Tabletop Football Game, 11Th Edition

Tabletop Football Game, 11Th Edition

TeamOffenseCard TeamDefenseCard TEAMINFO TEAMINFO OffenseScheme BaseDefenseScheme Division (Division Finish) Division (Division Finish) Record[Playoff] Record[Playoff] HeadCoach HeadCoach Offensive Coordinator Defensive Coordinator OFFENSEPENALTYRANGE DEFENSEPENALTYRANGE OFFENSEFUMBLERANGE FUMBLEADJUSTMENT TEMPO/NOHUDDLE SPECIALTEAMSDEFENSE STARTINGLINEUP STARTINGLINEUP TEAMSTATS TEAMSTATS PointsperGame PointsAllowedperGame TotalYardsperGame TotalYardsAllowedperGame Turnovers/Giveaways Turnovers/Takeaways Sacks Sacks Punter Placekicker YEAR,TEAM,POSITION YEAR,TEAM,POSITION PLAYERNUMBER,NAME,INFO PLAYERNUMBER,NAME,INFO (AP) = All-Pro (APr) = All-Pro Reserve/Replace (x) = Games Played yrs = Experience FIELD GOAL RANGE Rk = Rookie BLOCKED KICK RANGE Inj = Injury Value EXTENDED FG RANGES PUNT YARDAGE -2 per yd to 60 yards RETURN DIRECTIVE -3 per yd to max EXTENDED RESULTS COFFINCORNER(IN20)VALUE EXTENDEDXPRANGES SEASON STATS p = Punts avg = Punt Average net = Net Punt Average SEASON STATS Kickoff PuntandKickoffReturners YEAR, TEAM, POSITION TEAM AND RETURNERS (1-4) (AP) = All-Pro Return Specialist (APr) = All-Pro Reserve/Replace NAME, NUMBER, INFO KRx/PRx = Second Return Card FAIR CATCH VALUES (Punt Returners) KICKOFF COLUMNS KR# = Kickoff Returner 0 = Goal Line + = Yard Line EXPANDED RETURNERS (5-8) ‒ = End Zone (subtract from return) TB = Touchback RETURN COLUMNS SEASON STATS KO = Kickoffs Avg = Average Distance TB = Touchbacks LONG RETURN RANGES Ret = Return Average AND MULTIPLIERS © ABCGame Company All-American Version, 10th Edition Tabletop Football Game™ TeamOffenseCard TeamDefenseCard TEAMINFO TEAMINFO Record(*Playoffs) Record(*Playoffs) HeadCoach HeadCoach Offensive Coordinator Defensive Coordinator OFFENSEPENALTYRANGE DEFENSEPENALTYRANGE OFFENSEFUMBLERANGE DEFENSEFUMBLEADJUST TEAMPOWERRATING SPECIALTEAMSDEFENSE STARTING LINEUP/POSITIONS STARTING LINEUP/POSITIONS TEAM STATS TEAM STATS PointsScoredperGame PointsAllowedperGame TotalYardsperGame TotalYardsAllowedperGame Turnovers/Giveaways Turnovers/Takeaways SacksAllowed Sacks Punter Placekicker YEAR, TEAM, POSITION YEAR, TEAM, POSITION NUMBER, NAME, CLASS, INFO NUMBER, NAME, CLASS, INFO AA = All-American † = 1st Team Conference ‡=2nd Team Conference FIELD GOAL RANGE *=3rd Team/Honorable BLOCKED KICK RANGE (x) = Games Played Inj = Injury Value EXTENDED FIELD GOAL RANGES -2 per yd to 60 yards -3 per yd to max PUNT YARDAGE RETURN DIRECTIVE EXTENDED RESULTS EXTRA POINT RANGE COFFIN CORNER (IN20) VALUE SEASON STATS p = Punts SEASON STATS avg=PuntAverage FG=FieldGoalsMade-Att net=NetPuntAverage XP=ExtraPointsMade-Att Kickoff PuntandKickoffReturners YEAR, TEAM, POSITION TEAM AND RETURNERS (1-4) AA = All-American † = 1st Team Conference NUMBER, NAME, CLASS, INFO ‡=2nd Team Conference *=3rd Team/Honorable FAIR CATCH VALUE (Punt Returners) KICKOFF COLUMNS KR# = Kickoff Returner 0 = Goal Line + = Yard Line RETURN COLUMNS ‒ = End Zone (subtract from return) TB = Touchback LONG RETURN RANGES AND MULTIPLIERS © ABCGame Company Quarterback YEAR, TEAM, POSITION PLAYER NUMBER, NAME, INFO (AP) = All-Pro (APr) = All-Pro Reserve/Replacement PASS RATINGS (x/x) = Games Played/Started SN = Shotgun Rating yrs = Experience CL = Clutch Rating Rk = Rookie (Xx) = Rest Rates (Pass/Run) Inj = Injury Value PASS RANGES Quick/Short/Long Passes Shotgun Comp Adjustment RUSH COLUMN ClutchCompAdjustment N=Runs SG = Short Gain LG = Long Gain Ls = Long Scramble PASS RUSH RANGES Sh/Lg = Under Pressure INDIVIDUAL FUMBLE RANGE (#) = Pass Rush Fumble SEASON STATS Com-Att, Yds, Int, TD Offensive Line YEAR, TEAM, POSITION L = Left NUMBER, NAME, INFO R = Right C = Center G = Guard T = Tackle OL = Offensive Line RUN BLOCK VALUE PASS PROTECTION PENALTY VALUE GAMES STARTED SNAP COUNTS TACKLE ELIGIBLE Running Backs and Receivers YEAR, TEAM, POSITION L = Left PLAYER NUMBER, NAME, INFO R = Right S = Slot RB = Running Back FB = Fullback RUSHING COLUMNS TE = Tight End (#)=RestRate H-B=H-Back N=NormalRuns WR=WideReceiver I=InsideRuns SR=SlotReceiver O = Outside Runs YAC = Yards After Catch SG = Short Gain RECEIVING COLUMNS LG=LongGain (#)=RestRate Le=LongGainfromEndRun, +/-=ReceivingAdjustments OutsideRun,Screen,orYAC Q=QuickPassGain(+YAC) Ly=YACLongGain S=ShortPassGain(+YAC) L = Long Pass Gain (+YAC) INDIVIDUAL FUMBLE RANGE RUN BLOCK VALUE SEASON STATS PASS BLOCK VALUE (RB/TE) Rushing = Att-Yds, Td Receiving = Targ-Rec-Yds-TD © ABCGame Company All-American Version, 10th Edition Tabletop Football Game™ Quarterback YEAR, TEAM, POSITION NUMBER, NAME, CLASS, INFO AA = All-American † = 1st Team Conference PASS RATINGS ‡=2nd Team Conference (X) =RestRate *=3rd Team/Honorable CL=ClutchRating (x/x)=GamesPlayed Inj = Injury Value PASS RANGES RUSH COLUMN Quick/Short/Long Passes (x) = Rest Rate (+/-)ClutchCompAdjustment N=Runs SG = Short Gain LG = Long Gain Ls = Long Scramble (Pass Rush LG) PASSRUSHRANGES INDIVIDUALFUMBLERANGE (#) = Pass Rush Fumble SEASON STATS Passing = Com-Att-Yds-Int-TD Offensive Line Rushing = Att-Yds-TD YEAR, TEAM, POSITION L = Left R = Right NUMBER, NAME, CLASS, INFO S = Strong C = Center G = Guard T = Tackle OL = Offensive Line RUN BLOCK VALUE PASS PROTECTION GAMES STARTED Running Backs and Receivers YEAR, TEAM, POSITION NUMBER, NAME, CLASS, INFO L = Left R = Right S= Slot RB = Running Back FB = Fullback RUSHING COLUMNS TE = Tight End (#)=RestRate H-B=H-Back N=NormalRuns WR=WideReceiver I=InsideRuns SR=SlotReceiver O = Outside Runs YAC = Yards After Catch SG = Short Gain RECEIVING COLUMNS LG=LongGain (#)=RestRate +/- = Receiving Adjustments Q = Quick Pass Gain (+YAC) S = Short Pass Gain (+YAC) RUN BLOCK VALUE L = Long Pass Gain (+YAC) PASS BLOCK VALUE RECEIVING ADJUSTMENT SEASON STATS Rushing = Att-Yds-TD Receving = Targ-Rec-Yds-TD © ABCGame Company Defensive Line YEAR, TEAM, POSITION L=Left DE=DefensiveEnd NUMBER, NAME, INFO R=Right DT=DefensiveTackle (AP) =All-Pro DL=DefensiveLine NT=NoseTackle (APr) = All-Pro Reserve (x/x) = Games Played/Started yrs = Experience TACKLE VALUE Rk = Rookie Inj = Injury Value PASS RUSH VALUE PASS DEFLECT VALUE FORCED FUMBLE ADJUST PASS DEFENSE VALUE SNAP COUNTS Linebacker YEAR, TEAM, POSITION L = Left NUMBER, NAME, INFO R = Right or Rush M = Middle or Mike S = Strongside or Sam W = Weakside or Will ILB = Inside Linebacker TACKLE VALUE OLB = Outside Linebacker PASS RUSH VALUE PASS DEFENSE and/or PASSDEFLECTVALUE FORCEDFUMBLEADJUST PENALTY RANGE INTERCEPTION RANGE INTERCEPTION RETURN SNAP COUNTS Defensive Backs YEAR, TEAM, POSITION L = Left NUMBER, NAME, INFO R = Right N = Nickel DB = Defensive Back CB = Cornerback SC = Slot Cornerback PASS COVERAGE SL = Slot Defender S = Safety SS = Strong Safety PASS RUSH VALUE FS = Free Safety TACKLE VALUE FORCED FUMBLE ADJUST PENALTY RANGE INTERCEPTION RANGE INTERCEPTON RETURN VALUE SNAP COUNTS © ABCGame Company All-American Version, 10th Edition Tabletop Football Game™ Defensive Line YEAR, TEAM, POSITION L=Left/LEO DL=DefensiveLine R=Right/Rush DE=DefensiveEnd NUMBER, NAME, CLASS, INFO S=Strongside DT=DefensiveTackle AA=All-American W=Weakside NT=NoseTackle †=1stTeamConference ‡=2nd Team Conference *=3rd Team/Honorable TACKLE VALUE (x/x) = Games Played Inj = Injury Value PASS RUSH VALUE PASS DEFLECT VALUE SEASON STATS FORCED FUMBLE ADJUST Unassisted Tackles Assisted Tackles Tackles for Loss Sacks Passes Defensed Interceptions Linebacker YEAR, TEAM, POSITION NUMBER, NAME, CLASS, INFO L = Left R= Right or Rush M = Middle or Mike S = Strongside or Sam W = Weakside or Will ILB = Inside Linebacker TACKLE VALUE OLB = Outside Linebacker B= Buck BAN = Bandit PASS RUSH VALUE J = Jack or Joker Rd = Raid Wh = Whip PASS COVERAGE FORCED FUMBLE ADJUST INTERCEPTION RANGE INTERCEPTION RETURN SEASON STATS Defensive Backs YEAR, TEAM, POSITION NUMBER, NAME, CLASS, INFO L = Left R = Right B = Boundary F = Field N = Nickel DB = Defensive Back PASS COVERAGE CB = Cornerback SC = Slot Cornerback SL = Slot Defender PASS RUSH VALUE S = Safety SS = Strong Safety FS = Free Safety TACKLE VALUE ROV = Rover Back FORCED FUMBLE ADUST INTERCEPTION RANGE INTERCEPTIONRETURN SEASONSTATS © ABCGame Company.

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