 212 Experience Awards. 36 Aristocrat . 108 Magic Item Descriptions . 215 Story Awards . 40 Commoner.Sample . .file . 108 Armor . 216 Character Death . 41 Expert . 109 Weapons . 221 Making a New Character . 42 Warrior . 109 Potions and Oils . 229 NPC Statistics . 110 Rings . 229 Chapter 3: Adventures . 43 NPC Attitudes . 128 Rods. 233 Motivation . 43 Fleshing out NPCs . 128 Scrolls . 237 Structure . 44 Staffs . 243 Site-Based Adventures. 46 Chapter 5: Campaigns. 129 Wands . 245 Event-Based Adventures . 47 Establishing a Campaign. 129 Wondrous Items . 246 The End (?) . 48 Maintaining a Campaign . 130 Intelligent Items. 268 Encounters . 48 Characters and the World Cursed Items . 272 Tailored or Status Quo. 48 around Them . 131 Artifacts. 277 Challenge Ratings and War and Other Calamities . 133 Creating Magic Items . 282 Encounter Levels . 48 Other Campaign Issues. 134 Masterwork Items . 283 Difficulty . 49 World-Building . 135 Special Materials. 283 Tougher Monsters . 50 Building a Different World. 144 Location . 50 Adventuring on Other Planes . 147 Chapter 8: Glossary . 289 Rewards and Behavior. 50 Plane Descriptions . 151 Special Abilities. 289 Treasure. 51 Creating a Cosmology . 167 Condition Summary . 300 Bringing Adventures Together. 56 The Environment . 302 Between Adventures . 57 Chapter 6: Characters 169 The Dungeon . 57 Ability Scores. 169 Visual Aids . 305 Dungeon Terrain . 59 Races . 170 Walls . 59 Subraces . 170 Index . 317 Doors . 60 Modifying a Common Race. 171 List of Sidebars . 319 Rooms . ..