Frank Herbert: Fictional and Non-Fictional Texts Dune Universe
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Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games (Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack (TG16, Arcade) 10. 1942 (NES, Arcade, GBC) 11. 1942 (Revision B) (Arcade) 12. 1943 Kai: Midway Kaisen (Japan) (Arcade) 13. 1943: Kai (TG16) 14. 1943: The Battle of Midway (NES, Arcade) 15. 1944: The Loop Master (Arcade) 16. 1999: Hore, Mitakotoka! Seikimatsu (NES) 17. 19XX: The War Against Destiny (Arcade) 18. 2 on 2 Open Ice Challenge (Arcade) 19. 2010: The Graphic Action Game (Colecovision) 20. 2020 Super Baseball (SNES, Arcade) 21. 21-Emon (TG16) 22. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 23. 3 Count Bout (Arcade) 24. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 25. 3-D Tic-Tac-Toe (Atari 2600) 26. 3-D Ultra Pinball: Thrillride (GBC) 27. -
JUDITH MERRIL-PDF-Sep23-07.Pdf (368.7Kb)
JUDITH MERRIL: AN ANNOTATED BIBLIOGRAPHY AND GUIDE Compiled by Elizabeth Cummins Department of English and Technical Communication University of Missouri-Rolla Rolla, MO 65409-0560 College Station, TX The Center for the Bibliography of Science Fiction and Fantasy December 2006 Table of Contents Preface Judith Merril Chronology A. Books B. Short Fiction C. Nonfiction D. Poetry E. Other Media F. Editorial Credits G. Secondary Sources About Elizabeth Cummins PREFACE Scope and Purpose This Judith Merril bibliography includes both primary and secondary works, arranged in categories that are suitable for her career and that are, generally, common to the other bibliographies in the Center for Bibliographic Studies in Science Fiction. Works by Merril include a variety of types and modes—pieces she wrote at Morris High School in the Bronx, newsletters and fanzines she edited; sports, westerns, and detective fiction and non-fiction published in pulp magazines up to 1950; science fiction stories, novellas, and novels; book reviews; critical essays; edited anthologies; and both audio and video recordings of her fiction and non-fiction. Works about Merill cover over six decades, beginning shortly after her first science fiction story appeared (1948) and continuing after her death (1997), and in several modes— biography, news, critical commentary, tribute, visual and audio records. This new online bibliography updates and expands the primary bibliography I published in 2001 (Elizabeth Cummins, “Bibliography of Works by Judith Merril,” Extrapolation, vol. 42, 2001). It also adds a secondary bibliography. However, the reasons for producing a research- based Merril bibliography have been the same for both publications. Published bibliographies of Merril’s work have been incomplete and often inaccurate. -
A History of Real-Time Strategy Gameplay from Decryption to Prediction: Introducing the Actional Statement
A History of Real-Time Strategy Gameplay From Decryption to Prediction: Introducing the Actional Statement Simon Dor Université de Montréal It is quite usual in strategy games to claim that strategies have a history of their own, chess being the canonical example (Murray 2002). The common strategies of a certain game change over time—often called the “metagame”— and can be retraced from a historical perspective. StarCraft II’s (Blizzard Entertainment, 2010-) community goes as far as to write histories of specific matchups (Alejandrisha et al. 2012), but every strategy game in some regards opens a space where gameplay can evolve. A 2009 walkthrough of the 1994 game Warcraft: Orcs and Humans (Blizzard Entertainment) states that the “reason most people think this game is so hard, is because they try to play it like an RTS [Real-Time Strategy game]” (Boehmer 2009, §2.03). It is quite surprising today to read this claim, considering Warcraft is widely regarded as one of the pioneers in the RTS genre, alongside with its Westwood’s earlier counterpart, Dune II: The Building of A Dynasty (Westwood Studios, 1992). In the perspective of mapping a history of the RTS genre, this kind of statement is quite problematic. Playing a RTS in 2009 is not like what was playing a strategy game in 1994, but how can we as researchers take into account a historical distance in playing habits? Warcraft’s difficulty was probably raised retrospectively, since playing habits acquired in subsequent games induce certain types of actions that do not necessarily favor victory in earlier releases. -
Hail to the Caldecott!
Children the journal of the Association for Library Service to Children Libraries & Volume 11 Number 1 Spring 2013 ISSN 1542-9806 Hail to the Caldecott! Interviews with Winners Selznick and Wiesner • Rare Historic Banquet Photos • Getting ‘The Call’ PERMIT NO. 4 NO. PERMIT Change Service Requested Service Change HANOVER, PA HANOVER, Chicago, Illinois 60611 Illinois Chicago, PAID 50 East Huron Street Huron East 50 U.S. POSTAGE POSTAGE U.S. Association for Library Service to Children to Service Library for Association NONPROFIT ORG. NONPROFIT PENGUIN celebrates 75 YEARS of the CALDECOTT MEDAL! PENGUIN YOUNG READERS GROUP PenguinClassroom.com PenguinClassroom PenguinClass Table Contents● ofVolume 11, Number 1 Spring 2013 Notes 50 Caldecott 2.0? Caldecott Titles in the Digital Age 3 Guest Editor’s Note Cen Campbell Julie Cummins 52 Beneath the Gold Foil Seal 6 President’s Message Meet the Caldecott-Winning Artists Online Carolyn S. Brodie Danika Brubaker Features Departments 9 The “Caldecott Effect” 41 Call for Referees The Powerful Impact of Those “Shiny Stickers” Vicky Smith 53 Author Guidelines 14 Who Was Randolph Caldecott? 54 ALSC News The Man Behind the Award 63 Index to Advertisers Leonard S. Marcus 64 The Last Word 18 Small Details, Huge Impact Bee Thorpe A Chat with Three-Time Caldecott Winner David Wiesner Sharon Verbeten 21 A “Felt” Thing An Editor’s-Eye View of the Caldecott Patricia Lee Gauch 29 Getting “The Call” Caldecott Winners Remember That Moment Nick Glass 35 Hugo Cabret, From Page to Screen An Interview with Brian Selznick Jennifer M. Brown 39 Caldecott Honored at Eric Carle Museum 40 Caldecott’s Lost Gravesite . -
PROGRESS REPORT FIVE 1 Travel Information Directions for US 395 from the North
PROGRESS REPORT FIVE 1 Travel Information dire6tions 1or 7S 395 1ro( the North. Facility Locations & Phone Numbers "S $%& from the North Atlantis: Ta/e e0it &. 1or 8oana 9ane, turning right onto 8oana 3800 S. Virginia St. Reno, NV 8950 9ane. To go to the Peppermill, turn right onto Virginia ! "800# $ 3%&500 Street. For the other 1a6ilities, turn le1t. "S $%& from the South Peppermill 707 S. Virginia St. Reno, NV 8950 Virginia Street is 7S 395 :*siness. A1ter +ou ha-e ! "775) 8 &% ! ! passed through )arson )it+, when 7S 395 and 7S 395 :usiness split, si('l+ re(ain on 7S 395 :usiness. )ourt+ard: &855 S. Virginia St. Reno, NV 8951! Arriving by Air ! "775) 851%8300 The Reno terminal is -ery eas+ to *se. E-en (ore )onvention )enter *se1*ll+ 1or inco(ing 1ans, the airport is -er+ 6entrall+ .590 S. Virginia St. Reno, NV 8950 lo6ated, 3ust a 6ouple o1 (iles 1ro( the 6onvention 6enter and our 6hosen hotels. FREE airport shuttles run e-ery 30 (inutes to the Peppermill and the Driving Directions Atlantis, wit2 a tra-el ti(e o1 under !0 (inutes. Reno% I-80 from the est Sparks )ab 6an pro-ide rides to the )ourt+ard 1or Ta/e e0it !3 o11 o1 I%80, turning right onto Virginia around ;! , and 6an 5e rea6hed at "775#333%3333. Street. A1ter 3*st under three (iles, the Peppermill To orldcon by Train will be on the right. A 1ew blo6ks later, the Atlantis and <e-in Standlee 6on-ention 6enter will be on the le1t, 1ollo4ed a bit Reno "station 6ode RNO# is on the A(tra/ past 7S 395 5+ the )ourt+ard, on the right. -
Disparo En Red 05 Disparo En Red
University of South Florida Scholar Commons Digital Collection - Science Fiction & Fantasy Digital Collection - Science Fiction & Fantasy Publications 1-9-2005 Disparo en Red 05 Disparo En Red Follow this and additional works at: http://scholarcommons.usf.edu/scifistud_pub Part of the Fiction Commons Scholar Commons Citation Disparo En Red, "Disparo en Red 05 " (2005). Digital Collection - Science Fiction & Fantasy Publications. Paper 179. http://scholarcommons.usf.edu/scifistud_pub/179 This Journal is brought to you for free and open access by the Digital Collection - Science Fiction & Fantasy at Scholar Commons. It has been accepted for inclusion in Digital Collection - Science Fiction & Fantasy Publications by an authorized administrator of Scholar Commons. For more information, please contact [email protected]. HOY: 9 de ENERO del 2005 DISPARO EN RED: Boletín electrónico de ciencia-ficción y fantasía. De frecuencia quincenal y totalmente gratis. Editores: darthmota Jartower Colaboradores: Taller de Creación ESPIRAL de ciencia ficción y fantasía. Anabel Enriquez Piñeiro Juan Pablo Noroña. Jorge Enrique Lage. 0. CONTENIDOS: 1.La frase de hoy: J.R.R. Tolkien. 2.Artículo: Anteproyecto para un canon de la CF, César Mallorquí. 3.Cuento clásico: La Puerta del Laberinto, Michael Ende. 4.Cuento made in Cuba: Los que van a morir, Erick Mota. 5.Curiosidades. Consejos de Bruce Sterling. 6.Reseñas. Dune, observaciones sobre la obra de Frank Herbert, por Yeray Rodríguez Domínguez. 7.¿Cómo contactarnos? 1. LA FRASE DE HOY: Supongo que soy un reaccionario. El mainstream de la literatura contemporánea es muy aburrido, ¿no es verdad? Yo estoy ofreciendo un saludable cambio de dieta. J.R.R. -
Terror Ecology: Secrets from the Arrakeen Underground
Terra‐&‐Terror Ecology: Secrets from the Arrakeen Underground Nandita Biswas Mellamphy Western University, Canada It is […] vital to an understanding of Muad'Dib’s religious impact that you never lose sight of one fact: the Fremen were a desert people whose entire ancestry was accustomed to hostile landscapes. Mysticism isn’t difficult when you survive each second by surmounting open hostility […]. With such a tradition, suffering is accepted […]. And it is well to note that Fremen ritual gives almost complete freedom from guilt‐feelings. This isn’t necessarily because their law and religion were identical, making disobedience a sin. It is likely closer to the mark to say they cleansed themselves of guilt easily because their everyday existence required brutal (often deadly) judgments which in a softer land would burden men with unbearable guilt. Dune I (576‐77) This world, which is the same for all, no one of gods or men has made. But it always is, was, and will be an ever‐living Fire, igniting and extinguishing in equal measure. Heraclitus Fragments (DK B30) [F]orm is nothing but holes and cracks […] with a nature that has no hardness or solidity. Ancient Buddhist saying. Frank Herbert’s science‐fiction classic Dune1 is a literary work about political, religious, military and ecological design: a design in which Dune’s desert‐planet is, like fire, a perpetually self‐consuming political, religious, military and ecological topos and in which human beings— among other things like water, sand‐worms and religious doctrines—are the fodder that fuels what could be called the ‘Great Ecology’ of planetary regeneration and desertification. -
Adventuring with Books: a Booklist for Pre-K-Grade 6. the NCTE Booklist
DOCUMENT RESUME ED 311 453 CS 212 097 AUTHOR Jett-Simpson, Mary, Ed. TITLE Adventuring with Books: A Booklist for Pre-K-Grade 6. Ninth Edition. The NCTE Booklist Series. INSTITUTION National Council of Teachers of English, Urbana, Ill. REPORT NO ISBN-0-8141-0078-3 PUB DATE 89 NOTE 570p.; Prepared by the Committee on the Elementary School Booklist of the National Council of Teachers of English. For earlier edition, see ED 264 588. AVAILABLE FROMNational Council of Teachers of English, 1111 Kenyon Rd., Urbana, IL 61801 (Stock No. 00783-3020; $12.95 member, $16.50 nonmember). PUB TYPE Books (010) -- Reference Materials - Bibliographies (131) EDRS PRICE MF02/PC23 Plus Postage. DESCRIPTORS Annotated Bibliographies; Art; Athletics; Biographies; *Books; *Childress Literature; Elementary Education; Fantasy; Fiction; Nonfiction; Poetry; Preschool Education; *Reading Materials; Recreational Reading; Sciences; Social Studies IDENTIFIERS Historical Fiction; *Trade Books ABSTRACT Intended to provide teachers with a list of recently published books recommended for children, this annotated booklist cites titles of children's trade books selected for their literary and artistic quality. The annotations in the booklist include a critical statement about each book as well as a brief description of the content, and--where appropriate--information about quality and composition of illustrations. Some 1,800 titles are included in this publication; they were selected from approximately 8,000 children's books published in the United States between 1985 and 1989 and are divided into the following categories: (1) books for babies and toddlers, (2) basic concept books, (3) wordless picture books, (4) language and reading, (5) poetry. (6) classics, (7) traditional literature, (8) fantasy,(9) science fiction, (10) contemporary realistic fiction, (11) historical fiction, (12) biography, (13) social studies, (14) science and mathematics, (15) fine arts, (16) crafts and hobbies, (17) sports and games, and (18) holidays. -
Full Arcade List OVER 2700 ARCADE CLASSICS 1
Full Arcade List OVER 2700 ARCADE CLASSICS 1. 005 54. Air Inferno 111. Arm Wrestling 2. 1 on 1 Government 55. Air Rescue 112. Armed Formation 3. 1000 Miglia: Great 1000 Miles 56. Airwolf 113. Armed Police Batrider Rally 57. Ajax 114. Armor Attack 4. 10-Yard Fight 58. Aladdin 115. Armored Car 5. 18 Holes Pro Golf 59. Alcon/SlaP Fight 116. Armored Warriors 6. 1941: Counter Attack 60. Alex Kidd: The Lost Stars 117. Art of Fighting / Ryuuko no 7. 1942 61. Ali Baba and 40 Thieves Ken 8. 1943 Kai: Midway Kaisen 62. Alien Arena 118. Art of Fighting 2 / Ryuuko no 9. 1943: The Battle of Midway 63. Alien Challenge Ken 2 10. 1944: The LooP Master 64. Alien Crush 119. Art of Fighting 3 - The Path of 11. 1945k III 65. Alien Invaders the Warrior / Art of Fighting - 12. 19XX: The War Against Destiny 66. Alien Sector Ryuuko no Ken Gaiden 13. 2 On 2 OPen Ice Challenge 67. Alien Storm 120. Ashura Blaster 14. 2020 SuPer Baseball 68. Alien Syndrome 121. ASO - Armored Scrum Object 15. 280-ZZZAP 69. Alien vs. Predator 122. Assault 16. 3 Count Bout / Fire SuPlex 70. Alien3: The Gun 123. Asterix 17. 30 Test 71. Aliens 124. Asteroids 18. 3-D Bowling 72. All American Football 125. Asteroids Deluxe 19. 4 En Raya 73. Alley Master 126. Astra SuPerStars 20. 4 Fun in 1 74. Alligator Hunt 127. Astro Blaster 21. 4-D Warriors 75. AlPha Fighter / Head On 128. Astro Chase 22. 64th. Street - A Detective Story 76. -
Westwood: the Building of a Legacy
Westwood: The Building of a Legacy “What became Dune II started out as a challenge I made for myself.” – Brett Sperry David Keh SUID: 4832754 STS 145 March 18, 2002 Keh 2 As Will Wright, founder of Maxis and creator of the Sim game phenomenon, said in a presentation about game design, the realm of all video games can be visualized as existing in a game space. Successful games can be visualized as existing on a peak. Once a peak is discovered, other game designers will not venture far from these peaks, but rather cling tightly to them. Mr. Wright points out, however, that there are an infinite number of undiscovered peaks out there. Unfortunately, most game designers do not make the jump, and the majority of these peaks are left undiscovered. It is only on very rare occasions that a pioneer makes that leap into the game space in hopes of landing on a new peak. This case study will examine one such occurrence, when a designer made such a leap and found himself on one completely unexplored, unlimited, and completely astounding peak – a leap that changed the landscape of gaming forever. This case history will explore how Westwood Studios contributed to the creation of the real-time strategy (RTS) genre through its pioneering game Dune II: The Building of an Empire. Although there have been several other RTS games from Westwood Studios, I have decided to focus on Dune II specifically, because it was in this project that Westwood Studios contributed most to the RTS genre and the future of computer gaming. -
Literature & Science Fiction Illustrated & Children's Books Fine Books In
Sale 444 Thursday, January 6, 2011 1:00 PM Literature & Science Fiction Illustrated & Children’s Books Fine Books in All Fields Auction Preview Tuesday, January 4 - 9:00 AM to 5:00 PM Wednesday, January 5 - 9:00 AM to 5:00 PM Thursday, January 6 - 9:00 AM to 1:00 PM Or by appointment 133 Kearny Street 4th Floor:San Francisco, CA 94108 phone: 415.989.2665 toll free: 1.866.999.7224 fax: 415.989.1664 [email protected]:www.pbagalleries.com REAL-TIME BIDDING AVAILABLE PBA Galleries features Real-Time Bidding for its live auctions. This feature allows Internet Users to bid on items instantaneously, as though they were in the room with the auctioneer. If it is an auction day, you may view the Real-Time Bidder at http://www.pbagalleries.com/realtimebidder/ . Instructions for its use can be found by following the link at the top of the Real-Time Bidder page. Please note: you will need to be logged in and have a credit card registered with PBA Galleries to access the Real-Time Bidder area. In addition, we continue to provide provisions for Absentee Bidding by email, fax, regular mail, and telephone prior to the auction, as well as live phone bidding during the auction. Please contact PBA Galleries for more information. IMAGES AT WWW.PBAGALLERIES.COM All the items in this catalogue are pictured in the online version of the catalogue at www.pbagalleries. com. Go to Live Auctions, click Browse Catalogues, then click on the link to the Sale. CONSIGN TO PBA GALLERIES PBA is always happy to discuss consignments of books, maps, photographs, graphics, autographs and related material. -
A Multi-Objective Approach to Tactical Maneuvering Within Real Time Strategy Games Christopher D
Air Force Institute of Technology AFIT Scholar Theses and Dissertations Student Graduate Works 6-16-2016 A Multi-Objective Approach to Tactical Maneuvering Within Real Time Strategy Games Christopher D. Ball Follow this and additional works at: https://scholar.afit.edu/etd Part of the Computer Sciences Commons Recommended Citation Ball, Christopher D., "A Multi-Objective Approach to Tactical Maneuvering Within Real Time Strategy Games" (2016). Theses and Dissertations. 457. https://scholar.afit.edu/etd/457 This Thesis is brought to you for free and open access by the Student Graduate Works at AFIT Scholar. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of AFIT Scholar. For more information, please contact [email protected]. A MULTI-OBJECTIVE APPROACH TO TACTICAL MANUVERING WITHIN REAL TIME STRATEGY GAMES THESIS Christopher D. Ball, Capt, USAF AFIT-ENG-MS-16-J-004 DEPARTMENT OF THE AIR FORCE AIR UNIVERSITY AIR FORCE INSTITUTE OF TECHNOLOGY Wright-Patterson Air Force Base, Ohio DISTRIBUTION STATEMENT A APPROVED FOR PUBLIC RELEASE; DISTRIBUTION UNLIMITED. The views expressed in this document are those of the author and do not reflect the official policy or position of the United States Air Force, the United States Department of Defense or the United States Government. This material is declared a work of the U.S. Government and is not subject to copyright protection in the United States. AFIT-ENG-MS-16-J-004 A MULTI-OBJECTIVE APPROACH TO TACTICAL MANEUVERING WITHIN REAL TIME STRATEGY GAMES THESIS Presented to the Faculty Department of Electrical and Computer Engineering Graduate School of Engineering and Management Air Force Institute of Technology Air University Air Education and Training Command in Partial Fulfillment of the Requirements for the Degree of Master of Science in Computer Science Christopher D.