Tabletop Football Game, 11Th Edition
TeamOffenseCard TeamDefenseCard
TEAMINFO TEAMINFO OffenseScheme BaseDefenseScheme Division (Division Finish) Division (Division Finish) Record[Playoff] Record[Playoff] HeadCoach HeadCoach Offensive Coordinator Defensive Coordinator
OFFENSEPENALTYRANGE DEFENSEPENALTYRANGE OFFENSEFUMBLERANGE FUMBLEADJUSTMENT TEMPO/NOHUDDLE SPECIALTEAMSDEFENSE
STARTINGLINEUP STARTINGLINEUP
TEAMSTATS TEAMSTATS PointsperGame PointsAllowedperGame TotalYardsperGame TotalYardsAllowedperGame Turnovers/Giveaways Turnovers/Takeaways Sacks Sacks
Punter Placekicker
YEAR,TEAM,POSITION YEAR,TEAM,POSITION
PLAYERNUMBER,NAME,INFO PLAYERNUMBER,NAME,INFO (AP) = All-Pro (APr) = All-Pro Reserve/Replace (x) = Games Played yrs = Experience FIELD GOAL RANGE Rk = Rookie BLOCKED KICK RANGE Inj = Injury Value
EXTENDED FG RANGES PUNT YARDAGE -2 per yd to 60 yards RETURN DIRECTIVE -3 per yd to max EXTENDED RESULTS
COFFINCORNER(IN20)VALUE EXTENDEDXPRANGES SEASON STATS p = Punts avg = Punt Average net = Net Punt Average SEASON STATS
Kickoff PuntandKickoffReturners
YEAR, TEAM, POSITION TEAM AND RETURNERS (1-4) (AP) = All-Pro Return Specialist (APr) = All-Pro Reserve/Replace NAME, NUMBER, INFO KRx/PRx = Second Return Card
FAIR CATCH VALUES (Punt Returners) KICKOFF COLUMNS KR# = Kickoff Returner 0 = Goal Line + = Yard Line EXPANDED RETURNERS (5-8) ‒ = End Zone (subtract from return) TB = Touchback RETURN COLUMNS
SEASON STATS KO = Kickoffs Avg = Average Distance TB = Touchbacks LONG RETURN RANGES Ret = Return Average AND MULTIPLIERS
© ABCGame Company All-American Version, 10th Edition Tabletop Football Game™ TeamOffenseCard TeamDefenseCard
TEAMINFO TEAMINFO Record(*Playoffs) Record(*Playoffs) HeadCoach HeadCoach Offensive Coordinator Defensive Coordinator
OFFENSEPENALTYRANGE DEFENSEPENALTYRANGE OFFENSEFUMBLERANGE DEFENSEFUMBLEADJUST TEAMPOWERRATING SPECIALTEAMSDEFENSE
STARTING LINEUP/POSITIONS STARTING LINEUP/POSITIONS
TEAM STATS TEAM STATS PointsScoredperGame PointsAllowedperGame TotalYardsperGame TotalYardsAllowedperGame Turnovers/Giveaways Turnovers/Takeaways SacksAllowed Sacks
Punter Placekicker
YEAR, TEAM, POSITION YEAR, TEAM, POSITION
NUMBER, NAME, CLASS, INFO NUMBER, NAME, CLASS, INFO AA = All-American † = 1st Team Conference ‡=2nd Team Conference FIELD GOAL RANGE *=3rd Team/Honorable BLOCKED KICK RANGE (x) = Games Played Inj = Injury Value EXTENDED FIELD GOAL RANGES -2 per yd to 60 yards -3 per yd to max PUNT YARDAGE RETURN DIRECTIVE EXTENDED RESULTS EXTRA POINT RANGE COFFIN CORNER (IN20) VALUE SEASON STATS p = Punts SEASON STATS avg=PuntAverage FG=FieldGoalsMade-Att net=NetPuntAverage XP=ExtraPointsMade-Att
Kickoff PuntandKickoffReturners
YEAR, TEAM, POSITION TEAM AND RETURNERS (1-4) AA = All-American † = 1st Team Conference NUMBER, NAME, CLASS, INFO ‡=2nd Team Conference *=3rd Team/Honorable
FAIR CATCH VALUE (Punt Returners) KICKOFF COLUMNS KR# = Kickoff Returner 0 = Goal Line + = Yard Line RETURN COLUMNS ‒ = End Zone (subtract from return) TB = Touchback
LONG RETURN RANGES AND MULTIPLIERS
© ABCGame Company Quarterback
YEAR, TEAM, POSITION PLAYER NUMBER, NAME, INFO (AP) = All-Pro (APr) = All-Pro Reserve/Replacement PASS RATINGS (x/x) = Games Played/Started SN = Shotgun Rating yrs = Experience CL = Clutch Rating Rk = Rookie (Xx) = Rest Rates (Pass/Run) Inj = Injury Value
PASS RANGES Quick/Short/Long Passes Shotgun Comp Adjustment RUSH COLUMN ClutchCompAdjustment N=Runs SG = Short Gain LG = Long Gain Ls = Long Scramble
PASS RUSH RANGES Sh/Lg = Under Pressure INDIVIDUAL FUMBLE RANGE (#) = Pass Rush Fumble
SEASON STATS Com-Att, Yds, Int, TD Offensive Line
YEAR, TEAM, POSITION L = Left NUMBER, NAME, INFO R = Right C = Center G = Guard T = Tackle OL = Offensive Line RUN BLOCK VALUE
PASS PROTECTION
PENALTY VALUE
GAMES STARTED
SNAP COUNTS TACKLE ELIGIBLE
Running Backs and Receivers
YEAR, TEAM, POSITION L = Left PLAYER NUMBER, NAME, INFO R = Right S = Slot RB = Running Back FB = Fullback RUSHING COLUMNS TE = Tight End (#)=RestRate H-B=H-Back N=NormalRuns WR=WideReceiver I=InsideRuns SR=SlotReceiver O = Outside Runs YAC = Yards After Catch SG = Short Gain RECEIVING COLUMNS LG=LongGain (#)=RestRate Le=LongGainfromEndRun, +/-=ReceivingAdjustments OutsideRun,Screen,orYAC Q=QuickPassGain(+YAC) Ly=YACLongGain S=ShortPassGain(+YAC) L = Long Pass Gain (+YAC) INDIVIDUAL FUMBLE RANGE RUN BLOCK VALUE SEASON STATS PASS BLOCK VALUE (RB/TE) Rushing = Att-Yds, Td Receiving = Targ-Rec-Yds-TD
© ABCGame Company All-American Version, 10th Edition Tabletop Football Game™
Quarterback
YEAR, TEAM, POSITION NUMBER, NAME, CLASS, INFO AA = All-American † = 1st Team Conference PASS RATINGS ‡=2nd Team Conference (X) =RestRate *=3rd Team/Honorable CL=ClutchRating (x/x)=GamesPlayed Inj = Injury Value
PASS RANGES RUSH COLUMN Quick/Short/Long Passes (x) = Rest Rate (+/-)ClutchCompAdjustment N=Runs SG = Short Gain LG = Long Gain Ls = Long Scramble (Pass Rush LG)
PASSRUSHRANGES INDIVIDUALFUMBLERANGE (#) = Pass Rush Fumble
SEASON STATS Passing = Com-Att-Yds-Int-TD Offensive Line Rushing = Att-Yds-TD
YEAR, TEAM, POSITION L = Left R = Right NUMBER, NAME, CLASS, INFO S = Strong C = Center G = Guard T = Tackle OL = Offensive Line RUN BLOCK VALUE
PASS PROTECTION
GAMES STARTED
Running Backs and Receivers
YEAR, TEAM, POSITION NUMBER, NAME, CLASS, INFO L = Left R = Right S= Slot RB = Running Back FB = Fullback RUSHING COLUMNS TE = Tight End (#)=RestRate H-B=H-Back N=NormalRuns WR=WideReceiver I=InsideRuns SR=SlotReceiver O = Outside Runs YAC = Yards After Catch SG = Short Gain RECEIVING COLUMNS LG=LongGain (#)=RestRate +/- = Receiving Adjustments Q = Quick Pass Gain (+YAC) S = Short Pass Gain (+YAC) RUN BLOCK VALUE L = Long Pass Gain (+YAC) PASS BLOCK VALUE RECEIVING ADJUSTMENT SEASON STATS Rushing = Att-Yds-TD Receving = Targ-Rec-Yds-TD
© ABCGame Company Defensive Line
YEAR, TEAM, POSITION L=Left DE=DefensiveEnd NUMBER, NAME, INFO R=Right DT=DefensiveTackle (AP) =All-Pro DL=DefensiveLine NT=NoseTackle (APr) = All-Pro Reserve (x/x) = Games Played/Started yrs = Experience TACKLE VALUE Rk = Rookie Inj = Injury Value PASS RUSH VALUE
PASS DEFLECT VALUE
FORCED FUMBLE ADJUST
PASS DEFENSE VALUE
SNAP COUNTS
Linebacker
YEAR, TEAM, POSITION L = Left NUMBER, NAME, INFO R = Right or Rush M = Middle or Mike S = Strongside or Sam W = Weakside or Will ILB = Inside Linebacker TACKLE VALUE OLB = Outside Linebacker
PASS RUSH VALUE
PASS DEFENSE and/or PASSDEFLECTVALUE FORCEDFUMBLEADJUST
PENALTY RANGE INTERCEPTION RANGE INTERCEPTION RETURN SNAP COUNTS
Defensive Backs
YEAR, TEAM, POSITION L = Left NUMBER, NAME, INFO R = Right N = Nickel DB = Defensive Back CB = Cornerback SC = Slot Cornerback PASS COVERAGE SL = Slot Defender S = Safety SS = Strong Safety PASS RUSH VALUE FS = Free Safety
TACKLE VALUE
FORCED FUMBLE ADJUST
PENALTY RANGE INTERCEPTION RANGE INTERCEPTON RETURN VALUE SNAP COUNTS
© ABCGame Company All-American Version, 10th Edition Tabletop Football Game™
Defensive Line
YEAR, TEAM, POSITION L=Left/LEO DL=DefensiveLine R=Right/Rush DE=DefensiveEnd NUMBER, NAME, CLASS, INFO S=Strongside DT=DefensiveTackle AA=All-American W=Weakside NT=NoseTackle †=1stTeamConference ‡=2nd Team Conference *=3rd Team/Honorable TACKLE VALUE (x/x) = Games Played Inj = Injury Value
PASS RUSH VALUE
PASS DEFLECT VALUE
SEASON STATS FORCED FUMBLE ADJUST Unassisted Tackles Assisted Tackles Tackles for Loss Sacks Passes Defensed Interceptions
Linebacker
YEAR, TEAM, POSITION NUMBER, NAME, CLASS, INFO L = Left R= Right or Rush M = Middle or Mike S = Strongside or Sam W = Weakside or Will ILB = Inside Linebacker TACKLE VALUE OLB = Outside Linebacker B= Buck BAN = Bandit PASS RUSH VALUE J = Jack or Joker Rd = Raid Wh = Whip PASS COVERAGE
FORCED FUMBLE ADJUST
INTERCEPTION RANGE
INTERCEPTION RETURN SEASON STATS
Defensive Backs
YEAR, TEAM, POSITION NUMBER, NAME, CLASS, INFO L = Left R = Right B = Boundary F = Field N = Nickel DB = Defensive Back PASS COVERAGE CB = Cornerback SC = Slot Cornerback SL = Slot Defender PASS RUSH VALUE S = Safety SS = Strong Safety FS = Free Safety TACKLE VALUE ROV = Rover Back
FORCED FUMBLE ADUST
INTERCEPTION RANGE
INTERCEPTIONRETURN SEASONSTATS
© ABCGame Company