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LEGO® Sonic Mania™: from Idea to Retail Set
LEGO® Sonic Mania™: From Idea to Retail Set Sam Johnson’s first reaction when he saw that the LEGO Group may be designing a new set based on SEGA’s® beloved Sonic the Hedgehog™ was elation, that was followed quickly by a sense of dread. “The first game I had was Sonic the Hedgehog,” said Johnson, who is the design manager on the LEGO Ideas® line. “So immediately that kind of childhood connection kicks in and you have all these nostalgic feelings of, 'I really hope this goes through and I really want to be a part of it if it does.’ And then I had this dread of, ‘Well, how are we going to make Sonic?" Earlier this month, the LEGO Group announced it was in the process of creating a Sonic the Hedgehog set based on a concept designed by 24-year-old UK LEGO® superfan Viv Grannell. Her creation was submitted through the LEGO Ideas platform where it received 10,000 votes of support from LEGO fans. The next step was the LEGO Group reviewing her project among the many others that make it past that initial hurdle to see if it should be put into production. Johnson said he found Grannell’s build charming. “It’s so much in the vein of the actual video game itself which has this kind of colorful charm to it,” he said. “And it's not over complicated, which I really loved. Sonic has this real geometric design to it where the landscape is very stripey and you have these like square patterns on it. -
Super Smash Bros. Melee) X25 - Battlefield Ver
BATTLEFIELD X04 - Battlefield T02 - Menu (Super Smash Bros. Melee) X25 - Battlefield Ver. 2 W21 - Battlefield (Melee) W23 - Multi-Man Melee 1 (Melee) FINAL DESTINATION X05 - Final Destination T01 - Credits (Super Smash Bros.) T03 - Multi Man Melee 2 (Melee) W25 - Final Destination (Melee) W31 - Giga Bowser (Melee) DELFINO'S SECRET A13 - Delfino's Secret A07 - Title / Ending (Super Mario World) A08 - Main Theme (New Super Mario Bros.) A14 - Ricco Harbor A15 - Main Theme (Super Mario 64) Luigi's Mansion A09 - Luigi's Mansion Theme A06 - Castle / Boss Fortress (Super Mario World / SMB3) A05 - Airship Theme (Super Mario Bros. 3) Q10 - Tetris: Type A Q11 - Tetris: Type B Metal Cavern 1-1 A01 - Metal Mario (Super Smash Bros.) A16 - Ground Theme 2 (Super Mario Bros.) A10 - Metal Cavern by MG3 1-2 A02 - Underground Theme (Super Mario Bros.) A03 - Underwater Theme (Super Mario Bros.) A04 - Underground Theme (Super Mario Land) Bowser's Castle A20 - Bowser's Castle Ver. M A21 - Luigi Circuit A22 - Waluigi Pinball A23 - Rainbow Road R05 - Mario Tennis/Mario Golf R14 - Excite Truck Q09 - Title (3D Hot Rally) RUMBLE FALLS B01 - Jungle Level Ver.2 B08 - Jungle Level B05 - King K. Rool / Ship Deck 2 B06 - Bramble Blast B07 - Battle for Storm Hill B10 - DK Jungle 1 Theme (Barrel Blast) B02 - The Map Page / Bonus Level Hyrule Castle (N64) C02 - Main Theme (The Legend of Zelda) C09 - Ocarina of Time Medley C01 - Title (The Legend of Zelda) C04 - The Dark World C05 - Hidden Mountain & Forest C08 - Hyrule Field Theme C17 - Main Theme (Twilight Princess) C18 - Hyrule Castle (Super Smash Bros.) C19 - Midna's Lament PIRATE SHIP C15 - Dragon Roost Island C16 - The Great Sea C07 - Tal Tal Heights C10 - Song of Storms C13 - Gerudo Valley C11 - Molgera Battle C12 - Village of the Blue Maiden C14 - Termina Field NORFAIR D01 - Main Theme (Metroid) D03 - Ending (Metroid) D02 - Norfair D05 - Theme of Samus Aran, Space Warrior R12 - Battle Scene / Final Boss (Golden Sun) R07 - Marionation Gear FRIGATE ORPHEON D04 - Vs. -
View the Manual
® ™ UK ENGLISH ............................................... 2 FRANÇAIS ................................................... 4 DEUTSCH .................................................... 6 ITALIANO ..................................................... 8 ESPAÑOL ..................................................... 10 US ENGLISH ................................................ 12 The SEGA MEGA DRIVE is known as the SEGA GENESIS in the U.S. SEGA MEGA DRIVE CLASSICS FLICKY™ GENRE: OTHER PLAYERS: 1 Join the adventures of Flicky™, a fun-loving, little blue bird GETTING Started who drives cats everywhere crazy! The Title Screen will appear after the SEGA® logo is displayed. As a heroic bird, find all of the missing Chirps and guide them to Press the Start Button at the Title Screen to bring up the summary the “Exit” where they’ll be safe from those mischievous felines and of the game. Press the Start Button once more to start the game other ferocious domesticated animals in the house. from the first round. BASIC RULES The objective of the game is to lead all the Chirps, who will follow you once you touch them, safely to reach one of the “Exit” doors. You must do all of this while avoiding the mischievous animals GAME CONTROLLER COMPATIBILITY who will be chasing you and the Chirps. If you are caught by Tiger the Cat or Iggy the Lizard, you will lose one try. You will start from Any Windows compatible game controller can be used with the SEGA Mega Drive Classics games, as long the same level in the same state where you left off. When Tiger as it has a D-pad and a minimum of 4 other assignable buttons. The game will recognise any number of and Iggy touch the Chirps that are following you, they will be left behind, forcing you to pick them up again. -
Téléchargement Des Fangames
Mangatd 2014 act 2 Téléchargement des fangames Sonic the Hedgehog 3D (même version qu'à l'act 1 ! -_-') : http://gamejolt.com/games/sonic-the-hedgehog-3d/download-distribution/22644/? os=windows Windows, Mac, Linux, et OST : http://gamejolt.com/games/platformer/sonic-the-hedgehog-3d/13798/ https://www.mediafire.com/?ph2v7wo13yw2s54 Sonic MAX : Mirror 1(MEGA) Mirror 2(Dropbox) Mirror 3(Google Drive) * * Click”File > Download” to download the zip. Sonic Time Twisted : Download (Mediafire) Download (Mega.co.nz) Spark the Electric Jester : http://www.mediafire.com/download/8dxk1eym3oawse3/Spark_the_electric_jester_DEMO _v0.2.rar Sonic Mega Drive : Demo download 1 Demo download 2 Demo download 3 Mangatd SonicGDK SonicGDK : SOURCE CODE — 1.20.072 — 24/Jul/2014 — (requires UDK July 2013) SonicGDK Test Map, by Xaklse Packaged Release 9 (2014) Download (Win) | Download (Mac) Sonic Souls, by Doky 1.5 (2014) Video | Download | Webpage Sonic Lost Adventure, by Highwire 1.2 (2014) Video | Download | Webpage Sonic Incursion, by Ell678 Alpha 1 (2014) Video | Download Blue Sphere Madness, by Xaklse Release 1 (2014) Download Green Hill Paradise, by SuperSonic68 & TheActualKK Beta 1 (2012) Video | Download Project AXSX, by Andrew75, Xaklse & Skarik Release 02 (2012) Video | Download | Website Green Hill Zone 2.5D, by Andrew75, Xaklse & Skarik Release 11 (2012) Video | Download Forgotten Ruin Zone, by Ell678 Unreleased Video Barren Mountains, by SonicKM Unreleased Video Iron Cave, by Zeduardo35 Unreleased Video Mangatd Kingdom Valley, by Chishado Unreleased Video Sonic World Remix http://www.mediafire.com/download/0in50qffumpebr4/UDKInstall-SonicWorldRe.exe Sonic Adventure Emerald : YoYo games Mediafire Sonic vs Darkness – True Nightmare Revived : http://www.mediafire.com/download/jl7a73l7ybt0n0x/Sonic_vs_Darkness_T.N.R._ %5BSAGE_Demo%5D.zip < < < SOUNDTRACK > > > The OST is currently a WIP, but there are many tracks for you to enjoy. -
Prologue Characters Gameplay Modes Controls
WM-01 CONTROLS GAMEPLAY MODES PROLOGUE CHARACTERS HINTS & TIPS PROLOGUE A Disturbance on Angel Island Discovering a sudden dimensional breach in the atmosphere, evil genius Dr. Eggman detected a unique wave signature emanating from Angel Island. Realising that it could be a source of unspeakable power, he immediately dispatched his elite robot minions—the Hard Boiled Heavies (HBH)—to retrieve it. Meanwhile, Sonic and Tails were also tracking the signal but arrived a little late to the party—the HBH were already there, excavating a mysterious gemstone out of the ground. As they did so, space time suddenly warped around them, catapulting them all to the Green Hill Zone. As the HBH rush to deliver the gemstone to Dr. Eggman, it’s up to Sonic, Tails & Knuckles to stop them. Don’t let the Phantom Ruby get into the wrong hands! MILES ‘TAILS’ PROWER CHARACTERS A young fox with two tails and loyal friend of Sonic. By SONIC THE HEDGEHOG spinning his tails, he can fly The world’s fastest hedgehog, like a helicopter. running as fast as he can to stop the Hard Boiled Heavies (HBH) and thwart Dr. Eggman’s diabolical plans. KNUCKLES THE ECHIDNA Born and raised on Angel Island, he is the guardian of the Master Emerald. He excels at mid-air gliding and climbing. CHARACTERS HARD BOILED HEAVIES (HBH) A powerful robot army built by Dr. Eggman. Loyal to his orders, the Heavies DR. EGGMAN successfully retrieved the mysterious gemstone, but its powers seem to have loosened a few of their screws. HEAVY KING HEAVY GUNNER HEAVY SHINOBI HEAVY MAGICIAN HEAVY RIDER The leader of the A loose cannon that A robot ninja that A mystic performer A thrill-seeking robot Self-proclaimed evil genius Hard Boiled Heavies. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Six-Month Period Ended September 2010 (Briefing Date: 2010/10/29) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Semi-Annual Consolidated Statements of Income Transition million yen FY3/2007 FY3/2008 FY3/2009 FY3/2010 FY3/2011 Apr.-Sept.'06 Apr.-Sept.'07 Apr.-Sept.'08 Apr.-Sept.'09 Apr.-Sept.'10 Net sales 298,817 694,803 836,879 548,058 363,160 Cost of sales 162,974 413,048 469,831 341,759 214,369 Gross profit 135,842 281,754 367,048 206,298 148,791 (Gross profit ratio) (45.5%) (40.6%) (43.9%) (37.6%) (41.0%) Selling, general, and administrative expenses 68,730 92,969 114,864 101,937 94,558 Operating income 67,111 188,784 252,183 104,360 54,232 (Operating income ratio) (22.5%) (27.2%) (30.1%) (19.0%) (14.9%) Non-operating income 27,958 27,259 20,528 7,990 4,849 (of which foreign exchange gains) (10,057) (2,149) ( - ) ( - ) ( - ) Non-operating expenses 393 666 35,404 1,737 63,234 (of which foreign exchange losses) ( - ) ( - ) (33,584) (664) (62,175) Ordinary income 94,676 215,376 237,306 110,613 -4,152 (Ordinary income ratio) (31.7%) (31.0%) (28.4%) (20.2%) (-1.1%) Extraordinary income 253 3,885 1,959 4,311 190 Extraordinary loss 1 1,623 92 2,306 18 Income before income taxes and minority interests 94,929 217,639 239,172 112,618 -3,981 Income taxes 40,602 85,294 94,329 43,107 -1,960 Income before minority interests - - - - -2,020 Minority interests in income -18 -76 15 18 -9 Net income 54,345 132,421 144,828 69,492 -2,011 (Net income ratio) (18.2%) (19.1%) (17.3%) (12.7%) (-0.6%) - 1 - Nintendo Co., Ltd. -
SUPER MARIO BROS. Mario Fez Sua Estreia No Mundo Dos Videogames Em Donkey Kong, Jogo Lançado Para Os Ar- Cades Em 1981
EDITORIAL CARTA AO LEITOR EDIÇÃO Nº 4A POR MARCELO DUARTE ANO 3 / ABRIL 2020 CRIADOR DA REVISTA AÇÃO GAMES Editor e Arte: O NASCIMENTO DA AÇÃO GAMES Eidy Tasaka Carla Pernambuco era ain- de faculdade, para preparar um Redação: da tão somente uma jornalista número experimental, lançado Eduardo Paiva que gostava de cozinhar para em dezembro de 1990. Caio Hansen os amigos. O ano era 1990 e Regina trabalhava com jor- Ítalo Chianca fui convidado para jantar no nalismo tecnológico, mas tam- Roberto Bier apartamento dela. Quando bém penou um pouco para en- Soraia Barbosa cheguei, o marido de Carla, o tender a língua daquela tribo. fotógrafo Nando Buco, estava Lembro de ter atendido o tele- Ilustrações: se divertindo na sala com o fone uma vez na redação e um Dado Almeida jogo Mario Paint. Foi a primei- jovem leitor perguntou o que dadoalmeida.com ra vez que tive um contato de ele deveria fazer para ganhar Revisão: verdade com um console de mais vidas num determinado Rafael Belmonte videogame. Acabou sendo a jogo. Ganhar mais vidas?!? Soraia Barbosa grande curtição da noite – sem Como assim? A edição foi tão tirar os méritos dos pratos de bem nas bancas que depois fi- Marketing: Carla, que estavam todos di- zemos outra. Até que a “Ação Carina Camargo vinos. Games” ganhou vida própria [email protected] Na semana seguinte, eu me na Editora Azul, com a redação dei de presente um Super Nin- comandada pela própria Regi- Agradecimento: tendo e um cartucho do jogo. na, agora uma expert. Karina Felipe Eu estava definitivamente ab- A Jogo Véio faz nesta edição Marcelo Duarte duzido pelos games. -
Theescapist 085.Pdf
one product created by Sega, be it an buzzwords. While Freeman did useful old school arcade game or the most work to identify, formalize, and codify recent iteration of Sonic for the Wii. techniques -- and I too am a big fan of Gamers world-wide know and accept a Sega has been so ubiquitous in our his “character diamond” -- no game pantheon of gaming giants. These include: gamer world that many of us have deep- In response to “Play Within a Play” developer should expect to be able to seated emotions and vivid memories from The Escapist Forum: The find cookbook answers to the thorny and Atari – Console and software maker. about them to match their depth of “Emotioneering” slant of the article is complex issues of plot and character. Founded 1972. involvement in the game industry. interesting but let’s remember a key Nintendo – Console and software fact: The book was first published in - coot maker. Founded in 1889, but didn’t jump And it is these deep emotions and vivid 2003, and FF VII came out in 1997. onto the videogame battlefield until the memories which prompts this week’s In response to “Play Within a Play” early to mid 1970s. issue of The Escapist, “Sega!” about … The Final Fantasy team did not use from The Escapist Forum: Regardless EA – Software maker and publisher, well, Sega. Russ Pitts shares his woes of “Emotioneering techniques” per se, they of what you think of the book or the Founded 1982. battle when he took sides with just designed a great game. -
Vgarchive : My Video Game Collection 2021
VGArchive : My Video Game Collection 2021 Nintendo Entertainment System 8 Eyes USA | L Thinking Rabbit 1988 Adventures in the Magic Kingdom SCN | L Capcom 1990 Astérix FRA | L New Frontier / Bit Managers 1993 Astyanax USA | L Jaleco 1989 Batman – The Video Game EEC | L Sunsoft 1989 The Battle of Olympus NOE | CiB Infinity 1988 Bionic Commando EEC | L Capcom 1988 Blades of Steel SCN | L Konami 1988 Blue Shadow UKV | L Natsume 1990 Bubble Bobble UKV | CiB Taito 1987 Castlevania USA | L Konami 1986 Castlevania II: Simon's Quest EEC | L Konami 1987 Castlevania III: Dracula's Curse FRA | L Konami 1989 Chip 'n Dale – Rescue Rangers NOE | L Capcom 1990 Darkwing Duck NOE | L Capcom 1992 Donkey Kong Classics FRA | L Nintendo 1988 • Donkey Kong (1981) • Donkey Kong Jr. (1982) Double Dragon USA | L Technōs Japan 1988 Double Dragon II: The Revenge USA | L Technōs Japan 1989 Double Dribble EEC | L Konami 1987 Dragon Warrior USA | L Chunsoft 1986 Faxanadu FRA | L Nihon Falcom / Hudson Soft 1987 Final Fantasy III (UNLICENSED REPRODUCTION) USA | CiB Square 1990 The Flintstones: The Rescue of Dino & Hoppy SCN | B Taito 1991 Ghost'n Goblins EEC | L Capcom / Micronics 1986 The Goonies II NOE | L Konami 1987 Gremlins 2: The New Batch – The Video Game ITA | L Sunsoft 1990 High Speed ESP | L Rare 1991 IronSword – Wizards & Warriors II USA | L Zippo Games 1989 Ivan ”Ironman” Stewart's Super Off Road EEC | L Leland / Rare 1990 Journey to Silius EEC | L Sunsoft / Tokai Engineering 1990 Kings of the Beach USA | L EA / Konami 1990 Kirby's Adventure USA | L HAL Laboratory 1993 The Legend of Zelda FRA | L Nintendo 1986 Little Nemo – The Dream Master SCN | L Capcom 1990 Mike Tyson's Punch-Out!! EEC | L Nintendo 1987 Mission: Impossible USA | L Konami 1990 Monster in My Pocket NOE | L Team Murata Keikaku 1992 Ninja Gaiden II: The Dark Sword of Chaos USA | L Tecmo 1990 Rescue: The Embassy Mission EEC | L Infogrames Europe / Kemco 1989 Rygar EEC | L Tecmo 1987 Shadow Warriors FRA | L Tecmo 1988 The Simpsons: Bart vs. -
To All Places, to All People, Bringing Dreams and Inspiration
Core Businesses A Message from Management To All Places, On Earning Amu seme Could you give us an overview of the Group’s earnings in the fiscal year under review? sales b nt m usin ach ess ine To All People, seg me We achieved a large profit increase from the previous year. nt t AMUSEMENT en In the year under review, consolidated net sales were JPY396.7 billion (up 3.1% from the previous year), operating income was JPY68.7 billion (up Bringing Dreams m eg 87.3% from the previous year), and ordinary income was JPY68.1 billion (up 89.6% from the previous year). Thus, we achieved increases both in s s A Q s m sales and profits. This was mainly because results in our high-margin Pachislot and Pachinko Machines Business segment remained strong. e op u in e s and Inspiration. s ra e u t m b io e s n n e s t n s c i e e h Sammy Corporation SEGA CORPORATION n g t Net Sales Operating Income (Loss) Net Income (Loss) c m e a r A e m • Development, production n 600 (JPY billion) 160 (JPY billion) 80 (JPY billion) • Development, production and t o and sales of amusement k sales of pachislot and n machines 528.2 i h pachinko machines 120 c • Development and operation of 458.9 43.4 41.5 TSA-NTR-XXXJ-JPN 450 40 a 429.1 p amusement centers 396.7 384.6 20.2 d 80 n • Development and sales of 76.5 68.7 a videogame software 300 0 t o l 40 s 36.7 i h c 150 8.3 (40) (22.8) a 0 P Group Management Philosophy (5.8) (52.4) (40) (80) By providing entertainment filled 0 2007 2008 2009 2010 2011 Years ended 2007 2008 2009 2010 2011Years ended 2007 2008 2009 2010 2011 Years ended with dreams and excitement to March 31 March 31 March 31 people throughout the world, TAIYO ELEC Co., Ltd. -
Nintendo DS Games
Fancy Nancy Tea Party Time Naruto Ninja Council 3 Nintendo DS Games FIFA Soccer 10 Naruto Shippuden: Shinobi Rumble FIFA Soccer 11 Need for Speed Carbon Ace Attorney: Apollo Justice Final Fantasy Crystal Chronicles Need for Speed Nitro Ace Attorney: Investigations Final Fantasy the 4 Heroes of Light Need for Speed Undercover Alice in Wonderland Final Fantasy XII Ninja Gaiden: Dragon Sword Animal Crossing: Wild World Gardening Mama Nintendogs Chihuahua Art Academy Geometry Wars: Galaxies Nintendogs Dachshund Astroboy: The Video Game Ghostbusters The Video Game Nintendogs Lab & Friends Atari’s Greatest Hits Vol.1 Goldeneye 007 Okami Den Backyard Baseball 10 Jeopardy 100 Classic Books Bakugan-Battle Brawlers Jewel Quest: Solitaire Trio Percy Jackson and the Bakugan Battle Brawlers: Defenders of Kingdom Hearts Re:coded Olympians:The Lightning thief the Core Kirby Mass Attack Petz Monkeyz House Bakugan-Battle Trainer Kirby Super Star Ultra Picross DS Batman the Brave and the Bold Konami Classics Arcade Hits Picross 3D Battleship – Connect Four - Sorry Konductra Plants vs. Zombies Big Brain Academy Kung Fu Panda Point Blank Bleach: Dark Souls Left Brain Right Brain Pokemon Black Version Blood Stone 007 Left Brain Right Brain 2 Pokemon Black Version 2 Bomberman Land Touch Legend of Zelda : Phantom Pokemon Pearl Brain Age Legend of Zelda: Spirit Tracks Pokemon Mystery Dungeon: Brain Age 2 Lego Batman Explorers of Time Brain Boost: Beta Wave Lego Batman 2 Pokemon Platinum Version Brain Challenge Lego Battles Pokemon Ranger Brave Lego Battles Ninjago -
Jumpchain Presents
Jumpchain Presents A beautiful world, serene and majestic in its natural state. The natives of this world, Mobius, and the creatures who thrive in the landscapes have lived in tune with this world for as long as they’ve remembered. Even as pastoral as it may be, it has its wonders. The monthly arrival of the “Little Planet” over Never Lake...the mysterious Angel Islands floating in the sky...even simply the various tunnels and shuttle loops of the Green Hill Zone. Not all see the wonders and simply admire them with an appreciative eye, however. There is someone who wishes to exploit the innocent creatures of Mobius and its people(the Mobians) as both slaves and even energy sources…a madman named Dr. Robotnik. He dreams of a world ruled by machinery and tyranny, where nature is simply his resource to become an unstoppable king. He will be opposed, however, by a certain blue hedgehog in South Island. From there, the battle will escalate from the fields of Green Hill to even low orbit in the grand space station known as the Death Egg. But, that isn’t quite your story. Whether you join the battle against Dr. Eggman, explore the Zones of Mobius, or even attempt to raise an army of your own...this is the first step to your own story. Still, you’ll start with that first face-off. Let’s begin with who you are, eh? Drop-in: An outsider, eh? That’s not such a problem here. People wander the Zones all the time, or go from here to there freely without so much emphasis on who’s what’s when.