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Tabletop Football Game, 11Th Edition

Tabletop Football Game, 11Th Edition

TeamOffenseCard TeamDefenseCard

TEAMINFO TEAMINFO OffenseScheme BaseDefenseScheme Division (Division Finish) Division (Division Finish) Record[Playoff] Record[Playoff] HeadCoach HeadCoach Offensive Coordinator Defensive Coordinator

OFFENSEPENALTYRANGE DEFENSEPENALTYRANGE OFFENSEFUMBLERANGE FUMBLEADJUSTMENT TEMPO/NOHUDDLE SPECIALTEAMSDEFENSE

STARTINGLINEUP STARTINGLINEUP

TEAMSTATS TEAMSTATS PointsperGame PointsAllowedperGame TotalYardsperGame TotalYardsAllowedperGame Turnovers/Giveaways Turnovers/Takeaways Sacks Sacks

Punter

YEAR,TEAM,POSITION YEAR,TEAM,POSITION

PLAYERNUMBER,NAME,INFO PLAYERNUMBER,NAME,INFO (AP) = All-Pro (APr) = All-Pro Reserve/Replace (x) = Games Played yrs = Experience RANGE Rk = Rookie BLOCKED KICK RANGE Inj = Injury Value

EXTENDED FG RANGES YARDAGE -2 per yd to 60 yards RETURN DIRECTIVE -3 per yd to max EXTENDED RESULTS

COFFINCORNER(IN20)VALUE EXTENDEDXPRANGES SEASON STATS p = Punts avg = Punt Average net = Net Punt Average SEASON STATS

Kickoff PuntandKickoffReturners

YEAR, TEAM, POSITION TEAM AND RETURNERS (1-4) (AP) = All-Pro (APr) = All-Pro Reserve/Replace NAME, , INFO KRx/PRx = Second Return Card

FAIR CATCH VALUES (Punt Returners) KICKOFF COLUMNS KR# = Kickoff Returner 0 = Goal + = Yard Line EXPANDED RETURNERS (5-8) ‒ = Zone (subtract from return) TB = RETURN COLUMNS

SEASON STATS KO = Kickoffs Avg = Average Distance TB = LONG RETURN RANGES Ret = Return Average AND MULTIPLIERS

© ABCGame Company All-American Version, 10th Edition Tabletop Football Game™ TeamOffenseCard TeamDefenseCard

TEAMINFO TEAMINFO Record(*Playoffs) Record(*Playoffs) HeadCoach HeadCoach Offensive Coordinator Defensive Coordinator

OFFENSEPENALTYRANGE DEFENSEPENALTYRANGE OFFENSEFUMBLERANGE DEFENSEFUMBLEADJUST TEAMPOWERRATING SPECIALTEAMSDEFENSE

STARTING LINEUP/POSITIONS /POSITIONS

TEAM STATS TEAM STATS PointsScoredperGame PointsAllowedperGame TotalYardsperGame TotalYardsAllowedperGame Turnovers/Giveaways Turnovers/Takeaways SacksAllowed Sacks

Punter Placekicker

YEAR, TEAM, POSITION YEAR, TEAM, POSITION

NUMBER, NAME, CLASS, INFO NUMBER, NAME, CLASS, INFO AA = All-American † = 1st Team Conference ‡=2nd Team Conference FIELD GOAL RANGE *=3rd Team/Honorable BLOCKED KICK RANGE (x) = Games Played Inj = Injury Value EXTENDED FIELD GOAL RANGES -2 per yd to 60 yards -3 per yd to max PUNT YARDAGE RETURN DIRECTIVE EXTENDED RESULTS EXTRA RANGE COFFIN CORNER (IN20) VALUE SEASON STATS p = Punts SEASON STATS avg=PuntAverage FG=FieldGoalsMade-Att net=NetPuntAverage XP=ExtraPointsMade-Att

Kickoff PuntandKickoffReturners

YEAR, TEAM, POSITION TEAM AND RETURNERS (1-4) AA = All-American † = 1st Team Conference NUMBER, NAME, CLASS, INFO ‡=2nd Team Conference *=3rd Team/Honorable

FAIR CATCH VALUE (Punt Returners) KICKOFF COLUMNS KR# = Kickoff Returner 0 = Goal Line + = Yard Line RETURN COLUMNS ‒ = (subtract from return) TB = Touchback

LONG RETURN RANGES AND MULTIPLIERS

© ABCGame Company

YEAR, TEAM, POSITION PLAYER NUMBER, NAME, INFO (AP) = All-Pro (APr) = All-Pro Reserve/Replacement PASS RATINGS (x/x) = Games Played/Started SN = Shotgun Rating yrs = Experience CL = Clutch Rating Rk = Rookie (Xx) = Rest Rates (Pass/Run) Inj = Injury Value

PASS RANGES Quick/Short/Long Passes Shotgun Comp Adjustment COLUMN ClutchCompAdjustment N=Runs SG = Short Gain LG = Long Gain Ls = Long Scramble

PASS RUSH RANGES Sh/Lg = Under Pressure INDIVIDUAL RANGE (#) = Pass Rush Fumble

SEASON STATS Com-Att, Yds, Int, TD Offensive Line

YEAR, TEAM, POSITION L = Left NUMBER, NAME, INFO R = Right C = G = Guard T = OL = Offensive Line RUN VALUE

PASS PROTECTION

PENALTY VALUE

GAMES STARTED

SNAP COUNTS TACKLE ELIGIBLE

Running Backs and Receivers

YEAR, TEAM, POSITION L = Left PLAYER NUMBER, NAME, INFO R = Right S = Slot RB = FB = Fullback RUSHING COLUMNS TE = (#)=RestRate H-B=H-Back N=NormalRuns WR=WideReceiver I=InsideRuns SR=SlotReceiver O = Outside Runs YAC = SG = Short Gain RECEIVING COLUMNS LG=LongGain (#)=RestRate Le=LongGainfromEndRun, +/-=ReceivingAdjustments OutsideRun,Screen,orYAC Q=QuickPassGain(+YAC) Ly=YACLongGain S=ShortPassGain(+YAC) L = Long Pass Gain (+YAC) INDIVIDUAL FUMBLE RANGE RUN BLOCK VALUE SEASON STATS PASS BLOCK VALUE (RB/TE) Rushing = Att-Yds, Td Receiving = Targ-Rec-Yds-TD

© ABCGame Company All-American Version, 10th Edition Tabletop Football Game™

Quarterback

YEAR, TEAM, POSITION NUMBER, NAME, CLASS, INFO AA = All-American † = 1st Team Conference PASS RATINGS ‡=2nd Team Conference (X) =RestRate *=3rd Team/Honorable CL=ClutchRating (x/x)=GamesPlayed Inj = Injury Value

PASS RANGES RUSH COLUMN Quick/Short/Long Passes (x) = Rest Rate (+/-)ClutchCompAdjustment N=Runs SG = Short Gain LG = Long Gain Ls = Long Scramble (Pass Rush LG)

PASSRUSHRANGES INDIVIDUALFUMBLERANGE (#) = Pass Rush Fumble

SEASON STATS Passing = Com-Att-Yds-Int-TD Offensive Line Rushing = Att-Yds-TD

YEAR, TEAM, POSITION L = Left R = Right NUMBER, NAME, CLASS, INFO S = Strong C = Center G = Guard T = Tackle OL = Offensive Line RUN BLOCK VALUE

PASS PROTECTION

GAMES STARTED

Running Backs and Receivers

YEAR, TEAM, POSITION NUMBER, NAME, CLASS, INFO L = Left R = Right S= Slot RB = Running Back FB = Fullback RUSHING COLUMNS TE = Tight End (#)=RestRate H-B=H-Back N=NormalRuns WR=WideReceiver I=InsideRuns SR=SlotReceiver O = Outside Runs YAC = Yards After Catch SG = Short Gain RECEIVING COLUMNS LG=LongGain (#)=RestRate +/- = Receiving Adjustments Q = Quick Pass Gain (+YAC) S = Short Pass Gain (+YAC) RUN BLOCK VALUE L = Long Pass Gain (+YAC) PASS BLOCK VALUE RECEIVING ADJUSTMENT SEASON STATS Rushing = Att-Yds-TD Receving = Targ-Rec-Yds-TD

© ABCGame Company Defensive Line

YEAR, TEAM, POSITION L=Left DE=DefensiveEnd NUMBER, NAME, INFO R=Right DT=DefensiveTackle (AP) =All-Pro DL=DefensiveLine NT=NoseTackle (APr) = All-Pro Reserve (x/x) = Games Played/Started yrs = Experience TACKLE VALUE Rk = Rookie Inj = Injury Value PASS RUSH VALUE

PASS DEFLECT VALUE

FORCED FUMBLE ADJUST

PASS VALUE

SNAP COUNTS

Linebacker

YEAR, TEAM, POSITION L = Left NUMBER, NAME, INFO R = Right or Rush M = Middle or Mike S = Strongside or Sam W = Weakside or Will ILB = Inside TACKLE VALUE OLB = Outside Linebacker

PASS RUSH VALUE

PASS DEFENSE and/or PASSDEFLECTVALUE FORCEDFUMBLEADJUST

PENALTY RANGE RANGE INTERCEPTION RETURN SNAP COUNTS

Defensive Backs

YEAR, TEAM, POSITION L = Left NUMBER, NAME, INFO R = Right N = Nickel DB = CB = SC = Slot Cornerback PASS COVERAGE SL = Slot Defender S = Safety SS = Strong Safety PASS RUSH VALUE FS = Free Safety

TACKLE VALUE

FORCED FUMBLE ADJUST

PENALTY RANGE INTERCEPTION RANGE INTERCEPTON RETURN VALUE SNAP COUNTS

© ABCGame Company All-American Version, 10th Edition Tabletop Football Game™

Defensive Line

YEAR, TEAM, POSITION L=Left/LEO DL=DefensiveLine R=Right/Rush DE=DefensiveEnd NUMBER, NAME, CLASS, INFO S=Strongside DT=DefensiveTackle AA=All-American W=Weakside NT=NoseTackle †=1stTeamConference ‡=2nd Team Conference *=3rd Team/Honorable TACKLE VALUE (x/x) = Games Played Inj = Injury Value

PASS RUSH VALUE

PASS DEFLECT VALUE

SEASON STATS FORCED FUMBLE ADJUST Unassisted Tackles Assisted Tackles Tackles for Loss Sacks Passes Defensed

Linebacker

YEAR, TEAM, POSITION NUMBER, NAME, CLASS, INFO L = Left R= Right or Rush M = Middle or Mike S = Strongside or Sam W = Weakside or Will ILB = Inside Linebacker TACKLE VALUE OLB = Outside Linebacker B= Buck BAN = Bandit PASS RUSH VALUE J = Jack or Joker Rd = Raid Wh = Whip PASS COVERAGE

FORCED FUMBLE ADJUST

INTERCEPTION RANGE

INTERCEPTION RETURN SEASON STATS

Defensive Backs

YEAR, TEAM, POSITION NUMBER, NAME, CLASS, INFO L = Left R = Right B = Boundary F = Field N = Nickel DB = Defensive Back PASS COVERAGE CB = Cornerback SC = Slot Cornerback SL = Slot Defender PASS RUSH VALUE S = Safety SS = Strong Safety FS = Free Safety TACKLE VALUE ROV = Rover Back

FORCED FUMBLE ADUST

INTERCEPTION RANGE

INTERCEPTIONRETURN SEASONSTATS

© ABCGame Company