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Silverfin: the Graphic Novel Charlie Higson & Kev Walker
Teacher’s Notes Written by Meghan Brunet Silverfin: the Graphic Novel Charlie Higson & Kev Walker “There’s something slithering in the water at Loch Silverfin… Something deadly. Something that must be kept secret…” Introduction Before the name became a legend - before the boy became a man - James Bond was just another student beginning his first day at Eton College. Despite being nervous and shy, James manages to make an enemy within the first hour. An enemy who will follow him from the playing fields to the remote shores of Loch Silverfin, where a terrifying new breed of warfare threatens to unleash destruction on the world. Silverfin: The Graphic Novel is an ideal text with which to introduce the graphic novel genre to a junior or middle secondary English class. Written and adapted by Charlie Higson and Kev Walker, the book presents the first of the “Young Bond” graphic novels, adapted from the prose bestseller and chronicling the early years of Britain’s most infamous spy. Written in three parts, Charlie Higson gives young readers the chance to not only enjoy the story of a typically curious and adventurous boy but also to witness the making of the world’s greatest spy, Agent 007. Dramatic foreshadowing is evident in all aspects of the novel – the British and Scottish settings, the quirky sidekicks, the smart and surprising female, the family history of adrenalin-sports and espionage and of course James’ own disregard for rules and relationships. Kev Walker (who has also worked for DC Comics, Marvel and Dark Horse Comics) is a brilliant addition to the team, creating a world for young James Bond that is full of misty Lochs, rolling Scottish hills, polished College halls and underground experimental laboratories shrouded in green light and secrecy. -
The Quaglands
PER8-03 Return to the Quaglands A One-Round Dungeons & Dragons® Living Greyhawk™ Perrenland Regional Adventure Version 1.0 by Gary Johnson Reviewed by: Bruce Paris and Britt Frey Playtesters: John Anderson, Ben Flanagan, Bronwyn Johnson, Gary Johnson (DM), Andrew Manners, Rochelle Manners, Brad Snape (player & DM), Michael Szabo, Peter Williams, Tim Woodhams A sudden crisis leaves Schwartzenbruin at risk of a devastating attack by the forces of evil. Heroes are needed to travel to the Quaglands in search of a stop-gap solution – but can they find what they're looking for in time? A one-round Perrenland Regional adventure starting in Schwartzenbruin for APLs 6-12 that may be of particular interest to those familiar with the events of The Voormann’s Daughter regional plot arc. Animal companions may have difficulty participating in parts of this scenario. Resources for this adventure [and the authors of those works] include Complete Divine [David Noonan], D&D v3.5 Accessory Update [Andy Collins, David Noonan, James Wyatt], Manual of the Planes [Bruce Cordell, Jeff Grubb, David Noonan], Monster Manual II [Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter], Monster Manual III [Rich Burlew, Eric Cagle, Jesse Decker, Andrew Finch, Gwendolyn Kestrel, Rich Redman, Mathew Sernett, Chris Thomasson, Nathan Toomey], PER 4-05 Regicide [James Dempsey, Mark Somers, Bruce Paris, Patrick Williamson, with thanks to Adam Cowan]. ® Based on the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. -
Dragon Magazine
May 1980 The Dragon feature a module, a special inclusion, or some other out-of-the- ordinary ingredient. It’s still a bargain when you stop to think that a regular commercial module, purchased separately, would cost even more than that—and for your three bucks, you’re getting a whole lot of magazine besides. It should be pointed out that subscribers can still get a year’s worth of TD for only $2 per issue. Hint, hint . And now, on to the good news. This month’s kaleidoscopic cover comes to us from the talented Darlene Pekul, and serves as your p, up and away in May! That’s the catch-phrase for first look at Jasmine, Darlene’s fantasy adventure strip, which issue #37 of The Dragon. In addition to going up in makes its debut in this issue. The story she’s unfolding promises to quality and content with still more new features this be a good one; stay tuned. month, TD has gone up in another way: the price. As observant subscribers, or those of you who bought Holding down the middle of the magazine is The Pit of The this issue in a store, will have already noticed, we’re now asking $3 Oracle, an AD&D game module created by Stephen Sullivan. It for TD. From now on, the magazine will cost that much whenever we was the second-place winner in the first International Dungeon Design Competition, and after looking it over and playing through it, we think you’ll understand why it placed so high. -